AzerothCore 3.3.5a
OpenSource WoW Emulator
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Player Class Reference

#include "Player.h"

Inheritance diagram for Player:
Unit GridObject< Player > WorldObject Object WorldLocation Position

Classes

struct  BgBattlegroundQueueID_Rec
 
struct  ChatFloodThrottle
 

Public Types

typedef std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
 
typedef std::set< uint32DFQuestsDoneList
 
- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 Player (WorldSession *session)
 
 ~Player () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void SetObjectScale (float scale) override
 
bool hasSpanishClient ()
 
bool TeleportTo (uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
 
bool TeleportTo (WorldLocation const &loc, uint32 options=0, Unit *target=nullptr)
 
bool TeleportToEntryPoint ()
 
void SetSummonPoint (uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
 
bool IsSummonAsSpectator () const
 
void SetSummonAsSpectator (bool on)
 
void SummonIfPossible (bool agree, ObjectGuid summoner_guid)
 
time_t GetSummonExpireTimer () const
 
bool Create (ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
 
void Update (uint32 time) override
 
PlayerFlags GetPlayerFlags () const
 
bool HasPlayerFlag (PlayerFlags flags) const
 
void SetPlayerFlag (PlayerFlags flags)
 
void RemovePlayerFlag (PlayerFlags flags)
 
void ReplaceAllPlayerFlags (PlayerFlags flags)
 
bool IsClass (Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
 
void SetInWater (bool apply)
 
bool IsInWater () const override
 
bool IsFalling () const
 
bool IsInAreaTriggerRadius (AreaTrigger const *trigger, float delta=0.f) const
 
void SendInitialPacketsBeforeAddToMap ()
 
void SendInitialPacketsAfterAddToMap ()
 
void SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0)
 
void SendInstanceResetWarning (uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
 
bool CanInteractWithQuestGiver (Object *questGiver)
 
CreatureGetNPCIfCanInteractWith (ObjectGuid guid, uint32 npcflagmask)
 
GameObjectGetGameObjectIfCanInteractWith (ObjectGuid guid, GameobjectTypes type) const
 
void ToggleAFK ()
 
void ToggleDND ()
 
bool isAFK () const
 
bool isDND () const
 
uint8 GetChatTag () const
 
uint32 GetBarberShopCost (uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
 
PlayerSocialGetSocial ()
 
void InitTaxiNodesForLevel ()
 
bool ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
 
bool ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=1)
 
void CleanupAfterTaxiFlight ()
 
void ContinueTaxiFlight ()
 
void SendTaxiNodeStatusMultiple ()
 
bool IsCommentator () const
 
void SetCommentator (bool on)
 
bool IsDeveloper () const
 
void SetDeveloper (bool on)
 
bool isAcceptWhispers () const
 
void SetAcceptWhispers (bool on)
 
bool IsGameMaster () const
 
void SetGameMaster (bool on)
 
bool isGMChat () const
 
void SetGMChat (bool on)
 
bool IsGMSpectator () const
 
void SetGMSpectator (bool on)
 
bool isTaxiCheater () const
 
void SetTaxiCheater (bool on)
 
bool isGMVisible () const
 
void SetGMVisible (bool on)
 
bool Has310Flyer (bool checkAllSpells, uint32 excludeSpellId=0)
 
void SetHas310Flyer (bool on)
 
void SetPvPDeath (bool on)
 
void GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
 
void GiveLevel (uint8 level)
 
void InitStatsForLevel (bool reapplyMods=false)
 
bool HasActivePowerType (Powers power) override
 
bool GetCommandStatus (uint32 command) const
 
void SetCommandStatusOn (uint32 command)
 
void SetCommandStatusOff (uint32 command)
 
uint32 GetTotalPlayedTime ()
 
uint32 GetLevelPlayedTime ()
 
void setDeathState (DeathState s, bool despawn=false) override
 
void SetRestState (uint32 triggerId)
 
void RemoveRestState ()
 
uint32 GetXPRestBonus (uint32 xp)
 
float GetRestBonus () const
 
void SetRestBonus (float restBonusNew)
 
bool HasRestFlag (RestFlag restFlag) const
 
void SetRestFlag (RestFlag restFlag, uint32 triggerId=0)
 
void RemoveRestFlag (RestFlag restFlag)
 
uint32 GetInnTriggerId () const
 
PetStableGetPetStable ()
 
PetStableGetOrInitPetStable ()
 
PetStable const * GetPetStable () const
 
PetGetPet () const
 
PetSummonPet (uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
 
void RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false)
 
bool CanPetResurrect ()
 
bool IsExistPet ()
 
PetCreatePet (Creature *creatureTarget, uint32 spellID=0)
 
PetCreatePet (uint32 creatureEntry, uint32 spellID=0)
 
uint32 GetPhaseMaskForSpawn () const
 
void Say (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles said message in regular chat based on declared language and in config pre-defined Range.
 
void Say (uint32 textId, WorldObject const *target=nullptr) override
 
void Yell (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles yelled message in regular chat based on declared language and in config pre-defined Range.
 
void Yell (uint32 textId, WorldObject const *target=nullptr) override
 
void TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override
 Outputs an universal text which is supposed to be an action.
 
void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override
 
void Whisper (std::string_view text, Language language, Player *receiver, bool=false) override
 Handles whispers from Addons and players based on sender, receiver's guid and language.
 
void Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override
 
void SetVirtualItemSlot (uint8 i, Item *item)
 
void SetSheath (SheathState sheathed) override
 
uint8 FindEquipSlot (ItemTemplate const *proto, uint32 slot, bool swap) const
 
uint32 GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
 
uint32 GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const
 
ItemGetItemByGuid (ObjectGuid guid) const
 
ItemGetItemByEntry (uint32 entry) const
 
ItemGetItemByPos (uint16 pos) const
 
ItemGetItemByPos (uint8 bag, uint8 slot) const
 
BagGetBagByPos (uint8 slot) const
 
uint32 GetFreeInventorySpace () const
 
ItemGetUseableItemByPos (uint8 bag, uint8 slot) const
 
ItemGetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
ItemGetShield (bool useable=false) const
 
std::vector< Item * > & GetItemUpdateQueue ()
 
bool IsValidPos (uint16 pos, bool explicit_pos)
 
bool IsValidPos (uint8 bag, uint8 slot, bool explicit_pos)
 
uint8 GetBankBagSlotCount () const
 
void SetBankBagSlotCount (uint8 count)
 
bool HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const
 
bool HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
 
bool CanNoReagentCast (SpellInfo const *spellInfo) const
 
bool HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
 
bool HasItemOrGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
 
InventoryResult CanTakeMoreSimilarItems (Item *pItem) const
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count) const
 
InventoryResult CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
 
InventoryResult CanStoreItems (Item **pItem, int32 count) const
 
InventoryResult CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const
 
InventoryResult CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanUnequipItems (uint32 item, uint32 count) const
 
InventoryResult CanUnequipItem (uint16 src, bool swap) const
 
InventoryResult CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanUseItem (Item *pItem, bool not_loading=true) const
 
bool HasItemTotemCategory (uint32 TotemCategory) const
 
bool IsTotemCategoryCompatiableWith (ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
 
InventoryResult CanUseItem (ItemTemplate const *pItem) const
 
InventoryResult CanUseAmmo (uint32 item) const
 
InventoryResult CanRollForItemInLFG (ItemTemplate const *item, WorldObject const *lootedObject) const
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters)
 
ItemStoreItem (ItemPosCountVec const &pos, Item *pItem, bool update)
 
ItemEquipNewItem (uint16 pos, uint32 item, bool update)
 
ItemEquipItem (uint16 pos, Item *pItem, bool update)
 
void AutoUnequipOffhandIfNeed (bool force=false)
 
bool StoreNewItemInBestSlots (uint32 item_id, uint32 item_count)
 
void AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
 
void AutoStoreLoot (uint32 loot_id, LootStore const &store, bool broadcast=false)
 
LootItemStoreLootItem (uint8 lootSlot, Loot *loot, InventoryResult &msg)
 
void UpdateLootAchievements (LootItem *item, Loot *loot)
 
void UpdateTitansGrip ()
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const
 
void AddRefundReference (ObjectGuid itemGUID)
 
void DeleteRefundReference (ObjectGuid itemGUID)
 
void ApplyEquipCooldown (Item *pItem)
 
void SetAmmo (uint32 item)
 
void RemoveAmmo ()
 
float GetAmmoDPS () const
 
bool CheckAmmoCompatibility (ItemTemplate const *ammo_proto) const
 
void QuickEquipItem (uint16 pos, Item *pItem)
 
void VisualizeItem (uint8 slot, Item *pItem)
 
void SetVisibleItemSlot (uint8 slot, Item *pItem)
 
ItemBankItem (ItemPosCountVec const &dest, Item *pItem, bool update)
 
ItemBankItem (uint16 pos, Item *pItem, bool update)
 
void RemoveItem (uint8 bag, uint8 slot, bool update, bool swap=false)
 
void MoveItemFromInventory (uint8 bag, uint8 slot, bool update)
 
void MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
 
void RemoveItemDependentAurasAndCasts (Item *pItem)
 
void DestroyItem (uint8 bag, uint8 slot, bool update)
 
void DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false)
 
void DestroyItemCount (Item *item, uint32 &count, bool update)
 
void DestroyConjuredItems (bool update)
 
void DestroyZoneLimitedItem (bool update, uint32 new_zone)
 
void SplitItem (uint16 src, uint16 dst, uint32 count)
 
void SwapItem (uint16 src, uint16 dst)
 
void AddItemToBuyBackSlot (Item *pItem, uint32 money)
 
ItemGetItemFromBuyBackSlot (uint32 slot)
 
void RemoveItemFromBuyBackSlot (uint32 slot, bool del)
 
uint32 GetMaxKeyringSize () const
 
void SendEquipError (InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
 
void SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param)
 
void SendSellError (SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
 
void AddWeaponProficiency (uint32 newflag)
 
void AddArmorProficiency (uint32 newflag)
 
uint32 GetWeaponProficiency () const
 
uint32 GetArmorProficiency () const
 
bool IsTwoHandUsed () const
 
void SendNewItem (Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
 
bool BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
 
bool _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
 
float GetReputationPriceDiscount (Creature const *creature) const
 
float GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const
 
PlayerGetTrader () const
 
TradeDataGetTradeData () const
 
void TradeCancel (bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
 
CinematicMgrGetCinematicMgr () const
 
void UpdateEnchantTime (uint32 time)
 
void UpdateSoulboundTradeItems ()
 
void AddTradeableItem (Item *item)
 
void RemoveTradeableItem (Item *item)
 
void UpdateItemDuration (uint32 time, bool realtimeonly=false)
 
void AddEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurationsReferences (Item *item)
 
void RemoveArenaEnchantments (EnchantmentSlot slot)
 
void AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration)
 
void ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
 
void ApplyEnchantment (Item *item, bool apply)
 
void UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value)
 
void SendEnchantmentDurations ()
 
void UpdateEnchantmentDurations ()
 
void BuildEnchantmentsInfoData (WorldPacket *data)
 
void AddItemDurations (Item *item)
 
void RemoveItemDurations (Item *item)
 
void SendItemDurations ()
 
void LoadCorpse (PreparedQueryResult result)
 
void LoadPet ()
 
bool AddItem (uint32 itemId, uint32 count)
 
void PrepareGossipMenu (WorldObject *source, uint32 menuId=0, bool showQuests=false)
 
void SendPreparedGossip (WorldObject *source)
 
void OnGossipSelect (WorldObject *source, uint32 gossipListId, uint32 menuId)
 
uint32 GetGossipTextId (uint32 menuId, WorldObject *source)
 
uint32 GetGossipTextId (WorldObject *source)
 
void ToggleInstantFlight ()
 
int32 GetQuestLevel (Quest const *quest) const
 
void PrepareQuestMenu (ObjectGuid guid)
 
void SendPreparedQuest (ObjectGuid guid)
 
bool IsActiveQuest (uint32 quest_id) const
 
Quest const * GetNextQuest (ObjectGuid guid, Quest const *quest)
 
bool CanSeeStartQuest (Quest const *quest)
 
bool CanTakeQuest (Quest const *quest, bool msg)
 
bool CanAddQuest (Quest const *quest, bool msg)
 
bool CanCompleteQuest (uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
 
bool CanCompleteRepeatableQuest (Quest const *quest)
 
bool CanRewardQuest (Quest const *quest, bool msg)
 
bool CanRewardQuest (Quest const *quest, uint32 reward, bool msg)
 
void AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver)
 
void AddQuest (Quest const *quest, Object *questGiver)
 
void AbandonQuest (uint32 quest_id)
 
void CompleteQuest (uint32 quest_id)
 
void IncompleteQuest (uint32 quest_id)
 
void RewardQuest (Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
 
void SetRewardedQuest (uint32 quest_id)
 
void FailQuest (uint32 quest_id)
 
bool SatisfyQuestSkill (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLevel (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLog (bool msg)
 
bool SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestClass (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestRace (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestReputation (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestStatus (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestConditions (Quest const *qInfo, bool msg)
 
bool SatisfyQuestTimed (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestNextChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestPrevChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestDay (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestWeek (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestMonth (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const
 
bool GiveQuestSourceItem (Quest const *quest)
 
bool TakeQuestSourceItem (uint32 questId, bool msg)
 
uint32 CalculateQuestRewardXP (Quest const *quest)
 
bool GetQuestRewardStatus (uint32 quest_id) const
 
QuestStatus GetQuestStatus (uint32 quest_id) const
 
void SetQuestStatus (uint32 questId, QuestStatus status, bool update=true)
 
void RemoveActiveQuest (uint32 questId, bool update=true)
 
void RemoveRewardedQuest (uint32 questId, bool update=true)
 
void SendQuestUpdate (uint32 questId)
 
QuestGiverStatus GetQuestDialogStatus (Object *questGiver)
 
float GetQuestRate (bool isDFQuest=false)
 
void SetDailyQuestStatus (uint32 quest_id)
 
bool IsDailyQuestDone (uint32 quest_id)
 
void SetWeeklyQuestStatus (uint32 quest_id)
 
void SetMonthlyQuestStatus (uint32 quest_id)
 
void SetSeasonalQuestStatus (uint32 quest_id)
 
void ResetDailyQuestStatus ()
 
void ResetWeeklyQuestStatus ()
 
void ResetMonthlyQuestStatus ()
 
void ResetSeasonalQuestStatus (uint16 event_id)
 
uint16 FindQuestSlot (uint32 quest_id) const
 
uint32 GetQuestSlotQuestId (uint16 slot) const
 
uint32 GetQuestSlotState (uint16 slot) const
 
uint16 GetQuestSlotCounter (uint16 slot, uint8 counter) const
 
uint32 GetQuestSlotTime (uint16 slot) const
 
void SetQuestSlot (uint16 slot, uint32 quest_id, uint32 timer=0)
 
void SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count)
 
void SetQuestSlotState (uint16 slot, uint32 state)
 
void RemoveQuestSlotState (uint16 slot, uint32 state)
 
void SetQuestSlotTimer (uint16 slot, uint32 timer)
 
void SwapQuestSlot (uint16 slot1, uint16 slot2)
 
uint16 GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry)
 
void AreaExploredOrEventHappens (uint32 questId)
 
void GroupEventHappens (uint32 questId, WorldObject const *pEventObject)
 
void ItemAddedQuestCheck (uint32 entry, uint32 count)
 
void ItemRemovedQuestCheck (uint32 entry, uint32 count)
 
void KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid)
 
void KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void KilledPlayerCredit (uint16 count=1)
 
void KilledPlayerCreditForQuest (uint16 count, Quest const *quest)
 
void KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void TalkedToCreature (uint32 entry, ObjectGuid guid)
 
void MoneyChanged (uint32 value)
 
void ReputationChanged (FactionEntry const *factionEntry)
 
void ReputationChanged2 (FactionEntry const *factionEntry)
 
bool HasQuestForItem (uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
 
bool HasQuestForGO (int32 GOId) const
 
bool HasQuest (uint32 questId) const
 
void UpdateForQuestWorldObjects ()
 
bool CanShareQuest (uint32 quest_id) const
 
void SendQuestComplete (uint32 quest_id)
 
void SendQuestReward (Quest const *quest, uint32 XP)
 
void SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
 
void SendQuestTimerFailed (uint32 quest_id)
 
void SendCanTakeQuestResponse (uint32 msg) const
 
void SendQuestConfirmAccept (Quest const *quest, Player *pReceiver)
 
void SendPushToPartyResponse (Player const *player, uint8 msg) const
 
void SendQuestUpdateAddItem (Quest const *quest, uint32 item_idx, uint16 count)
 
void SendQuestUpdateAddCreatureOrGo (Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
 
void SendQuestUpdateAddPlayer (Quest const *quest, uint16 old_count, uint16 add_count)
 
ObjectGuid GetDivider ()
 
void SetDivider (ObjectGuid guid=ObjectGuid::Empty)
 
uint32 GetInGameTime ()
 
void SetInGameTime (uint32 time)
 
void AddTimedQuest (uint32 quest_id)
 
void RemoveTimedQuest (uint32 quest_id)
 
bool HasPvPForcingQuest () const
 
bool LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
 
bool isBeingLoaded () const override
 
void Initialize (ObjectGuid::LowType guid)
 
void SaveToDB (bool create, bool logout)
 
void SaveToDB (CharacterDatabaseTransaction trans, bool create, bool logout)
 
void SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans)
 
void SaveGoldToDB (CharacterDatabaseTransaction trans)
 
void _SaveSkills (CharacterDatabaseTransaction trans)
 
void SetBindPoint (ObjectGuid guid)
 
void SendTalentWipeConfirm (ObjectGuid guid)
 
void ResetPetTalents ()
 
void CalcRage (uint32 damage, bool attacker)
 
void RegenerateAll ()
 
void Regenerate (Powers power)
 
void RegenerateHealth ()
 
void setRegenTimerCount (uint32 time)
 
void setWeaponChangeTimer (uint32 time)
 
uint32 GetMoney () const
 
bool ModifyMoney (int32 amount, bool sendError=true)
 
bool HasEnoughMoney (uint32 amount) const
 
bool HasEnoughMoney (int32 amount) const
 
void SetMoney (uint32 value)
 
RewardedQuestSet const & getRewardedQuests () const
 
QuestStatusMapgetQuestStatusMap ()
 
QuestStatusSaveMapGetQuestStatusSaveMap ()
 
std::size_t GetRewardedQuestCount () const
 
bool IsQuestRewarded (uint32 quest_id) const
 
UnitGetSelectedUnit () const
 
PlayerGetSelectedPlayer () const
 
void SetTarget (ObjectGuid=ObjectGuid::Empty) override
 
void SetSelection (ObjectGuid guid)
 Used for serverside target changes, does not apply to players.
 
void SendMailResult (uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
 
void SendNewMail ()
 
void UpdateNextMailTimeAndUnreads ()
 
void AddNewMailDeliverTime (time_t deliver_time)
 
void RemoveMail (uint32 id)
 
void AddMail (Mail *mail)
 
uint32 GetMailSize ()
 
MailGetMail (uint32 id)
 
PlayerMails const & GetMails () const
 
void SendItemRetrievalMail (uint32 itemEntry, uint32 count)
 
void SendItemRetrievalMail (std::vector< std::pair< uint32, uint32 > > mailItems)
 
ItemGetMItem (ObjectGuid::LowType itemLowGuid)
 
void AddMItem (Item *it)
 
bool RemoveMItem (ObjectGuid::LowType itemLowGuid)
 
void PetSpellInitialize ()
 
void CharmSpellInitialize ()
 
void PossessSpellInitialize ()
 
void VehicleSpellInitialize ()
 
void SendRemoveControlBar ()
 
bool HasSpell (uint32 spell) const override
 
bool HasActiveSpell (uint32 spell) const
 
TrainerSpellState GetTrainerSpellState (TrainerSpell const *trainer_spell) const
 
bool IsSpellFitByClassAndRace (uint32 spell_id) const
 
bool IsNeedCastPassiveSpellAtLearn (SpellInfo const *spellInfo) const
 
void SendProficiency (ItemClass itemClass, uint32 itemSubclassMask)
 
void SendInitialSpells ()
 
void SendLearnPacket (uint32 spellId, bool learn)
 
bool addSpell (uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
 
bool _addSpell (uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
 
void learnSpell (uint32 spellId, bool temporary=false, bool learnFromSkill=false)
 
void removeSpell (uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
 
void resetSpells ()
 
void LearnCustomSpells ()
 
void LearnDefaultSkills ()
 
void LearnDefaultSkill (uint32 skillId, uint16 rank)
 
void learnQuestRewardedSpells ()
 
void learnQuestRewardedSpells (Quest const *quest)
 
void learnSpellHighRank (uint32 spellid)
 
bool CheckSkillLearnedBySpell (uint32 spellId)
 
void SetReputation (uint32 factionentry, float value)
 
uint32 GetReputation (uint32 factionentry) const
 
std::string const & GetGuildName ()
 
uint32 GetFreeTalentPoints () const
 
void SetFreeTalentPoints (uint32 points)
 
bool resetTalents (bool noResetCost=false)
 
uint32 resetTalentsCost () const
 
bool IsMaxLevel () const
 
void InitTalentForLevel ()
 
void BuildPlayerTalentsInfoData (WorldPacket *data)
 
void BuildPetTalentsInfoData (WorldPacket *data)
 
void SendTalentsInfoData (bool pet)
 
void LearnTalent (uint32 talentId, uint32 talentRank, bool command=false)
 
void LearnPetTalent (ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
 
bool addTalent (uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
 
void _removeTalent (PlayerTalentMap::iterator &itr, uint8 specMask)
 
void _removeTalent (uint32 spellId, uint8 specMask)
 
void _removeTalentAurasAndSpells (uint32 spellId)
 
void _addTalentAurasAndSpells (uint32 spellId)
 
bool HasTalent (uint32 spell_id, uint8 spec) const
 
uint32 CalculateTalentsPoints () const
 
void SetBonusTalentCount (uint32 count)
 
uint32 GetBonusTalentCount ()
 
void AddBonusTalent (uint32 count)
 
void RemoveBonusTalent (uint32 count)
 
void UpdateSpecCount (uint8 count)
 
uint8 GetActiveSpec () const
 
uint8 GetActiveSpecMask () const
 
void SetActiveSpec (uint8 spec)
 
uint8 GetSpecsCount () const
 
void SetSpecsCount (uint8 count)
 
void ActivateSpec (uint8 spec)
 
void LoadActions (PreparedQueryResult result)
 
void GetTalentTreePoints (uint8(&specPoints)[3]) const
 
uint8 GetMostPointsTalentTree () const
 
bool HasTankSpec ()
 
bool HasMeleeSpec ()
 
bool HasCasterSpec ()
 
bool HasHealSpec ()
 
uint32 GetSpec (int8 spec=-1)
 
void InitGlyphsForLevel ()
 
void SetGlyphSlot (uint8 slot, uint32 slottype)
 
uint32 GetGlyphSlot (uint8 slot) const
 
void SetGlyph (uint8 slot, uint32 glyph, bool save)
 
uint32 GetGlyph (uint8 slot) const
 
uint32 GetFreePrimaryProfessionPoints () const
 
void SetFreePrimaryProfessions (uint16 profs)
 
void InitPrimaryProfessions ()
 
PlayerSpellMap const & GetSpellMap () const
 
PlayerSpellMapGetSpellMap ()
 
SpellCooldowns const & GetSpellCooldownMap () const
 
SpellCooldownsGetSpellCooldownMap ()
 
SkillStatusMap const & GetSkillStatusMap () const
 
SkillStatusMapGetSkillStatusMap ()
 
void AddSpellMod (SpellModifier *mod, bool apply)
 
bool IsAffectedBySpellmod (SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
 
bool HasSpellMod (SpellModifier *mod, Spell *spell)
 
template<class T >
void ApplySpellMod (uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
 
void RemoveSpellMods (Spell *spell)
 
void RestoreSpellMods (Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void RestoreAllSpellMods (uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void DropModCharge (SpellModifier *mod, Spell *spell)
 
void SetSpellModTakingSpell (Spell *spell, bool apply)
 
bool HasSpellCooldown (uint32 spell_id) const override
 
bool HasSpellItemCooldown (uint32 spell_id, uint32 itemid) const override
 
uint32 GetSpellCooldownDelay (uint32 spell_id) const
 
void AddSpellAndCategoryCooldowns (SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
 
void AddSpellCooldown (uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
void _AddSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void ModifySpellCooldown (uint32 spellId, int32 cooldown)
 
void SendCooldownEvent (SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
void RemoveSpellCooldown (uint32 spell_id, bool update=false)
 
void SendClearCooldown (uint32 spell_id, Unit *target)
 
GlobalCooldownMgrGetGlobalCooldownMgr ()
 
void RemoveCategoryCooldown (uint32 cat)
 
void RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false)
 
void RemoveAllSpellCooldown ()
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans, bool logout)
 
uint32 GetLastPotionId ()
 
void SetLastPotionId (uint32 item_id)
 
void UpdatePotionCooldown (Spell *spell=nullptr)
 
void setResurrectRequestData (ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
 
void clearResurrectRequestData ()
 
bool isResurrectRequestedBy (ObjectGuid guid) const
 
bool isResurrectRequested () const
 
void ResurectUsingRequestData ()
 
uint8 getCinematic () const
 
void setCinematic (uint8 cine)
 
ActionButtonaddActionButton (uint8 button, uint32 action, uint8 type)
 
void removeActionButton (uint8 button)
 
ActionButton const * GetActionButton (uint8 button)
 
void SendInitialActionButtons () const
 
void SendActionButtons (uint32 state) const
 
bool IsActionButtonDataValid (uint8 button, uint32 action, uint8 type)
 
void UpdatePvPState ()
 
void UpdateFFAPvPState (bool reset=true)
 
void SetPvP (bool state)
 
void UpdatePvP (bool state, bool _override=false)
 
void UpdateZone (uint32 newZone, uint32 newArea, bool force=false)
 
void UpdateArea (uint32 newArea)
 
void SetNeedZoneUpdate (bool needUpdate)
 
void UpdateZoneDependentAuras (uint32 zone_id)
 
void UpdateAreaDependentAuras (uint32 area_id)
 
void UpdateAfkReport (time_t currTime)
 checks the 15 afk reports per 5 minutes limit
 
void UpdatePvPFlag (time_t currTime)
 
void UpdateFFAPvPFlag (time_t currTime)
 
void UpdateContestedPvP (uint32 currTime)
 
void SetContestedPvPTimer (uint32 newTime)
 
void ResetContestedPvP ()
 
void UpdateDuelFlag (time_t currTime)
 
void CheckDuelDistance (time_t currTime)
 
void DuelComplete (DuelCompleteType type)
 
void SendDuelCountdown (uint32 counter)
 
bool IsGroupVisibleFor (Player const *p) const
 
bool IsInSameGroupWith (Player const *p) const
 
bool IsInSameRaidWith (Player const *p) const
 
void UninviteFromGroup ()
 
void RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT)
 
void SendUpdateToOutOfRangeGroupMembers ()
 
void SetInGuild (uint32 GuildId)
 
void SetRank (uint8 rankId)
 
uint8 GetRank () const
 
void SetGuildIdInvited (uint32 GuildId)
 
uint32 GetGuildId () const
 
GuildGetGuild () const
 
uint32 GetGuildIdInvited ()
 
void SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type)
 
void SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value)
 
uint32 GetArenaPersonalRating (uint8 slot) const
 
uint32 GetArenaTeamId (uint8 slot) const
 
void SetArenaTeamIdInvited (uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdInvited ()
 
Difficulty GetDifficulty (bool isRaid) const
 
Difficulty GetDungeonDifficulty () const
 
Difficulty GetRaidDifficulty () const
 
Difficulty GetStoredRaidDifficulty () const
 
void SetDungeonDifficulty (Difficulty dungeon_difficulty)
 
void SetRaidDifficulty (Difficulty raid_difficulty)
 
void StoreRaidMapDifficulty ()
 
bool UpdateSkill (uint32 skill_id, uint32 step)
 
bool UpdateSkillPro (uint16 SkillId, int32 Chance, uint32 step)
 
bool UpdateCraftSkill (uint32 spellid)
 
bool UpdateGatherSkill (uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
 
bool UpdateFishingSkill ()
 
uint32 GetBaseDefenseSkillValue () const
 
uint32 GetBaseWeaponSkillValue (WeaponAttackType attType) const
 
uint32 GetSpellByProto (ItemTemplate *proto)
 
float GetHealthBonusFromStamina ()
 
float GetManaBonusFromIntellect ()
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void ApplySpellPenetrationBonus (int32 amount, bool apply)
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void ApplyFeralAPBonus (int32 amount, bool apply)
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateShieldBlockValue ()
 
void ApplySpellPowerBonus (int32 amount, bool apply)
 
void UpdateSpellDamageAndHealingBonus ()
 
void ApplyRatingMod (CombatRating cr, int32 value, bool apply)
 
void UpdateRating (CombatRating cr)
 
void UpdateAllRatings ()
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void UpdateDefenseBonusesMod ()
 
void RecalculateRating (CombatRating cr)
 
float GetMeleeCritFromAgility ()
 
void GetDodgeFromAgility (float &diminishing, float &nondiminishing)
 
float GetMissPercentageFromDefence () const
 
float GetSpellCritFromIntellect ()
 
float OCTRegenHPPerSpirit ()
 
float OCTRegenMPPerSpirit ()
 
float GetRatingMultiplier (CombatRating cr) const
 
float GetRatingBonusValue (CombatRating cr) const
 
uint32 GetBaseSpellPowerBonus ()
 
int32 GetSpellPenetrationItemMod () const
 
float GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const
 
void UpdateBlockPercentage ()
 
void UpdateCritPercentage (WeaponAttackType attType)
 
void UpdateAllCritPercentages ()
 
void UpdateParryPercentage ()
 
void UpdateDodgePercentage ()
 
void UpdateMeleeHitChances ()
 
void UpdateRangedHitChances ()
 
void UpdateSpellHitChances ()
 
void UpdateAllSpellCritChances ()
 
void UpdateSpellCritChance (uint32 school)
 
void UpdateArmorPenetration (int32 amount)
 
void UpdateExpertise (WeaponAttackType attType)
 
void ApplyManaRegenBonus (int32 amount, bool apply)
 
void ApplyHealthRegenBonus (int32 amount, bool apply)
 
void UpdateManaRegen ()
 
void UpdateEnergyRegen ()
 
void UpdateRuneRegen (RuneType rune)
 
ObjectGuid GetLootGUID () const
 
void SetLootGUID (ObjectGuid guid)
 
void RemovedInsignia (Player *looterPlr)
 
WorldSessionGetSession () const
 
void SetSession (WorldSession *sess)
 
void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) override
 
void DestroyForPlayer (Player *target, bool onDeath=false) const override
 
void SendLogXPGain (uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
 
void SendAttackSwingCantAttack ()
 
void SendAttackSwingCancelAttack ()
 
void SendAttackSwingDeadTarget ()
 
void SendAttackSwingNotInRange ()
 
void SendAttackSwingBadFacingAttack ()
 
void SendAutoRepeatCancel (Unit *target)
 
void SendExplorationExperience (uint32 Area, uint32 Experience)
 
void SendDungeonDifficulty (bool IsInGroup)
 
void SendRaidDifficulty (bool IsInGroup, int32 forcedDifficulty=-1)
 
void SendResetInstanceSuccess (uint32 MapId)
 
void SendResetInstanceFailed (uint32 reason, uint32 MapId)
 
void SendResetFailedNotify (uint32 mapid)
 
bool UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessTerrainStatusUpdate () override
 
void SendMessageToSet (WorldPacket const *data, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist=false) const
 
void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override
 
void SendTeleportAckPacket ()
 
CorpseGetCorpse () const
 
void SpawnCorpseBones (bool triggerSave=true)
 
CorpseCreateCorpse ()
 
void RemoveCorpse ()
 
void KillPlayer ()
 
bool HasCorpse () const
 
WorldLocation GetCorpseLocation () const
 
uint32 GetResurrectionSpellId ()
 
void ResurrectPlayer (float restore_percent, bool applySickness=false)
 
void BuildPlayerRepop ()
 
void RepopAtGraveyard ()
 
void SendDurabilityLoss ()
 
void DurabilityLossAll (double percent, bool inventory)
 
void DurabilityLoss (Item *item, double percent)
 
void DurabilityPointsLossAll (int32 points, bool inventory)
 
void DurabilityPointsLoss (Item *item, int32 points)
 
void DurabilityPointLossForEquipSlot (EquipmentSlots slot)
 
uint32 DurabilityRepairAll (bool cost, float discountMod, bool guildBank)
 
uint32 DurabilityRepair (uint16 pos, bool cost, float discountMod, bool guildBank)
 
void UpdateMirrorTimers ()
 
void StopMirrorTimers ()
 
bool IsMirrorTimerActive (MirrorTimerType type)
 
void SetMovement (PlayerMovementType pType)
 
bool CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone)
 
void JoinedChannel (Channel *c)
 
void LeftChannel (Channel *c)
 
void CleanupChannels ()
 
void ClearChannelWatch ()
 
void UpdateLFGChannel ()
 
void UpdateLocalChannels (uint32 newZone)
 
void UpdateDefense ()
 
void UpdateWeaponSkill (Unit *victim, WeaponAttackType attType, Item *item=nullptr)
 
void UpdateCombatSkills (Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
 
void SetSkill (uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
 
uint16 GetMaxSkillValue (uint32 skill) const
 
uint16 GetPureMaxSkillValue (uint32 skill) const
 
uint16 GetSkillValue (uint32 skill) const
 
uint16 GetBaseSkillValue (uint32 skill) const
 
uint16 GetPureSkillValue (uint32 skill) const
 
int16 GetSkillPermBonusValue (uint32 skill) const
 
int16 GetSkillTempBonusValue (uint32 skill) const
 
uint16 GetSkillStep (uint16 skill) const
 
bool HasSkill (uint32 skill) const
 
void learnSkillRewardedSpells (uint32 id, uint32 value)
 
WorldLocationGetTeleportDest ()
 
bool IsBeingTeleported () const
 
bool IsBeingTeleportedNear () const
 
bool IsBeingTeleportedFar () const
 
void SetSemaphoreTeleportNear (time_t tm)
 
void SetSemaphoreTeleportFar (time_t tm)
 
time_t GetSemaphoreTeleportNear () const
 
time_t GetSemaphoreTeleportFar () const
 
void ProcessDelayedOperations ()
 
uint32 GetDelayedOperations () const
 
void ScheduleDelayedOperation (uint32 operation)
 
void CheckAreaExploreAndOutdoor ()
 
TeamId GetTeamId (bool original=false) const
 
void SetFactionForRace (uint8 race)
 
void setTeamId (TeamId teamid)
 
void InitDisplayIds ()
 
bool IsAtGroupRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtLootRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtRecruitAFriendDistance (WorldObject const *pOther) const
 
void RewardPlayerAndGroupAtKill (Unit *victim, bool isBattleGround)
 
void RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource)
 
bool isHonorOrXPTarget (Unit *victim) const
 
bool GetsRecruitAFriendBonus (bool forXP)
 
uint8 GetGrantableLevels ()
 
void SetGrantableLevels (uint8 val)
 
ReputationMgrGetReputationMgr ()
 
ReputationMgr const & GetReputationMgr () const
 
ReputationRank GetReputationRank (uint32 faction_id) const
 
void RewardReputation (Unit *victim)
 
void RewardReputation (Quest const *quest)
 
float CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
 
void UpdateSkillsForLevel ()
 
void UpdateSkillsToMaxSkillsForLevel ()
 
void ModifySkillBonus (uint32 skillid, int32 val, bool talent)
 
void RewardExtraBonusTalentPoints (uint32 bonusTalentPoints)
 
void UpdateHonorFields ()
 
bool RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
 
uint32 GetHonorPoints () const
 
uint32 GetArenaPoints () const
 
void ModifyHonorPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 
void ModifyArenaPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 If trans is specified, honor save query will be added to trans.
 
uint32 GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const
 If trans is specified, arena point save query will be added to trans.
 
void SetHonorPoints (uint32 value)
 
void SetArenaPoints (uint32 value)
 
void SaveHealthBeforeDuel ()
 
void SaveManaBeforeDuel ()
 
void RestoreHealthAfterDuel ()
 
void RestoreManaAfterDuel ()
 
SpellCooldowns GetSpellCooldowns () const
 
void SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0)
 
uint8 GetDrunkValue () const
 
int32 GetFakeDrunkValue () const
 
void UpdateInvisibilityDrunkDetect ()
 
uint32 GetDeathTimer () const
 
uint32 GetCorpseReclaimDelay (bool pvp) const
 
void UpdateCorpseReclaimDelay ()
 
int32 CalculateCorpseReclaimDelay (bool load=false)
 
void SendCorpseReclaimDelay (uint32 delay)
 
uint32 GetShieldBlockValue () const override
 
bool CanParry () const
 
void SetCanParry (bool value)
 
bool CanBlock () const
 
void SetCanBlock (bool value)
 
bool CanTitanGrip () const
 
void SetCanTitanGrip (bool value)
 
bool CanTameExoticPets () const
 
void SetRegularAttackTime ()
 
void SetBaseModValue (BaseModGroup modGroup, BaseModType modType, float value)
 
void HandleBaseModValue (BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
 
float GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const
 
float GetTotalBaseModValue (BaseModGroup modGroup) const
 
float GetTotalPercentageModValue (BaseModGroup modGroup) const
 
void _ApplyAllStatBonuses ()
 
void _RemoveAllStatBonuses ()
 
void ResetAllPowers ()
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
 
void _ApplyWeaponDependentAuraMods (Item *item, WeaponAttackType attackType, bool apply)
 
void _ApplyWeaponDependentAuraCritMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyWeaponDependentAuraDamageMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyItemMods (Item *item, uint8 slot, bool apply)
 
void _RemoveAllItemMods ()
 
void _ApplyAllItemMods ()
 
void _ApplyAllLevelScaleItemMods (bool apply)
 
void _ApplyItemBonuses (ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
 
void _ApplyWeaponDamage (uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
 
void _ApplyAmmoBonuses ()
 
bool EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot)
 
void ToggleMetaGemsActive (uint8 exceptslot, bool apply)
 
void CorrectMetaGemEnchants (uint8 slot, bool apply)
 
void InitDataForForm (bool reapplyMods=false)
 
void ApplyItemEquipSpell (Item *item, bool apply, bool form_change=false)
 
void ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
 
void UpdateEquipSpellsAtFormChange ()
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
 
void CastItemUseSpell (Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto)
 
void SendEquipmentSetList ()
 
void SetEquipmentSet (uint32 index, EquipmentSet eqset)
 
void DeleteEquipmentSet (uint64 setGuid)
 
void SendInitWorldStates (uint32 zoneId, uint32 areaId)
 
void SendUpdateWorldState (uint32 variable, uint32 value) const
 
void SendDirectMessage (WorldPacket const *data) const
 
void SendBGWeekendWorldStates ()
 
void SendBattlefieldWorldStates ()
 
void GetAurasForTarget (Unit *target, bool force=false)
 
void SendLoot (ObjectGuid guid, LootType loot_type)
 
void SendLootError (ObjectGuid guid, LootError error)
 
void SendLootRelease (ObjectGuid guid)
 
void SendNotifyLootItemRemoved (uint8 lootSlot)
 
void SendNotifyLootMoneyRemoved ()
 
bool InBattleground () const
 
bool InArena () const
 
uint32 GetBattlegroundId () const
 
BattlegroundTypeId GetBattlegroundTypeId () const
 
uint32 GetCurrentBattlegroundQueueSlot () const
 
bool IsInvitedForBattlegroundInstance () const
 
bool IsCurrentBattlegroundRandom () const
 
BGDataGetBGData ()
 
void SetBGData (BGData &bgdata)
 
BattlegroundGetBattleground (bool create=false) const
 
bool InBattlegroundQueue (bool ignoreArena=false) const
 
bool IsDeserter () const
 
BattlegroundQueueTypeId GetBattlegroundQueueTypeId (uint32 index) const
 
uint32 GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
void SetBattlegroundId (uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
 
uint32 AddBattlegroundQueueId (BattlegroundQueueTypeId val)
 
bool HasFreeBattlegroundQueueId () const
 
void RemoveBattlegroundQueueId (BattlegroundQueueTypeId val)
 
void SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
 
bool IsInvitedForBattlegroundInstance (uint32 instanceId) const
 
TeamId GetBgTeamId () const
 
void LeaveBattleground (Battleground *bg=nullptr)
 
bool CanJoinToBattleground () const
 
bool CanReportAfkDueToLimit ()
 
void ReportedAfkBy (Player *reporter)
 This player has been blamed to be inactive in a battleground.
 
void ClearAfkReports ()
 
bool GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const
 
bool CanUseBattlegroundObject (GameObject *gameobject) const
 
bool isTotalImmune () const
 
bool CanCaptureTowerPoint () const
 
bool GetRandomWinner ()
 
void SetRandomWinner (bool isWinner)
 
OutdoorPvPGetOutdoorPvP () const
 
bool IsOutdoorPvPActive ()
 
bool IsImmuneToEnvironmentalDamage ()
 
uint32 EnvironmentalDamage (EnviromentalDamage type, uint32 damage)
 
void UpdateSpeakTime (ChatFloodThrottle::Index index)
 
bool CanSpeak () const
 
void UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode)
 
void SetFallInformation (uint32 time, float z)
 
void HandleFall (MovementInfo const &movementInfo)
 
bool canFlyInZone (uint32 mapid, uint32 zone, SpellInfo const *bySpell)
 
void SetClientControl (Unit *target, bool allowMove, bool packetOnly=false)
 
void SetMover (Unit *target)
 
void SetSeer (WorldObject *target)
 
void SetViewpoint (WorldObject *target, bool apply)
 
WorldObjectGetViewpoint () const
 
void StopCastingCharm (Aura *except=nullptr)
 
void StopCastingBindSight (Aura *except=nullptr)
 
uint32 GetSaveTimer () const
 
void SetSaveTimer (uint32 timer)
 
void SaveRecallPosition ()
 
void SetHomebind (WorldLocation const &loc, uint32 areaId)
 
WorldLocation GetStartPosition () const
 
WorldLocation const & GetEntryPoint () const
 
void SetEntryPoint ()
 
bool HaveAtClient (WorldObject const *u) const
 
bool HaveAtClient (ObjectGuid guid) const
 
bool IsNeverVisible () const override
 
bool IsVisibleGloballyFor (Player const *player) const
 
void GetInitialVisiblePackets (Unit *target)
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void UpdateVisibilityForPlayer (bool mapChange=false)
 
void UpdateVisibilityOf (WorldObject *target)
 
void UpdateTriggerVisibility ()
 
template<class T >
void UpdateVisibilityOf (T *target, UpdateData &data, std::vector< Unit * > &visibleNow)
 
bool HasAtLoginFlag (AtLoginFlags f) const
 
void SetAtLoginFlag (AtLoginFlags f)
 
void RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false)
 
bool IsUsingLfg ()
 
bool inRandomLfgDungeon ()
 
uint32 GetTemporaryUnsummonedPetNumber () const
 
void SetTemporaryUnsummonedPetNumber (uint32 petnumber)
 
void UnsummonPetTemporaryIfAny ()
 
void ResummonPetTemporaryUnSummonedIfAny ()
 
bool IsPetNeedBeTemporaryUnsummoned () const
 
bool CanResummonPet (uint32 spellid)
 
void SendCinematicStart (uint32 CinematicSequenceId) const
 
void SendMovieStart (uint32 MovieId)
 
uint32 DoRandomRoll (uint32 minimum, uint32 maximum)
 
uint16 GetMaxSkillValueForLevel () const
 
bool IsFFAPvP ()
 
bool IsPvP ()
 
void UpdateHomebindTime (uint32 time)
 
void BindToInstance ()
 
void SetPendingBind (uint32 instanceId, uint32 bindTimer)
 
bool HasPendingBind () const
 
uint32 GetPendingBind () const
 
void SendRaidInfo ()
 
void SendSavedInstances ()
 
void PrettyPrintRequirementsQuestList (const std::vector< const ProgressionRequirement * > &missingQuests) const
 
void PrettyPrintRequirementsAchievementsList (const std::vector< const ProgressionRequirement * > &missingAchievements) const
 
void PrettyPrintRequirementsItemsList (const std::vector< const ProgressionRequirement * > &missingItems) const
 
bool Satisfy (DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
 
bool CheckInstanceLoginValid ()
 
bool CheckInstanceCount (uint32 instanceId) const
 
void AddInstanceEnterTime (uint32 instanceId, time_t enterTime)
 
uint32 GetLastPetNumber () const
 
void SetLastPetNumber (uint32 petnumber)
 
uint32 GetLastPetSpell () const
 
void SetLastPetSpell (uint32 petspell)
 
GroupGetGroupInvite ()
 
void SetGroupInvite (Group *group)
 
GroupGetGroup ()
 
const GroupGetGroup () const
 
GroupReferenceGetGroupRef ()
 
void SetGroup (Group *group, int8 subgroup=-1)
 
uint8 GetSubGroup () const
 
uint32 GetGroupUpdateFlag () const
 
void SetGroupUpdateFlag (uint32 flag)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
PlayerGetNextRandomRaidMember (float radius)
 
PartyResult CanUninviteFromGroup (ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
 
void SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1)
 
void RemoveFromBattlegroundOrBattlefieldRaid ()
 
GroupGetOriginalGroup ()
 
GroupReferenceGetOriginalGroupRef ()
 
uint8 GetOriginalSubGroup () const
 
void SetOriginalGroup (Group *group, int8 subgroup=-1)
 
void SetPassOnGroupLoot (bool bPassOnGroupLoot)
 
bool GetPassOnGroupLoot () const
 
MapReferenceGetMapRef ()
 
void SetMap (Map *map) override
 
void ResetMap () override
 
bool CanTeleport ()
 
void SetCanTeleport (bool value)
 
bool CanKnockback ()
 
void SetCanKnockback (bool value)
 
bool isAllowedToLoot (Creature const *creature)
 
DeclinedName const * GetDeclinedNames () const
 
uint8 GetRunesState () const
 
RuneType GetBaseRune (uint8 index) const
 
RuneType GetCurrentRune (uint8 index) const
 
uint32 GetRuneCooldown (uint8 index) const
 
uint32 GetGracePeriod (uint8 index) const
 
uint32 GetRuneBaseCooldown (uint8 index, bool skipGrace)
 
bool IsBaseRuneSlotsOnCooldown (RuneType runeType) const
 
RuneType GetLastUsedRune ()
 
void SetLastUsedRune (RuneType type)
 
void SetBaseRune (uint8 index, RuneType baseRune)
 
void SetCurrentRune (uint8 index, RuneType currentRune)
 
void SetRuneCooldown (uint8 index, uint32 cooldown)
 
void SetGracePeriod (uint8 index, uint32 period)
 
void SetRuneConvertAura (uint8 index, AuraEffect const *aura)
 
void AddRuneByAuraEffect (uint8 index, RuneType newType, AuraEffect const *aura)
 
void RemoveRunesByAuraEffect (AuraEffect const *aura)
 
void RestoreBaseRune (uint8 index)
 
void ConvertRune (uint8 index, RuneType newType)
 
void ResyncRunes (uint8 count)
 
void AddRunePower (uint8 index)
 
void InitRunes ()
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
void ResetAchievements ()
 
void CheckAllAchievementCriteria ()
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void CompletedAchievement (AchievementEntry const *entry)
 
AchievementMgrGetAchievementMgr () const
 
void SetCreationTime (Seconds creationTime)
 
Seconds GetCreationTime () const
 
bool HasTitle (uint32 bitIndex) const
 
bool HasTitle (CharTitlesEntry const *title) const
 
void SetTitle (CharTitlesEntry const *title, bool lost=false)
 
void SetCurrentTitle (CharTitlesEntry const *title, bool clear=false)
 
bool CanSeeSpellClickOn (Creature const *creature) const
 
bool CanSeeVendor (Creature const *creature) const
 
uint32 GetChampioningFaction () const
 
void SetChampioningFaction (uint32 faction)
 
float GetAverageItemLevel ()
 
float GetAverageItemLevelForDF ()
 
void ClearWhisperWhiteList ()
 
void AddWhisperWhiteList (ObjectGuid guid)
 
bool IsInWhisperWhiteList (ObjectGuid guid)
 
void RemoveFromWhisperWhiteList (ObjectGuid guid)
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool SetCanFly (bool apply, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
bool SetWaterWalking (bool apply, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
bool SetFeatherFall (bool apply, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool CanFly () const override
 
bool CanEnterWater () const override
 
void AdditionalSavingAddMask (uint8 mask)
 
bool IsSpectator () const
 
void SetIsSpectator (bool on)
 
bool NeedSendSpectatorData () const
 
void SetPendingSpectatorForBG (uint32 bgInstanceId)
 
bool HasPendingSpectatorForBG (uint32 bgInstanceId) const
 
void SetPendingSpectatorInviteInstanceId (uint32 bgInstanceId)
 
uint32 GetPendingSpectatorInviteInstanceId () const
 
bool HasReceivedSpectatorResetFor (ObjectGuid guid)
 
void ClearReceivedSpectatorResetFor ()
 
void AddReceivedSpectatorResetFor (ObjectGuid guid)
 
void RemoveReceivedSpectatorResetFor (ObjectGuid guid)
 
void setRuneWeaponGUID (ObjectGuid guid)
 
ObjectGuid getRuneWeaponGUID ()
 
bool CanSeeDKPet () const
 
void SetShowDKPet (bool on)
 
void PrepareCharmAISpells ()
 
bool NeedToSaveGlyphs ()
 
void SetNeedToSaveGlyphs (bool val)
 
uint32 GetMountBlockId ()
 
void SetMountBlockId (uint32 mount)
 
float GetRealParry () const
 
float GetRealDodge () const
 
const PlayerTalentMapGetTalentMap () const
 
uint32 GetNextSave () const
 
SpellModList const & GetSpellModList (uint32 type) const
 
void SetServerSideVisibility (ServerSideVisibilityType type, AccountTypes sec)
 
void SetServerSideVisibilityDetect (ServerSideVisibilityType type, AccountTypes sec)
 
void SetFarSightDistance (float radius)
 
void ResetFarSightDistance ()
 
Optional< float > GetFarSightDistance () const
 
float GetSightRange (WorldObject const *target=nullptr) const override
 
std::string GetPlayerName ()
 
PlayerSetting GetPlayerSetting (std::string const &source, uint8 index)
 
void UpdatePlayerSetting (std::string const &source, uint8 index, uint32 value)
 
void SendSystemMessage (std::string_view msg, bool escapeCharacters=false)
 
std::string GetDebugInfo () const override
 
const PendingSpellCastRequestGetCastRequest (uint32 category) const
 
bool CanExecutePendingSpellCastRequest (SpellInfo const *spellInfo)
 
void ExecuteOrCancelSpellCastRequest (PendingSpellCastRequest *castRequest, bool isCancel=false)
 
bool CanRequestSpellCast (SpellInfo const *spellInfo)
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetSwim (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SetTimedFacingToObject (WorldObject *object, uint32 time)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
virtual bool IsUpdateNeeded ()
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Player >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Player > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static bool BuildEnumData (PreparedQueryResult result, WorldPacket *data)
 
static uint8 GetAttackBySlot (uint8 slot)
 
static bool IsInventoryPos (uint16 pos)
 
static bool IsInventoryPos (uint8 bag, uint8 slot)
 
static bool IsEquipmentPos (uint16 pos)
 
static bool IsEquipmentPos (uint8 bag, uint8 slot)
 
static bool IsBagPos (uint16 pos)
 
static bool IsBankPos (uint16 pos)
 
static bool IsBankPos (uint8 bag, uint8 slot)
 
static uint32 GetDefaultGossipMenuForSource (WorldObject *source)
 
static uint32 GetZoneIdFromDB (ObjectGuid guid)
 
static bool LoadPositionFromDB (uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
 
static bool IsValidGender (uint8 Gender)
 
static void Customize (CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
 
static void SavePositionInDB (uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
 
static void SavePositionInDB (WorldLocation const &loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
 
static void DeleteFromDB (ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
 
static void DeleteOldCharacters ()
 
static void DeleteOldCharacters (uint32 keepDays)
 
static void DeleteOldRecoveryItems ()
 
static void DeleteOldRecoveryItems (uint32 keepDays)
 
static void RemoveFromGroup (Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
 
static void RemovePetitionsAndSigns (ObjectGuid guid, uint32 type)
 
static uint32 GetArenaTeamIdFromDB (ObjectGuid guid, uint8 slot)
 
static void LeaveAllArenaTeams (ObjectGuid guid)
 
static void ResetInstances (ObjectGuid guid, uint8 method, bool isRaid)
 Reset all solo instances and optionally send a message on success for each.
 
static void OfflineResurrect (ObjectGuid const guid, CharacterDatabaseTransaction trans)
 
static TeamId TeamIdForRace (uint8 race)
 
static DrunkenState GetDrunkenstateByValue (uint8 value)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

std::string autoReplyMsg
 
PlayerTaxi m_taxi
 
time_t m_logintime
 
time_t m_Last_tick
 
uint32 m_Played_time [MAX_PLAYED_TIME_INDEX]
 
bool m_mailsUpdated
 
uint8 unReadMails
 
time_t m_nextMailDelivereTime
 
ItemMap mMitems
 
PvPInfo pvpInfo
 
std::unique_ptr< DuelInfoduel
 
PlayerMenuPlayerTalkClass
 
std::vector< ItemSetEffect * > ItemSetEff
 
SafeUnitPointer m_mover
 
WorldObjectm_seer
 
std::set< Unit * > m_isInSharedVisionOf
 
uint32 m_recallMap
 
float m_recallX
 
float m_recallY
 
float m_recallZ
 
float m_recallO
 
uint32 m_homebindMapId
 
uint16 m_homebindAreaId
 
float m_homebindX
 
float m_homebindY
 
float m_homebindZ
 
GuidUnorderedSet m_clientGUIDs
 
std::vector< Unit * > m_newVisible
 
uint8 m_forced_speed_changes [MAX_MOVE_TYPE]
 
DFQuestsDoneList m_DFQuests
 
uint32 m_HomebindTimer
 
bool m_InstanceValid
 
Spellm_spellModTakingSpell
 
bool isDebugAreaTriggers
 
uint32 m_pendingSpectatorForBG
 
uint32 m_pendingSpectatorInviteInstanceId
 
GuidSet m_receivedSpectatorResetFor
 
ObjectGuid m_drwGUID
 
uint32 m_charmUpdateTimer
 
std::deque< PendingSpellCastRequestSpellQueue
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static std::unordered_map< int, bgZoneRefbgZoneIdToFillWorldStates = {}
 

Protected Types

typedef std::set< uint32QuestSet
 
typedef std::set< uint32SeasonalQuestSet
 
typedef std::unordered_map< uint32, SeasonalQuestSetSeasonalEventQuestMap
 
typedef std::list< Channel * > JoinedChannelsList
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

uint32 GetSpellQueueWindow () const
 
void ProcessSpellQueue ()
 
void _LoadActions (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadGlyphAuras ()
 
void _LoadInventory (PreparedQueryResult result, uint32 timeDiff)
 
void _LoadMail (PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
 
void _LoadQuestStatus (PreparedQueryResult result)
 
void _LoadQuestStatusRewarded (PreparedQueryResult result)
 
void _LoadDailyQuestStatus (PreparedQueryResult result)
 
void _LoadWeeklyQuestStatus (PreparedQueryResult result)
 
void _LoadMonthlyQuestStatus (PreparedQueryResult result)
 
void _LoadSeasonalQuestStatus (PreparedQueryResult result)
 
void _LoadRandomBGStatus (PreparedQueryResult result)
 
void _LoadGroup ()
 
void _LoadSkills (PreparedQueryResult result)
 
void _LoadSpells (PreparedQueryResult result)
 
void _LoadFriendList (PreparedQueryResult result)
 
bool _LoadHomeBind (PreparedQueryResult result)
 
void _LoadDeclinedNames (PreparedQueryResult result)
 
void _LoadArenaTeamInfo ()
 
void _LoadEquipmentSets (PreparedQueryResult result)
 
void _LoadEntryPointData (PreparedQueryResult result)
 
void _LoadGlyphs (PreparedQueryResult result)
 
void _LoadTalents (PreparedQueryResult result)
 
void _LoadInstanceTimeRestrictions (PreparedQueryResult result)
 
void _LoadBrewOfTheMonth (PreparedQueryResult result)
 
void _LoadCharacterSettings (PreparedQueryResult result)
 
void _LoadPetStable (uint8 petStableSlots, PreparedQueryResult result)
 
void _SaveActions (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans, bool logout)
 
void _SaveInventory (CharacterDatabaseTransaction trans)
 
void _SaveMail (CharacterDatabaseTransaction trans)
 
void _SaveQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveDailyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveWeeklyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveMonthlyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSeasonalQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _SaveEquipmentSets (CharacterDatabaseTransaction trans)
 
void _SaveEntryPoint (CharacterDatabaseTransaction trans)
 
void _SaveGlyphs (CharacterDatabaseTransaction trans)
 
void _SaveTalents (CharacterDatabaseTransaction trans)
 
void _SaveStats (CharacterDatabaseTransaction trans)
 
void _SaveCharacter (bool create, CharacterDatabaseTransaction trans)
 
void _SaveInstanceTimeRestrictions (CharacterDatabaseTransaction trans)
 
void _SavePlayerSettings (CharacterDatabaseTransaction trans)
 
void HandleSobering ()
 The player sobers by 1% every 9 seconds.
 
void SendMirrorTimer (MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
 
void StopMirrorTimer (MirrorTimerType Type)
 
void HandleDrowning (uint32 time_diff)
 
int32 getMaxTimer (MirrorTimerType timer)
 
void outDebugValues () const
 
void SendQuestGiverStatusMultiple ()
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Static Protected Member Functions

static Item_LoadMailedItem (ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
 

Protected Attributes

WhisperListContainer WhisperList
 
bool m_NeedToSaveGlyphs
 
uint32 m_MountBlockId
 
float m_realDodge
 
float m_realParry
 
uint32 m_charmAISpells [NUM_CAI_SPELLS]
 
uint32 m_AreaID
 
uint32 m_regenTimerCount
 
uint32 m_foodEmoteTimerCount
 
float m_powerFraction [MAX_POWERS]
 
uint32 m_contestedPvPTimer
 
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES_BgBattlegroundQueueID
 
BGData m_bgData
 
bool m_IsBGRandomWinner
 
EntryPointData m_entryPointData
 
QuestSet m_timedquests
 
QuestSet m_weeklyquests
 
QuestSet m_monthlyquests
 
SeasonalEventQuestMap m_seasonalquests
 
ObjectGuid m_divider
 
uint32 m_ingametime
 
time_t m_lastHonorUpdateTime
 
ObjectGuid m_lootGuid
 
TeamId m_team
 
uint32 m_nextSave
 
uint16 m_additionalSaveTimer
 
uint8 m_additionalSaveMask
 
uint16 m_hostileReferenceCheckTimer
 
std::array< ChatFloodThrottle, ChatFloodThrottle::MAXm_chatFloodData
 
Difficulty m_dungeonDifficulty
 
Difficulty m_raidDifficulty
 
Difficulty m_raidMapDifficulty
 
uint32 m_atLoginFlags
 
Itemm_items [PLAYER_SLOTS_COUNT]
 
uint32 m_currentBuybackSlot
 
std::vector< Item * > m_itemUpdateQueue
 
bool m_itemUpdateQueueBlocked
 
uint32 m_ExtraFlags
 
QuestStatusMap m_QuestStatus
 
QuestStatusSaveMap m_QuestStatusSave
 
RewardedQuestSet m_RewardedQuests
 
QuestStatusSaveMap m_RewardedQuestsSave
 
SkillStatusMap mSkillStatus
 
uint32 m_GuildIdInvited
 
uint32 m_ArenaTeamIdInvited
 
PlayerMails m_mail
 
PlayerSpellMap m_spells
 
PlayerTalentMap m_talents
 
uint32 m_lastPotionId
 
GlobalCooldownMgr m_GlobalCooldownMgr
 
uint8 m_activeSpec
 
uint8 m_specsCount
 
uint32 m_Glyphs [MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
 
ActionButtonList m_actionButtons
 
float m_auraBaseMod [BASEMOD_END][MOD_END]
 
int32 m_baseRatingValue [MAX_COMBAT_RATING]
 
uint32 m_baseSpellPower
 
uint32 m_baseFeralAP
 
uint32 m_baseManaRegen
 
uint32 m_baseHealthRegen
 
int32 m_spellPenetrationItemMod
 
SpellModList m_spellMods [MAX_SPELLMOD]
 
EnchantDurationList m_enchantDuration
 
ItemDurationList m_itemDuration
 
ItemDurationList m_itemSoulboundTradeable
 
std::mutex m_soulboundTradableLock
 
ObjectGuid m_resurrectGUID
 
uint32 m_resurrectMap
 
float m_resurrectX
 
float m_resurrectY
 
float m_resurrectZ
 
uint32 m_resurrectHealth
 
uint32 m_resurrectMana
 
WorldSessionm_session
 
JoinedChannelsList m_channels
 
uint8 m_cinematic
 
TradeDatam_trade
 
bool m_DailyQuestChanged
 
bool m_WeeklyQuestChanged
 
bool m_MonthlyQuestChanged
 
bool m_SeasonalQuestChanged
 
time_t m_lastDailyQuestTime
 
uint32 m_drunkTimer
 
uint32 m_weaponChangeTimer
 
uint32 m_zoneUpdateId
 
uint32 m_zoneUpdateTimer
 
uint32 m_areaUpdateId
 
uint32 m_deathTimer
 
time_t m_deathExpireTime
 
uint32 m_WeaponProficiency
 
uint32 m_ArmorProficiency
 
bool m_canParry
 
bool m_canBlock
 
bool m_canTitanGrip
 
uint8 m_swingErrorMsg
 
float m_ammoDPS
 
float m_Expertise
 
float m_OffhandExpertise
 
time_t _restTime
 
uint32 _innTriggerId
 
float _restBonus
 
uint32 _restFlagMask
 
uint32 m_resetTalentsCost
 
time_t m_resetTalentsTime
 
uint32 m_usedTalentCount
 
uint32 m_questRewardTalentCount
 
uint32 m_extraBonusTalentCount
 
PlayerSocialm_social
 
GroupReference m_group
 
GroupReference m_originalGroup
 
Groupm_groupInvite
 
uint32 m_groupUpdateMask
 
uint64 m_auraRaidUpdateMask
 
bool m_bPassOnGroupLoot
 
uint32 m_lastpetnumber
 
time_t m_summon_expire
 
uint32 m_summon_mapid
 
float m_summon_x
 
float m_summon_y
 
float m_summon_z
 
bool m_summon_asSpectator
 
DeclinedNamem_declinedname
 
Runesm_runes
 
EquipmentSets m_EquipmentSets
 
uint8 m_grantableLevels
 
bool m_needZoneUpdate
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef GuidSet RefundableItemsSet
 

Private Member Functions

InventoryResult CanStoreItem_InSpecificSlot (uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
 
InventoryResult CanStoreItem_InBag (uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
InventoryResult CanStoreItem_InInventorySlots (uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
Item_StoreItem (uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
 
Item_LoadItem (CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
 
void SendRefundInfo (Item *item)
 
void RefundItem (Item *item)
 
void AddKnownCurrency (uint32 itemId)
 
void AdjustQuestReqItemCount (Quest const *quest, QuestStatusData &questStatusData)
 
bool MustDelayTeleport () const
 
void SetMustDelayTeleport (bool setting)
 
bool HasDelayedTeleport () const
 
void SetHasDelayedTeleport (bool setting)
 
void UpdateCharmedAI ()
 

Private Attributes

CinematicMgr_cinematicMgr
 
RefundableItemsSet m_refundableItems
 
MapReference m_mapRef
 
uint32 m_lastFallTime
 
float m_lastFallZ
 
int32 m_MirrorTimer [MAX_TIMERS]
 
uint8 m_MirrorTimerFlags
 
uint8 m_MirrorTimerFlagsLast
 
bool m_isInWater
 
WorldLocation teleportStore_dest
 
uint32 teleportStore_options
 
time_t mSemaphoreTeleport_Near
 
time_t mSemaphoreTeleport_Far
 
uint32 m_DelayedOperations
 
bool m_bMustDelayTeleport
 
bool m_bHasDelayedTeleport
 
bool m_canTeleport
 
bool m_canKnockback
 
std::unique_ptr< PetStablem_petStable
 
uint32 m_temporaryUnsummonedPetNumber
 
uint32 m_oldpetspell
 
AchievementMgrm_achievementMgr
 
ReputationMgrm_reputationMgr
 
SpellCooldowns m_spellCooldowns
 
uint32 m_ChampioningFaction
 
InstanceTimeMap _instanceResetTimes
 
uint32 _pendingBindId
 
uint32 _pendingBindTimer
 
uint32 _activeCheats
 
uint32 healthBeforeDuel
 
uint32 manaBeforeDuel
 
bool m_isInstantFlightOn
 
uint32 m_flightSpellActivated
 
WorldLocation _corpseLocation
 
Optional< float > _farSightDistance = { }
 
bool _wasOutdoor
 
PlayerSettingMap m_charSettingsMap
 
Seconds m_creationTime
 

Friends

class WorldSession
 
class CinematicMgr
 
void Item::AddToUpdateQueueOf (Player *player)
 
void Item::RemoveFromUpdateQueueOf (Player *player)
 

Detailed Description

Member Typedef Documentation

◆ DFQuestsDoneList

typedef std::set<uint32> Player::DFQuestsDoneList

◆ ItemMap

typedef std::unordered_map<ObjectGuid::LowType, Item*> Player::ItemMap

◆ JoinedChannelsList

typedef std::list<Channel*> Player::JoinedChannelsList
protected

◆ QuestSet

typedef std::set<uint32> Player::QuestSet
protected

◆ RefundableItemsSet

◆ SeasonalEventQuestMap

typedef std::unordered_map<uint32, SeasonalQuestSet> Player::SeasonalEventQuestMap
protected

◆ SeasonalQuestSet

typedef std::set<uint32> Player::SeasonalQuestSet
protected

Constructor & Destructor Documentation

◆ Player()

Player::Player ( WorldSession session)
explicit
152 : Unit(true), m_mover(this)
153{
154#ifdef _MSC_VER
155#pragma warning(default:4355)
156#endif
157
160
162
163 m_session = session;
164
165 m_ingametime = 0;
166
167 m_ExtraFlags = 0;
168
169 m_spellModTakingSpell = nullptr;
170 //m_pad = 0;
171
172 // players always accept
174 SetAcceptWhispers(true);
175
179
180 m_regenTimer = 0;
184
187
188 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
189
190 m_areaUpdateId = 0;
192
193 m_needZoneUpdate = false;
194
198
200
201 memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
202
203 m_social = nullptr;
204
205 // group is initialized in the reference constructor
206 SetGroupInvite(nullptr);
209 m_bPassOnGroupLoot = false;
210
213
215
218
220 m_bMustDelayTeleport = false;
221 m_bHasDelayedTeleport = false;
223 m_canTeleport = false;
224 m_canKnockback = false;
225
226 m_trade = nullptr;
227
228 m_cinematic = 0;
229
232
233 m_DailyQuestChanged = false;
235
236 for (uint8 i = 0; i < MAX_TIMERS; i++)
238
241 m_isInWater = false;
242 m_drunkTimer = 0;
243 m_deathTimer = 0;
245
247
248 m_swingErrorMsg = 0;
249
250 for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
251 {
253 _BgBattlegroundQueueID[j].invitedToInstance = 0;
254 }
255
262 m_canParry = false;
263 m_canBlock = false;
264 m_canTitanGrip = false;
265 m_ammoDPS = 0.0f;
266
268 //cache for UNIT_CREATED_BY_SPELL to allow
269 //returning reagents for temporarily removed pets
270 //when dying/logging out
271 m_oldpetspell = 0;
272 m_lastpetnumber = 0;
273
275 _restTime = 0;
276 _innTriggerId = 0;
277 _restBonus = 0;
278 _restFlagMask = 0;
280
281 m_mailsUpdated = false;
282 unReadMails = 0;
283 m_nextMailDelivereTime = time_t(0);
284
288
289 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
291
293
294 m_HomebindTimer = 0;
295 m_InstanceValid = true;
299
300 m_lastPotionId = 0;
301
302 m_activeSpec = 0;
303 m_specsCount = 1;
304
305 for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
306 {
307 for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
308 m_Glyphs[i][g] = 0;
309 }
310
311 for (uint8 i = 0; i < BASEMOD_END; ++i)
312 {
313 m_auraBaseMod[i][FLAT_MOD] = 0.0f;
314 m_auraBaseMod[i][PCT_MOD] = 1.0f;
315 }
316
317 for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
318 m_baseRatingValue[i] = 0;
319
321 m_baseFeralAP = 0;
322 m_baseManaRegen = 0;
325
326 // Honor System
328
329 m_IsBGRandomWinner = false;
330
331 // Player summoning
332 m_summon_expire = 0;
333 m_summon_mapid = 0;
334 m_summon_x = 0.0f;
335 m_summon_y = 0.0f;
336 m_summon_z = 0.0f;
337 m_summon_asSpectator = false;
338
339 //m_mover = this;
341 m_seer = this;
342
343 m_recallMap = 0;
344 m_recallX = 0;
345 m_recallY = 0;
346 m_recallZ = 0;
347 m_recallO = 0;
348
349 m_homebindMapId = 0;
351 m_homebindX = 0;
352 m_homebindY = 0;
353 m_homebindZ = 0;
354
356
357 m_declinedname = nullptr;
358
359 m_isActive = true;
360
361 m_runes = nullptr;
362
363 m_lastFallTime = 0;
364 m_lastFallZ = 0;
365
367
369
370 sWorldSessionMgr->IncreasePlayerCount();
371
373
374 for (uint8 i = 0; i < MAX_POWERS; ++i)
375 m_powerFraction[i] = 0;
376
377 isDebugAreaTriggers = false;
378
379 m_WeeklyQuestChanged = false;
380
381 m_MonthlyQuestChanged = false;
382
384
385 SetPendingBind(0, 0);
386
388
389 m_creationTime = 0s;
390
391 _cinematicMgr = new CinematicMgr(this);
392
394 m_reputationMgr = new ReputationMgr(this);
395
396 m_NeedToSaveGlyphs = false;
397 m_MountBlockId = 0;
398 m_realDodge = 0.0f;
399 m_realParry = 0.0f;
402
404
405 for( int i = 0; i < NUM_CAI_SPELLS; ++i )
406 m_charmAISpells[i] = 0;
407
408 m_applyResilience = true;
409
410 m_isInstantFlightOn = true;
411
412 _wasOutdoor = true;
413 sScriptMgr->OnConstructPlayer(this);
414}
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition DBCEnums.h:273
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ TYPEID_PLAYER
Definition ObjectGuid.h:36
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ NUM_CAI_SPELLS
Definition Player.h:932
@ CHEAT_NONE
Definition Player.h:1005
@ BUYBACK_SLOT_START
Definition Player.h:731
#define MAX_TIMERS
Definition Player.h:584
#define DISABLED_MIRROR_TIMER
Definition Player.h:585
@ PLAYED_TIME_TOTAL
Definition Player.h:862
@ PLAYED_TIME_LEVEL
Definition Player.h:863
@ UNDERWATER_NONE
Definition Player.h:100
@ AT_LOGIN_NONE
Definition Player.h:606
@ PLAYER_SLOTS_COUNT
Definition Player.h:674
#define sScriptMgr
Definition ScriptMgr.h:727
@ MAX_POWERS
Definition SharedDefines.h:276
#define MAX_TALENT_SPECS
Definition SharedDefines.h:675
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
@ BATTLEGROUND_QUEUE_NONE
Definition SharedDefines.h:3875
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:176
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
@ FLAT_MOD
Definition Unit.h:190
@ PCT_MOD
Definition Unit.h:191
#define MAX_COMBAT_RATING
Definition Unit.h:245
@ BASEMOD_END
Definition Unit.h:185
@ PLAYER_END
Definition UpdateFields.h:392
@ CONFIG_INTERVAL_SAVE
Definition WorldConfig.h:164
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition AchievementMgr.h:293
Definition Item.h:220
uint16 m_objectType
Definition Object.h:252
uint16 m_valuesCount
Definition Object.h:266
TypeID m_objectTypeId
Definition Object.h:254
Definition GossipDef.h:259
bool m_canParry
Definition Player.h:2887
time_t m_summon_expire
Definition Player.h:2923
bool m_needZoneUpdate
Definition Player.h:2940
uint16 m_additionalSaveTimer
Definition Player.h:2794
float m_ammoDPS
Definition Player.h:2891
uint32 m_temporaryUnsummonedPetNumber
Definition Player.h:2994
uint32 m_ChampioningFaction
Definition Player.h:3002
bool m_bHasDelayedTeleport
Definition Player.h:2987
bool m_InstanceValid
Definition Player.h:2451
time_t m_deathExpireTime
Definition Player.h:2883
ReputationMgr * m_reputationMgr
Definition Player.h:2998
float m_auraBaseMod[BASEMOD_END][MOD_END]
Definition Player.h:2838
float m_homebindZ
Definition Player.h:2388
uint32 m_lastFallTime
Definition Player.h:2971
uint32 m_lastPotionId
Definition Player.h:2827
CinematicMgr * _cinematicMgr
Definition Player.h:2950
bool m_canTeleport
Definition Player.h:2988
uint32 m_usedTalentCount
Definition Player.h:2904
friend class CinematicMgr
Definition Player.h:1085
bool m_MonthlyQuestChanged
Definition Player.h:2871
PlayerSocial * m_social
Definition Player.h:2909
uint32 m_homebindMapId
Definition Player.h:2384
Seconds m_creationTime
Definition Player.h:3026
void SetAcceptWhispers(bool on)
Definition Player.h:1176
float m_summon_z
Definition Player.h:2927
time_t m_lastHonorUpdateTime
Definition Player.h:2787
time_t _restTime
Definition Player.h:2897
SafeUnitPointer m_mover
Definition Player.h:2348
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2415
uint32 _activeCheats
Definition Player.h:3008
uint32 m_resetTalentsCost
Definition Player.h:2902
uint8 m_MirrorTimerFlags
Definition Player.h:2975
uint32 m_atLoginFlags
Definition Player.h:2802
uint32 m_ExtraFlags
Definition Player.h:2810
float m_recallX
Definition Player.h:2375
uint32 m_ingametime
Definition Player.h:2717
float m_recallO
Definition Player.h:2378
bool m_WeeklyQuestChanged
Definition Player.h:2870
uint8 unReadMails
Definition Player.h:1673
uint32 m_pendingSpectatorInviteInstanceId
Definition Player.h:2602
void SetGroupInvite(Group *group)
Definition Player.h:2482
uint32 m_DelayedOperations
Definition Player.h:2985
TradeData * m_trade
Definition Player.h:2867
float m_realParry
Definition Player.h:2673
uint32 m_nextSave
Definition Player.h:2793
uint32 m_zoneUpdateTimer
Definition Player.h:2879
bool m_mailsUpdated
Definition Player.h:1609
time_t mSemaphoreTeleport_Far
Definition Player.h:2983
float _restBonus
Definition Player.h:2899
uint32 m_foodEmoteTimerCount
Definition Player.h:2679
uint32 m_baseFeralAP
Definition Player.h:2841
float m_summon_y
Definition Player.h:2926
WorldObject * m_seer
Definition Player.h:2349
float m_summon_x
Definition Player.h:2925
uint32 m_charmAISpells[NUM_CAI_SPELLS]
Definition Player.h:2675
uint8 m_additionalSaveMask
Definition Player.h:2795
bool m_bMustDelayTeleport
Definition Player.h:2986
bool m_SeasonalQuestChanged
Definition Player.h:2872
TeamId m_team
Definition Player.h:2792
uint32 m_areaUpdateId
Definition Player.h:2880
uint8 m_specsCount
Definition Player.h:2832
uint32 m_extraBonusTalentCount
Definition Player.h:2906
WorldSession * GetSession() const
Definition Player.h:2012
float m_powerFraction[MAX_POWERS]
Definition Player.h:2680
uint32 m_oldpetspell
Definition Player.h:2995
Runes * m_runes
Definition Player.h:2931
uint32 m_currentBuybackSlot
Definition Player.h:2805
uint32 m_deathTimer
Definition Player.h:2882
uint32 m_regenTimerCount
Definition Player.h:2678
AchievementMgr * m_achievementMgr
Definition Player.h:2997
uint8 m_swingErrorMsg
Definition Player.h:2890
time_t m_nextMailDelivereTime
Definition Player.h:1674
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES > _BgBattlegroundQueueID
Definition Player.h:2693
void clearResurrectRequestData()
Definition Player.h:1839
bool m_bPassOnGroupLoot
Definition Player.h:2917
float m_recallZ
Definition Player.h:2377
uint32 m_pendingSpectatorForBG
Definition Player.h:2601
bool m_DailyQuestChanged
Definition Player.h:2869
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
Definition Player.h:2834
Difficulty m_dungeonDifficulty
Definition Player.h:2798
uint32 m_weaponChangeTimer
Definition Player.h:2876
uint32 m_WeaponProficiency
Definition Player.h:2885
float m_realDodge
Definition Player.h:2672
bool m_canKnockback
Definition Player.h:2989
bool m_isInstantFlightOn
Definition Player.h:3014
time_t mSemaphoreTeleport_Near
Definition Player.h:2982
DeclinedName * m_declinedname
Definition Player.h:2930
bool m_IsBGRandomWinner
Definition Player.h:2695
uint32 m_drunkTimer
Definition Player.h:2875
uint32 m_contestedPvPTimer
Definition Player.h:2681
float m_homebindY
Definition Player.h:2387
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX]
Definition Player.h:1207
uint32 m_baseSpellPower
Definition Player.h:2840
bool _wasOutdoor
Definition Player.h:3022
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2453
uint32 _restFlagMask
Definition Player.h:2900
uint8 m_grantableLevels
Definition Player.h:2938
Item * m_items[PLAYER_SLOTS_COUNT]
Definition Player.h:2804
uint16 m_homebindAreaId
Definition Player.h:2385
Difficulty m_raidMapDifficulty
Definition Player.h:2800
uint32 m_zoneUpdateId
Definition Player.h:2878
bool m_isInWater
Definition Player.h:2977
uint8 m_MirrorTimerFlagsLast
Definition Player.h:2976
time_t m_lastDailyQuestTime
Definition Player.h:2873
time_t m_resetTalentsTime
Definition Player.h:2903
uint32 m_baseHealthRegen
Definition Player.h:2843
uint32 m_charmUpdateTimer
Definition Player.h:2613
uint32 m_summon_mapid
Definition Player.h:2924
Difficulty m_raidDifficulty
Definition Player.h:2799
float m_lastFallZ
Definition Player.h:2972
bool m_summon_asSpectator
Definition Player.h:2928
uint32 m_baseManaRegen
Definition Player.h:2842
time_t m_logintime
Definition Player.h:1205
int32 m_MirrorTimer[MAX_TIMERS]
Definition Player.h:2974
uint32 _innTriggerId
Definition Player.h:2898
uint32 m_ArenaTeamIdInvited
Definition Player.h:2822
uint32 m_recallMap
Definition Player.h:2374
float m_recallY
Definition Player.h:2376
uint32 m_questRewardTalentCount
Definition Player.h:2905
bool m_NeedToSaveGlyphs
Definition Player.h:2668
uint32 m_HomebindTimer
Definition Player.h:2450
uint64 m_auraRaidUpdateMask
Definition Player.h:2916
bool m_canTitanGrip
Definition Player.h:2889
bool m_canBlock
Definition Player.h:2888
uint8 m_cinematic
Definition Player.h:2865
int32 m_spellPenetrationItemMod
Definition Player.h:2844
uint8 m_activeSpec
Definition Player.h:2831
WorldSession * m_session
Definition Player.h:2860
uint32 m_flightSpellActivated
Definition Player.h:3016
uint32 teleportStore_options
Definition Player.h:2981
int32 m_baseRatingValue[MAX_COMBAT_RATING]
Definition Player.h:2839
uint32 m_ArmorProficiency
Definition Player.h:2886
bool isDebugAreaTriggers
Definition Player.h:2571
uint32 m_groupUpdateMask
Definition Player.h:2915
Spell * m_spellModTakingSpell
Definition Player.h:2567
uint32 m_lastpetnumber
Definition Player.h:2920
time_t m_Last_tick
Definition Player.h:1206
PlayerMenu * PlayerTalkClass
Definition Player.h:2254
uint32 m_GuildIdInvited
Definition Player.h:2821
float m_homebindX
Definition Player.h:2386
uint16 m_hostileReferenceCheckTimer
Definition Player.h:2796
bool m_itemUpdateQueueBlocked
Definition Player.h:2808
uint32 m_MountBlockId
Definition Player.h:2670
Definition ReputationMgr.h:57
void Initialize(Unit *defVal)
Definition UnitUtils.h:51
Definition Unit.h:620
int32 m_regenTimer
Definition Unit.h:2096
bool m_ControlledByPlayer
Definition Unit.h:2006
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1983
bool m_applyResilience
Definition Unit.h:2109
bool m_isActive
Definition Object.h:699
#define sWorld
Definition World.h:320
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:311
uint32 GetSecurity(uint32 accountId)
Definition AccountMgr.cpp:244
Seconds GetGameTime()
Definition GameTime.cpp:38

References _activeCheats, _BgBattlegroundQueueID, _cinematicMgr, _innTriggerId, _restBonus, _restFlagMask, _restTime, _wasOutdoor, AT_LOGIN_NONE, BASEMOD_END, BATTLEGROUND_QUEUE_NONE, BUYBACK_SLOT_START, CHEAT_NONE, CinematicMgr, clearResurrectRequestData(), CONFIG_INTERVAL_SAVE, DISABLED_MIRROR_TIMER, DUNGEON_DIFFICULTY_NORMAL, FLAT_MOD, GameTime::GetGameTime(), GetSession(), SafeUnitPointer::Initialize(), isDebugAreaTriggers, AccountMgr::IsPlayerAccount(), m_achievementMgr, m_activeSpec, m_additionalSaveMask, m_additionalSaveTimer, m_ammoDPS, Unit::m_applyResilience, m_areaUpdateId, m_ArenaTeamIdInvited, m_ArmorProficiency, m_atLoginFlags, m_auraBaseMod, m_auraRaidUpdateMask, m_baseFeralAP, m_baseHealthRegen, m_baseManaRegen, m_baseRatingValue, m_baseSpellPower, m_bHasDelayedTeleport, m_bMustDelayTeleport, m_bPassOnGroupLoot, m_canBlock, m_canKnockback, m_canParry, m_canTeleport, m_canTitanGrip, m_ChampioningFaction, m_charmAISpells, m_charmUpdateTimer, m_cinematic, m_contestedPvPTimer, Unit::m_ControlledByPlayer, m_creationTime, m_currentBuybackSlot, m_DailyQuestChanged, m_deathExpireTime, m_deathTimer, m_declinedname, m_DelayedOperations, m_drunkTimer, m_dungeonDifficulty, m_extraBonusTalentCount, m_ExtraFlags, m_flightSpellActivated, m_foodEmoteTimerCount, m_forced_speed_changes, m_Glyphs, m_grantableLevels, m_groupUpdateMask, m_GuildIdInvited, m_homebindAreaId, m_homebindMapId, m_HomebindTimer, m_homebindX, m_homebindY, m_homebindZ, m_hostileReferenceCheckTimer, m_ingametime, m_InstanceValid, WorldObject::m_isActive, m_IsBGRandomWinner, m_isInstantFlightOn, m_isInWater, m_items, m_itemUpdateQueueBlocked, m_Last_tick, m_lastDailyQuestTime, m_lastFallTime, m_lastFallZ, m_lastHonorUpdateTime, m_lastpetnumber, m_lastPotionId, m_logintime, m_mailsUpdated, m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, m_MonthlyQuestChanged, m_MountBlockId, Unit::m_movedByPlayer, m_NeedToSaveGlyphs, m_needZoneUpdate, m_nextMailDelivereTime, m_nextSave, Object::m_objectType, Object::m_objectTypeId, m_oldpetspell, m_pendingSpectatorForBG, m_pendingSpectatorInviteInstanceId, m_Played_time, m_powerFraction, m_questRewardTalentCount, m_raidDifficulty, m_raidMapDifficulty, m_realDodge, m_realParry, m_recallMap, m_recallO, m_recallX, m_recallY, m_recallZ, Unit::m_regenTimer, m_regenTimerCount, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_runes, m_SeasonalQuestChanged, m_seer, m_session, m_social, m_specsCount, m_spellModTakingSpell, m_spellPenetrationItemMod, m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, m_swingErrorMsg, m_team, m_temporaryUnsummonedPetNumber, m_trade, m_usedTalentCount, Object::m_valuesCount, m_weaponChangeTimer, m_WeaponProficiency, m_WeeklyQuestChanged, m_zoneUpdateId, m_zoneUpdateTimer, MAX_COMBAT_RATING, MAX_GLYPH_SLOT_INDEX, MAX_MOVE_TYPE, MAX_POWERS, MAX_TALENT_SPECS, MAX_TIMERS, mSemaphoreTeleport_Far, mSemaphoreTeleport_Near, NUM_CAI_SPELLS, PCT_MOD, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_END, PLAYER_MAX_BATTLEGROUND_QUEUES, PLAYER_SLOTS_COUNT, PlayerTalkClass, RAID_DIFFICULTY_10MAN_NORMAL, SetAcceptWhispers(), SetGroupInvite(), SetPendingBind(), sScriptMgr, sWorld, sWorldSessionMgr, TEAM_NEUTRAL, teleportStore_options, TYPEID_PLAYER, TYPEMASK_PLAYER, UNDERWATER_NONE, and unReadMails.

◆ ~Player()

Player::~Player ( )
override
417{
418 sScriptMgr->OnDestructPlayer(this);
419
420 // it must be unloaded already in PlayerLogout and accessed only for loggined player
421 //m_social = nullptr;
422
423 // Note: buy back item already deleted from DB when player was saved
424 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
425 delete m_items[i];
426
427 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
428 delete itr->second;
429
430 for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
431 delete itr->second;
432
433 //all mailed items should be deleted, also all mail should be deallocated
434 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
435 {
436 delete *itr;
437 }
438
439 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
440 delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
441
442 delete PlayerTalkClass;
443
444 for (std::size_t x = 0; x < ItemSetEff.size(); x++)
445 delete ItemSetEff[x];
446
447 delete m_declinedname;
448 delete m_runes;
449 delete m_achievementMgr;
450 delete m_reputationMgr;
451 delete _cinematicMgr;
452
453 sWorldSessionMgr->DecreasePlayerCount();
454
455 if (!m_isInSharedVisionOf.empty())
456 {
457 do
458 {
459 Unit* u = *(m_isInSharedVisionOf.begin());
460 u->RemovePlayerFromVision(this);
461 } while (!m_isInSharedVisionOf.empty());
462 }
463}
ItemMap mMitems
Definition Player.h:1678
PlayerSpellMap m_spells
Definition Player.h:2825
std::vector< ItemSetEffect * > ItemSetEff
Definition Player.h:2255
PlayerMails m_mail
Definition Player.h:2824
PlayerTalentMap m_talents
Definition Player.h:2826
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2350
void RemovePlayerFromVision(Player *player)
Definition Unit.cpp:11224

References _cinematicMgr, ItemSetEff, m_achievementMgr, m_declinedname, m_isInSharedVisionOf, m_items, m_mail, m_reputationMgr, m_runes, m_spells, m_talents, mMitems, PLAYER_SLOTS_COUNT, PlayerTalkClass, Unit::RemovePlayerFromVision(), sScriptMgr, and sWorldSessionMgr.

Member Function Documentation

◆ _addSpell()

bool Player::_addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  temporary,
bool  learnFromSkill = false 
)
Todo:
confirm if rogues start wth lockpicking skill at level 1 but only recieve the spell to use it at level 16
3127{
3128 // pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
3129
3130 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3131 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
3132 return false;
3133
3134 // pussywizard: already found and temporary, nothing to do
3135 PlayerSpellMap::iterator itr = m_spells.find(spellId);
3136 if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
3137 return false;
3138
3139 // xinef: send packet so client can properly recognize this new spell
3140 // xinef: ignore passive spells and spells with learn effect
3141 // xinef: send spells with no aura effects (ie dual wield)
3142 if (IsInWorld() && !isBeingLoaded() && temporary && !learnFromSkill && (!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3143 SendLearnPacket(spellInfo->Id, true);
3144
3145 // xinef: DO NOT allow to learn spell with effect learn spell!
3146 // xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
3147 if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3148 {
3149 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3150 if (spellInfo->Effects[i].IsEffect())
3151 {
3152 if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
3153 {
3154 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN: {}, PLAYER: {}", spellId, GetGUID().ToString());
3155 return false;
3156 //ABORT();
3157 }
3158 else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
3160 }
3161
3162 return false;
3163 }
3164
3165 if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
3166 {
3167 // pussywizard: do nothing if already set as wanted
3168 if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
3169 return false;
3170
3171 // pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
3172 // pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
3173 bool spellIsNew = true;
3174
3175 // pussywizard: present in m_spells, not removed, already in current spec, already active
3176 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
3177 spellIsNew = false;
3178
3179 // pussywizard: update info in m_spells
3180 if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
3181 itr->second->State = PLAYERSPELL_CHANGED;
3182 itr->second->Active = true;
3183 itr->second->specMask |= addSpecMask;
3184
3185 if (!spellIsNew)
3186 return true;
3187 }
3188 else // pussywizard: not found in m_spells
3189 {
3190 PlayerSpell* newspell = new PlayerSpell;
3191 newspell->Active = true;
3193 newspell->specMask = addSpecMask;
3194
3195 m_spells[spellId] = newspell;
3196 }
3197
3198 // pussywizard: return if spell not in current spec
3199 // pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
3200 if (!((1 << GetActiveSpec()) & addSpecMask))
3201 return true;
3202
3203 // xinef: do not add spells with effect learn spell
3204 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3205 {
3206 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: {}, PLAYER: {}", spellId, GetGUID().ToString());
3207 m_spells.erase(spellInfo->Id); // mem leak, but should never happen
3208 return false;
3209 //ABORT();
3210 }
3211 // pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
3212 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3213 {
3214 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3215 CastSpell(this, spellId, true);
3216 }
3217 // pussywizard: cast and return, learnt spells will update profession count, etc.
3218 else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
3219 {
3220 CastSpell(this, spellId, true);
3221 return false;
3222 }
3223
3224 // xinef: unapply aura stats if dont meet requirements
3225 // xinef: handle only if player is not loaded, loading is handled in loadfromdb
3226 if (!isBeingLoaded())
3227 if (Aura* aura = GetAura(spellId))
3228 {
3229 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
3230 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
3231 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
3232 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
3233 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
3234 }
3235
3236 // pussywizard: update free primary prof points
3237 if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
3238 {
3239 if (spellInfo->IsPrimaryProfessionFirstRank())
3240 SetFreePrimaryProfessions(freeProfs - 1);
3241 }
3242
3243 uint16 maxskill = GetMaxSkillValueForLevel();
3244 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
3245 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3246 // xinef: set appropriate skill value
3247 if (spellLearnSkill)
3248 {
3249 uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
3250 uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
3251 uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
3252
3253 if (skill_value < spellLearnSkill->value)
3254 skill_value = spellLearnSkill->value;
3255 if (skill_max_value < new_skill_max_value)
3256 skill_max_value = new_skill_max_value;
3257
3258 SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
3259 }
3260 else
3261 {
3262 // not ranked skills
3263 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3264 {
3265 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3266 if (!pSkill)
3267 continue;
3268
3270 // Added for runeforging, it is confirmed via sniff that this happens when death knights learn the spell, not on character creation.
3271 if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
3272 LearnDefaultSkill(pSkill->id, 0);
3273
3274 if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
3275 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3276 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3277 SetHas310Flyer(true);
3278 }
3279 }
3280
3281 // xinef: update achievement criteria
3282 if (!GetSession()->PlayerLoading())
3283 {
3284 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3285 {
3288 }
3290 }
3291
3292 return true;
3293}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN
Definition DBCEnums.h:361
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
DBCStorage< SkillLineEntry > sSkillLineStore(SkillLinefmt)
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1638
std::uint16_t uint16
Definition Define.h:108
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define SPEC_MASK_ALL
Definition Player.h:177
@ PLAYERSPELL_REMOVED
Definition Player.h:122
@ PLAYERSPELL_UNCHANGED
Definition Player.h:119
@ PLAYERSPELL_CHANGED
Definition Player.h:120
@ PLAYERSPELL_NEW
Definition Player.h:121
@ PLAYERSPELL_TEMPORARY
Definition Player.h:123
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:814
@ SPELL_EFFECT_SKILL_STEP
Definition SharedDefines.h:822
SpellAttr0
Definition SharedDefines.h:381
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
@ SPELL_ATTR0_DO_NOT_DISPLAY
Definition SharedDefines.h:389
AuraStateType
Definition SharedDefines.h:1288
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1305
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1315
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
@ SKILL_RUNEFORGING
Definition SharedDefines.h:3243
@ SKILL_LOCKPICKING
Definition SharedDefines.h:3214
@ SKILL_MOUNTS
Definition SharedDefines.h:3244
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define sSpellMgr
Definition SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:584
Definition SpellAuras.h:87
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2179
bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
Definition Player.cpp:3126
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3304
void LearnDefaultSkill(uint32 skillId, uint16 rank)
Definition Player.cpp:11847
bool isBeingLoaded() const override
Definition PlayerStorage.cpp:4913
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3040
uint16 GetMaxSkillValueForLevel() const
Definition Player.cpp:16206
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const
Definition Player.cpp:3295
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5536
bool HasSkill(uint32 skill) const
Definition Player.cpp:5450
uint16 GetPureMaxSkillValue(uint32 skill) const
Definition Player.cpp:5506
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5350
bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId=0)
Definition Player.cpp:3498
uint8 GetActiveSpec() const
Definition Player.h:1754
void SetHas310Flyer(bool on)
Definition Player.h:1189
void SetFreePrimaryProfessions(uint16 profs)
Definition Player.h:1783
uint32 GetFreePrimaryProfessionPoints() const
Definition Player.h:1782
Definition SpellInfo.h:316
uint32 Stances
Definition SpellInfo.h:333
bool IsPassive() const
Definition SpellInfo.cpp:1098
uint32 Id
Definition SpellInfo.h:320
bool HasAnyAura() const
Definition SpellInfo.cpp:901
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
bool IsPrimaryProfessionFirstRank() const
Definition SpellInfo.cpp:983
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
static bool CheckSpellValid(SpellInfo const *spellInfo, uint32 spellId, bool isTalent)
Definition SpellMgr.cpp:459
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5615
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10590
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1180
bool PlayerLoading() const
Definition WorldSession.h:337
Definition Player.h:127
PlayerSpellState State
Definition Player.h:128
bool Active
Definition Player.h:129
uint8 specMask
Definition Player.h:130
std::string ToString() const
Definition Position.cpp:52
Definition DBCStructure.h:1584
uint32 id
Definition DBCStructure.h:1585
Definition SpellMgr.h:574
uint16 value
Definition SpellMgr.h:577
uint16 step
Definition SpellMgr.h:576
uint16 maxvalue
Definition SpellMgr.h:578
uint16 skill
Definition SpellMgr.h:575

References _addSpell(), ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, PlayerSpell::Active, AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), SpellMgr::CheckSpellValid(), SpellInfo::Effects, GetActiveSpec(), Unit::GetAura(), GetFreePrimaryProfessionPoints(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetSession(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), Unit::HasAuraState(), SpellInfo::HasEffect(), HasSkill(), SpellInfo::Id, SkillLineEntry::id, isBeingLoaded(), Object::IsInWorld(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), SpellInfo::IsPrimaryProfessionFirstRank(), LearnDefaultSkill(), learnSpell(), LOG_INFO, m_activeSpec, m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, WorldSession::PlayerLoading(), PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, SendLearnPacket(), SetFreePrimaryProfessions(), SetHas310Flyer(), SetSkill(), SpellLearnSkillNode::skill, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LOCKPICKING, SKILL_MOUNTS, SKILL_RUNEFORGING, SPEC_MASK_ALL, PlayerSpell::specMask, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_SKILL_STEP, sSkillLineStore, sSpellMgr, SpellInfo::Stances, PlayerSpell::State, SpellLearnSkillNode::step, Position::ToString(), UpdateAchievementCriteria(), and SpellLearnSkillNode::value.

Referenced by _addSpell(), _addTalentAurasAndSpells(), addSpell(), AuraEffect::HandleAuraModShapeshift(), and AuraEffect::HandleAuraOverrideSpells().

◆ _AddSpellCooldown()

void Player::_AddSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
11037{
11038 SpellCooldown sc;
11039 sc.end = GameTime::GetGameTimeMS().count() + end_time;
11040 sc.category = categoryId;
11041 sc.itemid = itemid;
11042 sc.maxduration = end_time;
11043 sc.sendToSpectator = false;
11044 sc.needSendToClient = needSendToClient;
11045
11047 {
11048 if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
11049 {
11050 sc.sendToSpectator = true;
11051 ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
11052 }
11053 }
11054
11055 m_spellCooldowns[spellid] = std::move(sc);
11056}
#define SPECTATOR_COOLDOWN_MAX
Definition ArenaSpectator.h:37
#define SPECTATOR_COOLDOWN_MIN
Definition ArenaSpectator.h:36
constexpr auto IN_MILLISECONDS
Definition Common.h:53
bool NeedSendSpectatorData() const
Definition Player.cpp:15369
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3904
SpellCooldowns m_spellCooldowns
Definition Player.h:3000
Map * FindMap() const
Definition Object.h:588
void SendCommand_Cooldown(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, uint32 dur, uint32 maxdur)
Definition ArenaSpectator.h:89
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Player.h:200
uint32 itemid
Definition Player.h:203
bool sendToSpectator
Definition Player.h:205
bool needSendToClient
Definition Player.h:206
uint32 end
Definition Player.h:201
uint32 maxduration
Definition Player.h:204
uint16 category
Definition Player.h:202

References SpellCooldown::category, SpellCooldown::end, WorldObject::FindMap(), GameTime::GetGameTimeMS(), Object::GetGUID(), HasActiveSpell(), IN_MILLISECONDS, SpellCooldown::itemid, m_spellCooldowns, SpellCooldown::maxduration, NeedSendSpectatorData(), SpellCooldown::needSendToClient, ArenaSpectator::SendCommand_Cooldown(), SpellCooldown::sendToSpectator, SPECTATOR_COOLDOWN_MAX, and SPECTATOR_COOLDOWN_MIN.

Referenced by _LoadSpellCooldowns(), AddSpellAndCategoryCooldowns(), and AddSpellCooldown().

◆ _addTalentAurasAndSpells()

void Player::_addTalentAurasAndSpells ( uint32  spellId)
3024{
3025 // pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
3026 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3027 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3028 {
3029 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3030 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3031 _addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3032 }
3033 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3034 {
3035 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3036 CastSpell(this, spellId, true);
3037 }
3038}

References _addSpell(), Unit::CastSpell(), SpellInfo::Effects, SpellInfo::HasAttribute(), SpellInfo::HasEffect(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), MAX_SPELL_EFFECTS, SPEC_MASK_ALL, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, and SpellInfo::Stances.

Referenced by ActivateSpec(), and addTalent().

◆ _ApplyAllItemMods()

void Player::_ApplyAllItemMods ( )
7575{
7576 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
7577
7578 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7579 {
7580 if (m_items[i])
7581 {
7582 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7583 continue;
7584
7585 ItemTemplate const* proto = m_items[i]->GetTemplate();
7586 if (!proto)
7587 continue;
7588
7589 uint32 attacktype = Player::GetAttackBySlot(i);
7590 if (attacktype < MAX_ATTACK)
7592
7593 _ApplyItemBonuses(proto, i, true);
7594
7595 if (i == EQUIPMENT_SLOT_RANGED)
7597 }
7598 }
7599
7600 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7601 {
7602 if (m_items[i])
7603 {
7604 ItemTemplate const* proto = m_items[i]->GetTemplate();
7605 if (!proto)
7606 continue;
7607
7608 // item set bonuses not dependent from item broken state
7609 if (proto->ItemSet)
7610 AddItemsSetItem(this, m_items[i]);
7611
7612 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7613 continue;
7614
7615 ApplyItemEquipSpell(m_items[i], true);
7616 ApplyEnchantment(m_items[i], true);
7617 }
7618 }
7619
7620 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
7621}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
void AddItemsSetItem(Player *player, Item *item)
Definition Item.cpp:32
@ INVENTORY_SLOT_BAG_END
Definition Player.h:707
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:699
WeaponAttackType
Definition Unit.h:209
@ MAX_ATTACK
Definition Unit.h:213
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
void _ApplyAmmoBonuses()
Definition Player.cpp:7641
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7132
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
Definition Player.cpp:6626
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
Definition Player.cpp:7028
static uint8 GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:542
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:929
Definition ItemTemplate.h:619
uint32 ItemSet
Definition ItemTemplate.h:675

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), AddItemsSetItem(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, and MAX_ATTACK.

Referenced by _ApplyAllStatBonuses(), and _LoadInventory().

◆ _ApplyAllLevelScaleItemMods()

void Player::_ApplyAllLevelScaleItemMods ( bool  apply)
7624{
7625 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7626 {
7627 if (m_items[i])
7628 {
7629 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7630 continue;
7631
7632 ItemTemplate const* proto = m_items[i]->GetTemplate();
7633 if (!proto)
7634 continue;
7635
7636 _ApplyItemMods(m_items[i], i, apply);
7637 }
7638 }
7639}
void _ApplyItemMods(Item *item, uint8 slot, bool apply)
Definition Player.cpp:6591

References _ApplyItemMods(), Unit::CanUseAttackType(), GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, and m_items.

Referenced by GiveLevel(), and reset_commandscript::HandleResetLevelCommand().

◆ _ApplyAllStatBonuses()

void Player::_ApplyAllStatBonuses ( )
992{
993 SetCanModifyStats(false);
994
997
998 SetCanModifyStats(true);
999
1001}
void _ApplyAllItemMods()
Definition Player.cpp:7574
bool UpdateAllStats() override
Definition StatSystem.cpp:188
void _ApplyAllAuraStatMods()
Definition Unit.cpp:5522
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1017

References Unit::_ApplyAllAuraStatMods(), _ApplyAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _ApplyAmmoBonuses()

void Player::_ApplyAmmoBonuses ( )
7642{
7643 // check ammo
7645 if (!ammo_id)
7646 return;
7647
7648 float currentAmmoDPS;
7649
7650 ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
7651 if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
7652 currentAmmoDPS = 0.0f;
7653 else
7654 currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
7655
7656 sScriptMgr->OnPlayerApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
7657
7658 if (currentAmmoDPS == GetAmmoDPS())
7659 return;
7660
7661 m_ammoDPS = currentAmmoDPS;
7662
7663 if (CanModifyStats())
7665}
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
#define sObjectMgr
Definition ObjectMgr.h:1650
@ RANGED_ATTACK
Definition Unit.h:212
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool CheckAmmoCompatibility(ItemTemplate const *ammo_proto) const
Definition Player.cpp:7667
float GetAmmoDPS() const
Definition Player.h:1344
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
bool CanModifyStats() const
Definition Unit.h:1018
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition ItemTemplate.h:651
uint32 Class
Definition ItemTemplate.h:621
float DamageMin
Definition ItemTemplate.h:579
float DamageMax
Definition ItemTemplate.h:580

References Unit::CanModifyStats(), CheckAmmoCompatibility(), ItemTemplate::Class, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, GetAmmoDPS(), Object::GetUInt32Value(), ITEM_CLASS_PROJECTILE, m_ammoDPS, PLAYER_AMMO_ID, RANGED_ATTACK, sObjectMgr, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and SetAmmo().

◆ _ApplyItemBonuses()

void Player::_ApplyItemBonuses ( ItemTemplate const *  proto,
uint8  slot,
bool  apply,
bool  only_level_scale = false 
)
Deprecated:
item mods
6627{
6628 if (slot >= INVENTORY_SLOT_BAG_END || !proto)
6629 return;
6630
6631 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6632 if (only_level_scale && !ssd)
6633 return;
6634
6635 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6636 uint32 ssd_level = GetLevel();
6637 uint32 CustomScalingStatValue = 0;
6638
6639 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6640
6641 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6642
6643 if (ssd && ssd_level > ssd->MaxLevel)
6644 ssd_level = ssd->MaxLevel;
6645
6646 ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6647 if (only_level_scale && !ssv)
6648 return;
6649
6650 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
6651 {
6652 uint32 statType = 0;
6653 int32 val = 0;
6654 // If set ScalingStatDistribution need get stats and values from it
6655 if (ssv)
6656 {
6657 if (ssd)
6658 {
6659 if (ssd->StatMod[i] < 0)
6660 continue;
6661
6662 statType = ssd->StatMod[i];
6663 val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
6664 }
6665 else
6666 {
6667 if (i >= proto->StatsCount)
6668 continue;
6669
6670 // OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
6671 sScriptMgr->OnPlayerCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
6672 }
6673 }
6674 else
6675 {
6676 if (i >= proto->StatsCount)
6677 continue;
6678
6679 statType = proto->ItemStat[i].ItemStatType;
6680 val = proto->ItemStat[i].ItemStatValue;
6681
6682 sScriptMgr->OnPlayerApplyItemModsBefore(this, slot, apply, i, statType, val);
6683 }
6684
6685 if (val == 0)
6686 continue;
6687
6688 switch (statType)
6689 {
6690 case ITEM_MOD_MANA:
6691 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
6692 break;
6693 case ITEM_MOD_HEALTH: // modify HP
6694 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
6695 break;
6696 case ITEM_MOD_AGILITY: // modify agility
6698 ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
6699 break;
6700 case ITEM_MOD_STRENGTH: //modify strength
6702 ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
6703 break;
6704 case ITEM_MOD_INTELLECT: //modify intellect
6706 ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
6707 break;
6708 case ITEM_MOD_SPIRIT: //modify spirit
6710 ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
6711 break;
6712 case ITEM_MOD_STAMINA: //modify stamina
6714 ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
6715 break;
6718 break;
6720 ApplyRatingMod(CR_DODGE, int32(val), apply);
6721 break;
6723 ApplyRatingMod(CR_PARRY, int32(val), apply);
6724 break;
6726 ApplyRatingMod(CR_BLOCK, int32(val), apply);
6727 break;
6729 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6730 break;
6732 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6733 break;
6735 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6736 break;
6738 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6739 break;
6741 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6742 break;
6744 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6745 break;
6748 break;
6751 break;
6754 break;
6757 break;
6760 break;
6763 break;
6765 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6766 break;
6768 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6769 break;
6771 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6772 break;
6774 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6775 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6776 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6777 break;
6779 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6780 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6781 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6782 break;
6787 break;
6793 break;
6795 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6796 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6797 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6798 break;
6800 ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
6801 break;
6805 break;
6808 break;
6809 // case ITEM_MOD_FERAL_ATTACK_POWER:
6810 // ApplyFeralAPBonus(int32(val), apply);
6811 // break;
6813 ApplyManaRegenBonus(int32(val), apply);
6814 break;
6817 break;
6819 ApplySpellPowerBonus(int32(val), apply);
6820 break;
6822 ApplyHealthRegenBonus(int32(val), apply);
6823 break;
6825 ApplySpellPenetrationBonus(val, apply);
6826 break;
6828 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
6829 break;
6833 break;
6834 }
6835 }
6836
6837 // Apply Spell Power from ScalingStatValue if set
6838 if (ssv)
6839 if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
6840 ApplySpellPowerBonus(spellbonus, apply);
6841
6842 // If set ScalingStatValue armor get it or use item armor
6843 uint32 armor = proto->Armor;
6844 if (ssv)
6845 {
6846 if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
6847 if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
6848 armor = ssvarmor;
6849 }
6850 else if (armor && proto->ArmorDamageModifier)
6851 armor -= uint32(proto->ArmorDamageModifier);
6852
6853 if (armor)
6854 {
6855 UnitModifierType modType = TOTAL_VALUE;
6856 if (proto->Class == ITEM_CLASS_ARMOR)
6857 {
6858 switch (proto->SubClass)
6859 {
6865 modType = BASE_VALUE;
6866 break;
6867 }
6868 }
6869 HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
6870 }
6871
6872 // Add armor bonus from ArmorDamageModifier if > 0
6873 if (proto->ArmorDamageModifier > 0 && sScriptMgr->OnPlayerCanArmorDamageModifier(this))
6874 HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
6875
6876 if (proto->Block)
6877 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
6878
6879 if (proto->HolyRes)
6880 HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
6881
6882 if (proto->FireRes)
6883 HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
6884
6885 if (proto->NatureRes)
6886 HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
6887
6888 if (proto->FrostRes)
6889 HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
6890
6891 if (proto->ShadowRes)
6892 HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
6893
6894 if (proto->ArcaneRes)
6895 HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
6896
6897 uint8 attType = Player::GetAttackBySlot(slot);
6898 if (attType != MAX_ATTACK)
6899 {
6900 _ApplyWeaponDamage(slot, proto, ssv, apply);
6901 }
6902
6903 // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
6905 {
6906 int32 dpsMod = 0;
6907 int32 feral_bonus = 0;
6908 if (ssv)
6909 {
6910 dpsMod = ssv->getDPSMod(ScalingStatValue);
6911 feral_bonus += ssv->getFeralBonus(ScalingStatValue);
6912 }
6913
6914 feral_bonus += proto->getFeralBonus(dpsMod);
6915 sScriptMgr->OnPlayerGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
6916 if (feral_bonus)
6917 ApplyFeralAPBonus(feral_bonus, apply);
6918 }
6919}
DBCStorage< ScalingStatDistributionEntry > sScalingStatDistributionStore(ScalingStatDistributionfmt)
DBCStorage< ScalingStatValuesEntry > sScalingStatValuesStore(ScalingStatValuesfmt)
std::int32_t int32
Definition Define.h:103
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:48
@ ITEM_MOD_HIT_MELEE_RATING
Definition ItemTemplate.h:38
@ ITEM_MOD_HIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:44
@ ITEM_MOD_STAMINA
Definition ItemTemplate.h:33
@ ITEM_MOD_HIT_SPELL_RATING
Definition ItemTemplate.h:40
@ ITEM_MOD_SPELL_PENETRATION
Definition ItemTemplate.h:69
@ ITEM_MOD_PARRY_RATING
Definition ItemTemplate.h:36
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition ItemTemplate.h:34
@ ITEM_MOD_HASTE_RANGED_RATING
Definition ItemTemplate.h:51
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition ItemTemplate.h:56
@ ITEM_MOD_EXPERTISE_RATING
Definition ItemTemplate.h:59
@ ITEM_MOD_MANA
Definition ItemTemplate.h:27
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition ItemTemplate.h:61
@ ITEM_MOD_HEALTH
Definition ItemTemplate.h:28
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:49
@ ITEM_MOD_HIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:46
@ ITEM_MOD_SPIRIT
Definition ItemTemplate.h:32
@ ITEM_MOD_SPELL_POWER
Definition ItemTemplate.h:67
@ ITEM_MOD_HASTE_SPELL_RATING
Definition ItemTemplate.h:52
@ ITEM_MOD_ATTACK_POWER
Definition ItemTemplate.h:60
@ ITEM_MOD_HASTE_RATING
Definition ItemTemplate.h:58
@ ITEM_MOD_HIT_RANGED_RATING
Definition ItemTemplate.h:39
@ ITEM_MOD_CRIT_SPELL_RATING
Definition ItemTemplate.h:43
@ ITEM_MOD_BLOCK_VALUE
Definition ItemTemplate.h:70
@ ITEM_MOD_CRIT_RANGED_RATING
Definition ItemTemplate.h:42
@ ITEM_MOD_CRIT_MELEE_RATING
Definition ItemTemplate.h:41
@ ITEM_MOD_STRENGTH
Definition ItemTemplate.h:30
@ ITEM_MOD_HEALTH_REGEN
Definition ItemTemplate.h:68
@ ITEM_MOD_BLOCK_RATING
Definition ItemTemplate.h:37
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition ItemTemplate.h:66
@ ITEM_MOD_SPELL_HEALING_DONE
Definition ItemTemplate.h:63
@ ITEM_MOD_CRIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:47
@ ITEM_MOD_HIT_TAKEN_RATING
Definition ItemTemplate.h:55
@ ITEM_MOD_HASTE_MELEE_RATING
Definition ItemTemplate.h:50
@ ITEM_MOD_MANA_REGENERATION
Definition ItemTemplate.h:65
@ ITEM_MOD_HIT_RATING
Definition ItemTemplate.h:53
@ ITEM_MOD_INTELLECT
Definition ItemTemplate.h:31
@ ITEM_MOD_RESILIENCE_RATING
Definition ItemTemplate.h:57
@ ITEM_MOD_AGILITY
Definition ItemTemplate.h:29
@ ITEM_MOD_DODGE_RATING
Definition ItemTemplate.h:35
@ ITEM_MOD_CRIT_RATING
Definition ItemTemplate.h:54
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition ItemTemplate.h:64
@ ITEM_MOD_HIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:45
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition ItemTemplate.h:393
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition ItemTemplate.h:391
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition ItemTemplate.h:392
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition ItemTemplate.h:396
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition ItemTemplate.h:394
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
#define MAX_ITEM_PROTO_STATS
Definition ItemTemplate.h:616
@ CLASS_DRUID
Definition SharedDefines.h:151
@ STAT_SPIRIT
Definition SharedDefines.h:262
@ STAT_INTELLECT
Definition SharedDefines.h:261
@ STAT_AGILITY
Definition SharedDefines.h:259
@ STAT_STRENGTH
Definition SharedDefines.h:258
@ STAT_STAMINA
Definition SharedDefines.h:260
@ CLASS_CONTEXT_STATS
Definition UnitDefines.h:230
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:147
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:148
@ UNIT_MOD_ARMOR
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:161
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:163
@ UNIT_MOD_HEALTH
Definition Unit.h:149
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:159
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:144
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:160
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:145
@ UNIT_MOD_MANA
Definition Unit.h:150
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:146
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:165
@ SHIELD_BLOCK_VALUE
Definition Unit.h:184
UnitModifierType
Definition Unit.h:126
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:129
@ CR_EXPERTISE
Definition Unit.h:241
@ CR_HIT_TAKEN_MELEE
Definition Unit.h:229
@ CR_HASTE_RANGED
Definition Unit.h:236
@ CR_HIT_MELEE
Definition Unit.h:223
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:233
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:234
@ CR_ARMOR_PENETRATION
Definition Unit.h:242
@ CR_CRIT_MELEE
Definition Unit.h:226
@ CR_CRIT_RANGED
Definition Unit.h:227
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:231
@ CR_PARRY
Definition Unit.h:221
@ CR_DODGE
Definition Unit.h:220
@ CR_DEFENSE_SKILL
Definition Unit.h:219
@ CR_HASTE_MELEE
Definition Unit.h:235
@ CR_BLOCK
Definition Unit.h:222
@ CR_HASTE_SPELL
Definition Unit.h:237
@ CR_HIT_SPELL
Definition Unit.h:225
@ CR_HIT_TAKEN_RANGED
Definition Unit.h:230
@ CR_CRIT_SPELL
Definition Unit.h:228
@ CR_HIT_RANGED
Definition Unit.h:224
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:232
void ApplyRatingMod(CombatRating cr, int32 value, bool apply)
Definition Player.cpp:5280
void ApplySpellPenetrationBonus(int32 amount, bool apply)
Definition StatSystem.cpp:219
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
Definition Player.cpp:6921
void ApplyManaRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:915
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1290
void ApplySpellPowerBonus(int32 amount, bool apply)
Definition StatSystem.cpp:167
void ApplyFeralAPBonus(int32 amount, bool apply)
Definition StatSystem.cpp:324
void ApplyHealthRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:921
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
Definition Player.cpp:5039
void ApplyStatBuffMod(Stats stat, float val, bool apply)
Definition Unit.h:1020
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
Definition Unit.cpp:15253
uint8 GetLevel() const
Definition Unit.h:1024
Definition DBCStructure.h:1474
uint32 MaxLevel
Definition DBCStructure.h:1478
uint32 Modifier[10]
Definition DBCStructure.h:1477
int32 StatMod[10]
Definition DBCStructure.h:1476
Definition DBCStructure.h:1482
uint32 getArmorMod(uint32 mask) const
Definition DBCStructure.h:1507
uint32 getDPSMod(uint32 mask) const
Definition DBCStructure.h:1525
uint32 getFeralBonus(uint32 mask) const
Definition DBCStructure.h:1555
uint32 getssdMultiplier(uint32 mask) const
Definition DBCStructure.h:1493
uint32 getSpellBonus(uint32 mask) const
Definition DBCStructure.h:1549

References _ApplyWeaponDamage(), ApplyFeralAPBonus(), ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), ItemTemplate::ArcaneRes, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, BASE_VALUE, ItemTemplate::Block, ItemTemplate::Class, CLASS_CONTEXT_STATS, CLASS_DRUID, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, ItemTemplate::FireRes, FLAT_MOD, ItemTemplate::FrostRes, ScalingStatValuesEntry::getArmorMod(), GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), ItemTemplate::getFeralBonus(), ScalingStatValuesEntry::getFeralBonus(), Unit::GetLevel(), ScalingStatValuesEntry::getSpellBonus(), ScalingStatValuesEntry::getssdMultiplier(), HandleBaseModValue(), Unit::HandleStatModifier(), ItemTemplate::HolyRes, INVENTORY_SLOT_BAG_END, IsClass(), ITEM_CLASS_ARMOR, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_CRIT_TAKEN_MELEE_RATING, ITEM_MOD_CRIT_TAKEN_RANGED_RATING, ITEM_MOD_CRIT_TAKEN_RATING, ITEM_MOD_CRIT_TAKEN_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_MELEE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_HIT_TAKEN_MELEE_RATING, ITEM_MOD_HIT_TAKEN_RANGED_RATING, ITEM_MOD_HIT_TAKEN_RATING, ITEM_MOD_HIT_TAKEN_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, MAX_ATTACK, MAX_ITEM_PROTO_STATS, ScalingStatDistributionEntry::MaxLevel, ScalingStatDistributionEntry::Modifier, ItemTemplate::NatureRes, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::ShadowRes, SHIELD_BLOCK_VALUE, sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, ScalingStatDistributionEntry::StatMod, ItemTemplate::StatsCount, ItemTemplate::SubClass, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), and _RemoveAllItemMods().

◆ _ApplyItemMods()

void Player::_ApplyItemMods ( Item item,
uint8  slot,
bool  apply 
)
6592{
6593 if (slot >= INVENTORY_SLOT_BAG_END || !item)
6594 return;
6595
6596 ItemTemplate const* proto = item->GetTemplate();
6597
6598 if (!proto)
6599 return;
6600
6601 // not apply/remove mods for broken item
6602 if (item->IsBroken())
6603 return;
6604
6605 LOG_DEBUG("entities.player", "applying mods for item {} ", item->GetGUID().ToString());
6606
6607 uint8 attacktype = Player::GetAttackBySlot(slot);
6608
6609 if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
6610 CorrectMetaGemEnchants(slot, apply);
6611
6612 if (attacktype < MAX_ATTACK)
6613 _ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
6614
6615 _ApplyItemBonuses(proto, slot, apply);
6616
6617 if (slot == EQUIPMENT_SLOT_RANGED)
6619
6620 ApplyItemEquipSpell(item, apply);
6621 ApplyEnchantment(item, apply);
6622
6623 LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
6624}
bool HasSocket() const
Definition Item.cpp:1007
bool IsBroken() const
Definition Item.h:257
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void CorrectMetaGemEnchants(uint8 slot, bool apply)
Definition Player.cpp:11179

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), CorrectMetaGemEnchants(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Object::GetGUID(), Item::GetTemplate(), Item::HasSocket(), INVENTORY_SLOT_BAG_END, Item::IsBroken(), LOG_DEBUG, MAX_ATTACK, and ObjectGuid::ToString().

Referenced by _ApplyAllLevelScaleItemMods(), DestroyItem(), DurabilityPointsLoss(), DurabilityRepair(), EquipItem(), and RemoveItem().

◆ _ApplyWeaponDamage()

void Player::_ApplyWeaponDamage ( uint8  slot,
ItemTemplate const *  proto,
ScalingStatValuesEntry const *  ssv,
bool  apply 
)
6922{
6923 uint32 CustomScalingStatValue = 0;
6924
6925 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6926
6927 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6928
6929 // following part fix disarm issue
6930 // that doesn't apply the scaling after disarmed
6931 if (!ssv)
6932 {
6933 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6934
6935 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6936 uint32 ssd_level = GetLevel();
6937
6938 if (ssd && ssd_level > ssd->MaxLevel)
6939 ssd_level = ssd->MaxLevel;
6940
6941 ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6942 }
6943
6944 uint8 attType = Player::GetAttackBySlot(slot);
6945 if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
6946 {
6947 return;
6948 }
6949
6950 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6951 {
6952 float minDamage = proto->Damage[i].DamageMin;
6953 float maxDamage = proto->Damage[i].DamageMax;
6954
6955 // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
6956 if (ssv && i == 0) // scaling stats only for first damage
6957 {
6958 int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
6959 if (extraDPS)
6960 {
6961 float average = extraDPS * proto->Delay / 1000.0f;
6962 float mod = ssv->IsTwoHand(proto->ScalingStatValue) ? 0.2f : 0.3f;
6963
6964 minDamage = (1.0f - mod) * average;
6965 maxDamage = (1.0f + mod) * average;
6966 }
6967 }
6968
6969 if (apply)
6970 {
6971 sScriptMgr->OnPlayerApplyWeaponDamage(this, slot, proto, minDamage, maxDamage, i);
6972
6973 if (minDamage > 0.f)
6974 {
6975 SetBaseWeaponDamage(WeaponAttackType(attType), MINDAMAGE, minDamage, i);
6976 }
6977
6978 if (maxDamage > 0.f)
6979 {
6980 SetBaseWeaponDamage(WeaponAttackType(attType), MAXDAMAGE, maxDamage, i);
6981 }
6982 }
6983 }
6984
6985 if (!apply)
6986 {
6987 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6988 {
6991 }
6992
6993 if (attType == BASE_ATTACK)
6994 {
6997 }
6998 }
6999
7000 if (proto->Delay && !IsInFeralForm())
7001 {
7002 if (slot == EQUIPMENT_SLOT_RANGED)
7003 SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7004 else if (slot == EQUIPMENT_SLOT_MAINHAND)
7005 SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7006 else if (slot == EQUIPMENT_SLOT_OFFHAND)
7007 SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7008 }
7009
7010 // No need to modify any physical damage for ferals as it is calculated from stats only
7011 if (IsInFeralForm())
7012 return;
7013
7014 if (CanModifyStats() && (GetWeaponDamageRange(WeaponAttackType(attType), MAXDAMAGE) || proto->Delay))
7016}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:697
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:698
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137
#define BASE_ATTACK_TIME
Definition Unit.h:42
@ OFF_ATTACK
Definition Unit.h:211
@ BASE_ATTACK
Definition Unit.h:210
#define BASE_MAXDAMAGE
Definition Unit.h:41
#define BASE_MINDAMAGE
Definition Unit.h:40
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15502
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1137
bool IsInFeralForm() const
Definition Unit.h:1864
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:863

References BASE_ATTACK, BASE_ATTACK_TIME, BASE_MAXDAMAGE, BASE_MINDAMAGE, Unit::CanModifyStats(), Unit::CanUseAttackType(), ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, ItemTemplate::Delay, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), Unit::GetLevel(), Unit::GetWeaponDamageRange(), Unit::IsInFeralForm(), ScalingStatValuesEntry::IsTwoHand(), MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, ScalingStatDistributionEntry::MaxLevel, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, Unit::SetAttackTime(), Unit::SetBaseWeaponDamage(), sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyItemBonuses(), AuraEffect::HandleAuraModDisarm(), and AuraEffect::HandleAuraModShapeshift().

◆ _ApplyWeaponDependentAuraCritMod()

void Player::_ApplyWeaponDependentAuraCritMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7044{
7045 // don't apply mod if item is broken or cannot be used
7046 if (item->IsBroken() || !CanUseAttackType(attackType))
7047 return;
7048
7049 // generic not weapon specific case processes in aura code
7050 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7051 return;
7052
7053 if (!sScriptMgr->OnPlayerCanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
7054 return;
7055
7057 switch (attackType)
7058 {
7059 case BASE_ATTACK:
7060 mod = CRIT_PERCENTAGE;
7061 break;
7062 case OFF_ATTACK:
7064 break;
7065 case RANGED_ATTACK:
7067 break;
7068 default:
7069 return;
7070 }
7071
7072 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7073 HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
7074}
BaseModGroup
Definition Unit.h:180
@ OFFHAND_CRIT_PERCENTAGE
Definition Unit.h:183
@ CRIT_PERCENTAGE
Definition Unit.h:181
@ RANGED_CRIT_PERCENTAGE
Definition Unit.h:182
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884

References BASE_ATTACK, BASEMOD_END, Unit::CanUseAttackType(), CRIT_PERCENTAGE, SpellInfo::EquippedItemClass, FLAT_MOD, AuraEffect::GetAmount(), AuraEffect::GetSpellInfo(), HandleBaseModValue(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, and sScriptMgr.

Referenced by _ApplyWeaponDependentAuraMods(), and AuraEffect::HandleAuraModWeaponCritPercent().

◆ _ApplyWeaponDependentAuraDamageMod()

void Player::_ApplyWeaponDependentAuraDamageMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7077{
7078 // don't apply mod if item is broken or cannot be used
7079 if (item->IsBroken() || !CanUseAttackType(attackType))
7080 return;
7081
7082 // ignore spell mods for not wands
7083 if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
7084 return;
7085
7086 // generic not weapon specific case processes in aura code
7087 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7088 return;
7089
7090 UnitMods unitMod = UNIT_MOD_END;
7091 switch (attackType)
7092 {
7093 case BASE_ATTACK:
7094 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
7095 break;
7096 case OFF_ATTACK:
7097 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
7098 break;
7099 case RANGED_ATTACK:
7100 unitMod = UNIT_MOD_DAMAGE_RANGED;
7101 break;
7102 default:
7103 return;
7104 }
7105
7106 UnitModifierType unitModType = TOTAL_VALUE;
7107 switch (aura->GetAuraType())
7108 {
7110 unitModType = TOTAL_VALUE;
7111 break;
7113 unitModType = TOTAL_PCT;
7114 break;
7115 default:
7116 return;
7117 }
7118
7119 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7120 {
7121 HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
7122 if (unitModType == TOTAL_VALUE)
7123 {
7124 if (aura->GetAmount() > 0)
7125 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
7126 else
7127 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
7128 }
7129 }
7130}
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
UnitMods
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_END
Definition Unit.h:169
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ TOTAL_PCT
Definition Unit.h:130
@ PLAYER_FIELD_MOD_DAMAGE_DONE_POS
Definition UpdateFields.h:360
@ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
Definition UpdateFields.h:361
void ApplyModUInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:806
uint32 getClassMask() const
Definition Unit.h:795

References Object::ApplyModUInt32Value(), BASE_ATTACK, Unit::CanUseAttackType(), CLASSMASK_WAND_USERS, SpellInfo::EquippedItemClass, AuraEffect::GetAmount(), AuraEffect::GetAuraType(), Unit::getClassMask(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), Unit::HandleStatModifier(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, RANGED_ATTACK, SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and UNIT_MOD_END.

Referenced by _ApplyWeaponDependentAuraMods(), AuraEffect::HandleModDamageDone(), and AuraEffect::HandleModDamagePercentDone().

◆ _ApplyWeaponDependentAuraMods()

void Player::_ApplyWeaponDependentAuraMods ( Item item,
WeaponAttackType  attackType,
bool  apply 
)
7029{
7031 for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
7032 _ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
7033
7035 for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
7036 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7037
7039 for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
7040 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7041}
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7076
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7043
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1349
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:636

References _ApplyWeaponDependentAuraCritMod(), _ApplyWeaponDependentAuraDamageMod(), Unit::GetAuraEffectsByType(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and AuraEffect::HandleAuraModDisarm().

◆ _LoadActions()

void Player::_LoadActions ( PreparedQueryResult  result)
protected
5674{
5675 m_actionButtons.clear();
5676
5677 if (result)
5678 {
5679 do
5680 {
5681 Field* fields = result->Fetch();
5682 uint8 button = fields[0].Get<uint8>();
5683 uint32 action = fields[1].Get<uint32>();
5684 uint8 type = fields[2].Get<uint8>();
5685
5686 if (ActionButton* ab = addActionButton(button, action, type))
5687 ab->uState = ACTIONBUTTON_UNCHANGED;
5688 else
5689 {
5690
5691 LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);
5692
5693 // Will deleted in DB at next save (it can create data until save but marked as deleted)
5694 m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
5695 }
5696 } while (result->NextRow());
5697 }
5698}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ ACTIONBUTTON_UNCHANGED
Definition Player.h:222
@ ACTIONBUTTON_DELETED
Definition Player.h:225
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5643
ActionButtonList m_actionButtons
Definition Player.h:2836
std::string const & GetName() const
Definition Object.h:514
Definition Player.h:259

References ACTIONBUTTON_DELETED, ACTIONBUTTON_UNCHANGED, addActionButton(), Field::Get(), Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, and m_actionButtons.

Referenced by WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and LoadFromDB().

◆ _LoadArenaTeamInfo()

void Player::_LoadArenaTeamInfo ( )
protected
4797{
4799
4800 for (auto const& itr : ArenaTeam::ArenaSlotByType)
4801 if (uint32 arenaTeamId = sCharacterCache->GetCharacterArenaTeamIdByGuid(GetGUID(), itr.second))
4802 {
4803 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
4804 if (!arenaTeam)
4805 {
4806 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No arena team was found.");
4807 continue;
4808 }
4809 ArenaTeamMember const* member = arenaTeam->GetMember(GetGUID());
4810 if (!member)
4811 {
4812 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No members in the arena team ({}) was found.", arenaTeamId);
4813 continue;
4814 }
4815 uint8 slot = itr.second;
4816
4817 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, arenaTeamId);
4818 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, arenaTeam->GetType());
4819 SetArenaTeamInfoField(slot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
4824 }
4825}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ ARENA_TEAM_GAMES_WEEK
Definition ArenaTeam.h:77
@ ARENA_TEAM_TYPE
Definition ArenaTeam.h:75
@ ARENA_TEAM_ID
Definition ArenaTeam.h:74
@ ARENA_TEAM_END
Definition ArenaTeam.h:81
@ ARENA_TEAM_PERSONAL_RATING
Definition ArenaTeam.h:80
@ ARENA_TEAM_MEMBER
Definition ArenaTeam.h:76
@ ARENA_TEAM_WINS_SEASON
Definition ArenaTeam.h:79
@ ARENA_TEAM_GAMES_SEASON
Definition ArenaTeam.h:78
#define sCharacterCache
Definition CharacterCache.h:83
@ PLAYER_FIELD_ARENA_TEAM_INFO_1_1
Definition UpdateFields.h:381
Definition ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition ArenaTeam.h:153
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1015
uint32 GetType() const
Definition ArenaTeam.h:149
uint32 * m_uint32Values
Definition Object.h:260
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
Definition Player.cpp:16164
Definition ArenaTeam.h:108
uint16 PersonalRating
Definition ArenaTeam.h:116
uint16 SeasonWins
Definition ArenaTeam.h:115
uint16 WeekGames
Definition ArenaTeam.h:112
uint16 SeasonGames
Definition ArenaTeam.h:114

References ARENA_TEAM_END, ARENA_TEAM_GAMES_SEASON, ARENA_TEAM_GAMES_WEEK, ARENA_TEAM_ID, ARENA_TEAM_MEMBER, ARENA_TEAM_PERSONAL_RATING, ARENA_TEAM_TYPE, ARENA_TEAM_WINS_SEASON, ArenaTeam::ArenaSlotByType, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetType(), LOG_ERROR, Object::m_uint32Values, MAX_ARENA_SLOT, ArenaTeamMember::PersonalRating, PLAYER_FIELD_ARENA_TEAM_INFO_1_1, sArenaTeamMgr, sCharacterCache, ArenaTeamMember::SeasonGames, ArenaTeamMember::SeasonWins, SetArenaTeamInfoField(), and ArenaTeamMember::WeekGames.

Referenced by LoadFromDB().

◆ _LoadAuras()

void Player::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
protected
5701{
5702 LOG_DEBUG("entities.player.loading", "Loading auras for player {}", GetGUID().ToString());
5703
5704 /* 0 1 2 3 4 5 6 7 8 9 10 11
5705 QueryResult* result = CharacterDatabase.Query("SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
5706 12 13 14
5707 maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '{}'", GetGUID().GetCounter());
5708 */
5709
5710 if (result)
5711 {
5712 do
5713 {
5714 Field* fields = result->Fetch();
5715 int32 damage[3];
5716 int32 baseDamage[3];
5717 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
5718 ObjectGuid itemGuid = ObjectGuid(fields[1].Get<uint64>());
5719 uint32 spellid = fields[2].Get<uint32>();
5720 uint8 effmask = fields[3].Get<uint8>();
5721 uint8 recalculatemask = fields[4].Get<uint8>();
5722 uint8 stackcount = fields[5].Get<uint8>();
5723 damage[0] = fields[6].Get<int32>();
5724 damage[1] = fields[7].Get<int32>();
5725 damage[2] = fields[8].Get<int32>();
5726 baseDamage[0] = fields[9].Get<int32>();
5727 baseDamage[1] = fields[10].Get<int32>();
5728 baseDamage[2] = fields[11].Get<int32>();
5729 int32 maxduration = fields[12].Get<int32>();
5730 int32 remaintime = fields[13].Get<int32>();
5731 uint8 remaincharges = fields[14].Get<uint8>();
5732
5733 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
5734 if (!spellInfo)
5735 {
5736 LOG_ERROR("entities.player", "Unknown aura (spellid {}), ignore.", spellid);
5737 continue;
5738 }
5739
5740 // Xinef: leave this
5741 if (spellInfo->HasAura(SPELL_AURA_MOUNTED))
5742 {
5743 SetMountBlockId(spellInfo->Id);
5744 continue;
5745 }
5746
5747 // negative effects should continue counting down after logout
5748 if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE))) // Xinef: resurrection sickness should not tick when logged off
5749 {
5750 if (remaintime / IN_MILLISECONDS <= int32(timediff))
5751 continue;
5752
5753 remaintime -= timediff * IN_MILLISECONDS;
5754 }
5755
5756 // prevent wrong values of remaincharges
5757 if (spellInfo->ProcCharges)
5758 {
5759 // we have no control over the order of applying auras and modifiers allow auras
5760 // to have more charges than value in SpellInfo
5761 if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
5762 remaincharges = spellInfo->ProcCharges;
5763 }
5764 else
5765 remaincharges = 0;
5766
5767 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid, itemGuid))
5768 {
5769 if (!aura->CanBeSaved())
5770 {
5771 aura->Remove();
5772 continue;
5773 }
5774
5775 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
5776 aura->ApplyForTargets();
5777 LOG_DEBUG("entities.player", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
5778 }
5779 } while (result->NextRow());
5780 }
5781}
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition SharedDefines.h:532
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352
Definition ObjectGuid.h:118
void SetMountBlockId(uint32 mount)
Definition Player.h:2619

References Field::Get(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SetMountBlockId(), SPELL_ATTR4_AURA_EXPIRES_OFFLINE, SPELL_AURA_MOUNTED, sSpellMgr, Position::ToString(), and Aura::TryCreate().

Referenced by LoadFromDB().

◆ _LoadBrewOfTheMonth()

void Player::_LoadBrewOfTheMonth ( PreparedQueryResult  result)
protected
15751{
15752 uint32 lastEventId = 0;
15753 if (result)
15754 {
15755 Field* fields = result->Fetch();
15756 lastEventId = fields[0].Get<uint32>();
15757 }
15758
15759 uint16 month = static_cast<uint16>(Acore::Time::GetMonth());
15760 uint16 eventId = month;
15761 if (eventId < 9)
15762 eventId += 3;
15763 else
15764 eventId -= 9;
15765
15766 // Brew of the Month October (first in list)
15767 eventId += 34;
15768
15769 if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
15770 {
15771 // Send Mail
15772 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15773 MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
15774 MailDraft draft(uint16(212 + month)); // 212 is starting template id
15775 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
15776
15777 // Update Event Id
15779 stmt->SetData(0, GetGUID().GetCounter());
15780 stmt->SetData(1, uint32(eventId));
15781 trans->Append(stmt);
15782
15783 CharacterDatabase.CommitTransaction(trans);
15784 }
15785}
@ CHAR_REP_BREW_OF_THE_MONTH
Definition CharacterDatabase.h:103
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
bool IsEventActive(uint16 eventId)
Definition GameEventMgr.cpp:1965
@ MAIL_CREATURE
Definition Mail.h:39
Definition Mail.h:119
Definition Mail.h:105
Definition Mail.h:83
bool HasAchieved(uint32 achievementId) const
Definition Player.cpp:13888
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_COMMON_API uint32 GetMonth(Seconds time=0s)
Definition Timer.cpp:424

References CHAR_REP_BREW_OF_THE_MONTH, CharacterDatabase, Field::Get(), Object::GetGUID(), Acore::Time::GetMonth(), HasAchieved(), IsEventActive(), MAIL_CREATURE, MailDraft::SendMailTo(), and PreparedStatementBase::SetData().

Referenced by LoadFromDB().

◆ _LoadCharacterSettings()

void Player::_LoadCharacterSettings ( PreparedQueryResult  result)
protected
27{
28 m_charSettingsMap.clear();
29
30 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
31 return;
32
33 if (!result)
34 return;
35
36 do
37 {
38 Field* fields = result->Fetch();
39 std::string source = fields[0].Get<std::string>();
40 std::string data = fields[1].Get<std::string>();
41
42 std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
43
44 PlayerSettingVector settings;
45 settings.reserve(tokens.size()); // reserve capacity but don't resize
46
47 for (auto const& token : tokens)
48 {
49 if (token.empty())
50 continue;
51
52 // Try to parse the value safely
53 if (auto parsed = Acore::StringTo<uint32>(token))
54 settings.emplace_back(*parsed);
55 }
56
57 m_charSettingsMap.emplace(std::move(source), std::move(settings));
58
59 } while (result->NextRow());
60}
std::vector< PlayerSetting > PlayerSettingVector
Definition PlayerSettings.h:51
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition WorldConfig.h:128
PlayerSettingMap m_charSettingsMap
Definition Player.h:3024
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20

References CONFIG_PLAYER_SETTINGS_ENABLED, Field::Get(), m_charSettingsMap, sWorld, and Acore::Tokenize().

Referenced by LoadFromDB().

◆ _LoadDailyQuestStatus()

void Player::_LoadDailyQuestStatus ( PreparedQueryResult  result)
protected
6351{
6352 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
6353 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
6354
6355 m_DFQuests.clear();
6356
6357 //QueryResult* result = CharacterDatabase.Query("SELECT quest, time FROM character_queststatus_daily WHERE guid = '{}'", GetGUID().GetCounter());
6358
6359 if (result)
6360 {
6361 uint32 quest_daily_idx = 0;
6362
6363 do
6364 {
6365 Field* fields = result->Fetch();
6366 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].Get<uint32>()))
6367 {
6368 if (qQuest->IsDFQuest())
6369 {
6370 m_DFQuests.insert(qQuest->GetQuestId());
6371 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6372 continue;
6373 }
6374 }
6375
6376 if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
6377 {
6378 LOG_ERROR("entities.player", "Player ({}) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUID().ToString());
6379 break;
6380 }
6381
6382 uint32 quest_id = fields[0].Get<uint32>();
6383
6384 // save _any_ from daily quest times (it must be after last reset anyway)
6385 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6386
6387 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6388 if (!quest)
6389 continue;
6390
6391 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
6392 ++quest_daily_idx;
6393
6394 LOG_DEBUG("entities.player.loading", "Daily quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
6395 } while (result->NextRow());
6396 }
6397
6398 m_DailyQuestChanged = false;
6399}
#define PLAYER_MAX_DAILY_QUESTS
Definition Player.h:71
@ PLAYER_FIELD_DAILY_QUESTS_1
Definition UpdateFields.h:385
DFQuestsDoneList m_DFQuests
Definition Player.h:2425
Definition QuestDef.h:210
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21139

References Field::Get(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadDeclinedNames()

void Player::_LoadDeclinedNames ( PreparedQueryResult  result)
protected
4786{
4787 if (!result)
4788 return;
4789
4790 delete m_declinedname;
4792 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
4793 m_declinedname->name[i] = (*result)[i].Get<std::string>();
4794}
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:529
Definition Unit.h:532
std::string name[MAX_DECLINED_NAME_CASES]
Definition Unit.h:533

References m_declinedname, MAX_DECLINED_NAME_CASES, and DeclinedName::name.

Referenced by LoadFromDB().

◆ _LoadEntryPointData()

void Player::_LoadEntryPointData ( PreparedQueryResult  result)
protected
4859{
4860 if (!result)
4861 return;
4862
4863 Field* fields = result->Fetch();
4864 m_entryPointData.joinPos = WorldLocation(fields[4].Get<uint32>(), // Map
4865 fields[0].Get<float>(), // X
4866 fields[1].Get<float>(), // Y
4867 fields[2].Get<float>(), // Z
4868 fields[3].Get<float>()); // Orientation
4869
4870 m_entryPointData.taxiPath[0] = fields[5].Get<uint32>();
4871 m_entryPointData.taxiPath[1] = fields[6].Get<uint32>();
4872 m_entryPointData.mountSpell = fields[7].Get<uint32>();
4873}
EntryPointData m_entryPointData
Definition Player.h:2701
Definition Position.h:255
uint32 mountSpell
Definition Player.h:1062
std::array< uint32, 2 > taxiPath
Definition Player.h:1063
WorldLocation joinPos
Definition Player.h:1064

References Field::Get(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, and EntryPointData::taxiPath.

Referenced by LoadFromDB().

◆ _LoadEquipmentSets()

void Player::_LoadEquipmentSets ( PreparedQueryResult  result)
protected
4828{
4829 // SetQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '{}' ORDER BY setindex", m_guid.GetCounter());
4830 if (!result)
4831 return;
4832
4833 uint32 count = 0;
4834 do
4835 {
4836 Field* fields = result->Fetch();
4837 EquipmentSet eqSet;
4838
4839 eqSet.Guid = fields[0].Get<uint64>();
4840 uint8 index = fields[1].Get<uint8>();
4841 eqSet.Name = fields[2].Get<std::string>();
4842 eqSet.IconName = fields[3].Get<std::string>();
4843 eqSet.IgnoreMask = fields[4].Get<uint32>();
4845
4846 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
4847 eqSet.Items[i] = ObjectGuid::Create<HighGuid::Item>(fields[5 + i].Get<uint32>());
4848
4849 m_EquipmentSets[index] = eqSet;
4850
4851 ++count;
4852
4853 if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
4854 break;
4855 } while (result->NextRow());
4856}
std::uint64_t uint64
Definition Define.h:106
@ EQUIPMENT_SET_UNCHANGED
Definition Player.h:749
#define MAX_EQUIPMENT_SET_INDEX
Definition Player.h:767
@ EQUIPMENT_SLOT_END
Definition Player.h:701
EquipmentSets m_EquipmentSets
Definition Player.h:2932
Definition Player.h:756
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition Player.h:763
std::string Name
Definition Player.h:760
std::string IconName
Definition Player.h:761
EquipmentSetUpdateState state
Definition Player.h:764
uint64 Guid
Definition Player.h:759
uint32 IgnoreMask
Definition Player.h:762

References EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, Field::Get(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, and EquipmentSet::state.

Referenced by LoadFromDB().

◆ _LoadFriendList()

void Player::_LoadFriendList ( PreparedQueryResult  result)
protected

◆ _LoadGlyphAuras()

void Player::_LoadGlyphAuras ( )
protected
5784{
5785 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
5786 {
5787 if (uint32 glyph = GetGlyph(i))
5788 {
5789 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
5790 {
5791 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
5792 {
5793 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyphEntry->SpellId);
5794 if (glyphEntry->TypeFlags == glyphSlotEntry->TypeFlags)
5795 {
5796 if (!spellInfo->Stances)
5798 continue;
5799 }
5800 else
5801 LOG_ERROR("entities.player", "Player {} has glyph with typeflags {} in slot with typeflags {}, removing.", m_name, glyphEntry->TypeFlags, glyphSlotEntry->TypeFlags);
5802 }
5803 else
5804 LOG_ERROR("entities.player", "Player {} has not existing glyph slot entry {} on index {}", m_name, GetGlyphSlot(i), i);
5805 }
5806 else
5807 LOG_ERROR("entities.player", "Player {} has not existing glyph entry {} on index {}", m_name, glyph, i);
5808
5809 // On any error remove glyph
5810 SetGlyph(i, 0, true);
5811 }
5812 }
5813}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1780
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1771
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1772
std::string m_name
Definition Object.h:698
Definition DBCStructure.h:1022
Definition DBCStructure.h:1030

References Unit::CastSpell(), GetGlyph(), GetGlyphSlot(), LOG_ERROR, WorldObject::m_name, MAX_GLYPH_SLOT_INDEX, SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, sSpellMgr, SpellInfo::Stances, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

Referenced by LoadFromDB().

◆ _LoadGlyphs()

void Player::_LoadGlyphs ( PreparedQueryResult  result)
protected
14927{
14928 // SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
14929 if (!result)
14930 return;
14931
14932 do
14933 {
14934 Field* fields = result->Fetch();
14935
14936 uint8 spec = fields[0].Get<uint8>();
14937 if (spec >= m_specsCount)
14938 continue;
14939
14940 m_Glyphs[spec][0] = fields[1].Get<uint16>();
14941 m_Glyphs[spec][1] = fields[2].Get<uint16>();
14942 m_Glyphs[spec][2] = fields[3].Get<uint16>();
14943 m_Glyphs[spec][3] = fields[4].Get<uint16>();
14944 m_Glyphs[spec][4] = fields[5].Get<uint16>();
14945 m_Glyphs[spec][5] = fields[6].Get<uint16>();
14946 } while (result->NextRow());
14947}

References Field::Get(), m_Glyphs, and m_specsCount.

Referenced by LoadFromDB().

◆ _LoadGroup()

void Player::_LoadGroup ( )
protected
6489{
6490 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(GetGUID()))
6491 {
6492 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
6493 {
6494 if (group->GetMemberGroup(GetGUID()) <= MAX_RAID_SUBGROUPS)
6495 {
6496 if (group->IsLeader(GetGUID()))
6497 {
6499 }
6500
6501 uint8 subgroup = group->GetMemberGroup(GetGUID());
6502 SetGroup(group, subgroup);
6503
6504 // the group leader may change the instance difficulty while the player is offline
6505 SetDungeonDifficulty(group->GetDungeonDifficulty());
6506 SetRaidDifficulty(group->GetRaidDifficulty());
6507 }
6508 }
6509 }
6510
6511 if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
6513}
#define sGroupMgr
Definition GroupMgr.h:51
#define MAX_RAID_SUBGROUPS
Definition Group.h:45
@ PLAYER_FLAGS_GROUP_LEADER
Definition Player.h:480
Definition Group.h:169
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1128
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1129
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition Player.h:1937
void SetGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:11533
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition Player.h:1938
Group * GetGroup()
Definition Player.h:2483

References GetGroup(), Object::GetGUID(), MAX_RAID_SUBGROUPS, PLAYER_FLAGS_GROUP_LEADER, RemovePlayerFlag(), sCharacterCache, SetDungeonDifficulty(), SetGroup(), SetPlayerFlag(), SetRaidDifficulty(), and sGroupMgr.

Referenced by LoadFromDB().

◆ _LoadHomeBind()

bool Player::_LoadHomeBind ( PreparedQueryResult  result)
protected
6996{
6997 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
6998 if (!info)
6999 {
7000 LOG_ERROR("entities.player", "Player (Name {}) has incorrect race/class pair. Can't be loaded.", GetName());
7001 return false;
7002 }
7003
7004 bool ok = false;
7005 // SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
7006 if (result)
7007 {
7008 Field* fields = result->Fetch();
7009
7010 m_homebindMapId = fields[0].Get<uint16>();
7011 m_homebindAreaId = fields[1].Get<uint16>();
7012 m_homebindX = fields[2].Get<float>();
7013 m_homebindY = fields[3].Get<float>();
7014 m_homebindZ = fields[4].Get<float>();
7015
7016 MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
7017
7018 // accept saved data only for valid position (and non instanceable), and accessable
7020 !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
7021 ok = true;
7022 else
7023 {
7025 stmt->SetData(0, GetGUID().GetCounter());
7026 CharacterDatabase.Execute(stmt);
7027 }
7028 }
7029
7030 if (!ok)
7031 {
7032 m_homebindMapId = info->mapId;
7033 m_homebindAreaId = info->areaId;
7034 m_homebindX = info->positionX;
7035 m_homebindY = info->positionY;
7036 m_homebindZ = info->positionZ;
7037
7039 stmt->SetData(0, GetGUID().GetCounter());
7040 stmt->SetData(1, m_homebindMapId);
7041 stmt->SetData(2, m_homebindAreaId);
7042 stmt->SetData (3, m_homebindX);
7043 stmt->SetData (4, m_homebindY);
7044 stmt->SetData (5, m_homebindZ);
7045 CharacterDatabase.Execute(stmt);
7046 }
7047
7048 LOG_DEBUG("entities.player", "Setting player home position - mapid: {}, areaid: {}, X: {}, Y: {}, Z: {}",
7050 return true;
7051}
@ CHAR_INS_PLAYER_HOMEBIND
Definition CharacterDatabase.h:242
@ CHAR_DEL_PLAYER_HOMEBIND
Definition CharacterDatabase.h:244
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:90
LowType GetCounter() const
Definition ObjectGuid.h:145
uint8 getClass() const
Definition Unit.h:793
uint8 getRace(bool original=false) const
Definition Unit.cpp:20823
uint8 Expansion() const
Definition WorldSession.h:387
Definition DBCStructure.h:1326
Definition Player.h:341
float positionX
Definition Player.h:347
uint32 areaId
Definition Player.h:346
float positionY
Definition Player.h:348
float positionZ
Definition Player.h:349
uint32 mapId
Definition Player.h:345

References PlayerInfo::areaId, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_PLAYER_HOMEBIND, CharacterDatabase, WorldSession::Expansion(), Field::Get(), Unit::getClass(), ObjectGuid::GetCounter(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSession(), MapMgr::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PreparedStatementBase::SetData(), sMapStore, and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadInstanceTimeRestrictions()

void Player::_LoadInstanceTimeRestrictions ( PreparedQueryResult  result)
protected
15739{
15740 if (!result)
15741 return;
15742
15743 do
15744 {
15745 Field* fields = result->Fetch();
15746 _instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].Get<uint32>(), fields[1].Get<uint64>()));
15747 } while (result->NextRow());
15748}
InstanceTimeMap _instanceResetTimes
Definition Player.h:3004

References _instanceResetTimes.

Referenced by LoadFromDB().

◆ _LoadInventory()

void Player::_LoadInventory ( PreparedQueryResult  result,
uint32  timeDiff 
)
protected
5836{
5837 //QueryResult* result = CharacterDatabase.Query("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '{}' ORDER BY bag, slot", GetGUID().GetCounter());
5838 //NOTE: the "order by `bag`" is important because it makes sure
5839 //the bagMap is filled before items in the bags are loaded
5840 //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
5841 //expected to be equipped before offhand items (TODO: fixme)
5842
5843 if (result)
5844 {
5845 uint32 zoneId = GetZoneId();
5846
5847 std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
5848 std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
5849 std::list<Item*> problematicItems;
5850 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
5851
5852 // Prevent items from being added to the queue while loading
5854 do
5855 {
5856 Field* fields = result->Fetch();
5857 if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
5858 {
5859 ObjectGuid::LowType bagGuid = fields[11].Get<uint32>();
5860 uint8 slot = fields[12].Get<uint8>();
5861
5862 uint8 err = EQUIP_ERR_OK;
5863 // Item is not in bag
5864 if (!bagGuid)
5865 {
5866 item->SetContainer(nullptr);
5867 item->SetSlot(slot);
5868
5870 {
5871 ItemPosCountVec dest;
5872 err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
5873 if (err == EQUIP_ERR_OK)
5874 item = StoreItem(dest, item, true);
5875 }
5876 else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
5877 {
5878 uint16 dest;
5879 if (sScriptMgr->OnPlayerCheckItemInSlotAtLoadInventory(this, item, slot, err, dest))
5880 err = CanEquipItem(slot, dest, item, false, false);
5881 if (err == EQUIP_ERR_OK)
5882 QuickEquipItem(dest, item);
5883 }
5884 else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
5885 {
5886 ItemPosCountVec dest;
5887 err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
5888 if (err == EQUIP_ERR_OK)
5889 item = BankItem(dest, item, true);
5890 }
5891
5892 // Remember bags that may contain items in them
5893 if (err == EQUIP_ERR_OK)
5894 {
5895 if (IsBagPos(item->GetPos()))
5896 if (Bag* pBag = item->ToBag())
5897 bagMap[item->GetGUID().GetCounter()] = pBag;
5898 }
5899 else if (IsBagPos(item->GetPos()))
5900 if (item->IsBag())
5901 invalidBagMap[item->GetGUID().GetCounter()] = item;
5902 }
5903 else
5904 {
5905 item->SetSlot(NULL_SLOT);
5906 // Item is in the bag, find the bag
5907 std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
5908 if (itr != bagMap.end())
5909 {
5910 ItemPosCountVec dest;
5911 err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
5912 if (err == EQUIP_ERR_OK)
5913 item = StoreItem(dest, item, true);
5914 }
5915 else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
5916 {
5917 std::map<ObjectGuid::LowType, Item*>::iterator iterator = invalidBagMap.find(bagGuid);
5918 if (std::find(problematicItems.begin(), problematicItems.end(), iterator->second) != problematicItems.end())
5919 {
5921 }
5922 }
5923 else
5924 {
5925 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which doesnt have a valid bag (Bag GUID: {}, slot: {}). Possible cheat?",
5926 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot);
5927 item->DeleteFromInventoryDB(trans);
5928 delete item;
5929 continue;
5930 }
5931 }
5932
5933 // Item's state may have changed after storing
5934 if (err == EQUIP_ERR_OK)
5935 item->SetState(ITEM_UNCHANGED, this);
5936 else
5937 {
5938 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which can't be loaded into inventory (Bag GUID: {}, slot: {}) by reason {}. Item will be sent by mail.",
5939 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot, err);
5940 item->DeleteFromInventoryDB(trans);
5941 problematicItems.push_back(item);
5942 }
5943 }
5944 } while (result->NextRow());
5945
5947
5948 // Send problematic items by mail
5949 while (!problematicItems.empty())
5950 {
5951 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
5952
5953 MailDraft draft(subject, "There were problems with equipping item(s).");
5954 for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
5955 {
5956 draft.AddItem(problematicItems.front());
5957 problematicItems.pop_front();
5958 }
5959 draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
5960 }
5961 CharacterDatabase.CommitTransaction(trans);
5962 }
5963 //if (IsAlive())
5965}
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INT_BAG_ERROR
Definition Item.h:87
@ ITEM_UNCHANGED
Definition Item.h:209
@ NULL_SLOT
Definition Item.h:41
@ LANG_NOT_EQUIPPED_ITEM
Definition Language.h:673
#define MAX_MAIL_ITEMS
Definition Mail.h:33
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition Mail.h:49
@ MAIL_STATIONERY_GM
Definition Mail.h:59
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:778
#define INVENTORY_SLOT_BAG_0
Definition Player.h:677
Definition Bag.h:28
Bag * ToBag()
Definition Item.h:250
uint32 LowType
Definition ObjectGuid.h:122
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1280
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
void QuickEquipItem(uint16 pos, Item *pItem)
Definition PlayerStorage.cpp:2835
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1349
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1300
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1278
Item * _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
Definition PlayerStorage.cpp:5967
static bool IsBagPos(uint16 pos)
Definition PlayerStorage.cpp:590
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
static bool IsBankPos(uint16 pos)
Definition Player.h:1283
uint32 GetZoneId() const
Definition Object.cpp:3163
std::string GetAcoreString(uint32 entry) const
Definition WorldSession.cpp:807

References _ApplyAllItemMods(), _LoadItem(), MailDraft::AddItem(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CharacterDatabase, EQUIP_ERR_INT_BAG_ERROR, EQUIP_ERR_OK, Field::Get(), WorldSession::GetAcoreString(), Object::GetGUID(), WorldObject::GetName(), GetSession(), WorldObject::GetZoneId(), INVENTORY_SLOT_BAG_0, IsBagPos(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), ITEM_UNCHANGED, LANG_NOT_EQUIPPED_ITEM, LOG_ERROR, m_itemUpdateQueueBlocked, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MAX_MAIL_ITEMS, NULL_SLOT, QuickEquipItem(), MailDraft::SendMailTo(), sScriptMgr, StoreItem(), Item::ToBag(), ObjectGuid::ToString(), and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadItem()

Item * Player::_LoadItem ( CharacterDatabaseTransaction  trans,
uint32  zoneId,
uint32  timeDiff,
Field fields 
)
private
5968{
5969 Item* item = nullptr;
5970 ObjectGuid::LowType itemGuid = fields[13].Get<uint32>();
5971 uint32 itemEntry = fields[14].Get<uint32>();
5972 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
5973 {
5974 bool remove = false;
5975 item = NewItemOrBag(proto);
5976 if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
5977 {
5978 CharacterDatabasePreparedStatement* stmt = nullptr;
5979
5980 // Do not allow to have item limited to another map/zone in alive state
5981 if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
5982 {
5983 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', map: {}) has item ({}, entry: {}) limited to another map ({}). Deleting item.",
5984 GetGUID().ToString(), GetName(), GetMapId(), item->GetGUID().ToString(), item->GetEntry(), zoneId);
5985 remove = true;
5986 }
5987 // "Conjured items disappear if you are logged out for more than 15 minutes"
5988 else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
5989 {
5990 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', diff: {}) has conjured item ({}, entry: {}) with expired lifetime (15 minutes). Deleting item.",
5991 GetGUID().ToString(), GetName(), timeDiff, item->GetGUID().ToString(), item->GetEntry());
5992 remove = true;
5993 }
5994 else if (item->IsRefundable())
5995 {
5996 if (item->GetPlayedTime() > (2 * HOUR))
5997 {
5998 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with expired refund time ({}). Deleting refund data and removing refundable flag.",
5999 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), item->GetPlayedTime());
6000 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
6001 stmt->SetData(0, item->GetGUID().GetCounter());
6002 trans->Append(stmt);
6003
6005 }
6006 else
6007 {
6008 // xinef: sync query
6009 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
6010 stmt->SetData(0, item->GetGUID().GetCounter());
6011 stmt->SetData(1, GetGUID().GetCounter());
6012 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6013 {
6014 item->SetRefundRecipient((*result)[0].Get<uint32>());
6015 item->SetPaidMoney((*result)[1].Get<uint32>());
6016 item->SetPaidExtendedCost((*result)[2].Get<uint16>());
6017 AddRefundReference(item->GetGUID());
6018 }
6019 else
6020 {
6021 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with refundable flags, but without data in item_refund_instance. Removing flag.",
6022 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6024 }
6025 }
6026 }
6027 else if (item->IsBOPTradable())
6028 {
6029 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
6030 stmt->SetData(0, item->GetGUID().GetCounter());
6031
6032 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6033 {
6034 AllowedLooterSet looters;
6035 for (std::string_view guidStr : Acore::Tokenize((*result)[0].Get<std::string_view>(), ' ', false))
6036 {
6037 if (Optional<ObjectGuid::LowType> guid = Acore::StringTo<ObjectGuid::LowType>(guidStr))
6038 {
6039 looters.insert(ObjectGuid::Create<HighGuid::Player>(*guid));
6040 }
6041 else
6042 {
6043 LOG_WARN("entities.player.loading", "Player::_LoadInventory: invalid item_soulbound_trade_data GUID '{}' for item {}. Skipped.", guidStr, item->GetGUID().ToString());
6044 }
6045 }
6046
6047 if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
6048 {
6049 item->SetSoulboundTradeable(looters);
6050 AddTradeableItem(item);
6051 }
6052 else
6053 item->ClearSoulboundTradeable(this);
6054 }
6055 else
6056 {
6057 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
6058 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6060 }
6061 }
6062 else if (proto->HolidayId)
6063 {
6064 remove = true;
6065 GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
6066 GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
6067 for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
6068 {
6069 if (uint32(events[*itr].HolidayId) == proto->HolidayId)
6070 {
6071 remove = false;
6072 break;
6073 }
6074 }
6075 }
6076 }
6077 else
6078 {
6079 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has broken item (GUID: {}, entry: {}) in inventory. Deleting item.",
6080 GetGUID().ToString(), GetName(), itemGuid, itemEntry);
6081 remove = true;
6082 }
6083 // Remove item from inventory if necessary
6084 if (remove)
6085 {
6086 Item::DeleteFromInventoryDB(trans, itemGuid);
6087 item->FSetState(ITEM_REMOVED);
6088 item->SaveToDB(trans); // it also deletes item object!
6089 item = nullptr;
6090 }
6091 }
6092 else
6093 {
6094 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has unknown item (entry: {}) in inventory. Deleting item.",
6095 GetGUID().ToString(), GetName(), itemEntry);
6096 Item::DeleteFromInventoryDB(trans, itemGuid);
6097 Item::DeleteFromDB(trans, itemGuid);
6098 }
6099 return item;
6100}
Item * NewItemOrBag(ItemTemplate const *proto)
Definition Bag.h:67
@ CHAR_DEL_ITEM_REFUND_INSTANCE
Definition CharacterDatabase.h:376
@ CHAR_SEL_ITEM_BOP_TRADE
Definition CharacterDatabase.h:120
@ CHAR_SEL_ITEM_REFUNDS
Definition CharacterDatabase.h:119
constexpr auto HOUR
Definition Common.h:48
constexpr auto MINUTE
Definition Common.h:47
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
#define sGameEventMgr
Definition GameEventMgr.h:201
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition ItemTemplate.h:121
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition ItemTemplate.h:117
@ ITEM_FLAG_CONJURED
Definition ItemTemplate.h:148
@ ITEM_REMOVED
Definition Item.h:212
#define LOG_WARN(filterType__,...)
Definition Log.h:162
GuidSet AllowedLooterSet
Definition LootMgr.h:151
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
events
Definition boss_sartura.cpp:43
std::vector< GameEventData > GameEventDataMap
Definition GameEventMgr.h:107
std::set< uint16 > ActiveEvents
Definition GameEventMgr.h:106
uint32 GetPlayedTime()
Definition Item.cpp:1246
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:532
virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field *fields, uint32 entry)
Definition Item.cpp:419
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
Definition Item.cpp:1056
void SetSoulboundTradeable(AllowedLooterSet &allowedLooters)
Definition Item.cpp:1258
void SetPaidMoney(uint32 money)
Definition Item.h:345
bool IsSoulBound() const
Definition Item.h:236
bool IsBOPTradable() const
Definition Item.h:262
void SetRefundRecipient(ObjectGuid::LowType pGuidLow)
Definition Item.h:344
bool IsRefundable() const
Definition Item.h:261
void FSetState(ItemUpdateState state)
Definition Item.h:330
void SetPaidExtendedCost(uint32 iece)
Definition Item.h:346
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:518
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
uint32 GetEntry() const
Definition Object.h:116
void AddRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15476
void AddTradeableItem(Item *item)
Definition PlayerStorage.cpp:4132
bool IsAlive() const
Definition Unit.h:1698
uint32 GetMapId() const
Definition Position.h:280
Definition AsioHacksFwd.h:47
STL namespace.
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:728

References AddRefundReference(), AddTradeableItem(), CHAR_DEL_ITEM_REFUND_INSTANCE, CHAR_SEL_ITEM_BOP_TRADE, CHAR_SEL_ITEM_REFUNDS, CharacterDatabase, Item::ClearSoulboundTradeable(), Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), Item::FSetState(), Field::Get(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldLocation::GetMapId(), ItemTemplate::GetMaxStackSize(), WorldObject::GetName(), Item::GetPlayedTime(), Item::GetTemplate(), HOUR, Unit::IsAlive(), Item::IsBOPTradable(), Item::IsLimitedToAnotherMapOrZone(), Item::IsRefundable(), Item::IsSoulBound(), ITEM_FIELD_FLAG_BOP_TRADEABLE, ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED, ITEM_REMOVED, Item::LoadFromDB(), LOG_DEBUG, LOG_ERROR, LOG_WARN, MINUTE, NewItemOrBag(), Object::RemoveFlag(), Item::SaveToDB(), PreparedStatementBase::SetData(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), Item::SetSoulboundTradeable(), sGameEventMgr, sObjectMgr, Acore::Tokenize(), ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory().

◆ _LoadMail()

void Player::_LoadMail ( PreparedQueryResult  mailsResult,
PreparedQueryResult  mailItemsResult 
)
protected
6156{
6157 time_t cur_time = GameTime::GetGameTime().count();
6158
6159 m_mail.clear();
6160
6161 std::unordered_map<uint32, Mail*> mailById;
6162
6163 if (mailsResult)
6164 {
6165 do
6166 {
6167 Field* fields = mailsResult->Fetch();
6168 Mail* m = new Mail;
6169
6170 m->messageID = fields[0].Get<uint32>();
6171 m->messageType = fields[1].Get<uint8>();
6172 m->sender = fields[2].Get<uint32>();
6173 m->receiver = fields[3].Get<uint32>();
6174 m->subject = fields[4].Get<std::string>();
6175 m->body = fields[5].Get<std::string>();
6176 m->expire_time = time_t(fields[6].Get<uint32>());
6177 m->deliver_time = time_t(fields[7].Get<uint32>());
6178 m->money = fields[8].Get<uint32>();
6179 m->COD = fields[9].Get<uint32>();
6180 m->checked = fields[10].Get<uint8>();
6181 m->stationery = fields[11].Get<uint8>();
6182 m->mailTemplateId = fields[12].Get<int16>();
6183
6184 if (cur_time > m->expire_time)
6185 {
6186 LOG_DEBUG("entities.player", "Player::_LoadMail: Mail ({}) has expired - ignored.", m->messageID);
6187 continue;
6188 }
6189
6190 if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
6191 {
6192 LOG_ERROR("entities.player", "Player::_LoadMail: Mail ({}) has nonexistent MailTemplateId ({}), remove at load", m->messageID, m->mailTemplateId);
6193 m->mailTemplateId = 0;
6194 }
6195
6197
6198 m_mail.push_back(m);
6199 mailById[m->messageID] = m;
6200 } while (mailsResult->NextRow());
6201 }
6202
6203 if (mailItemsResult)
6204 {
6205 do
6206 {
6207 Field* fields = mailItemsResult->Fetch();
6208 uint32 mailId = fields[14].Get<uint32>();
6209 _LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
6210 } while (mailItemsResult->NextRow());
6211 }
6212
6214}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
std::int16_t int16
Definition Define.h:104
@ MAIL_STATE_UNCHANGED
Definition Mail.h:68
void UpdateNextMailTimeAndUnreads()
Definition PlayerUpdates.cpp:436
static Item * _LoadMailedItem(ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
Definition PlayerStorage.cpp:6103
Definition Mail.h:167
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
uint32 messageID
Definition Mail.h:168
time_t expire_time
Definition Mail.h:178
uint32 sender
Definition Mail.h:172
uint8 stationery
Definition Mail.h:170
std::string subject
Definition Mail.h:174
std::string body
Definition Mail.h:175
time_t deliver_time
Definition Mail.h:179
uint32 COD
Definition Mail.h:181
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint32 money
Definition Mail.h:180
uint16 mailTemplateId
Definition Mail.h:171

References _LoadMailedItem(), Mail::body, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_mail, MAIL_STATE_UNCHANGED, Mail::mailTemplateId, Mail::messageID, Mail::messageType, Mail::money, Mail::receiver, Mail::sender, sMailTemplateStore, Mail::state, Mail::stationery, Mail::subject, and UpdateNextMailTimeAndUnreads().

Referenced by LoadFromDB().

◆ _LoadMailedItem()

Item * Player::_LoadMailedItem ( ObjectGuid const &  playerGuid,
Player player,
uint32  mailId,
Mail mail,
Field fields 
)
staticprotected
6104{
6105 ObjectGuid::LowType itemGuid = fields[11].Get<uint32>();
6106 uint32 itemEntry = fields[12].Get<uint32>();
6107
6108 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
6109 if (!proto)
6110 {
6111 LOG_ERROR("entities.player", "Player {} ({}) has unknown item in mailed items (GUID: {}, Entry: {}) in mail ({}), deleted.",
6112 player ? player->GetName() : "<unknown>", playerGuid.ToString(), itemGuid, itemEntry, mailId);
6113
6114 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
6115
6117 stmt->SetData(0, itemGuid);
6118 trans->Append(stmt);
6119
6120 CharacterDatabase.CommitTransaction(trans);
6121 return nullptr;
6122 }
6123
6124 Item* item = NewItemOrBag(proto);
6125
6126 ObjectGuid ownerGuid = fields[13].Get<uint32>() ? ObjectGuid::Create<HighGuid::Player>(fields[13].Get<uint32>()) : ObjectGuid::Empty;
6127 if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
6128 {
6129 LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: {}) in mail ({}) doesn't exist, deleted from mail.", itemGuid, mailId);
6130
6132 stmt->SetData(0, itemGuid);
6133 CharacterDatabase.Execute(stmt);
6134
6135 item->FSetState(ITEM_REMOVED);
6136
6138 item->SaveToDB(temp);
6139 return nullptr;
6140 }
6141
6142 if (mail)
6143 {
6144 mail->AddItem(itemGuid, itemEntry);
6145 }
6146
6147 if (player)
6148 {
6149 player->AddMItem(item);
6150 }
6151
6152 return item;
6153}
@ CHAR_DEL_INVALID_MAIL_ITEM
Definition CharacterDatabase.h:113
@ CHAR_DEL_MAIL_ITEM
Definition CharacterDatabase.h:112
void AddMItem(Item *it)
Definition Player.h:1686
void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
Definition Mail.h:185

References Mail::AddItem(), AddMItem(), CHAR_DEL_INVALID_MAIL_ITEM, CHAR_DEL_MAIL_ITEM, CharacterDatabase, ObjectGuid::Empty, Item::FSetState(), Field::Get(), WorldObject::GetName(), ITEM_REMOVED, Item::LoadFromDB(), LOG_ERROR, NewItemOrBag(), Item::SaveToDB(), PreparedStatementBase::SetData(), sObjectMgr, and ObjectGuid::ToString().

Referenced by _LoadMail(), and DeleteFromDB().

◆ _LoadMonthlyQuestStatus()

void Player::_LoadMonthlyQuestStatus ( PreparedQueryResult  result)
protected
6447{
6448 m_monthlyquests.clear();
6449
6450 if (result)
6451 {
6452 do
6453 {
6454 Field* fields = result->Fetch();
6455 uint32 quest_id = fields[0].Get<uint32>();
6456 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6457 if (!quest)
6458 continue;
6459
6460 m_monthlyquests.insert(quest_id);
6461 LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6462 } while (result->NextRow());
6463 }
6464
6465 m_MonthlyQuestChanged = false;
6466}
QuestSet m_monthlyquests
Definition Player.h:2713

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_MonthlyQuestChanged, m_monthlyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadPetStable()

void Player::_LoadPetStable ( uint8  petStableSlots,
PreparedQueryResult  result 
)
protected
15788{
15789 if (!petStableSlots && !result)
15790 return;
15791
15792 m_petStable = std::make_unique<PetStable>();
15793 m_petStable->MaxStabledPets = petStableSlots;
15794
15795 if (m_petStable->MaxStabledPets > MAX_PET_STABLES)
15796 {
15797 LOG_ERROR("entities.player", "Player::LoadFromDB: Player ({}) can't have more stable slots than {}, but has {} in DB",
15798 GetGUID().ToString(), MAX_PET_STABLES, m_petStable->MaxStabledPets);
15799
15800 m_petStable->MaxStabledPets = MAX_PET_STABLES;
15801 }
15802
15803 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
15804 // SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ?
15805 if (result)
15806 {
15807 do
15808 {
15809 Field* fields = result->Fetch();
15810 PetStable::PetInfo petInfo;
15811 petInfo.PetNumber = fields[0].Get<uint32>();
15812 petInfo.CreatureId = fields[1].Get<uint32>();
15813 petInfo.DisplayId = fields[2].Get<uint32>();
15814 petInfo.Level = fields[3].Get<uint16>();
15815 petInfo.Experience = fields[4].Get<uint32>();
15816 petInfo.ReactState = ReactStates(fields[5].Get<uint8>());
15817 PetSaveMode slot = PetSaveMode(fields[6].Get<uint8>());
15818 petInfo.Name = fields[7].Get<std::string>();
15819 petInfo.WasRenamed = fields[8].Get<bool>();
15820 petInfo.Health = fields[9].Get<uint32>();
15821 petInfo.Mana = fields[10].Get<uint32>();
15822 petInfo.Happiness = fields[11].Get<uint32>();
15823 petInfo.ActionBar = fields[12].Get<std::string>();
15824 petInfo.LastSaveTime = fields[13].Get<uint32>();
15825 petInfo.CreatedBySpellId = fields[14].Get<uint32>();
15826 petInfo.Type = PetType(fields[15].Get<uint8>());
15827
15828 if (slot == PET_SAVE_AS_CURRENT)
15829 m_petStable->CurrentPet = std::move(petInfo);
15830 else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
15831 m_petStable->StabledPets[slot - 1] = std::move(petInfo);
15832 else if (slot == PET_SAVE_NOT_IN_SLOT)
15833 m_petStable->UnslottedPets.push_back(std::move(petInfo));
15834
15835 } while (result->NextRow());
15836 }
15837}
PetSaveMode
Definition PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition PetDefines.h:43
@ PET_SAVE_LAST_STABLE_SLOT
Definition PetDefines.h:44
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
PetType
Definition PetDefines.h:30
constexpr auto MAX_PET_STABLES
Definition PetDefines.h:36
ReactStates
Definition Unit.h:548
std::unique_ptr< PetStable > m_petStable
Definition Player.h:2991
Definition PetDefines.h:212
uint32 Mana
Definition PetDefines.h:222
uint32 Happiness
Definition PetDefines.h:223
uint32 CreatedBySpellId
Definition PetDefines.h:225
uint32 Health
Definition PetDefines.h:221
uint32 CreatureId
Definition PetDefines.h:218
bool WasRenamed
Definition PetDefines.h:229
uint8 Level
Definition PetDefines.h:226
uint32 DisplayId
Definition PetDefines.h:219
ReactStates ReactState
Definition PetDefines.h:227
std::string Name
Definition PetDefines.h:215
PetType Type
Definition PetDefines.h:228
uint32 Experience
Definition PetDefines.h:220
uint32 PetNumber
Definition PetDefines.h:217
uint32 LastSaveTime
Definition PetDefines.h:224
std::string ActionBar
Definition PetDefines.h:216

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, Field::Get(), Object::GetGUID(), PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, LOG_ERROR, m_petStable, PetStable::PetInfo::Mana, MAX_PET_STABLES, PetStable::PetInfo::Name, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::PetInfo::ReactState, Position::ToString(), PetStable::PetInfo::Type, and PetStable::PetInfo::WasRenamed.

Referenced by LoadFromDB().

◆ _LoadQuestStatus()

void Player::_LoadQuestStatus ( PreparedQueryResult  result)
protected
6229{
6230 uint16 slot = 0;
6231
6233 //QueryResult* result = CharacterDatabase.Query("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
6234 // 11 12 13 14
6235 // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '{}'", GetGUID().GetCounter());
6236
6237 if (result)
6238 {
6239 do
6240 {
6241 Field* fields = result->Fetch();
6242
6243 uint32 quest_id = fields[0].Get<uint32>();
6244 // used to be new, no delete?
6245 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6246 if (quest)
6247 {
6248 // find or create
6249 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
6250
6251 uint8 qstatus = fields[1].Get<uint8>();
6252 if (qstatus < MAX_QUEST_STATUS)
6253 questStatusData.Status = QuestStatus(qstatus);
6254 else
6255 {
6256 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
6257 LOG_ERROR("entities.player", "Player {} ({}) has invalid quest {} status ({}), replaced by QUEST_STATUS_INCOMPLETE(3).",
6258 GetName(), GetGUID().ToString(), quest_id, qstatus);
6259 }
6260
6261 questStatusData.Explored = (fields[2].Get<uint8>() > 0);
6262
6263 time_t quest_time = time_t(fields[3].Get<uint32>());
6264
6265 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
6266 {
6267 AddTimedQuest(quest_id);
6268
6269 if (quest_time <= GameTime::GetGameTime().count())
6270 questStatusData.Timer = 1;
6271 else
6272 questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
6273 }
6274 else
6275 quest_time = 0;
6276
6277 for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
6278 questStatusData.CreatureOrGOCount[i] = fields[4 + i].Get<uint16>();
6279
6280 for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
6281 questStatusData.ItemCount[i] = fields[8 + i].Get<uint16>();
6282
6283 questStatusData.PlayerCount = fields[14].Get<uint16>();
6284
6285 // add to quest log
6286 if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
6287 {
6288 SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
6289
6290 if (questStatusData.Status == QUEST_STATUS_COMPLETE)
6292 else if (questStatusData.Status == QUEST_STATUS_FAILED)
6294
6295 for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
6296 if (questStatusData.CreatureOrGOCount[idx])
6297 SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
6298
6299 if (questStatusData.PlayerCount)
6300 SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
6301
6302 ++slot;
6303 }
6304
6305 LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
6306 }
6307 } while (result->NextRow());
6308 }
6309
6310 // clear quest log tail
6311 for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
6312 SetQuestSlot(i, 0);
6313}
@ QUEST_STATE_COMPLETE
Definition Player.h:640
@ QUEST_STATE_FAIL
Definition Player.h:641
#define QUEST_ITEM_OBJECTIVES_COUNT
Definition QuestDef.h:36
#define QUEST_OBJECTIVES_COUNT
Definition QuestDef.h:35
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
#define QUEST_PVP_KILL_SLOT
Definition QuestDef.h:43
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_FAILED
Definition QuestDef.h:105
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ MAX_QUEST_STATUS
Definition QuestDef.h:107
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
QuestStatusMap m_QuestStatus
Definition Player.h:2812
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
Definition Player.h:1511
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1503
void SetQuestSlotState(uint16 slot, uint32 state)
Definition Player.h:1518
void AddTimedQuest(uint32 quest_id)
Definition Player.h:1570
Definition QuestDef.h:407
uint32 Timer
Definition QuestDef.h:415
uint16 PlayerCount
Definition QuestDef.h:418
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:416
QuestStatus Status
Definition QuestDef.h:414
bool Explored
Definition QuestDef.h:419
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:417

References AddTimedQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), GetQuestRewardStatus(), IN_MILLISECONDS, QuestStatusData::ItemCount, LOG_DEBUG, LOG_ERROR, m_QuestStatus, MAX_QUEST_LOG_SIZE, MAX_QUEST_STATUS, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_PVP_KILL_SLOT, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_COMPLETE, QUEST_STATE_FAIL, QUEST_STATUS_COMPLETE, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SetQuestSlot(), SetQuestSlotCounter(), SetQuestSlotState(), sObjectMgr, QuestStatusData::Status, QuestStatusData::Timer, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadQuestStatusRewarded()

void Player::_LoadQuestStatusRewarded ( PreparedQueryResult  result)
protected
6316{
6317 // SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
6318
6319 if (result)
6320 {
6321 m_RewardedQuests.rehash(result->GetRowCount());
6322 do
6323 {
6324 Field* fields = result->Fetch();
6325
6326 uint32 quest_id = fields[0].Get<uint32>();
6327 // used to be new, no delete?
6328 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6329 if (quest)
6330 {
6331 // learn rewarded spell if unknown
6333
6334 // set rewarded title if any
6335 if (quest->GetCharTitleId())
6336 {
6337 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
6338 SetTitle(titleEntry);
6339 }
6340
6341 if (quest->GetBonusTalents())
6342 m_questRewardTalentCount += quest->GetBonusTalents();
6343 }
6344
6345 m_RewardedQuests.insert(quest_id);
6346 } while (result->NextRow());
6347 }
6348}
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
RewardedQuestSet m_RewardedQuests
Definition Player.h:2815
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13302
void learnQuestRewardedSpells()
Definition Player.cpp:11949
Definition DBCStructure.h:632

References Field::Get(), learnQuestRewardedSpells(), m_questRewardTalentCount, m_RewardedQuests, sCharTitlesStore, SetTitle(), and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadRandomBGStatus()

void Player::_LoadRandomBGStatus ( PreparedQueryResult  result)
protected
15686{
15687 if (result)
15688 m_IsBGRandomWinner = true;
15689}

References m_IsBGRandomWinner.

Referenced by LoadFromDB().

◆ _LoadSeasonalQuestStatus()

void Player::_LoadSeasonalQuestStatus ( PreparedQueryResult  result)
protected
6424{
6425 m_seasonalquests.clear();
6426
6427 if (result)
6428 {
6429 do
6430 {
6431 Field* fields = result->Fetch();
6432 uint32 quest_id = fields[0].Get<uint32>();
6433 uint32 event_id = fields[1].Get<uint32>();
6434 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6435 if (!quest)
6436 continue;
6437
6438 m_seasonalquests[event_id].insert(quest_id);
6439 LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6440 } while (result->NextRow());
6441 }
6442
6443 m_SeasonalQuestChanged = false;
6444}
SeasonalEventQuestMap m_seasonalquests
Definition Player.h:2714

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_SeasonalQuestChanged, m_seasonalquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSkills()

void Player::_LoadSkills ( PreparedQueryResult  result)
protected
13640{
13641 // 0 1 2
13642 // SetQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '{}'", m_guid.GetCounter());
13643
13644 uint32 count = 0;
13645 std::unordered_map<uint32, uint32> loadedSkillValues;
13646 if (result)
13647 {
13648 do
13649 {
13650 Field* fields = result->Fetch();
13651 uint16 skill = fields[0].Get<uint16>();
13652 uint16 value = fields[1].Get<uint16>();
13653 uint16 max = fields[2].Get<uint16>();
13654
13655 SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
13656 if (!rcEntry)
13657 {
13658 LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) that is invalid for the race/class combination (Race: {}, Class: {}). Will be deleted.",
13659 GetName(), GetGUID().GetCounter(), skill, getRace(), getClass());
13660
13661 // Mark skill for deletion in the database
13662 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
13663 continue;
13664 }
13665
13666 // set fixed skill ranges
13667 switch (GetSkillRangeType(rcEntry))
13668 {
13669 case SKILL_RANGE_LANGUAGE: // 300..300
13670 value = max = 300;
13671 break;
13672 case SKILL_RANGE_MONO: // 1..1, grey monolite bar
13673 value = max = 1;
13674 break;
13675 case SKILL_RANGE_LEVEL:
13677 default:
13678 break;
13679 }
13680
13681 if (value == 0)
13682 {
13683 LOG_ERROR("entities.player", "Player {} (GUID: {}), has skill ({}) with value 0. Will be deleted.",
13684 GetName(), GetGUID().GetCounter(), skill);
13685
13687
13688 stmt->SetData(0, GetGUID().GetCounter());
13689 stmt->SetData(1, skill);
13690
13691 CharacterDatabase.Execute(stmt);
13692
13693 continue;
13694 }
13695
13696 uint16 skillStep = 0;
13697 if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
13698 {
13699 for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
13700 {
13701 if (skillTier->Value[skillStep] == max)
13702 {
13703 skillStep = i + 1;
13704 break;
13705 }
13706 }
13707 }
13708
13709 SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
13710
13713
13714 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
13715
13716 loadedSkillValues[skill] = value;
13717
13718 ++count;
13719
13720 if (count >= PLAYER_MAX_SKILLS) // client limit
13721 {
13722 LOG_ERROR("entities.player", "Character {} has more than {} skills.", GetGUID().ToString(), PLAYER_MAX_SKILLS);
13723 break;
13724 }
13725 } while (result->NextRow());
13726 }
13727
13728 // Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
13729 for (auto& skill : loadedSkillValues)
13730 {
13731 learnSkillRewardedSpells(skill.first, skill.second);
13732 }
13733
13734 for (; count < PLAYER_MAX_SKILLS; ++count)
13735 {
13739 }
13740}
@ CHAR_DEL_CHARACTER_SKILL
Definition CharacterDatabase.h:318
SkillRaceClassInfoEntry const * GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
Definition DBCStores.cpp:895
DBCStorage< SkillTiersEntry > sSkillTiersStore(SkillTiersfmt)
#define MAX_SKILL_STEP
Definition DBCStructure.h:1581
uint32 MAKE_PAIR32(uint16 l, uint16 h)
Definition ObjectDefines.h:87
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const *rcEntry)
Definition ObjectMgr.cpp:9065
@ SKILL_RANGE_MONO
Definition ObjectMgr.h:675
@ SKILL_RANGE_LANGUAGE
Definition ObjectMgr.h:673
@ SKILL_RANGE_LEVEL
Definition ObjectMgr.h:674
#define PLAYER_SKILL_BONUS_INDEX(x)
Definition Player.h:80
#define PLAYER_SKILL_VALUE_INDEX(x)
Definition Player.h:79
#define PLAYER_SKILL_INDEX(x)
Definition Player.h:78
#define PLAYER_MAX_SKILLS
Definition Player.h:70
@ SKILL_DELETED
Definition Player.h:649
@ SKILL_UNCHANGED
Definition Player.h:646
#define MAKE_SKILL_VALUE(v, m)
Definition Player.h:84
SkillStatusMap mSkillStatus
Definition Player.h:2819
void learnSkillRewardedSpells(uint32 id, uint32 value)
Definition Player.cpp:11962
Definition DBCStructure.h:1570
Definition Player.h:653
Definition DBCStructure.h:1616

References CHAR_DEL_CHARACTER_SKILL, CharacterDatabase, Field::Get(), Unit::getClass(), Object::GetGUID(), GetMaxSkillValueForLevel(), WorldObject::GetName(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, MAX_SKILL_STEP, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), Unit::SetUInt32Value(), SKILL_DELETED, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_UNCHANGED, sSkillTiersStore, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpellCooldowns()

void Player::_LoadSpellCooldowns ( PreparedQueryResult  result)
3601{
3602 // some cooldowns can be already set at aura loading...
3603
3604 //QueryResult* result = CharacterDatabase.Query("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '{}'", GetGUID().GetCounter()());
3605
3606 if (result)
3607 {
3608 time_t curTime = GameTime::GetGameTime().count();
3609
3610 do
3611 {
3612 Field* fields = result->Fetch();
3613 uint32 spell_id = fields[0].Get<uint32>();
3614 uint16 category = fields[1].Get<uint16>();
3615 uint32 item_id = fields[2].Get<uint32>();
3616 uint32 db_time = fields[3].Get<uint32>();
3617 bool needSend = fields[4].Get<bool>();
3618
3619 if (!sSpellMgr->GetSpellInfo(spell_id))
3620 {
3621 LOG_ERROR("entities.player", "Player {} has unknown spell {} in `character_spell_cooldown`, skipping.", GetGUID().ToString(), spell_id);
3622 continue;
3623 }
3624
3625 // skip outdated cooldown
3626 if (db_time <= curTime)
3627 continue;
3628
3629 _AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
3630
3631 LOG_DEBUG("entities.player.loading", "Player ({}) spell {}, item {} cooldown loaded ({} secs).", GetGUID().ToString(), spell_id, item_id, uint32(db_time - curTime));
3632 } while (result->NextRow());
3633 }
3634}
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Player.cpp:11036

References _AddSpellCooldown(), Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, sSpellMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpells()

void Player::_LoadSpells ( PreparedQueryResult  result)
protected
6469{
6470 //QueryResult* result = CharacterDatabase.Query("SELECT spell, specMask FROM character_spell WHERE guid = '{}'", GetGUID().GetCounter());
6471
6472 if (result)
6473 {
6474 do
6475 {
6476 Field* fields = result->Fetch();
6477 uint32 spellId = fields[0].Get<uint32>();
6478 uint8 specMask = fields[1].Get<uint8>();
6479
6480 if (CheckSkillLearnedBySpell(spellId))
6481 addSpell(spellId, specMask, true);
6482 else
6483 removeSpell(spellId, SPEC_MASK_ALL, false);
6484 } while (result->NextRow());
6485 }
6486}
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3345
bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3057
bool CheckSkillLearnedBySpell(uint32 spellId)
Definition Player.cpp:3104

References addSpell(), CheckSkillLearnedBySpell(), Field::Get(), removeSpell(), and SPEC_MASK_ALL.

Referenced by LoadFromDB().

◆ _LoadTalents()

void Player::_LoadTalents ( PreparedQueryResult  result)
protected
14976{
14977 // SetQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '{}'", m_guid.GetCounter());
14978 if (result)
14979 {
14980 do
14981 {
14982 // xinef: checked
14983 uint32 spellId = (*result)[0].Get<uint32>();
14984 uint8 specMask = (*result)[1].Get<uint8>();
14985 addTalent(spellId, specMask, 0);
14986 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
14987 ASSERT(talentPos);
14988
14989 } while (result->NextRow());
14990 }
14991}
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition DBCStores.cpp:677
#define ASSERT
Definition Errors.h:68
bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
Definition Player.cpp:2906
Definition DBCStructure.h:2233

References addTalent(), ASSERT, and GetTalentSpellPos().

Referenced by LoadFromDB().

◆ _LoadWeeklyQuestStatus()

void Player::_LoadWeeklyQuestStatus ( PreparedQueryResult  result)
protected
6402{
6403 m_weeklyquests.clear();
6404
6405 if (result)
6406 {
6407 do
6408 {
6409 Field* fields = result->Fetch();
6410 uint32 quest_id = fields[0].Get<uint32>();
6411 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6412 if (!quest)
6413 continue;
6414
6415 m_weeklyquests.insert(quest_id);
6416 LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6417 } while (result->NextRow());
6418 }
6419
6420 m_WeeklyQuestChanged = false;
6421}
QuestSet m_weeklyquests
Definition Player.h:2712

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_WeeklyQuestChanged, m_weeklyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _RemoveAllItemMods()

void Player::_RemoveAllItemMods ( )
7527{
7528 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
7529
7530 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7531 {
7532 if (m_items[i])
7533 {
7534 ItemTemplate const* proto = m_items[i]->GetTemplate();
7535 if (!proto)
7536 continue;
7537
7538 // item set bonuses not dependent from item broken state
7539 if (proto->ItemSet)
7540 RemoveItemsSetItem(this, proto);
7541
7542 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7543 continue;
7544
7545 ApplyItemEquipSpell(m_items[i], false);
7546 ApplyEnchantment(m_items[i], false);
7547 }
7548 }
7549
7550 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7551 {
7552 if (m_items[i])
7553 {
7554 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7555 continue;
7556 ItemTemplate const* proto = m_items[i]->GetTemplate();
7557 if (!proto)
7558 continue;
7559
7560 uint32 attacktype = Player::GetAttackBySlot(i);
7561 if (attacktype < MAX_ATTACK)
7563
7564 _ApplyItemBonuses(proto, i, false);
7565
7566 if (i == EQUIPMENT_SLOT_RANGED)
7568 }
7569 }
7570
7571 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
7572}
void RemoveItemsSetItem(Player *player, ItemTemplate const *proto)
Definition Item.cpp:118

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_ATTACK, and RemoveItemsSetItem().

Referenced by _RemoveAllStatBonuses().

◆ _RemoveAllStatBonuses()

void Player::_RemoveAllStatBonuses ( )
1004{
1005 SetCanModifyStats(false);
1006
1009
1010 SetCanModifyStats(true);
1011
1013}
void _RemoveAllItemMods()
Definition Player.cpp:7526
void _RemoveAllAuraStatMods()
Definition Unit.cpp:5516

References Unit::_RemoveAllAuraStatMods(), _RemoveAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _removeTalent() [1/2]

void Player::_removeTalent ( PlayerTalentMap::iterator &  itr,
uint8  specMask 
)
2977{
2978 // xinef: remove spec mask from iterator
2979 itr->second->specMask &= ~specMask;
2980
2981 // xinef: if talent is not present in any spec - remove
2982 if (itr->second->specMask == 0)
2983 {
2984 if (itr->second->State == PLAYERSPELL_NEW)
2985 {
2986 delete itr->second;
2987 m_talents.erase(itr);
2988 return;
2989 }
2990 else
2991 itr->second->State = PLAYERSPELL_REMOVED;
2992 }
2993 // xinef: otherwise save changes to DB
2994 else if (itr->second->State != PLAYERSPELL_NEW)
2995 itr->second->State = PLAYERSPELL_CHANGED;
2996}

References m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, and PLAYERSPELL_REMOVED.

Referenced by _removeTalent(), addTalent(), and resetTalents().

◆ _removeTalent() [2/2]

void Player::_removeTalent ( uint32  spellId,
uint8  specMask 
)
2968{
2969 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2970 if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
2971 return;
2972
2973 _removeTalent(itr, specMask);
2974}
void _removeTalent(PlayerTalentMap::iterator &itr, uint8 specMask)
Definition Player.cpp:2976

References _removeTalent(), m_talents, and PLAYERSPELL_REMOVED.

◆ _removeTalentAurasAndSpells()

void Player::_removeTalentAurasAndSpells ( uint32  spellId)
2999{
3000 RemoveOwnedAura(spellId);
3001
3002 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3003 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3004 {
3005 // pussywizard: remove pet auras
3006 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
3007 RemovePetAura(petSpell);
3008
3009 // pussywizard: remove all triggered auras
3010 if (spellInfo->Effects[i].TriggerSpell > 0)
3011 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3012
3013 // xinef: remove temporary spells added by talent
3014 // xinef: recursively remove all learnt spells
3015 if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3016 {
3017 removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3018 _removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
3019 }
3020 }
3021}
Definition SpellMgr.h:470
void _removeTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:2998
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4739
void RemovePetAura(PetAura const *petSpell)
Definition Unit.cpp:17341
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4943

References _removeTalentAurasAndSpells(), SpellInfo::Effects, MAX_SPELL_EFFECTS, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_LEARN_SPELL, and sSpellMgr.

Referenced by _removeTalentAurasAndSpells(), ActivateSpec(), addTalent(), and resetTalents().

◆ _SaveActions()

void Player::_SaveActions ( CharacterDatabaseTransaction  trans)
protected
7143{
7144 CharacterDatabasePreparedStatement* stmt = nullptr;
7145
7146 for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
7147 {
7148 switch (itr->second.uState)
7149 {
7150 case ACTIONBUTTON_NEW:
7151 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
7152 stmt->SetData(0, GetGUID().GetCounter());
7153 stmt->SetData(1, m_activeSpec);
7154 stmt->SetData(2, itr->first);
7155 stmt->SetData(3, itr->second.GetAction());
7156 stmt->SetData(4, uint8(itr->second.GetType()));
7157 trans->Append(stmt);
7158
7159 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7160 ++itr;
7161 break;
7163 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
7164 stmt->SetData(0, itr->second.GetAction());
7165 stmt->SetData(1, uint8(itr->second.GetType()));
7166 stmt->SetData(2, GetGUID().GetCounter());
7167 stmt->SetData(3, itr->first);
7168 stmt->SetData(4, m_activeSpec);
7169 trans->Append(stmt);
7170
7171 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7172 ++itr;
7173 break;
7175 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
7176 stmt->SetData(0, GetGUID().GetCounter());
7177 stmt->SetData(1, itr->first);
7178 stmt->SetData(2, m_activeSpec);
7179 trans->Append(stmt);
7180
7181 m_actionButtons.erase(itr++);
7182 break;
7183 default:
7184 ++itr;
7185 break;
7186 }
7187 }
7188}
@ CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC
Definition CharacterDatabase.h:434
@ CHAR_UPD_CHAR_ACTION
Definition CharacterDatabase.h:433
@ CHAR_INS_CHAR_ACTION
Definition CharacterDatabase.h:432
@ ACTIONBUTTON_NEW
Definition Player.h:224
@ ACTIONBUTTON_CHANGED
Definition Player.h:223

References ACTIONBUTTON_CHANGED, ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, ACTIONBUTTON_UNCHANGED, CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_actionButtons, m_activeSpec, and PreparedStatementBase::SetData().

Referenced by ActivateSpec(), SaveToDB(), and UpdateSpecCount().

◆ _SaveAuras()

void Player::_SaveAuras ( CharacterDatabaseTransaction  trans,
bool  logout 
)
protected
7191{
7193 stmt->SetData(0, GetGUID().GetCounter());
7194 trans->Append(stmt);
7195
7196 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
7197 {
7198 if (!itr->second->CanBeSaved())
7199 continue;
7200
7201 Aura* aura = itr->second;
7202 if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
7203 continue;
7204
7205 int32 damage[MAX_SPELL_EFFECTS];
7206 int32 baseDamage[MAX_SPELL_EFFECTS];
7207 uint8 effMask = 0;
7208 uint8 recalculateMask = 0;
7209 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
7210 {
7211 if (AuraEffect const* effect = aura->GetEffect(i))
7212 {
7213 baseDamage[i] = effect->GetBaseAmount();
7214 damage[i] = effect->GetAmount();
7215 effMask |= 1 << i;
7216 if (effect->CanBeRecalculated())
7217 recalculateMask |= 1 << i;
7218 }
7219 else
7220 {
7221 baseDamage[i] = 0;
7222 damage[i] = 0;
7223 }
7224 }
7225
7226 uint8 index = 0;
7227 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
7228 stmt->SetData(index++, GetGUID().GetCounter());
7229 stmt->SetData(index++, itr->second->GetCasterGUID().GetRawValue());
7230 stmt->SetData(index++, itr->second->GetCastItemGUID().GetRawValue());
7231 stmt->SetData(index++, itr->second->GetId());
7232 stmt->SetData(index++, effMask);
7233 stmt->SetData(index++, recalculateMask);
7234 stmt->SetData(index++, itr->second->GetStackAmount());
7235 stmt->SetData(index++, damage[0]);
7236 stmt->SetData(index++, damage[1]);
7237 stmt->SetData(index++, damage[2]);
7238 stmt->SetData(index++, baseDamage[0]);
7239 stmt->SetData(index++, baseDamage[1]);
7240 stmt->SetData(index++, baseDamage[2]);
7241 stmt->SetData(index++, itr->second->GetMaxDuration());
7242 stmt->SetData(index++, itr->second->GetDuration());
7243 stmt->SetData(index, itr->second->GetCharges());
7244 trans->Append(stmt);
7245 }
7246}
@ CHAR_INS_AURA
Definition CharacterDatabase.h:196
@ CHAR_DEL_CHAR_AURA
Definition CharacterDatabase.h:409
Definition SpellAuraEffects.h:39
int32 GetDuration() const
Definition SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
AuraMap m_ownedAuras
Definition Unit.h:2071

References CHAR_DEL_CHAR_AURA, CHAR_INS_AURA, CharacterDatabase, ObjectGuid::GetCounter(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), IN_MILLISECONDS, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB(), and SpawnCorpseBones().

◆ _SaveCharacter()

void Player::_SaveCharacter ( bool  create,
CharacterDatabaseTransaction  trans 
)
protected

Insert query TO DO: Filter out more redundant fields that can take their default value at player create

14651{
14652 CharacterDatabasePreparedStatement* stmt = nullptr;
14653 uint8 index = 0;
14654
14655 auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
14656
14657 if (create)
14658 {
14661 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
14662 stmt->SetData(index++, GetGUID().GetCounter());
14663 stmt->SetData(index++, GetSession()->GetAccountId());
14664 stmt->SetData(index++, GetName());
14665 stmt->SetData(index++, getRace(true));
14666 stmt->SetData(index++, getClass());
14667 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14668 stmt->SetData(index++, GetLevel());
14669 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14670 stmt->SetData(index++, GetMoney());
14671 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14672 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14673 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14674 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14675 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14676 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14677 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14678 stmt->SetData(index++, (uint32)GetPlayerFlags());
14679 stmt->SetData(index++, (uint16)GetMapId());
14680 stmt->SetData(index++, (uint32)GetInstanceId());
14681 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14682 stmt->SetData(index++, finiteAlways(GetPositionX()));
14683 stmt->SetData(index++, finiteAlways(GetPositionY()));
14684 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14685 stmt->SetData(index++, finiteAlways(GetOrientation()));
14686 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14687 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14688 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14689 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14690
14691 int32 lowGuidOrSpawnId = 0;
14692 if (Transport* transport = GetTransport())
14693 {
14694 if (transport->IsMotionTransport())
14695 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14696 else if (transport->IsStaticTransport())
14697 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14698 }
14699 stmt->SetData(index++, lowGuidOrSpawnId);
14700
14701 std::ostringstream ss;
14702 ss << m_taxi;
14703 stmt->SetData(index++, ss.str());
14704 stmt->SetData(index++, m_cinematic);
14705 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14706 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14707 stmt->SetData(index++, finiteAlways(_restBonus));
14708 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14709 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14710 //save, far from tavern/city
14711 //save, but in tavern/city
14712 stmt->SetData(index++, m_resetTalentsCost);
14713 stmt->SetData(index++, uint32(m_resetTalentsTime));
14714 stmt->SetData(index++, (uint16)m_ExtraFlags);
14715 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14716 stmt->SetData(index++, (uint16)m_atLoginFlags);
14717 stmt->SetData(index++, GetZoneId());
14718 stmt->SetData(index++, uint32(m_deathExpireTime));
14719
14720 ss.str("");
14722
14723 stmt->SetData(index++, ss.str());
14724 stmt->SetData(index++, GetArenaPoints());
14725 stmt->SetData(index++, GetHonorPoints());
14729 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14730 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14734 stmt->SetData(index++, GetDrunkValue());
14735 stmt->SetData(index++, GetHealth());
14736
14737 for (uint32 i = 0; i < MAX_POWERS; ++i)
14738 stmt->SetData(index++, GetPower(Powers(i)));
14739
14740 stmt->SetData(index++, GetSession()->GetLatency());
14741
14742 stmt->SetData(index++, m_specsCount);
14743 stmt->SetData(index++, m_activeSpec);
14744
14745 ss.str("");
14746 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14747 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14748 stmt->SetData(index++, ss.str());
14749
14750 ss.str("");
14751 // cache equipment...
14752 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14754
14755 // ...and bags for enum opcode
14757 {
14758 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14759 ss << item->GetEntry();
14760 else
14761 ss << '0';
14762 ss << " 0 ";
14763 }
14764
14765 stmt->SetData(index++, ss.str());
14766 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14767
14768 ss.str("");
14769 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14771
14772 stmt->SetData(index++, ss.str());
14773 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14774 stmt->SetData(index++, m_grantableLevels);
14775 stmt->SetData(index++, _innTriggerId);
14776 stmt->SetData(index++, m_extraBonusTalentCount);
14777 }
14778 else
14779 {
14780 // Update query
14781 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
14782 stmt->SetData(index++, GetName());
14783 stmt->SetData(index++, getRace(true));
14784 stmt->SetData(index++, getClass());
14785 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14786 stmt->SetData(index++, GetLevel());
14787 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14788 stmt->SetData(index++, GetMoney());
14789 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14790 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14791 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14792 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14793 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14794 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14795 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14796 stmt->SetData(index++, GetPlayerFlags());
14797
14798 if (!IsBeingTeleported())
14799 {
14801 if (Map* m = FindMap())
14802 if (m->IsDungeon())
14803 {
14804 if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
14805 else rd = m->GetDifficulty();
14806 }
14807 stmt->SetData(index++, (uint16)GetMapId());
14808 stmt->SetData(index++, (uint32)GetInstanceId());
14809 stmt->SetData(index++, (uint8(dd) | uint8(rd) << 4));
14810 stmt->SetData(index++, finiteAlways(GetPositionX()));
14811 stmt->SetData(index++, finiteAlways(GetPositionY()));
14812 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14813 stmt->SetData(index++, finiteAlways(GetOrientation()));
14814 }
14815 else
14816 {
14817 stmt->SetData(index++, (uint16)GetTeleportDest().GetMapId());
14818 stmt->SetData(index++, (uint32)0);
14819 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14820 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionX()));
14821 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionY()));
14822 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
14823 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetOrientation()));
14824 }
14825
14826 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14827 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14828 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14829 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14830
14831 int32 lowGuidOrSpawnId = 0;
14832 if (Transport* transport = GetTransport())
14833 {
14834 if (transport->IsMotionTransport())
14835 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14836 else if (transport->IsStaticTransport())
14837 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14838 }
14839 stmt->SetData(index++, lowGuidOrSpawnId);
14840
14841 std::ostringstream ss;
14842 ss << m_taxi;
14843 stmt->SetData(index++, ss.str());
14844 stmt->SetData(index++, m_cinematic);
14845 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14846 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14847 stmt->SetData(index++, finiteAlways(_restBonus));
14848 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14849 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14850 //save, far from tavern/city
14851 //save, but in tavern/city
14852 stmt->SetData(index++, m_resetTalentsCost);
14853 stmt->SetData(index++, uint32(m_resetTalentsTime));
14854 stmt->SetData(index++, (uint16)m_ExtraFlags);
14855 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14856 stmt->SetData(index++, (uint16)m_atLoginFlags);
14857 stmt->SetData(index++, GetZoneId());
14858 stmt->SetData(index++, uint32(m_deathExpireTime));
14859
14860 ss.str("");
14862
14863 stmt->SetData(index++, ss.str());
14864 stmt->SetData(index++, GetArenaPoints());
14865 stmt->SetData(index++, GetHonorPoints());
14869 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14870 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14874 stmt->SetData(index++, GetDrunkValue());
14875 stmt->SetData(index++, GetHealth());
14876
14877 for (uint32 i = 0; i < MAX_POWERS; ++i)
14878 stmt->SetData(index++, GetPower(Powers(i)));
14879
14880 stmt->SetData(index++, GetSession()->GetLatency());
14881
14882 stmt->SetData(index++, m_specsCount);
14883 stmt->SetData(index++, m_activeSpec);
14884
14885 ss.str("");
14886 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14887 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14888 stmt->SetData(index++, ss.str());
14889
14890 ss.str("");
14891 // cache equipment...
14892 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14894
14895 // ...and bags for enum opcode
14897 {
14898 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14899 ss << item->GetEntry();
14900 else
14901 ss << '0';
14902 ss << " 0 ";
14903 }
14904
14905 stmt->SetData(index++, ss.str());
14906 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14907
14908 ss.str("");
14909 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14911
14912 stmt->SetData(index++, ss.str());
14913 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14914 stmt->SetData(index++, m_grantableLevels);
14915 stmt->SetData(index++, _innTriggerId);
14916 stmt->SetData(index++, m_extraBonusTalentCount);
14917
14918 stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
14919 // Index
14920 stmt->SetData(index++, GetGUID().GetCounter());
14921 }
14922
14923 trans->Append(stmt);
14924}
@ CHAR_INS_CHARACTER
Definition CharacterDatabase.h:273
@ CHAR_UPD_CHARACTER
Definition CharacterDatabase.h:274
Difficulty
Definition DBCEnums.h:266
#define KNOWN_TITLES_SIZE
Definition Player.h:559
@ PLAYER_FLAGS_RESTING
Definition Player.h:485
@ INVENTORY_SLOT_BAG_START
Definition Player.h:706
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
Powers
Definition SharedDefines.h:268
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition UpdateFields.h:375
@ PLAYER_BYTES_3
Definition UpdateFields.h:183
@ PLAYER_XP
Definition UpdateFields.h:339
@ PLAYER_CHOSEN_TITLE
Definition UpdateFields.h:324
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_KNOWN_CURRENCIES
Definition UpdateFields.h:338
@ PLAYER_BYTES_2
Definition UpdateFields.h:182
@ PLAYER__FIELD_KNOWN_TITLES
Definition UpdateFields.h:335
@ PLAYER_BYTES
Definition UpdateFields.h:181
@ PLAYER_FIELD_KILLS
Definition UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition UpdateFields.h:376
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition UpdateFields.h:379
@ PLAYER_VISIBLE_ITEM_1_ENTRYID
Definition UpdateFields.h:286
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
@ PLAYER_FIELD_BYTES
Definition UpdateFields.h:368
Definition Map.h:158
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:323
uint16 GetUInt16Value(uint16 index, uint8 offset) const
Definition Object.cpp:330
uint64 GetUInt64Value(uint16 index) const
Definition Object.cpp:311
std::string SaveTaxiDestinationsToString()
Definition PlayerTaxi.cpp:193
Difficulty GetRaidDifficulty() const
Definition Player.h:1935
WorldLocation & GetTeleportDest()
Definition Player.h:2104
uint32 GetArenaPoints() const
Definition Player.h:2168
uint8 GetDrunkValue() const
Definition Player.h:2186
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
uint32 GetHonorPoints() const
Definition Player.h:2167
PlayerFlags GetPlayerFlags() const
Definition Player.h:1126
uint32 GetMoney() const
Definition Player.h:1621
PlayerTaxi m_taxi
Definition Player.h:1162
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1127
Difficulty GetDungeonDifficulty() const
Definition Player.h:1934
bool IsBeingTeleported() const
Definition Player.h:2105
Definition Transport.h:30
uint32 GetHealth() const
Definition Unit.h:1029
uint32 GetPower(Powers power) const
Definition Unit.h:1056
float GetTransOffsetX() const
Definition Object.h:651
uint32 GetInstanceId() const
Definition Object.h:499
float GetTransOffsetY() const
Definition Object.h:652
float GetTransOffsetZ() const
Definition Object.h:653
Transport * GetTransport() const
Definition Object.h:650
float GetTransOffsetO() const
Definition Object.h:654
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _innTriggerId, _restBonus, CHAR_INS_CHARACTER, CHAR_UPD_CHARACTER, CharacterDatabase, EQUIPMENT_SLOT_END, WorldObject::FindMap(), GetArenaPoints(), Object::GetByteValue(), Unit::getClass(), ObjectGuid::GetCounter(), GetDrunkValue(), GetDungeonDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHealth(), GetHonorPoints(), WorldObject::GetInstanceId(), GetItemByPos(), WorldSession::GetLatency(), Unit::GetLevel(), WorldLocation::GetMapId(), GetMoney(), WorldObject::GetName(), Position::GetOrientation(), GetPlayerFlags(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), Unit::getRace(), GetRaidDifficulty(), GetSession(), GetTeleportDest(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Object::GetUInt16Value(), Object::GetUInt32Value(), Object::GetUInt64Value(), WorldObject::GetZoneId(), HasPlayerFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, IsBeingTeleported(), Object::IsInWorld(), KNOWN_TITLES_SIZE, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, m_extraBonusTalentCount, m_ExtraFlags, m_grantableLevels, m_petStable, m_Played_time, m_resetTalentsCost, m_resetTalentsTime, m_specsCount, m_taxi, MAX_POWERS, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_BYTES, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_RESTING, PLAYER_VISIBLE_ITEM_1_ENTRYID, PLAYER_XP, WorldSession::PlayerLogout(), PlayerTaxi::SaveTaxiDestinationsToString(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveDailyQuestStatus()

void Player::_SaveDailyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7529{
7531 return;
7532
7533 m_DailyQuestChanged = false;
7534
7535 // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
7536
7537 // we don't need transactions here.
7539 stmt->SetData(0, GetGUID().GetCounter());
7540 trans->Append(stmt);
7541 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
7542 {
7543 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
7544 {
7545 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7546 stmt->SetData(0, GetGUID().GetCounter());
7547 stmt->SetData(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
7549 trans->Append(stmt);
7550 }
7551 }
7552
7553 if (!m_DFQuests.empty())
7554 {
7555 for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
7556 {
7557 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7558 stmt->SetData(0, GetGUID().GetCounter());
7559 stmt->SetData(1, (*itr));
7561 trans->Append(stmt);
7562 }
7563 }
7564}
@ CHAR_DEL_QUEST_STATUS_DAILY_CHAR
Definition CharacterDatabase.h:59
@ CHAR_INS_CHARACTER_DAILYQUESTSTATUS
Definition CharacterDatabase.h:74

References CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_INS_CHARACTER_DAILYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveEntryPoint()

void Player::_SaveEntryPoint ( CharacterDatabaseTransaction  trans)
protected
14568{
14569 // xinef: dont save joinpos with invalid mapid
14570 MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
14571 if (!mEntry)
14572 return;
14573
14575 stmt->SetData(0, GetGUID().GetCounter());
14576 trans->Append(stmt);
14577
14578 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
14579 stmt->SetData(0, GetGUID().GetCounter());
14585 stmt->SetData(6, m_entryPointData.taxiPath[0]);
14586 stmt->SetData(7, m_entryPointData.taxiPath[1]);
14588 trans->Append(stmt);
14589}
@ CHAR_INS_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:239
@ CHAR_DEL_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:240

References CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_INS_PLAYER_ENTRY_POINT, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, PreparedStatementBase::SetData(), sMapStore, and EntryPointData::taxiPath.

Referenced by SaveToDB().

◆ _SaveEquipmentSets()

void Player::_SaveEquipmentSets ( CharacterDatabaseTransaction  trans)
protected
14517{
14518 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
14519 {
14520 uint32 index = itr->first;
14521 EquipmentSet& eqset = itr->second;
14522 CharacterDatabasePreparedStatement* stmt = nullptr;
14523 uint8 j = 0;
14524 switch (eqset.state)
14525 {
14527 ++itr;
14528 break; // nothing do
14530 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
14531 stmt->SetData(j++, eqset.Name.c_str());
14532 stmt->SetData(j++, eqset.IconName.c_str());
14533 stmt->SetData(j++, eqset.IgnoreMask);
14534 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14535 stmt->SetData(j++, eqset.Items[i].GetCounter());
14536 stmt->SetData(j++, GetGUID().GetCounter());
14537 stmt->SetData(j++, eqset.Guid);
14538 stmt->SetData(j, index);
14539 trans->Append(stmt);
14541 ++itr;
14542 break;
14543 case EQUIPMENT_SET_NEW:
14544 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
14545 stmt->SetData(j++, GetGUID().GetCounter());
14546 stmt->SetData(j++, eqset.Guid);
14547 stmt->SetData(j++, index);
14548 stmt->SetData(j++, eqset.Name.c_str());
14549 stmt->SetData(j++, eqset.IconName.c_str());
14550 stmt->SetData(j++, eqset.IgnoreMask);
14551 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14552 stmt->SetData(j++, eqset.Items[i].GetCounter());
14553 trans->Append(stmt);
14555 ++itr;
14556 break;
14558 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
14559 stmt->SetData(0, eqset.Guid);
14560 trans->Append(stmt);
14561 m_EquipmentSets.erase(itr++);
14562 break;
14563 }
14564 }
14565}
@ CHAR_UPD_EQUIP_SET
Definition CharacterDatabase.h:192
@ CHAR_INS_EQUIP_SET
Definition CharacterDatabase.h:193
@ CHAR_DEL_EQUIP_SET
Definition CharacterDatabase.h:194
@ EQUIPMENT_SET_CHANGED
Definition Player.h:750
@ EQUIPMENT_SET_DELETED
Definition Player.h:752
@ EQUIPMENT_SET_NEW
Definition Player.h:751

References CHAR_DEL_EQUIP_SET, CHAR_INS_EQUIP_SET, CHAR_UPD_EQUIP_SET, CharacterDatabase, EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, ObjectGuid::GetCounter(), Object::GetGUID(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, EquipmentSet::Name, PreparedStatementBase::SetData(), and EquipmentSet::state.

Referenced by SaveToDB().

◆ _SaveGlyphs()

void Player::_SaveGlyphs ( CharacterDatabaseTransaction  trans)
protected
14950{
14951 if (!NeedToSaveGlyphs())
14952 return;
14953
14955 stmt->SetData(0, GetGUID().GetCounter());
14956 trans->Append(stmt);
14957
14958 for (uint8 spec = 0; spec < m_specsCount; ++spec)
14959 {
14960 uint8 index = 0;
14961
14962 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
14963 stmt->SetData(index++, GetGUID().GetCounter());
14964 stmt->SetData(index++, spec);
14965
14966 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14967 stmt->SetData(index++, uint16(m_Glyphs[spec][i]));
14968
14969 trans->Append(stmt);
14970 }
14971
14972 SetNeedToSaveGlyphs(false);
14973}
@ CHAR_DEL_CHAR_GLYPHS
Definition CharacterDatabase.h:422
@ CHAR_INS_CHAR_GLYPHS
Definition CharacterDatabase.h:456
void SetNeedToSaveGlyphs(bool val)
Definition Player.h:2616
bool NeedToSaveGlyphs()
Definition Player.h:2615

References CHAR_DEL_CHAR_GLYPHS, CHAR_INS_CHAR_GLYPHS, CharacterDatabase, Object::GetGUID(), m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, NeedToSaveGlyphs(), PreparedStatementBase::SetData(), and SetNeedToSaveGlyphs().

Referenced by SaveToDB().

◆ _SaveInstanceTimeRestrictions()

void Player::_SaveInstanceTimeRestrictions ( CharacterDatabaseTransaction  trans)
protected
15840{
15841 if (_instanceResetTimes.empty())
15842 return;
15843
15845 stmt->SetData(0, GetSession()->GetAccountId());
15846 trans->Append(stmt);
15847
15848 for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
15849 {
15850 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
15851 stmt->SetData(0, GetSession()->GetAccountId());
15852 stmt->SetData(1, itr->first);
15853 stmt->SetData(2, (int64)itr->second);
15854 trans->Append(stmt);
15855 }
15856}
@ CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:133
@ CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:134
std::int64_t int64
Definition Define.h:102
uint32 GetAccountId() const
Definition WorldSession.h:375

References _instanceResetTimes, CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, CharacterDatabase, WorldSession::GetAccountId(), GetSession(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveInventory()

void Player::_SaveInventory ( CharacterDatabaseTransaction  trans)
protected
7249{
7250 CharacterDatabasePreparedStatement* stmt = nullptr;
7251 // force items in buyback slots to new state
7252 // and remove those that aren't already
7253 for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
7254 {
7255 Item* item = m_items[i];
7256 if (!item)
7257 continue;
7258
7259 if (item->GetState() == ITEM_NEW)
7260 {
7261 // Xinef: item is removed, remove loot from storage if any
7263 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7264 continue;
7265 }
7266
7267 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7268 stmt->SetData(0, item->GetGUID().GetCounter());
7269 trans->Append(stmt);
7270
7271 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7272 stmt->SetData(0, item->GetGUID().GetCounter());
7273 trans->Append(stmt);
7275
7276 // Xinef: item is removed, remove loot from storage if any
7278 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7279 }
7280
7281 // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
7282 // the client auto counts down in real time after having received the initial played time on the first
7283 // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
7284 // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
7285 RefundableItemsSet::iterator i_next;
7286 for (RefundableItemsSet::iterator itr = m_refundableItems.begin(); itr != m_refundableItems.end(); itr = i_next)
7287 {
7288 // use copy iterator because itr may be invalid after operations in this loop
7289 i_next = itr;
7290 ++i_next;
7291
7292 Item* iPtr = GetItemByGuid((*itr));
7293 if (iPtr)
7294 {
7295 iPtr->UpdatePlayedTime(this);
7296 continue;
7297 }
7298 else
7299 {
7300 LOG_ERROR("entities.player", "Can't find item {} but is in refundable storage for player {} ! Removing.", (*itr).ToString(), GetGUID().ToString());
7301 m_refundableItems.erase(itr);
7302 }
7303 }
7304
7305 // update enchantment durations
7306 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
7307 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
7308
7309 // if no changes
7310 if (m_itemUpdateQueue.empty())
7311 return;
7312
7314 for (std::size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
7315 {
7316 Item* item = m_itemUpdateQueue[i];
7317 if (!item)
7318 continue;
7319
7320 Bag* container = item->GetContainer();
7321 ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
7322
7323 if (item->GetState() != ITEM_REMOVED)
7324 {
7325 Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
7326 if (!test)
7327 {
7328 ObjectGuid::LowType bagTestGUID = 0;
7329 if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
7330 bagTestGUID = test2->GetGUID().GetCounter();
7331 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item {} (state {}) are incorrect, the player doesn't have an item at that position!",
7332 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), (int32)item->GetState());
7333 // according to the test that was just performed nothing should be in this slot, delete
7334 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
7335 stmt->SetData(0, bagTestGUID);
7336 stmt->SetData(1, item->GetSlot());
7337 stmt->SetData(2, lowGuid);
7338 trans->Append(stmt);
7339
7340 RemoveTradeableItem(item); // pussywizard
7341 RemoveEnchantmentDurationsReferences(item); // pussywizard
7342 RemoveItemDurations(item); // pussywizard
7343
7344 // also THIS item should be somewhere else, cheat attempt
7345 item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
7347 // don't skip, let the switch delete it
7348 continue;
7349 }
7350 else if (test != item)
7351 {
7352 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item ({}) are incorrect, the item ({}) is there instead!",
7353 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString());
7354 // save all changes to the item...
7355 if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
7356 item->SaveToDB(trans);
7357 // ...but do not save position in invntory
7358 continue;
7359 }
7360 }
7361
7362 switch (item->GetState())
7363 {
7364 case ITEM_NEW:
7365 case ITEM_CHANGED:
7366 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
7367 stmt->SetData(0, lowGuid);
7368 stmt->SetData(1, bag_guid);
7369 stmt->SetData (2, item->GetSlot());
7370 stmt->SetData(3, item->GetGUID().GetCounter());
7371 trans->Append(stmt);
7372 break;
7373 case ITEM_REMOVED:
7374 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7375 stmt->SetData(0, item->GetGUID().GetCounter());
7376 trans->Append(stmt);
7377 case ITEM_UNCHANGED:
7378 break;
7379 }
7380
7381 item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
7382 }
7383 m_itemUpdateQueue.clear();
7384}
@ CHAR_DEL_ITEM_INSTANCE
Definition CharacterDatabase.h:127
@ CHAR_DEL_CHAR_INVENTORY_BY_ITEM
Definition CharacterDatabase.h:435
@ CHAR_REP_INVENTORY_ITEM
Definition CharacterDatabase.h:123
@ CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT
Definition CharacterDatabase.h:436
@ ITEM_FLAG_HAS_LOOT
Definition ItemTemplate.h:149
@ ITEM_CHANGED
Definition Item.h:210
@ ITEM_NEW
Definition Item.h:211
#define sLootItemStorage
Definition LootItemStorage.h:73
@ BUYBACK_SLOT_END
Definition Player.h:732
uint8 GetSlot() const
Definition Item.h:281
Bag * GetContainer()
Definition Item.h:282
ItemUpdateState GetState() const
Definition Item.h:324
void UpdatePlayedTime(Player *owner)
Definition Item.cpp:1218
uint8 GetBagSlot() const
Definition Item.cpp:784
std::vector< Item * > m_itemUpdateQueue
Definition Player.h:2807
void DeleteRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15481
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
EnchantDurationList m_enchantDuration
Definition Player.h:2850
void RemoveItemDurations(Item *item)
Definition Player.cpp:12412
void RemoveEnchantmentDurationsReferences(Item *item)
Definition PlayerStorage.cpp:4214
RefundableItemsSet m_refundableItems
Definition Player.h:2953
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:826

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, CHAR_DEL_CHAR_INVENTORY_BY_ITEM, CHAR_DEL_ITEM_INSTANCE, CHAR_REP_INVENTORY_ITEM, CharacterDatabase, DeleteRefundReference(), Item::FSetState(), Item::GetBagSlot(), Item::GetContainer(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetGUID(), GetItemByGuid(), GetItemByPos(), WorldObject::GetName(), Item::GetSlot(), Item::GetState(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, ITEM_CHANGED, ITEM_FLAG_HAS_LOOT, ITEM_NEW, ITEM_REMOVED, ITEM_UNCHANGED, LOG_ERROR, m_enchantDuration, m_items, m_itemUpdateQueue, m_refundableItems, RemoveEnchantmentDurationsReferences(), RemoveItemDurations(), RemoveTradeableItem(), Item::SaveToDB(), PreparedStatementBase::SetData(), sLootItemStorage, ObjectGuid::ToString(), Position::ToString(), and Item::UpdatePlayedTime().

Referenced by SaveInventoryAndGoldToDB(), and SaveToDB().

◆ _SaveMail()

void Player::_SaveMail ( CharacterDatabaseTransaction  trans)
protected
7387{
7388 if (!GetMailSize() || !m_mailsUpdated)
7389 {
7390 return;
7391 }
7392
7393 CharacterDatabasePreparedStatement* stmt = nullptr;
7394
7395 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
7396 {
7397 Mail* m = (*itr);
7398 if (m->state == MAIL_STATE_CHANGED)
7399 {
7400 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
7401 stmt->SetData(0, uint8(m->HasItems() ? 1 : 0));
7402 stmt->SetData(1, uint32(m->expire_time));
7403 stmt->SetData(2, uint32(m->deliver_time));
7404 stmt->SetData(3, m->money);
7405 stmt->SetData(4, m->COD);
7406 stmt->SetData(5, uint8(m->checked));
7407 stmt->SetData(6, m->messageID);
7408
7409 trans->Append(stmt);
7410
7411 if (!m->removedItems.empty())
7412 {
7413 for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
7414 {
7415 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
7416 stmt->SetData(0, *itr2);
7417 trans->Append(stmt);
7418 }
7419 m->removedItems.clear();
7420 }
7422 }
7423 else if (m->state == MAIL_STATE_DELETED)
7424 {
7425 if (m->HasItems())
7426 {
7427 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
7428 {
7429 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7430 stmt->SetData(0, itr2->item_guid);
7431 trans->Append(stmt);
7432 }
7433 }
7434 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
7435 stmt->SetData(0, m->messageID);
7436 trans->Append(stmt);
7437
7438 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
7439 stmt->SetData(0, m->messageID);
7440 trans->Append(stmt);
7441 }
7442 }
7443
7444 //deallocate deleted mails...
7445 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
7446 {
7447 if ((*itr)->state == MAIL_STATE_DELETED)
7448 {
7449 Mail* m = *itr;
7450 m_mail.erase(itr);
7451 delete m;
7452 itr = m_mail.begin();
7453 }
7454 else
7455 ++itr;
7456 }
7457
7458 m_mailsUpdated = false;
7459}
@ CHAR_UPD_MAIL
Definition CharacterDatabase.h:437
@ CHAR_DEL_MAIL_BY_ID
Definition CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition CharacterDatabase.h:382
@ MAIL_STATE_DELETED
Definition Mail.h:70
@ MAIL_STATE_CHANGED
Definition Mail.h:69
uint32 GetMailSize()
Definition Player.h:1662
bool HasItems() const
Definition Mail.h:206
std::vector< uint32 > removedItems
Definition Mail.h:177
std::vector< MailItemInfo > items
Definition Mail.h:176

References CHAR_DEL_ITEM_INSTANCE, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_UPD_MAIL, CharacterDatabase, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, GetMailSize(), Mail::HasItems(), Mail::items, m_mail, m_mailsUpdated, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, MAIL_STATE_UNCHANGED, Mail::messageID, Mail::money, Mail::removedItems, PreparedStatementBase::SetData(), and Mail::state.

Referenced by WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and SaveToDB().

◆ _SaveMonthlyQuestStatus()

void Player::_SaveMonthlyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7624{
7625 if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
7626 return;
7627
7628 // we don't need transactions here.
7630 stmt->SetData(0, GetGUID().GetCounter());
7631 trans->Append(stmt);
7632
7633 for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
7634 {
7635 uint32 quest_id = *iter;
7636 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
7637 stmt->SetData(0, GetGUID().GetCounter());
7638 stmt->SetData(1, quest_id);
7639 trans->Append(stmt);
7640 }
7641
7642 m_MonthlyQuestChanged = false;
7643}
@ CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS
Definition CharacterDatabase.h:76
@ CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR
Definition CharacterDatabase.h:61

References CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_MonthlyQuestChanged, m_monthlyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SavePlayerSettings()

void Player::_SavePlayerSettings ( CharacterDatabaseTransaction  trans)
protected
75{
76 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
77 return;
78
79 for (auto const& [source, settings] : m_charSettingsMap)
80 {
81 if (settings.empty())
82 continue;
83
84 std::ostringstream data;
85 data << settings[0].value;
86
87 for (size_t i = 1; i < settings.size(); ++i)
88 data << ' ' << settings[i].value;
89
91 stmt->SetData(0, GetGUID().GetCounter());
92 stmt->SetData(1, source);
93 stmt->SetData(2, data.str());
94 trans->Append(stmt);
95 }
96}
@ CHAR_REP_CHAR_SETTINGS
Definition CharacterDatabase.h:523

References CHAR_REP_CHAR_SETTINGS, CharacterDatabase, CONFIG_PLAYER_SETTINGS_ENABLED, ObjectGuid::GetCounter(), Object::GetGUID(), m_charSettingsMap, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveQuestStatus()

void Player::_SaveQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7462{
7463 bool isTransaction = static_cast<bool>(trans);
7464 if (!isTransaction)
7465 trans = CharacterDatabase.BeginTransaction();
7466
7467 QuestStatusSaveMap::iterator saveItr;
7468 QuestStatusMap::iterator statusItr;
7469 CharacterDatabasePreparedStatement* stmt = nullptr;
7470
7471 bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
7472
7473 for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
7474 {
7475 if (saveItr->second)
7476 {
7477 statusItr = m_QuestStatus.find(saveItr->first);
7478 if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
7479 {
7480 uint8 index = 0;
7481 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
7482
7483 stmt->SetData(index++, GetGUID().GetCounter());
7484 stmt->SetData(index++, statusItr->first);
7485 stmt->SetData(index++, uint8(statusItr->second.Status));
7486 stmt->SetData(index++, statusItr->second.Explored);
7487 stmt->SetData(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + GameTime::GetGameTime().count()));
7488
7489 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
7490 stmt->SetData(index++, statusItr->second.CreatureOrGOCount[i]);
7491
7492 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
7493 stmt->SetData(index++, statusItr->second.ItemCount[i]);
7494
7495 stmt->SetData(index, statusItr->second.PlayerCount);
7496 trans->Append(stmt);
7497 }
7498 }
7499 else
7500 {
7501 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
7502 stmt->SetData(0, GetGUID().GetCounter());
7503 stmt->SetData(1, saveItr->first);
7504 trans->Append(stmt);
7505 }
7506 }
7507
7508 m_QuestStatusSave.clear();
7509
7510 for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
7511 {
7512 if (saveItr->second)
7513 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
7514 else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned)
7516
7517 stmt->SetData(0, GetGUID().GetCounter());
7518 stmt->SetData(1, saveItr->first);
7519 trans->Append(stmt);
7520 }
7521
7522 m_RewardedQuestsSave.clear();
7523
7524 if (!isTransaction)
7525 CharacterDatabase.CommitTransaction(trans);
7526}
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition CharacterDatabase.h:441
@ CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST
Definition CharacterDatabase.h:439
@ CHAR_REP_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:438
@ CHAR_INS_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:440
QuestStatusSaveMap m_QuestStatusSave
Definition Player.h:2813
QuestStatusSaveMap m_RewardedQuestsSave
Definition Player.h:2816
@ CLEANING_FLAG_QUESTSTATUS
Definition CharacterDatabaseCleaner.h:31

References CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_INS_CHAR_QUESTSTATUS_REWARDED, CHAR_REP_CHAR_QUESTSTATUS, CharacterDatabase, CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS, ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, m_QuestStatus, m_QuestStatusSave, m_RewardedQuestsSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_NONE, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveSeasonalQuestStatus()

void Player::_SaveSeasonalQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7590{
7592 {
7593 return;
7594 }
7595
7596 // we don't need transactions here.
7598 stmt->SetData(0, GetGUID().GetCounter());
7599 trans->Append(stmt);
7600
7601 m_SeasonalQuestChanged = false;
7602
7603 if (m_seasonalquests.empty())
7604 {
7605 return;
7606 }
7607
7608 for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
7609 {
7610 uint16 eventId = iter->first;
7611
7612 for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
7613 {
7614 uint32 questId = *itr;
7615
7616 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
7617 stmt->SetArguments(GetGUID().GetCounter(), questId, eventId);
7618 trans->Append(stmt);
7619 }
7620 }
7621}
@ CHAR_INS_CHARACTER_SEASONALQUESTSTATUS
Definition CharacterDatabase.h:77
@ CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR
Definition CharacterDatabase.h:62
void SetArguments(Args &&... args)
Definition PreparedStatement.h:118

References CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_SeasonalQuestChanged, m_seasonalquests, PreparedStatementBase::SetArguments(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSkills()

void Player::_SaveSkills ( CharacterDatabaseTransaction  trans)
7646{
7647 CharacterDatabasePreparedStatement* stmt = nullptr;
7648 // we don't need transactions here.
7649 for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
7650 {
7651 if (itr->second.uState == SKILL_UNCHANGED)
7652 {
7653 ++itr;
7654 continue;
7655 }
7656
7657 if (itr->second.uState == SKILL_DELETED)
7658 {
7659 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
7660 stmt->SetData(0, GetGUID().GetCounter());
7661 stmt->SetData(1, itr->first);
7662 trans->Append(stmt);
7663
7664 mSkillStatus.erase(itr++);
7665 continue;
7666 }
7667
7668 uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
7669 uint16 value = SKILL_VALUE(valueData);
7670 uint16 max = SKILL_MAX(valueData);
7671
7672 switch (itr->second.uState)
7673 {
7674 case SKILL_NEW:
7675 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
7676 stmt->SetData(0, GetGUID().GetCounter());
7677 stmt->SetData(1, uint16(itr->first));
7678 stmt->SetData(2, value);
7679 stmt->SetData(3, max);
7680 trans->Append(stmt);
7681
7682 break;
7683 case SKILL_CHANGED:
7684 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
7685 stmt->SetData(0, value);
7686 stmt->SetData(1, max);
7687 stmt->SetData(2, GetGUID().GetCounter());
7688 stmt->SetData(3, uint16(itr->first));
7689 trans->Append(stmt);
7690
7691 break;
7692 default:
7693 break;
7694 }
7695 itr->second.uState = SKILL_UNCHANGED;
7696
7697 ++itr;
7698 }
7699}
@ CHAR_INS_CHAR_SKILLS
Definition CharacterDatabase.h:446
@ CHAR_UDP_CHAR_SKILLS
Definition CharacterDatabase.h:447
@ CHAR_DEL_CHAR_SKILL_BY_SKILL
Definition CharacterDatabase.h:445
#define SKILL_MAX(x)
Definition Player.h:83
#define SKILL_VALUE(x)
Definition Player.h:82
@ SKILL_CHANGED
Definition Player.h:647
@ SKILL_NEW
Definition Player.h:648

References CHAR_DEL_CHAR_SKILL_BY_SKILL, CHAR_INS_CHAR_SKILLS, CHAR_UDP_CHAR_SKILLS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_UNCHANGED, and SKILL_VALUE.

Referenced by SaveToDB().

◆ _SaveSpellCooldowns()

void Player::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans,
bool  logout 
)
3637{
3639 stmt->SetData(0, GetGUID().GetCounter());
3640 trans->Append(stmt);
3641
3642 time_t curTime = GameTime::GetGameTime().count();
3643 uint32 curMSTime = GameTime::GetGameTimeMS().count();
3644 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
3645
3646 bool first_round = true;
3647 std::ostringstream ss;
3648
3649 // remove outdated and save active
3650 for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
3651 {
3652 // Xinef: dummy cooldown for procs
3653 if (itr->first == uint32(-1))
3654 {
3655 ++itr;
3656 continue;
3657 }
3658
3659 if (itr->second.end <= curMSTime + 1000)
3660 m_spellCooldowns.erase(itr++);
3661 else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
3662 {
3663 if (first_round)
3664 {
3665 ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
3666 first_round = false;
3667 }
3668 // next new/changed record prefix
3669 else
3670 ss << ',';
3671
3672 uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
3673 ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
3674 ++itr;
3675 }
3676 else
3677 ++itr;
3678 }
3679 // if something changed execute
3680 if (!first_round)
3681 trans->Append(ss.str().c_str());
3682}
@ CHAR_DEL_CHAR_SPELL_COOLDOWN
Definition CharacterDatabase.h:406
static constexpr uint32 infinityCooldownDelayCheck
Definition Unit.h:48

References CHAR_DEL_CHAR_SPELL_COOLDOWN, CharacterDatabase, ObjectGuid::GetCounter(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Object::GetGUID(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSpells()

void Player::_SaveSpells ( CharacterDatabaseTransaction  trans)
protected
7702{
7703 CharacterDatabasePreparedStatement* stmt = nullptr;
7704
7705 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
7706 {
7707 // xinef: skip temporary spells
7708 if (itr->second->State == PLAYERSPELL_TEMPORARY)
7709 {
7710 ++itr;
7711 continue;
7712 }
7713
7714 // xinef: Delete statement for removed / updated spell
7715 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
7716 {
7717 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
7718 stmt->SetData(0, GetGUID().GetCounter());
7719 stmt->SetData(1, itr->first);
7720 trans->Append(stmt);
7721 }
7722
7723 // xinef: insert statement for new / updated spell
7724 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
7725 {
7726 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
7727 stmt->SetData(0, GetGUID().GetCounter());
7728 stmt->SetData(1, itr->first);
7729 stmt->SetData(2, itr->second->specMask);
7730 trans->Append(stmt);
7731 }
7732
7733 if (itr->second->State == PLAYERSPELL_REMOVED)
7734 {
7735 delete itr->second;
7736 m_spells.erase(itr++);
7737 }
7738 else
7739 {
7740 itr->second->State = PLAYERSPELL_UNCHANGED;
7741 ++itr;
7742 }
7743 }
7744}
@ CHAR_INS_CHAR_SPELL
Definition CharacterDatabase.h:448
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition CharacterDatabase.h:399

References CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_INS_CHAR_SPELL, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_spells, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveStats()

void Player::_SaveStats ( CharacterDatabaseTransaction  trans)
protected
7749{
7750 // check if stat saving is enabled and if char level is high enough
7751 if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
7752 return;
7753
7754 CharacterDatabasePreparedStatement* stmt = nullptr;
7755
7756 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
7757 stmt->SetData(0, GetGUID().GetCounter());
7758 trans->Append(stmt);
7759
7760 uint8 index = 0;
7761
7762 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
7763 stmt->SetData(index++, GetGUID().GetCounter());
7764 stmt->SetData(index++, GetMaxHealth());
7765
7766 for (uint8 i = 0; i < MAX_POWERS; ++i)
7767 stmt->SetData(index++, GetMaxPower(Powers(i)));
7768
7769 for (uint8 i = 0; i < MAX_STATS; ++i)
7770 stmt->SetData(index++, GetStat(Stats(i)));
7771
7772 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
7773 stmt->SetData(index++, GetResistance(SpellSchools(i)));
7774
7783 stmt->SetData(index++, GetBaseSpellPowerBonus());
7785
7786 trans->Append(stmt);
7787}
@ CHAR_DEL_CHAR_STATS
Definition CharacterDatabase.h:449
@ CHAR_INS_CHAR_STATS
Definition CharacterDatabase.h:450
#define MAX_STATS
Definition SharedDefines.h:265
SpellSchools
Definition SharedDefines.h:282
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
Stats
Definition SharedDefines.h:257
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354
@ PLAYER_FIELD_COMBAT_RATING_1
Definition UpdateFields.h:380
@ PLAYER_PARRY_PERCENTAGE
Definition UpdateFields.h:348
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ PLAYER_DODGE_PERCENTAGE
Definition UpdateFields.h:347
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition WorldConfig.h:302
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1984
uint32 GetResistance(SpellSchoolMask mask) const
Definition Unit.cpp:20130
uint32 GetMaxHealth() const
Definition Unit.h:1030
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1057
float GetStat(Stats stat) const
Definition Unit.h:995

References CHAR_DEL_CHAR_STATS, CHAR_INS_CHAR_STATS, CharacterDatabase, CONFIG_MIN_LEVEL_STAT_SAVE, CR_CRIT_TAKEN_SPELL, GetBaseSpellPowerBonus(), Object::GetFloatValue(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), Object::GetUInt32Value(), MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, PreparedStatementBase::SetData(), sWorld, UNIT_FIELD_ATTACK_POWER, and UNIT_FIELD_RANGED_ATTACK_POWER.

Referenced by SaveToDB().

◆ _SaveTalents()

void Player::_SaveTalents ( CharacterDatabaseTransaction  trans)
protected
14994{
14995 CharacterDatabasePreparedStatement* stmt = nullptr;
14996
14997 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
14998 {
14999 // xinef: skip temporary spells
15000 if (itr->second->State == PLAYERSPELL_TEMPORARY)
15001 {
15002 ++itr;
15003 continue;
15004 }
15005
15006 // xinef: delete statement for removed / updated talent
15007 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
15008 {
15009 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
15010 stmt->SetData(0, GetGUID().GetCounter());
15011 stmt->SetData(1, itr->first);
15012 trans->Append(stmt);
15013 }
15014
15015 // xinef: insert statement for new / updated spell
15016 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
15017 {
15018 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
15019 stmt->SetData(0, GetGUID().GetCounter());
15020 stmt->SetData(1, itr->first);
15021 stmt->SetData(2, itr->second->specMask);
15022 trans->Append(stmt);
15023 }
15024
15025 if (itr->second->State == PLAYERSPELL_REMOVED)
15026 {
15027 delete itr->second;
15028 m_talents.erase(itr++);
15029 }
15030 else
15031 {
15032 itr->second->State = PLAYERSPELL_UNCHANGED;
15033 ++itr;
15034 }
15035 }
15036}
@ CHAR_INS_CHAR_TALENT
Definition CharacterDatabase.h:458
@ CHAR_DEL_CHAR_TALENT_BY_SPELL
Definition CharacterDatabase.h:457

References CHAR_DEL_CHAR_TALENT_BY_SPELL, CHAR_INS_CHAR_TALENT, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveWeeklyQuestStatus()

void Player::_SaveWeeklyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7567{
7568 if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
7569 return;
7570
7571 // we don't need transactions here.
7573 stmt->SetData(0, GetGUID().GetCounter());
7574 trans->Append(stmt);
7575
7576 for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
7577 {
7578 uint32 quest_id = *iter;
7579
7580 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
7581 stmt->SetData(0, GetGUID().GetCounter());
7582 stmt->SetData(1, quest_id);
7583 trans->Append(stmt);
7584 }
7585
7586 m_WeeklyQuestChanged = false;
7587}
@ CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR
Definition CharacterDatabase.h:60
@ CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS
Definition CharacterDatabase.h:75

References CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_WeeklyQuestChanged, m_weeklyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _StoreItem()

Item * Player::_StoreItem ( uint16  pos,
Item pItem,
uint32  count,
bool  clone,
bool  update 
)
private
2610{
2611 if (!pItem)
2612 return nullptr;
2613
2614 uint8 bag = pos >> 8;
2615 uint8 slot = pos & 255;
2616
2617 LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = {}, slot = {}, item = {}, count = {}, {}", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().ToString());
2618
2619 Item* pItem2 = GetItemByPos(bag, slot);
2620
2621 if (!pItem2)
2622 {
2623 if (clone)
2624 pItem = pItem->CloneItem(count, this);
2625 else
2626 pItem->SetCount(count);
2627
2628 if (!pItem)
2629 return nullptr;
2630
2631 if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2632 pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2633 (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2634 pItem->SetBinding(true);
2635
2636 Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
2637 if (!pBag)
2638 {
2639 m_items[slot] = pItem;
2640 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2643
2644 pItem->SetSlot(slot);
2645 pItem->SetContainer(nullptr);
2646
2647 // need update known currency
2649 AddKnownCurrency(pItem->GetEntry());
2650 }
2651 else
2652 pBag->StoreItem(slot, pItem, update);
2653
2654 if (IsInWorld() && update)
2655 {
2656 pItem->AddToWorld();
2657 pItem->SendUpdateToPlayer(this);
2658 }
2659
2660 pItem->SetState(ITEM_CHANGED, this);
2661 if (pBag)
2662 pBag->SetState(ITEM_CHANGED, this);
2663
2665 AddItemDurations(pItem);
2666
2667 return pItem;
2668 }
2669 else
2670 {
2671 if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2672 pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2673 (pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2674 pItem2->SetBinding(true);
2675
2676 pItem2->SetCount(pItem2->GetCount() + count);
2677 if (IsInWorld() && update)
2678 pItem2->SendUpdateToPlayer(this);
2679
2680 if (!clone)
2681 {
2682 // delete item (it not in any slot currently)
2683 if (IsInWorld() && update)
2684 {
2685 pItem->RemoveFromWorld();
2686 pItem->DestroyForPlayer(this);
2687 }
2688
2690 RemoveItemDurations(pItem);
2691
2692 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2693 pItem->SetNotRefundable(this);
2694 pItem->ClearSoulboundTradeable(this);
2695 RemoveTradeableItem(pItem);
2696 pItem->SetState(ITEM_REMOVED, this);
2697 }
2698
2700
2701 pItem2->SetState(ITEM_CHANGED, this);
2702
2703 return pItem2;
2704 }
2705}
@ BIND_WHEN_EQUIPPED
Definition ItemTemplate.h:97
@ BIND_QUEST_ITEM
Definition ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition ItemTemplate.h:96
@ CURRENCYTOKEN_SLOT_END
Definition Player.h:744
@ CURRENCYTOKEN_SLOT_START
Definition Player.h:743
@ PLAYER_FIELD_INV_SLOT_HEAD
Definition UpdateFields.h:327
@ ITEM_FIELD_OWNER
Definition UpdateFields.h:35
@ ITEM_FIELD_CONTAINED
Definition UpdateFields.h:36
void StoreItem(uint8 slot, Item *pItem, bool update)
Definition Bag.cpp:154
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
void SetBinding(bool val)
Definition Item.h:235
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition Item.cpp:1118
void SetCount(uint32 value)
Definition Item.h:273
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition Item.cpp:1200
void SetSlot(uint8 slot)
Definition Item.h:284
uint32 GetCount() const
Definition Item.h:272
void SetOwnerGUID(ObjectGuid guid)
Definition Item.h:232
void SetContainer(Bag *container)
Definition Item.h:286
virtual void DestroyForPlayer(Player *target, bool onDeath=false) const
Definition Object.cpp:274
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
virtual void AddToWorld()
Definition Object.cpp:152
virtual void RemoveFromWorld()
Definition Object.cpp:166
void SendUpdateToPlayer(Player *player)
Definition Object.cpp:246
Bag * GetBagByPos(uint8 slot) const
Definition PlayerStorage.cpp:457
void AddEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4186
void RemoveEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4199
void AddItemDurations(Item *item)
Definition Player.cpp:12424
void AddKnownCurrency(uint32 itemId)
Definition Player.cpp:14181
uint32 Bonding
Definition ItemTemplate.h:663

References AddEnchantmentDurations(), AddItemDurations(), AddKnownCurrency(), Object::AddToWorld(), BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, Item::ClearSoulboundTradeable(), Item::CloneItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, Object::DestroyForPlayer(), GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, IsBagPos(), Object::IsInWorld(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, ITEM_REMOVED, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Item::SetBinding(), Item::SetContainer(), Item::SetCount(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetSlot(), Item::SetState(), Bag::StoreItem(), and ObjectGuid::ToString().

Referenced by StoreItem().

◆ _StoreOrEquipNewItem()

bool Player::_StoreOrEquipNewItem ( uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot,
int32  price,
ItemTemplate const *  pProto,
Creature pVendor,
VendorItem const *  crItem,
bool  bStore 
)
inline
10616{
10617 ItemPosCountVec vDest;
10618 uint16 uiDest = 0;
10619 InventoryResult msg = bStore ?
10620 CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
10621 CanEquipNewItem(slot, uiDest, item, false);
10622 if (msg != EQUIP_ERR_OK)
10623 {
10624 SendEquipError(msg, nullptr, nullptr, item);
10625 return false;
10626 }
10627
10628 ModifyMoney(-price);
10629
10630 if (crItem->ExtendedCost) // case for new honor system
10631 {
10632 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10633 if (iece->reqhonorpoints)
10634 ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
10635
10636 if (iece->reqarenapoints)
10637 ModifyArenaPoints(- int32(iece->reqarenapoints * count));
10638
10639 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10640 {
10641 if (iece->reqitem[i])
10642 DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
10643 }
10644 }
10645
10646 sScriptMgr->OnPlayerBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
10647
10648 Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
10649 if (it)
10650 {
10651 uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
10652
10653 WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
10654 data << pVendor->GetGUID();
10655 data << uint32(vendorslot + 1); // numbered from 1 at client
10656 data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
10657 data << uint32(count);
10658 GetSession()->SendPacket(&data);
10659 SendNewItem(it, pProto->BuyCount * count, true, false, false);
10660
10661 if (!bStore)
10663
10664 if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
10665 {
10667 it->SetRefundRecipient(GetGUID().GetCounter());
10668 it->SetPaidMoney(price);
10669 it->SetPaidExtendedCost(crItem->ExtendedCost);
10670 it->SaveRefundDataToDB();
10672 }
10673 }
10674
10675 sScriptMgr->OnPlayerAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
10676
10677 return true;
10678}
DBCStorage< ItemExtendedCostEntry > sItemExtendedCostStore(ItemExtendedCostEntryfmt)
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS
Definition DBCStructure.h:1183
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition ItemTemplate.h:159
InventoryResult
Definition Item.h:46
uint32 UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count)
Definition Creature.cpp:3112
void SaveRefundDataToDB()
Definition Item.cpp:1172
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
InventoryResult CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
Definition PlayerStorage.cpp:1791
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11485
Item * EquipNewItem(uint16 pos, uint32 item, bool update)
Definition PlayerStorage.cpp:2707
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4750
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12433
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
Definition Player.cpp:6305
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
If trans is specified, honor save query will be added to trans.
Definition Player.cpp:6321
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1296
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_BUY_ITEM
Definition Opcodes.h:450
Definition DBCStructure.h:1186
uint32 reqarenapoints
Definition DBCStructure.h:1189
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1192
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1191
uint32 reqhonorpoints
Definition DBCStructure.h:1188

References AddRefundReference(), AutoUnequipOffhandIfNeed(), ItemTemplate::BuyCount, CanEquipNewItem(), CanStoreNewItem(), DestroyItemCount(), EQUIP_ERR_OK, EquipNewItem(), VendorItem::ExtendedCost, Object::GetGUID(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), GetSession(), ItemTemplate::HasFlag(), ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_ITEM_PURCHASE_RECORD, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, VendorItem::maxcount, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, Item::SaveRefundDataToDB(), SendEquipError(), SendNewItem(), WorldSession::SendPacket(), Object::SetFlag(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), sItemExtendedCostStore, SMSG_BUY_ITEM, sScriptMgr, StoreNewItem(), and Creature::UpdateVendorItemCurrentCount().

Referenced by BuyItemFromVendorSlot().

◆ AbandonQuest()

void Player::AbandonQuest ( uint32  quest_id)
931{
932 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
933 {
934 // It will Destroy quest items on quests abandons.
935 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
936 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
937 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
938 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
939
940 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
941 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
942 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
943 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
944 }
945}
#define QUEST_SOURCE_ITEM_IDS_COUNT
Definition QuestDef.h:37

References BIND_QUEST_ITEM, DestroyItemCount(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, and sObjectMgr.

Referenced by WorldSession::HandleQuestLogRemoveQuest().

◆ ActivateSpec()

void Player::ActivateSpec ( uint8  spec)
15039{
15040 // xinef: some basic checks
15041 if (GetActiveSpec() == spec)
15042 return;
15043
15044 if (spec > GetSpecsCount())
15045 return;
15046
15047 // xinef: interrupt currently casted spell just in case
15048 if (IsNonMeleeSpellCast(false))
15050
15051 // xinef: save current actions order
15052 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15053 _SaveActions(trans);
15054 CharacterDatabase.CommitTransaction(trans);
15055
15056 // xinef: remove pet, it will be resummoned later
15057 if (Pet* pet = GetPet())
15059
15060 // xinef: remove other summoned units and clear reactives
15064
15065 // xinef: let client clear his current Actions
15067 uint8 oldSpec = GetActiveSpec();
15068
15069 std::unordered_set<uint32> removedSpecAuras;
15070
15071 // xinef: reset talent auras
15072 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15073 {
15074 if (itr->second->State == PLAYERSPELL_REMOVED)
15075 continue;
15076
15077 // xinef: remove all active talent auras
15078 if (!(itr->second->specMask & GetActiveSpecMask()))
15079 continue;
15080
15081 _removeTalentAurasAndSpells(itr->first);
15082
15083 // pussywizard: was => isn't
15084 if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
15085 SendLearnPacket(itr->first, false);
15086
15087 removedSpecAuras.insert(itr->first);
15088 }
15089
15090 // xinef: remove glyph auras
15091 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15092 if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
15093 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15094 {
15095 RemoveAurasDueToSpell(glyphEntry->SpellId);
15096 removedSpecAuras.insert(glyphEntry->SpellId);
15097 }
15098
15099 // xinef: set active spec as new one
15100 SetActiveSpec(spec);
15101 uint32 spentTalents = 0;
15102
15103 // xinef: add talent auras
15104 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15105 {
15106 if (itr->second->State == PLAYERSPELL_REMOVED)
15107 continue;
15108
15109 // xinef: talent not in new spec
15110 if (!(itr->second->specMask & GetActiveSpecMask()))
15111 continue;
15112
15113 // pussywizard: wasn't => is
15114 if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
15115 SendLearnPacket(itr->first, true);
15116
15117 _addTalentAurasAndSpells(itr->first);
15118 TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
15119 spentTalents += talentPos->rank + 1;
15120
15121 removedSpecAuras.erase(itr->first);
15122 }
15123
15124 // pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
15125 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15126 {
15127 if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
15128 continue;
15129
15130 // pussywizard: was => isn't
15131 if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
15132 {
15133 SendLearnPacket(itr->first, false);
15134 // We want to remove all auras of the unlearned spell
15135 _removeTalentAurasAndSpells(itr->first);
15136
15137 removedSpecAuras.insert(itr->first);
15138 }
15139 // pussywizard: wasn't => is
15140 else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
15141 {
15142 SendLearnPacket(itr->first, true);
15143
15144 removedSpecAuras.erase(itr->first);
15145 }
15146 }
15147
15148 // xinef: apply glyphs from second spec
15149 if (GetActiveSpec() != oldSpec)
15150 {
15151 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15152 {
15153 uint32 glyphId = m_Glyphs[GetActiveSpec()][slot];
15154 if (glyphId)
15155 {
15156 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15157 {
15159 removedSpecAuras.erase(glyphEntry->SpellId);
15160 }
15161 }
15162
15163 SetGlyph(slot, glyphId, true);
15164 }
15165 }
15166
15167 // Remove auras triggered/activated by talents/glyphs
15168 // Mostly explicit casts in dummy aura scripts
15169 if (!removedSpecAuras.empty())
15170 {
15171 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
15172 {
15173 Aura* aura = iter->second;
15174 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
15175 {
15176 if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
15177 {
15178 RemoveOwnedAura(iter);
15179 continue;
15180 }
15181 }
15182 ++iter;
15183 }
15184 }
15185
15186 m_usedTalentCount = spentTalents;
15188
15189 // load them asynchronously
15190 {
15192 stmt->SetData(0, GetGUID().GetCounter());
15193 stmt->SetData(1, m_activeSpec);
15194
15195 WorldSession* mySess = GetSession();
15196 mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
15197 .WithPreparedCallback([mySess](PreparedQueryResult result)
15198 {
15199 // safe callback, we can't pass this pointer directly
15200 // in case player logs out before db response (player would be deleted in that case)
15201 if (Player* thisPlayer = mySess->GetPlayer())
15202 thisPlayer->LoadActions(result);
15203 }));
15204 }
15205
15206 // xinef: reset power
15207 Powers pw = getPowerType();
15208 if (pw != POWER_MANA)
15209 SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
15210 SetPower(pw, 0);
15211
15212 // xinef: remove titan grip if player had it set and does not have appropriate talent
15213 if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
15214 SetCanTitanGrip(false);
15215 // xinef: remove dual wield if player does not have dual wield spell (shamans)
15216 if (!HasSpell(674) && m_canDualWield)
15217 SetCanDualWield(false);
15218
15220
15221 // Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
15223 RemoveAurasDueToSpell(25780);
15224
15225 // Xinef: Remove talented single target auras at other targets
15226 AuraList& scAuras = GetSingleCastAuras();
15227 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
15228 {
15229 Aura* aura = *iter;
15230 if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()) && !aura->GetCastItemGUID())
15231 {
15232 aura->Remove();
15233 iter = scAuras.begin();
15234 }
15235 else
15236 ++iter;
15237 }
15238
15239 sScriptMgr->OnPlayerAfterSpecSlotChanged(this, GetActiveSpec());
15240}
@ CHAR_SEL_CHARACTER_ACTIONS_SPEC
Definition CharacterDatabase.h:81
@ POWER_MANA
Definition SharedDefines.h:269
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
uint32 GetId() const
Definition SpellAuras.cpp:466
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
Definition Pet.h:41
void InitTalentForLevel()
Definition Player.cpp:2568
void SetCanTitanGrip(bool value)
Definition Player.cpp:13110
void SetActiveSpec(uint8 spec)
Definition Player.h:1756
Pet * GetPet() const
Definition Player.cpp:8931
bool HasTalent(uint32 spell_id, uint8 spec) const
Definition Player.cpp:3898
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9081
void _SaveActions(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7142
uint8 GetActiveSpecMask() const
Definition Player.h:1755
uint8 GetSpecsCount() const
Definition Player.h:1757
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3892
void SendActionButtons(uint32 state) const
Definition Player.cpp:5572
void _addTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:3023
virtual void SetCanDualWield(bool value)
Definition Unit.h:917
std::list< Aura * > AuraList
Definition Unit.h:637
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4163
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15616
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4133
void ClearAllReactives()
Definition Unit.cpp:16959
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11248
bool m_canDualWield
Definition Unit.h:1979
Powers getPowerType() const
Definition Unit.h:1052
AuraList & GetSingleCastAuras()
Definition Unit.h:1350
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11129
Player session in the World.
Definition WorldSession.h:330
QueryCallbackProcessor & GetQueryProcessor()
Definition WorldSession.h:1087
uint8 rank
Definition DBCStructure.h:2238

References _addTalentAurasAndSpells(), _removeTalentAurasAndSpells(), _SaveActions(), AsyncCallbackProcessor< T >::AddCallback(), AutoUnequipOffhandIfNeed(), Unit::CastSpell(), CHAR_SEL_CHARACTER_ACTIONS_SPEC, CharacterDatabase, CLASS_CONTEXT_ABILITY, CLASS_PALADIN, Unit::ClearAllReactives(), GetActiveSpec(), GetActiveSpecMask(), Aura::GetCastItemGUID(), Object::GetGUID(), Aura::GetId(), GetPet(), Unit::getPowerType(), WorldSession::GetQueryProcessor(), GetSession(), Unit::GetSingleCastAuras(), GetSpecsCount(), GetTalentSpellPos(), Aura::GetTriggeredByAuraSpellInfo(), HasActiveSpell(), HasSpell(), HasTalent(), InitTalentForLevel(), Unit::InterruptNonMeleeSpells(), IsClass(), Unit::IsNonMeleeSpellCast(), m_activeSpec, Unit::m_canDualWield, m_canTitanGrip, m_Glyphs, Unit::m_ownedAuras, m_spells, m_talents, m_usedTalentCount, MAX_GLYPH_SLOT_INDEX, PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, POWER_MANA, TalentSpellPos::rank, Aura::Remove(), Unit::RemoveAllControlled(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), RemovePet(), SendActionButtons(), SendLearnPacket(), SetActiveSpec(), Unit::SetCanDualWield(), SetCanTitanGrip(), PreparedStatementBase::SetData(), SetGlyph(), Unit::SetPower(), sGlyphPropertiesStore, sScriptMgr, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_SHAPESHIFT, and Unit::UnsummonAllTotems().

Referenced by UpdateSpecCount().

◆ ActivateTaxiPathTo() [1/2]

bool Player::ActivateTaxiPathTo ( std::vector< uint32 > const &  nodes,
Creature npc = nullptr,
uint32  spellid = 1 
)
10204{
10205 if (nodes.size() < 2)
10206 return false;
10207
10208 // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
10210 {
10212 return false;
10213 }
10214
10216 return false;
10217
10218 // taximaster case
10219 if (npc)
10220 {
10221 // not let cheating with start flight mounted
10222 if (IsMounted())
10223 {
10225 return false;
10226 }
10227
10229 {
10231 return false;
10232 }
10233
10234 // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
10235 if (IsNonMeleeSpellCast(false))
10236 {
10238 return false;
10239 }
10240 }
10241 // cast case or scripted call case
10242 else
10243 {
10245
10248
10250 if (spell->m_spellInfo->Id != spellid)
10252
10254
10256 if (spell->m_spellInfo->Id != spellid)
10258 }
10259
10260 uint32 sourcenode = nodes[0];
10261
10262 // starting node too far away (cheat?)
10263 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
10264 if (!node)
10265 {
10267 return false;
10268 }
10269
10270 // Prepare to flight start now
10271
10272 // stop combat at start taxi flight if any
10273 CombatStop();
10274
10277 ExitVehicle();
10278
10279 // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
10280 TradeCancel(true);
10281
10282 // clean not finished taxi path if any
10284
10285 // 0 element current node
10286 m_taxi.AddTaxiDestination(sourcenode);
10287
10288 // fill destinations path tail
10289 uint32 sourcepath = 0;
10290 uint32 totalcost = 0;
10291 uint32 firstcost = 0;
10292
10293 uint32 prevnode = sourcenode;
10294 uint32 lastnode = 0;
10295
10296 for (uint32 i = 1; i < nodes.size(); ++i)
10297 {
10298 uint32 path, cost;
10299
10300 lastnode = nodes[i];
10301 sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
10302
10303 if (!path)
10304 {
10306 return false;
10307 }
10308
10309 totalcost += cost;
10310 if (i == 1)
10311 firstcost = cost;
10312
10313 if (prevnode == sourcenode)
10314 sourcepath = path;
10315
10316 m_taxi.AddTaxiDestination(lastnode);
10317
10318 prevnode = lastnode;
10319 }
10320
10321 // get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
10322 //
10323 // Hack-Fix for Alliance not being able to use Acherus taxi. There is
10324 // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
10325 // change but I couldn't find a suitable alternative. OK to use class because only DK
10326 // can use this taxi.
10327 uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
10328
10329 // in spell case allow 0 model
10330 if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
10331 {
10334 return false;
10335 }
10336
10337 uint32 money = GetMoney();
10338
10339 if (npc)
10340 {
10341 float discount = GetReputationPriceDiscount(npc);
10342 totalcost = uint32(ceil(totalcost * discount));
10343 firstcost = uint32(ceil(firstcost * discount));
10345 }
10346 else
10347 {
10349 }
10350
10351 if (money < totalcost)
10352 {
10355 return false;
10356 }
10357
10358 //Checks and preparations done, DO FLIGHT
10360
10361 // prevent stealth flight
10362 //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
10363
10364 // Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
10365 if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
10366 {
10367 TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
10369 ModifyMoney(-(int32)totalcost);
10371 TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
10372 return false;
10373 }
10374 else
10375 {
10376 m_flightSpellActivated = spellid;
10377 ModifyMoney(-(int32)firstcost);
10380 GetSession()->SendDoFlight(mount_display_id, sourcepath);
10381 }
10382 return true;
10383}
npc
Definition BattlegroundSA.h:47
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ ERR_TAXIPLAYERBUSY
Definition SharedDefines.h:3857
@ ERR_TAXIOK
Definition SharedDefines.h:3850
@ ERR_TAXINOSUCHPATH
Definition SharedDefines.h:3852
@ ERR_TAXIUNSPECIFIEDSERVERERROR
Definition SharedDefines.h:3851
@ ERR_TAXIPLAYERSHAPESHIFTED
Definition SharedDefines.h:3859
@ ERR_TAXIPLAYERALREADYMOUNTED
Definition SharedDefines.h:3858
@ ERR_TAXINOTENOUGHMONEY
Definition SharedDefines.h:3853
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ CLASS_CONTEXT_TAXI
Definition UnitDefines.h:231
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
@ CURRENT_GENERIC_SPELL
Definition Unit.h:539
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:541
@ CONFIG_INSTANT_TAXI
Definition WorldConfig.h:335
void AddTaxiDestination(uint32 dest)
Definition PlayerTaxi.h:62
void SetFlightMasterFactionTemplateId(uint32 factionTemplateId)
Definition PlayerTaxi.h:78
void ClearTaxiDestinations()
Definition PlayerTaxi.h:61
TeamId GetTeamId(bool original=false) const
Definition Player.h:2123
float GetReputationPriceDiscount(Creature const *creature) const
Definition Player.cpp:12306
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition PlayerStorage.cpp:4088
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1340
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9318
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13123
Definition Spell.h:287
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4094
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10479
bool IsInDisallowedMountForm() const
Definition Unit.cpp:21084
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
bool IsMounted() const
Definition Unit.h:1791
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5144
bool IsInCombat() const
Definition Unit.h:877
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19514
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1493
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition TaxiHandler.cpp:279
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
Definition TaxiHandler.cpp:109
Definition DBCStructure.h:1954
float z
Definition DBCStructure.h:1959
uint32 map_id
Definition DBCStructure.h:1956
float x
Definition DBCStructure.h:1957
float y
Definition DBCStructure.h:1958

References ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, PlayerTaxi::AddTaxiDestination(), CLASS_CONTEXT_TAXI, CLASS_DEATH_KNIGHT, PlayerTaxi::ClearTaxiDestinations(), Unit::CombatStop(), CONFIG_INSTANT_TAXI, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, ERR_TAXINOSUCHPATH, ERR_TAXINOTENOUGHMONEY, ERR_TAXIOK, ERR_TAXIPLAYERALREADYMOUNTED, ERR_TAXIPLAYERBUSY, ERR_TAXIPLAYERSHAPESHIFTED, ERR_TAXIUNSPECIFIEDSERVERERROR, Unit::ExitVehicle(), Unit::GetCurrentSpell(), GetMoney(), Position::GetOrientation(), GetReputationPriceDiscount(), GetSession(), GetTeamId(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::InterruptSpell(), IsClass(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), m_flightSpellActivated, m_isInstantFlightOn, m_taxi, TaxiNodesEntry::map_id, ModifyMoney(), Unit::RemoveAurasByType(), WorldSession::SendActivateTaxiReply(), WorldSession::SendDoFlight(), PlayerTaxi::SetFlightMasterFactionTemplateId(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiNodesStore, StopCastingBindSight(), StopCastingCharm(), sWorld, TeleportTo(), TradeCancel(), UNIT_FLAG_DISABLE_MOVE, UNIT_STATE_ROOT, UNIT_STATE_STUNNED, UpdateAchievementCriteria(), TaxiNodesEntry::x, TaxiNodesEntry::y, and TaxiNodesEntry::z.

Referenced by ActivateTaxiPathTo(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), Aura::HandleAuraSpecificMods(), OPvPCapturePointNA::HandleCustomSpell(), npc_taxi::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), and npc_karynaku::OnQuestAccept().

◆ ActivateTaxiPathTo() [2/2]

bool Player::ActivateTaxiPathTo ( uint32  taxi_path_id,
uint32  spellid = 1 
)
10386{
10387 TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
10388 if (!entry)
10389 return false;
10390
10391 std::vector<uint32> nodes;
10392
10393 nodes.resize(2);
10394 nodes[0] = entry->from;
10395 nodes[1] = entry->to;
10396
10397 return ActivateTaxiPathTo(nodes, nullptr, spellid);
10398}
DBCStorage< TaxiPathEntry > sTaxiPathStore(TaxiPathEntryfmt)
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10203
Definition DBCStructure.h:1966
uint32 to
Definition DBCStructure.h:1969
uint32 from
Definition DBCStructure.h:1968

References ActivateTaxiPathTo(), TaxiPathEntry::from, sTaxiPathStore, and TaxiPathEntry::to.

◆ addActionButton()

ActionButton * Player::addActionButton ( uint8  button,
uint32  action,
uint8  type 
)
5644{
5645 if (!IsActionButtonDataValid(button, action, type))
5646 return nullptr;
5647
5648 // it create new button (NEW state) if need or return existed
5649 ActionButton& ab = m_actionButtons[button];
5650
5651 // set data and update to CHANGED if not NEW
5652 ab.SetActionAndType(action, ActionButtonType(type));
5653
5654 LOG_DEBUG("entities.player", "Player {} Added Action {} (type {}) to Button {}", GetGUID().ToString(), action, type, button);
5655 return &ab;
5656}
ActionButtonType
Definition Player.h:229
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5600
void SetActionAndType(uint32 action, ActionButtonType type)
Definition Player.h:268

References Object::GetGUID(), IsActionButtonDataValid(), LOG_DEBUG, m_actionButtons, ActionButton::SetActionAndType(), and Position::ToString().

Referenced by _LoadActions(), Create(), and WorldSession::HandleSetActionButtonOpcode().

◆ AddArmorProficiency()

void Player::AddArmorProficiency ( uint32  newflag)
inline
1375{ m_ArmorProficiency |= newflag; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ AddBattlegroundQueueId()

uint32 Player::AddBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12215{
12216 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12217 {
12218 if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || _BgBattlegroundQueueID[i].bgQueueTypeId == val)
12219 {
12220 _BgBattlegroundQueueID[i].bgQueueTypeId = val;
12221 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12222 return i;
12223 }
12224 }
12225
12227}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ AddBonusTalent()

void Player::AddBonusTalent ( uint32  count)
inline
1749{ m_extraBonusTalentCount += count; };

References m_extraBonusTalentCount.

◆ AddEnchantmentDuration()

void Player::AddEnchantmentDuration ( Item item,
EnchantmentSlot  slot,
uint32  duration 
)
4275{
4276 if (!item)
4277 return;
4278
4279 if (slot >= MAX_ENCHANTMENT_SLOT)
4280 return;
4281
4282 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4283 {
4284 if (itr->item == item && itr->slot == slot)
4285 {
4286 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4287 m_enchantDuration.erase(itr);
4288 break;
4289 }
4290 }
4291 if (item && duration > 0)
4292 {
4293 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration / 1000));
4294 m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
4295 }
4296}
@ MAX_ENCHANTMENT_SLOT
Definition Item.h:183
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
Definition ItemHandler.cpp:1234
Definition Player.h:447

References Object::GetGUID(), Object::GetGUID(), GetSession(), m_enchantDuration, MAX_ENCHANTMENT_SLOT, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by AddEnchantmentDurations(), and ApplyEnchantment().

◆ AddEnchantmentDurations()

void Player::AddEnchantmentDurations ( Item item)
4187{
4188 for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
4189 {
4190 if (!item->GetEnchantmentId(EnchantmentSlot(x)))
4191 continue;
4192
4193 uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
4194 if (duration > 0)
4195 AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
4196 }
4197}
EnchantmentSlot
Definition Item.h:168
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
Definition PlayerStorage.cpp:4274

References AddEnchantmentDuration(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), and MAX_ENCHANTMENT_SLOT.

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddInstanceEnterTime()

void Player::AddInstanceEnterTime ( uint32  instanceId,
time_t  enterTime 
)
inline
2466 {
2467 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
2468 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
2469 }

References _instanceResetTimes, and HOUR.

Referenced by InstanceMap::AddPlayerToMap().

◆ AddItem()

bool Player::AddItem ( uint32  itemId,
uint32  count 
)
15529{
15530 uint32 noSpaceForCount = 0;
15531 ItemPosCountVec dest;
15532 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
15533 if (msg != EQUIP_ERR_OK)
15534 count -= noSpaceForCount;
15535
15536 if (count == 0 || dest.empty())
15537 {
15538 // -- TODO: Send to mailbox if no space
15539 ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
15540 return false;
15541 }
15542
15543 Item* item = StoreNewItem(dest, itemId, true);
15544 if (item)
15545 SendNewItem(item, count, true, false);
15546 else
15547 return false;
15548 return true;
15549}
@ NULL_BAG
Definition Item.h:40
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211

References CanStoreNewItem(), EQUIP_ERR_OK, GetSession(), NULL_BAG, NULL_SLOT, ChatHandler::PSendSysMessage(), SendNewItem(), and StoreNewItem().

Referenced by spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), spell_q9452_cast_net::HandleDummy(), spell_catch_the_wild_wolpertinger::HandleEffectApply(), RewardHonor(), and npc_tharnarian::npc_tharnarianAI::sGossipSelect().

◆ AddItemDurations()

void Player::AddItemDurations ( Item item)
12425{
12427 {
12428 m_itemDuration.push_back(item);
12429 item->SendTimeUpdate(this);
12430 }
12431}
@ ITEM_FIELD_DURATION
Definition UpdateFields.h:40
void SendTimeUpdate(Player *owner)
Definition Item.cpp:1075
ItemDurationList m_itemDuration
Definition Player.h:2851

References Object::GetUInt32Value(), ITEM_FIELD_DURATION, m_itemDuration, and Item::SendTimeUpdate().

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddItemToBuyBackSlot()

void Player::AddItemToBuyBackSlot ( Item pItem,
uint32  money 
)
3937{
3938 if (pItem)
3939 {
3941 // if current back slot non-empty search oldest or free
3942 if (m_items[slot])
3943 {
3945 uint32 oldest_slot = BUYBACK_SLOT_START;
3946
3947 for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
3948 {
3949 // found empty
3950 if (!m_items[i])
3951 {
3952 slot = i;
3953 break;
3954 }
3955
3957
3958 if (oldest_time > i_time)
3959 {
3960 oldest_time = i_time;
3961 oldest_slot = i;
3962 }
3963 }
3964
3965 // find oldest
3966 slot = oldest_slot;
3967 }
3968
3969 RemoveItemFromBuyBackSlot(slot, true);
3970 LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = {}, slot = {}", pItem->GetEntry(), slot);
3971
3972 m_items[slot] = pItem;
3973 time_t base = GameTime::GetGameTime().count();
3974 uint32 etime = uint32(base - m_logintime + (30 * 3600));
3975 uint32 eslot = slot - BUYBACK_SLOT_START;
3976
3980
3981 // move to next (for non filled list is move most optimized choice)
3984 }
3985}
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition UpdateFields.h:372
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition UpdateFields.h:373
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition PlayerStorage.cpp:3995

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetUInt32Value(), LOG_DEBUG, m_currentBuybackSlot, m_items, m_logintime, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, RemoveItemFromBuyBackSlot(), Object::SetGuidValue(), and Unit::SetUInt32Value().

Referenced by WorldSession::HandleSellItemOpcode().

◆ AdditionalSavingAddMask()

◆ AddKnownCurrency()

void Player::AddKnownCurrency ( uint32  itemId)
private
14182{
14183 if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
14184 SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
14185}
DBCStorage< CurrencyTypesEntry > sCurrencyTypesStore(CurrencyTypesfmt)
void SetFlag64(uint16 index, uint64 newFlag)
Definition Object.cpp:956
Definition DBCStructure.h:835

References PLAYER_FIELD_KNOWN_CURRENCIES, sCurrencyTypesStore, and Object::SetFlag64().

Referenced by _StoreItem(), SetArenaPoints(), and SetHonorPoints().

◆ AddMail()

void Player::AddMail ( Mail mail)
inline
1661{ m_mail.push_front(mail); }// for call from WorldSession::SendMailTo

References m_mail.

Referenced by MailDraft::SendMailTo().

◆ AddMItem()

void Player::AddMItem ( Item it)
inline
1687 {
1688 ASSERT(it);
1689 //ASSERT deleted, because items can be added before loading
1690 mMitems[it->GetGUID().GetCounter()] = it;
1691 }

References ASSERT, ObjectGuid::GetCounter(), Object::GetGUID(), and mMitems.

Referenced by _LoadMailedItem(), and MailDraft::SendMailTo().

◆ AddNewMailDeliverTime()

void Player::AddNewMailDeliverTime ( time_t  deliver_time)
2893{
2894 if (deliver_time <= GameTime::GetGameTime().count()) // ready now
2895 {
2896 ++unReadMails;
2897 SendNewMail();
2898 }
2899 else // not ready and no have ready mails
2900 {
2901 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
2902 m_nextMailDelivereTime = deliver_time;
2903 }
2904}
void SendNewMail()
Definition Player.cpp:2884

References GameTime::GetGameTime(), m_nextMailDelivereTime, SendNewMail(), and unReadMails.

Referenced by MailDraft::SendMailTo().

◆ AddQuest()

void Player::AddQuest ( Quest const *  quest,
Object questGiver 
)
508{
509 uint16 log_slot = FindQuestSlot(0);
510
511 if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
512 return;
513
514 uint32 quest_id = quest->GetQuestId();
515
516 // if not exist then created with set uState == NEW and rewarded=false
517 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
518
519 // check for repeatable quests status reset
520 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
521 questStatusData.Explored = false;
522
523 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
524 {
525 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
526 questStatusData.ItemCount[i] = 0;
527 }
528
530 {
531 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
532 questStatusData.CreatureOrGOCount[i] = 0;
533 }
534
535 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
536 questStatusData.PlayerCount = 0;
537
538 GiveQuestSourceItem(quest);
539 AdjustQuestReqItemCount(quest, questStatusData);
540
541 if (quest->GetRepObjectiveFaction())
542 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
543 GetReputationMgr().SetVisible(factionEntry);
544
545 if (quest->GetRepObjectiveFaction2())
546 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
547 GetReputationMgr().SetVisible(factionEntry);
548
549 uint32 qtime = 0;
550 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
551 {
552 uint32 timeAllowed = quest->GetTimeAllowed();
553
554 // shared timed quest
555 if (questGiver && questGiver->IsPlayer())
556 timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
557
558 AddTimedQuest(quest_id);
559 questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
560 qtime = static_cast<uint32>(GameTime::GetGameTime().count()) + timeAllowed;
561 }
562 else
563 questStatusData.Timer = 0;
564
565 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
566 {
567 pvpInfo.IsHostile = true;
569 }
570
571 SetQuestSlot(log_slot, quest_id, qtime);
572
573 m_QuestStatusSave[quest_id] = true;
574
576
577 SendQuestUpdate(quest_id);
578
579 // check if Quest Tracker is enabled
580 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
581 {
582 // prepare Quest Tracker datas
583 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
584 stmt->SetData(0, quest_id);
585 stmt->SetData(1, GetGUID().GetCounter());
586 stmt->SetData(2, GitRevision::GetHash());
587 stmt->SetData(3, GitRevision::GetDate());
588
589 // add to Quest Tracker
590 CharacterDatabase.Execute(stmt);
591 }
592
593 // Xinef: area auras may change on quest accept!
596}
@ CHAR_INS_QUEST_TRACK
Definition CharacterDatabase.h:503
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition DBCEnums.h:111
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
@ QUEST_SPECIAL_FLAGS_CAST
Definition QuestDef.h:165
@ QUEST_SPECIAL_FLAGS_DELIVER
Definition QuestDef.h:175
@ QUEST_SPECIAL_FLAGS_KILL
Definition QuestDef.h:177
@ QUEST_SPECIAL_FLAGS_SPEAKTO
Definition QuestDef.h:176
@ QUEST_SPECIAL_FLAGS_PLAYER_KILL
Definition QuestDef.h:179
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition WorldConfig.h:105
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13893
QuestStatusMap & getQuestStatusMap()
Definition Player.h:1639
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
void UpdatePvPState()
Definition PlayerUpdates.cpp:1440
void UpdateAreaDependentAuras(uint32 area_id)
Definition PlayerUpdates.cpp:1869
void SendQuestUpdate(uint32 questId)
Definition PlayerQuest.cpp:1526
void AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData)
Definition PlayerQuest.cpp:1764
PvPInfo pvpInfo
Definition Player.h:1860
void UpdateZoneDependentAuras(uint32 zone_id)
Definition PlayerUpdates.cpp:1855
bool GiveQuestSourceItem(Quest const *quest)
Definition PlayerQuest.cpp:1335
ReputationMgr & GetReputationMgr()
Definition Player.h:2140
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition ReputationMgr.cpp:461
uint32 GetAreaId() const
Definition Object.cpp:3171
AC_COMMON_API char const * GetDate()
Definition GitRevision.cpp:26
AC_COMMON_API char const * GetHash()
Definition GitRevision.cpp:21
Definition DBCStructure.h:907
bool IsHostile
Definition Player.h:366

References ACHIEVEMENT_TIMED_TYPE_QUEST, AddTimedQuest(), AdjustQuestReqItemCount(), CHAR_INS_QUEST_TRACK, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, FindQuestSlot(), WorldObject::GetAreaId(), GitRevision::GetDate(), GameTime::GetGameTime(), Object::GetGUID(), GitRevision::GetHash(), Quest::GetQuestId(), getQuestStatusMap(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveFaction2(), GetReputationMgr(), Quest::GetTimeAllowed(), WorldObject::GetZoneId(), GiveQuestSourceItem(), Quest::HasFlag(), Quest::HasSpecialFlag(), IN_MILLISECONDS, PvPInfo::IsHostile, Object::IsPlayer(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QuestStatusData::PlayerCount, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, SendQuestUpdate(), SetQuestSlot(), ReputationMgr::SetVisible(), sFactionStore, StartTimedAchievement(), QuestStatusData::Status, sWorld, QuestStatusData::Timer, Object::ToPlayer(), UpdateAreaDependentAuras(), UpdatePvPState(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion().

◆ AddQuestAndCheckCompletion()

void Player::AddQuestAndCheckCompletion ( Quest const *  quest,
Object questGiver 
)
422{
423 AddQuest(quest, questGiver);
424
425 if (CanCompleteQuest(quest->GetQuestId()))
426 CompleteQuest(quest->GetQuestId());
427
428 if (!questGiver)
429 return;
430
431 switch (questGiver->GetTypeId())
432 {
433 case TYPEID_UNIT:
434 sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest);
435 questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
436 break;
437 case TYPEID_ITEM:
438 case TYPEID_CONTAINER:
439 {
440 Item* item = (Item*)questGiver;
441 sScriptMgr->OnQuestAccept(this, item, quest);
442
443 // destroy not required for quest finish quest starting item
444 bool destroyItem = true;
445 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
446 {
447 if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
448 {
449 destroyItem = false;
450 break;
451 }
452 }
453
454 if (destroyItem)
455 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
456
457 break;
458 }
460 sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
461 questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
462 break;
463 default:
464 break;
465 }
466}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEID_ITEM
Definition ObjectGuid.h:33
@ TYPEID_CONTAINER
Definition ObjectGuid.h:34
CreatureAI * AI() const
Definition Creature.h:141
virtual bool QuestAccept(Player *, Quest const *)
Definition GameObjectAI.h:57
GameObjectAI * AI() const
Definition GameObject.h:305
TypeID GetTypeId() const
Definition Object.h:128
GameObject * ToGameObject()
Definition Object.h:214
Creature * ToCreature()
Definition Object.h:206
void AddQuest(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:507
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:598
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition PlayerQuest.cpp:289
virtual void sQuestAccept(Player *, Quest const *)
Definition UnitAI.h:415
int32 MaxCount
Definition ItemTemplate.h:644

References AddQuest(), Creature::AI(), GameObject::AI(), CanCompleteQuest(), CompleteQuest(), DestroyItem(), Item::GetBagSlot(), Object::GetEntry(), Quest::GetQuestId(), Item::GetSlot(), Item::GetTemplate(), Object::GetTypeId(), ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, GameObjectAI::QuestAccept(), Quest::RequiredItemId, UnitAI::sQuestAccept(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), TYPEID_CONTAINER, TYPEID_GAMEOBJECT, TYPEID_ITEM, and TYPEID_UNIT.

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ AddReceivedSpectatorResetFor()

void Player::AddReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2599{ m_receivedSpectatorResetFor.insert(guid); }
GuidSet m_receivedSpectatorResetFor
Definition Player.h:2603

References m_receivedSpectatorResetFor.

Referenced by ArenaSpectator::HandleResetCommand().

◆ AddRefundReference()

void Player::AddRefundReference ( ObjectGuid  itemGUID)
15477{
15478 m_refundableItems.insert(itemGUID);
15479}

References m_refundableItems.

Referenced by _LoadItem(), and _StoreOrEquipNewItem().

◆ AddRuneByAuraEffect()

void Player::AddRuneByAuraEffect ( uint8  index,
RuneType  newType,
AuraEffect const *  aura 
)
inline
2534{ SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void ConvertRune(uint8 index, RuneType newType)
Definition Player.cpp:13384
void SetRuneConvertAura(uint8 index, AuraEffect const *aura)
Definition Player.h:2533

References ConvertRune(), and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune().

◆ AddRunePower()

void Player::AddRunePower ( uint8  index)
13407{
13409 data << uint32(1 << index); // mask (0x00-0x3F probably)
13410 GetSession()->SendPacket(&data);
13411}
@ SMSG_ADD_RUNE_POWER
Definition Opcodes.h:1190

References GetSession(), WorldSession::SendPacket(), and SMSG_ADD_RUNE_POWER.

◆ addSpell()

bool Player::addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  updateActive,
bool  temporary = false,
bool  learnFromSkill = false 
)
3058{
3059 if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
3060 return false;
3061
3062 if (!updateActive)
3063 return true;
3064
3065 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
3066
3067 // pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
3068 // pussywizard: assumption - it's in all specs, can't be a talent
3069 if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
3070 {
3071 SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
3072 while (nextSpellInfo)
3073 {
3074 PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
3075 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
3076 {
3077 if (nextSpellInfo->GetRank() < spellInfo->GetRank())
3078 {
3079 itr->second->Active = false;
3080 if (IsInWorld())
3081 {
3083 data << uint32(nextSpellInfo->Id);
3084 data << uint32(spellInfo->Id);
3085 GetSession()->SendPacket(&data);
3086 }
3087 return false;
3088 }
3089 else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
3090 {
3091 PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
3092 if (itr2 != m_spells.end())
3093 itr2->second->Active = false;
3094 return false;
3095 }
3096 }
3097 nextSpellInfo = nextSpellInfo->GetNextRankSpell();
3098 }
3099 }
3100
3101 return true;
3102}
uint8 GetRank() const
Definition SpellInfo.cpp:2506
bool IsRanked() const
Definition SpellInfo.cpp:2501
bool IsStackableWithRanks() const
Definition SpellInfo.cpp:1145
SpellInfo const * GetNextRankSpell() const
Definition SpellInfo.cpp:2525
@ SMSG_SUPERCEDED_SPELL
Definition Opcodes.h:330

References _addSpell(), SpellInfo::GetNextRankSpell(), SpellInfo::GetRank(), GetSession(), SpellInfo::Id, Object::IsInWorld(), SpellInfo::IsRanked(), SpellInfo::IsStackableWithRanks(), m_spells, PLAYERSPELL_REMOVED, WorldSession::SendPacket(), SMSG_SUPERCEDED_SPELL, and sSpellMgr.

Referenced by _LoadSpells(), LearnCustomSpells(), learnSkillRewardedSpells(), and learnSpell().

◆ AddSpellAndCategoryCooldowns()

void Player::AddSpellAndCategoryCooldowns ( SpellInfo const *  spellInfo,
uint32  itemId,
Spell spell = nullptr,
bool  infinityCooldown = false 
)
10881{
10882 // init cooldown values
10883 uint32 cat = 0;
10884 int32 rec = -1;
10885 int32 catrec = -1;
10886
10887 // some special item spells without correct cooldown in SpellInfo
10888 // cooldown information stored in item prototype
10889 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
10890
10891 if (itemId)
10892 {
10893 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
10894 {
10895 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
10896 {
10897 if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
10898 {
10899 cat = proto->Spells[idx].SpellCategory;
10900 rec = proto->Spells[idx].SpellCooldown;
10901 catrec = proto->Spells[idx].SpellCategoryCooldown;
10902 break;
10903 }
10904 }
10905 }
10906 }
10907
10908 // if no cooldown found above then base at DBC data
10909 if (rec < 0 && catrec < 0)
10910 {
10911 cat = spellInfo->GetCategory();
10912 rec = spellInfo->RecoveryTime;
10913 catrec = spellInfo->CategoryRecoveryTime;
10914 }
10915
10916 time_t catrecTime;
10917 time_t recTime;
10918
10919 bool needsCooldownPacket = false;
10920
10921 // overwrite time for selected category
10922 if (infinityCooldown)
10923 {
10924 // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
10925 // but not allow ignore until reset or re-login
10926 catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
10927 recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
10928 }
10929 else
10930 {
10931 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
10932 // prevent 0 cooldowns set by another way
10933 if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
10935
10936 // Now we have cooldown data (if found any), time to apply mods
10937 if (rec > 0)
10938 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
10939
10940 if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
10941 {
10942 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
10943 }
10944
10946 {
10947 // Apply SPELL_AURA_MOD_COOLDOWN only to own spells
10948 if (HasSpell(spellInfo->Id))
10949 {
10950 needsCooldownPacket = true;
10951 rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
10952 }
10953 }
10954
10955 // replace negative cooldowns by 0
10956 if (rec < 0) rec = 0;
10957 if (catrec < 0) catrec = 0;
10958
10959 // no cooldown after applying spell mods
10960 if (rec == 0 && catrec == 0)
10961 return;
10962
10963 catrecTime = catrec ? catrec : 0;
10964 recTime = rec ? rec : catrecTime;
10965 }
10966
10967 // category spells
10968 if (cat && catrec > 0)
10969 {
10970 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
10971 if (needsCooldownPacket)
10972 {
10973 WorldPacket data;
10974 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, recTime);
10975 SendDirectMessage(&data);
10976 }
10977
10978 PacketCooldowns forcedCategoryCooldowns;
10979
10980 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
10981 if (i_scstore != sSpellsByCategoryStore.end())
10982 {
10983 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
10984 {
10985 if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
10986 {
10987 continue;
10988 }
10989
10990 // If spell category is applied by item, then other spells should be exists in item templates
10991 if ((itemId > 0) != i_scset->first)
10992 {
10993 continue;
10994 }
10995
10996 // Only within the same spellfamily
10997 SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(i_scset->second);
10998 if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
10999 {
11000 continue;
11001 }
11002
11003 _AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
11004
11005 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS))
11006 {
11007 forcedCategoryCooldowns[i_scset->second] = catrecTime;
11008 }
11009 }
11010 }
11011
11012 if (!forcedCategoryCooldowns.empty())
11013 {
11014 WorldPacket data;
11015 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, forcedCategoryCooldowns);
11016 SendDirectMessage(&data);
11017 }
11018 }
11019 else
11020 {
11021 // self spell cooldown
11022 if (recTime > 0)
11023 {
11024 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
11025
11026 if (needsCooldownPacket)
11027 {
11028 WorldPacket data;
11029 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
11030 SendDirectMessage(&data);
11031 }
11032 }
11033 }
11034}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS
Definition SharedDefines.h:635
@ SPELL_AURA_MOD_COOLDOWN
Definition SpellAuraDefines.h:259
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
@ SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS
Definition SpellInfo.h:204
static constexpr uint32 infinityCooldownDelay
Definition Unit.h:47
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:606
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition Unit.h:611
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5726
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9753
uint32 SpellFamilyName
Definition SpellInfo.h:387
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:20802
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:857
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5975

References _AddSpellCooldown(), ApplySpellMod(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, Unit::GetAttackTime(), SpellInfo::GetCategory(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasSpell(), SpellInfo::Id, IN_MILLISECONDS, infinityCooldownDelay, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsCooldownStartedOnEvent(), MAX_ITEM_SPELLS, RANGED_ATTACK, SpellInfo::RecoveryTime, SendDirectMessage(), sObjectMgr, SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS, SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS, SPELL_AURA_MOD_COOLDOWN, SPELL_COOLDOWN_FLAG_NONE, SpellInfo::SpellFamilyName, SPELLMOD_COOLDOWN, sSpellMgr, and sSpellsByCategoryStore.

Referenced by Aura::_ApplyForTarget(), Unit::AddGameObject(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), SendCooldownEvent(), Spell::SendSpellCooldown(), and Unit::SetMinion().

◆ AddSpellCooldown()

void Player::AddSpellCooldown ( uint32  spell_id,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

◆ AddSpellMod()

void Player::AddSpellMod ( SpellModifier mod,
bool  apply 
)
9851{
9852 LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
9854
9855 int i = 0;
9856 flag96 _mask = 0;
9857 for (int eff = 0; eff < 96; ++eff)
9858 {
9859 if (eff != 0 && eff % 32 == 0)
9860 _mask[i++] = 0;
9861
9862 _mask[i] = uint32(1) << (eff - (32 * i));
9863 if (mod->mask & _mask)
9864 {
9865 int32 val = 0;
9866 for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
9867 {
9868 if ((*itr)->type == mod->type && (*itr)->mask & _mask)
9869 val += (*itr)->value;
9870 }
9871 val += apply ? mod->value : -(mod->value);
9872 WorldPacket data(Opcode, (1 + 1 + 4));
9873 data << uint8(eff);
9874 data << uint8(mod->op);
9875 data << int32(val);
9876 SendDirectMessage(&data);
9877 }
9878 }
9879
9880 if (apply)
9881 {
9882 m_spellMods[mod->op].push_back(mod);
9883 m_spellMods[mod->op].sort(SpellModPredicate());
9884 }
9885 else
9886 {
9887 m_spellMods[mod->op].remove(mod);
9888 // mods bound to aura will be removed in AuraEffect::~AuraEffect
9889 if (!mod->ownerAura)
9890 delete mod;
9891 }
9892}
@ SPELLMOD_FLAT
Definition Player.h:93
SpellModList m_spellMods[MAX_SPELLMOD]
Definition Player.h:2846
Definition Util.h:451
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition Opcodes.h:645
void apply(T *val)
Definition ByteConverter.h:40
Definition Player.cpp:9841
SpellModOp op
Definition Player.h:183
SpellModType type
Definition Player.h:184
int32 value
Definition Player.h:186
uint32 spellId
Definition Player.h:188
Aura *const ownerAura
Definition Player.h:189
flag96 mask
Definition Player.h:187

References LOG_DEBUG, m_spellMods, SpellModifier::mask, SpellModifier::op, SpellModifier::ownerAura, SendDirectMessage(), SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SpellModifier::spellId, SPELLMOD_FLAT, SpellModifier::type, and SpellModifier::value.

Referenced by AuraEffect::ApplySpellMod().

◆ addTalent()

bool Player::addTalent ( uint32  spellId,
uint8  addSpecMask,
uint8  oldTalentRank 
)
2907{
2908 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2909 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
2910 return false;
2911
2912 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
2913 if (!talentPos)
2914 return false;
2915
2916 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
2917 if (!talentInfo)
2918 return false;
2919
2920 // xinef: remove old talent rank if any
2921 if (oldTalentRank)
2922 {
2923 _removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
2924 _removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
2925 SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
2926 }
2927
2928 // xinef: add talent auras and spells
2929 if (GetActiveSpecMask() & addSpecMask)
2930 _addTalentAurasAndSpells(spellId);
2931
2932 // xinef: find the spell on our talent map
2933 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2934
2935 // xinef: we do not have such a spell on our talent map
2936 if (itr == m_talents.end())
2937 {
2939 PlayerTalent* newTalent = new PlayerTalent();
2940 newTalent->State = state;
2941 newTalent->specMask = addSpecMask;
2942 newTalent->talentID = talentInfo->TalentID;
2943 newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
2944 m_talents[spellId] = newTalent;
2945
2946 if (GetActiveSpecMask() & addSpecMask)
2947 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2948
2949 return true;
2950 }
2951 // xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
2952 else if (!(itr->second->specMask & addSpecMask))
2953 {
2954 itr->second->specMask |= addSpecMask;
2955 if (itr->second->State != PLAYERSPELL_NEW)
2956 itr->second->State = PLAYERSPELL_CHANGED;
2957
2958 if (GetActiveSpecMask() & addSpecMask)
2959 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2960
2961 return true;
2962 }
2963
2964 return false;
2965}
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
PlayerSpellState
Definition Player.h:118
Definition Player.h:135
PlayerSpellState State
Definition Player.h:136
bool inSpellBook
Definition Player.h:139
uint32 talentID
Definition Player.h:138
uint8 specMask
Definition Player.h:137
Definition DBCStructure.h:1924
std::array< uint32, MAX_TALENT_RANK > RankID
Definition DBCStructure.h:1929
uint32 TalentID
Definition DBCStructure.h:1925
uint32 addToSpellBook
Definition DBCStructure.h:1935
uint16 talent_id
Definition DBCStructure.h:2237

References _addTalentAurasAndSpells(), _removeTalent(), _removeTalentAurasAndSpells(), TalentEntry::addToSpellBook, SpellMgr::CheckSpellValid(), GetActiveSpecMask(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), PlayerTalent::inSpellBook, isBeingLoaded(), m_talents, m_usedTalentCount, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_UNCHANGED, TalentSpellPos::rank, TalentEntry::RankID, SendLearnPacket(), PlayerTalent::specMask, SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, sTalentStore, PlayerTalent::State, TalentSpellPos::talent_id, PlayerTalent::talentID, and TalentEntry::TalentID.

Referenced by _LoadTalents(), and LearnTalent().

◆ AddTimedQuest()

void Player::AddTimedQuest ( uint32  quest_id)
inline
1570{ m_timedquests.insert(quest_id); }
QuestSet m_timedquests
Definition Player.h:2711

References m_timedquests.

Referenced by _LoadQuestStatus(), and AddQuest().

◆ AddToWorld()

void Player::AddToWorld ( )
overridevirtual
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be added when logging in

Reimplemented from Object.

1709{
1714
1715 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1716 if (m_items[i])
1717 m_items[i]->AddToWorld();
1718}
@ PLAYER_SLOT_START
Definition Player.h:671
@ PLAYER_SLOT_END
Definition Player.h:673
void AddToWorld() override
Definition Unit.cpp:15724

References Object::AddToWorld(), Unit::AddToWorld(), m_items, PLAYER_SLOT_END, and PLAYER_SLOT_START.

Referenced by Map::AddPlayerToMap().

◆ AddTradeableItem()

void Player::AddTradeableItem ( Item item)
4133{
4134 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4135 m_itemSoulboundTradeable.push_back(item);
4136}
std::mutex m_soulboundTradableLock
Definition Player.h:2853
ItemDurationList m_itemSoulboundTradeable
Definition Player.h:2852

References m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by _LoadItem(), MoveItemToInventory(), and StoreNewItem().

◆ AddWeaponProficiency()

void Player::AddWeaponProficiency ( uint32  newflag)
inline
1374{ m_WeaponProficiency |= newflag; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ AddWhisperWhiteList()

void Player::AddWhisperWhiteList ( ObjectGuid  guid)
inline
2574{ WhisperList.push_back(guid); }
WhisperListContainer WhisperList
Definition Player.h:2665

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ AdjustQuestReqItemCount()

void Player::AdjustQuestReqItemCount ( Quest const *  quest,
QuestStatusData questStatusData 
)
private
1765{
1766 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1767 {
1768 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
1769 {
1770 uint32 reqitemcount = quest->RequiredItemCount[i];
1771 if (reqitemcount != 0)
1772 {
1773 uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
1774
1775 questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
1776 m_QuestStatusSave[quest->GetQuestId()] = true;
1777 }
1778 }
1779 }
1780}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:327

References GetItemCount(), Quest::GetQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatusSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by AddQuest().

◆ ApplyEnchantment() [1/2]

void Player::ApplyEnchantment ( Item item,
bool  apply 
)
4299{
4300 for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4301 ApplyEnchantment(item, EnchantmentSlot(slot), apply);
4302}

References ApplyEnchantment(), and MAX_ENCHANTMENT_SLOT.

◆ ApplyEnchantment() [2/2]

void Player::ApplyEnchantment ( Item item,
EnchantmentSlot  slot,
bool  apply,
bool  apply_dur = true,
bool  ignore_condition = false 
)
4305{
4306 if (!item || !item->IsEquipped())
4307 return;
4308
4309 if (slot >= MAX_ENCHANTMENT_SLOT)
4310 return;
4311
4312 uint32 enchant_id = item->GetEnchantmentId(slot);
4313 if (!enchant_id)
4314 return;
4315
4316 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4317 if (!pEnchant)
4318 return;
4319
4320 if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
4321 return;
4322
4323 if (pEnchant->requiredLevel > GetLevel())
4324 return;
4325
4326 if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
4327 return;
4328
4329 if (!sScriptMgr->OnPlayerCanApplyEnchantment(this, item, slot, apply, apply_dur, ignore_condition))
4330 return;
4331
4332 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4333 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4335 && !item->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4336 {
4337 // Check if the requirements for the prismatic socket are met before applying the gem stats
4339 if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
4340 return;
4341 }
4342
4343 if (!item->IsBroken())
4344 {
4345 for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
4346 {
4347 uint32 enchant_display_type = pEnchant->type[s];
4348 uint32 enchant_amount = pEnchant->amount[s];
4349 uint32 enchant_spell_id = pEnchant->spellid[s];
4350
4351 switch (enchant_display_type)
4352 {
4354 break;
4356 // processed in Player::CastItemCombatSpell
4357 break;
4359 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4360 HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
4361 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4362 HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
4363 else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
4364 HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4365 break;
4367 if (enchant_spell_id)
4368 {
4369 if (apply)
4370 {
4371 int32 basepoints = 0;
4372 // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
4373 if (item->GetItemRandomPropertyId())
4374 {
4375 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4376 if (item_rand)
4377 {
4378 // Search enchant_amount
4379 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4380 {
4381 if (item_rand->Enchantment[k] == enchant_id)
4382 {
4383 basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4384 break;
4385 }
4386 }
4387 }
4388 }
4389 // Cast custom spell vs all equal basepoints got from enchant_amount
4390 if (basepoints)
4391 CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
4392 else
4393 CastSpell(this, enchant_spell_id, true, item);
4394 }
4395 else
4396 RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
4397 }
4398 break;
4400 if (!enchant_amount)
4401 {
4402 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4403 if (item_rand)
4404 {
4405 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4406 {
4407 if (item_rand->Enchantment[k] == enchant_id)
4408 {
4409 enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4410 break;
4411 }
4412 }
4413 }
4414 }
4415
4416 HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
4417 break;
4419 {
4420 if (!enchant_amount)
4421 {
4422 ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4423 if (item_rand_suffix)
4424 {
4425 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4426 {
4427 if (item_rand_suffix->Enchantment[k] == enchant_id)
4428 {
4429 enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4430 break;
4431 }
4432 }
4433 }
4434 }
4435
4436 sScriptMgr->OnPlayerApplyEnchantmentItemModsBefore(this, item, slot, apply, enchant_spell_id, enchant_amount);
4437
4438 LOG_DEBUG("entities.player.items", "Adding {} to stat nb {}", enchant_amount, enchant_spell_id);
4439 switch (enchant_spell_id)
4440 {
4441 case ITEM_MOD_MANA:
4442 LOG_DEBUG("entities.player.items", "+ {} MANA", enchant_amount);
4443 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
4444 break;
4445 case ITEM_MOD_HEALTH:
4446 LOG_DEBUG("entities.player.items", "+ {} HEALTH", enchant_amount);
4447 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
4448 break;
4449 case ITEM_MOD_AGILITY:
4450 LOG_DEBUG("entities.player.items", "+ {} AGILITY", enchant_amount);
4451 HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
4452 ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
4453 break;
4454 case ITEM_MOD_STRENGTH:
4455 LOG_DEBUG("entities.player.items", "+ {} STRENGTH", enchant_amount);
4456 HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
4457 ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
4458 break;
4459 case ITEM_MOD_INTELLECT:
4460 LOG_DEBUG("entities.player.items", "+ {} INTELLECT", enchant_amount);
4461 HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
4462 ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
4463 break;
4464 case ITEM_MOD_SPIRIT:
4465 LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
4466 HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
4467 ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
4468 break;
4469 case ITEM_MOD_STAMINA:
4470 LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
4471 HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
4472 ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
4473 break;
4475 ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
4476 LOG_DEBUG("entities.player.items", "+ {} DEFENCE", enchant_amount);
4477 break;
4479 ApplyRatingMod(CR_DODGE, enchant_amount, apply);
4480 LOG_DEBUG("entities.player.items", "+ {} DODGE", enchant_amount);
4481 break;
4483 ApplyRatingMod(CR_PARRY, enchant_amount, apply);
4484 LOG_DEBUG("entities.player.items", "+ {} PARRY", enchant_amount);
4485 break;
4487 ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
4488 LOG_DEBUG("entities.player.items", "+ {} SHIELD_BLOCK", enchant_amount);
4489 break;
4491 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4492 LOG_DEBUG("entities.player.items", "+ {} MELEE_HIT", enchant_amount);
4493 break;
4495 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4496 LOG_DEBUG("entities.player.items", "+ {} RANGED_HIT", enchant_amount);
4497 break;
4499 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4500 LOG_DEBUG("entities.player.items", "+ {} SPELL_HIT", enchant_amount);
4501 break;
4503 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4504 LOG_DEBUG("entities.player.items", "+ {} MELEE_CRIT", enchant_amount);
4505 break;
4507 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4508 LOG_DEBUG("entities.player.items", "+ {} RANGED_CRIT", enchant_amount);
4509 break;
4511 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4512 LOG_DEBUG("entities.player.items", "+ {} SPELL_CRIT", enchant_amount);
4513 break;
4514 // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
4515 // in Enchantments
4516 // case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
4517 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4518 // break;
4519 // case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
4520 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4521 // break;
4522 // case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
4523 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4524 // break;
4525 // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
4526 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4527 // break;
4528 // case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
4529 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4530 // break;
4531 // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
4532 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4533 // break;
4534 // case ITEM_MOD_HASTE_MELEE_RATING:
4535 // ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4536 // break;
4538 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4539 break;
4541 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4542 break;
4544 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4545 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4546 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4547 LOG_DEBUG("entities.player.items", "+ {} HIT", enchant_amount);
4548 break;
4550 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4551 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4552 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4553 LOG_DEBUG("entities.player.items", "+ {} CRITICAL", enchant_amount);
4554 break;
4555 // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
4556 // case ITEM_MOD_HIT_TAKEN_RATING:
4557 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4558 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4559 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4560 // break;
4561 // case ITEM_MOD_CRIT_TAKEN_RATING:
4562 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4563 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4564 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4565 // break;
4567 ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4568 ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4569 ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4570 LOG_DEBUG("entities.player.items", "+ {} RESILIENCE", enchant_amount);
4571 break;
4573 ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4574 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4575 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4576 LOG_DEBUG("entities.player.items", "+ {} HASTE", enchant_amount);
4577 break;
4579 ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
4580 LOG_DEBUG("entities.player.items", "+ {} EXPERTISE", enchant_amount);
4581 break;
4583 HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
4584 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4585 LOG_DEBUG("entities.player.items", "+ {} ATTACK_POWER", enchant_amount);
4586 break;
4588 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4589 LOG_DEBUG("entities.player.items", "+ {} RANGED_ATTACK_POWER", enchant_amount);
4590 break;
4591 // case ITEM_MOD_FERAL_ATTACK_POWER:
4592 // ApplyFeralAPBonus(enchant_amount, apply);
4593 // LOG_DEBUG("entities.player.items", "+ {} FERAL_ATTACK_POWER", enchant_amount);
4594 // break;
4596 ApplyManaRegenBonus(enchant_amount, apply);
4597 LOG_DEBUG("entities.player.items", "+ {} MANA_REGENERATION", enchant_amount);
4598 break;
4600 ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
4601 LOG_DEBUG("entities.player.items", "+ {} ARMOR PENETRATION", enchant_amount);
4602 break;
4604 ApplySpellPowerBonus(enchant_amount, apply);
4605 LOG_DEBUG("entities.player.items", "+ {} SPELL_POWER", enchant_amount);
4606 break;
4608 ApplyHealthRegenBonus(enchant_amount, apply);
4609 LOG_DEBUG("entities.player.items", "+ {} HEALTH_REGENERATION", enchant_amount);
4610 break;
4612 ApplySpellPenetrationBonus(enchant_amount, apply);
4613 LOG_DEBUG("entities.player.items", "+ {} SPELL_PENETRATION", enchant_amount);
4614 break;
4616 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
4617 LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount);
4618 break;
4619 case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
4620 case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
4621 default:
4622 break;
4623 }
4624 break;
4625 }
4626 case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
4627 {
4629 {
4630 float addValue = 0.0f;
4631 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4632 {
4633 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4635 }
4636 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4637 {
4638 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4640 }
4641 }
4642 break;
4643 }
4645 // processed in Player::CastItemUseSpell
4646 break;
4648 // nothing do..
4649 break;
4650 default:
4651 LOG_ERROR("entities.player", "Unknown item enchantment (id = {}) display type: {}", enchant_id, enchant_display_type);
4652 break;
4653 } /*switch (enchant_display_type)*/
4654 } /*for*/
4655 }
4656
4657 // visualize enchantment at player and equipped items
4658 if (slot == PERM_ENCHANTMENT_SLOT)
4659 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
4660
4661 if (slot == TEMP_ENCHANTMENT_SLOT)
4662 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
4663
4664 if (apply_dur)
4665 {
4666 if (apply)
4667 {
4668 // set duration
4669 uint32 duration = item->GetEnchantmentDuration(slot);
4670 if (duration > 0)
4671 AddEnchantmentDuration(item, slot, duration);
4672 }
4673 else
4674 {
4675 // duration == 0 will remove EnchantDuration
4676 AddEnchantmentDuration(item, slot, 0);
4677 }
4678 }
4679}
@ ITEM_ENCHANTMENT_TYPE_DAMAGE
Definition DBCEnums.h:368
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL
Definition DBCEnums.h:367
@ ITEM_ENCHANTMENT_TYPE_STAT
Definition DBCEnums.h:371
@ ITEM_ENCHANTMENT_TYPE_RESISTANCE
Definition DBCEnums.h:370
@ ITEM_ENCHANTMENT_TYPE_NONE
Definition DBCEnums.h:366
@ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL
Definition DBCEnums.h:369
@ ITEM_ENCHANTMENT_TYPE_TOTEM
Definition DBCEnums.h:372
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemRandomSuffixEntry > sItemRandomSuffixStore(ItemRandomSuffixfmt)
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1839
#define MAX_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1205
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
@ SOCK_ENCHANTMENT_SLOT_3
Definition Item.h:173
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ SOCK_ENCHANTMENT_SLOT_2
Definition Item.h:172
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition Item.h:171
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:173
@ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
Definition UpdateFields.h:287
int32 GetItemRandomPropertyId() const
Definition Item.h:295
uint32 GetItemSuffixFactor() const
Definition Item.h:296
bool IsEquipped() const
Definition Item.cpp:789
void SetUInt16Value(uint16 index, uint8 offset, uint16 value)
Definition Object.cpp:770
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5471
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
Definition Player.cpp:11092
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1237
void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
Definition Unit.cpp:5119
Definition DBCStructure.h:1218
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > AllocationPct
Definition DBCStructure.h:1225
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > Enchantment
Definition DBCStructure.h:1223
uint32 Delay
Definition ItemTemplate.h:659
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1842
uint32 EnchantmentCondition
Definition DBCStructure.h:1854
uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1846
uint32 requiredLevel
Definition DBCStructure.h:1857
uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1848
uint32 requiredSkill
Definition DBCStructure.h:1855
uint32 requiredSkillValue
Definition DBCStructure.h:1856
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1845
uint32 Color
Definition ItemTemplate.h:602

References AddEnchantmentDuration(), ItemRandomSuffixEntry::AllocationPct, SpellItemEnchantmentEntry::amount, ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), BASE_VALUE, Unit::CastCustomSpell(), Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_SHAMAN, _Socket::Color, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_PARRY, ItemTemplate::Delay, ItemRandomSuffixEntry::Enchantment, SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, FLAT_MOD, Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Unit::GetLevel(), GetSkillValue(), Item::GetSlot(), Item::GetTemplate(), HandleBaseModValue(), Unit::HandleStatModifier(), Item::IsBroken(), IsClass(), Item::IsEquipped(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_ENCHANTMENT_TYPE_DAMAGE, ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL, ITEM_ENCHANTMENT_TYPE_NONE, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_RESISTANCE, ITEM_ENCHANTMENT_TYPE_STAT, ITEM_ENCHANTMENT_TYPE_TOTEM, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, LOG_DEBUG, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PERM_ENCHANTMENT_SLOT, PLAYER_VISIBLE_ITEM_1_ENCHANTMENT, PRISMATIC_ENCHANTMENT_SLOT, Unit::RemoveAurasDueToItemSpell(), SpellItemEnchantmentEntry::requiredLevel, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, Object::SetUInt16Value(), SHIELD_BLOCK_VALUE, sItemRandomSuffixStore, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, ItemTemplate::Socket, SpellItemEnchantmentEntry::spellid, sScriptMgr, sSpellItemEnchantmentStore, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, TEMP_ENCHANTMENT_SLOT, TOTAL_VALUE, SpellItemEnchantmentEntry::type, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_START, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), ApplyEnchantment(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Spell::EffectEnchantHeldItem(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleCancelTempEnchantmentOpcode(), WorldSession::HandleSocketOpcode(), RemoveArenaEnchantments(), SetVirtualItemSlot(), SwapItem(), ToggleMetaGemsActive(), UpdateEnchantTime(), and UpdateSkillEnchantments().

◆ ApplyEquipCooldown()

void Player::ApplyEquipCooldown ( Item pItem)
11742{
11744 return;
11745
11746 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
11747 {
11748 _Spell const& spellData = pItem->GetTemplate()->Spells[i];
11749
11750 // no spell
11751 if (!spellData.SpellId)
11752 continue;
11753
11754 // xinef: apply hidden cooldown for procs
11756 {
11757 // xinef: uint32(-1) special marker for proc cooldowns
11758 AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
11759 continue;
11760 }
11761
11762 // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
11763 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
11764 continue;
11765
11766 // xinef: dont apply equip cooldown if spell on item has insignificant cooldown
11767 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
11768 if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
11769 continue;
11770
11771 // Don't replace longer cooldowns by equip cooldown if we have any.
11772 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
11773 if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
11774 continue;
11775
11776 // xinef: dont apply eqiup cooldown for spells with this attribute
11777 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL))
11778 continue;
11779
11780 AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
11781
11783 data << pItem->GetGUID();
11784 data << uint32(spellData.SpellId);
11785 GetSession()->SendPacket(&data);
11786 }
11787}
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition ItemTemplate.h:78
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition ItemTemplate.h:154
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL
Definition SharedDefines.h:410
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11058
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
@ SMSG_ITEM_COOLDOWN
Definition Opcodes.h:206
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
Definition ItemTemplate.h:590
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition ItemTemplate.h:597
int32 SpellCooldown
Definition ItemTemplate.h:595
int32 SpellId
Definition ItemTemplate.h:591

References AddSpellCooldown(), SpellInfo::CategoryRecoveryTime, Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetSession(), Item::GetTemplate(), SpellInfo::HasAttribute(), ItemTemplate::HasFlag(), IN_MILLISECONDS, ITEM_FLAG_NO_EQUIP_COOLDOWN, ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, m_spellCooldowns, MAX_ITEM_PROTO_SPELLS, SpellInfo::RecoveryTime, WorldSession::SendPacket(), SMSG_ITEM_COOLDOWN, SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL, _Spell::SpellCategoryCooldown, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, and sSpellMgr.

Referenced by EquipItem().

◆ ApplyEquipSpell()

void Player::ApplyEquipSpell ( SpellInfo const *  spellInfo,
Item item,
bool  apply,
bool  form_change = false 
)
7173{
7174 if (apply)
7175 {
7176 if (!sScriptMgr->OnPlayerCanApplyEquipSpell(this, spellInfo, item, apply, form_change))
7177 return;
7178
7179 // Cannot be used in this stance/form
7180 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
7181 return;
7182
7183 if (form_change) // check aura active state from other form
7184 {
7185 AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
7186 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
7187 if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
7188 return;
7189 }
7190
7191 LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
7192
7193 CastSpell(this, spellInfo, true, item);
7194 }
7195 else
7196 {
7197 if (form_change) // check aura compatibility
7198 {
7199 // Cannot be used in this stance/form
7200 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
7201 return; // and remove only not compatible at form change
7202 }
7203
7204 if (item)
7205 RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
7206 else
7207 RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
7208 }
7209}
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1861
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:630
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1304

References Unit::CastSpell(), SpellInfo::CheckShapeshift(), Unit::GetAppliedAuras(), Object::GetGUID(), Unit::GetShapeshiftForm(), SpellInfo::Id, LOG_DEBUG, Unit::RemoveAurasDueToItemSpell(), Unit::RemoveAurasDueToSpell(), SPELL_CAST_OK, and sScriptMgr.

Referenced by AddItemsSetItem(), ApplyItemEquipSpell(), RemoveItemsSetItem(), and UpdateEquipSpellsAtFormChange().

◆ ApplyFeralAPBonus()

void Player::ApplyFeralAPBonus ( int32  amount,
bool  apply 
)
325{
326 _ModifyUInt32(apply, m_baseFeralAP, amount);
328}
bool _ModifyUInt32(bool apply, uint32 &baseValue, int32 &amount)
Definition StatSystem.cpp:28
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:330

References _ModifyUInt32(), m_baseFeralAP, and UpdateAttackPowerAndDamage().

Referenced by _ApplyItemBonuses().

◆ ApplyHealthRegenBonus()

void Player::ApplyHealthRegenBonus ( int32  amount,
bool  apply 
)
922{
923 _ModifyUInt32(apply, m_baseHealthRegen, amount);
924}

References _ModifyUInt32(), and m_baseHealthRegen.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyItemEquipSpell()

void Player::ApplyItemEquipSpell ( Item item,
bool  apply,
bool  form_change = false 
)
7133{
7134 if (!item)
7135 return;
7136
7137 ItemTemplate const* proto = item->GetTemplate();
7138 if (!proto)
7139 return;
7140
7141 for (auto const& spellData : proto->Spells)
7142 {
7143 // no spell
7144 if (!spellData.SpellId)
7145 continue;
7146
7147 // wrong triggering type
7148 if (apply)
7149 {
7150 // Only apply "On Equip" spells
7151 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
7152 continue;
7153 }
7154 else
7155 {
7156 // Do not remove "Use" spells in these special cases:
7157 // 1. During form changes (e.g., druid shapeshifting)
7158 // 2. When the spell comes from an item with negative charges, which means its effect should persist after the item is consumed or removed.
7159 if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_USE && (form_change || spellData.SpellCharges < 0))
7160 continue;
7161 }
7162
7163 // check if it is valid spell
7164 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
7165 if (!spellproto)
7166 continue;
7167
7168 ApplyEquipSpell(spellproto, item, apply, form_change);
7169 }
7170}
Spells
Definition BattlegroundIC.h:712
void ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7172

References ApplyEquipSpell(), Item::GetTemplate(), ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::Spells, and sSpellMgr.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and UpdateEquipSpellsAtFormChange().

◆ ApplyManaRegenBonus()

void Player::ApplyManaRegenBonus ( int32  amount,
bool  apply 
)
916{
917 _ModifyUInt32(apply, m_baseManaRegen, amount);
919}
void UpdateManaRegen()
Definition StatSystem.cpp:926

References _ModifyUInt32(), m_baseManaRegen, and UpdateManaRegen().

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyRatingMod()

void Player::ApplyRatingMod ( CombatRating  cr,
int32  value,
bool  apply 
)
5281{
5282 float oldRating = m_baseRatingValue[cr];
5283 m_baseRatingValue[cr] += (apply ? value : -value);
5284 // explicit affected values
5285 if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
5286 {
5287 float const mult = GetRatingMultiplier(cr);
5288 float const oldVal = oldRating * mult;
5289 float const newVal = m_baseRatingValue[cr] * mult;
5290 switch (cr)
5291 {
5292 case CR_HASTE_MELEE:
5293 ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
5294 ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
5297 break;
5298 case CR_HASTE_RANGED:
5301 break;
5302 case CR_HASTE_SPELL:
5303 ApplyCastTimePercentMod(oldVal, false);
5304 ApplyCastTimePercentMod(newVal, true);
5305 break;
5306 default:
5307 break;
5308 }
5309 }
5310
5311 UpdateRating(cr);
5312}
float GetRatingMultiplier(CombatRating cr) const
Definition Player.cpp:5203
void UpdateRating(CombatRating cr)
Definition PlayerUpdates.cpp:610
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
Definition Unit.cpp:17086
void ApplyCastTimePercentMod(float val, bool apply)
Definition Unit.cpp:17102

References Unit::ApplyAttackTimePercentMod(), Unit::ApplyCastTimePercentMod(), BASE_ATTACK, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, GetRatingMultiplier(), m_baseRatingValue, OFF_ATTACK, RANGED_ATTACK, and UpdateRating().

Referenced by _ApplyItemBonuses(), ApplyEnchantment(), AuraEffect::HandleModRating(), AuraEffect::HandleModRatingFromStat(), RecalculateRating(), and UpdateStats().

◆ ApplySpellMod()

template<class T >
template AC_GAME_API void Player::ApplySpellMod ( uint32  spellId,
SpellModOp  op,
T &  basevalue,
Spell spell = nullptr,
bool  temporaryPet = false 
)
9754{
9755 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9756 if (!spellInfo)
9757 return;
9758
9759 float totalmul = 1.0f;
9760 int32 totalflat = 0;
9761
9762 auto calculateSpellMod = [&](SpellModifier* mod)
9763 {
9764 // xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
9765 if (temporaryPet && mod->charges != 0)
9766 return;
9767
9768 // skip if already instant or cost is free
9769 if (mod->op == SPELLMOD_CASTING_TIME || mod->op == SPELLMOD_COST)
9770 if (((float)basevalue + (float)basevalue * (totalmul - 1.0f) + (float)totalflat) <= 0)
9771 return;
9772
9773 if (mod->type == SPELLMOD_FLAT)
9774 {
9775 // xinef: do not allow to consume more than one 100% crit increasing spell
9776 if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
9777 return;
9778
9779 int32 flatValue = mod->value;
9780
9781 // SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
9782 if (mod->op == SPELLMOD_THREAT)
9783 flatValue /= 100;
9784
9785 totalflat += flatValue;
9786 }
9787 else if (mod->type == SPELLMOD_PCT)
9788 {
9789 // skip percent mods for null basevalue (most important for spell mods with charges)
9790 if (basevalue == T(0) || totalmul == 0.0f)
9791 return;
9792
9793 // special case (skip > 10sec spell casts for instant cast setting)
9794 if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
9795 return;
9796 // xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
9797 else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
9798 return;
9799 // xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
9800 else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
9801 return;
9802
9803 // xinef: those two mods should be multiplicative (Glyph of Renew)
9804 if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
9805 totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
9806 else
9807 totalmul += CalculatePct(1.0f, mod->value);
9808 }
9809
9810 DropModCharge(mod, spell);
9811 };
9812
9813 // Drop charges for triggering spells instead of triggered ones
9815 spell = m_spellModTakingSpell;
9816
9817 for (auto mod : m_spellMods[op])
9818 {
9819 // Charges can be set only for mods with auras
9820 if (!mod->ownerAura)
9821 ASSERT(!mod->charges);
9822
9823 if (!IsAffectedBySpellmod(spellInfo, mod, spell))
9824 continue;
9825
9826 calculateSpellMod(mod);
9827 }
9828
9829 if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
9830 basevalue = (basevalue + totalflat) > 0 ? (basevalue + totalflat) * totalmul : 0;
9831 else
9832 basevalue = (basevalue * totalmul) + totalflat;
9833}
@ SPELLMOD_PCT
Definition Player.h:94
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ SPELLMOD_THREAT
Definition SpellDefines.h:78
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
@ SPELLMOD_COST
Definition SpellDefines.h:90
T CalculatePct(T base, U pct)
Definition Util.h:61
void DropModCharge(SpellModifier *mod, Spell *spell)
Definition Player.cpp:10036
bool HasSpellMod(SpellModifier *mod, Spell *spell)
Definition Player.cpp:9728
bool IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
Definition Player.cpp:9736
Definition Player.h:181

References ASSERT, CalculatePct(), DropModCharge(), HasSpellMod(), IsAffectedBySpellmod(), m_spellMods, m_spellModTakingSpell, SPELLMOD_CASTING_TIME, SPELLMOD_COST, SPELLMOD_CRITICAL_CHANCE, SPELLMOD_DAMAGE, SPELLMOD_DOT, SPELLMOD_DURATION, SPELLMOD_FLAT, SPELLMOD_GLOBAL_COOLDOWN, SPELLMOD_PCT, SPELLMOD_THREAT, and sSpellMgr.

Referenced by AddSpellAndCategoryCooldowns(), Aura::CalcMaxDuration(), AuraEffect::CalculatePeriodic(), CastItemCombatSpell(), Spell::Delayed(), Spell::DelayedChannel(), and Spell::TriggerGlobalCooldown().

◆ ApplySpellPenetrationBonus()

void Player::ApplySpellPenetrationBonus ( int32  amount,
bool  apply 
)
220{
222 m_spellPenetrationItemMod += apply ? amount : -amount;
223}
@ PLAYER_FIELD_MOD_TARGET_RESISTANCE
Definition UpdateFields.h:366
void ApplyModInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:815

References Object::ApplyModInt32Value(), m_spellPenetrationItemMod, and PLAYER_FIELD_MOD_TARGET_RESISTANCE.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellPowerBonus()

void Player::ApplySpellPowerBonus ( int32  amount,
bool  apply 
)
168{
169 apply = _ModifyUInt32(apply, m_baseSpellPower, amount);
170
171 // For speed just update for client
173 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
175}
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
@ PLAYER_FIELD_MOD_HEALING_DONE_POS
Definition UpdateFields.h:363

References _ModifyUInt32(), Object::ApplyModInt32Value(), Object::ApplyModUInt32Value(), m_baseSpellPower, MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, and SPELL_SCHOOL_HOLY.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ AreaExploredOrEventHappens()

void Player::AreaExploredOrEventHappens ( uint32  questId)
1792{
1793 if (questId)
1794 {
1795 uint16 log_slot = FindQuestSlot(questId);
1796 QuestStatusData* q_status = nullptr;
1797 if (log_slot < MAX_QUEST_LOG_SIZE)
1798 {
1799 q_status = &m_QuestStatus[questId];
1800
1801 // xinef: added failed check
1802 if (!q_status->Explored && q_status->Status != QUEST_STATUS_FAILED)
1803 {
1804 q_status->Explored = true;
1805 m_QuestStatusSave[questId] = true;
1806
1807 SendQuestComplete(questId);
1808 }
1809 }
1810 if (CanCompleteQuest(questId, q_status))
1811 CompleteQuest(questId);
1812 else
1814 }
1815}
@ ADDITIONAL_SAVING_QUEST_STATUS
Definition Player.h:1000
void SendQuestComplete(uint32 quest_id)
Definition PlayerQuest.cpp:2346
void AdditionalSavingAddMask(uint8 mask)
Definition Player.h:2588

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::Explored, FindQuestSlot(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_STATUS_FAILED, SendQuestComplete(), and QuestStatusData::Status.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), Spell::EffectQuestComplete(), SmartAI::EndPath(), dragonmaw_race_npc::FinishRace(), go_ahune_ice_stone::GossipSelect(), GroupEventHappens(), WorldSession::HandleAreaTriggerOpcode(), boss_alar::JustDied(), go_table_theka::OnGossipHello(), npc_parqual_fintallas::OnGossipSelect(), npc_great_bear_spirit::OnGossipSelect(), npc_thrall_warchief::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_stone_watcher_of_norgannon::OnGossipSelect(), npc_vekjik::OnGossipSelect(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), npc_doctor::npc_doctorAI::PatientSaved(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), and npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI().

◆ AutoStoreLoot() [1/2]

void Player::AutoStoreLoot ( uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
inline
1330{ AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13456

References AutoStoreLoot(), NULL_BAG, and NULL_SLOT.

Referenced by AutoStoreLoot().

◆ AutoStoreLoot() [2/2]

void Player::AutoStoreLoot ( uint8  bag,
uint8  slot,
uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
13457{
13458 Loot loot;
13459 loot.FillLoot (loot_id, store, this, true);
13460
13461 uint32 max_slot = loot.GetMaxSlotInLootFor(this);
13462 for (uint32 i = 0; i < max_slot; ++i)
13463 {
13464 LootItem* lootItem = loot.LootItemInSlot(i, this);
13465
13466 ItemPosCountVec dest;
13467 InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
13468 if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
13469 msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13470 if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
13471 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13472 if (msg != EQUIP_ERR_OK)
13473 {
13474 SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
13475 continue;
13476 }
13477
13478 Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
13479 SendNewItem(pItem, lootItem->count, false, false, broadcast);
13480 }
13481}
Definition LootMgr.h:154
uint32 itemid
Definition LootMgr.h:155
int32 randomPropertyId
Definition LootMgr.h:158
uint8 count
Definition LootMgr.h:162
Definition LootMgr.h:313
uint32 GetMaxSlotInLootFor(Player *player) const
Definition LootMgr.cpp:916
LootItem * LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr)
Definition LootMgr.cpp:851
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:571

References CanStoreNewItem(), LootItem::count, EQUIP_ERR_OK, Loot::FillLoot(), Loot::GetMaxSlotInLootFor(), LootItem::itemid, Loot::LootItemInSlot(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by Group::CountTheRoll(), Spell::EffectCreateItem2(), Spell::EffectCreateRandomItem(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ AutoUnequipOffhandIfNeed()

void Player::AutoUnequipOffhandIfNeed ( bool  force = false)
12434{
12436 if (!offItem)
12437 {
12439 return;
12440 }
12441
12442 // unequip offhand weapon if player doesn't have dual wield anymore
12444 force = true;
12445
12446 // unequip offhand weapon if player main hand weapon is a polearm or staff or fishing pole
12448 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
12449 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
12450 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
12451 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
12452 force = true;
12453
12454 // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
12455 if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
12456 {
12458 return;
12459 }
12460
12461 ItemPosCountVec off_dest;
12462 uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
12463 if (off_msg == EQUIP_ERR_OK)
12464 {
12466 StoreItem(off_dest, offItem, true);
12467 }
12468 else
12469 {
12471 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
12472 offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
12473 offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
12474
12475 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
12476 MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
12477
12478 CharacterDatabase.CommitTransaction(trans);
12479 }
12481}
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition ItemTemplate.h:354
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition ItemTemplate.h:364
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition ItemTemplate.h:350
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
bool CanTitanGrip() const
Definition Player.h:2202
bool IsTwoHandUsed() const
Definition Player.h:1379
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:2978
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition PlayerStorage.cpp:2899
void UpdateTitansGrip()
Definition PlayerUpdates.cpp:1846
bool CanDualWield() const
Definition Unit.h:916
uint32 InventoryType
Definition ItemTemplate.h:632

References MailDraft::AddItem(), Unit::CanDualWield(), CanStoreItem(), CanTitanGrip(), CharacterDatabase, Item::DeleteFromInventoryDB(), EQUIP_ERR_OK, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, WorldSession::GetAcoreString(), GetItemByPos(), GetSession(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, IsTwoHandUsed(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LANG_NOT_EQUIPPED_ITEM, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MoveItemFromInventory(), NULL_BAG, NULL_SLOT, RemoveItem(), Item::SaveToDB(), MailDraft::SendMailTo(), StoreItem(), and UpdateTitansGrip().

Referenced by _StoreOrEquipNewItem(), ActivateSpec(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), resetTalents(), SplitItem(), StoreNewItemInBestSlots(), SwapItem(), and UpdateZone().

◆ BankItem() [1/2]

Item * Player::BankItem ( ItemPosCountVec const &  dest,
Item pItem,
bool  update 
)
inline

◆ BankItem() [2/2]

Item * Player::BankItem ( uint16  pos,
Item pItem,
bool  update 
)

◆ BindToInstance()

void Player::BindToInstance ( )
6516{
6517 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
6518 if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
6519 return;
6520
6522 data << uint32(0);
6523 GetSession()->SendPacket(&data);
6524 sInstanceSaveMgr->PlayerBindToInstance(this->GetGUID(), mapSave, true, this);
6525}
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
Definition InstanceSaveMgr.h:56
uint32 _pendingBindId
Definition Player.h:3005
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References _pendingBindId, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by WorldSession::HandleInstanceLockResponse(), and Update().

◆ BuildCreateUpdateBlockForPlayer()

void Player::BuildCreateUpdateBlockForPlayer ( UpdateData data,
Player target 
)
overridevirtual

Reimplemented from Object.

3831{
3832 if (target == this)
3833 {
3834 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3835 {
3836 if (!m_items[i])
3837 continue;
3838
3839 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3840 }
3841
3843 {
3844 if (!m_items[i])
3845 continue;
3846
3847 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3848 }
3850 {
3851 if (!m_items[i])
3852 continue;
3853
3854 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3855 }
3856 }
3857
3859}
@ KEYRING_SLOT_START
Definition Player.h:737
@ BANK_SLOT_BAG_END
Definition Player.h:725
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:189

References BANK_SLOT_BAG_END, Object::BuildCreateUpdateBlockForPlayer(), CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

Referenced by Map::SendInitSelf().

◆ BuildEnchantmentsInfoData()

void Player::BuildEnchantmentsInfoData ( WorldPacket data)
14403{
14404 uint32 slotUsedMask = 0;
14405 std::size_t slotUsedMaskPos = data->wpos();
14406 *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
14407
14408 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14409 {
14411
14412 if (!item)
14413 continue;
14414
14415 slotUsedMask |= (1 << i);
14416
14417 *data << uint32(item->GetEntry()); // item entry
14418
14419 uint16 enchantmentMask = 0;
14420 std::size_t enchantmentMaskPos = data->wpos();
14421 *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
14422
14423 for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
14424 {
14425 uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
14426
14427 if (!enchId)
14428 continue;
14429
14430 enchantmentMask |= (1 << j);
14431
14432 *data << uint16(enchId); // enchantmentId?
14433 }
14434
14435 data->put<uint16>(enchantmentMaskPos, enchantmentMask);
14436
14437 *data << int16(item->GetItemRandomPropertyId()); // item random property id
14438 *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
14439 *data << uint32(item->GetItemSuffixFactor()); // item suffix factor
14440 }
14441
14442 data->put<uint32>(slotUsedMaskPos, slotUsedMask);
14443}
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:337

References EQUIPMENT_SLOT_END, Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGuidValue(), GetItemByPos(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), INVENTORY_SLOT_BAG_0, ITEM_FIELD_CREATOR, MAX_ENCHANTMENT_SLOT, ByteBuffer::put(), ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by WorldSession::HandleInspectOpcode().

◆ BuildEnumData()

bool Player::BuildEnumData ( PreparedQueryResult  result,
WorldPacket data 
)
static
1095{
1096 // 0 1 2 3 4 5 6 7
1097 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
1098 // 8 9 10 11 12 13 14 15
1099 // characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
1100 // 16 17 18 19 20 21 22 23
1101 // guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
1102 // 24 25
1103 // characters.extra_flags, character_declinedname.genitive
1104
1105 Field* fields = result->Fetch();
1106
1107 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1108 uint8 plrRace = fields[2].Get<uint8>();
1109 uint8 plrClass = fields[3].Get<uint8>();
1110 uint8 gender = fields[4].Get<uint8>();
1111
1112 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
1113
1114 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
1115 if (!info)
1116 {
1117 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Don't build enum.", guid.ToString());
1118 return false;
1119 }
1120 else if (!IsValidGender(gender))
1121 {
1122 LOG_ERROR("entities.player", "Player ({}) has incorrect gender ({}), don't build enum.", guid.ToString(), gender);
1123 return false;
1124 }
1125
1126 *data << guid;
1127 *data << fields[1].Get<std::string>(); // name
1128 *data << uint8(plrRace); // race
1129 *data << uint8(plrClass); // class
1130 *data << uint8(gender); // gender
1131
1132 uint8 skin = fields[5].Get<uint8>();
1133 uint8 face = fields[6].Get<uint8>();
1134 uint8 hairStyle = fields[7].Get<uint8>();
1135 uint8 hairColor = fields[8].Get<uint8>();
1136 uint8 facialStyle = fields[9].Get<uint8>();
1137
1138 uint32 charFlags = 0;
1139 uint32 playerFlags = fields[17].Get<uint32>();
1140 uint16 atLoginFlags = fields[18].Get<uint16>();
1141 uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].Get<uint16>(); // if first login do not show the zone
1142
1143 *data << uint8(skin);
1144 *data << uint8(face);
1145 *data << uint8(hairStyle);
1146 *data << uint8(hairColor);
1147 *data << uint8(facialStyle);
1148
1149 *data << uint8(fields[10].Get<uint8>()); // level
1150 *data << uint32(zone); // zone
1151 *data << uint32(fields[12].Get<uint16>()); // map
1152
1153 *data << fields[13].Get<float>(); // x
1154 *data << fields[14].Get<float>(); // y
1155 *data << fields[15].Get<float>(); // z
1156
1157 *data << uint32(fields[16].Get<uint32>()); // guild id
1158
1159 if (playerFlags & PLAYER_FLAGS_RESTING)
1160 playerFlags |= CHARACTER_FLAG_RESTING;
1161 if (atLoginFlags & AT_LOGIN_RESURRECT)
1162 playerFlags &= ~PLAYER_FLAGS_GHOST;
1163 if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
1164 charFlags |= CHARACTER_FLAG_HIDE_HELM;
1165 if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
1166 charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
1167 if (playerFlags & PLAYER_FLAGS_GHOST)
1168 charFlags |= CHARACTER_FLAG_GHOST;
1169 if (atLoginFlags & AT_LOGIN_RENAME)
1170 charFlags |= CHARACTER_FLAG_RENAME;
1171 if (fields[23].Get<uint32>())
1173 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1174 {
1175 if (!fields[25].Get<std::string>().empty())
1176 charFlags |= CHARACTER_FLAG_DECLINED;
1177 }
1178 else
1179 charFlags |= CHARACTER_FLAG_DECLINED;
1180
1181 *data << uint32(charFlags); // character flags
1182
1183 // character customize flags
1184 if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
1186 else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
1188 else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
1190 else
1192
1193 // First login
1194 *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
1195
1196 // Pets info
1197 uint32 petDisplayId = 0;
1198 uint32 petLevel = 0;
1199 uint32 petFamily = 0;
1200
1201 // show pet at selection character in character list only for non-ghost character
1202 if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].Get<uint32>()&PLAYER_EXTRA_SHOW_DK_PET))))
1203 {
1204 uint32 entry = fields[19].Get<uint32>();
1205 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
1206 if (creatureInfo)
1207 {
1208 petDisplayId = fields[20].Get<uint32>();
1209 petLevel = fields[21].Get<uint16>();
1210 petFamily = creatureInfo->family;
1211 }
1212 }
1213
1214 *data << uint32(petDisplayId);
1215 *data << uint32(petLevel);
1216 *data << uint32(petFamily);
1217
1218 std::vector<std::string_view> equipment = Acore::Tokenize(fields[22].Get<std::string_view>(), ' ', false);
1219 for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
1220 {
1221 uint32 const visualBase = slot * 2;
1222 Optional<uint32> itemId;
1223
1224 if (visualBase < equipment.size())
1225 {
1226 itemId = Acore::StringTo<uint32>(equipment[visualBase]);
1227 }
1228
1229 ItemTemplate const* proto = nullptr;
1230 if (itemId)
1231 {
1232 proto = sObjectMgr->GetItemTemplate(*itemId);
1233 }
1234
1235 if (!proto)
1236 {
1237 if (!itemId || *itemId)
1238 {
1239 LOG_WARN("entities.player.loading", "Player {} has invalid equipment '{}' in `equipmentcache` at index {}. Skipped.",
1240 guid.ToString(), (visualBase < equipment.size()) ? equipment[visualBase] : "<none>", visualBase);
1241 }
1242
1243 *data << uint32(0);
1244 *data << uint8(0);
1245 *data << uint32(0);
1246
1247 continue;
1248 }
1249
1250 SpellItemEnchantmentEntry const* enchant = nullptr;
1251
1252 Optional<uint32> enchants = {};
1253 if ((visualBase + 1) < equipment.size())
1254 {
1255 enchants = Acore::StringTo<uint32>(equipment[visualBase + 1]);
1256 }
1257
1258 if (!enchants)
1259 {
1260 LOG_WARN("entities.player.loading", "Player {} has invalid enchantment info '{}' in `equipmentcache` at index {}. Skipped.",
1261 guid.ToString(), ((visualBase + 1) < equipment.size()) ? equipment[visualBase + 1] : "<none>", visualBase + 1);
1262
1263 enchants = 0;
1264 }
1265
1266 for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
1267 {
1268 // values stored in 2 uint16
1269 uint32 enchantId = 0x0000FFFF & ((*enchants) >> enchantSlot * 16);
1270 if (!enchantId)
1271 {
1272 continue;
1273 }
1274
1275 enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
1276 if (enchant)
1277 {
1278 break;
1279 }
1280 }
1281
1282 *data << uint32(proto->DisplayInfoID);
1283 *data << uint8(proto->InventoryType);
1284 *data << uint32(enchant ? enchant->aura_id : 0);
1285 }
1286
1287 return true;
1288}
@ CHAR_CUSTOMIZE_FLAG_RACE
Definition Player.cpp:142
@ CHAR_CUSTOMIZE_FLAG_NONE
Definition Player.cpp:139
@ CHAR_CUSTOMIZE_FLAG_FACTION
Definition Player.cpp:141
@ CHAR_CUSTOMIZE_FLAG_CUSTOMIZE
Definition Player.cpp:140
@ CHARACTER_FLAG_RESTING
Definition Player.cpp:104
@ CHARACTER_FLAG_GHOST
Definition Player.cpp:116
@ CHARACTER_FLAG_DECLINED
Definition Player.cpp:128
@ CHARACTER_FLAG_HIDE_HELM
Definition Player.cpp:113
@ CHARACTER_FLAG_HIDE_CLOAK
Definition Player.cpp:114
@ CHARACTER_FLAG_LOCKED_BY_BILLING
Definition Player.cpp:127
@ CHARACTER_FLAG_RENAME
Definition Player.cpp:117
@ PLAYER_EXTRA_SHOW_DK_PET
Definition Player.h:599
@ PLAYER_FLAGS_HIDE_CLOAK
Definition Player.h:491
@ PLAYER_FLAGS_GHOST
Definition Player.h:484
@ PLAYER_FLAGS_HIDE_HELM
Definition Player.h:490
@ AT_LOGIN_FIRST
Definition Player.h:612
@ AT_LOGIN_RESURRECT
Definition Player.h:618
@ AT_LOGIN_CUSTOMIZE
Definition Player.h:610
@ AT_LOGIN_RENAME
Definition Player.h:607
@ AT_LOGIN_CHANGE_RACE
Definition Player.h:614
@ AT_LOGIN_CHANGE_FACTION
Definition Player.h:613
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ CONFIG_DECLINED_NAMES_USED
Definition WorldConfig.h:67
static bool IsValidGender(uint8 Gender)
Definition Player.h:1586
Definition CreatureData.h:186
uint32 DisplayInfoID
Definition ItemTemplate.h:625
uint32 aura_id
Definition DBCStructure.h:1851

References AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CUSTOMIZE, AT_LOGIN_FIRST, AT_LOGIN_RENAME, AT_LOGIN_RESURRECT, SpellItemEnchantmentEntry::aura_id, CHAR_CUSTOMIZE_FLAG_CUSTOMIZE, CHAR_CUSTOMIZE_FLAG_FACTION, CHAR_CUSTOMIZE_FLAG_NONE, CHAR_CUSTOMIZE_FLAG_RACE, CHARACTER_FLAG_DECLINED, CHARACTER_FLAG_GHOST, CHARACTER_FLAG_HIDE_CLOAK, CHARACTER_FLAG_HIDE_HELM, CHARACTER_FLAG_LOCKED_BY_BILLING, CHARACTER_FLAG_RENAME, CHARACTER_FLAG_RESTING, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_WARLOCK, CONFIG_DECLINED_NAMES_USED, ItemTemplate::DisplayInfoID, Field::Get(), INVENTORY_SLOT_BAG_END, ItemTemplate::InventoryType, IsValidGender(), LOG_ERROR, LOG_WARN, PERM_ENCHANTMENT_SLOT, PLAYER_EXTRA_SHOW_DK_PET, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, PLAYER_FLAGS_RESTING, sObjectMgr, sSpellItemEnchantmentStore, sWorld, TEMP_ENCHANTMENT_SLOT, and Acore::Tokenize().

Referenced by WorldSession::HandleCharEnum().

◆ BuildPetTalentsInfoData()

void Player::BuildPetTalentsInfoData ( WorldPacket data)
14320{
14321 uint32 unspentTalentPoints = 0;
14322 std::size_t pointsPos = data->wpos();
14323 *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
14324
14325 uint8 talentIdCount = 0;
14326 std::size_t countPos = data->wpos();
14327 *data << uint8(talentIdCount); // [PH], talentIdCount
14328
14329 Pet* pet = GetPet();
14330 if (!pet)
14331 return;
14332
14333 unspentTalentPoints = pet->GetFreeTalentPoints();
14334
14335 data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
14336
14337 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14338 if (!ci)
14339 return;
14340
14341 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14342 if (!pet_family || pet_family->petTalentType < 0)
14343 return;
14344
14345 for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
14346 {
14347 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
14348 if (!talentTabInfo)
14349 continue;
14350
14351 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14352 continue;
14353
14354 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
14355 {
14356 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14357 if (!talentInfo)
14358 continue;
14359
14360 // skip another tab talents
14361 if (talentInfo->TalentTab != talentTabId)
14362 continue;
14363
14364 // find max talent rank (0~4)
14365 int8 curtalent_maxrank = -1;
14366 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14367 {
14368 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14369 {
14370 curtalent_maxrank = rank;
14371 break;
14372 }
14373 }
14374
14375 // not learned talent
14376 if (curtalent_maxrank < 0)
14377 continue;
14378
14379 *data << uint32(talentInfo->TalentID); // Talent.dbc
14380 *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
14381
14382 ++talentIdCount;
14383 }
14384
14385 data->put<uint8>(countPos, talentIdCount); // put real count
14386
14387 break;
14388 }
14389}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define MAX_TALENT_RANK
Definition DBCStructure.h:1919
std::int8_t int8
Definition Define.h:105
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
uint8 GetFreeTalentPoints()
Definition Pet.h:131
bool HasSpell(uint32 spell) const override
Definition Pet.cpp:2343
Definition DBCStructure.h:754
int32 petTalentType
Definition DBCStructure.h:762
uint32 TalentTab
Definition DBCStructure.h:1926
Definition DBCStructure.h:1941
uint32 petTalentMask
Definition DBCStructure.h:1948

References Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), GetPet(), Pet::HasSpell(), MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, ByteBuffer::put(), TalentEntry::RankID, sCreatureFamilyStore, sTalentStore, sTalentTabStore, TalentEntry::TalentID, TalentEntry::TalentTab, and ByteBuffer::wpos().

Referenced by SendTalentsInfoData().

◆ BuildPlayerRepop()

void Player::BuildPlayerRepop ( )
4444{
4446 data << GetPackGUID();
4447 GetSession()->SendPacket(&data);
4448 if (getRace(true) == RACE_NIGHTELF)
4449 {
4450 CastSpell(this, 20584, true);
4451 }
4452 CastSpell(this, 8326, true);
4453
4454 // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
4455 // there must be SMSG.STOP_MIRROR_TIMER
4456
4457 // the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
4458 WorldLocation corpseLocation = GetCorpseLocation();
4459 if (GetCorpse() && corpseLocation.GetMapId() == GetMapId())
4460 {
4461 LOG_ERROR("entities.player", "BuildPlayerRepop: player {} ({}) already has a corpse", GetName(), GetGUID().ToString());
4462 return;
4463 }
4464
4465 // create a corpse and place it at the player's location
4466 Corpse* corpse = CreateCorpse();
4467 if (!corpse)
4468 {
4469 LOG_ERROR("entities.player", "Error creating corpse for Player {} [{}]", GetName(), GetGUID().ToString());
4470 return;
4471 }
4472 GetMap()->AddToMap(corpse);
4473 SetHealth(1); // convert player body to ghost
4475 SetWaterWalking(true);
4476 if (!GetSession()->isLogingOut())
4477 {
4479 }
4480 RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
4481 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4482 if (corpseReclaimDelay >= 0)
4483 {
4484 SendCorpseReclaimDelay(corpseReclaimDelay);
4485 }
4486 corpse->ResetGhostTime(); // to prevent cheating
4487 StopMirrorTimers(); // disable timers on bars
4489 sScriptMgr->OnPlayerReleasedGhost(this);
4490}
@ MOVE_UNROOT
Definition Player.h:463
@ MOVE_WATER_WALK
Definition Player.h:464
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ UNIT_BYTE1_FLAG_ALWAYS_STAND
Definition UnitDefines.h:59
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
Definition Corpse.h:49
void ResetGhostTime()
Definition Corpse.cpp:195
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:395
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void SendCorpseReclaimDelay(uint32 delay)
Definition Player.cpp:12944
void StopMirrorTimers()
Definition Player.h:2069
WorldLocation GetCorpseLocation() const
Definition Player.h:2053
Corpse * GetCorpse() const
Definition Player.cpp:4728
bool SetWaterWalking(bool apply, bool packetOnly=false) override
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Player.cpp:15931
int32 CalculateCorpseReclaimDelay(bool load=false)
Definition Player.cpp:12903
Corpse * CreateCorpse()
Definition Player.cpp:4613
void SetMovement(PlayerMovementType pType)
Definition Player.cpp:4413
void SetHealth(uint32 val)
Definition Unit.cpp:15528
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704
Map * GetMap() const
Definition Object.h:587
@ SMSG_PRE_RESURRECT
Definition Opcodes.h:1202

References Map::AddToMap(), CalculateCorpseReclaimDelay(), Unit::CastSpell(), CreateCorpse(), GetCorpse(), GetCorpseLocation(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Object::GetPackGUID(), Unit::getRace(), GetSession(), LOG_ERROR, MOVE_UNROOT, MOVE_WATER_WALK, RACE_NIGHTELF, Unit::RemoveUnitFlag(), Corpse::ResetGhostTime(), SendCorpseReclaimDelay(), WorldSession::SendPacket(), Object::SetByteValue(), Unit::SetHealth(), SetMovement(), SetWaterWalking(), SMSG_PRE_RESURRECT, sScriptMgr, StopMirrorTimers(), Position::ToString(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectStuck(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), RemovedInsignia(), and Update().

◆ BuildPlayerTalentsInfoData()

void Player::BuildPlayerTalentsInfoData ( WorldPacket data)
14286{
14287 *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
14288 *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
14289 *data << uint8(m_activeSpec); // talent group index (0 or 1)
14290
14293
14294 for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
14295 {
14296 uint8 talentIdCount = 0;
14297 std::size_t pos = data->wpos();
14298 *data << uint8(talentIdCount); // [PH], talentIdCount
14299
14300 const PlayerTalentMap& talentMap = GetTalentMap();
14301 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14302 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14303 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
14304 {
14305 *data << uint32(talentPos->talent_id); // Talent.dbc
14306 *data << uint8(talentPos->rank); // talentMaxRank (0-4)
14307 ++talentIdCount;
14308 }
14309
14310 data->put<uint8>(pos, talentIdCount); // put real count
14311
14312 *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
14313
14314 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14315 *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
14316 }
14317}
std::unordered_map< uint32, PlayerTalent * > PlayerTalentMap
Definition Player.h:193
uint32 GetFreeTalentPoints() const
Definition Player.h:1727
const PlayerTalentMap & GetTalentMap() const
Definition Player.h:2624

References GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), m_activeSpec, m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, MAX_TALENT_SPECS, PLAYERSPELL_REMOVED, ByteBuffer::put(), and ByteBuffer::wpos().

Referenced by WorldSession::HandleInspectOpcode(), and SendTalentsInfoData().

◆ BuyItemFromVendorSlot()

bool Player::BuyItemFromVendorSlot ( ObjectGuid  vendorguid,
uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot 
)
10682{
10683 sScriptMgr->OnPlayerBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
10684
10685 // this check can be used from the hook to implement a custom vendor process
10686 if (item == 0)
10687 return true;
10688
10689 // cheating attempt
10690 if (count < 1) count = 1;
10691
10692 // cheating attempt
10693 if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
10694 return false;
10695
10696 if (!IsAlive())
10697 return false;
10698
10699 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
10700 if (!pProto)
10701 {
10702 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10703 return false;
10704 }
10705
10706 if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
10707 {
10708 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10709 return false;
10710 }
10711
10713 {
10714 return false;
10715 }
10716
10717 Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
10718 if (!creature)
10719 {
10720 LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit ({}) not found or you can't interact with him.", vendorguid.ToString());
10721 SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
10722 return false;
10723 }
10724
10725 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
10726 if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
10727 {
10728 //LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry {} item {}", creature->GetEntry(), item);
10729 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10730 return false;
10731 }
10732
10733 VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
10734 if (!vItems || vItems->Empty())
10735 {
10736 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10737 return false;
10738 }
10739
10740 if (vendorslot >= vItems->GetItemCount())
10741 {
10742 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10743 return false;
10744 }
10745
10746 VendorItem const* crItem = vItems->GetItem(vendorslot);
10747 // store diff item (cheating)
10748 if (!crItem || crItem->item != item)
10749 {
10750 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10751 return false;
10752 }
10753
10754 // check current item amount if it limited
10755 if (crItem->maxcount != 0)
10756 {
10757 if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
10758 {
10759 SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
10760 return false;
10761 }
10762 }
10763
10765 {
10766 SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
10767 return false;
10768 }
10769
10770 if (crItem->ExtendedCost)
10771 {
10772 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10773 if (!iece)
10774 {
10775 LOG_ERROR("entities.player", "Item {} have wrong ExtendedCost field value {}", pProto->ItemId, crItem->ExtendedCost);
10776 return false;
10777 }
10778
10779 // honor points price
10780 if (GetHonorPoints() < (iece->reqhonorpoints * count))
10781 {
10783 return false;
10784 }
10785
10786 // arena points price
10787 if (GetArenaPoints() < (iece->reqarenapoints * count))
10788 {
10790 return false;
10791 }
10792
10793 // item base price
10794 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10795 {
10796 if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
10797 {
10799 return false;
10800 }
10801 }
10802
10803 // check for personal arena rating requirement
10805 {
10806 // probably not the proper equip err
10807 SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
10808 return false;
10809 }
10810 }
10811
10812 uint32 price = 0;
10813 if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
10814 {
10815 uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
10816 if ((uint32)count > maxCount)
10817 {
10818 LOG_ERROR("entities.player", "Player {} tried to buy {} item id {}, causing overflow", GetName(), (uint32)count, pProto->ItemId);
10819 count = (uint8)maxCount;
10820 }
10821 price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
10822
10823 // reputation discount
10824 price = uint32(std::floor(price * GetReputationPriceDiscount(creature)));
10825
10826 if (!HasEnoughMoney(price))
10827 {
10828 SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
10829 return false;
10830 }
10831 }
10832
10833 if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
10834 {
10835 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
10836 return false;
10837 }
10838 else if (IsEquipmentPos(bag, slot))
10839 {
10840 if (pProto->BuyCount * count != 1)
10841 {
10843 return false;
10844 }
10845 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
10846 return false;
10847 }
10848 else
10849 {
10851 return false;
10852 }
10853
10854 return crItem->maxcount != 0;
10855}
#define MAX_BAG_SIZE
Definition Bag.h:22
#define sConditionMgr
Definition ConditionMgr.h:290
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
@ EQUIP_ERR_CANT_EQUIP_RANK
Definition Item.h:110
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition Item.h:67
@ EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS
Definition Item.h:116
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition Item.h:50
@ EQUIP_ERR_VENDOR_MISSING_TURNINS
Definition Item.h:115
@ EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS
Definition Item.h:117
@ BUY_ERR_CANT_FIND_ITEM
Definition Item.h:141
@ BUY_ERR_DISTANCE_TOO_FAR
Definition Item.h:145
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
@ BUY_ERR_REPUTATION_REQUIRE
Definition Item.h:149
@ BUY_ERR_ITEM_ALREADY_SOLD
Definition Item.h:142
#define MAX_MONEY_AMOUNT
Definition Player.h:937
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
Definition Creature.h:43
VendorItemData const * GetVendorItems() const
Definition Creature.cpp:3072
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition Creature.cpp:3077
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
Definition Player.cpp:10615
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1623
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition Player.cpp:2084
bool IsGameMaster() const
Definition Player.h:1177
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5896
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4064
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
If trans is specified, arena point save query will be added to trans.
Definition Player.cpp:10857
uint32 GetCurrentVendor() const
Definition WorldSession.h:380
uint32 reqarenaslot
Definition DBCStructure.h:1190
uint32 reqpersonalarenarating
Definition DBCStructure.h:1193
uint32 BuyCount
Definition ItemTemplate.h:629
uint32 AllowableClass
Definition ItemTemplate.h:633
int32 BuyPrice
Definition ItemTemplate.h:630
bool HasFlag2(ItemFlags2 flag) const
Definition ItemTemplate.h:827
uint32 RequiredReputationRank
Definition ItemTemplate.h:643
uint32 RequiredReputationFaction
Definition ItemTemplate.h:642
uint32 ItemId
Definition ItemTemplate.h:620
Definition CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition CreatureData.h:472
bool Empty() const
Definition CreatureData.h:479
uint8 GetItemCount() const
Definition CreatureData.h:480
Definition CreatureData.h:454
uint32 ExtendedCost
Definition CreatureData.h:461
bool IsGoldRequired(ItemTemplate const *pProto) const
Definition CreatureData.h:464
uint32 item
Definition CreatureData.h:458
uint32 maxcount
Definition CreatureData.h:459

References _StoreOrEquipNewItem(), ItemTemplate::AllowableClass, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_DISTANCE_TOO_FAR, BUY_ERR_ITEM_ALREADY_SOLD, BUY_ERR_NOT_ENOUGHT_MONEY, BUY_ERR_REPUTATION_REQUIRE, ItemTemplate::BuyCount, ItemTemplate::BuyPrice, VendorItemData::Empty(), EQUIP_ERR_CANT_EQUIP_RANK, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, EQUIP_ERR_VENDOR_MISSING_TURNINS, VendorItem::ExtendedCost, GetArenaPoints(), Unit::getClassMask(), WorldSession::GetCurrentVendor(), Object::GetEntry(), GetHonorPoints(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), GetMaxPersonalArenaRatingRequirement(), WorldObject::GetName(), GetNPCIfCanInteractWith(), GetReputationPriceDiscount(), GetReputationRank(), GetSession(), GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), HasEnoughMoney(), ItemTemplate::HasFlag2(), HasItemCount(), Unit::IsAlive(), IsEquipmentPos(), IsGameMaster(), VendorItem::IsGoldRequired(), IsInventoryPos(), VendorItem::item, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, MAX_BAG_SIZE, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, MAX_MONEY_AMOUNT, VendorItem::maxcount, NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqarenaslot, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, ItemExtendedCostEntry::reqpersonalarenarating, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, sConditionMgr, SendBuyError(), SendEquipError(), sItemExtendedCostStore, sObjectMgr, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), and UNIT_NPC_FLAG_VENDOR.

Referenced by WorldSession::HandleBuyItemInSlotOpcode(), and WorldSession::HandleBuyItemOpcode().

◆ CalcRage()

void Player::CalcRage ( uint32  damage,
bool  attacker 
)

◆ CalculateCorpseReclaimDelay()

int32 Player::CalculateCorpseReclaimDelay ( bool  load = false)
12904{
12905 Corpse* corpse = GetCorpse();
12906
12907 if (load && !corpse)
12908 return -1;
12909
12910 bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
12911
12912 uint32 delay;
12913
12914 if (load)
12915 {
12916 if (corpse->GetGhostTime() > m_deathExpireTime)
12917 return -1;
12918
12919 uint64 count = 0;
12920
12921 if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
12922 (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
12923 {
12924 count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
12925
12926 if (count >= MAX_DEATH_COUNT)
12927 count = MAX_DEATH_COUNT - 1;
12928 }
12929
12930 time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
12931 time_t now = GameTime::GetGameTime().count();
12932
12933 if (now >= expected_time)
12934 return -1;
12935
12936 delay = expected_time - now;
12937 }
12938 else
12939 delay = GetCorpseReclaimDelay(pvp);
12940
12941 return delay * IN_MILLISECONDS;
12942}
@ CORPSE_RESURRECTABLE_PVP
Definition Corpse.h:30
static uint32 copseReclaimDelay[MAX_DEATH_COUNT]
Definition Player.cpp:145
@ PLAYER_EXTRA_PVP_DEATH
Definition Player.h:598
#define DEATH_EXPIRE_STEP
Definition Player.h:75
#define MAX_DEATH_COUNT
Definition Player.h:76
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition WorldConfig.h:62
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition WorldConfig.h:63
time_t const & GetGhostTime() const
Definition Corpse.h:70
CorpseType GetType() const
Definition Corpse.h:72
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition Player.cpp:12886

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, CORPSE_RESURRECTABLE_PVP, DEATH_EXPIRE_STEP, GetCorpse(), GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), IN_MILLISECONDS, m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ CalculateMinMaxDamage()

void Player::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

528{
529 // Only proto damage, not affected by any mods
530 if (damageIndex != 0)
531 {
532 minDamage = 0.0f;
533 maxDamage = 0.0f;
534
535 if (!IsInFeralForm() && CanUseAttackType(attType))
536 {
537 minDamage = GetWeaponDamageRange(attType, MINDAMAGE, damageIndex);
538 maxDamage = GetWeaponDamageRange(attType, MAXDAMAGE, damageIndex);
539 }
540
541 return;
542 }
543
544 UnitMods unitMod;
545
546 switch (attType)
547 {
548 case BASE_ATTACK:
549 default:
550 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
551 break;
552 case OFF_ATTACK:
553 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
554 break;
555 case RANGED_ATTACK:
556 unitMod = UNIT_MOD_DAMAGE_RANGED;
557 break;
558 }
559
560 float attackSpeedMod = GetAPMultiplier(attType, normalized);
561
562 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
563 float basePct = GetModifierValue(unitMod, BASE_PCT);
564 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
565 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
566
567 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
568 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
569
570 if (IsAttackSpeedOverridenShapeShift()) // forms with no override on attack speed use normal weapon damage
571 {
572 uint8 lvl = GetLevel();
573 if (lvl > 60)
574 lvl = 60;
575
576 weaponMinDamage = lvl * 0.85f * attackSpeedMod;
577 weaponMaxDamage = lvl * 1.25f * attackSpeedMod;
578 }
579 else if (!CanUseAttackType(attType)) // check if player not in form but still can't use (disarm case)
580 {
581 // cannot use ranged/off attack, set values to 0
582 if (attType != BASE_ATTACK)
583 {
584 minDamage = 0.0f;
585 maxDamage = 0.0f;
586 return;
587 }
588 weaponMinDamage = BASE_MINDAMAGE;
589 weaponMaxDamage = BASE_MAXDAMAGE;
590 }
591 else if (attType == RANGED_ATTACK) // add ammo DPS to ranged damage
592 {
593 weaponMinDamage += GetAmmoDPS() * attackSpeedMod;
594 weaponMaxDamage += GetAmmoDPS() * attackSpeedMod;
595 }
596
597 minDamage = ((weaponMinDamage + baseValue) * basePct + totalValue) * totalPct;
598 maxDamage = ((weaponMaxDamage + baseValue) * basePct + totalValue) * totalPct;
599
600 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
601 if (minDamage < 0.0f || minDamage > 1000000000.0f)
602 minDamage = 0.0f;
603 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
604 maxDamage = 0.0f;
605 if (minDamage > maxDamage)
606 minDamage = maxDamage;
607}
@ BASE_PCT
Definition Unit.h:128
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15478
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15338
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17250
bool IsAttackSpeedOverridenShapeShift() const
Definition Unit.cpp:19293

References BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, Unit::CanUseAttackType(), GetAmmoDPS(), Unit::GetAPMultiplier(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::IsAttackSpeedOverridenShapeShift(), Unit::IsInFeralForm(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CalculateQuestRewardXP()

uint32 Player::CalculateQuestRewardXP ( Quest const *  quest)
1403{
1404 // apply world quest rate
1405 uint32 xp = uint32(quest->XPValue(GetLevel()) * GetQuestRate(quest->IsDFQuest()));
1406
1407 // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
1409 for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
1410 AddPct(xp, (*i)->GetAmount());
1411
1412 return xp;
1413}
@ SPELL_AURA_MOD_XP_QUEST_PCT
Definition SpellAuraDefines.h:354
T AddPct(T &base, U pct)
Definition Util.h:67
float GetQuestRate(bool isDFQuest=false)
Definition Player.cpp:16215

References AddPct(), Unit::GetAuraEffectsByType(), Unit::GetLevel(), GetQuestRate(), Quest::IsDFQuest(), SPELL_AURA_MOD_XP_QUEST_PCT, and Quest::XPValue().

Referenced by RewardQuest(), PlayerMenu::SendQuestGiverOfferReward(), and PlayerMenu::SendQuestGiverQuestDetails().

◆ CalculateReputationGain()

float Player::CalculateReputationGain ( ReputationSource  source,
uint32  creatureOrQuestLevel,
float  rep,
int32  faction,
bool  noQuestBonus = false 
)
5904{
5905 float percent = 100.0f;
5906
5907 float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
5908
5909 // faction specific auras only seem to apply to kills
5910 if (source == REPUTATION_SOURCE_KILL)
5912
5913 percent += rep > 0.f ? repMod : -repMod;
5914
5915 float rate;
5916 switch (source)
5917 {
5919 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
5920 break;
5926 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
5927 break;
5929 default:
5930 rate = 1.0f;
5931 break;
5932 }
5933
5934 if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
5935 percent *= rate;
5936
5937 if (percent <= 0.0f)
5938 return 0;
5939
5940 // Multiply result with the faction specific rate
5941 if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
5942 {
5943 float repRate = 0.0f;
5944 switch (source)
5945 {
5947 repRate = repData->creatureRate;
5948 break;
5950 repRate = repData->questRate;
5951 break;
5953 repRate = repData->questDailyRate;
5954 break;
5956 repRate = repData->questWeeklyRate;
5957 break;
5959 repRate = repData->questMonthlyRate;
5960 break;
5962 repRate = repData->questRepeatableRate;
5963 break;
5965 repRate = repData->spellRate;
5966 break;
5967 }
5968
5969 // for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
5970 if (repRate <= 0.0f)
5971 return 0;
5972
5973 percent *= repRate;
5974 }
5975
5976 if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
5977 percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
5978
5979 return CalculatePct(rep, percent);
5980}
@ REPUTATION_SOURCE_KILL
Definition Player.h:240
@ REPUTATION_SOURCE_SPELL
Definition Player.h:246
@ REPUTATION_SOURCE_QUEST
Definition Player.h:241
@ REPUTATION_SOURCE_MONTHLY_QUEST
Definition Player.h:244
@ REPUTATION_SOURCE_REPEATABLE_QUEST
Definition Player.h:245
@ REPUTATION_SOURCE_WEEKLY_QUEST
Definition Player.h:243
@ REPUTATION_SOURCE_DAILY_QUEST
Definition Player.h:242
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition SpellAuraDefines.h:253
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition WorldConfig.h:433
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition WorldConfig.h:432
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition WorldConfig.h:434
bool GetsRecruitAFriendBonus(bool forXP)
Definition Player.cpp:12655
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6079
uint8 GetGrayLevel(uint8 pl_level)
Definition Formulas.h:46
Definition ObjectMgr.h:557

References CalculatePct(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_KILL, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_SPELL, REPUTATION_SOURCE_WEEKLY_QUEST, sObjectMgr, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, SPELL_AURA_MOD_REPUTATION_GAIN, and sWorld.

Referenced by Spell::EffectReputation(), RewardReputation(), and RewardReputation().

◆ CalculateTalentsPoints()

uint32 Player::CalculateTalentsPoints ( ) const
13587{
13588 uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
13589
13590 uint32 talentPointsForLevel = 0;
13592 {
13593 talentPointsForLevel = base_talent;
13594 }
13595 else
13596 {
13597 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
13598 talentPointsForLevel += m_questRewardTalentCount;
13599
13600 if (talentPointsForLevel > base_talent)
13601 {
13602 talentPointsForLevel = base_talent;
13603 }
13604 }
13605
13606 talentPointsForLevel += m_extraBonusTalentCount;
13607 sScriptMgr->OnPlayerCalculateTalentsPoints(this, talentPointsForLevel);
13608 return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
13609}
@ MAP_EBON_HOLD
Definition AreaDefines.h:258
@ CLASS_CONTEXT_TALENT_POINT_CALC
Definition UnitDefines.h:233
@ RATE_TALENT
Definition WorldConfig.h:461

References CLASS_CONTEXT_TALENT_POINT_CALC, CLASS_DEATH_KNIGHT, Unit::GetLevel(), WorldLocation::GetMapId(), IsClass(), m_extraBonusTalentCount, m_questRewardTalentCount, MAP_EBON_HOLD, RATE_TALENT, sScriptMgr, and sWorld.

Referenced by InitTalentForLevel(), and resetTalents().

◆ CanAddQuest()

bool Player::CanAddQuest ( Quest const *  quest,
bool  msg 
)
265{
266 if (!SatisfyQuestLog(msg))
267 return false;
268
269 uint32 srcitem = quest->GetSrcItemId();
270 if (srcitem > 0)
271 {
272 uint32 count = quest->GetSrcItemCount();
273 ItemPosCountVec dest;
274 InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
275
276 // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
278 return true;
279 else if (msg2 != EQUIP_ERR_OK)
280 {
281 SendEquipError(msg2, nullptr, nullptr, srcitem);
282 PlayDirectSound(QUEST_SOUND_FAILURE, this); // Play failure sound
283 return false;
284 }
285 }
286 return true;
287}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
@ QUEST_SOUND_FAILURE
Definition Player.h:251
bool SatisfyQuestLog(bool msg)
Definition PlayerQuest.cpp:984
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2918

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, WorldObject::PlayDirectSound(), QUEST_SOUND_FAILURE, SatisfyQuestLog(), and SendEquipError().

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ CanAlwaysSee()

bool Player::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11423{
11424 // Always can see self
11425 if (m_mover == obj)
11426 return true;
11427
11429 if (obj->GetGUID() == guid)
11430 return true;
11431
11432 return false;
11433}
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334

References Object::GetGUID(), Object::GetGuidValue(), m_mover, and PLAYER_FARSIGHT.

◆ CanBankItem()

InventoryResult Player::CanBankItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
2033{
2034 if (!pItem)
2036
2037 uint32 count = pItem->GetCount();
2038
2039 LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, pItem->GetEntry(), pItem->GetCount());
2040 ItemTemplate const* pProto = pItem->GetTemplate();
2041 if (!pProto)
2043
2044 // Xinef: Removed next loot generated check
2045 if (pItem->GetGUID() == GetLootGUID())
2047
2048 if (pItem->IsBindedNotWith(this))
2050
2051 // Currency tokens are not supposed to be swapped out of their hidden bag
2052 uint8 pItemslot = pItem->GetSlot();
2053 if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
2054 {
2055 LOG_ERROR("entities.player", "Possible hacking attempt: Player {} [{}] tried to move token [{}, entry: {}] out of the currency bag!",
2056 GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pProto->ItemId);
2058 }
2059
2060 // check count of items (skip for auto move for same player from bank)
2062 if (res != EQUIP_ERR_OK)
2063 return res;
2064
2065 // in specific slot
2066 if (bag != NULL_BAG && slot != NULL_SLOT)
2067 {
2068 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
2069 {
2070 if (!pItem->IsBag())
2072
2075
2076 res = CanUseItem(pItem, not_loading);
2077 if (res != EQUIP_ERR_OK)
2078 return res;
2079 }
2080
2081 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
2082 if (res != EQUIP_ERR_OK)
2083 return res;
2084
2085 if (count == 0)
2086 return EQUIP_ERR_OK;
2087 }
2088
2089 // not specific slot or have space for partly store only in specific slot
2090
2091 // in specific bag
2092 if (bag != NULL_BAG)
2093 {
2094 if (pItem->IsNotEmptyBag())
2096
2097 // search stack in bag for merge to
2098 if (pProto->Stackable != 1)
2099 {
2100 if (bag == INVENTORY_SLOT_BAG_0)
2101 {
2102 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2103 if (res != EQUIP_ERR_OK)
2104 return res;
2105
2106 if (count == 0)
2107 return EQUIP_ERR_OK;
2108 }
2109 else
2110 {
2111 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
2112 if (res != EQUIP_ERR_OK)
2113 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
2114
2115 if (res != EQUIP_ERR_OK)
2116 return res;
2117
2118 if (count == 0)
2119 return EQUIP_ERR_OK;
2120 }
2121 }
2122
2123 // search free slot in bag
2124 if (bag == INVENTORY_SLOT_BAG_0)
2125 {
2126 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2127 if (res != EQUIP_ERR_OK)
2128 return res;
2129
2130 if (count == 0)
2131 return EQUIP_ERR_OK;
2132 }
2133 else
2134 {
2135 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
2136 if (res != EQUIP_ERR_OK)
2137 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
2138
2139 if (res != EQUIP_ERR_OK)
2140 return res;
2141
2142 if (count == 0)
2143 return EQUIP_ERR_OK;
2144 }
2145 }
2146
2147 // not specific bag or have space for partly store only in specific bag
2148
2149 // search stack for merge to
2150 if (pProto->Stackable != 1)
2151 {
2152 // in slots
2153 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2154 if (res != EQUIP_ERR_OK)
2155 return res;
2156
2157 if (count == 0)
2158 return EQUIP_ERR_OK;
2159
2160 // in special bags
2161 if (pProto->BagFamily)
2162 {
2163 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2164 {
2165 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
2166 if (res != EQUIP_ERR_OK)
2167 continue;
2168
2169 if (count == 0)
2170 return EQUIP_ERR_OK;
2171 }
2172 }
2173
2174 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2175 {
2176 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
2177 if (res != EQUIP_ERR_OK)
2178 continue;
2179
2180 if (count == 0)
2181 return EQUIP_ERR_OK;
2182 }
2183 }
2184
2185 // search free place in special bag
2186 if (pProto->BagFamily)
2187 {
2188 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2189 {
2190 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
2191 if (res != EQUIP_ERR_OK)
2192 continue;
2193
2194 if (count == 0)
2195 return EQUIP_ERR_OK;
2196 }
2197 }
2198
2199 // search free space
2200 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2201 if (res != EQUIP_ERR_OK)
2202 return res;
2203
2204 if (count == 0)
2205 return EQUIP_ERR_OK;
2206
2207 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2208 {
2209 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
2210 if (res != EQUIP_ERR_OK)
2211 continue;
2212
2213 if (count == 0)
2214 return EQUIP_ERR_OK;
2215 }
2216 return EQUIP_ERR_BANK_FULL;
2217}
@ EQUIP_ERR_ALREADY_LOOTED
Definition Item.h:96
@ EQUIP_ERR_DONT_OWN_THAT_ITEM
Definition Item.h:79
@ EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT
Definition Item.h:81
@ EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG
Definition Item.h:52
@ EQUIP_ERR_BANK_FULL
Definition Item.h:98
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition Item.h:68
@ BANK_SLOT_BAG_START
Definition Player.h:724
@ BANK_SLOT_ITEM_START
Definition Player.h:718
@ BANK_SLOT_ITEM_END
Definition Player.h:719
bool IsBindedNotWith(Player const *player) const
Definition Item.cpp:1132
bool IsBag() const
Definition Item.h:254
bool IsNotEmptyBag() const
Definition Item.cpp:311
uint8 GetBankBagSlotCount() const
Definition Player.h:1287
ObjectGuid GetLootGUID() const
Definition Player.h:2007
InventoryResult CanTakeMoreSimilarItems(Item *pItem) const
Definition Player.h:1294
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:1050
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:980
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
Definition PlayerStorage.cpp:909
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition PlayerStorage.cpp:2219
uint32 BagFamily
Definition ItemTemplate.h:679
int32 Stackable
Definition ItemTemplate.h:645

References ItemTemplate::BagFamily, BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CanUseItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_BANK_FULL, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, GetBankBagSlotCount(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetLootGUID(), WorldObject::GetName(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Item::IsBindedNotWith(), Item::IsNotEmptyBag(), ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, NULL_BAG, NULL_SLOT, ItemTemplate::Stackable, ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), SplitItem(), and SwapItem().

◆ CanBlock()

bool Player::CanBlock ( ) const
inline
2200{ return m_canBlock; }

References m_canBlock.

Referenced by UpdateBlockPercentage().

◆ CanCaptureTowerPoint()

bool Player::CanCaptureTowerPoint ( ) const
13209{
13210 return (!HasStealthAura() && // not stealthed
13211 !HasInvisibilityAura() && // not invisible
13212 IsAlive() // live player
13213 );
13214}
bool HasStealthAura() const
Definition Unit.h:1746
bool HasInvisibilityAura() const
Definition Unit.h:1748

References Unit::HasInvisibilityAura(), Unit::HasStealthAura(), and Unit::IsAlive().

◆ CanCompleteQuest()

bool Player::CanCompleteQuest ( uint32  quest_id,
const QuestStatusData q_savedStatus = nullptr 
)
290{
291 if (quest_id)
292 {
293 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
294 if (!qInfo)
295 return false;
296
297 // Xinef: take seasonals into account
298 if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
299 return false; // not allow re-complete quest
300
301 // auto complete quest
302 if ((qInfo->IsAutoComplete() || !qInfo->GetQuestMethod()) && CanTakeQuest(qInfo, false))
303 return true;
304
305 QuestStatusData q_status;
306 if (q_savedStatus)
307 q_status = *q_savedStatus;
308 else
309 {
310 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
311 if (itr == m_QuestStatus.end())
312 return false;
313
314 q_status = itr->second;
315 }
316
317 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
318 {
320 {
321 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
322 {
323 if (qInfo->RequiredItemCount[i] != 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
324 return false;
325 }
326 }
327
329 {
330 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
331 {
332 if (qInfo->RequiredNpcOrGo[i] == 0)
333 continue;
334
335 if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
336 return false;
337 }
338 }
339
341 if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
342 return false;
343
345 return false;
346
347 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
348 return false;
349
350 if (qInfo->GetRewOrReqMoney() < 0)
351 {
352 if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
353 return false;
354 }
355
356 uint32 repFacId = qInfo->GetRepObjectiveFaction();
357 if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
358 return false;
359
360 return true;
361 }
362 }
363 return false;
364}
@ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT
Definition QuestDef.h:161
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
uint32 GetReputation(uint32 factionentry) const
Definition Player.cpp:15307
bool IsQuestRewarded(uint32 quest_id) const
Definition Player.h:1643
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetRepObjectiveValue() const
Definition QuestDef.h:240
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:304
uint32 GetRepObjectiveFaction() const
Definition QuestDef.h:239
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsRepeatable() const
Definition QuestDef.h:283
bool IsAutoComplete() const
Definition QuestDef.cpp:274
uint32 GetPlayersSlain() const
Definition QuestDef.h:254
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:301
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition QuestDef.cpp:238
bool IsSeasonal() const
Definition QuestDef.h:290
uint32 GetQuestMethod() const
Definition QuestDef.h:229

References CanTakeQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Quest::GetPlayersSlain(), Quest::GetQuestMethod(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveValue(), GetReputation(), GetReputationMgr(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QuestStatusData::ItemCount, m_QuestStatus, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, QuestStatusData::Status, and QuestStatusData::Timer.

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), and TalkedToCreature().

◆ CanCompleteRepeatableQuest()

bool Player::CanCompleteRepeatableQuest ( Quest const *  quest)
367{
368 // Solve problem that player don't have the quest and try complete it.
369 // if repeatable she must be able to complete event if player don't have it.
370 // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
371 if (!CanTakeQuest(quest, false))
372 return false;
373
374 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
375 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
376 if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
377 return false;
378
379 if (!CanRewardQuest(quest, false))
380 return false;
381
382 return true;
383}
bool CanRewardQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:385

References CanRewardQuest(), CanTakeQuest(), HasItemCount(), Quest::HasSpecialFlag(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverCompleteQuest(), and SendPreparedQuest().

◆ CanEnterWater()

bool Player::CanEnterWater ( ) const
inlineoverridevirtual

Implements Unit.

2585{ return true; }

◆ CanEquipItem()

InventoryResult Player::CanEquipItem ( uint8  slot,
uint16 dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
1806{
1807 dest = 0;
1808 if (pItem)
1809 {
1810 LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = {}, item = {}, count = {}", slot, pItem->GetEntry(), pItem->GetCount());
1811 ItemTemplate const* pProto = pItem->GetTemplate();
1812 if (pProto)
1813 {
1814 if (!sScriptMgr->OnPlayerCanEquipItem(const_cast<Player*>(this), slot, dest, pItem, swap, not_loading))
1816
1817 // item used
1818 if (pItem->m_lootGenerated)
1820
1821 if (pItem->IsBindedNotWith(this))
1823
1824 // check count of items (skip for auto move for same player from bank)
1826 if (res != EQUIP_ERR_OK)
1827 return res;
1828
1829 // check this only in game
1830 if (not_loading)
1831 {
1832 // May be here should be more stronger checks; STUNNED checked
1833 // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
1836
1837 // do not allow equipping gear except weapons, offhands, projectiles, relics in
1838 // - combat
1839 // - in-progress arenas
1840 if (!pProto->CanChangeEquipStateInCombat())
1841 {
1842 if (IsInCombat())
1844
1845 if (Battleground* bg = GetBattleground())
1846 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
1848 }
1849
1850 if (IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
1851 return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
1852
1853 if (IsNonMeleeSpellCast(false))
1855 }
1856
1858 // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
1859 if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
1861
1862 uint8 eslot = FindEquipSlot(pProto, slot, swap);
1863 if (eslot == NULL_SLOT)
1865
1866 // Xinef: dont allow to equip items on disarmed slot
1867 if (!CanUseAttackType(GetAttackBySlot(eslot)))
1869
1870 res = CanUseItem(pItem, not_loading);
1871 if (res != EQUIP_ERR_OK)
1872 return res;
1873
1874 if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
1876
1877 // if we are swapping 2 equipped items, CanEquipUniqueItem check
1878 // should ignore the item we are trying to swap, and not the
1879 // destination item. CanEquipUniqueItem should ignore destination
1880 // item only when we are swapping weapon from bag
1881 uint8 ignore = uint8(NULL_SLOT);
1882 switch (eslot)
1883 {
1885 ignore = EQUIPMENT_SLOT_OFFHAND;
1886 break;
1888 ignore = EQUIPMENT_SLOT_MAINHAND;
1889 break;
1891 ignore = EQUIPMENT_SLOT_FINGER2;
1892 break;
1894 ignore = EQUIPMENT_SLOT_FINGER1;
1895 break;
1897 ignore = EQUIPMENT_SLOT_TRINKET2;
1898 break;
1900 ignore = EQUIPMENT_SLOT_TRINKET1;
1901 break;
1902 }
1903
1904 if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
1905 ignore = eslot;
1906
1907 InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
1908 if (res2 != EQUIP_ERR_OK)
1909 return res2;
1910
1911 // check unique-equipped special item classes
1912 if (pProto->Class == ITEM_CLASS_QUIVER)
1914 if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
1915 if (pBag != pItem)
1916 if (ItemTemplate const* pBagProto = pBag->GetTemplate())
1917 if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
1918 return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
1921
1922 uint32 type = pProto->InventoryType;
1923
1924 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1925 {
1926 // Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
1927 // xinef: same for fishing poles
1930
1931 else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
1932 {
1933 if (!CanDualWield())
1935 }
1936 else if (type == INVTYPE_2HWEAPON)
1937 {
1938 if (!CanDualWield() || !CanTitanGrip())
1940 }
1941
1942 // Do not allow offhand with main hand polearm, staff or fishing pole
1944 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
1945 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
1946 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
1947 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
1949
1950 if (IsTwoHandUsed())
1952 }
1953
1954 // equip two-hand weapon case (with possible unequip 2 items)
1955 if (type == INVTYPE_2HWEAPON)
1956 {
1957 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1958 {
1959 if (!CanTitanGrip())
1961 }
1962 else if (eslot != EQUIPMENT_SLOT_MAINHAND)
1964
1966 {
1967 // offhand item must can be stored in inventory for offhand item and it also must be unequipped
1969 ItemPosCountVec off_dest;
1970 if (offItem && (!not_loading ||
1972 CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
1974 }
1975 }
1976 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
1977 return EQUIP_ERR_OK;
1978 }
1979 }
1980
1982}
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
#define DEFAULT_MAX_LEVEL
Definition DBCEnums.h:35
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
@ ITEM_SUBCLASS_AMMO_POUCH
Definition ItemTemplate.h:481
@ ITEM_CLASS_QUIVER
Definition ItemTemplate.h:302
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
Definition Item.h:89
@ EQUIP_ERR_CANT_DUAL_WIELD
Definition Item.h:61
@ EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE
Definition Item.h:56
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition Item.h:107
@ EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED
Definition Item.h:60
@ EQUIP_ERR_NOT_WHILE_DISARMED
Definition Item.h:108
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER
Definition Item.h:80
@ EQUIP_ERR_YOU_ARE_STUNNED
Definition Item.h:84
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
@ EQUIPMENT_SLOT_FINGER1
Definition Player.h:692
@ EQUIPMENT_SLOT_FINGER2
Definition Player.h:693
@ EQUIPMENT_SLOT_TRINKET1
Definition Player.h:694
@ EQUIPMENT_SLOT_TRINKET2
Definition Player.h:695
Definition Battleground.h:294
bool m_lootGenerated
Definition Item.h:321
Definition Player.h:1083
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition PlayerStorage.cpp:1984
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition Player.cpp:13757
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12166
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition PlayerStorage.cpp:125
bool CanChangeEquipStateInCombat() const
Definition ItemTemplate.h:706
uint32 ScalingStatDistribution
Definition ItemTemplate.h:649
uint32 SubClass
Definition ItemTemplate.h:622

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanDualWield(), CanEquipUniqueItem(), CanStoreItem(), CanTakeMoreSimilarItems(), CanTitanGrip(), CanUnequipItem(), Unit::CanUseAttackType(), CanUseItem(), ItemTemplate::Class, DEFAULT_MAX_LEVEL, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH, EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_DUAL_WIELD, EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_STUNNED, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, FindEquipSlot(), GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Unit::GetLevel(), Item::GetTemplate(), Unit::HasUnitState(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_RELIC, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, Item::IsBindedNotWith(), Unit::IsInCombat(), Unit::IsNonMeleeSpellCast(), IsTwoHandUsed(), ITEM_CLASS_QUIVER, ITEM_CLASS_WEAPON, ITEM_SUBCLASS_AMMO_POUCH, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LOG_DEBUG, Item::m_lootGenerated, m_weaponChangeTimer, ScalingStatDistributionEntry::MaxLevel, NULL_BAG, NULL_SLOT, ItemTemplate::ScalingStatDistribution, sScalingStatDistributionStore, sScriptMgr, STATUS_IN_PROGRESS, ItemTemplate::SubClass, and UNIT_STATE_STUNNED.

Referenced by _LoadInventory(), CanEquipNewItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleEquipmentSetUse(), SplitItem(), and SwapItem().

◆ CanEquipNewItem()

InventoryResult Player::CanEquipNewItem ( uint8  slot,
uint16 dest,
uint32  item,
bool  swap 
) const
1792{
1793 dest = 0;
1794 Item* pItem = Item::CreateItem(item, 1, this);
1795 if (pItem)
1796 {
1797 InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
1798 delete pItem;
1799 return result;
1800 }
1801
1803}
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087

References CanEquipItem(), Item::CreateItem(), and EQUIP_ERR_ITEM_NOT_FOUND.

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ CanEquipUniqueItem() [1/2]

InventoryResult Player::CanEquipUniqueItem ( Item pItem,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13758{
13759 ItemTemplate const* pProto = pItem->GetTemplate();
13760
13761 // proto based limitations
13762 if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
13763 return res;
13764
13765 // check unique-equipped on gems
13766 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
13767 {
13768 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
13769 if (!enchant_id)
13770 continue;
13771 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
13772 if (!enchantEntry)
13773 continue;
13774
13775 ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
13776 if (!pGem)
13777 continue;
13778
13779 // include for check equip another gems with same limit category for not equipped item (and then not counted)
13780 uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
13782
13783 if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
13784 return res;
13785 }
13786
13787 return EQUIP_ERR_OK;
13788}
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const
Definition Item.cpp:1033
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 GemID
Definition DBCStructure.h:1853

References CanEquipUniqueItem(), EQUIP_ERR_OK, SpellItemEnchantmentEntry::GemID, Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), Item::GetTemplate(), Item::IsEquipped(), ItemTemplate::ItemLimitCategory, sObjectMgr, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by CanEquipItem(), CanEquipUniqueItem(), and WorldSession::HandleSocketOpcode().

◆ CanEquipUniqueItem() [2/2]

InventoryResult Player::CanEquipUniqueItem ( ItemTemplate const *  itemProto,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13791{
13792 // check unique-equipped on item
13793 if (itemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
13794 {
13795 // there is an equip limit on this item
13796 if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
13798 }
13799
13800 // check unique-equipped limit
13801 if (itemProto->ItemLimitCategory)
13802 {
13803 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
13804 if (!limitEntry)
13806
13807 // NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
13808
13809 if (limit_count > limitEntry->maxCount)
13811
13812 // there is an equip limit on this item
13813 if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
13815 }
13816
13817 return EQUIP_ERR_OK;
13818}
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition ItemTemplate.h:166
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED
Definition Item.h:135
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE
Definition Item.h:114
@ EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED
Definition Item.h:121
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:728
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:766
Definition DBCStructure.h:1197
uint32 maxCount
Definition DBCStructure.h:1201

References EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, EQUIP_ERR_OK, ItemTemplate::HasFlag(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemLimitCategoryEntry::maxCount, and sItemLimitCategoryStore.

◆ CanExecutePendingSpellCastRequest()

bool Player::CanExecutePendingSpellCastRequest ( SpellInfo const *  spellInfo)
2314{
2315 if (GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
2316 return false;
2317
2318 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2319 return false;
2320
2322 if (Spell* spell = GetCurrentSpell(spellSlot))
2323 {
2324 bool autoshot = spell->m_spellInfo->IsAutoRepeatRangedSpell();
2325 if (IsNonMeleeSpellCast(false, true, true, autoshot))
2326 return false;
2327 }
2328 return true;
2329}
CurrentSpellTypes
Definition Unit.h:537
@ CURRENT_MELEE_SPELL
Definition Unit.h:538
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1818
uint32 GetSpellQueueWindow() const
Definition PlayerUpdates.cpp:2308
uint32 GetSpellCooldownDelay(uint32 spell_id) const
Definition Player.cpp:16313

References CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and Unit::IsNonMeleeSpellCast().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandleUseItemOpcode(), and ProcessSpellQueue().

◆ CanFly()

bool Player::CanFly ( ) const
inlineoverridevirtual

Implements Unit.

@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389
MovementInfo m_movementInfo
Definition Object.h:660
bool HasMovementFlag(uint32 flag) const
Definition Object.h:346

References MovementInfo::HasMovementFlag(), WorldObject::m_movementInfo, and MOVEMENTFLAG_CAN_FLY.

Referenced by gm_commandscript::HandleGMFlyCommand().

◆ canFlyInZone()

bool Player::canFlyInZone ( uint32  mapid,
uint32  zone,
SpellInfo const *  bySpell 
)
13612{
13613 if (!sScriptMgr->OnPlayerCanFlyInZone(this, mapid,zone,bySpell))
13614 {
13615 return false;
13616 }
13617
13618 // continent checked in SpellInfo::CheckLocation at cast and area update
13619 uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
13620 if (v_map == MAP_NORTHREND && !bySpell->HasAttribute(SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT))
13621 {
13622 if (!HasSpell(54197)) // 54197 = Cold Weather Flying
13623 {
13624 return false;
13625 }
13626 }
13627
13628 return true;
13629}
@ MAP_NORTHREND
Definition AreaDefines.h:242
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
@ SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT
Definition SharedDefines.h:663

References GetVirtualMapForMapAndZone(), SpellInfo::HasAttribute(), HasSpell(), MAP_NORTHREND, SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT, and sScriptMgr.

Referenced by SpellInfo::CheckLocation().

◆ CanInteractWithQuestGiver()

bool Player::CanInteractWithQuestGiver ( Object questGiver)
2067{
2068 switch (questGiver->GetTypeId())
2069 {
2070 case TYPEID_UNIT:
2071 return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
2072 case TYPEID_GAMEOBJECT:
2073 return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
2074 case TYPEID_PLAYER:
2075 return IsAlive() && questGiver->ToPlayer()->IsAlive();
2076 case TYPEID_ITEM:
2077 return IsAlive();
2078 default:
2079 break;
2080 }
2081 return false;
2082}
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1562
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition Player.cpp:2141

References GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectIfCanInteractWith(), Object::GetGUID(), GetNPCIfCanInteractWith(), Object::GetTypeId(), Unit::IsAlive(), Object::ToPlayer(), TYPEID_GAMEOBJECT, TYPEID_ITEM, TYPEID_PLAYER, TYPEID_UNIT, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), and WorldSession::HandleQuestgiverRequestRewardOpcode().

◆ CanJoinConstantChannelInZone()

bool Player::CanJoinConstantChannelInZone ( ChatChannelsEntry const *  channel,
AreaTableEntry const *  zone 
)
4996{
4997 // Player can join LFG anywhere
4998 if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
4999 return true;
5000
5001 if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
5002 return false;
5003
5004 if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
5005 return false;
5006
5007 if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
5008 return false;
5009
5010 return true;
5011}
@ CHANNEL_DBC_FLAG_CITY_ONLY
Definition Channel.h:97
@ CHANNEL_DBC_FLAG_GUILD_REQ
Definition Channel.h:100
@ CHANNEL_DBC_FLAG_ZONE_DEP
Definition Channel.h:94
@ CHANNEL_DBC_FLAG_LFG
Definition Channel.h:101
@ AREA_FLAG_ARENA_INSTANCE
Definition DBCEnums.h:250
@ AREA_FLAG_SLAVE_CAPITAL
Definition DBCEnums.h:237
@ CONFIG_LFG_LOCATION_ALL
Definition WorldConfig.h:115
uint32 GetGuildId() const
Definition Player.h:1914

References AREA_FLAG_ARENA_INSTANCE, AREA_FLAG_SLAVE_CAPITAL, CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GUILD_REQ, CHANNEL_DBC_FLAG_LFG, CHANNEL_DBC_FLAG_ZONE_DEP, CONFIG_LFG_LOCATION_ALL, AreaTableEntry::flags, ChatChannelsEntry::flags, GetGuildId(), and sWorld.

Referenced by UpdateLocalChannels().

◆ CanJoinToBattleground()

bool Player::CanJoinToBattleground ( ) const
11330{
11331 // check Deserter debuff
11332 if (HasAura(26013))
11333 return false;
11334
11335 return true;
11336}
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5755

References Unit::HasAura().

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattleFieldPortOpcode(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ CanKnockback()

bool Player::CanKnockback ( )
inline
2514{ return m_canKnockback; }

References m_canKnockback.

◆ CanNoReagentCast()

bool Player::CanNoReagentCast ( SpellInfo const *  spellInfo) const
12534{
12535 // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
12537 return true;
12538
12539 // Check no reagent use mask
12540 flag96 noReagentMask;
12541 noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
12542 noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
12543 noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
12544 if (spellInfo->SpellFamilyFlags & noReagentMask)
12545 return true;
12546
12547 return false;
12548}
@ SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
Definition SharedDefines.h:568
@ UNIT_FLAG_PREPARATION
Definition UnitDefines.h:255
@ PLAYER_NO_REAGENT_COST_1
Definition UpdateFields.h:387

References Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasUnitFlag(), PLAYER_NO_REAGENT_COST_1, SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA, SpellInfo::SpellFamilyFlags, and UNIT_FLAG_PREPARATION.

Referenced by Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), and Spell::TakeReagents().

◆ CanParry()

bool Player::CanParry ( ) const
inline

◆ CanPetResurrect()

bool Player::CanPetResurrect ( )
9187{
9188 PetStable* const petStable = GetPetStable();
9189 if (!petStable)
9190 {
9191 // No pets
9192 return false;
9193 }
9194
9195 auto const& currectPet = petStable->CurrentPet;
9196 auto const& unslottedHunterPet = petStable->GetUnslottedHunterPet();
9197
9198 if (!currectPet && !unslottedHunterPet)
9199 {
9200 // No pets
9201 return false;
9202 }
9203
9204 // Check current pet
9205 if (currectPet && !currectPet->Health)
9206 {
9207 return true;
9208 }
9209
9210 // Check dismiss/unslotted hunter pet
9211 if (unslottedHunterPet && !unslottedHunterPet->Health)
9212 {
9213 return true;
9214 }
9215
9216 return false;
9217}
Definition PetDefines.h:209
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:237
Optional< PetInfo > CurrentPet
Definition PetDefines.h:232
PetStable * GetPetStable()
Definition Player.h:1224

References PetStable::CurrentPet, GetPetStable(), and PetStable::GetUnslottedHunterPet().

◆ CanReportAfkDueToLimit()

bool Player::CanReportAfkDueToLimit ( )
11339{
11340 // a player can complain about 15 people per 5 minutes
11341 if (m_bgData.bgAfkReportedCount++ >= 15)
11342 return false;
11343
11344 return true;
11345}
BGData m_bgData
Definition Player.h:2694
uint8 bgAfkReportedCount
Definition Player.h:1050

References BGData::bgAfkReportedCount, and m_bgData.

Referenced by ReportedAfkBy().

◆ CanRequestSpellCast()

bool Player::CanRequestSpellCast ( SpellInfo const *  spellInfo)
2340{
2341 if (!sWorld->getBoolConfig(CONFIG_SPELL_QUEUE_ENABLED))
2342 return false;
2343
2344 // Check for existing cast request with the same category
2345 if (GetCastRequest(spellInfo->GetCategory()))
2346 return false;
2347
2348 if (GetGlobalCooldownMgr().GetGlobalCooldown(spellInfo) > GetSpellQueueWindow())
2349 return false;
2350
2351 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2352 return false;
2353
2354 // If there is an existing cast that will last longer than the allowable
2355 // spell queue window, then we can't request a new spell cast
2357 if (Spell* spell = GetCurrentSpell(spellSlot))
2358 if (spell->GetCastTimeRemaining() > static_cast<int32>(GetSpellQueueWindow()))
2359 return false;
2360
2361 return true;
2362}
@ CONFIG_SPELL_QUEUE_ENABLED
Definition WorldConfig.h:143
const PendingSpellCastRequest * GetCastRequest(uint32 category) const
Definition PlayerUpdates.cpp:2331

References CONFIG_SPELL_QUEUE_ENABLED, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, GetCastRequest(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and sWorld.

Referenced by WorldSession::HandleCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ CanResummonPet()

bool Player::CanResummonPet ( uint32  spellid)
14225{
14227 {
14228 if (CanSeeDKPet())
14229 return true;
14230 else if (spellid == 52150) // Raise Dead
14231 return false;
14232 }
14233
14235 {
14236 if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
14237 return true;
14238 }
14239
14241 {
14242 return true;
14243 }
14244
14245 return HasSpell(spellid);
14246}
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
bool CanSeeDKPet() const
Definition Player.h:2610

References CanSeeDKPet(), CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_MAGE, Unit::HasAura(), HasSpell(), and IsClass().

Referenced by spell_gen_pet_summoned::HandleScript(), and ResummonPetTemporaryUnSummonedIfAny().

◆ CanRewardQuest() [1/2]

bool Player::CanRewardQuest ( Quest const *  quest,
bool  msg 
)
386{
387 // not auto complete quest and not completed quest (only cheating case, then ignore without message)
388 if (!quest->IsDFQuest() && !quest->IsAutoComplete() && quest->GetQuestMethod() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
389 return false;
390
391 // daily quest can't be rewarded (25 daily quest already completed)
392 if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
393 return false;
394
395 // rewarded and not repeatable quest (only cheating case, then ignore without message)
396 if (GetQuestRewardStatus(quest->GetQuestId()))
397 return false;
398
399 // prevent receive reward with quest items in bank
400 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
401 {
402 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
403 {
404 if (quest->RequiredItemCount[i] != 0 &&
405 GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
406 {
407 if (msg)
408 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
409 return false;
410 }
411 }
412 }
413
414 // prevent receive reward with low money and GetRewOrReqMoney() < 0
415 if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
416 return false;
417
418 return true;
419}
bool SatisfyQuestDay(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1268
bool SatisfyQuestMonth(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1326
bool SatisfyQuestSeasonal(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1311
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool SatisfyQuestWeek(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1302

References EQUIP_ERR_ITEM_NOT_FOUND, GetItemCount(), Quest::GetQuestId(), Quest::GetQuestMethod(), GetQuestRewardStatus(), GetQuestStatus(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), Quest::IsDFQuest(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_COMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, SatisfyQuestDay(), SatisfyQuestMonth(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), and SendEquipError().

Referenced by CanCompleteRepeatableQuest(), CanRewardQuest(), lfg::LFGMgr::FinishDungeon(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), npc_elder_clearwater::OnGossipHello(), and SendPreparedQuest().

◆ CanRewardQuest() [2/2]

bool Player::CanRewardQuest ( Quest const *  quest,
uint32  reward,
bool  msg 
)
469{
470 // prevent receive reward with quest items in bank or for not completed quest
471 if (!CanRewardQuest(quest, msg))
472 return false;
473
474 ItemPosCountVec dest;
475 if (quest->GetRewChoiceItemsCount() > 0)
476 {
477 if (quest->RewardChoiceItemId[reward])
478 {
479 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
480 if (res != EQUIP_ERR_OK)
481 {
482 SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
483 return false;
484 }
485 }
486 }
487
488 if (quest->GetRewItemsCount() > 0)
489 {
490 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
491 {
492 if (quest->RewardItemId[i])
493 {
494 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
495 if (res != EQUIP_ERR_OK)
496 {
497 SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
498 return false;
499 }
500 }
501 }
502 }
503
504 return true;
505}

References CanRewardQuest(), CanStoreNewItem(), EQUIP_ERR_OK, Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), NULL_BAG, NULL_SLOT, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, Quest::RewardItemId, Quest::RewardItemIdCount, and SendEquipError().

◆ CanRollForItemInLFG()

InventoryResult Player::CanRollForItemInLFG ( ItemTemplate const *  item,
WorldObject const *  lootedObject 
) const
2338{
2339 if (!GetGroup() || !GetGroup()->isLFGGroup(true))
2340 return EQUIP_ERR_OK; // not in LFG group
2341
2342 // check if looted object is inside the lfg dungeon
2343 Map const* map = lootedObject->GetMap();
2344 if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
2345 return EQUIP_ERR_OK;
2346
2347 if (!proto)
2349 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2350
2351 const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
2352 {
2358 }; //Copy from function Item::GetSkill()
2359
2360 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2362
2363 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2365
2366 if (proto->RequiredSkill != 0)
2367 {
2368 if (!GetSkillValue(proto->RequiredSkill))
2370 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2372 }
2373
2374 if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
2376
2377 if (proto->Class == ITEM_CLASS_ARMOR)
2378 {
2379 // Check for shields
2380 if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
2384 {
2386 }
2387
2388 // Check for librams.
2390 {
2392 }
2393
2394 // CHeck for idols.
2396 {
2398 }
2399
2400 // Check for totems.
2402 {
2404 }
2405
2406 // Check for sigils.
2408 {
2410 }
2411 }
2412
2413 if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER &&
2414 proto->InventoryType != INVTYPE_CLOAK)
2415 {
2416 uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
2418 {
2419 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2420 }
2422 {
2423 if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
2424 {
2426 }
2427 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2428 }
2430 {
2431 subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
2432 }
2434 {
2435 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2436 }
2438 {
2439 if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
2440 {
2442 }
2443 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2444 }
2445
2446 if (proto->SubClass > subclassToCompare)
2447 {
2449 }
2450 else if (sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION) && proto->ItemLevel > sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION))
2451 {
2452 if (proto->SubClass < subclassToCompare)
2453 {
2455 }
2456 }
2457 }
2458
2459 return EQUIP_ERR_OK;
2460}
@ INVTYPE_CLOAK
Definition ItemTemplate.h:272
@ ITEM_SUBCLASS_ARMOR_BUCKLER
Definition ItemTemplate.h:395
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition ItemTemplate.h:397
@ ITEM_SUBCLASS_ARMOR_MISC
Definition ItemTemplate.h:390
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition ItemTemplate.h:400
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition ItemTemplate.h:399
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition ItemTemplate.h:398
#define MAX_ITEM_SUBCLASS_WEAPON
Definition ItemTemplate.h:371
@ EQUIP_ERR_CANT_EQUIP_SKILL
Definition Item.h:49
@ EQUIP_ERR_NO_REQUIRED_PROFICIENCY
Definition Item.h:55
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition Item.h:57
#define sLFGMgr
Definition LFGMgr.h:641
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ SKILL_BOWS
Definition SharedDefines.h:3112
@ SKILL_MACES
Definition SharedDefines.h:3116
@ SKILL_WANDS
Definition SharedDefines.h:3180
@ SKILL_GUNS
Definition SharedDefines.h:3113
@ SKILL_CROSSBOWS
Definition SharedDefines.h:3179
@ SKILL_THROWN
Definition SharedDefines.h:3153
@ SKILL_FISHING
Definition SharedDefines.h:3196
@ SKILL_SWORDS
Definition SharedDefines.h:3110
@ SKILL_DAGGERS
Definition SharedDefines.h:3152
@ SKILL_2H_AXES
Definition SharedDefines.h:3151
@ SKILL_POLEARMS
Definition SharedDefines.h:3181
@ SKILL_2H_SWORDS
Definition SharedDefines.h:3117
@ SKILL_FIST_WEAPONS
Definition SharedDefines.h:3205
@ SKILL_2H_MACES
Definition SharedDefines.h:3145
@ SKILL_AXES
Definition SharedDefines.h:3111
@ SKILL_STAVES
Definition SharedDefines.h:3133
@ SKILL_ASSASSINATION
Definition SharedDefines.h:3185
@ CLASS_CONTEXT_EQUIP_SHIELDS
Definition UnitDefines.h:239
@ CLASS_CONTEXT_EQUIP_RELIC
Definition UnitDefines.h:238
@ CLASS_CONTEXT_EQUIP_ARMOR_CLASS
Definition UnitDefines.h:240
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition WorldConfig.h:369
uint32 GetId() const
Definition Map.h:224
Difficulty GetDifficulty() const
Definition Map.h:285
uint32 getRaceMask() const
Definition Unit.h:788

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_CONTEXT_EQUIP_RELIC, CLASS_CONTEXT_EQUIP_SHIELDS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_PALADIN, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARRIOR, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Map::GetDifficulty(), GetGroup(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), Unit::getRaceMask(), GetSkillValue(), HasSpell(), ItemTemplate::HasSpellPowerStat(), ItemTemplate::HasStat(), ItemTemplate::InventoryType, INVTYPE_CLOAK, IsClass(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_MOD_SPELL_POWER, ITEM_SUBCLASS_ARMOR_BUCKLER, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ItemTemplate::ItemLevel, MAX_ITEM_SUBCLASS_WEAPON, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, SKILL_2H_AXES, SKILL_2H_MACES, SKILL_2H_SWORDS, SKILL_ASSASSINATION, SKILL_AXES, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_DAGGERS, SKILL_FISHING, SKILL_FIST_WEAPONS, SKILL_GUNS, SKILL_MACES, SKILL_POLEARMS, SKILL_STAVES, SKILL_SWORDS, SKILL_THROWN, SKILL_WANDS, sLFGMgr, ItemTemplate::SubClass, and sWorld.

Referenced by Group::NeedBeforeGreed().

◆ CanSeeDKPet()

bool Player::CanSeeDKPet ( ) const
inline

◆ CanSeeSpellClickOn()

bool Player::CanSeeSpellClickOn ( Creature const *  creature) const
14249{
14250 if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
14251 return false;
14252
14253 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
14254 if (clickPair.first == clickPair.second)
14255 return true;
14256
14257 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
14258 {
14259 if (!itr->second.IsFitToRequirements(this, c))
14260 return false;
14261
14262 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
14263 ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
14264 if (sConditionMgr->IsObjectMeetToConditions(info, conds))
14265 return true;
14266 }
14267
14268 return false;
14269}
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:408
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
Definition ConditionMgr.h:182

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, sObjectMgr, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Unit::PatchValuesUpdate().

◆ CanSeeStartQuest()

bool Player::CanSeeStartQuest ( Quest const *  quest)
238{
239 if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
240 SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
241 SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
242 SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
243 SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
244 {
245 return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
246 }
247
248 return false;
249}
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_QUEST
Definition DisableMgr.h:29
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition WorldConfig.h:237
bool SatisfyQuestNextChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1220
bool SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1183
bool SatisfyQuestRace(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1103
bool SatisfyQuestClass(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1085
bool SatisfyQuestReputation(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1117
bool SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:999
bool SatisfyQuestSkill(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:947
bool SatisfyQuestPrevChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1240

References CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, DISABLE_TYPE_QUEST, Unit::GetLevel(), Quest::GetMinLevel(), Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestWeek(), sDisableMgr, and sWorld.

Referenced by npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandleQuestgiverChooseRewardOpcode(), and WorldSession::HandleQuestgiverCompleteQuest().

◆ CanSeeVendor()

bool Player::CanSeeVendor ( Creature const *  creature) const
14272{
14273 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_VENDOR))
14274 return true;
14275
14276 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), 0);
14277 if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
14278 {
14279 return false;
14280 }
14281
14282 return true;
14283}

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, and UNIT_NPC_FLAG_VENDOR.

Referenced by Unit::PatchValuesUpdate().

◆ CanShareQuest()

bool Player::CanShareQuest ( uint32  quest_id) const
1459{
1460 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1461 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
1462 {
1463 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1464 if (itr != m_QuestStatus.end())
1465 {
1466 // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
1467 if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
1468 {
1470 return false;
1471 }
1472
1473 return true;
1474 }
1475 }
1476 return false;
1477}
#define sPoolMgr
Definition PoolMgr.h:163
@ QUEST_FLAGS_SHARABLE
Definition QuestDef.h:135
@ QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY
Definition QuestDef.h:74
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition PlayerQuest.cpp:2435
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221

References Quest::HasFlag(), m_QuestStatus, QUEST_FLAGS_SHARABLE, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY, SendPushToPartyResponse(), sObjectMgr, and sPoolMgr.

Referenced by WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ CanSpeak()

bool Player::CanSpeak ( ) const
70{
71 return GetSession()->m_muteTime <= time (nullptr);
72}
time_t m_muteTime
Definition WorldSession.h:508

References GetSession(), and WorldSession::m_muteTime.

Referenced by WorldSession::HandleMessagechatOpcode(), and misc_commandscript::HandleUnmuteCommand().

◆ CanStoreItem() [1/2]

◆ CanStoreItem() [2/2]

InventoryResult Player::CanStoreItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
uint32  entry,
uint32  count,
Item pItem = nullptr,
bool  swap = false,
uint32 no_space_count = nullptr 
) const
1102{
1103 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, entry, count);
1104
1105 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
1106 if (!pProto)
1107 {
1108 if (no_space_count)
1109 *no_space_count = count;
1111 }
1112
1113 if (pItem)
1114 {
1115 // you bad chet0rz, wpe pro
1116 if (bag == NULL_BAG && slot == NULL_SLOT)
1117 if (pItem->IsBag() && pItem->IsNotEmptyBag())
1119
1120 // Xinef: Removed next loot generated check
1121 if (pItem->GetGUID() == GetLootGUID())
1122 {
1123 if (no_space_count)
1124 *no_space_count = count;
1126 }
1127
1128 if (pItem->IsBindedNotWith(this))
1129 {
1130 if (no_space_count)
1131 *no_space_count = count;
1133 }
1134 }
1135
1136 // check count of items (skip for auto move for same player from bank)
1137 uint32 no_similar_count = 0; // can't store this amount similar items
1138 InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
1139 if (res != EQUIP_ERR_OK)
1140 {
1141 if (count == no_similar_count)
1142 {
1143 if (no_space_count)
1144 *no_space_count = no_similar_count;
1145 return res;
1146 }
1147 count -= no_similar_count;
1148 }
1149
1150 // in specific slot
1151 if (bag != NULL_BAG && slot != NULL_SLOT)
1152 {
1153 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
1154 if (res != EQUIP_ERR_OK)
1155 {
1156 if (no_space_count)
1157 *no_space_count = count + no_similar_count;
1158 return res;
1159 }
1160
1161 if (count == 0)
1162 {
1163 if (no_similar_count == 0)
1164 return EQUIP_ERR_OK;
1165
1166 if (no_space_count)
1167 *no_space_count = count + no_similar_count;
1169 }
1170 }
1171
1172 // not specific slot or have space for partly store only in specific slot
1173
1174 // in specific bag
1175 if (bag != NULL_BAG)
1176 {
1177 // search stack in bag for merge to
1178 if (pProto->Stackable != 1)
1179 {
1180 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1181 {
1182 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1183 if (res != EQUIP_ERR_OK)
1184 {
1185 if (no_space_count)
1186 *no_space_count = count + no_similar_count;
1187 return res;
1188 }
1189
1190 if (count == 0)
1191 {
1192 if (no_similar_count == 0)
1193 return EQUIP_ERR_OK;
1194
1195 if (no_space_count)
1196 *no_space_count = count + no_similar_count;
1198 }
1199
1200 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1201 if (res != EQUIP_ERR_OK)
1202 {
1203 if (no_space_count)
1204 *no_space_count = count + no_similar_count;
1205 return res;
1206 }
1207
1208 if (count == 0)
1209 {
1210 if (no_similar_count == 0)
1211 return EQUIP_ERR_OK;
1212
1213 if (no_space_count)
1214 *no_space_count = count + no_similar_count;
1216 }
1217 }
1218 else // equipped bag
1219 {
1220 // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
1221 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
1222 if (res != EQUIP_ERR_OK)
1223 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
1224
1225 if (res != EQUIP_ERR_OK)
1226 {
1227 if (no_space_count)
1228 *no_space_count = count + no_similar_count;
1229 return res;
1230 }
1231
1232 if (count == 0)
1233 {
1234 if (no_similar_count == 0)
1235 return EQUIP_ERR_OK;
1236
1237 if (no_space_count)
1238 *no_space_count = count + no_similar_count;
1240 }
1241 }
1242 }
1243
1244 // search free slot in bag for place to
1245 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1246 {
1247 // search free slot - keyring case
1248 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1249 {
1250 uint32 keyringSize = GetMaxKeyringSize();
1251 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1252 if (res != EQUIP_ERR_OK)
1253 {
1254 if (no_space_count)
1255 *no_space_count = count + no_similar_count;
1256 return res;
1257 }
1258
1259 if (count == 0)
1260 {
1261 if (no_similar_count == 0)
1262 return EQUIP_ERR_OK;
1263
1264 if (no_space_count)
1265 *no_space_count = count + no_similar_count;
1267 }
1268
1269 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1270 if (res != EQUIP_ERR_OK)
1271 {
1272 if (no_space_count)
1273 *no_space_count = count + no_similar_count;
1274 return res;
1275 }
1276
1277 if (count == 0)
1278 {
1279 if (no_similar_count == 0)
1280 return EQUIP_ERR_OK;
1281
1282 if (no_space_count)
1283 *no_space_count = count + no_similar_count;
1285 }
1286 }
1287 else if (pProto->IsCurrencyToken())
1288 {
1289 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1290 if (res != EQUIP_ERR_OK)
1291 {
1292 if (no_space_count)
1293 *no_space_count = count + no_similar_count;
1294 return res;
1295 }
1296
1297 if (count == 0)
1298 {
1299 if (no_similar_count == 0)
1300 return EQUIP_ERR_OK;
1301
1302 if (no_space_count)
1303 *no_space_count = count + no_similar_count;
1305 }
1306 }
1307
1308 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1309 if (res != EQUIP_ERR_OK)
1310 {
1311 if (no_space_count)
1312 *no_space_count = count + no_similar_count;
1313 return res;
1314 }
1315
1316 if (count == 0)
1317 {
1318 if (no_similar_count == 0)
1319 return EQUIP_ERR_OK;
1320
1321 if (no_space_count)
1322 *no_space_count = count + no_similar_count;
1324 }
1325 }
1326 else // equipped bag
1327 {
1328 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
1329 if (res != EQUIP_ERR_OK)
1330 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
1331
1332 if (res != EQUIP_ERR_OK)
1333 {
1334 if (no_space_count)
1335 *no_space_count = count + no_similar_count;
1336 return res;
1337 }
1338
1339 if (count == 0)
1340 {
1341 if (no_similar_count == 0)
1342 return EQUIP_ERR_OK;
1343
1344 if (no_space_count)
1345 *no_space_count = count + no_similar_count;
1347 }
1348 }
1349 }
1350
1351 // not specific bag or have space for partly store only in specific bag
1352
1353 // search stack for merge to
1354 if (pProto->Stackable != 1)
1355 {
1356 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1357 if (res != EQUIP_ERR_OK)
1358 {
1359 if (no_space_count)
1360 *no_space_count = count + no_similar_count;
1361 return res;
1362 }
1363
1364 if (count == 0)
1365 {
1366 if (no_similar_count == 0)
1367 return EQUIP_ERR_OK;
1368
1369 if (no_space_count)
1370 *no_space_count = count + no_similar_count;
1372 }
1373
1374 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1375 if (res != EQUIP_ERR_OK)
1376 {
1377 if (no_space_count)
1378 *no_space_count = count + no_similar_count;
1379 return res;
1380 }
1381
1382 if (count == 0)
1383 {
1384 if (no_similar_count == 0)
1385 return EQUIP_ERR_OK;
1386
1387 if (no_space_count)
1388 *no_space_count = count + no_similar_count;
1390 }
1391
1392 if (pProto->BagFamily)
1393 {
1395 {
1396 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
1397 if (res != EQUIP_ERR_OK)
1398 continue;
1399
1400 if (count == 0)
1401 {
1402 if (no_similar_count == 0)
1403 return EQUIP_ERR_OK;
1404
1405 if (no_space_count)
1406 *no_space_count = count + no_similar_count;
1408 }
1409 }
1410 }
1411
1413 {
1414 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
1415 if (res != EQUIP_ERR_OK)
1416 continue;
1417
1418 if (count == 0)
1419 {
1420 if (no_similar_count == 0)
1421 return EQUIP_ERR_OK;
1422
1423 if (no_space_count)
1424 *no_space_count = count + no_similar_count;
1426 }
1427 }
1428 }
1429
1430 // search free slot - special bag case
1431 if (pProto->BagFamily)
1432 {
1433 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1434 {
1435 uint32 keyringSize = GetMaxKeyringSize();
1436 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1437 if (res != EQUIP_ERR_OK)
1438 {
1439 if (no_space_count)
1440 *no_space_count = count + no_similar_count;
1441 return res;
1442 }
1443
1444 if (count == 0)
1445 {
1446 if (no_similar_count == 0)
1447 return EQUIP_ERR_OK;
1448
1449 if (no_space_count)
1450 *no_space_count = count + no_similar_count;
1452 }
1453 }
1454 else if (pProto->IsCurrencyToken())
1455 {
1456 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1457 if (res != EQUIP_ERR_OK)
1458 {
1459 if (no_space_count)
1460 *no_space_count = count + no_similar_count;
1461 return res;
1462 }
1463
1464 if (count == 0)
1465 {
1466 if (no_similar_count == 0)
1467 return EQUIP_ERR_OK;
1468
1469 if (no_space_count)
1470 *no_space_count = count + no_similar_count;
1472 }
1473 }
1474
1476 {
1477 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
1478 if (res != EQUIP_ERR_OK)
1479 continue;
1480
1481 if (count == 0)
1482 {
1483 if (no_similar_count == 0)
1484 return EQUIP_ERR_OK;
1485
1486 if (no_space_count)
1487 *no_space_count = count + no_similar_count;
1489 }
1490 }
1491 }
1492
1493 if (pItem && pItem->IsNotEmptyBag())
1495
1496 // search free slot
1497 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1498 if (res != EQUIP_ERR_OK)
1499 {
1500 if (no_space_count)
1501 *no_space_count = count + no_similar_count;
1502 return res;
1503 }
1504
1505 if (count == 0)
1506 {
1507 if (no_similar_count == 0)
1508 return EQUIP_ERR_OK;
1509
1510 if (no_space_count)
1511 *no_space_count = count + no_similar_count;
1513 }
1514
1516 {
1517 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
1518 if (res != EQUIP_ERR_OK)
1519 continue;
1520
1521 if (count == 0)
1522 {
1523 if (no_similar_count == 0)
1524 return EQUIP_ERR_OK;
1525
1526 if (no_space_count)
1527 *no_space_count = count + no_similar_count;
1529 }
1530 }
1531
1532 if (no_space_count)
1533 *no_space_count = count + no_similar_count;
1534
1536}
@ BAG_FAMILY_MASK_KEYS
Definition ItemTemplate.h:235
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition Item.h:78
@ INVENTORY_SLOT_ITEM_START
Definition Player.h:712
@ INVENTORY_SLOT_ITEM_END
Definition Player.h:713
uint32 GetMaxKeyringSize() const
Definition Player.h:1370
bool IsCurrencyToken() const
Definition ItemTemplate.h:726

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, Object::GetGUID(), GetLootGUID(), GetMaxKeyringSize(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBag(), Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsNotEmptyBag(), KEYRING_SLOT_START, LOG_DEBUG, NULL_BAG, NULL_SLOT, sObjectMgr, and ItemTemplate::Stackable.

◆ CanStoreItem_InBag()

InventoryResult Player::CanStoreItem_InBag ( uint8  bag,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
bool  non_specialized,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
981{
982 // skip specific bag already processed in first called CanStoreItem_InBag
983 if (bag == skip_bag)
985
986 // skip not existed bag or self targeted bag
987 Bag* pBag = GetBagByPos(bag);
988 if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
990
991 if (pSrcItem && pSrcItem->IsNotEmptyBag())
993
994 ItemTemplate const* pBagProto = pBag->GetTemplate();
995 if (!pBagProto)
997
998 // specialized bag mode or non-specilized
999 if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
1001
1002 if (!ItemCanGoIntoBag(pProto, pBagProto))
1004
1005 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1006 {
1007 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1008 if (j == skip_slot)
1009 continue;
1010
1011 Item* pItem2 = GetItemByPos(bag, j);
1012
1013 // ignore move item (this slot will be empty at move)
1014 if (pItem2 == pSrcItem)
1015 pItem2 = nullptr;
1016
1017 // if merge skip empty, if !merge skip non-empty
1018 if ((pItem2 != nullptr) != merge)
1019 continue;
1020
1021 uint32 need_space = pProto->GetMaxStackSize();
1022
1023 if (pItem2)
1024 {
1025 // can be merged at least partly
1026 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1027 if (res != EQUIP_ERR_OK)
1028 continue;
1029
1030 // descrease at current stacksize
1031 need_space -= pItem2->GetCount();
1032 }
1033
1034 if (need_space > count)
1035 need_space = count;
1036
1037 ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
1038 if (!newPosition.isContainedIn(dest))
1039 {
1040 dest.push_back(newPosition);
1041 count -= need_space;
1042
1043 if (count == 0)
1044 return EQUIP_ERR_OK;
1045 }
1046 }
1047 return EQUIP_ERR_OK;
1048}
@ ITEM_SUBCLASS_CONTAINER
Definition ItemTemplate.h:329
@ ITEM_CLASS_CONTAINER
Definition ItemTemplate.h:292
bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
Definition Item.cpp:176
@ EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG
Definition Item.h:62
uint32 GetBagSize() const
Definition Bag.h:48
InventoryResult CanBeMergedPartlyWith(ItemTemplate const *proto) const
Definition Item.cpp:867
Definition Player.h:772
bool isContainedIn(std::vector< ItemPosCount > const &vec) const
Definition Player.cpp:13115

References Item::CanBeMergedPartlyWith(), ItemTemplate::Class, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Bag::GetBagSize(), Item::GetCount(), Object::GetGUID(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), ItemPosCount::isContainedIn(), Item::IsNotEmptyBag(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), and ItemTemplate::SubClass.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InInventorySlots()

InventoryResult Player::CanStoreItem_InInventorySlots ( uint8  slot_begin,
uint8  slot_end,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
1051{
1052 //this is never called for non-bag slots so we can do this
1053 if (pSrcItem && pSrcItem->IsNotEmptyBag())
1055
1056 for (uint32 j = slot_begin; j < slot_end; j++)
1057 {
1058 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1059 if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
1060 continue;
1061
1063
1064 // ignore move item (this slot will be empty at move)
1065 if (pItem2 == pSrcItem)
1066 pItem2 = nullptr;
1067
1068 // if merge skip empty, if !merge skip non-empty
1069 if ((pItem2 != nullptr) != merge)
1070 continue;
1071
1072 uint32 need_space = pProto->GetMaxStackSize();
1073
1074 if (pItem2)
1075 {
1076 // can be merged at least partly
1077 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1078 if (res != EQUIP_ERR_OK)
1079 continue;
1080
1081 // descrease at current stacksize
1082 need_space -= pItem2->GetCount();
1083 }
1084
1085 if (need_space > count)
1086 need_space = count;
1087
1088 ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
1089 if (!newPosition.isContainedIn(dest))
1090 {
1091 dest.push_back(newPosition);
1092 count -= need_space;
1093
1094 if (count == 0)
1095 return EQUIP_ERR_OK;
1096 }
1097 }
1098 return EQUIP_ERR_OK;
1099}

References Item::CanBeMergedPartlyWith(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_OK, Item::GetCount(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), and Item::IsNotEmptyBag().

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InSpecificSlot()

InventoryResult Player::CanStoreItem_InSpecificSlot ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  swap,
Item pSrcItem 
) const
private
910{
911 Item* pItem2 = GetItemByPos(bag, slot);
912
913 // ignore move item (this slot will be empty at move)
914 if (pItem2 == pSrcItem)
915 pItem2 = nullptr;
916
917 uint32 need_space;
918
919 // empty specific slot - check item fit to slot
920 if (!pItem2 || swap)
921 {
922 if (bag == INVENTORY_SLOT_BAG_0)
923 {
924 // keyring case
925 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START + GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
927
928 // currencytoken case
929 if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
931
932 // prevent cheating
933 if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
935 }
936 else
937 {
938 Bag* pBag = GetBagByPos(bag);
939 if (!pBag)
941
942 ItemTemplate const* pBagProto = pBag->GetTemplate();
943 if (!pBagProto)
945
946 if (slot >= pBagProto->ContainerSlots)
948
949 if (!ItemCanGoIntoBag(pProto, pBagProto))
951 }
952
953 // non empty stack with space
954 need_space = pProto->GetMaxStackSize();
955 }
956 // non empty slot, check item type
957 else
958 {
959 // can be merged at least partly
960 InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
961 if (res != EQUIP_ERR_OK)
962 return res;
963
964 // free stack space or infinity
965 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
966 }
967
968 if (need_space > count)
969 need_space = count;
970
971 ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
972 if (!newPosition.isContainedIn(dest))
973 {
974 dest.push_back(newPosition);
975 count -= need_space;
976 }
977 return EQUIP_ERR_OK;
978}
uint32 ContainerSlots
Definition ItemTemplate.h:646

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, BUYBACK_SLOT_END, BUYBACK_SLOT_START, Item::CanBeMergedPartlyWith(), ItemTemplate::ContainerSlots, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), GetItemByPos(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), ItemTemplate::IsCurrencyToken(), ItemCanGoIntoBag(), KEYRING_SLOT_START, and PLAYER_SLOT_END.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItems()

InventoryResult Player::CanStoreItems ( Item **  pItem,
int32  count 
) const
1540{
1541 Item* pItem2;
1542
1543 // fill space table
1546 int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
1548
1549 memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
1550 memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
1551 memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
1552 memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
1553
1555 {
1557 if (pItem2 && !pItem2->IsInTrade())
1558 inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
1559 }
1560
1561 for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
1562 {
1564 if (pItem2 && !pItem2->IsInTrade())
1565 inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
1566 }
1567
1569 {
1571 if (pItem2 && !pItem2->IsInTrade())
1572 inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
1573 }
1574
1576 if (Bag* pBag = GetBagByPos(i))
1577 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1578 {
1579 pItem2 = GetItemByPos(i, j);
1580 if (pItem2 && !pItem2->IsInTrade())
1581 inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
1582 }
1583
1584 // check free space for all items
1585 for (int k = 0; k < count; ++k)
1586 {
1587 Item* pItem = pItems[k];
1588
1589 // no item
1590 if (!pItem)
1591 continue;
1592
1593 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems {}. item = {}, count = {}", k + 1, pItem->GetEntry(), pItem->GetCount());
1594 ItemTemplate const* pProto = pItem->GetTemplate();
1595
1596 // strange item
1597 if (!pProto)
1599
1600 // Xinef: Removed next loot generated check
1601 if (pItem->GetGUID() == GetLootGUID())
1603
1604 // item it 'bind'
1605 if (pItem->IsBindedNotWith(this))
1607
1608 ItemTemplate const* pBagProto;
1609
1610 // item is 'one item only'
1612 if (res != EQUIP_ERR_OK)
1613 return res;
1614
1615 // search stack for merge to
1616 if (pProto->Stackable != 1)
1617 {
1618 bool b_found = false;
1619
1620 for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
1621 {
1623 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t - KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1624 {
1625 inv_keys[t - KEYRING_SLOT_START] += pItem->GetCount();
1626 b_found = true;
1627 break;
1628 }
1629 }
1630 if (b_found)
1631 continue;
1632
1633 for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
1634 {
1636 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t - CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1637 {
1638 inv_tokens[t - CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
1639 b_found = true;
1640 break;
1641 }
1642 }
1643 if (b_found)
1644 continue;
1645
1647 {
1649 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t - INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1650 {
1651 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
1652 b_found = true;
1653 break;
1654 }
1655 }
1656 if (b_found)
1657 continue;
1658
1659 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1660 {
1661 if (Bag* bag = GetBagByPos(t))
1662 {
1663 if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
1664 {
1665 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1666 {
1667 pItem2 = GetItemByPos(t, j);
1668 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t - INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
1669 {
1670 inv_bags[t - INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
1671 b_found = true;
1672 break;
1673 }
1674 }
1675 }
1676 }
1677 }
1678 if (b_found)
1679 continue;
1680 }
1681
1682 // special bag case
1683 if (pProto->BagFamily)
1684 {
1685 bool b_found = false;
1686 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1687 {
1688 uint32 keyringSize = GetMaxKeyringSize();
1689 for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START + keyringSize; ++t)
1690 {
1691 if (inv_keys[t - KEYRING_SLOT_START] == 0)
1692 {
1693 inv_keys[t - KEYRING_SLOT_START] = 1;
1694 b_found = true;
1695 break;
1696 }
1697 }
1698 }
1699
1700 if (b_found)
1701 continue;
1702
1703 if (pProto->IsCurrencyToken())
1704 {
1706 {
1707 if (inv_tokens[t - CURRENCYTOKEN_SLOT_START] == 0)
1708 {
1709 inv_tokens[t - CURRENCYTOKEN_SLOT_START] = 1;
1710 b_found = true;
1711 break;
1712 }
1713 }
1714 }
1715
1716 if (b_found)
1717 continue;
1718
1719 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1720 {
1721 if (Bag* bag = GetBagByPos(t))
1722 {
1723 pBagProto = bag->GetTemplate();
1724
1725 // not plain container check
1726 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
1727 ItemCanGoIntoBag(pProto, pBagProto))
1728 {
1729 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1730 {
1731 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1732 {
1733 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1734 b_found = true;
1735 break;
1736 }
1737 }
1738 }
1739 }
1740 }
1741 if (b_found)
1742 continue;
1743 }
1744
1745 // search free slot
1746 bool b_found = false;
1748 {
1749 if (inv_slot_items[t - INVENTORY_SLOT_ITEM_START] == 0)
1750 {
1751 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] = 1;
1752 b_found = true;
1753 break;
1754 }
1755 }
1756 if (b_found)
1757 continue;
1758
1759 // search free slot in bags
1760 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1761 {
1762 if (Bag* bag = GetBagByPos(t))
1763 {
1764 pBagProto = bag->GetTemplate();
1765
1766 // special bag already checked
1767 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
1768 continue;
1769
1770 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1771 {
1772 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1773 {
1774 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1775 b_found = true;
1776 break;
1777 }
1778 }
1779 }
1780 }
1781
1782 // no free slot found?
1783 if (!b_found)
1785 }
1786
1787 return EQUIP_ERR_OK;
1788}
@ KEYRING_SLOT_END
Definition Player.h:738
bool IsInTrade() const
Definition Item.h:260

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, Item::CanBeMergedPartlyWith(), CanTakeMoreSimilarItems(), ItemTemplate::Class, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetLootGUID(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsInTrade(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), KEYRING_SLOT_END, KEYRING_SLOT_START, LOG_DEBUG, MAX_BAG_SIZE, ItemTemplate::Stackable, and ItemTemplate::SubClass.

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ CanStoreNewItem()

◆ CanTakeMoreSimilarItems() [1/3]

InventoryResult Player::CanTakeMoreSimilarItems ( Item pItem) const
inline

◆ CanTakeMoreSimilarItems() [2/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count 
) const
inline
1295{ return CanTakeMoreSimilarItems(entry, count, nullptr); }

References CanTakeMoreSimilarItems().

Referenced by CanTakeMoreSimilarItems().

◆ CanTakeMoreSimilarItems() [3/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count,
Item pItem,
uint32 no_space_count = nullptr 
) const
801{
802 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
803 if (!pProto)
804 {
805 if (no_space_count)
806 *no_space_count = count;
808 }
809
810 // no maximum
811 if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
812 return EQUIP_ERR_OK;
813
814 if (pProto->MaxCount > 0)
815 {
816 uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
817 if (curcount + count > uint32(pProto->MaxCount))
818 {
819 if (no_space_count)
820 *no_space_count = count + curcount - pProto->MaxCount;
822 }
823 }
824
825 // check unique-equipped limit
826 if (pProto->ItemLimitCategory)
827 {
828 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
829 if (!limitEntry)
830 {
831 if (no_space_count)
832 *no_space_count = count;
834 }
835
836 if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
837 {
838 uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
839 if (curcount + count > uint32(limitEntry->maxCount))
840 {
841 if (no_space_count)
842 *no_space_count = count + curcount - limitEntry->maxCount;
844 }
845 }
846 }
847
848 return EQUIP_ERR_OK;
849}
@ ITEM_LIMIT_CATEGORY_MODE_HAVE
Definition DBCEnums.h:379
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
Definition Item.h:130
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:372
uint32 mode
Definition DBCStructure.h:1202

References EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_OK, GetItemCount(), GetItemCountWithLimitCategory(), ITEM_LIMIT_CATEGORY_MODE_HAVE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemTemplate::MaxCount, ItemLimitCategoryEntry::maxCount, ItemLimitCategoryEntry::mode, sItemLimitCategoryStore, and sObjectMgr.

◆ CanTakeQuest()

bool Player::CanTakeQuest ( Quest const *  quest,
bool  msg 
)
252{
253 return !sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
254 && SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
255 && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
256 && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
257 && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
258 && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
259 && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
260 && SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
261 && SatisfyQuestConditions(quest, msg);
262}
bool SatisfyQuestConditions(Quest const *qInfo, bool msg)
Definition PlayerQuest.cpp:1159
bool SatisfyQuestTimed(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1172
bool SatisfyQuestLevel(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:967
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1148

References DISABLE_TYPE_QUEST, Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestConditions(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestLevel(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestStatus(), SatisfyQuestTimed(), SatisfyQuestWeek(), and sDisableMgr.

Referenced by CanCompleteQuest(), CanCompleteRepeatableQuest(), Spell::EffectQuestComplete(), Spell::EffectQuestStart(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), npc_wg_quest_giver::OnGossipHello(), PrepareQuestMenu(), SendPreparedQuest(), and npc_costumed_orphan_matron::sGossipHello().

◆ CanTameExoticPets()

bool Player::CanTameExoticPets ( ) const
inline

◆ CanTeleport()

bool Player::CanTeleport ( )
inline
2512{ return m_canTeleport; }

References m_canTeleport.

◆ CanTitanGrip()

bool Player::CanTitanGrip ( ) const
inline

◆ CanUnequipItem()

InventoryResult Player::CanUnequipItem ( uint16  src,
bool  swap 
) const
1985{
1986 if (!sScriptMgr->OnPlayerCanUnequipItem(const_cast<Player*>(this), pos, swap))
1988
1989 // Applied only to equipped items and bank bags
1990 if (!IsEquipmentPos(pos) && !IsBagPos(pos))
1991 return EQUIP_ERR_OK;
1992
1993 Item* pItem = GetItemByPos(pos);
1994
1995 // Applied only to existed equipped item
1996 if (!pItem)
1997 return EQUIP_ERR_OK;
1998
1999 LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = {}, item = {}, count = {}", pos, pItem->GetEntry(), pItem->GetCount());
2000
2001 ItemTemplate const* pProto = pItem->GetTemplate();
2002 if (!pProto)
2004
2005 // item used
2006 if (pItem->m_lootGenerated)
2008
2009 // do not allow unequipping gear except weapons, offhands, projectiles, relics in
2010 // - combat
2011 // - in-progress arenas
2012 if (!pProto->CanChangeEquipStateInCombat())
2013 {
2014 if (IsInCombat())
2016
2017 if (Battleground* bg = GetBattleground())
2018 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
2020 }
2021
2022 // Xinef: dont allow to unequip items on disarmed slot
2025
2026 if (!swap && pItem->IsNotEmptyBag())
2028
2029 return EQUIP_ERR_OK;
2030}

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanUseAttackType(), EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Item::GetSlot(), Item::GetTemplate(), IsBagPos(), IsEquipmentPos(), Unit::IsInCombat(), Item::IsNotEmptyBag(), LOG_DEBUG, Item::m_lootGenerated, sScriptMgr, and STATUS_IN_PROGRESS.

Referenced by CanEquipItem(), CanUnequipItems(), DestroyItemCount(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), and SwapItem().

◆ CanUnequipItems()

InventoryResult Player::CanUnequipItems ( uint32  item,
uint32  count 
) const
274{
275 uint32 tempcount = 0;
276
278
280 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
281 if (pItem->GetEntry() == item)
282 {
284 if (ires == EQUIP_ERR_OK)
285 {
286 tempcount += pItem->GetCount();
287 if (tempcount >= count)
288 return EQUIP_ERR_OK;
289 }
290 else
291 res = ires;
292 }
293
295 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
296 if (pItem->GetEntry() == item)
297 {
298 tempcount += pItem->GetCount();
299 if (tempcount >= count)
300 return EQUIP_ERR_OK;
301 }
302
304 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
305 if (pItem->GetEntry() == item)
306 {
307 tempcount += pItem->GetCount();
308 if (tempcount >= count)
309 return EQUIP_ERR_OK;
310 }
311
313 if (Bag* pBag = GetBagByPos(i))
314 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
315 if (Item* pItem = GetItemByPos(i, j))
316 if (pItem->GetEntry() == item)
317 {
318 tempcount += pItem->GetCount();
319 if (tempcount >= count)
320 return EQUIP_ERR_OK;
321 }
322
323 // not found req. item count and have unequippable items
324 return res;
325}
@ EQUIPMENT_SLOT_START
Definition Player.h:681

References CanUnequipItem(), CURRENCYTOKEN_SLOT_END, EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by TakeQuestSourceItem().

◆ CanUninviteFromGroup()

PartyResult Player::CanUninviteFromGroup ( ObjectGuid  targetPlayerGUID = ObjectGuid::Empty) const
Todo:
: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
12978{
12979 Group const* grp = GetGroup();
12980 if (!grp)
12981 return ERR_NOT_IN_GROUP;
12982
12983 if (grp->isLFGGroup(true))
12984 {
12985 ObjectGuid gguid = grp->GetGUID();
12986 if (!sLFGMgr->GetKicksLeft(gguid))
12988
12989 lfg::LfgState state = sLFGMgr->GetState(gguid);
12990 if (state == lfg::LFG_STATE_BOOT)
12992
12995
12998
12999 if (grp->isRollLootActive())
13001
13003 for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
13004 if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
13006
13007 if (Player* target = ObjectAccessor::FindConnectedPlayer(targetPlayerGUID))
13008 {
13009 if (Aura* dungeonCooldownAura = target->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
13010 {
13011 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
13012 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
13013 {
13015 }
13016 }
13017 }
13018
13019 /* Missing support for these types
13020 return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
13021 */
13022 }
13023 else
13024 {
13025 if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
13026 return ERR_NOT_LEADER;
13027
13028 if (InBattleground())
13029 return ERR_INVITE_RESTRICTED;
13030 }
13031
13032 return ERR_PARTY_RESULT_OK;
13033}
@ ERR_PARTY_LFG_BOOT_LOOT_ROLLS
Definition SharedDefines.h:3987
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition SharedDefines.h:3982
@ ERR_PARTY_LFG_BOOT_LIMIT
Definition SharedDefines.h:3978
@ ERR_NOT_LEADER
Definition SharedDefines.h:3967
@ ERR_NOT_IN_GROUP
Definition SharedDefines.h:3966
@ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE
Definition SharedDefines.h:3986
@ ERR_PARTY_LFG_BOOT_IN_COMBAT
Definition SharedDefines.h:3984
@ ERR_PARTY_LFG_BOOT_IN_PROGRESS
Definition SharedDefines.h:3980
@ ERR_INVITE_RESTRICTED
Definition SharedDefines.h:3971
@ ERR_PARTY_RESULT_OK
Definition SharedDefines.h:3960
@ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS
Definition SharedDefines.h:3981
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition WorldConfig.h:371
Definition GroupReference.h:27
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2264
bool IsAssistant(ObjectGuid guid) const
Definition Group.cpp:2354
bool isRollLootActive() const
Definition Group.cpp:2457
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2340
ObjectGuid GetGUID() const
Definition Group.cpp:2305
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
bool InBattleground() const
Definition Player.h:2267
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
LfgState
Definition LFG.h:67
@ LFG_STATE_FINISHED_DUNGEON
Definition LFG.h:74
@ LFG_STATE_BOOT
Definition LFG.h:72
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition LFGMgr.h:52
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition LFGMgr.h:55

References CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_INVITE_RESTRICTED, ERR_NOT_IN_GROUP, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE, ERR_PARTY_LFG_BOOT_IN_COMBAT, ERR_PARTY_LFG_BOOT_IN_PROGRESS, ERR_PARTY_LFG_BOOT_LIMIT, ERR_PARTY_LFG_BOOT_LOOT_ROLLS, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS, ERR_PARTY_RESULT_OK, ObjectAccessor::FindConnectedPlayer(), Group::GetFirstMember(), GetGroup(), Object::GetGUID(), Group::GetGUID(), Group::GetMembersCount(), InBattleground(), Group::IsAssistant(), Group::IsLeader(), Group::isLFGGroup(), Group::isRollLootActive(), lfg::LFG_GROUP_KICK_VOTES_NEEDED, lfg::LFG_SPELL_DUNGEON_COOLDOWN, lfg::LFG_STATE_BOOT, lfg::LFG_STATE_FINISHED_DUNGEON, sLFGMgr, and sWorld.

Referenced by WorldSession::HandleGroupUninviteGuidOpcode(), and WorldSession::HandleGroupUninviteOpcode().

◆ CanUseAmmo()

InventoryResult Player::CanUseAmmo ( uint32  item) const
2463{
2464 LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = {}", item);
2465 if (!IsAlive())
2467 //if (isStunned())
2468 // return EQUIP_ERR_YOU_ARE_STUNNED;
2469 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
2470 if (pProto)
2471 {
2472 if (pProto->InventoryType != INVTYPE_AMMO)
2474
2475 InventoryResult res = CanUseItem(pProto);
2476 if (res != EQUIP_ERR_OK)
2477 return res;
2478
2479 /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
2480 return EQUIP_ERR_CANT_EQUIP_REPUTATION;
2481 */
2482
2483 // Requires No Ammo
2484 if (HasAura(46699))
2485 return EQUIP_ERR_BAG_FULL6;
2486
2487 return EQUIP_ERR_OK;
2488 }
2490}
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ EQUIP_ERR_YOU_ARE_DEAD
Definition Item.h:85
@ EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE
Definition Item.h:54
@ EQUIP_ERR_BAG_FULL6
Definition Item.h:109

References CanUseItem(), EQUIP_ERR_BAG_FULL6, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE, EQUIP_ERR_YOU_ARE_DEAD, Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, Unit::IsAlive(), LOG_DEBUG, and sObjectMgr.

Referenced by Create(), and SetAmmo().

◆ CanUseBattlegroundObject()

bool Player::CanUseBattlegroundObject ( GameObject gameobject) const
Bug:
sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet Note: Mount, stealth and invisibility will be removed when used
13187{
13188 // It is possible to call this method will a nullptr pointer, only skipping faction check.
13189 if (gameobject)
13190 {
13191 FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
13192 FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
13193
13194 if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
13195 return false;
13196 }
13197
13203 return (!isTotalImmune() && // Damage immune
13204 !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
13205 IsAlive()); // Alive
13206}
@ SPELL_RECENTLY_DROPPED_FLAG
Definition Battleground.h:135
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
bool isTotalImmune() const
Definition Player.cpp:13278
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10073
Definition DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References GAMEOBJECT_FACTION, Unit::GetFactionTemplateEntry(), Object::GetUInt32Value(), Unit::HasAura(), Unit::IsAlive(), FactionTemplateEntry::IsFriendlyTo(), isTotalImmune(), sFactionTemplateStore, and SPELL_RECENTLY_DROPPED_FLAG.

Referenced by Spell::CheckCast(), and GameObject::Use().

◆ CanUseItem() [1/2]

InventoryResult Player::CanUseItem ( Item pItem,
bool  not_loading = true 
) const
Todo:
: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
2220{
2221 if (pItem)
2222 {
2223 LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = {}", pItem->GetEntry());
2224
2225 if (!IsAlive() && not_loading)
2227
2228 //if (isStunned())
2229 // return EQUIP_ERR_YOU_ARE_STUNNED;
2230
2231 ItemTemplate const* pProto = pItem->GetTemplate();
2232 if (pProto)
2233 {
2234 if (pItem->IsBindedNotWith(this))
2236
2237 InventoryResult res = CanUseItem(pProto);
2238 if (res != EQUIP_ERR_OK)
2239 return res;
2240
2241 if (pItem->GetSkill() != 0)
2242 {
2243 bool allowEquip = false;
2244 uint32 itemSkill = pItem->GetSkill();
2245 // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
2246 if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
2247 {
2249
2250 // In fact it's a visual bug, everything works properly... I need sniffs of operations with
2251 // binded to account items from off server.
2252
2254 {
2255 allowEquip = (itemSkill == SKILL_PLATE_MAIL);
2256 }
2258 {
2259 allowEquip = (itemSkill == SKILL_MAIL);
2260 }
2261 }
2262 if (!allowEquip && GetSkillValue(itemSkill) == 0)
2264 }
2265
2268
2269 return EQUIP_ERR_OK;
2270 }
2271 }
2273}
@ EQUIP_ERR_CANT_EQUIP_REPUTATION
Definition Item.h:111
@ ITEM_QUALITY_HEIRLOOM
Definition SharedDefines.h:336
@ SKILL_PLATE_MAIL
Definition SharedDefines.h:3190
@ SKILL_MAIL
Definition SharedDefines.h:3201
uint32 GetSkill()
Definition Item.cpp:555
uint32 Quality
Definition ItemTemplate.h:626

References CanUseItem(), ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_HUNTER, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARRIOR, EQUIP_ERR_CANT_EQUIP_REPUTATION, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, Object::GetEntry(), GetReputationRank(), Item::GetSkill(), GetSkillValue(), Item::GetTemplate(), HasSkill(), Unit::IsAlive(), Item::IsBindedNotWith(), IsClass(), ITEM_CLASS_ARMOR, ITEM_QUALITY_HEIRLOOM, LOG_DEBUG, ItemTemplate::Quality, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, SKILL_MAIL, and SKILL_PLATE_MAIL.

Referenced by CanBankItem(), CanEquipItem(), CanUseAmmo(), CanUseItem(), WorldSession::HandleReadItem(), and WorldSession::HandleUseItemOpcode().

◆ CanUseItem() [2/2]

InventoryResult Player::CanUseItem ( ItemTemplate const *  pItem) const
2276{
2277 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2278
2279 if (!proto)
2280 {
2282 }
2283
2284 if (proto->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && GetTeamId(true) != TEAM_HORDE)
2285 {
2287 }
2288
2289 if (proto->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeamId(true) != TEAM_ALLIANCE)
2290 {
2292 }
2293
2294 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2295 {
2297 }
2298
2299 if (proto->RequiredSkill != 0)
2300 {
2301 if (GetSkillValue(proto->RequiredSkill) == 0)
2302 {
2304 }
2305 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2306 {
2308 }
2309 }
2310
2311 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2312 {
2314 }
2315
2316 if (GetLevel() < proto->RequiredLevel)
2317 {
2319 }
2320
2321 // If World Event is not active, prevent using event dependant items
2322 if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
2323 {
2325 }
2326
2328
2329 if (!sScriptMgr->OnPlayerCanUseItem(const_cast<Player*>(this), proto, result))
2330 {
2331 return result;
2332 }
2333
2334 return EQUIP_ERR_OK;
2335}
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1950
@ EQUIP_ERR_CANT_EQUIP_LEVEL_I
Definition Item.h:48
HolidayIds
Definition SharedDefines.h:2980

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Unit::GetLevel(), Unit::getRaceMask(), GetSkillValue(), GetTeamId(), ItemTemplate::HasFlag2(), HasSpell(), ItemTemplate::HolidayId, IsHolidayActive(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, sScriptMgr, TEAM_ALLIANCE, and TEAM_HORDE.

◆ CastItemCombatSpell() [1/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx 
)
7212{
7213 if (!target || !target->IsAlive() || target == this)
7214 return;
7215
7216 // Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
7217 // Xinef: normal forms proc on hit enchants / built in item bonuses
7219 return;
7220
7222 {
7223 // If usable, try to cast item spell
7224 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
7225 if (!item->IsBroken())
7226 if (ItemTemplate const* proto = item->GetTemplate())
7227 {
7228 // Additional check for weapons
7229 if (proto->Class == ITEM_CLASS_WEAPON)
7230 {
7231 // offhand item cannot proc from main hand hit etc
7232 EquipmentSlots slot;
7233 switch (attType)
7234 {
7235 case BASE_ATTACK:
7237 break;
7238 case OFF_ATTACK:
7240 break;
7241 case RANGED_ATTACK:
7242 slot = EQUIPMENT_SLOT_RANGED;
7243 break;
7244 default:
7245 slot = EQUIPMENT_SLOT_END;
7246 break;
7247 }
7248 if (slot != i)
7249 continue;
7250 }
7251
7252 CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
7253 }
7254 }
7255}
EquipmentSlots
Definition Player.h:680
@ FORM_GHOSTWOLF
Definition UnitDefines.h:85
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7211

References BASE_ATTACK, Unit::CanUseAttackType(), CastItemCombatSpell(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, FORM_GHOSTWOLF, GetItemByPos(), Unit::GetShapeshiftForm(), INVENTORY_SLOT_BAG_0, Unit::IsAlive(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by CastItemCombatSpell(), Unit::DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ CastItemCombatSpell() [2/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx,
Item item,
ItemTemplate const *  proto 
)
7258{
7259 if (!sScriptMgr->OnPlayerCanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
7260 return;
7261
7262 // Can do effect if any damage done to target
7263 if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
7264 //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
7265 {
7266 for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
7267 {
7268 _Spell const& spellData = proto->Spells[i];
7269
7270 // no spell
7271 if (!spellData.SpellId)
7272 continue;
7273
7274 // wrong triggering type
7276 continue;
7277
7278 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7279 if (!spellInfo)
7280 {
7281 LOG_ERROR("entities.player", "WORLD: unknown Item spellid {}", spellData.SpellId);
7282 continue;
7283 }
7284
7285 float chance = (float)spellInfo->ProcChance;
7286
7287 if (spellData.SpellPPMRate)
7288 {
7289 uint32 WeaponSpeed = GetAttackTime(attType);
7290 chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
7291 }
7292 else if (chance > 100.0f)
7293 {
7294 chance = GetWeaponProcChance();
7295 }
7296
7297 if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
7299 }
7300 }
7301
7302 // item combat enchantments
7303 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7304 {
7305 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7306 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7307 if (!pEnchant)
7308 continue;
7309
7310 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7311 {
7312 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
7313 continue;
7314
7315 SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
7316
7317 if (entry && entry->procEx)
7318 {
7319 // Check hit/crit/dodge/parry requirement
7320 if ((entry->procEx & procEx) == 0)
7321 continue;
7322 }
7323 else
7324 {
7325 // Can do effect if any damage done to target
7326 if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
7327 //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
7328 continue;
7329 }
7330
7331 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_WHITE_HIT) && (procVictim & SPELL_PROC_FLAG_MASK))
7332 continue;
7333
7334 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7335 if (!spellInfo)
7336 {
7337 LOG_ERROR("entities.player", "Player::CastItemCombatSpell({}, name: {}, enchant: {}): unknown spell {} is casted, ignoring...",
7338 GetGUID().ToString(), GetName(), pEnchant->ID, pEnchant->spellid[s]);
7339 continue;
7340 }
7341
7342 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_EXCLUSIVE) != 0)
7343 {
7344 Unit* checkTarget = spellInfo->IsPositive() ? this : target;
7345 if (checkTarget->HasAura(spellInfo->Id, GetGUID()))
7346 {
7347 continue;
7348 }
7349 }
7350
7351 float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
7352
7353 if (entry)
7354 {
7355 if (entry->PPMChance)
7356 chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
7357 else if (entry->customChance)
7358 chance = (float)entry->customChance;
7359 }
7360
7361 // Apply spell mods
7362 ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
7363
7364 // Shiv has 100% chance to apply the poison
7365 if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
7366 chance = 100.0f;
7367
7368 if (roll_chance_f(chance))
7369 {
7370 // Xinef: implement enchant charges
7371 if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
7372 {
7373 if (!--charges)
7374 {
7375 ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
7376 item->ClearEnchantment(EnchantmentSlot(e_slot));
7377 }
7378 else
7379 item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
7380 }
7381
7382 Unit* unitTarget = spellInfo->IsPositive() ? this : target;
7384 }
7385 }
7386 }
7387}
@ ITEM_SPELLTRIGGER_CHANCE_ON_HIT
Definition ItemTemplate.h:79
bool roll_chance_f(float chance)
Definition Random.h:57
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ SPELL_PROC_FLAG_MASK
Definition SpellMgr.h:156
@ ENCHANT_PROC_ATTR_WHITE_HIT
Definition SpellMgr.h:310
@ ENCHANT_PROC_ATTR_EXCLUSIVE
Definition SpellMgr.h:309
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
Definition Item.cpp:951
void ClearEnchantment(EnchantmentSlot slot)
Definition Item.cpp:960
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
bool IsPositive() const
Definition SpellInfo.cpp:1237
uint32 ProcChance
Definition SpellInfo.h:356
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13494
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4178
float GetWeaponProcChance() const
Definition Unit.cpp:13483
Definition SpellMgr.h:314
uint32 procEx
Definition SpellMgr.h:317
uint32 attributeMask
Definition SpellMgr.h:318
uint32 customChance
Definition SpellMgr.h:315
float PPMChance
Definition SpellMgr.h:316
uint32 ID
Definition DBCStructure.h:1843
float SpellPPMRate
Definition ItemTemplate.h:594

References SpellItemEnchantmentEntry::amount, ApplyEnchantment(), ApplySpellMod(), SpellEnchantProcEntry::attributeMask, Unit::CastSpell(), Item::ClearEnchantment(), SpellEnchantProcEntry::customChance, ItemTemplate::Delay, ENCHANT_PROC_ATTR_EXCLUSIVE, ENCHANT_PROC_ATTR_WHITE_HIT, Unit::FindCurrentSpellBySpellId(), Unit::GetAttackTime(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Object::GetGUID(), WorldObject::GetName(), Unit::GetPPMProcChance(), Unit::GetWeaponProcChance(), Unit::HasAura(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, SpellInfo::IsPositive(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_SPELLTRIGGER_CHANCE_ON_HIT, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, SpellEnchantProcEntry::PPMChance, PROC_FLAG_TAKEN_DAMAGE, SpellInfo::ProcChance, SpellEnchantProcEntry::procEx, roll_chance_f(), Item::SetEnchantmentCharges(), SPELL_PROC_FLAG_MASK, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, SPELLMOD_CHANCE_OF_SUCCESS, _Spell::SpellPPMRate, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Position::ToString(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, and SpellItemEnchantmentEntry::type.

◆ CastItemUseSpell()

void Player::CastItemUseSpell ( Item item,
SpellCastTargets const &  targets,
uint8  cast_count,
uint32  glyphIndex 
)
7390{
7391 if (!sScriptMgr->OnPlayerCanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
7392 return;
7393
7394 ItemTemplate const* proto = item->GetTemplate();
7395 // special learning case
7396 if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
7397 {
7398 uint32 learn_spell_id = proto->Spells[0].SpellId;
7399 uint32 learning_spell_id = proto->Spells[1].SpellId;
7400
7401 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
7402 if (!spellInfo)
7403 {
7404 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring ", proto->ItemId, learn_spell_id);
7405 SendEquipError(EQUIP_ERR_NONE, item, nullptr);
7406 return;
7407 }
7408
7409 Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
7410 spell->m_CastItem = item;
7411 spell->m_cast_count = cast_count; //set count of casts
7412 spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
7413 spell->prepare(&targets);
7414 return;
7415 }
7416
7417 // use triggered flag only for items with many spell casts and for not first cast
7418 uint8 count = 0;
7419
7420 std::list<Spell*> pushSpells;
7421 // item spells casted at use
7422 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7423 {
7424 _Spell const& spellData = proto->Spells[i];
7425
7426 // no spell
7427 if (!spellData.SpellId)
7428 continue;
7429
7430 // wrong triggering type
7431 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
7432 continue;
7433
7434 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7435 if (!spellInfo)
7436 {
7437 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring", proto->ItemId, spellData.SpellId);
7438 continue;
7439 }
7440
7441 if (HasSpellCooldown(spellInfo->Id))
7442 {
7443 continue;
7444 }
7445
7446 if (!spellInfo->CheckElixirStacking(this))
7447 {
7448 Spell::SendCastResult(this, spellInfo, cast_count, SPELL_FAILED_AURA_BOUNCED);
7449 continue;
7450 }
7451
7452 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7453 spell->m_CastItem = item;
7454 spell->m_cast_count = cast_count; // set count of casts
7455 spell->m_glyphIndex = glyphIndex; // glyph index
7456 spell->InitExplicitTargets(targets);
7457
7458 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7459 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7460 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7461 SpellCastResult result = spell->CheckCast(true);
7462 if (result != SPELL_CAST_OK)
7463 {
7464 spell->SendCastResult(result);
7465 delete spell;
7466 continue;
7467 }
7468
7469 pushSpells.push_back(spell);
7470 //spell->prepare(&targets);
7471
7472 ++count;
7473 }
7474
7475 // Item enchantments spells casted at use
7476 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7477 {
7478 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7479 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7480 if (!pEnchant)
7481 continue;
7482 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7483 {
7484 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
7485 continue;
7486
7487 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7488 if (!spellInfo)
7489 {
7490 LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->spellid[s]);
7491 continue;
7492 }
7493
7494 if (HasSpellCooldown(spellInfo->Id))
7495 continue;
7496
7497 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7498 spell->m_CastItem = item;
7499 spell->m_cast_count = cast_count; // set count of casts
7500 spell->m_glyphIndex = glyphIndex; // glyph index
7501 spell->InitExplicitTargets(targets);
7502
7503 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7504 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7505 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7506 SpellCastResult result = spell->CheckCast(true);
7507 if (result != SPELL_CAST_OK)
7508 {
7509 spell->SendCastResult(result);
7510 delete spell;
7511 continue;
7512 }
7513
7514 pushSpells.push_back(spell);
7515 //spell->prepare(&targets);
7516
7517 ++count;
7518 }
7519 }
7520
7521 // xinef: send all spells in one go, prevents crash because container is not set
7522 for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
7523 (*itr)->prepare(&targets);
7524}
@ EQUIP_ERR_NONE
Definition Item.h:106
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_FAILED_AURA_BOUNCED
Definition SharedDefines.h:958
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ TRIGGERED_NONE
Definition SpellDefines.h:133
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16301
bool CheckElixirStacking(Unit const *caster) const
Definition SpellInfo.cpp:2893
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3491
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8475
uint8 m_cast_count
Definition Spell.h:527
uint32 m_glyphIndex
Definition Spell.h:528
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5680
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:717
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4696
Item * m_CastItem
Definition Spell.h:524

References Spell::CheckCast(), SpellInfo::CheckElixirStacking(), EQUIP_ERR_NONE, Item::GetEnchantmentId(), Item::GetTemplate(), HasSpellCooldown(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, Spell::InitExplicitTargets(), ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::ItemId, LOG_ERROR, Spell::m_cast_count, Spell::m_CastItem, Spell::m_glyphIndex, MAX_ENCHANTMENT_SLOT, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, Spell::prepare(), Spell::SendCastResult(), SendEquipError(), Spell::SetSpellValue(), SPELL_CAST_OK, SPELL_FAILED_AURA_BOUNCED, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, ItemTemplate::Spells, _Spell::SpellTrigger, SPELLVALUE_BASE_POINT0, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TRIGGERED_FULL_MASK, TRIGGERED_NONE, and SpellItemEnchantmentEntry::type.

Referenced by WorldSession::HandleUseItemOpcode().

◆ CharmSpellInitialize()

void Player::CharmSpellInitialize ( )
9668{
9669 Unit* charm = GetFirstControlled();
9670 if (!charm)
9671 return;
9672
9673 CharmInfo* charmInfo = charm->GetCharmInfo();
9674 if (!charmInfo)
9675 {
9676 LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm ({}) has no charminfo!", charm->GetGUID().ToString());
9677 return;
9678 }
9679
9680 uint8 addlist = 0;
9681 if (!charm->IsPlayer())
9682 {
9683 //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
9684 //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
9685 {
9686 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9687 if (charmInfo->GetCharmSpell(i)->GetAction())
9688 ++addlist;
9689 }
9690 }
9691
9692 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
9693 data << charm->GetGUID();
9694 data << uint16(0);
9695 data << uint32(0);
9696
9697 if (!charm->IsPlayer())
9698 data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
9699 else
9700 data << uint32(0);
9701
9702 charmInfo->BuildActionBar(&data);
9703
9704 data << uint8(addlist);
9705
9706 if (addlist)
9707 {
9708 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9709 {
9710 CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
9711 if (cspell->GetAction())
9712 data << uint32(cspell->packedData);
9713 }
9714 }
9715
9716 data << uint8(0); // cooldowns count
9717
9718 GetSession()->SendPacket(&data);
9719}
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
#define MAX_UNIT_ACTION_BAR_INDEX
Definition CharmInfo.h:29
ReactStates GetReactState() const
Definition Creature.h:96
CharmInfo * GetCharmInfo()
Definition Unit.h:1206
Unit * GetFirstControlled() const
Definition Unit.cpp:11118
@ SMSG_PET_SPELLS
Definition Opcodes.h:407
Definition CharmInfo.h:127
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
CommandStates GetCommandState() const
Definition CharmInfo.h:136
void BuildActionBar(WorldPacket *data)
Definition CharmInfo.cpp:285
Definition CharmInfo.h:95
uint32 packedData
Definition CharmInfo.h:98
uint32 GetAction() const
Definition CharmInfo.h:102

References CharmInfo::BuildActionBar(), UnitActionBarEntry::GetAction(), Unit::GetCharmInfo(), CharmInfo::GetCharmSpell(), CharmInfo::GetCommandState(), Unit::GetFirstControlled(), Object::GetGUID(), Creature::GetReactState(), GetSession(), Object::IsPlayer(), LOG_ERROR, MAX_SPELL_CHARM, MAX_UNIT_ACTION_BAR_INDEX, UnitActionBarEntry::packedData, WorldSession::SendPacket(), SMSG_PET_SPELLS, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by spell_mage_summon_water_elemental::HandleDummy(), WorldSession::HandleRequestPetInfo(), Unit::SetCharmedBy(), and Unit::SetMinion().

◆ CheckAllAchievementCriteria()

void Player::CheckAllAchievementCriteria ( )
13874{
13876}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:796

References AchievementMgr::CheckAllAchievementCriteria(), and m_achievementMgr.

Referenced by Create(), and WorldSession::HandlePlayerLoginFromDB().

◆ CheckAmmoCompatibility()

bool Player::CheckAmmoCompatibility ( ItemTemplate const *  ammo_proto) const
7668{
7669 if (!ammo_proto)
7670 return false;
7671
7672 // check ranged weapon
7674 if (!weapon || weapon->IsBroken())
7675 return false;
7676
7677 ItemTemplate const* weapon_proto = weapon->GetTemplate();
7678 if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
7679 return false;
7680
7681 // check ammo ws. weapon compatibility
7682 switch (weapon_proto->SubClass)
7683 {
7686 if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
7687 return false;
7688 break;
7690 if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
7691 return false;
7692 break;
7693 default:
7694 return false;
7695 }
7696
7697 return true;
7698}
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488

References ItemTemplate::Class, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, RANGED_ATTACK, and ItemTemplate::SubClass.

Referenced by _ApplyAmmoBonuses().

◆ CheckAreaExploreAndOutdoor()

void Player::CheckAreaExploreAndOutdoor ( )
5750{
5751 if (!IsAlive())
5752 return;
5753
5754 if (IsInFlight())
5755 return;
5756
5757 bool isOutdoor = IsOutdoors();
5758 uint32 areaId = GetAreaId();
5759 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
5760
5761 if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && _wasOutdoor != isOutdoor)
5762 {
5763 _wasOutdoor = isOutdoor;
5764
5766 SpellAttr0 attrToRecalculate = isOutdoor ? SPELL_ATTR0_ONLY_OUTDOORS : SPELL_ATTR0_ONLY_INDOORS;
5767 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5768 {
5769 Aura* aura = iter->second->GetBase();
5770 SpellInfo const* spell = aura->GetSpellInfo();
5771 if (spell->Attributes & attrToRemove)
5772 {
5773 // if passive - do not remove and just turn off all effects
5774 if (aura->IsPassive())
5775 {
5776 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, false);
5777 ++iter;
5778 continue;
5779 }
5780
5781 RemoveAura(iter);
5782 }
5783 else if ((spell->Attributes & attrToRecalculate) && aura->IsPassive())
5784 {
5785 // if passive - turn on all effects
5786 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, true);
5787 ++iter;
5788 }
5789 else
5790 {
5791 ++iter;
5792 }
5793 }
5794 }
5795
5796 if (!sScriptMgr->OnPlayerCanAreaExploreAndOutdoor(this))
5797 return;
5798
5799 if (!areaId)
5800 return;
5801
5802 if (!areaEntry)
5803 {
5804 LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
5806 return;
5807 }
5808
5809 uint32 offset = areaEntry->exploreFlag / 32;
5810
5811 if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
5812 {
5813 LOG_ERROR("entities.player", "Wrong area flag {} in map data for (X: {} Y: {}) point to field PLAYER_EXPLORED_ZONES_1 + {} ( {} must be < {} ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
5814 return;
5815 }
5816
5817 uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
5818 uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
5819
5820 if (!(currFields & val))
5821 {
5822 SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
5823
5825
5826 if (areaEntry->area_level > 0)
5827 {
5828 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
5829 {
5830 SendExplorationExperience(areaId, 0);
5831 }
5832 else
5833 {
5834 int32 diff = int32(GetLevel()) - areaEntry->area_level;
5835 uint32 XP = 0;
5836 if (diff < -5)
5837 {
5838 XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
5839 }
5840 else if (diff > 5)
5841 {
5842 int32 exploration_percent = (100 - ((diff - 5) * 5));
5843 if (exploration_percent > 100)
5844 exploration_percent = 100;
5845 else if (exploration_percent < 0)
5846 exploration_percent = 0;
5847
5848 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
5849 }
5850 else
5851 {
5852 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
5853 }
5854
5855 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
5856 GiveXP(XP, nullptr);
5857 SendExplorationExperience(areaId, XP);
5858 }
5859 LOG_DEBUG("entities.player", "Player {} discovered a new area: {}", GetGUID().ToString(), areaId);
5860 }
5861 }
5862}
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
@ XPSOURCE_EXPLORE
Definition Player.h:1019
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:396
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:397
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:186
@ RATE_XP_EXPLORE
Definition WorldConfig.h:427
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:81
void HandleAllEffects(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuras.cpp:1241
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
bool IsPassive() const
Definition SpellAuras.cpp:1082
void SendExplorationExperience(uint32 Area, uint32 Experience)
Definition PlayerMisc.cpp:159
void GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
Definition Player.cpp:2380
uint32 Attributes
Definition SpellInfo.h:324
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4810
bool IsInFlight() const
Definition Unit.h:1616
AuraApplicationMap m_appliedAuras
Definition Unit.h:2072
bool IsOutdoors() const
Definition Object.cpp:3188
Definition DBCStructure.h:519
int32 area_level
Definition DBCStructure.h:526
uint32 flags
Definition DBCStructure.h:524
uint32 exploreFlag
Definition DBCStructure.h:523

References _wasOutdoor, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, AreaTableEntry::area_level, SpellInfo::Attributes, AURA_EFFECT_HANDLE_REAL, CONFIG_MAX_PLAYER_LEVEL, CONFIG_VMAP_INDOOR_CHECK, AreaTableEntry::exploreFlag, AreaTableEntry::flags, WorldObject::GetAreaId(), Object::GetGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Aura::GetSpellInfo(), Object::GetUInt32Value(), GiveXP(), Aura::HandleAllEffects(), Unit::IsAlive(), Unit::IsInFlight(), WorldObject::IsOutdoors(), Aura::IsPassive(), LOG_DEBUG, LOG_ERROR, Unit::m_appliedAuras, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, RATE_XP_EXPLORE, Unit::RemoveAura(), sAreaTableStore, SendExplorationExperience(), Unit::SetUInt32Value(), sObjectMgr, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, sScriptMgr, sWorld, Position::ToString(), UpdateAchievementCriteria(), and XPSOURCE_EXPLORE.

Referenced by UpdatePosition().

◆ CheckDuelDistance()

void Player::CheckDuelDistance ( time_t  currTime)
6404{
6405 if (!duel)
6406 {
6407 return;
6408 }
6409
6411 GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
6412 if (!obj)
6413 return;
6414
6415 if (!duel->OutOfBoundsTime)
6416 {
6417 if (!IsWithinDistInMap(obj, 50))
6418 {
6419 duel->OutOfBoundsTime = currTime + 10;
6420
6422 GetSession()->SendPacket(&data);
6423 }
6424 }
6425 else
6426 {
6427 if (IsWithinDistInMap(obj, 40))
6428 {
6429 duel->OutOfBoundsTime = 0;
6430
6432 GetSession()->SendPacket(&data);
6433 }
6434 else if (currTime >= duel->OutOfBoundsTime)
6436 }
6437}
@ DUEL_FLED
Definition SharedDefines.h:3869
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
Definition GameObject.h:120
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2506
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6444
std::unique_ptr< DuelInfo > duel
Definition Player.h:1891
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1333
@ SMSG_DUEL_INBOUNDS
Definition Opcodes.h:391
@ SMSG_DUEL_OUTOFBOUNDS
Definition Opcodes.h:390

References duel, DUEL_FLED, DuelComplete(), Map::GetGameObject(), Object::GetGuidValue(), WorldObject::GetMap(), GetSession(), WorldObject::IsWithinDistInMap(), PLAYER_DUEL_ARBITER, WorldSession::SendPacket(), SMSG_DUEL_INBOUNDS, and SMSG_DUEL_OUTOFBOUNDS.

Referenced by Update().

◆ CheckInstanceCount()

bool Player::CheckInstanceCount ( uint32  instanceId) const
6989{
6990 if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
6991 return true;
6992 return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
6993}
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition WorldConfig.h:317

References _instanceResetTimes, CONFIG_MAX_INSTANCES_PER_HOUR, and sWorld.

Referenced by MapMgr::PlayerCannotEnter().

◆ CheckInstanceLoginValid()

bool Player::CheckInstanceLoginValid ( )
6960{
6961 if (!GetMap())
6962 return false;
6963
6964 if (!GetMap()->IsDungeon() || IsGameMaster())
6965 return true;
6966
6967 if (GetMap()->IsRaid())
6968 {
6969 // cannot be in raid instance without a group
6970 if (!GetGroup() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
6971 return false;
6972 }
6973 else
6974 {
6975 // cannot be in normal instance without a group and more players than 1 in instance
6976 if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
6977 return false;
6978 }
6979
6980 // pussywizard: check CanEnter for GetMap(), because in PlayerCannotEnter it is called for a map decided before loading screen (can change)
6981 if (GetMap()->CannotEnter(this, true))
6982 return false;
6983
6984 // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
6985 return sMapMgr->PlayerCannotEnter(GetMap()->GetId(), this, true) == Map::CAN_ENTER;
6986}
#define sMapMgr
Definition MapMgr.h:220
@ CONFIG_INSTANCE_IGNORE_RAID
Definition WorldConfig.h:44
@ CAN_ENTER
Definition Map.h:266
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:235

References Map::CAN_ENTER, CONFIG_INSTANCE_IGNORE_RAID, GetGroup(), WorldObject::GetMap(), IsGameMaster(), sMapMgr, and sWorld.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ CheckSkillLearnedBySpell()

bool Player::CheckSkillLearnedBySpell ( uint32  spellId)
3105{
3106 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3107 for (SkillLineAbilityMap::const_iterator sla = skill_bounds.first; sla != skill_bounds.second; ++sla)
3108 {
3109 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(sla->second->SkillLine);
3110 if (!pSkill)
3111 continue;
3112
3113 SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pSkill->id, getRace(), getClass());
3114 if (!rcEntry)
3115 {
3116 LOG_ERROR("entities.player", "Player {} (GUID: {}), has spell ({}) that teach skill ({}) which is invalid for the race/class combination (Race: {}, Class: {}). Will be deleted.",
3117 GetName(), GetGUID().GetCounter(), spellId, pSkill->id, getRace(), getClass());
3118
3119 return false;
3120 }
3121 }
3122
3123 return true;
3124}

References Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSkillRaceClassInfo(), SkillLineEntry::id, LOG_ERROR, sSkillLineStore, and sSpellMgr.

Referenced by _LoadSpells().

◆ CleanupAfterTaxiFlight()

void Player::CleanupAfterTaxiFlight ( )
10401{
10402 // For spells that trigger flying paths remove them at arrival
10404 {
10407 }
10408 m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
10409 Dismount();
10412}
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:270
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
void Dismount()
Definition Unit.cpp:13567
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:900

References PlayerTaxi::ClearTaxiDestinations(), Unit::Dismount(), Unit::getHostileRefMgr(), m_flightSpellActivated, m_taxi, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), HostileRefMgr::setOnlineOfflineState(), UNIT_FLAG_DISABLE_MOVE, and UNIT_FLAG_TAXI_FLIGHT.

Referenced by go_commandscript::DoTeleport(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), and TeleportTo().

◆ CleanupChannels()

void Player::CleanupChannels ( )
5024{
5025 while (!m_channels.empty())
5026 {
5027 Channel* ch = *m_channels.begin();
5028 m_channels.erase(m_channels.begin()); // remove from player's channel list
5029 ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
5030 }
5031}
Definition Channel.h:144
void LeaveChannel(Player *player, bool send=true)
Definition Channel.cpp:249
JoinedChannelsList m_channels
Definition Player.h:2863

References Channel::LeaveChannel(), and m_channels.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), and WorldSession::LogoutPlayer().

◆ CleanupsBeforeDelete()

void Player::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

466{
467 TradeCancel(false);
469
470 Unit::CleanupsBeforeDelete(finalCleanup);
471}
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3867
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Unit.cpp:15807

References Unit::CleanupsBeforeDelete(), DUEL_INTERRUPTED, DuelComplete(), and TradeCancel().

Referenced by WorldSession::LogoutPlayer().

◆ ClearAfkReports()

void Player::ClearAfkReports ( )
inline
2299{ m_bgData.bgAfkReporter.clear(); }
GuidSet bgAfkReporter
Definition Player.h:1049

References BGData::bgAfkReporter, and m_bgData.

Referenced by Battleground::RemovePlayerAtLeave().

◆ ClearChannelWatch()

void Player::ClearChannelWatch ( )
5034{
5035 for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
5036 (*itr)->RemoveWatching(this);
5037}

References m_channels.

Referenced by WorldSession::HandleSetChannelWatch().

◆ ClearReceivedSpectatorResetFor()

void Player::ClearReceivedSpectatorResetFor ( )
inline

◆ clearResurrectRequestData()

void Player::clearResurrectRequestData ( )
inline
1839{ setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1829

References ObjectGuid::Empty, and setResurrectRequestData().

Referenced by WorldSession::HandleResurrectResponseOpcode(), Player(), and setDeathState().

◆ ClearWhisperWhiteList()

void Player::ClearWhisperWhiteList ( )
inline
2573{ WhisperList.clear(); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ CompletedAchievement()

void Player::CompletedAchievement ( AchievementEntry const *  entry)
13909{
13911}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2266

References AchievementMgr::CompletedAchievement(), and m_achievementMgr.

Referenced by achievement_commandscript::HandleAchievementAddCommand(), and ArenaSeasonTeamRewarderImpl::RewardWithAchievements().

◆ CompleteQuest()

void Player::CompleteQuest ( uint32  quest_id)
599{
600 if (!quest_id)
601 {
602 return;
603 }
604
605 if (!sScriptMgr->OnPlayerBeforeQuestComplete(this, quest_id))
606 {
607 return;
608 }
609
611
612 auto log_slot = FindQuestSlot(quest_id);
613 if (log_slot < MAX_QUEST_LOG_SIZE)
614 {
616 }
617
618 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
619 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_TRACKING))
620 {
621 RewardQuest(qInfo, 0, this, false);
622 }
623
624 // Xinef: area auras may change on quest completion!
628
629 // check if Quest Tracker is enabled
630 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
631 {
632 // prepare Quest Tracker datas
633 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
634 stmt->SetData(0, quest_id);
635 stmt->SetData(1, GetGUID().GetCounter());
636
637 // add to Quest Tracker
638 CharacterDatabase.Execute(stmt);
639 }
640}
@ CHAR_UPD_QUEST_TRACK_COMPLETE_TIME
Definition CharacterDatabase.h:505
@ ADDITIONAL_SAVING_INVENTORY_AND_GOLD
Definition Player.h:999
@ QUEST_FLAGS_TRACKING
Definition QuestDef.h:142
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition PlayerQuest.cpp:659
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition PlayerQuest.cpp:1479

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, FindQuestSlot(), WorldObject::GetAreaId(), Object::GetGUID(), WorldObject::GetZoneId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_TRACKING, QUEST_STATE_COMPLETE, QUEST_STATUS_COMPLETE, RewardQuest(), SetQuestSlotState(), SetQuestStatus(), sObjectMgr, sScriptMgr, sWorld, UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_plucky::OnGossipSelect(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), TalkedToCreature(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ ContinueTaxiFlight()

void Player::ContinueTaxiFlight ( )
10415{
10416 uint32 sourceNode = m_taxi.GetTaxiSource();
10417 if (!sourceNode)
10418 return;
10419
10420 LOG_DEBUG("entities.unit", "WORLD: Restart character {} taxi flight", GetGUID().ToString());
10421
10422 uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
10423 if (!mountDisplayId)
10424 return;
10425
10427
10428 // search appropriate start path node
10429 uint32 startNode = 0;
10430
10431 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
10432
10433 float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
10434 float currDist = 0.0f;
10435
10436 // xinef: changed to -1, we dont want to catch last node
10437 for (uint32 i = 0; i < nodeList.size() - 1; ++i)
10438 {
10439 TaxiPathNodeEntry const* node = nodeList[i];
10440 TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
10441
10442 // xinef: skip nodes at another map, get last valid node on current map
10443 if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
10444 continue;
10445
10446 currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
10447 if (currDist < bestDist)
10448 {
10449 startNode = i;
10450 bestDist = currDist;
10451 }
10452 }
10453
10454 // xinef: no proper node was found
10455 if (startNode == 0)
10456 {
10458 return;
10459 }
10460
10462 {
10464 }
10465
10466 if (IsMounted())
10467 {
10469 }
10470
10471 SetCanTeleport(true);
10472
10473 GetSession()->SendDoFlight(mountDisplayId, path, startNode);
10474}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition DBCStructure.h:2246
#define SIZE_OF_GRIDS
Definition MapDefines.h:26
uint32 GetTaxiSource() const
Definition PlayerTaxi.h:63
uint32 GetCurrentTaxiPath() const
Definition PlayerTaxi.cpp:213
void SetCanTeleport(bool value)
Definition Player.h:2513
Definition DBCStructure.h:1974
float y
Definition DBCStructure.h:1980
float x
Definition DBCStructure.h:1979
uint32 mapid
Definition DBCStructure.h:1978
float z
Definition DBCStructure.h:1981

References PlayerTaxi::ClearTaxiDestinations(), PlayerTaxi::GetCurrentTaxiPath(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), LOG_DEBUG, m_taxi, TaxiPathNodeEntry::mapid, Unit::RemoveAurasByType(), WorldSession::SendDoFlight(), SetCanTeleport(), SIZE_OF_GRIDS, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiPathNodesByPath, Position::ToString(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), and ProcessDelayedOperations().

◆ ConvertRune()

void Player::ConvertRune ( uint8  index,
RuneType  newType 
)
13385{
13386 SetCurrentRune(index, newType);
13387
13389 data << uint8(index);
13390 data << uint8(newType);
13391 GetSession()->SendPacket(&data);
13392}
void SetCurrentRune(uint8 index, RuneType currentRune)
Definition Player.h:2530
@ SMSG_CONVERT_RUNE
Definition Opcodes.h:1188

References GetSession(), WorldSession::SendPacket(), SetCurrentRune(), and SMSG_CONVERT_RUNE.

Referenced by AddRuneByAuraEffect(), RemoveRunesByAuraEffect(), and RestoreBaseRune().

◆ CorrectMetaGemEnchants()

void Player::CorrectMetaGemEnchants ( uint8  slot,
bool  apply 
)
11180{
11181 //cycle all equipped items
11182 for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11183 {
11184 //enchants for the slot being socketed are handled by Player::ApplyItemMods
11185 if (slot == exceptslot)
11186 continue;
11187
11188 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11189
11190 if (!pItem || !pItem->HasSocket())
11191 continue;
11192
11193 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11194 {
11195 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11196 if (!enchant_id)
11197 continue;
11198
11199 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11200 if (!enchantEntry)
11201 continue;
11202
11203 uint32 condition = enchantEntry->EnchantmentCondition;
11204 if (condition)
11205 {
11206 //was enchant active with/without item?
11207 bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
11208 //should it now be?
11209 if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
11210 {
11211 // ignore item gem conditions
11212 //if state changed, (dis)apply enchant
11213 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
11214 }
11215 }
11216 }
11217 }
11218}

References ApplyEnchantment(), SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by _ApplyItemMods().

◆ Create()

bool Player::Create ( ObjectGuid::LowType  guidlow,
CharacterCreateInfo createInfo 
)
Todo:
: need more checks against packet modifications
474{
475 // FIXME: outfitId not used in player creating
477 // should check that skin, face, hair* are valid via DBC per race/class
478 // also do it in Player::BuildEnumData, Player::LoadFromDB
479
481
482 m_name = createInfo->Name;
483
484 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
485 if (!info)
486 {
487 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
488 GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
489 return false;
490 }
491
492 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
493 m_items[i] = nullptr;
494
495 Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
496
497 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
498 if (!cEntry)
499 {
500 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
501 GetSession()->GetAccountId(), m_name, createInfo->Class);
502 return false;
503 }
504
505 SetMap(sMapMgr->CreateMap(info->mapId, this));
506
507 uint8 powertype = cEntry->powerType;
508
509 SetObjectScale(1.0f);
510
511 m_realRace = createInfo->Race; // set real race flag
512 m_race = createInfo->Race; // set real race flag
513
514 SetFactionForRace(createInfo->Race);
515
516 if (!IsValidGender(createInfo->Gender))
517 {
518 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid gender ({}) - refusing to do so",
519 GetSession()->GetAccountId(), m_name, createInfo->Gender);
520 return false;
521 }
522
523 uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
524
525 SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
527 if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
528 {
531 }
533 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
534 SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
535
536 // -1 is default value
538
539 SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
541 (0x00 << 8) |
542 (0x00 << 16) |
543 (((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
544 SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
545 SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
546
550
551 for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
552 SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
554
559
560 // set starting level
562 ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
564
566 {
567 uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
568 if (gm_level > start_level)
569 start_level = gm_level;
570 }
571
572 SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
573
574 InitRunes();
575
577 ? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
581
582 // Played time
586
587 // base stats and related field values
592 InitPrimaryProfessions(); // to max set before any spell added
593
594 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
596 {
597 UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
599 }
600
602 {
607 }
608
609 // original spells
612
613 // original action bar
614 for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
615 addActionButton(action_itr->button, action_itr->action, action_itr->type);
616
617 // original items
618 if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
619 {
620 for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
621 {
622 if (oEntry->ItemId[j] <= 0)
623 continue;
624
625 uint32 itemId = oEntry->ItemId[j];
626
627 // just skip, reported in ObjectMgr::LoadItemTemplates
628 ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
629 if (!iProto)
630 continue;
631
632 // BuyCount by default
633 uint32 count = iProto->BuyCount;
634
635 // special amount for food/drink
636 if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
637 {
638 switch (iProto->Spells[0].SpellCategory)
639 {
640 case SPELL_CATEGORY_FOOD: // food
642 break;
643 case SPELL_CATEGORY_DRINK: // drink
644 count = 2;
645 break;
646 }
647 if (iProto->GetMaxStackSize() < count)
648 count = iProto->GetMaxStackSize();
649 }
650 StoreNewItemInBestSlots(itemId, count);
651 }
652 }
653
654 for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
655 StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
656
657 // bags and main-hand weapon must equipped at this moment
658 // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
659 // or ammo not equipped in special bag
661 {
662 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
663 {
664 uint16 eDest;
665 // equip offhand weapon/shield if it attempt equipped before main-hand weapon
666 InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
667 if (msg == EQUIP_ERR_OK)
668 {
670 EquipItem(eDest, pItem, true);
671 }
672 // move other items to more appropriate slots (ammo not equipped in special bag)
673 else
674 {
675 ItemPosCountVec sDest;
676 msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
677 if (msg == EQUIP_ERR_OK)
678 {
680 pItem = StoreItem(sDest, pItem, true);
681 }
682
683 // if this is ammo then use it
684 msg = CanUseAmmo(pItem->GetEntry());
685 if (msg == EQUIP_ERR_OK)
686 SetAmmo(pItem->GetEntry());
687 }
688 }
689 }
690 // all item positions resolved
691
692 // ensure player starts with full health
695
697
698 return true;
699}
CharStartOutfitEntry const * GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
Definition DBCStores.cpp:842
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
#define MAX_OUTFIT_ITEMS
Definition DBCStructure.h:617
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
@ ITEM_SUBCLASS_FOOD
Definition ItemTemplate.h:319
@ REST_STATE_RAF_LINKED
Definition Player.h:993
@ REST_STATE_NOT_RAF_LINKED
Definition Player.h:992
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ POWER_RUNE
Definition SharedDefines.h:274
@ SPELL_CATEGORY_DRINK
Definition SharedDefines.h:344
@ SPELL_CATEGORY_FOOD
Definition SharedDefines.h:343
@ CLASS_CONTEXT_INIT
Definition UnitDefines.h:227
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:299
@ UNIT_BYTE2_FLAG_PVP
Definition UnitDefines.h:136
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
@ PLAYER_GUILD_TIMESTAMP
Definition UpdateFields.h:185
@ PLAYER_GUILDID
Definition UpdateFields.h:179
@ PLAYER_FIELD_COINAGE
Definition UpdateFields.h:359
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ PLAYER_GUILDRANK
Definition UpdateFields.h:180
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition WorldConfig.h:191
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:168
@ CONFIG_START_GM_LEVEL
Definition WorldConfig.h:210
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition WorldConfig.h:189
@ CONFIG_START_ARENA_POINTS
Definition WorldConfig.h:196
@ CONFIG_START_PLAYER_MONEY
Definition WorldConfig.h:190
@ CONFIG_START_PLAYER_LEVEL
Definition WorldConfig.h:188
@ CONFIG_START_HONOR_POINTS
Definition WorldConfig.h:194
uint8 HairColor
Definition WorldSession.h:281
uint8 Skin
Definition WorldSession.h:278
uint8 Class
Definition WorldSession.h:276
std::string Name
User specified variables.
Definition WorldSession.h:274
uint8 FacialHair
Definition WorldSession.h:282
uint8 HairStyle
Definition WorldSession.h:280
uint8 Face
Definition WorldSession.h:279
uint8 Gender
Definition WorldSession.h:277
uint8 Race
Definition WorldSession.h:275
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:134
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:637
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:737
void SetUInt64Value(uint16 index, uint64 value)
Definition Object.cpp:671
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count)
Definition Player.cpp:701
void InitPrimaryProfessions()
Definition Player.cpp:11480
void InitGlyphsForLevel()
Definition Player.cpp:13253
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:309
void LearnCustomSpells()
Definition Player.cpp:11807
void SetArenaPoints(uint32 value)
Definition Player.cpp:6296
void SetObjectScale(float scale) override
Definition Player.h:1097
void InitDisplayIds()
Definition Player.cpp:10589
InventoryResult CanUseAmmo(uint32 item) const
Definition PlayerStorage.cpp:2462
void SetAmmo(uint32 item)
Definition PlayerStorage.cpp:2492
void SetHonorPoints(uint32 value)
Definition Player.cpp:6275
void InitTaxiNodesForLevel()
Definition Player.h:1163
void InitStatsForLevel(bool reapplyMods=false)
Definition Player.cpp:2583
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
void InitRunes()
Definition Player.cpp:13423
void SetMap(Map *map) override
Definition Player.cpp:14644
void SetFactionForRace(uint8 race)
Definition Player.cpp:5883
void CheckAllAchievementCriteria()
Definition Player.cpp:13873
bool HasActivePowerType(Powers power) override
Definition Player.cpp:2751
void LearnDefaultSkills()
Definition Player.cpp:11833
void SetFullHealth()
Definition Unit.h:1047
uint8 m_realRace
Definition Unit.h:2046
uint8 m_race
Definition Unit.h:2047
void SetUnitFlag2(UnitFlags2 flags)
Definition Unit.h:709
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15667
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
Definition DBCStructure.h:620
Definition DBCStructure.h:653
uint32 powerType
Definition DBCStructure.h:656
float orientation
Definition Player.h:350
PlayerCreateInfoActions action
Definition Player.h:356
PlayerCreateInfoItems item
Definition Player.h:353
void Relocate(float x, float y)
Definition Position.h:77
uint32 SpellCategory
Definition ItemTemplate.h:596

References Object::_Create(), PlayerInfo::action, addActionButton(), ItemTemplate::BuyCount, CanEquipItem(), CanStoreItem(), CanUseAmmo(), CheckAllAchievementCriteria(), ItemTemplate::Class, CharacterCreateInfo::Class, CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, CONFIG_GAME_TYPE, CONFIG_START_ARENA_POINTS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, EQUIP_ERR_OK, EquipItem(), CharacterCreateInfo::Face, CharacterCreateInfo::FacialHair, CharacterCreateInfo::Gender, GetCharStartOutfitEntry(), GameTime::GetGameTime(), GetItemByPos(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), GetSession(), CharacterCreateInfo::HairColor, CharacterCreateInfo::HairStyle, HasActivePowerType(), InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, IsClass(), AccountMgr::IsPlayerAccount(), IsValidGender(), PlayerInfo::item, ITEM_CLASS_CONSUMABLE, ITEM_SUBCLASS_FOOD, KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), LOG_ERROR, m_items, m_Last_tick, WorldObject::m_name, m_Played_time, Unit::m_race, Unit::m_realRace, PlayerInfo::mapId, MAX_OUTFIT_ITEMS, CharacterCreateInfo::Name, NULL_BAG, NULL_SLOT, PlayerInfo::orientation, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_FIELD_COINAGE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_GUILD_TIMESTAMP, PLAYER_GUILDID, PLAYER_GUILDRANK, PLAYER_SLOTS_COUNT, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, POWER_MANA, POWER_RUNE, POWER_RUNIC_POWER, ChrClassesEntry::powerType, CharacterCreateInfo::Race, REALM_TYPE_PVP, REALM_TYPE_RPPVP, Position::Relocate(), RemoveItem(), REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, sChrClassesStore, SetAmmo(), SetArenaPoints(), Object::SetByteFlag(), Object::SetByteValue(), SetFactionForRace(), Object::SetFloatValue(), Unit::SetFullHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetUInt32Value(), Object::SetUInt64Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), CharacterCreateInfo::Skin, sMapMgr, sObjectMgr, SPELL_CATEGORY_DRINK, SPELL_CATEGORY_FOOD, _Spell::SpellCategory, ItemTemplate::Spells, StoreItem(), StoreNewItemInBestSlots(), ItemTemplate::SubClass, sWorld, UNIT_BYTE2_FLAG_PVP, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MOD_CAST_SPEED, UpdateAllStats(), and UpdateMaxPower().

◆ CreateCorpse()

Corpse * Player::CreateCorpse ( )
4614{
4615 // prevent existence 2 corpse for player
4617
4618 uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
4619
4621 SetPvPDeath(false);
4622
4623 if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
4624 {
4625 delete corpse;
4626 return nullptr;
4627 }
4628
4630
4631 _uf = getRace();
4634
4635 uint8 race = (uint8)(_uf);
4636 uint8 skin = (uint8)(_pb);
4637 uint8 face = (uint8)(_pb >> 8);
4638 uint8 hairstyle = (uint8)(_pb >> 16);
4639 uint8 haircolor = (uint8)(_pb >> 24);
4640 uint8 facialhair = (uint8)(_pb2);
4641
4642 _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
4643 _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
4644
4645 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
4646 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
4647
4648 uint32 flags = CORPSE_FLAG_UNK2;
4650 flags |= CORPSE_FLAG_HIDE_HELM;
4652 flags |= CORPSE_FLAG_HIDE_CLOAK;
4653
4654 // Xinef: Player can loop corpses while in BG or in WG
4655 if (InBattleground() && !InArena())
4656 flags |= CORPSE_FLAG_LOOTABLE;
4657 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
4658 if (Bf && Bf->IsWarTime())
4659 flags |= CORPSE_FLAG_LOOTABLE;
4660
4661 corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
4662
4664
4666
4667 uint32 iDisplayID;
4668 uint32 iIventoryType;
4669 uint32 _cfi;
4670 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
4671 {
4672 if (m_items[i])
4673 {
4674 iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
4675 iIventoryType = m_items[i]->GetTemplate()->InventoryType;
4676
4677 _cfi = iDisplayID | (iIventoryType << 24);
4678 corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
4679 }
4680 }
4681
4682 // register for player, but not show
4683 GetMap()->AddCorpse(corpse);
4684
4686
4687 // we do not need to save corpses for BG/arenas
4688 if (!GetMap()->IsBattlegroundOrArena())
4689 corpse->SaveToDB();
4690
4691 return corpse;
4692}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:35
@ CORPSE_RESURRECTABLE_PVE
Definition Corpse.h:29
@ CORPSE_FLAG_HIDE_CLOAK
Definition Corpse.h:44
@ CORPSE_FLAG_UNK2
Definition Corpse.h:42
@ CORPSE_FLAG_HIDE_HELM
Definition Corpse.h:43
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ CORPSE_FIELD_BYTES_2
Definition UpdateFields.h:425
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CORPSE_FIELD_BYTES_1
Definition UpdateFields.h:424
@ CORPSE_FIELD_DISPLAY_ID
Definition UpdateFields.h:422
@ CORPSE_FIELD_ITEM
Definition UpdateFields.h:423
@ CORPSE_FIELD_GUILD
Definition UpdateFields.h:426
Definition Battlefield.h:204
bool IsWarTime()
Return true if battle is start, false if battle is not started.
Definition Battlefield.h:247
void SaveToDB()
Definition Corpse.cpp:90
bool Create(ObjectGuid::LowType guidlow)
Definition Corpse.cpp:61
void AddCorpse(Corpse *corpse)
Definition Map.cpp:2784
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
WorldLocation _corpseLocation
Definition Player.h:3018
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4708
void SetPvPDeath(bool on)
Definition Player.h:1190
bool InArena() const
Definition Player.cpp:12267
uint32 GetNativeDisplayId() const
Definition Unit.h:1880
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:263
void UpdatePositionData()
Definition Object.cpp:1165

References _corpseLocation, Map::AddCorpse(), BATTLEFIELD_BATTLEID_WG, CORPSE_FIELD_BYTES_1, CORPSE_FIELD_BYTES_2, CORPSE_FIELD_DISPLAY_ID, CORPSE_FIELD_FLAGS, CORPSE_FIELD_GUILD, CORPSE_FIELD_ITEM, CORPSE_FLAG_HIDE_CLOAK, CORPSE_FLAG_HIDE_HELM, CORPSE_FLAG_LOOTABLE, CORPSE_FLAG_UNK2, CORPSE_RESURRECTABLE_PVE, CORPSE_RESURRECTABLE_PVP, Corpse::Create(), ItemTemplate::DisplayInfoID, EQUIPMENT_SLOT_END, Object::GetByteValue(), GetGuildId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), Unit::getRace(), Item::GetTemplate(), Object::GetUInt32Value(), HasPlayerFlag(), InArena(), InBattleground(), ItemTemplate::InventoryType, Battlefield::IsWarTime(), m_ExtraFlags, m_items, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_EXTRA_PVP_DEATH, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, Corpse::SaveToDB(), sBattlefieldMgr, SetPvPDeath(), Object::SetUInt32Value(), SpawnCorpseBones(), WorldObject::UpdatePositionData(), and WorldLocation::WorldRelocate().

Referenced by BuildPlayerRepop().

◆ CreatePet() [1/2]

Pet * Player::CreatePet ( Creature creatureTarget,
uint32  spellID = 0 
)
9226{
9227 if (IsExistPet())
9228 {
9229 return nullptr;
9230 }
9231
9232 if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
9233 {
9234 return nullptr;
9235 }
9236
9237 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
9238 if (!creatrueTemplate->family)
9239 {
9240 // Creatures with family 0 crashes the server
9241 return nullptr;
9242 }
9243
9244 // Everything looks OK, create new pet
9245 Pet* pet = CreateTamedPetFrom(creatureTarget, spellID);
9246 if (!pet)
9247 {
9248 return nullptr;
9249 }
9250
9251 // "kill" original creature
9252 creatureTarget->DespawnOrUnsummon();
9253
9254 // calculate proper level
9255 uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
9256
9257 // prepare visual effect for levelup
9258 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
9259
9260 // add to world
9261 pet->GetMap()->AddToMap(pet->ToCreature());
9262
9263 // visual effect for levelup
9264 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
9265
9266 // caster have pet now
9267 SetMinion(pet, true);
9268
9269 pet->InitTalentForLevel();
9270
9273
9274 return pet;
9275}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void InitTalentForLevel()
Definition Pet.cpp:2228
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:502
bool IsExistPet()
Definition Player.cpp:9219
void PetSpellInitialize()
Definition Player.cpp:9492
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:10728
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:17383
bool IsPet() const
Definition Unit.h:747
uint32 family
Definition CreatureData.h:217

References Map::AddToMap(), Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), CreatureTemplate::family, Object::GetEntry(), Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), Unit::IsPet(), Object::IsPlayer(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

Referenced by npc_commandscript::HandleNpcTameCommand(), and pet_commandscript::HandlePetCreateCommand().

◆ CreatePet() [2/2]

Pet * Player::CreatePet ( uint32  creatureEntry,
uint32  spellID = 0 
)
9278{
9279 if (IsExistPet())
9280 {
9281 return nullptr;
9282 }
9283
9284 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureEntry);
9285 if (!creatrueTemplate->family)
9286 {
9287 // Creatures with family 0 crashes the server
9288 return nullptr;
9289 }
9290
9291 // Everything looks OK, create new pet
9292 Pet* pet = CreateTamedPetFrom(creatureEntry, spellID);
9293 if (!pet)
9294 {
9295 return nullptr;
9296 }
9297
9298 // prepare visual effect for levelup
9300
9301 // add to world
9302 pet->GetMap()->AddToMap(pet->ToCreature());
9303
9304 // visual effect for levelup
9306
9307 // caster have pet now
9308 SetMinion(pet, true);
9309
9310 pet->InitTalentForLevel();
9311
9314
9315 return pet;
9316}

References Map::AddToMap(), Unit::CreateTamedPetFrom(), CreatureTemplate::family, Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

◆ Customize()

void Player::Customize ( CharacterCustomizeInfo const *  customizeInfo,
CharacterDatabaseTransaction  trans 
)
static
115{
117 stmt->SetData(0, customizeInfo->Gender);
118 stmt->SetData(1, customizeInfo->Skin);
119 stmt->SetData(2, customizeInfo->Face);
120 stmt->SetData(3, customizeInfo->HairStyle);
121 stmt->SetData(4, customizeInfo->HairColor);
122 stmt->SetData(5, customizeInfo->FacialHair);
123 stmt->SetData(6, customizeInfo->Guid.GetCounter());
124
125 CharacterDatabase.ExecuteOrAppend(trans, stmt);
126}
@ CHAR_UPD_GENDER_AND_APPEARANCE
Definition CharacterDatabase.h:317

References CHAR_UPD_GENDER_AND_APPEARANCE, CharacterDatabase, CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, ObjectGuid::GetCounter(), CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, PreparedStatementBase::SetData(), and CharacterCustomizeInfo::Skin.

Referenced by WorldSession::HandleCharCustomizeCallback(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ DeleteEquipmentSet()

void Player::DeleteEquipmentSet ( uint64  setGuid)
14592{
14593 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14594 {
14595 if (itr->second.Guid == setGuid)
14596 {
14597 if (itr->second.state == EQUIPMENT_SET_NEW)
14598 m_EquipmentSets.erase(itr);
14599 else
14600 itr->second.state = EQUIPMENT_SET_DELETED;
14601 break;
14602 }
14603 }
14604}

References EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, and m_EquipmentSets.

Referenced by WorldSession::HandleEquipmentSetDelete().

◆ DeleteFromDB()

void Player::DeleteFromDB ( ObjectGuid::LowType  lowGuid,
uint32  accountId,
bool  updateRealmChars,
bool  deleteFinally 
)
static

Deletes a character from the database

The way, how the characters will be deleted is decided based on the config option.

Parameters
playerguidthe low-GUID from the player which should be deleted
accountIdthe account id from the player
updateRealmCharswhen this flag is set, the amount of characters on that realm will be updated in the realmlist
deleteFinallyif this flag is set, the config option will be ignored and the character will be permanently removed from the database
3989{
3990 // for not existed account avoid update realm
3991 if (!accountId)
3992 updateRealmChars = false;
3993
3994 ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
3995
3996 uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
3997 uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
3998
3999 // if we want to finally delete the character or the character does not meet the level requirement,
4000 // we set it to mode CHAR_DELETE_REMOVE
4001 if (deleteFinally || sCharacterCache->GetCharacterLevelByGuid(playerGuid) < charDelete_minLvl)
4002 charDelete_method = CHAR_DELETE_REMOVE;
4003
4004 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerGuid))
4005 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
4006 guild->DeleteMember(playerGuid, false, false, true);
4007
4008 // remove from arena teams
4009 LeaveAllArenaTeams(playerGuid);
4010
4011 // close player ticket if any
4012 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerGuid);
4013 if (ticket)
4014 sTicketMgr->CloseTicket(ticket->GetId(), playerGuid);
4015
4016 // remove from group
4017 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(playerGuid))
4018 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
4019 RemoveFromGroup(group, playerGuid);
4020
4021 // Remove signs from petitions (also remove petitions if owner);
4022 RemovePetitionsAndSigns(playerGuid, 10);
4023
4024 CharacterDatabasePreparedStatement* stmt = nullptr;
4025
4026 switch (charDelete_method)
4027 {
4028 // Completely remove from the database
4029 case CHAR_DELETE_REMOVE:
4030 {
4031 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4032
4033 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
4034 stmt->SetData(0, lowGuid);
4035 PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
4036
4037 if (resultMail)
4038 {
4039 std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
4040
4041 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
4042 stmt->SetData(0, lowGuid);
4043 PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
4044
4045 if (resultItems)
4046 {
4047 do
4048 {
4049 Field* fields = resultItems->Fetch();
4050 uint32 mailId = fields[14].Get<uint32>();
4051 if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
4052 {
4053 itemsByMail[mailId].push_back(mailItem);
4054 }
4055 } while (resultItems->NextRow());
4056 }
4057
4058 do
4059 {
4060 Field* mailFields = resultMail->Fetch();
4061
4062 uint32 mail_id = mailFields[0].Get<uint32>();
4063 uint8 mailType = mailFields[1].Get<uint8>();
4064 uint16 mailTemplateId = mailFields[2].Get<uint16>();
4065 uint32 sender = mailFields[3].Get<uint32>();
4066 std::string subject = mailFields[4].Get<std::string>();
4067 std::string body = mailFields[5].Get<std::string>();
4068 uint32 money = mailFields[6].Get<uint32>();
4069 bool has_items = mailFields[7].Get<bool>();
4070
4071 // We can return mail now
4072 // So firstly delete the old one
4073 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
4074 stmt->SetData(0, mail_id);
4075 trans->Append(stmt);
4076
4077 // Mail is not from player
4078 if (mailType != MAIL_NORMAL)
4079 {
4080 if (has_items)
4081 {
4082 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4083 stmt->SetData(0, mail_id);
4084 trans->Append(stmt);
4085 }
4086 continue;
4087 }
4088
4089 MailDraft draft(subject, body);
4090 if (mailTemplateId)
4091 draft = MailDraft(mailTemplateId, false); // items are already included
4092
4093 auto itemsItr = itemsByMail.find(mail_id);
4094 if (itemsItr != itemsByMail.end())
4095 {
4096 for (Item* item : itemsItr->second)
4097 {
4098 draft.AddItem(item);
4099 }
4100
4101 // MailDraft will take care of freeing memory.
4102 itemsByMail.erase(itemsItr);
4103 }
4104
4105 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4106 stmt->SetData(0, mail_id);
4107 trans->Append(stmt);
4108
4109 uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, lowGuid));
4110
4111 draft.AddMoney(money).SendReturnToSender(pl_account, lowGuid, sender, trans);
4112 } while (resultMail->NextRow());
4113 }
4114
4115 // Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
4116 // NOW we can finally clear other DB data related to character
4117 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
4118 stmt->SetData(0, lowGuid);
4119 PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
4120
4121 if (resultPets)
4122 {
4123 do
4124 {
4125 ObjectGuid::LowType petguidlow = (*resultPets)[0].Get<uint32>();
4126 Pet::DeleteFromDB(petguidlow);
4127 } while (resultPets->NextRow());
4128 }
4129
4130 // Delete char from social list of online chars
4131 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
4132 stmt->SetData(0, lowGuid);
4133 PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
4134
4135 if (resultFriends)
4136 {
4137 do
4138 {
4139 if (Player* pFriend = ObjectAccessor::FindPlayerByLowGUID((*resultFriends)[0].Get<uint32>()))
4140 {
4141 pFriend->GetSocial()->RemoveFromSocialList(playerGuid, SOCIAL_FLAG_ALL);
4142 sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerGuid, false);
4143 }
4144 } while (resultFriends->NextRow());
4145 }
4146
4147 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
4148 stmt->SetData(0, lowGuid);
4149 trans->Append(stmt);
4150
4151 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
4152 stmt->SetData(0, lowGuid);
4153 trans->Append(stmt);
4154
4155 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
4156 stmt->SetData(0, lowGuid);
4157 trans->Append(stmt);
4158
4159 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
4160 stmt->SetData(0, lowGuid);
4161 trans->Append(stmt);
4162
4163 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
4164 stmt->SetData(0, lowGuid);
4165 trans->Append(stmt);
4166
4167 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
4168 stmt->SetData(0, lowGuid);
4169 trans->Append(stmt);
4170
4171 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
4172 stmt->SetData(0, lowGuid);
4173 trans->Append(stmt);
4174
4175 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
4176 stmt->SetData(0, lowGuid);
4177 trans->Append(stmt);
4178
4179 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
4180 stmt->SetData(0, lowGuid);
4181 trans->Append(stmt);
4182
4183 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
4184 stmt->SetData(0, lowGuid);
4185 trans->Append(stmt);
4186
4187 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
4188 stmt->SetData(0, lowGuid);
4189 trans->Append(stmt);
4190
4191 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
4192 stmt->SetData(0, lowGuid);
4193 trans->Append(stmt);
4194
4195 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
4196 stmt->SetData(0, lowGuid);
4197 trans->Append(stmt);
4198
4199 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
4200 stmt->SetData(0, lowGuid);
4201 trans->Append(stmt);
4202
4203 if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
4204 {
4206 stmt->SetData(0, lowGuid);
4207 trans->Append(stmt);
4208 }
4209 else
4210 {
4211 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
4212 stmt->SetData(0, lowGuid);
4213 trans->Append(stmt);
4214 }
4215
4216 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
4217 stmt->SetData(0, lowGuid);
4218 trans->Append(stmt);
4219
4220 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
4221 stmt->SetData(0, lowGuid);
4222 trans->Append(stmt);
4223
4224 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
4225 stmt->SetData(0, lowGuid);
4226 trans->Append(stmt);
4227
4228 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
4229 stmt->SetData(0, lowGuid);
4230 trans->Append(stmt);
4231
4232 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
4233 stmt->SetData(0, lowGuid);
4234 trans->Append(stmt);
4235
4236 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
4237 stmt->SetData(0, lowGuid);
4238 trans->Append(stmt);
4239
4241 stmt->SetData(0, lowGuid);
4242 trans->Append(stmt);
4243
4244 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
4245 stmt->SetData(0, lowGuid);
4246 trans->Append(stmt);
4247
4248 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
4249 stmt->SetData(0, lowGuid);
4250 trans->Append(stmt);
4251
4252 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
4253 stmt->SetData(0, lowGuid);
4254 trans->Append(stmt);
4255
4256 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
4257 stmt->SetData(0, lowGuid);
4258 stmt->SetData(1, lowGuid);
4259 trans->Append(stmt);
4260
4261 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
4262 stmt->SetData(0, lowGuid);
4263 trans->Append(stmt);
4264
4265 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
4266 stmt->SetData(0, lowGuid);
4267 trans->Append(stmt);
4268
4269 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
4270 stmt->SetData(0, lowGuid);
4271 trans->Append(stmt);
4272
4273 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
4274 stmt->SetData(0, lowGuid);
4275 trans->Append(stmt);
4276
4277 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
4278 stmt->SetData(0, lowGuid);
4279 trans->Append(stmt);
4280
4281 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
4282 stmt->SetData(0, lowGuid);
4283 trans->Append(stmt);
4284
4285 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
4286 stmt->SetData(0, lowGuid);
4287 trans->Append(stmt);
4288
4289 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
4290 stmt->SetData(0, lowGuid);
4291 trans->Append(stmt);
4292
4293 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
4294 stmt->SetData(0, lowGuid);
4295 trans->Append(stmt);
4296
4297 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
4298 stmt->SetData(0, lowGuid);
4299 trans->Append(stmt);
4300
4301 Corpse::DeleteFromDB(playerGuid, trans);
4302
4303 sScriptMgr->OnPlayerDeleteFromDB(trans, lowGuid);
4304
4305 CharacterDatabase.CommitTransaction(trans);
4306 break;
4307 }
4308 // The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
4309 case CHAR_DELETE_UNLINK:
4310 {
4311 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
4312
4313 stmt->SetData(0, lowGuid);
4314
4315 CharacterDatabase.Execute(stmt);
4316 break;
4317 }
4318 default:
4319 LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: {}.", charDelete_method);
4320 return;
4321 }
4322
4323 if (CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
4324 {
4325 std::string name = cache->Name;
4326 sCharacterCache->DeleteCharacterCacheEntry(playerGuid, name);
4327 }
4328
4329 if (updateRealmChars)
4330 {
4331 sWorld->UpdateRealmCharCount(accountId);
4332 }
4333}
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition CharacterDatabase.h:395
@ CHAR_DEL_CHAR_GIFT
Definition CharacterDatabase.h:410
@ CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER
Definition CharacterDatabase.h:478
@ CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:421
@ CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:420
@ CHAR_DEL_CHAR_SKILLS
Definition CharacterDatabase.h:424
@ CHAR_DEL_CHAR_PET_BY_OWNER
Definition CharacterDatabase.h:477
@ CHAR_DEL_ITEM_INSTANCE_BY_OWNER
Definition CharacterDatabase.h:128
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:386
@ CHAR_SEL_MAILITEMS
Definition CharacterDatabase.h:101
@ CHAR_UPD_DELETE_INFO
Definition CharacterDatabase.h:294
@ CHAR_DEL_CHAR_EQUIPMENTSETS
Definition CharacterDatabase.h:419
@ CHAR_DEL_PLAYER_ACCOUNT_DATA
Definition CharacterDatabase.h:203
@ CHAR_DEL_MAIL
Definition CharacterDatabase.h:416
@ CHAR_DEL_CHAR_TALENT
Definition CharacterDatabase.h:423
@ CHAR_SEL_CHAR_SOCIAL
Definition CharacterDatabase.h:350
@ CHAR_DEL_CHAR_INVENTORY
Definition CharacterDatabase.h:412
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:393
@ CHAR_DEL_CHAR_ACTION
Definition CharacterDatabase.h:408
@ CHAR_SEL_CHAR_PET_IDS
Definition CharacterDatabase.h:480
@ CHAR_DEL_CHAR_ACHIEVEMENTS
Definition CharacterDatabase.h:418
@ CHAR_SEL_CHAR_COD_ITEM_MAIL
Definition CharacterDatabase.h:349
@ CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION
Definition CharacterDatabase.h:267
@ CHAR_DEL_CHAR_REPUTATION
Definition CharacterDatabase.h:414
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:366
@ CHAR_DEL_CHARACTER
Definition CharacterDatabase.h:407
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition CharacterDatabase.h:394
@ CHAR_DEL_CHAR_SETTINGS
Definition CharacterDatabase.h:524
@ CHAR_DEL_CHAR_SPELL
Definition CharacterDatabase.h:415
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:413
@ CHAR_DEL_PLAYER_GM_TICKETS
Definition CharacterDatabase.h:266
@ CHAR_DEL_MAIL_ITEMS
Definition CharacterDatabase.h:417
@ CHAR_DEL_CHAR_INSTANCE
Definition CharacterDatabase.h:411
#define sGuildMgr
Definition GuildMgr.h:51
@ MAIL_NORMAL
Definition Mail.h:37
@ CHAR_DELETE_REMOVE
Definition Player.h:960
@ CHAR_DELETE_UNLINK
Definition Player.h:961
@ FRIEND_REMOVED
Definition SocialMgr.h:71
#define sSocialMgr
Definition SocialMgr.h:147
@ SOCIAL_FLAG_ALL
Definition SocialMgr.h:44
#define sTicketMgr
Definition TicketMgr.h:260
@ CONFIG_CHARDELETE_METHOD
Definition WorldConfig.h:307
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition WorldConfig.h:308
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition WorldConfig.h:94
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition Corpse.cpp:119
Definition TicketMgr.h:88
uint32 GetId() const
Definition TicketMgr.h:101
Definition Guild.h:292
void DeleteFromDB() override
Definition Pet.h:171
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Player.cpp:2352
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
Definition Player.cpp:10078
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition Player.cpp:10146
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition ObjectAccessor.cpp:251
Definition CharacterCache.h:28

References _LoadMailedItem(), MailDraft::AddItem(), MailDraft::AddMoney(), CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CHAR_DEL_CHAR_ACHIEVEMENTS, CHAR_DEL_CHAR_ACTION, CHAR_DEL_CHAR_AURA, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_EQUIPMENTSETS, CHAR_DEL_CHAR_GIFT, CHAR_DEL_CHAR_GLYPHS, CHAR_DEL_CHAR_INSTANCE, CHAR_DEL_CHAR_INVENTORY, CHAR_DEL_CHAR_PET_BY_OWNER, CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, CHAR_DEL_CHAR_REPUTATION, CHAR_DEL_CHAR_SETTINGS, CHAR_DEL_CHAR_SKILLS, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL, CHAR_DEL_CHAR_SPELL_COOLDOWN, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHARACTER, CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, CHAR_DEL_ITEM_INSTANCE_BY_OWNER, CHAR_DEL_MAIL, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_DEL_MAIL_ITEMS, CHAR_DEL_PLAYER_ACCOUNT_DATA, CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_DEL_PLAYER_GM_TICKETS, CHAR_DEL_PLAYER_HOMEBIND, CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_DELETE_REMOVE, CHAR_DELETE_UNLINK, CHAR_SEL_CHAR_COD_ITEM_MAIL, CHAR_SEL_CHAR_PET_IDS, CHAR_SEL_CHAR_SOCIAL, CHAR_SEL_MAILITEMS, CHAR_UPD_DELETE_INFO, CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION, CharacterDatabase, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_DELETE_CHARACTER_TICKET_TRACE, Pet::DeleteFromDB(), Corpse::DeleteFromDB(), ObjectAccessor::FindPlayerByLowGUID(), FRIEND_REMOVED, Field::Get(), GmTicket::GetId(), LeaveAllArenaTeams(), LOG_ERROR, MAIL_NORMAL, Player, RemoveFromGroup(), RemovePetitionsAndSigns(), sCharacterCache, MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sGroupMgr, sGuildMgr, SOCIAL_FLAG_ALL, sScriptMgr, sSocialMgr, sTicketMgr, and sWorld.

Referenced by AccountMgr::DeleteAccount(), DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedDeleteCommand(), character_commandscript::HandleCharacterEraseCommand(), and WorldSession::HandleCharDeleteOpcode().

◆ DeleteOldCharacters() [1/2]

void Player::DeleteOldCharacters ( )
static

Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.

4339{
4340 uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
4341 if (!keepDays)
4342 return;
4343
4345}
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition WorldConfig.h:306
static void DeleteOldCharacters()
Definition Player.cpp:4338

References CONFIG_CHARDELETE_KEEP_DAYS, DeleteOldCharacters(), and sWorld.

Referenced by DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedPurgeCommand(), and World::SetInitialWorldSettings().

◆ DeleteOldCharacters() [2/2]

void Player::DeleteOldCharacters ( uint32  keepDays)
static

Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4351{
4352 LOG_INFO("server.loading", "Player::DeleteOldChars: Deleting all characters which have been deleted {} days before...", keepDays);
4353 LOG_INFO("server.loading", " ");
4354
4356 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4357 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4358
4359 if (result)
4360 {
4361 LOG_INFO("server.loading", "Player::DeleteOldChars: Found {} character(s) to delete", result->GetRowCount());
4362 do
4363 {
4364 Field* fields = result->Fetch();
4365 Player::DeleteFromDB(fields[0].Get<uint32>(), fields[1].Get<uint32>(), true, true);
4366 } while (result->NextRow());
4367 }
4368}
@ CHAR_SEL_CHAR_OLD_CHARS
Definition CharacterDatabase.h:351
constexpr auto DAY
Definition Common.h:49
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition Player.cpp:3988

References CHAR_SEL_CHAR_OLD_CHARS, CharacterDatabase, DAY, DeleteFromDB(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteOldRecoveryItems() [1/2]

void Player::DeleteOldRecoveryItems ( )
static

Items which were kept back in the database after being deleted and are now too old (see config option "ItemDelete.KeepDays"), will be completely deleted.

4374{
4375 uint32 keepDays = sWorld->getIntConfig(CONFIG_ITEMDELETE_KEEP_DAYS);
4376 if (!keepDays)
4377 return;
4378
4380}
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition WorldConfig.h:341
static void DeleteOldRecoveryItems()
Definition Player.cpp:4373

References CONFIG_ITEMDELETE_KEEP_DAYS, DeleteOldRecoveryItems(), and sWorld.

Referenced by DeleteOldRecoveryItems(), and World::SetInitialWorldSettings().

◆ DeleteOldRecoveryItems() [2/2]

void Player::DeleteOldRecoveryItems ( uint32  keepDays)
static

Items which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4386{
4387 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Deleting all items which have been deleted {} days before...", keepDays);
4388 LOG_INFO("server.loading", " ");
4389
4391 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4392 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4393
4394 if (result)
4395 {
4396 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Found {} item(s) to delete", result->GetRowCount());
4397 do
4398 {
4399 Field* fields = result->Fetch();
4400
4401 uint32 guid = fields[0].Get<uint32>();
4402 uint32 itemEntry = fields[1].Get<uint32>();
4403
4405 deleteStmt->SetData(0, guid);
4406 CharacterDatabase.Execute(deleteStmt);
4407
4408 LOG_INFO("server.loading", "Deleted item from recovery_item table where guid {} and item id {}", guid, itemEntry);
4409 } while (result->NextRow());
4410 }
4411}
@ CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS
Definition CharacterDatabase.h:513
@ CHAR_DEL_RECOVERY_ITEM_BY_GUID
Definition CharacterDatabase.h:514

References CHAR_DEL_RECOVERY_ITEM_BY_GUID, CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS, CharacterDatabase, DAY, Field::Get(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteRefundReference()

void Player::DeleteRefundReference ( ObjectGuid  itemGUID)
15482{
15483 RefundableItemsSet::iterator itr = m_refundableItems.find(itemGUID);
15484 if (itr != m_refundableItems.end())
15485 m_refundableItems.erase(itr);
15486}

References m_refundableItems.

Referenced by _SaveInventory(), Item::SetNotRefundable(), and Item::SetState().

◆ DestroyConjuredItems()

void Player::DestroyConjuredItems ( bool  update)
3343{
3344 // used when entering arena
3345 // destroys all conjured items
3346 LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
3347
3348 // in inventory
3350 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3351 if (pItem->IsConjuredConsumable())
3353
3354 // in inventory bags
3356 if (Bag* pBag = GetBagByPos(i))
3357 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3358 if (Item* pItem = pBag->GetItemByPos(j))
3359 if (pItem->IsConjuredConsumable())
3360 DestroyItem(i, j, update);
3361
3362 // in equipment and bag list
3364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3365 if (pItem->IsConjuredConsumable())
3367}

References DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and LOG_DEBUG.

Referenced by Battleground::AddPlayer().

◆ DestroyForPlayer()

void Player::DestroyForPlayer ( Player target,
bool  onDeath = false 
) const
overridevirtual

Reimplemented from Object.

3862{
3863 Unit::DestroyForPlayer(target, onDeath);
3864
3865 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
3866 {
3867 if (!m_items[i])
3868 continue;
3869
3870 m_items[i]->DestroyForPlayer(target);
3871 }
3872
3873 if (target == this)
3874 {
3876 {
3877 if (!m_items[i])
3878 continue;
3879
3880 m_items[i]->DestroyForPlayer(target);
3881 }
3883 {
3884 if (!m_items[i])
3885 continue;
3886
3887 m_items[i]->DestroyForPlayer(target);
3888 }
3889 }
3890}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, Object::DestroyForPlayer(), EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

◆ DestroyItem()

void Player::DestroyItem ( uint8  bag,
uint8  slot,
bool  update 
)
3024{
3025 Item* pItem = GetItemByPos(bag, slot);
3026 if (pItem)
3027 {
3028 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
3029 // Also remove all contained items if the item is a bag.
3030 // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
3031 if (pItem->IsNotEmptyBag())
3032 for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
3033 DestroyItem(slot, i, update);
3034
3035 if (pItem->IsWrapped())
3036 {
3038 stmt->SetData(0, pItem->GetGUID().GetCounter());
3039 CharacterDatabase.Execute(stmt);
3040 }
3041
3043 RemoveItemDurations(pItem);
3044
3045 pItem->SetNotRefundable(this);
3046 pItem->ClearSoulboundTradeable(this);
3047 RemoveTradeableItem(pItem);
3048
3049 ItemTemplate const* proto = pItem->GetTemplate();
3050 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3051 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
3053
3054 ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3055
3056 sScriptMgr->OnItemRemove(this, pItem);
3057
3058 if (bag == INVENTORY_SLOT_BAG_0)
3059 {
3061
3062 // equipment and equipped bags can have applied bonuses
3063 if (slot < INVENTORY_SLOT_BAG_END)
3064 {
3065 ItemTemplate const* pProto = pItem->GetTemplate();
3066
3067 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
3068 if (pProto && pProto->ItemSet)
3069 RemoveItemsSetItem(this, pProto);
3070
3071 _ApplyItemMods(pItem, slot, false);
3072 }
3073
3074 if (slot < EQUIPMENT_SLOT_END)
3075 {
3076 // remove item dependent auras and casts (only weapon and armor slots)
3078
3079 // update expertise and armor penetration - passive auras may need it
3080 switch (slot)
3081 {
3086 default:
3087 break;
3088 }
3089
3090 if (slot == EQUIPMENT_SLOT_MAINHAND)
3092 else if (slot == EQUIPMENT_SLOT_OFFHAND)
3094
3095 // equipment visual show
3096 SetVisibleItemSlot(slot, nullptr);
3097 }
3098
3099 m_items[slot] = nullptr;
3100 }
3101 else if (Bag* pBag = GetBagByPos(bag))
3102 pBag->RemoveItem(slot, update);
3103
3104 // Xinef: item is removed, remove loot from storage if any
3105 if (proto->HasFlag(ITEM_FLAG_HAS_LOOT))
3106 sLootItemStorage->RemoveStoredLoot(pItem->GetGUID());
3107
3108 if (IsInWorld() && update)
3109 {
3110 pItem->RemoveFromWorld();
3111 pItem->DestroyForPlayer(this);
3112 }
3113
3114 //pItem->SetOwnerGUID(0);
3116 pItem->SetSlot(NULL_SLOT);
3117 pItem->SetState(ITEM_REMOVED, this);
3118 }
3119}
@ CHAR_DEL_GIFT
Definition CharacterDatabase.h:130
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
bool IsWrapped() const
Definition Item.h:263
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1874
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition Player.cpp:12550
void RecalculateRating(CombatRating cr)
Definition Player.h:1975
void UpdateExpertise(WeaponAttackType attType)
Definition StatSystem.cpp:877
void SetVisibleItemSlot(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2858

References _ApplyItemMods(), BASE_ATTACK, CHAR_DEL_GIFT, CharacterDatabase, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), DestroyItem(), ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsWrapped(), ITEM_FIELD_CONTAINED, ITEM_FLAG_HAS_LOOT, ITEM_REMOVED, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ItemRemovedQuestCheck(), ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_BAG_SIZE, MAX_ITEM_PROTO_SPELLS, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), Unit::RemoveAurasDueToSpell(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), PreparedStatementBase::SetData(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetSlot(), Item::SetState(), SetVisibleItemSlot(), sLootItemStorage, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, and UpdateExpertise().

Referenced by AddQuestAndCheckCompletion(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyItemCount(), DestroyZoneLimitedItem(), WorldSession::DoLootRelease(), Spell::EffectSummonChangeItem(), bg_commandscript::HandleBagsClearCommand(), debug_commandscript::HandleDebugItemExpireCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), RefundItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), and Item::UpdateDuration().

◆ DestroyItemCount() [1/2]

void Player::DestroyItemCount ( Item item,
uint32 count,
bool  update 
)
3398{
3399 if (!pItem)
3400 return;
3401
3402 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item ({}, Entry: {}) count = {}", pItem->GetGUID().ToString(), pItem->GetEntry(), count);
3403
3404 if (pItem->GetCount() <= count)
3405 {
3406 count -= pItem->GetCount();
3407
3408 DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
3409 }
3410 else
3411 {
3412 ItemRemovedQuestCheck(pItem->GetEntry(), count);
3413 pItem->SetCount(pItem->GetCount() - count);
3414 count = 0;
3415 if (IsInWorld() && update)
3416 pItem->SendUpdateToPlayer(this);
3417 pItem->SetState(ITEM_CHANGED, this);
3418 }
3419}

References DestroyItem(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetSlot(), Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), LOG_DEBUG, Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), and ObjectGuid::ToString().

◆ DestroyItemCount() [2/2]

void Player::DestroyItemCount ( uint32  item,
uint32  count,
bool  update,
bool  unequip_check = false 
)
3122{
3123 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = {}, count = {}", itemEntry, count);
3124 uint32 remcount = 0;
3125
3126 // in inventory
3128 {
3129 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3130 {
3131 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3132 {
3133 if (item->GetCount() + remcount <= count)
3134 {
3135 // all items in inventory can unequipped
3136 remcount += item->GetCount();
3138
3139 if (remcount >= count)
3140 return;
3141 }
3142 else
3143 {
3144 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3145 item->SetCount(item->GetCount() - count + remcount);
3146 if (IsInWorld() && update)
3147 item->SendUpdateToPlayer(this);
3148 item->SetState(ITEM_CHANGED, this);
3149 return;
3150 }
3151 }
3152 }
3153 }
3154
3156 {
3157 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3158 {
3159 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3160 {
3161 if (item->GetCount() + remcount <= count)
3162 {
3163 // all keys can be unequipped
3164 remcount += item->GetCount();
3166
3167 if (remcount >= count)
3168 return;
3169 }
3170 else
3171 {
3172 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3173 item->SetCount(item->GetCount() - count + remcount);
3174 if (IsInWorld() && update)
3175 item->SendUpdateToPlayer(this);
3176 item->SetState(ITEM_CHANGED, this);
3177 return;
3178 }
3179 }
3180 }
3181 }
3182
3183 // in inventory bags
3185 {
3186 if (Bag* bag = GetBagByPos(i))
3187 {
3188 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3189 {
3190 if (Item* item = bag->GetItemByPos(j))
3191 {
3192 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3193 {
3194 // all items in bags can be unequipped
3195 if (item->GetCount() + remcount <= count)
3196 {
3197 remcount += item->GetCount();
3198 DestroyItem(i, j, update);
3199
3200 if (remcount >= count)
3201 return;
3202 }
3203 else
3204 {
3205 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3206 item->SetCount(item->GetCount() - count + remcount);
3207 if (IsInWorld() && update)
3208 item->SendUpdateToPlayer(this);
3209 item->SetState(ITEM_CHANGED, this);
3210 return;
3211 }
3212 }
3213 }
3214 }
3215 }
3216 }
3217
3218 // in equipment and bag list
3220 {
3221 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3222 {
3223 if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
3224 {
3225 if (item->GetCount() + remcount <= count)
3226 {
3227 if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
3228 {
3229 remcount += item->GetCount();
3231
3232 if (remcount >= count)
3233 return;
3234 }
3235 }
3236 else
3237 {
3238 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3239 item->SetCount(item->GetCount() - count + remcount);
3240 if (IsInWorld() && update)
3241 item->SendUpdateToPlayer(this);
3242 item->SetState(ITEM_CHANGED, this);
3243 return;
3244 }
3245 }
3246 }
3247 }
3248
3249 // in bank
3251 {
3252 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3253 {
3254 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3255 {
3256 if (item->GetCount() + remcount <= count)
3257 {
3258 remcount += item->GetCount();
3260 if (remcount >= count)
3261 return;
3262 }
3263 else
3264 {
3265 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3266 item->SetCount(item->GetCount() - count + remcount);
3267 if (IsInWorld() && update)
3268 item->SendUpdateToPlayer(this);
3269 item->SetState(ITEM_CHANGED, this);
3270 return;
3271 }
3272 }
3273 }
3274 }
3275
3276 // in bank bags
3277 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
3278 {
3279 if (Bag* bag = GetBagByPos(i))
3280 {
3281 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3282 {
3283 if (Item* item = bag->GetItemByPos(j))
3284 {
3285 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3286 {
3287 // all items in bags can be unequipped
3288 if (item->GetCount() + remcount <= count)
3289 {
3290 remcount += item->GetCount();
3291 DestroyItem(i, j, update);
3292
3293 if (remcount >= count)
3294 return;
3295 }
3296 else
3297 {
3298 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3299 item->SetCount(item->GetCount() - count + remcount);
3300 if (IsInWorld() && update)
3301 item->SendUpdateToPlayer(this);
3302 item->SetState(ITEM_CHANGED, this);
3303 return;
3304 }
3305 }
3306 }
3307 }
3308 }
3309 }
3310}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanUnequipItem(), CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by _StoreOrEquipNewItem(), AbandonQuest(), WorldSession::DoLootRelease(), Spell::EffectCreateItem2(), Spell::EffectEnchantItemPerm(), Spell::EffectFeedPet(), Spell::EffectScriptEffect(), FailQuest(), go_ahune_ice_stone::GossipSelect(), misc_commandscript::HandleAddItemCommand(), spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), WorldSession::HandleDestroyItemOpcode(), spell_item_massive_seaforium_charge::HandleItemRemove(), WorldSession::HandleWrapItemOpcode(), npc_brewfest_keg_reciver::MoveInLineOfSight(), at_hor_battered_hilt_throw::OnTrigger(), npc_oculus_drakegiver::RemoveEssence(), spell_najentus_remove_spines::RemoveSpines(), RewardQuest(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_cultist_engineer::sGossipSelect(), Spell::TakeAmmo(), Spell::TakeCastItem(), TakeQuestSourceItem(), and Spell::TakeReagents().

◆ DestroyZoneLimitedItem()

void Player::DestroyZoneLimitedItem ( bool  update,
uint32  new_zone 
)
3313{
3314 LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map {} and area {}", GetMapId(), new_zone);
3315
3316 // in inventory
3318 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3319 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3321
3323 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3324 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3326
3327 // in inventory bags
3329 if (Bag* pBag = GetBagByPos(i))
3330 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3331 if (Item* pItem = pBag->GetItemByPos(j))
3332 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3333 DestroyItem(i, j, update);
3334
3335 // in equipment and bag list
3337 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3338 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3340}

References CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), WorldLocation::GetMapId(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by UpdateZone().

◆ DoRandomRoll()

uint32 Player::DoRandomRoll ( uint32  minimum,
uint32  maximum 
)
16146{
16147 ASSERT(minimum <= maximum);
16148
16149 uint32 roll = urand(minimum, maximum);
16150
16152 randomRoll.Min = minimum;
16153 randomRoll.Max = maximum;
16154 randomRoll.Result = roll;
16155 randomRoll.Roller = GetGUID();
16156 if (Group* group = GetGroup())
16157 group->BroadcastPacket(randomRoll.Write(), false);
16158 else
16159 SendDirectMessage(randomRoll.Write());
16160
16161 return roll;
16162}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition MiscPackets.h:108
uint32 Max
Definition MiscPackets.h:115
uint32 Result
Definition MiscPackets.h:116
WorldPacket const * Write() override
Definition MiscPackets.cpp:76
uint32 Min
Definition MiscPackets.h:114
ObjectGuid Roller
Definition MiscPackets.h:117

References ASSERT, GetGroup(), Object::GetGUID(), WorldPackets::Misc::RandomRoll::Max, WorldPackets::Misc::RandomRoll::Min, WorldPackets::Misc::RandomRoll::Result, WorldPackets::Misc::RandomRoll::Roller, SendDirectMessage(), urand(), and WorldPackets::Misc::RandomRoll::Write().

Referenced by WorldSession::HandleRandomRollOpcode(), and spell_item_worn_troll_dice::HandleScript().

◆ DropModCharge()

void Player::DropModCharge ( SpellModifier mod,
Spell spell 
)
10037{
10038 if (spell && mod->ownerAura && mod->charges > 0)
10039 {
10040 if (--mod->charges == 0)
10041 mod->charges = -1;
10042
10043 spell->m_appliedMods.insert(mod->ownerAura);
10044 }
10045}
UsedSpellMods m_appliedMods
Definition Spell.h:548
int16 charges
Definition Player.h:185

References SpellModifier::charges, Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ DuelComplete()

void Player::DuelComplete ( DuelCompleteType  type)
6445{
6446 // duel not requested
6447 if (!duel)
6448 return;
6449
6450 // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
6451 if (duel->State == DUEL_STATE_COMPLETED)
6452 return;
6453
6454 Player* opponent = duel->Opponent;
6455 duel->State = DUEL_STATE_COMPLETED;
6456 opponent->duel->State = DUEL_STATE_COMPLETED;
6457
6458 LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})", GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
6459
6461 data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
6462 SendDirectMessage(&data);
6463 if (opponent->GetSession())
6464 {
6465 opponent->SendDirectMessage(&data);
6466 }
6467
6468 if (type != DUEL_INTERRUPTED)
6469 {
6470 data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
6471 data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
6472 data << opponent->GetName();
6473 data << GetName();
6474 SendMessageToSet(&data, true);
6475 }
6476
6477 sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
6478
6479 switch (type)
6480 {
6481 case DUEL_FLED:
6482 // if initiator and opponent are on the same team
6483 // or initiator and opponent are not PvP enabled, forcibly stop attacking
6484 if (GetTeamId() == opponent->GetTeamId())
6485 {
6486 AttackStop();
6487 opponent->AttackStop();
6488 }
6489 else
6490 {
6491 if (!IsPvP())
6492 {
6493 AttackStop();
6494 }
6495 if (!opponent->IsPvP())
6496 {
6497 opponent->AttackStop();
6498 }
6499 }
6500 break;
6501 case DUEL_WON:
6504
6505 // Credit for quest Death's Challenge
6507 {
6508 opponent->CastSpell(opponent, 52994, true);
6509 }
6510
6511 // Honor points after duel (the winner) - ImpConfig
6512 if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
6513 {
6514 opponent->RewardHonor(nullptr, 1, amount);
6515 }
6516
6517 break;
6518 default:
6519 break;
6520 }
6521
6522 // Victory emote spell
6523 if (type != DUEL_INTERRUPTED)
6524 {
6525 opponent->CastSpell(opponent, 52852, true);
6526 }
6527
6528 // Remove Duel Flag object
6530 if (obj)
6531 {
6532 duel->Initiator->RemoveGameObject(obj, true);
6533 }
6534
6535 /* remove auras */
6536 AuraApplicationMap& itsAuras = opponent->GetAppliedAuras();
6537 for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
6538 {
6539 Aura const* aura = i->second->GetBase();
6540 if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6541 {
6542 opponent->RemoveAura(i);
6543 }
6544 else
6545 {
6546 ++i;
6547 }
6548 }
6549
6551 for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
6552 {
6553 Aura const* aura = i->second->GetBase();
6554 if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6555 RemoveAura(i);
6556 else
6557 ++i;
6558 }
6559
6560 // cleanup combo points
6561 if (GetComboTarget() == duel->Opponent)
6562 {
6564 }
6565 else if (GetComboTargetGUID() == duel->Opponent->GetPetGUID())
6566 {
6568 }
6569
6570 if (duel->Opponent->GetComboTarget() == this)
6571 {
6572 duel->Opponent->ClearComboPoints();
6573 }
6574 else if (duel->Opponent->GetComboTargetGUID() == GetPetGUID())
6575 {
6576 duel->Opponent->ClearComboPoints();
6577 }
6578
6579 //cleanups
6583 opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
6584
6585 opponent->duel.reset(nullptr);
6586 duel.reset(nullptr);
6587}
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187
@ DUEL_STATE_COMPLETED
Definition Player.h:379
@ DUEL_WON
Definition SharedDefines.h:3868
@ CLASS_CONTEXT_QUEST
Definition UnitDefines.h:229
@ PLAYER_DUEL_TEAM
Definition UpdateFields.h:184
@ CONFIG_HONOR_AFTER_DUEL
Definition WorldConfig.h:288
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
time_t GetApplyTime() const
Definition SpellAuras.h:128
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6098
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5690
bool IsPvP()
Definition Player.cpp:16197
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:629
void ClearComboPoints()
Definition Unit.cpp:16896
Unit * GetComboTarget() const
Definition Unit.h:953
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10446
ObjectGuid const GetComboTargetGUID() const
Definition Unit.h:954
ObjectGuid GetPetGUID() const
Definition Unit.h:678
@ SMSG_DUEL_WINNER
Definition Opcodes.h:393
@ SMSG_DUEL_COMPLETE
Definition Opcodes.h:392

References ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, Unit::AttackStop(), Unit::CastSpell(), CLASS_CONTEXT_QUEST, CLASS_DEATH_KNIGHT, Unit::ClearComboPoints(), CONFIG_HONOR_AFTER_DUEL, duel, DUEL_FLED, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_WON, ObjectGuid::Empty, Unit::GetAppliedAuras(), Aura::GetApplyTime(), Aura::GetCasterGUID(), Unit::GetComboTarget(), Unit::GetComboTargetGUID(), Map::GetGameObject(), Object::GetGUID(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldObject::GetName(), Unit::GetPetGUID(), GetQuestStatus(), GetSession(), GetTeamId(), WorldPacket::Initialize(), IsClass(), IsPvP(), LOG_DEBUG, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, QUEST_STATUS_INCOMPLETE, Unit::RemoveAura(), RewardHonor(), SendDirectMessage(), SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), SMSG_DUEL_COMPLETE, SMSG_DUEL_WINNER, sScriptMgr, sWorld, ObjectGuid::ToString(), Position::ToString(), and UpdateAchievementCriteria().

Referenced by Unit::_ExitVehicle(), CheckDuelDistance(), CleanupsBeforeDelete(), Unit::DealDamage(), WorldSession::HandleDuelCancelledOpcode(), and TeleportTo().

◆ DurabilityLoss()

void Player::DurabilityLoss ( Item item,
double  percent 
)
4765{
4766 if (!item || percent == 0.0)
4767 return;
4768
4769 uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4770
4771 if (!pMaxDurability)
4772 return;
4773
4774 uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
4775
4776 if (pDurabilityLoss < 1)
4777 pDurabilityLoss = 1;
4778
4779 DurabilityPointsLoss(item, pDurabilityLoss);
4780}
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4808

References DurabilityPointsLoss(), Object::GetUInt32Value(), and ITEM_FIELD_MAXDURABILITY.

Referenced by DurabilityLossAll(), Spell::EffectDurabilityDamagePCT(), and Spell::EffectSummonChangeItem().

◆ DurabilityLossAll()

void Player::DurabilityLossAll ( double  percent,
bool  inventory 
)
4739{
4741 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4742 DurabilityLoss(pItem, percent);
4743
4744 if (inventory)
4745 {
4746 // bags not have durability
4747 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4748
4750 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4751 DurabilityLoss(pItem, percent);
4752
4753 // keys not have durability
4754 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4755
4757 if (Bag* pBag = GetBagByPos(i))
4758 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4759 if (Item* pItem = GetItemByPos(i, j))
4760 DurabilityLoss(pItem, percent);
4761 }
4762}
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4764

References DurabilityLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamagePCT(), EnvironmentalDamage(), and WorldSession::SendSpiritResurrect().

◆ DurabilityPointLossForEquipSlot()

void Player::DurabilityPointLossForEquipSlot ( EquipmentSlots  slot)
4839{
4840 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
4841 DurabilityPointsLoss(pItem, 1);
4842}

References DurabilityPointsLoss(), GetItemByPos(), and INVENTORY_SLOT_BAG_0.

Referenced by Unit::DealDamage(), and Spell::TakeAmmo().

◆ DurabilityPointsLoss()

void Player::DurabilityPointsLoss ( Item item,
int32  points 
)
4809{
4811 return;
4812
4813 int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4814 int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4815 int32 pNewDurability = pOldDurability - points;
4816
4817 if (pNewDurability < 0)
4818 pNewDurability = 0;
4819 else if (pNewDurability > pMaxDurability)
4820 pNewDurability = pMaxDurability;
4821
4822 if (pOldDurability != pNewDurability)
4823 {
4824 // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
4825 if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
4826 _ApplyItemMods(item, item->GetSlot(), false);
4827
4828 item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
4829
4830 // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
4831 if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
4832 _ApplyItemMods(item, item->GetSlot(), true);
4833
4834 item->SetState(ITEM_CHANGED, this);
4835 }
4836}
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
bool HasPreventDurabilityLossAura() const
Definition Unit.h:1711

References _ApplyItemMods(), Item::GetSlot(), Object::GetUInt32Value(), Unit::HasPreventDurabilityLossAura(), Item::IsEquipped(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Item::SetState(), and Object::SetUInt32Value().

Referenced by DurabilityLoss(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), and Spell::EffectDurabilityDamage().

◆ DurabilityPointsLossAll()

void Player::DurabilityPointsLossAll ( int32  points,
bool  inventory 
)
4783{
4785 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4786 DurabilityPointsLoss(pItem, points);
4787
4788 if (inventory)
4789 {
4790 // bags not have durability
4791 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4792
4794 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4795 DurabilityPointsLoss(pItem, points);
4796
4797 // keys not have durability
4798 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4799
4801 if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4802 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4803 if (Item* pItem = GetItemByPos(i, j))
4804 DurabilityPointsLoss(pItem, points);
4805 }
4806}

References DurabilityPointsLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamage().

◆ DurabilityRepair()

uint32 Player::DurabilityRepair ( uint16  pos,
bool  cost,
float  discountMod,
bool  guildBank 
)
4861{
4862 Item* item = GetItemByPos(pos);
4863
4864 uint32 TotalCost = 0;
4865 if (!item)
4866 return TotalCost;
4867
4868 uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4869 if (!maxDurability)
4870 return TotalCost;
4871
4872 uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4873
4874 if (cost)
4875 {
4876 uint32 LostDurability = maxDurability - curDurability;
4877 if (LostDurability > 0)
4878 {
4879 ItemTemplate const* ditemProto = item->GetTemplate();
4880
4881 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
4882 if (!dcost)
4883 {
4884 LOG_ERROR("entities.player", "RepairDurability: Wrong item lvl {}", ditemProto->ItemLevel);
4885 return TotalCost;
4886 }
4887
4888 uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
4889 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
4890 if (!dQualitymodEntry)
4891 {
4892 LOG_ERROR("entities.player", "RepairDurability: Wrong dQualityModEntry {}", dQualitymodEntryId);
4893 return TotalCost;
4894 }
4895
4896 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
4897 uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
4898
4899 costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
4900
4901 if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
4902 costs = 1;
4903
4904 if (guildBank)
4905 {
4906 if (GetGuildId() == 0)
4907 {
4908 // LOG_DEBUG("entities.player", "You are not member of a guild");
4909 return TotalCost;
4910 }
4911
4912 Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
4913 if (!guild)
4914 return TotalCost;
4915
4916 if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
4917 return TotalCost;
4918
4919 TotalCost = costs;
4920 }
4921 else if (!HasEnoughMoney(costs))
4922 {
4923 // LOG_DEBUG("entities.player", "You do not have enough money");
4924 return TotalCost;
4925 }
4926 else
4927 ModifyMoney(-int32(costs));
4928 }
4929 }
4930
4931 item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
4932 item->SetState(ITEM_CHANGED, this);
4933
4934 // reapply mods for total broken and repaired item if equipped
4935 if (IsEquipmentPos(pos) && !curDurability)
4936 _ApplyItemMods(item, pos & 255, true);
4937 return TotalCost;
4938}
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition ItemTemplate.h:557
@ RATE_REPAIRCOST
Definition WorldConfig.h:430
bool HandleMemberWithdrawMoney(WorldSession *session, uint32 amount, bool repair=false)
Definition Guild.cpp:1694
Definition DBCStructure.h:878
uint32 multiplier[29]
Definition DBCStructure.h:880
Definition DBCStructure.h:884
float quality_mod
Definition DBCStructure.h:886
uint32 ItemLevel
Definition ItemTemplate.h:635

References _ApplyItemMods(), ItemTemplate::Class, GetGuildId(), GetItemByPos(), GetSession(), Item::GetTemplate(), Object::GetUInt32Value(), Guild::HandleMemberWithdrawMoney(), HasEnoughMoney(), IsEquipmentPos(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, ItemSubClassToDurabilityMultiplierId(), LOG_ERROR, ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, RATE_REPAIRCOST, sDurabilityCostsStore, sDurabilityQualityStore, Item::SetState(), Object::SetUInt32Value(), sGuildMgr, ItemTemplate::SubClass, and sWorld.

Referenced by DurabilityRepairAll(), and WorldSession::HandleRepairItemOpcode().

◆ DurabilityRepairAll()

uint32 Player::DurabilityRepairAll ( bool  cost,
float  discountMod,
bool  guildBank 
)
4845{
4846 uint32 TotalCost = 0;
4847 // equipped, backpack, bags itself
4849 TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
4850
4851 // bank, buyback and keys not repaired
4852
4853 // items in inventory bags
4855 for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
4856 TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
4857 return TotalCost;
4858}
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4860

References DurabilityRepair(), EQUIPMENT_SLOT_START, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and MAX_BAG_SIZE.

Referenced by WorldSession::HandleRepairItemOpcode().

◆ EnchantmentFitsRequirements()

bool Player::EnchantmentFitsRequirements ( uint32  enchantmentcondition,
int8  slot 
)
11093{
11094 if (!enchantmentcondition)
11095 return true;
11096
11097 SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
11098
11099 if (!Condition)
11100 return true;
11101
11102 uint8 curcount[4] = {0, 0, 0, 0};
11103
11104 //counting current equipped gem colors
11106 {
11107 if (i == slot)
11108 continue;
11110 if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
11111 {
11112 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
11113 {
11114 if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
11115 continue;
11116
11117 uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11118 if (!enchant_id)
11119 continue;
11120
11121 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11122 if (!enchantEntry)
11123 continue;
11124
11125 uint32 gemid = enchantEntry->GemID;
11126 if (!gemid)
11127 continue;
11128
11129 ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
11130 if (!gemProto)
11131 continue;
11132
11133 GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
11134 if (!gemProperty)
11135 continue;
11136
11137 uint8 GemColor = gemProperty->color;
11138
11139 for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
11140 {
11141 if (tmpcolormask & GemColor)
11142 ++curcount[b];
11143 }
11144 }
11145 }
11146 }
11147
11148 bool activate = true;
11149
11150 for (uint8 i = 0; i < 5; i++)
11151 {
11152 if (!Condition->Color[i])
11153 continue;
11154
11155 uint32 _cur_gem = curcount[Condition->Color[i] - 1];
11156
11157 // if have <CompareColor> use them as count, else use <value> from Condition
11158 uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
11159
11160 switch (Condition->Comparator[i])
11161 {
11162 case 2: // requires less <color> than (<value> || <comparecolor>) gems
11163 activate &= (_cur_gem < _cmp_gem);
11164 break;
11165 case 3: // requires more <color> than (<value> || <comparecolor>) gems
11166 activate &= (_cur_gem > _cmp_gem);
11167 break;
11168 case 5: // requires at least <color> than (<value> || <comparecolor>) gems
11169 activate &= (_cur_gem >= _cmp_gem);
11170 break;
11171 }
11172 }
11173
11174 LOG_DEBUG("entities.player.items", "Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
11175
11176 return activate;
11177}
DBCStorage< SpellItemEnchantmentConditionEntry > sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
@ BONUS_ENCHANTMENT_SLOT
Definition Item.h:174
Definition ConditionMgr.h:195
Definition DBCStructure.h:1015
uint32 color
Definition DBCStructure.h:1018
uint32 GemProperties
Definition ItemTemplate.h:683
Definition DBCStructure.h:1861

References BONUS_ENCHANTMENT_SLOT, GemPropertiesEntry::color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, SpellItemEnchantmentEntry::GemID, ItemTemplate::GemProperties, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), LOG_DEBUG, PRISMATIC_ENCHANTMENT_SLOT, sGemPropertiesStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, sSpellItemEnchantmentConditionStore, and sSpellItemEnchantmentStore.

Referenced by ApplyEnchantment(), and CorrectMetaGemEnchants().

◆ EnvironmentalDamage()

uint32 Player::EnvironmentalDamage ( EnviromentalDamage  type,
uint32  damage 
)
760{
762 return 0;
763
764 // Absorb, resist some environmental damage type
765 uint32 absorb = 0;
766 uint32 resist = 0;
767
768 switch (type)
769 {
770 case DAMAGE_LAVA:
771 case DAMAGE_SLIME:
772 {
773 DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE);
774 Unit::CalcAbsorbResist(dmgInfo);
775 absorb = dmgInfo.GetAbsorb();
776 resist = dmgInfo.GetResist();
777 damage = dmgInfo.GetDamage();
778 }
779 default:
780 break;
781 }
782
783 Unit::DealDamageMods(this, damage, &absorb);
784
786 packet.Victim = GetGUID();
787 packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
788 packet.Amount = damage;
789 packet.Absorbed = absorb;
790 packet.Resisted = resist;
791 SendMessageToSet(packet.Write(), true);
792
793 uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
794
795 if (!IsAlive())
796 {
797 if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
798 {
799 LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
800 GetName(), GetGUID().ToString(), sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f);
801 DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f, false);
802 // durability lost message
804 }
805
807 }
808
809 return final_damage;
810}
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ DAMAGE_SLIME
Definition Player.h:845
@ DAMAGE_FALL
Definition Player.h:843
@ DAMAGE_LAVA
Definition Player.h:844
@ DAMAGE_FALL_TO_VOID
Definition Player.h:847
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:299
@ SELF_DAMAGE
Definition Unit.h:254
@ DIRECT_DAMAGE
Definition Unit.h:249
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition WorldConfig.h:465
Definition Unit.h:331
uint32 GetResist() const
Definition Unit.h:367
uint32 GetDamage() const
Definition Unit.h:365
uint32 GetAbsorb() const
Definition Unit.h:366
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4738
void SendDurabilityLoss()
Definition Player.cpp:4733
bool IsImmuneToEnvironmentalDamage()
Definition Player.cpp:753
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2160
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:801
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:811
Definition CombatLogPackets.h:29
ObjectGuid Victim
Definition CombatLogPackets.h:35
uint32 Amount
Definition CombatLogPackets.h:37
uint32 Absorbed
Definition CombatLogPackets.h:39
EnviromentalDamage Type
Definition CombatLogPackets.h:36
uint32 Resisted
Definition CombatLogPackets.h:38
WorldPacket const * Write() override
Definition CombatLogPackets.cpp:20

References WorldPackets::CombatLog::EnvironmentalDamageLog::Absorbed, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, WorldPackets::CombatLog::EnvironmentalDamageLog::Amount, Unit::CalcAbsorbResist(), DAMAGE_FALL, DAMAGE_FALL_TO_VOID, DAMAGE_LAVA, DAMAGE_SLIME, Unit::DealDamage(), Unit::DealDamageMods(), DIRECT_DAMAGE, DurabilityLossAll(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), Object::GetGUID(), WorldObject::GetName(), DamageInfo::GetResist(), Unit::IsAlive(), IsImmuneToEnvironmentalDamage(), LOG_DEBUG, RATE_DURABILITY_LOSS_ON_DEATH, WorldPackets::CombatLog::EnvironmentalDamageLog::Resisted, SELF_DAMAGE, SendDurabilityLoss(), SendMessageToSet(), SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_MASK_NORMAL, sWorld, Position::ToString(), WorldPackets::CombatLog::EnvironmentalDamageLog::Type, UpdateAchievementCriteria(), WorldPackets::CombatLog::EnvironmentalDamageLog::Victim, and WorldPackets::CombatLog::EnvironmentalDamageLog::Write().

Referenced by Spell::EffectEnvironmentalDMG(), HandleDrowning(), HandleFall(), and WorldSession::HandleMovementOpcodes().

◆ EquipItem()

Item * Player::EquipItem ( uint16  pos,
Item pItem,
bool  update 
)
2728{
2730 AddItemDurations(pItem);
2731
2732 uint8 bag = pos >> 8;
2733 uint8 slot = pos & 255;
2734
2735 Item* pItem2 = GetItemByPos(bag, slot);
2736
2737 if (!pItem2)
2738 {
2739 VisualizeItem(slot, pItem);
2740
2741 if (IsAlive())
2742 {
2743 ItemTemplate const* pProto = pItem->GetTemplate();
2744
2745 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2746 if (pProto && pProto->ItemSet)
2747 AddItemsSetItem(this, pItem);
2748
2749 _ApplyItemMods(pItem, slot, true);
2750
2751 if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
2752 {
2753 uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
2754 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
2755
2756 if (!spellProto)
2757 LOG_ERROR("entities.player", "Weapon switch cooldown spell {} couldn't be found in Spell.dbc", cooldownSpell);
2758 else
2759 {
2761
2763
2764 WorldPacket data;
2766 GetSession()->SendPacket(&data);
2767 }
2768 }
2769 }
2770
2771 if (IsInWorld() && update)
2772 {
2773 pItem->AddToWorld();
2774 pItem->SendUpdateToPlayer(this);
2775 }
2776
2777 ApplyEquipCooldown(pItem);
2778
2779 // update expertise and armor penetration - passive auras may need it
2780
2781 if (slot == EQUIPMENT_SLOT_MAINHAND)
2783
2784 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2786
2787 switch (slot)
2788 {
2793 default:
2794 break;
2795 }
2796 }
2797 else
2798 {
2799 pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
2800 if (IsInWorld() && update)
2801 pItem2->SendUpdateToPlayer(this);
2802
2803 // delete item (it not in any slot currently)
2804 //pItem->DeleteFromDB();
2805 if (IsInWorld() && update)
2806 {
2807 pItem->RemoveFromWorld();
2808 pItem->DestroyForPlayer(this);
2809 }
2810
2812 RemoveItemDurations(pItem);
2813
2814 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2815 pItem->SetNotRefundable(this);
2816 pItem->ClearSoulboundTradeable(this);
2817 RemoveTradeableItem(pItem);
2818 pItem->SetState(ITEM_REMOVED, this);
2819 pItem2->SetState(ITEM_CHANGED, this);
2820
2821 ApplyEquipCooldown(pItem2);
2822 sScriptMgr->OnPlayerEquip(this, pItem2, bag, slot, update);
2823 return pItem2;
2824 }
2825
2826 // only for full equip instead adding to stack
2829
2830 sScriptMgr->OnPlayerEquip(this, pItem, bag, slot, update);
2832 return pItem;
2833}
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ CLASS_CONTEXT_WEAPON_SWAP
Definition UnitDefines.h:241
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:607
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419
void UpdateForQuestWorldObjects()
Definition PlayerUpdates.cpp:1794
void ApplyEquipCooldown(Item *pItem)
Definition Player.cpp:11741
void VisualizeItem(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2875
uint32 StartRecoveryTime
Definition SpellInfo.h:351

References _ApplyItemMods(), ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), GlobalCooldownMgr::AddGlobalCooldown(), AddItemDurations(), AddItemsSetItem(), Object::AddToWorld(), ApplyEquipCooldown(), BASE_ATTACK, Unit::BuildCooldownPacket(), ItemTemplate::Class, CLASS_CONTEXT_WEAPON_SWAP, CLASS_ROGUE, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Item::GetCount(), Object::GetEntry(), GetGlobalCooldownMgr(), Object::GetGUID(), GetItemByPos(), GetSession(), Item::GetTemplate(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsAlive(), IsClass(), Unit::IsInCombat(), Object::IsInWorld(), ITEM_CHANGED, ITEM_CLASS_WEAPON, ITEM_REMOVED, ItemTemplate::ItemSet, LOG_ERROR, m_weaponChangeTimer, OFF_ATTACK, RecalculateRating(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), WorldSession::SendPacket(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetState(), SPELL_COOLDOWN_FLAG_INCLUDE_GCD, sScriptMgr, sSpellMgr, SpellInfo::StartRecoveryTime, UpdateAchievementCriteria(), UpdateExpertise(), UpdateForQuestWorldObjects(), and VisualizeItem().

Referenced by Create(), Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoEquipItemOpcode(), SplitItem(), and SwapItem().

◆ EquipNewItem()

Item * Player::EquipNewItem ( uint16  pos,
uint32  item,
bool  update 
)
2708{
2709 Item* _item = Item::CreateItem(item, 1, this);
2710 if (!_item)
2711 return nullptr;
2712
2713 if (!IsEquipmentPos(pos) || sScriptMgr->OnPlayerCanSaveEquipNewItem(this, _item, pos, update))
2714 {
2715 // pussywizard: obtaining blue or better items saves to db
2716 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2717 if (pProto->Quality >= ITEM_QUALITY_RARE)
2719
2720 ItemAddedQuestCheck(item, 1);
2722 }
2723
2724 return EquipItem(pos, _item, update);
2725}
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ITEM_QUALITY_RARE
Definition SharedDefines.h:332
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), Item::CreateItem(), EquipItem(), IsEquipmentPos(), ITEM_QUALITY_RARE, ItemAddedQuestCheck(), sObjectMgr, sScriptMgr, and UpdateAchievementCriteria().

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ ExecuteOrCancelSpellCastRequest()

void Player::ExecuteOrCancelSpellCastRequest ( PendingSpellCastRequest castRequest,
bool  isCancel = false 
)
2365{
2366 if (isCancel)
2367 request->cancelInProgress = true;
2368
2369 if (WorldSession* session = GetSession())
2370 {
2371 if (request->isItem)
2372 session->HandleUseItemOpcode(request->requestPacket);
2373 else
2374 session->HandleCastSpellOpcode(request->requestPacket);
2375 }
2376}

References PendingSpellCastRequest::cancelInProgress, GetSession(), PendingSpellCastRequest::isItem, and PendingSpellCastRequest::requestPacket.

Referenced by ProcessSpellQueue().

◆ FailQuest()

void Player::FailQuest ( uint32  quest_id)
887{
888 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
889 {
890 QuestStatus qStatus = GetQuestStatus(questId);
891 // xinef: if quest is marked as failed, dont do it again
892 if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE)))
893 return;
894
896
897 uint16 log_slot = FindQuestSlot(questId);
898
899 if (log_slot < MAX_QUEST_LOG_SIZE)
900 {
901 SetQuestSlotTimer(log_slot, 1);
903 }
904
905 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
906 {
907 QuestStatusData& q_status = m_QuestStatus[questId];
908
909 RemoveTimedQuest(questId);
910 q_status.Timer = 0;
911
912 SendQuestTimerFailed(questId);
913 }
914 else
915 SendQuestFailed(questId);
916
917 // Destroy quest items on quest failure.
918 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
919 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
920 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
921 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
922
923 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
924 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
925 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
926 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
927 }
928}
@ QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
Definition QuestDef.h:167
void SendQuestTimerFailed(uint32 quest_id)
Definition PlayerQuest.cpp:2394
void SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
Definition PlayerQuest.cpp:2382
void SetQuestSlotTimer(uint16 slot, uint32 timer)
Definition Player.h:1520
void RemoveTimedQuest(uint32 quest_id)
Definition Player.h:1571

References BIND_QUEST_ITEM, DestroyItemCount(), FindQuestSlot(), GetQuestStatus(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_FAIL, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, RemoveTimedQuest(), SendQuestFailed(), SendQuestTimerFailed(), SetQuestSlotState(), SetQuestSlotTimer(), SetQuestStatus(), sObjectMgr, and QuestStatusData::Timer.

Referenced by npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), SmartAI::EndPath(), dragonmaw_race_npc::FailQuest(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_captain_saeed::npc_captain_saeedAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_doctor::npc_doctorAI::PatientDied(), Map::ScriptsProcess(), Update(), and npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI().

◆ FindEquipSlot()

uint8 Player::FindEquipSlot ( ItemTemplate const *  proto,
uint32  slot,
bool  swap 
) const
126{
127 uint8 slots[4];
128 slots[0] = NULL_SLOT;
129 slots[1] = NULL_SLOT;
130 slots[2] = NULL_SLOT;
131 slots[3] = NULL_SLOT;
132 switch (proto->InventoryType)
133 {
134 case INVTYPE_HEAD:
135 slots[0] = EQUIPMENT_SLOT_HEAD;
136 break;
137 case INVTYPE_NECK:
138 slots[0] = EQUIPMENT_SLOT_NECK;
139 break;
141 slots[0] = EQUIPMENT_SLOT_SHOULDERS;
142 break;
143 case INVTYPE_BODY:
144 slots[0] = EQUIPMENT_SLOT_BODY;
145 break;
146 case INVTYPE_CHEST:
147 case INVTYPE_ROBE:
148 slots[0] = EQUIPMENT_SLOT_CHEST;
149 break;
150 case INVTYPE_WAIST:
151 slots[0] = EQUIPMENT_SLOT_WAIST;
152 break;
153 case INVTYPE_LEGS:
154 slots[0] = EQUIPMENT_SLOT_LEGS;
155 break;
156 case INVTYPE_FEET:
157 slots[0] = EQUIPMENT_SLOT_FEET;
158 break;
159 case INVTYPE_WRISTS:
160 slots[0] = EQUIPMENT_SLOT_WRISTS;
161 break;
162 case INVTYPE_HANDS:
163 slots[0] = EQUIPMENT_SLOT_HANDS;
164 break;
165 case INVTYPE_FINGER:
166 slots[0] = EQUIPMENT_SLOT_FINGER1;
167 slots[1] = EQUIPMENT_SLOT_FINGER2;
168 break;
169 case INVTYPE_TRINKET:
170 slots[0] = EQUIPMENT_SLOT_TRINKET1;
171 slots[1] = EQUIPMENT_SLOT_TRINKET2;
172 break;
173 case INVTYPE_CLOAK:
174 slots[0] = EQUIPMENT_SLOT_BACK;
175 break;
176 case INVTYPE_WEAPON:
177 {
178 slots[0] = EQUIPMENT_SLOT_MAINHAND;
179
180 // suggest offhand slot only if know dual wielding
181 // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
182 if (CanDualWield())
183 slots[1] = EQUIPMENT_SLOT_OFFHAND;
184 break;
185 }
186 case INVTYPE_SHIELD:
188 case INVTYPE_HOLDABLE:
189 slots[0] = EQUIPMENT_SLOT_OFFHAND;
190 break;
191 case INVTYPE_RANGED:
193 case INVTYPE_THROWN:
194 slots[0] = EQUIPMENT_SLOT_RANGED;
195 break;
196 case INVTYPE_2HWEAPON:
197 slots[0] = EQUIPMENT_SLOT_MAINHAND;
198 if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
200 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
201 if (mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
202 slots[1] = EQUIPMENT_SLOT_OFFHAND;
203 break;
204 case INVTYPE_TABARD:
205 slots[0] = EQUIPMENT_SLOT_TABARD;
206 break;
208 slots[0] = EQUIPMENT_SLOT_MAINHAND;
209 break;
210 case INVTYPE_BAG:
211 slots[0] = INVENTORY_SLOT_BAG_START + 0;
212 slots[1] = INVENTORY_SLOT_BAG_START + 1;
213 slots[2] = INVENTORY_SLOT_BAG_START + 2;
214 slots[3] = INVENTORY_SLOT_BAG_START + 3;
215 break;
216 case INVTYPE_RELIC:
217 {
218 switch (proto->SubClass)
219 {
222 slots[0] = EQUIPMENT_SLOT_RANGED;
223 break;
226 slots[0] = EQUIPMENT_SLOT_RANGED;
227 break;
230 slots[0] = EQUIPMENT_SLOT_RANGED;
231 break;
234 slots[0] = EQUIPMENT_SLOT_RANGED;
235 break;
238 slots[0] = EQUIPMENT_SLOT_RANGED;
239 break;
240 }
241 break;
242 }
243 default:
244 return NULL_SLOT;
245 }
246
247 if (slot != NULL_SLOT)
248 {
249 if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
250 for (uint8 i = 0; i < 4; ++i)
251 if (slots[i] == slot)
252 return slot;
253 }
254 else
255 {
256 // search free slot at first
257 for (uint8 i = 0; i < 4; ++i)
258 if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
259 // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
260 if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
261 return slots[i];
262
263 // if not found free and can swap return first appropriate from used
264 for (uint8 i = 0; i < 4; ++i)
265 if (slots[i] != NULL_SLOT && swap)
266 return slots[i];
267 }
268
269 // no free position
270 return NULL_SLOT;
271}
@ INVTYPE_BODY
Definition ItemTemplate.h:260
@ INVTYPE_FINGER
Definition ItemTemplate.h:267
@ INVTYPE_HEAD
Definition ItemTemplate.h:257
@ INVTYPE_ROBE
Definition ItemTemplate.h:276
@ INVTYPE_HOLDABLE
Definition ItemTemplate.h:279
@ INVTYPE_TRINKET
Definition ItemTemplate.h:268
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_WAIST
Definition ItemTemplate.h:262
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WRISTS
Definition ItemTemplate.h:265
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_BAG
Definition ItemTemplate.h:274
@ INVTYPE_NECK
Definition ItemTemplate.h:258
@ INVTYPE_SHOULDERS
Definition ItemTemplate.h:259
@ INVTYPE_FEET
Definition ItemTemplate.h:264
@ INVTYPE_SHIELD
Definition ItemTemplate.h:270
@ INVTYPE_TABARD
Definition ItemTemplate.h:275
@ INVTYPE_LEGS
Definition ItemTemplate.h:263
@ INVTYPE_CHEST
Definition ItemTemplate.h:261
@ INVTYPE_HANDS
Definition ItemTemplate.h:266
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:684
@ EQUIPMENT_SLOT_BODY
Definition Player.h:685
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:691
@ EQUIPMENT_SLOT_NECK
Definition Player.h:683
@ EQUIPMENT_SLOT_TABARD
Definition Player.h:700
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:682
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:688
@ EQUIPMENT_SLOT_BACK
Definition Player.h:696
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:687
@ EQUIPMENT_SLOT_FEET
Definition Player.h:689
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:686
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:690

References Unit::CanDualWield(), CanTitanGrip(), CLASS_CONTEXT_EQUIP_RELIC, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARLOCK, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_NECK, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_BAG, INVTYPE_BODY, INVTYPE_CHEST, INVTYPE_CLOAK, INVTYPE_FEET, INVTYPE_FINGER, INVTYPE_HANDS, INVTYPE_HEAD, INVTYPE_HOLDABLE, INVTYPE_LEGS, INVTYPE_NECK, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_RELIC, INVTYPE_ROBE, INVTYPE_SHIELD, INVTYPE_SHOULDERS, INVTYPE_TABARD, INVTYPE_THROWN, INVTYPE_TRINKET, INVTYPE_WAIST, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, INVTYPE_WRISTS, IsClass(), IsTwoHandUsed(), ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, NULL_SLOT, and ItemTemplate::SubClass.

Referenced by CanEquipItem(), and WorldSession::HandleAutoEquipItemOpcode().

◆ FindQuestSlot()

uint16 Player::FindQuestSlot ( uint32  quest_id) const

◆ GetAchievementMgr()

AchievementMgr * Player::GetAchievementMgr ( ) const
inline
2551{ return m_achievementMgr; }

References m_achievementMgr.

◆ GetActionButton()

ActionButton const * Player::GetActionButton ( uint8  button)
5673{
5674 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5675 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5676 return nullptr;
5677
5678 return &buttonItr->second;
5679}

References ACTIONBUTTON_DELETED, and m_actionButtons.

Referenced by Spell::EffectCastButtons().

◆ GetActiveSpec()

◆ GetActiveSpecMask()

uint8 Player::GetActiveSpecMask ( ) const
inline

◆ GetAmmoDPS()

float Player::GetAmmoDPS ( ) const
inline
1344{ return m_ammoDPS; }

References m_ammoDPS.

Referenced by _ApplyAmmoBonuses(), and CalculateMinMaxDamage().

◆ GetArenaPersonalRating()

uint32 Player::GetArenaPersonalRating ( uint8  slot) const
16171{
16173
16174 sScriptMgr->OnPlayerGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
16175
16176 return result;
16177}

References ARENA_TEAM_END, ARENA_TEAM_PERSONAL_RATING, Object::GetUInt32Value(), PLAYER_FIELD_ARENA_TEAM_INFO_1_1, and sScriptMgr.

Referenced by GetMaxPersonalArenaRatingRequirement().

◆ GetArenaPoints()

uint32 Player::GetArenaPoints ( ) const
inline

◆ GetArenaTeamId()

◆ GetArenaTeamIdFromDB()

uint32 Player::GetArenaTeamIdFromDB ( ObjectGuid  guid,
uint8  slot 
)
static
6338{
6340 stmt->SetData(0, guid.GetCounter());
6341 stmt->SetData(1, type);
6342 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6343
6344 if (!result)
6345 return 0;
6346
6347 uint32 id = (*result)[0].Get<uint32>();
6348 return id;
6349}
@ CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID
Definition CharacterDatabase.h:352

References CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID, CharacterDatabase, ObjectGuid::GetCounter(), and PreparedStatementBase::SetData().

Referenced by arena_commandscript::HandleArenaCreateCommand().

◆ GetArenaTeamIdInvited()

◆ GetArmorProficiency()

uint32 Player::GetArmorProficiency ( ) const
inline
1377{ return m_ArmorProficiency; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ GetAttackBySlot()

◆ GetAurasForTarget()

void Player::GetAurasForTarget ( Unit target,
bool  force = false 
)

Blizz sends certain movement packets sometimes even before CreateObject These movement packets are usually found in SMSG_COMPRESSED_MOVES

12031{
12032 if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
12033 return;
12034
12038 if (target->HasFeatherFallAura())
12039 target->SendMovementFeatherFall(this);
12040
12041 if (target->HasWaterWalkAura())
12042 target->SendMovementWaterWalking(this);
12043
12044 if (target->HasHoverAura())
12045 target->SendMovementHover(this);
12046
12048 data<< target->GetPackGUID();
12049
12050 Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
12051 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
12052 {
12053 AuraApplication* auraApp = itr->second;
12054 auraApp->BuildUpdatePacket(data, false);
12055 }
12056
12057 GetSession()->SendPacket(&data);
12058}
Definition SpellAuras.h:37
void BuildUpdatePacket(ByteBuffer &data, bool remove) const
Definition SpellAuras.cpp:248
bool HasWaterWalkAura() const
Definition Unit.h:1705
bool HasFeatherFallAura() const
Definition Unit.h:1706
void SendMovementHover(Player *sendTo)
Definition Unit.cpp:20518
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:642
void SendMovementWaterWalking(Player *sendTo)
Definition Unit.cpp:20459
bool HasHoverAura() const
Definition Unit.h:1707
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1456
void SendMovementFeatherFall(Player *sendTo)
Definition Unit.cpp:20481
@ SMSG_AURA_UPDATE_ALL
Definition Opcodes.h:1203

References AuraApplication::BuildUpdatePacket(), Object::GetPackGUID(), GetSession(), Unit::GetVisibleAuras(), Unit::HasFeatherFallAura(), Unit::HasHoverAura(), Unit::HasWaterWalkAura(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), WorldSession::SendPacket(), and SMSG_AURA_UPDATE_ALL.

Referenced by GetInitialVisiblePackets(), and Map::SendInitSelf().

◆ GetAuraUpdateMaskForRaid()

uint64 Player::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetAverageItemLevel()

float Player::GetAverageItemLevel ( )
15692{
15693 float sum = 0;
15694 uint32 count = 0;
15695 uint8 level = GetLevel();
15696
15698 {
15699 // don't check tabard, ranged, offhand or shirt
15701 continue;
15702
15703 if (m_items[i] && m_items[i]->GetTemplate())
15705
15706 ++count;
15707 }
15708
15709 return std::max<float>(0.0f, sum / (float)count);
15710}
float GetItemLevelIncludingQuality(uint8 pLevel) const
Definition ItemTemplate.h:758

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, ItemTemplate::GetItemLevelIncludingQuality(), Unit::GetLevel(), Item::GetTemplate(), and m_items.

Referenced by spell_gen_vehicle_scaling_aura::CalculateAmount(), gear_commandscript::HandleGearStatsCommand(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetAverageItemLevelForDF()

float Player::GetAverageItemLevelForDF ( )
15713{
15714 float sum = 0;
15715 uint32 count = 0;
15716 uint8 level = GetLevel();
15717
15718 for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
15719 {
15720 // don't check tabard, ranged, offhand or shirt
15722 continue;
15723
15724 if (m_items[i] && m_items[i]->GetTemplate())
15725 {
15726 if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
15727 sum += level * 2.33f;
15728 else
15729 sum += m_items[i]->GetTemplate()->ItemLevel;
15730 }
15731
15732 ++count;
15733 }
15734
15735 return std::max(0.0f, sum / (float)count);
15736}

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, Unit::GetLevel(), Item::GetTemplate(), ITEM_QUALITY_HEIRLOOM, ItemTemplate::ItemLevel, and m_items.

Referenced by lfg::LFGMgr::InitializeLockedDungeons(), and Satisfy().

◆ GetBagByPos()

◆ GetBankBagSlotCount()

uint8 Player::GetBankBagSlotCount ( ) const
inline

◆ GetBarberShopCost()

uint32 Player::GetBarberShopCost ( uint8  newhairstyle,
uint8  newhaircolor,
uint8  newfacialhair,
BarberShopStyleEntry const *  newSkin = nullptr 
)
13217{
13218 uint8 level = GetLevel();
13219
13220 if (level > GT_MAX_LEVEL)
13221 level = GT_MAX_LEVEL; // max level in this dbc
13222
13223 uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
13224 uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
13225 uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
13226 uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
13227
13228 if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
13229 return 0;
13230
13231 GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
13232
13233 if (!bsc) // shouldn't happen
13234 return 0xFFFFFFFF;
13235
13236 float cost = 0;
13237
13238 if (hairstyle != newhairstyle)
13239 cost += bsc->cost; // full price
13240
13241 if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
13242 cost += bsc->cost * 0.5f; // +1/2 of price
13243
13244 if (facialhair != newfacialhair)
13245 cost += bsc->cost * 0.75f; // +3/4 of price
13246
13247 if (newSkin && skincolor != newSkin->hair_id)
13248 cost += bsc->cost * 0.75f; // +5/6 of price
13249
13250 return uint32(cost);
13251}
DBCStorage< GtBarberShopCostBaseEntry > sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt)
#define GT_MAX_LEVEL
Definition DBCStructure.h:1037
Definition DBCStructure.h:1043
float cost
Definition DBCStructure.h:1044

References GtBarberShopCostBaseEntry::cost, Object::GetByteValue(), Unit::GetLevel(), GT_MAX_LEVEL, BarberShopStyleEntry::hair_id, PLAYER_BYTES, PLAYER_BYTES_2, and sGtBarberShopCostBaseStore.

Referenced by WorldSession::HandleAlterAppearance().

◆ GetBaseDefenseSkillValue()

uint32 Player::GetBaseDefenseSkillValue ( ) const
inline
@ SKILL_DEFENSE
Definition SharedDefines.h:3120
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5522

References GetBaseSkillValue(), and SKILL_DEFENSE.

Referenced by UpdateCombatSkills().

◆ GetBaseModValue()

float Player::GetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType 
) const
5080{
5081 if (modGroup >= BASEMOD_END)
5082 {
5083 LOG_ERROR("entities.player", "trial to access non existed BaseModGroup!");
5084 return 0.0f;
5085 }
5086
5087 if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5088 return 0.0f;
5089
5090 return m_auraBaseMod[modGroup][modType];
5091}

References BASEMOD_END, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetBaseRune()

RuneType Player::GetBaseRune ( uint8  index) const
inline
2521{ return RuneType(m_runes->runes[index].BaseRune); }
RuneType
Definition Player.h:414
uint8 BaseRune
Definition Player.h:424
RuneInfo runes[MAX_RUNES]
Definition Player.h:433

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by Spell::EffectActivateRune(), GetRuneBaseCooldown(), IsBaseRuneSlotsOnCooldown(), RemoveRunesByAuraEffect(), RestoreBaseRune(), Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetBaseSkillValue()

uint16 Player::GetBaseSkillValue ( uint32  skill) const
5523{
5524 if (!skill)
5525 return 0;
5526
5527 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5528 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5529 return 0;
5530
5531 int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5532 result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
5533 return result < 0 ? 0 : result;
5534}
#define SKILL_PERM_BONUS(x)
Definition Player.h:87

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_VALUE.

Referenced by npc_engineering_tele_trinket::CanLearn(), GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), GetTrainerSpellState(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), and SatisfyQuestSkill().

◆ GetBaseSpellPowerBonus()

uint32 Player::GetBaseSpellPowerBonus ( )
inline

◆ GetBaseWeaponSkillValue()

uint32 Player::GetBaseWeaponSkillValue ( WeaponAttackType  attType) const
12780{
12781 Item* item = GetWeaponForAttack(attType, true);
12782
12783 // unarmed only with base attack
12784 if (attType != BASE_ATTACK && !item)
12785 return 0;
12786
12787 // weapon skill or (unarmed for base attack)
12788 uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
12789 return GetBaseSkillValue(skill);
12790}
@ SKILL_UNARMED
Definition SharedDefines.h:3146

References BASE_ATTACK, GetBaseSkillValue(), Item::GetSkill(), GetWeaponForAttack(), and SKILL_UNARMED.

Referenced by UpdateCombatSkills().

◆ GetBattleground()

Battleground * Player::GetBattleground ( bool  create = false) const
12167{
12168 if (GetBattlegroundId() == 0)
12169 return nullptr;
12170
12172 return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
12173}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
BattlegroundMap * FindBgMap() const
Definition Battleground.h:441
BattlegroundTypeId GetBattlegroundTypeId() const
Definition Player.h:2270
uint32 GetBattlegroundId() const
Definition Player.h:2269

References Battleground::FindBgMap(), GetBattlegroundId(), GetBattlegroundTypeId(), and sBattlegroundMgr.

Referenced by GameObject::ActivateToQuest(), CanEquipItem(), Group::CanJoinBattlegroundQueue(), CanUnequipItem(), Spell::CheckCast(), MapInstanced::CreateInstanceForPlayer(), Object::DestroyForPlayer(), Spell::EffectOpenLock(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModEffectImmunity(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlegroundPlayerPositionsOpcode(), spell_item_rocket_boots::HandleDummy(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePVPLogDataOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), spell_ioc_gunship_portal::HandleScript2(), InArena(), SpellArea::IsFitToRequirements(), Unit::Kill(), LeaveBattleground(), AchievementCriteriaData::Meets(), Unit::Mount(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_arena_by_type::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_sa_defense_of_the_ancients::OnCheck(), achievement_not_even_a_scratch::OnCheck(), achievement_save_the_day::OnCheck(), go_arena_ready_marker::OnGossipHello(), RepopAtGraveyard(), ReportedAfkBy(), ResurrectPlayer(), RewardHonor(), SendInitWorldStates(), SendLoot(), SummonIfPossible(), AchievementMgr::UpdateAchievementCriteria(), and GameObject::Use().

◆ GetBattlegroundId()

◆ GetBattlegroundQueueIndex()

◆ GetBattlegroundQueueTypeId()

BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId ( uint32  index) const

◆ GetBattlegroundTypeId()

BattlegroundTypeId Player::GetBattlegroundTypeId ( ) const
inline
2270{ return m_bgData.bgTypeID; }
BattlegroundTypeId bgTypeID
Definition Player.h:1043

References BGData::bgTypeID, and m_bgData.

Referenced by GetBattleground(), and ArenaSpectator::HandleSpectatorSpectateCommand().

◆ GetBGAccessByLevel()

bool Player::GetBGAccessByLevel ( BattlegroundTypeId  bgTypeId) const
12289{
12290 // get a template bg instead of running one
12291 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
12292 if (!bgt)
12293 return false;
12294
12295 // limit check leel to dbc compatible level range
12296 uint32 level = GetLevel();
12297 if (level > DEFAULT_MAX_LEVEL)
12298 level = DEFAULT_MAX_LEVEL;
12299
12300 if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
12301 return false;
12302
12303 return true;
12304}
uint32 GetMaxLevel() const
Definition Battleground.h:330

References DEFAULT_MAX_LEVEL, Unit::GetLevel(), Battleground::GetMaxLevel(), and sBattlegroundMgr.

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), and Creature::isCanInteractWithBattleMaster().

◆ GetBGData()

BGData & Player::GetBGData ( )
inline
2274{ return m_bgData; }

References m_bgData.

◆ GetBgTeamId()

◆ GetBonusTalentCount()

uint32 Player::GetBonusTalentCount ( )
inline
1748{ return m_extraBonusTalentCount; };

References m_extraBonusTalentCount.

◆ GetCastRequest()

const PendingSpellCastRequest * Player::GetCastRequest ( uint32  category) const
2332{
2333 for (const PendingSpellCastRequest& request : SpellQueue)
2334 if (request.category == category)
2335 return &request;
2336 return nullptr;
2337}
std::deque< PendingSpellCastRequest > SpellQueue
Definition Player.h:2657
Definition Player.h:1071

References SpellQueue.

Referenced by CanRequestSpellCast().

◆ GetChampioningFaction()

uint32 Player::GetChampioningFaction ( ) const
inline
2565{ return m_ChampioningFaction; }

References m_ChampioningFaction.

Referenced by RewardReputation().

◆ GetChatTag()

uint8 Player::GetChatTag ( ) const
1314{
1315 uint8 tag = CHAT_TAG_NONE;
1316
1317 if (isGMChat())
1318 tag |= CHAT_TAG_GM;
1319 if (isDND())
1320 tag |= CHAT_TAG_DND;
1321 if (isAFK())
1322 tag |= CHAT_TAG_AFK;
1323 if (IsCommentator())
1324 tag |= CHAT_TAG_COM;
1325 if (IsDeveloper())
1326 tag |= CHAT_TAG_DEV;
1327
1328 return tag;
1329}
@ CHAT_TAG_COM
Definition Player.h:856
@ CHAT_TAG_DND
Definition Player.h:854
@ CHAT_TAG_DEV
Definition Player.h:857
@ CHAT_TAG_AFK
Definition Player.h:853
@ CHAT_TAG_GM
Definition Player.h:855
@ CHAT_TAG_NONE
Definition Player.h:852
bool IsCommentator() const
Definition Player.h:1171
bool isGMChat() const
Definition Player.h:1179
bool isDND() const
Definition Player.h:1154
bool IsDeveloper() const
Definition Player.h:1173
bool isAFK() const
Definition Player.h:1153

References CHAT_TAG_AFK, CHAT_TAG_COM, CHAT_TAG_DEV, CHAT_TAG_DND, CHAT_TAG_GM, CHAT_TAG_NONE, isAFK(), IsCommentator(), IsDeveloper(), isDND(), and isGMChat().

◆ getCinematic()

uint8 Player::getCinematic ( ) const
inline
1845 {
1846 return m_cinematic;
1847 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ GetCinematicMgr()

CinematicMgr * Player::GetCinematicMgr ( ) const
inline

◆ GetCommandStatus()

◆ GetCorpse()

◆ GetCorpseLocation()

◆ GetCorpseReclaimDelay()

uint32 Player::GetCorpseReclaimDelay ( bool  pvp) const
12887{
12888 if (pvp)
12889 {
12890 if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
12891 return copseReclaimDelay[0];
12892 }
12893 else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
12894 return 0;
12895
12896 time_t now = GameTime::GetGameTime().count();
12897 // 0..2 full period
12898 // should be std::ceil(x)-1 but not floor(x)
12899 uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
12900 return copseReclaimDelay[count];
12901}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, and sWorld.

Referenced by CalculateCorpseReclaimDelay(), and WorldSession::HandleReclaimCorpseOpcode().

◆ GetCreationTime()

Seconds Player::GetCreationTime ( ) const
inline
2554{ return m_creationTime; }

References m_creationTime.

◆ GetCurrentBattlegroundQueueSlot()

uint32 Player::GetCurrentBattlegroundQueueSlot ( ) const
inline

◆ GetCurrentRune()

RuneType Player::GetCurrentRune ( uint8  index) const
inline

◆ GetDeathTimer()

uint32 Player::GetDeathTimer ( ) const
inline
2191{ return m_deathTimer; }

References m_deathTimer.

Referenced by WorldSession::LogoutPlayer().

◆ GetDebugInfo()

std::string Player::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

16320{
16321 std::stringstream sstr;
16322 sstr << Unit::GetDebugInfo();
16323 return sstr.str();
16324}
std::string GetDebugInfo() const override
Definition Unit.cpp:21153

References Unit::GetDebugInfo().

◆ GetDeclinedNames()

DeclinedName const * Player::GetDeclinedNames ( ) const
inline
2519{ return m_declinedname; }

References m_declinedname.

◆ GetDefaultGossipMenuForSource()

uint32 Player::GetDefaultGossipMenuForSource ( WorldObject source)
static
423{
424 switch (source->GetTypeId())
425 {
426 case TYPEID_UNIT:
427 return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
429 return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
430 default:
431 break;
432 }
433
434 return 0;
435}
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
uint32 GossipMenuId
Definition CreatureData.h:194
uint32 GetGossipMenuId() const
Definition GameObjectData.h:552

References Creature::GetCreatureTemplate(), GameObject::GetGOInfo(), GameObjectTemplate::GetGossipMenuId(), Object::GetTypeId(), CreatureTemplate::GossipMenuId, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GetGossipTextId(), and PrepareGossipMenu().

◆ GetDelayedOperations()

uint32 Player::GetDelayedOperations ( ) const
inline

◆ GetDifficulty()

◆ GetDivider()

◆ GetDodgeFromAgility()

void Player::GetDodgeFromAgility ( float &  diminishing,
float &  nondiminishing 
)
Todo:
: research if talents/effects that increase total agility by x% should increase non-diminishing part
5134{
5135 // Table for base dodge values
5136 const float dodge_base[MAX_CLASSES] =
5137 {
5138 0.036640f, // Warrior
5139 0.034943f, // Paladi
5140 -0.040873f, // Hunter
5141 0.020957f, // Rogue
5142 0.034178f, // Priest
5143 0.036640f, // DK
5144 0.021080f, // Shaman
5145 0.036587f, // Mage
5146 0.024211f, // Warlock
5147 0.0f, // ??
5148 0.056097f // Druid
5149 };
5150 // Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
5151 const float crit_to_dodge[MAX_CLASSES] =
5152 {
5153 0.85f / 1.15f, // Warrior
5154 1.00f / 1.15f, // Paladin
5155 1.11f / 1.15f, // Hunter
5156 2.00f / 1.15f, // Rogue
5157 1.00f / 1.15f, // Priest
5158 0.85f / 1.15f, // DK
5159 1.60f / 1.15f, // Shaman
5160 1.00f / 1.15f, // Mage
5161 0.97f / 1.15f, // Warlock (?)
5162 0.0f, // ??
5163 2.00f / 1.15f // Druid
5164 };
5165
5166 uint8 level = GetLevel();
5167 uint32 pclass = getClass();
5168
5169 if (level > GT_MAX_LEVEL)
5170 level = GT_MAX_LEVEL;
5171
5172 // Dodge per agility is proportional to crit per agility, which is available from DBC files
5173 GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5174 if (!dodgeRatio || pclass > MAX_CLASSES)
5175 return;
5176
5179 float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
5180
5181 // calculate diminishing (green in char screen) and non-diminishing (white) contribution
5182 diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
5183 nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
5184}
DBCStorage< GtChanceToMeleeCritEntry > sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt)
#define MAX_CLASSES
Definition SharedDefines.h:155
@ UNIT_MOD_STAT_START
Definition Unit.h:171
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition Unit.h:2083
float GetCreateStat(Stats stat) const
Definition Unit.h:1000
Definition DBCStructure.h:1058
float ratio
Definition DBCStructure.h:1059

References BASE_PCT, Unit::getClass(), Unit::GetCreateStat(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, Unit::m_auraModifiersGroup, MAX_CLASSES, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritStore, STAT_AGILITY, and UNIT_MOD_STAT_START.

Referenced by UpdateDodgePercentage().

◆ GetDrunkenstateByValue()

DrunkenState Player::GetDrunkenstateByValue ( uint8  value)
static
966{
967 if (value >= 90)
968 return DRUNKEN_SMASHED;
969 if (value >= 50)
970 return DRUNKEN_DRUNK;
971 if (value)
972 return DRUNKEN_TIPSY;
973 return DRUNKEN_SOBER;
974}
@ DRUNKEN_TIPSY
Definition Player.h:471
@ DRUNKEN_DRUNK
Definition Player.h:472
@ DRUNKEN_SOBER
Definition Player.h:470
@ DRUNKEN_SMASHED
Definition Player.h:473

References DRUNKEN_DRUNK, DRUNKEN_SMASHED, DRUNKEN_SOBER, and DRUNKEN_TIPSY.

Referenced by Condition::Meets(), AchievementCriteriaData::Meets(), and SetDrunkValue().

◆ GetDrunkValue()

◆ GetDungeonDifficulty()

◆ GetEntryPoint()

WorldLocation const & Player::GetEntryPoint ( ) const
inline

◆ GetExpertiseDodgeOrParryReduction()

float Player::GetExpertiseDodgeOrParryReduction ( WeaponAttackType  attType) const
5225{
5226 switch (attType)
5227 {
5228 case BASE_ATTACK:
5229 return m_Expertise / 4.0f;
5230 case OFF_ATTACK:
5231 return m_OffhandExpertise / 4.0f;
5232 default:
5233 break;
5234 }
5235 return 0.0f;
5236}
float m_OffhandExpertise
Definition Player.h:2894
float m_Expertise
Definition Player.h:2893

References BASE_ATTACK, m_Expertise, m_OffhandExpertise, and OFF_ATTACK.

◆ GetFakeDrunkValue()

int32 Player::GetFakeDrunkValue ( ) const
inline
@ PLAYER_FAKE_INEBRIATION
Definition UpdateFields.h:325
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:299

References Object::GetInt32Value(), and PLAYER_FAKE_INEBRIATION.

Referenced by UpdateInvisibilityDrunkDetect().

◆ GetFarSightDistance()

Optional< float > Player::GetFarSightDistance ( ) const
16249{
16250 return _farSightDistance;
16251}
Optional< float > _farSightDistance
Definition Player.h:3020

References _farSightDistance.

◆ GetFreeInventorySpace()

uint32 Player::GetFreeInventorySpace ( ) const
467{
468 uint32 freeSpace = 0;
469
470 // Check backpack
471 for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
472 {
474 if (!item)
475 freeSpace += 1;
476 }
477
478 // Check bags
480 {
481 if (Bag* bag = GetBagByPos(i))
482 freeSpace += bag->GetFreeSlots();
483 }
484
485 return freeSpace;
486}

References GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::CheckItems().

◆ GetFreePrimaryProfessionPoints()

uint32 Player::GetFreePrimaryProfessionPoints ( ) const
inline

◆ GetFreeTalentPoints()

uint32 Player::GetFreeTalentPoints ( ) const
inline
@ PLAYER_CHARACTER_POINTS1
Definition UpdateFields.h:342

References Object::GetUInt32Value(), and PLAYER_CHARACTER_POINTS1.

Referenced by BuildPlayerTalentsInfoData(), and LearnTalent().

◆ GetGameObjectIfCanInteractWith()

GameObject * Player::GetGameObjectIfCanInteractWith ( ObjectGuid  guid,
GameobjectTypes  type 
) const
2142{
2143 if (GameObject* go = GetMap()->GetGameObject(guid))
2144 {
2145 if (go->GetGoType() == type)
2146 {
2147 // Players cannot interact with gameobjects that use the "Point" icon
2148 if (go->GetGOInfo()->IconName == "Point")
2149 {
2150 return nullptr;
2151 }
2152
2153 if (go->IsWithinDistInMap(this))
2154 {
2155 return go;
2156 }
2157
2158 LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '{}' [{}] is too far away from player {} [{}] to be used by him (distance={}, maximal 10 is allowed)",
2159 go->GetGOInfo()->name, go->GetGUID().ToString(), GetName(), GetGUID().ToString(), go->GetDistance(this));
2160 }
2161 }
2162 return nullptr;
2163}
GameObject * GetGameObject(uint32 spellId) const
Definition Unit.cpp:6234

References Unit::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetName(), LOG_DEBUG, and Position::ToString().

Referenced by CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), and WorldSession::HandleGuildBankerActivate().

◆ GetGlobalCooldownMgr()

GlobalCooldownMgr & Player::GetGlobalCooldownMgr ( )
inline

◆ GetGlyph()

◆ GetGlyphSlot()

uint32 Player::GetGlyphSlot ( uint8  slot) const
inline
@ PLAYER_FIELD_GLYPH_SLOTS_1
Definition UpdateFields.h:388

References Object::GetUInt32Value(), and PLAYER_FIELD_GLYPH_SLOTS_1.

Referenced by _LoadGlyphAuras(), and Spell::EffectApplyGlyph().

◆ GetGossipTextId() [1/2]

uint32 Player::GetGossipTextId ( uint32  menuId,
WorldObject source 
)
405{
407
408 if (!menuId)
409 return textId;
410
411 GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
412
413 for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
414 {
415 if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
416 textId = itr->second.TextID;
417 }
418
419 return textId;
420}
#define DEFAULT_GOSSIP_MESSAGE
Definition GossipDef.h:31
std::pair< GossipMenusContainer::const_iterator, GossipMenusContainer::const_iterator > GossipMenusMapBounds
Definition ObjectMgr.h:631

References DEFAULT_GOSSIP_MESSAGE, sConditionMgr, and sObjectMgr.

Referenced by GetGossipTextId(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), boss_gloomrel::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_zulaman_hostage::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_high_overlord_saurfang_icc::OnGossipHello(), npc_muradin_bronzebeard_icc::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_drake_dealer_hurlunk::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_zephyr::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_engineering_tele_trinket::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_sayge::OnGossipHello(), npc_wormhole::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_experience::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), icecrown_citadel_teleport::OnGossipHello(), npc_prof_blacksmith::SendActionMenu(), npc_prof_alchemy::SendConfirmLearn(), npc_prof_blacksmith::SendConfirmLearn(), npc_prof_tailor::SendConfirmLearn(), go_evil_book_for_dummies::SendConfirmLearn(), npc_prof_alchemy::SendConfirmUnlearn(), npc_prof_blacksmith::SendConfirmUnlearn(), npc_prof_tailor::SendConfirmUnlearn(), go_evil_book_for_dummies::SendConfirmUnlearn(), SendPreparedGossip(), SendPreparedQuest(), npc_echo_of_medivh::sGossipHello(), and npc_chesspiece::sGossipHello().

◆ GetGossipTextId() [2/2]

uint32 Player::GetGossipTextId ( WorldObject source)
397{
398 if (!source)
400
401 return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
402}
static uint32 GetDefaultGossipMenuForSource(WorldObject *source)
Definition PlayerGossip.cpp:422
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404

References DEFAULT_GOSSIP_MESSAGE, GetDefaultGossipMenuForSource(), and GetGossipTextId().

◆ GetGracePeriod()

uint32 Player::GetGracePeriod ( uint8  index) const
inline
2524{ return m_runes->runes[index].GracePeriod; }
uint32 GracePeriod
Definition Player.h:427

References RuneInfo::GracePeriod, m_runes, and Runes::runes.

Referenced by GetRuneBaseCooldown(), and RegenerateAll().

◆ GetGrantableLevels()

uint8 Player::GetGrantableLevels ( )
inline

◆ GetGroup() [1/2]

Group * Player::GetGroup ( )
inline
2483{ return m_group.getTarget(); }
GroupReference m_group
Definition Player.h:2912
TO * getTarget() const
Definition Reference.h:95

References Reference< TO, FROM >::getTarget(), and m_group.

Referenced by _LoadGroup(), Group::AddInvite(), Loot::AddItem(), Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Battleground::AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), InstanceMap::AddPlayerToMap(), LootItem::AllowedForPlayer(), Group::BroadcastPacket(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), InstanceMap::CannotEnter(), CanRollForItemInLFG(), CanUninviteFromGroup(), Spell::CheckCast(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), CheckInstanceLoginValid(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), ArenaTeam::DelMember(), Group::Disband(), WorldSession::DoLootRelease(), DoRandomRoll(), SmartAI::EndPath(), Loot::FillLoot(), GetNextRandomRaidMember(), Unit::GetNextRandomRaidMemberOrPet(), Unit::GetPartyMembers(), ChatHandler::GetPlayerGroupAndGUIDByName(), GetsRecruitAFriendBonus(), GroupEventHappens(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), Unit::HandleAuraRaidProcFromChargeWithValue(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), Unit::HandleDummyAuraProc(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupAssistantLeaderOpcode(), WorldSession::HandleGroupChangeSubGroupOpcode(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupJoinCommand(), WorldSession::HandleGroupRaidConvertOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleGroupSwapSubGroupOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::HandleInstanceLockResponse(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), WorldSession::HandleLfgLeaveOpcode(), WorldSession::HandleLfgPartyLockInfoRequestOpcode(), WorldSession::HandleLfgSetRolesOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMethodOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMinimapPingOpcode(), WorldSession::HandlePartyAssignmentOpcode(), WorldSession::HandlePetRename(), Battlefield::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleRaidReadyCheckFinishedOpcode(), WorldSession::HandleRaidReadyCheckOpcode(), WorldSession::HandleRaidTargetUpdateOpcode(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), misc_commandscript::HandleSummonCommand(), tele_commandscript::HandleTeleGroupCommand(), HasQuestForGO(), HasQuestForItem(), isAllowedToLoot(), SmartAI::IsEscortInvokerInRange(), Unit::IsInPartyWith(), IsInSameGroupWith(), IsInSameRaidWith(), GameObject::IsLootAllowedFor(), Creature::isTappedBy(), lfg::LFGMgr::JoinLfg(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_ahune::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), Unit::Kill(), KilledMonsterCredit(), KilledPlayerCredit(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), lfg::LFGMgr::MakeNewGroup(), npc_icc_buff_switcher::OnGossipSelect(), lfg::LFGPlayerScript::OnPlayerBindToInstance(), lfg::LFGPlayerScript::OnPlayerLevelChanged(), lfg::LFGPlayerScript::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::MostHPMissingGroupInRange::operator()(), InstanceMap::PermBindAllPlayers(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerGetDestinationInstanceId(), ProcessDelayedOperations(), RemoveFromGroup(), RemovePet(), RewardPlayerAndGroupAtEvent(), Group::SameSubGroup(), Satisfy(), SendInitialPacketsAfterAddToMap(), SendLoot(), SendNewItem(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendUpdateToOutOfRangeGroupMembers(), Group::SendUpdateToPlayer(), SetBattlegroundOrBattlefieldRaid(), Unit::SetHealth(), Creature::SetLootRecipient(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), StoreLootItem(), lfg::LFGMgr::TeleportPlayer(), PetAI::UpdateAllies(), Unit::UpdateAuraForGroup(), UpdatePosition(), lfg::LFGMgr::UpdateRaidBrowser(), UpdateZone(), and GameObject::Use().

◆ GetGroup() [2/2]

const Group * Player::GetGroup ( ) const
inline
2484{ return (const Group*)m_group.getTarget(); }

References Reference< TO, FROM >::getTarget(), and m_group.

◆ GetGroupInvite()

◆ GetGroupRef()

GroupReference & Player::GetGroupRef ( )
inline
2485{ return m_group; }

References m_group.

◆ GetGroupUpdateFlag()

uint32 Player::GetGroupUpdateFlag ( ) const
inline

◆ GetGuild()

Guild * Player::GetGuild ( ) const
15974{
15975 uint32 guildId = GetGuildId();
15976 return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
15977}

References GetGuildId(), and sGuildMgr.

Referenced by GiveLevel(), WorldSession::HandleGuildBankerActivate(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleGuildRankOpcode(), Guild::HandleInviteMember(), and UpdateZone().

◆ GetGuildId()

◆ GetGuildIdInvited()

◆ GetGuildName()

std::string const & Player::GetGuildName ( )
15313{
15314 return sGuildMgr->GetGuildById(GetGuildId())->GetName();
15315}

References GetGuildId(), and sGuildMgr.

◆ GetHealthBonusFromStamina()

float Player::GetHealthBonusFromStamina ( )
277{
278 float stamina = GetStat(STAT_STAMINA);
279
280 float baseStam = stamina < 20 ? stamina : 20;
281 float moreStam = stamina - baseStam;
282
283 return baseStam + (moreStam * 10.0f);
284}

References Unit::GetStat(), and STAT_STAMINA.

Referenced by UpdateMaxHealth().

◆ GetHonorPoints()

◆ GetInGameTime()

uint32 Player::GetInGameTime ( )
inline
1566{ return m_ingametime; }

References m_ingametime.

◆ GetInitialVisiblePackets()

void Player::GetInitialVisiblePackets ( Unit target)
1709{
1710 GetAurasForTarget(target);
1711 if (target->IsAlive())
1712 {
1714 target->GetVictim())
1715 target->SendMeleeAttackStart(target->GetVictim(), this);
1716 }
1717}
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
void GetAurasForTarget(Unit *target, bool force=false)
Definition Player.cpp:12030
Unit * GetVictim() const
Definition Unit.h:846
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3076

References GetAurasForTarget(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::SendMeleeAttackStart(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by Acore::VisibleNotifier::SendToSelf(), and UpdateVisibilityOf().

◆ GetInnTriggerId()

uint32 Player::GetInnTriggerId ( ) const
inline
1222{ return _innTriggerId; }

References _innTriggerId.

Referenced by Update().

◆ GetItemByEntry()

Item * Player::GetItemByEntry ( uint32  entry) const
3370{
3371 // in inventory
3373 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3374 if (pItem->GetEntry() == entry)
3375 return pItem;
3376
3378 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3379 if (pItem->GetEntry() == entry)
3380 return pItem;
3381
3382 for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
3383 if (Bag* pBag = GetBagByPos(i))
3384 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
3385 if (Item* pItem = pBag->GetItemByPos(j))
3386 if (pItem->GetEntry() == entry)
3387 return pItem;
3388
3389 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
3390 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3391 if (pItem->GetEntry() == entry)
3392 return pItem;
3393
3394 return nullptr;
3395}

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by Spell::CheckItems(), Spell::EffectRechargeManaGem(), and Spell::EffectStuck().

◆ GetItemByGuid()

Item * Player::GetItemByGuid ( ObjectGuid  guid) const
408{
410 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
411 if (pItem->GetGUID() == guid)
412 return pItem;
413
415 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
416 if (pItem->GetGUID() == guid)
417 return pItem;
418
419 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
420 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
421 if (pItem->GetGUID() == guid)
422 return pItem;
423
425 if (Bag* pBag = GetBagByPos(i))
426 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
427 if (Item* pItem = pBag->GetItemByPos(j))
428 if (pItem->GetGUID() == guid)
429 return pItem;
430
432 if (Bag* pBag = GetBagByPos(i))
433 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
434 if (Item* pItem = pBag->GetItemByPos(j))
435 if (pItem->GetGUID() == guid)
436 return pItem;
437
438 return nullptr;
439}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by _SaveInventory(), Spell::CheckCast(), WorldSession::DoLootRelease(), TradeData::GetItem(), TradeData::GetSpellCastItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), debug_commandscript::HandleDebugGetItemValueCommand(), debug_commandscript::HandleDebugItemExpireCommand(), debug_commandscript::HandleDebugSetItemValueCommand(), Unit::HandleDummyAuraProc(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleItemRefund(), WorldSession::HandleItemRefundInfoRequest(), WorldSession::HandleItemTextQuery(), WorldSession::HandleLootMoneyOpcode(), Unit::HandleOverrideClassScriptAuraProc(), WorldSession::HandlePetitionRenameOpcode(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), SendLoot(), SpellCastTargets::Update(), and Spell::UpdatePointers().

◆ GetItemByPos() [1/2]

Item * Player::GetItemByPos ( uint16  pos) const
442{
443 uint8 bag = pos >> 8;
444 uint8 slot = pos & 255;
445 return GetItemByPos(bag, slot);
446}

References GetItemByPos().

Referenced by _SaveCharacter(), _SaveInventory(), _StoreItem(), AutoUnequipOffhandIfNeed(), BuildEnchantmentsInfoData(), CanEquipItem(), CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanStoreItems(), CanUnequipItem(), CanUnequipItems(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Create(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyZoneLimitedItem(), DurabilityLossAll(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), DurabilityRepair(), Spell::EffectDurabilityDamage(), Spell::EffectDurabilityDamagePCT(), Spell::EffectEnchantHeldItem(), EnchantmentFitsRequirements(), EquipItem(), EquippedOk(), FindEquipSlot(), GetBagByPos(), GetFreeInventorySpace(), GetItemByEntry(), GetItemByGuid(), GetItemByPos(), GetItemCount(), GetItemCountWithLimitCategory(), GetShield(), GetUseableItemByPos(), GetWeaponForAttack(), misc_commandscript::HandleAddItemCommand(), spell_rog_deadly_poison::HandleAfterHit(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModShapeshift(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), bg_commandscript::HandleBagsClearCommand(), WorldSession::HandleCancelTempEnchantmentOpcode(), character_commandscript::HandleCharacterCheckBagCommand(), debug_commandscript::HandleDebugGetItemStateCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), inventory_commandscript::HandleInventoryCountCommand(), WorldSession::HandleMirrorImageDataRequest(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleReadItem(), WorldSession::HandleSetTradeItemOpcode(), WorldSession::HandleWrapItemOpcode(), HasItemCount(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), HasItemTotemCategory(), IsTwoHandUsed(), MoveItemFromInventory(), RemoveArenaEnchantments(), RemoveItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), SplitItem(), SwapItem(), and ToggleMetaGemsActive().

◆ GetItemByPos() [2/2]

Item * Player::GetItemByPos ( uint8  bag,
uint8  slot 
) const
449{
450 if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
451 return m_items[slot];
452 else if (Bag* pBag = GetBagByPos(bag))
453 return pBag->GetItemByPos(slot);
454 return nullptr;
455}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, KEYRING_SLOT_START, and m_items.

◆ GetItemCount()

uint32 Player::GetItemCount ( uint32  item,
bool  inBankAlso = false,
Item skipItem = nullptr 
) const
328{
329 uint32 count = 0;
331 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
332 if (pItem != skipItem && pItem->GetEntry() == item)
333 count += pItem->GetCount();
334
336 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
337 if (pItem != skipItem && pItem->GetEntry() == item)
338 count += pItem->GetCount();
339
341 if (Bag* pBag = GetBagByPos(i))
342 count += pBag->GetItemCount(item, skipItem);
343
344 if (skipItem && skipItem->GetTemplate()->GemProperties)
346 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
347 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
348 count += pItem->GetGemCountWithID(item);
349
350 if (inBankAlso)
351 {
352 // checking every item from 39 to 74 (including bank bags)
354 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
355 if (pItem != skipItem && pItem->GetEntry() == item)
356 count += pItem->GetCount();
357
359 if (Bag* pBag = GetBagByPos(i))
360 count += pBag->GetItemCount(item, skipItem);
361
362 if (skipItem && skipItem->GetTemplate()->GemProperties)
364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
365 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
366 count += pItem->GetGemCountWithID(item);
367 }
368
369 return count;
370}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, _Socket::Color, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, KEYRING_SLOT_START, and ItemTemplate::Socket.

Referenced by AdjustQuestReqItemCount(), CanRewardQuest(), CanRollOnItem(), CanTakeMoreSimilarItems(), WorldSession::HandleSetAmmoOpcode(), HasQuestForItem(), npc_venomhide_hatchling::npc_venomhide_hatchlingAI::IsSummonedBy(), ItemRemovedQuestCheck(), npc_adventurous_dwarf::OnGossipHello(), SendNewItem(), and PlayerMenu::SendQuestGiverRequestItems().

◆ GetItemCountWithLimitCategory()

uint32 Player::GetItemCountWithLimitCategory ( uint32  limitCategory,
Item skipItem = nullptr 
) const
373{
374 uint32 count = 0;
375 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
376 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
377 if (pItem != skipItem)
378 if (ItemTemplate const* pProto = pItem->GetTemplate())
379 if (pProto->ItemLimitCategory == limitCategory)
380 count += pItem->GetCount();
381
382 for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
383 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
384 if (pItem != skipItem)
385 if (ItemTemplate const* pProto = pItem->GetTemplate())
386 if (pProto->ItemLimitCategory == limitCategory)
387 count += pItem->GetCount();
388
390 if (Bag* pBag = GetBagByPos(i))
391 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
392
393 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
394 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
395 if (pItem != skipItem)
396 if (ItemTemplate const* pProto = pItem->GetTemplate())
397 if (pProto->ItemLimitCategory == limitCategory)
398 count += pItem->GetCount();
399
400 for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
401 if (Bag* pBag = GetBagByPos(i))
402 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
403
404 return count;
405}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by CanTakeMoreSimilarItems().

◆ GetItemFromBuyBackSlot()

Item * Player::GetItemFromBuyBackSlot ( uint32  slot)
3988{
3989 LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = {}", slot);
3990 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3991 return m_items[slot];
3992 return nullptr;
3993}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, LOG_DEBUG, and m_items.

Referenced by WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ GetItemUpdateQueue()

std::vector< Item * > & Player::GetItemUpdateQueue ( )
inline

◆ GetLastPetNumber()

uint32 Player::GetLastPetNumber ( ) const
inline
2472{ return m_lastpetnumber; }

References m_lastpetnumber.

Referenced by spell_gen_pet_summoned::HandleScript().

◆ GetLastPetSpell()

uint32 Player::GetLastPetSpell ( ) const
inline

◆ GetLastPotionId()

uint32 Player::GetLastPotionId ( )
inline
1825{ return m_lastPotionId; }

References m_lastPotionId.

Referenced by Spell::CheckCast(), and UpdatePotionCooldown().

◆ GetLastUsedRune()

RuneType Player::GetLastUsedRune ( )
inline
2527{ return m_runes->lastUsedRune; }
RuneType lastUsedRune
Definition Player.h:435

References Runes::lastUsedRune, and m_runes.

◆ GetLevelPlayedTime()

uint32 Player::GetLevelPlayedTime ( )
inline

◆ GetLootGUID()

◆ GetMail()

Mail * Player::GetMail ( uint32  id)
3819{
3820 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
3821 {
3822 if ((*itr)->messageID == id)
3823 {
3824 return (*itr);
3825 }
3826 }
3827 return nullptr;
3828}

References m_mail.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailMarkAsRead(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), and WorldSession::HandleMailTakeMoney().

◆ GetMails()

PlayerMails const & Player::GetMails ( ) const
inline

◆ GetMailSize()

uint32 Player::GetMailSize ( )
inline
1662{ return m_mail.size();}

References m_mail.

Referenced by _SaveMail(), and WorldSession::HandleSendMail().

◆ GetManaBonusFromIntellect()

float Player::GetManaBonusFromIntellect ( )
287{
288 float intellect = GetStat(STAT_INTELLECT);
289
290 float baseInt = intellect < 20 ? intellect : 20;
291 float moreInt = intellect - baseInt;
292
293 return baseInt + (moreInt * 15.0f);
294}

References Unit::GetStat(), and STAT_INTELLECT.

Referenced by UpdateMaxPower().

◆ GetMapRef()

MapReference & Player::GetMapRef ( )
inline
2506{ return m_mapRef; }
MapReference m_mapRef
Definition Player.h:2967

References m_mapRef.

Referenced by InstanceMap::CannotEnter(), BattlegroundMap::CannotEnter(), ResetMap(), and Map::UpdateIteratorBack().

◆ GetMaxKeyringSize()

uint32 Player::GetMaxKeyringSize ( ) const
inline

◆ GetMaxPersonalArenaRatingRequirement()

uint32 Player::GetMaxPersonalArenaRatingRequirement ( uint32  minarenaslot) const

If trans is specified, arena point save query will be added to trans.

10858{
10859 // returns the maximal personal arena rating that can be used to purchase items requiring this condition
10860 // the personal rating of the arena team must match the required limit as well
10861 // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
10862 uint32 max_personal_rating = 0;
10863 for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
10864 {
10865 if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
10866 {
10867 uint32 p_rating = GetArenaPersonalRating(i);
10868 uint32 t_rating = at->GetRating();
10869 p_rating = p_rating < t_rating ? p_rating : t_rating;
10870 if (max_personal_rating < p_rating)
10871 max_personal_rating = p_rating;
10872 }
10873 }
10874
10875 sScriptMgr->OnPlayerGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
10876
10877 return max_personal_rating;
10878}
uint32 GetArenaPersonalRating(uint8 slot) const
Definition Player.cpp:16170
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16179

References GetArenaPersonalRating(), GetArenaTeamId(), MAX_ARENA_SLOT, sArenaTeamMgr, and sScriptMgr.

Referenced by BuyItemFromVendorSlot().

◆ GetMaxSkillValue()

uint16 Player::GetMaxSkillValue ( uint32  skill) const
5489{
5490 if (!skill)
5491 return 0;
5492
5493 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5494 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5495 return 0;
5496
5497 uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
5498
5499 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5500 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
5501 result += SKILL_TEMP_BONUS(bonus);
5502 result += SKILL_PERM_BONUS(bonus);
5503 return result < 0 ? 0 : result;
5504}
#define SKILL_TEMP_BONUS(x)
Definition Player.h:86

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, SKILL_PERM_BONUS, SKILL_TEMP_BONUS, and sScriptMgr.

Referenced by Unit::GetDefenseSkillValue(), and UpdateFishingSkill().

◆ GetMaxSkillValueForLevel()

uint16 Player::GetMaxSkillValueForLevel ( ) const
16207{
16209
16210 sScriptMgr->OnPlayerGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
16211
16212 return result;
16213}
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1130

References Unit::GetMaxSkillValueForLevel(), and sScriptMgr.

Referenced by _addSpell(), _LoadSkills(), GetMissPercentageFromDefence(), LearnDefaultSkill(), removeSpell(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDodgePercentage(), UpdateParryPercentage(), and UpdateSkillsForLevel().

◆ getMaxTimer()

int32 Player::getMaxTimer ( MirrorTimerType  timer)
protected
813{
814 switch (timer)
815 {
816 case FATIGUE_TIMER:
817 return MINUTE * IN_MILLISECONDS;
818 case BREATH_TIMER:
819 {
822 int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
824 for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
825 AddPct(UnderWaterTime, (*i)->GetAmount());
826 return UnderWaterTime;
827 }
828 case FIRE_TIMER:
829 {
830 if (!IsAlive())
832 return 2020;
833 }
834 default:
835 return 0;
836 }
837}
AccountTypes
Definition Common.h:56
@ FIRE_TIMER
Definition Player.h:582
@ FATIGUE_TIMER
Definition Player.h:580
@ BREATH_TIMER
Definition Player.h:581
@ SPELL_AURA_MOD_WATER_BREATHING
Definition SpellAuraDefines.h:218
@ CONFIG_WATER_BREATH_TIMER
Definition WorldConfig.h:373
@ CONFIG_DISABLE_BREATHING
Definition WorldConfig.h:256
bool HasWaterBreathingAura() const
Definition Unit.h:1716

References AddPct(), BREATH_TIMER, CONFIG_DISABLE_BREATHING, CONFIG_WATER_BREATH_TIMER, DISABLED_MIRROR_TIMER, FATIGUE_TIMER, FIRE_TIMER, Unit::GetAuraEffectsByType(), GetSession(), Unit::HasWaterBreathingAura(), IN_MILLISECONDS, Unit::IsAlive(), MINUTE, SPELL_AURA_MOD_WATER_BREATHING, and sWorld.

Referenced by HandleDrowning(), and IsMirrorTimerActive().

◆ GetMeleeCritFromAgility()

float Player::GetMeleeCritFromAgility ( )
5117{
5118 uint8 level = GetLevel();
5119 uint32 pclass = getClass();
5120
5121 if (level > GT_MAX_LEVEL)
5122 level = GT_MAX_LEVEL;
5123
5124 GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
5125 GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5126 if (!critBase || !critRatio)
5127 return 0.0f;
5128
5129 float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
5130 return crit * 100.0f;
5131}
DBCStorage< GtChanceToMeleeCritBaseEntry > sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt)
Definition DBCStructure.h:1053
float base
Definition DBCStructure.h:1054

References GtChanceToMeleeCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritBaseStore, sGtChanceToMeleeCritStore, and STAT_AGILITY.

Referenced by UpdateAllCritPercentages().

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Player::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
overridevirtual

Implements Unit.

7019{
7020 if (Item const* weapon = GetWeaponForAttack(attackType, true))
7021 {
7022 return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
7023 }
7024
7026}
SpellSchoolMask
Definition SharedDefines.h:295

References GetWeaponForAttack(), and SPELL_SCHOOL_MASK_NORMAL.

◆ GetMissPercentageFromDefence()

float Player::GetMissPercentageFromDefence ( ) const
709{
710 float const miss_cap[MAX_CLASSES] =
711 {
712 16.00f, // Warrior //correct
713 16.00f, // Paladin //correct
714 16.00f, // Hunter //?
715 16.00f, // Rogue //?
716 16.00f, // Priest //?
717 16.00f, // DK //correct
718 16.00f, // Shaman //?
719 16.00f, // Mage //?
720 16.00f, // Warlock //?
721 0.0f, // ??
722 16.00f // Druid //?
723 };
724
725 float diminishing = 0.0f, nondiminishing = 0.0f;
726 // Modify value from defense skill (only bonus from defense rating diminishes)
727 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
728 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
729
730 // apply diminishing formula to diminishing miss chance
731 uint32 pclass = getClass() - 1;
732 return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass]));
733}
const float m_diminishing_k[MAX_CLASSES]
Definition StatSystem.cpp:693
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5219

References CR_DEFENSE_SKILL, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), m_diminishing_k, MAX_CLASSES, and SKILL_DEFENSE.

◆ GetMItem()

Item * Player::GetMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1681 {
1682 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
1683 return itr != mMitems.end() ? itr->second : nullptr;
1684 }

References mMitems.

Referenced by WorldSession::HandleGetMailList(), WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ GetMoney()

◆ GetMostPointsTalentTree()

uint8 Player::GetMostPointsTalentTree ( ) const
15272{
15273 uint32 specPoints[3] = {0, 0, 0};
15274 const PlayerTalentMap& talentMap = GetTalentMap();
15275 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15276 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15277 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15278 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15279 if (tab->tabpage < 3)
15280 {
15281 // find current talent rank
15282 uint8 currentTalentRank = 0;
15283 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15284 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15285 {
15286 currentTalentRank = rank + 1;
15287 break;
15288 }
15289 specPoints[tab->tabpage] += currentTalentRank;
15290 }
15291 uint8 maxIndex = 0;
15292 uint8 maxCount = specPoints[0];
15293 for (uint8 i = 1; i < 3; ++i)
15294 if (specPoints[i] > maxCount)
15295 {
15296 maxIndex = i;
15297 maxCount = specPoints[i];
15298 }
15299 return maxIndex;
15300}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

◆ GetMountBlockId()

uint32 Player::GetMountBlockId ( )
inline

◆ GetNextQuest()

Quest const * Player::GetNextQuest ( ObjectGuid  guid,
Quest const *  quest 
)
208{
209 QuestRelationBounds objectQR;
210
212 if (creature)
213 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
214 else
215 {
216 //we should obtain map pointer from GetMap() in 99% of cases. Special case
217 //only for quests which cast teleport spells on player
219 ASSERT(_map);
220 GameObject* pGameObject = _map->GetGameObject(guid);
221 if (pGameObject)
222 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
223 else
224 return nullptr;
225 }
226
227 uint32 nextQuestID = quest->GetNextQuestInChain();
228 for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
229 {
230 if (itr->second == nextQuestID)
231 return sObjectMgr->GetQuestTemplate(nextQuestID);
232 }
233
234 return nullptr;
235}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References ASSERT, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), Quest::GetNextQuestInChain(), Object::IsInWorld(), sMapMgr, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ GetNextRandomRaidMember()

Player * Player::GetNextRandomRaidMember ( float  radius)
12952{
12953 Group* group = GetGroup();
12954 if (!group)
12955 return nullptr;
12956
12957 std::vector<Player*> nearMembers;
12958 nearMembers.reserve(group->GetMembersCount());
12959
12960 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12961 {
12962 Player* Target = itr->GetSource();
12963
12964 // IsHostileTo check duel and controlled by enemy
12965 if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
12966 !Target->HasInvisibilityAura() && !IsHostileTo(Target))
12967 nearMembers.push_back(Target);
12968 }
12969
12970 if (nearMembers.empty())
12971 return nullptr;
12972
12973 uint32 randTarget = urand(0, nearMembers.size() - 1);
12974 return nearMembers[randTarget];
12975}
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10275

References Group::GetFirstMember(), GetGroup(), Group::GetMembersCount(), Unit::HasInvisibilityAura(), Unit::IsHostileTo(), WorldObject::IsWithinDistInMap(), and urand().

◆ GetNextSave()

uint32 Player::GetNextSave ( ) const
inline
2625{ return m_nextSave; }

References m_nextSave.

◆ GetNPCIfCanInteractWith()

Creature * Player::GetNPCIfCanInteractWith ( ObjectGuid  guid,
uint32  npcflagmask 
)
2085{
2086 // unit checks
2087 if (!guid)
2088 return nullptr;
2089
2090 if (!IsInWorld())
2091 return nullptr;
2092
2093 if (IsInFlight())
2094 return nullptr;
2095
2096 // exist (we need look pets also for some interaction (quest/etc)
2097 Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
2098 if (!creature)
2099 return nullptr;
2100
2101 // Deathstate checks
2103 return nullptr;
2104
2105 // alive or spirit healer
2107 return nullptr;
2108
2109 // appropriate npc type
2110 if (npcflagmask && !creature->HasNpcFlag(NPCFlags(npcflagmask)))
2111 return nullptr;
2112
2113 // not allow interaction under control, but allow with own pets
2114 if (creature->GetCharmerGUID())
2115 return nullptr;
2116
2117 // xinef: perform better check
2118 if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
2119 return nullptr;
2120
2121 // xinef: not needed, CORRECTLY checked above including forced reputations etc
2122 // not unfriendly
2123 //if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->GetFaction()))
2124 // if (factionTemplate->faction)
2125 // if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
2126 // if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
2127 // return nullptr;
2128
2129 // not too far
2130 if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
2131 return nullptr;
2132
2133 // pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
2134 // pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
2136 return nullptr;
2137
2138 return creature;
2139}
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
Classes
Definition SharedDefines.h:139
@ REP_UNFRIENDLY
Definition SharedDefines.h:182
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2617
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2696
@ CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
Definition SharedDefines.h:2702
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:243
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ UNIT_NPC_FLAG_TRAINER_CLASS
Definition UnitDefines.h:320
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:319
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10103
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:718
ObjectGuid GetCharmerGUID() const
Definition Unit.h:674
uint32 trainer_class
Definition CreatureData.h:220
uint32 type_flags
Definition CreatureData.h:223
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, Unit::GetCharmerGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Unit::GetReactionTo(), Unit::HasNpcFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), IsClass(), Unit::IsInFlight(), Object::IsInWorld(), WorldObject::IsWithinDistInMap(), REP_UNFRIENDLY, CreatureTemplate::trainer_class, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, CreatureTemplate::type_flags, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_TRAINER_CLASS.

Referenced by BuyItemFromVendorSlot(), CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), WorldSession::CanUseBank(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::SendListInventory(), WorldSession::SendPetitionShowList(), and WorldSession::SendTrainerList().

◆ GetOriginalGroup()

◆ GetOriginalGroupRef()

GroupReference & Player::GetOriginalGroupRef ( )
inline
2499{ return m_originalGroup; }

References m_originalGroup.

◆ GetOriginalSubGroup()

uint8 Player::GetOriginalSubGroup ( ) const
inline
2500{ return m_originalGroup.getSubGroup(); }
uint8 getSubGroup() const
Definition GroupReference.h:38

References GroupReference::getSubGroup(), and m_originalGroup.

Referenced by RemoveFromBattlegroundOrBattlefieldRaid().

◆ GetOrInitPetStable()

PetStable & Player::GetOrInitPetStable ( )
15552{
15553 if (!m_petStable)
15554 m_petStable = std::make_unique<PetStable>();
15555
15556 return *m_petStable;
15557}

References m_petStable.

Referenced by WorldSession::HandleBuyStableSlot(), Unit::InitTamedPet(), and SummonPet().

◆ GetOutdoorPvP()

OutdoorPvP * Player::GetOutdoorPvP ( ) const
12484{
12485 return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
12486}
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102

References WorldObject::GetZoneId(), and sOutdoorPvPMgr.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Unit::Kill().

◆ GetPassOnGroupLoot()

bool Player::GetPassOnGroupLoot ( ) const
inline
2504{ return m_bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by Group::GroupLoot(), and Group::NeedBeforeGreed().

◆ GetPendingBind()

uint32 Player::GetPendingBind ( ) const
inline
2455{ return _pendingBindId; }

References _pendingBindId.

Referenced by WorldSession::HandleInstanceLockResponse().

◆ GetPendingSpectatorInviteInstanceId()

uint32 Player::GetPendingSpectatorInviteInstanceId ( ) const
inline

◆ GetPet()

Pet * Player::GetPet ( ) const
8932{
8933 if (ObjectGuid pet_guid = GetPetGUID())
8934 {
8935 if (!pet_guid.IsPet())
8936 return nullptr;
8937
8938 Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
8939
8940 if (!pet)
8941 return nullptr;
8942
8943 if (IsInWorld())
8944 return pet;
8945
8946 //there may be a guardian in slot
8947 //LOG_ERROR("entities.player", "Player::GetPet: Pet {} not exist.", pet_guid.ToString());
8948 //const_cast<Player*>(this)->SetPetGUID(0);
8949 }
8950
8951 return nullptr;
8952}
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215

References ObjectAccessor::GetPet(), Unit::GetPetGUID(), and Object::IsInWorld().

Referenced by Spell::_cast(), KillRewarder::_RewardXP(), ActivateSpec(), Battleground::AddPlayer(), AuraEffect::ApplySpellMod(), WorldSession::BuildPartyMemberStatsChangedPacket(), BuildPetTalentsInfoData(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), Unit::DealDamage(), spell_hun_masters_call::DoCheckCast(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::EffectFeedPet(), Spell::EffectResurrectPet(), Spell::EffectSummonPet(), GiveLevel(), AuraEffect::HandleAuraModPetTalentsPoints(), spell_hun_masters_call::HandleDummy(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), AuraEffect::HandleModPossessPet(), WorldSession::HandleMoveTeleportAck(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRequestPartyMemberStatsOpcode(), WorldSession::HandleRequestPetInfo(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), InitStatsForLevel(), Unit::Kill(), LearnPetTalent(), Pet::LoadPetFromDB(), go_orb_of_domination::OnGossipHello(), PetSpellInitialize(), PrepareGossipMenu(), RemoveArenaSpellCooldowns(), RemovePet(), ResetPetTalents(), SaveToDB(), SendUpdateToOutOfRangeGroupMembers(), SetGameMaster(), Unit::SetSpeed(), TeleportTo(), UnsummonPetTemporaryIfAny(), and Update().

◆ GetPetStable() [1/2]

◆ GetPetStable() [2/2]

PetStable const * Player::GetPetStable ( ) const
inline
1226{ return m_petStable.get(); }

References m_petStable.

◆ GetPhaseMaskForSpawn()

uint32 Player::GetPhaseMaskForSpawn ( ) const
13743{
13745
13746 if (!phase)
13748
13749 // some aura phases include 1 normal map in addition to phase itself
13750 uint32 n_phase = phase & ~PHASEMASK_NORMAL;
13751 if (n_phase > 0)
13752 return n_phase;
13753
13754 return phase;
13755}
@ PHASEMASK_NORMAL
Definition Object.h:61
phase
Definition boss_skadi.cpp:103
uint32 GetPhaseByAuras() const
Definition Unit.cpp:19084
uint32 GetPhaseMask() const
Definition Object.h:502

References Unit::GetPhaseByAuras(), WorldObject::GetPhaseMask(), IsGameMaster(), and PHASEMASK_NORMAL.

Referenced by gobject_commandscript::HandleGameObjectAddCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), and wp_commandscript::HandleWpShowCommand().

◆ GetPlayerFlags()

PlayerFlags Player::GetPlayerFlags ( ) const
inline
PlayerFlags
Definition Player.h:479
@ PLAYER_FLAGS
Definition UpdateFields.h:178

References Object::GetUInt32Value(), and PLAYER_FLAGS.

Referenced by _SaveCharacter().

◆ GetPlayerName()

std::string Player::GetPlayerName ( )
16265{
16266 std::string name = GetName();
16267 std::string color = "";
16268
16269 switch (getClass())
16270 {
16271 case CLASS_DEATH_KNIGHT: color = "|cffC41F3B"; break;
16272 case CLASS_DRUID: color = "|cffFF7D0A"; break;
16273 case CLASS_HUNTER: color = "|cffABD473"; break;
16274 case CLASS_MAGE: color = "|cff69CCF0"; break;
16275 case CLASS_PALADIN: color = "|cffF58CBA"; break;
16276 case CLASS_PRIEST: color = "|cffFFFFFF"; break;
16277 case CLASS_ROGUE: color = "|cffFFF569"; break;
16278 case CLASS_SHAMAN: color = "|cff0070DE"; break;
16279 case CLASS_WARLOCK: color = "|cff9482C9"; break;
16280 case CLASS_WARRIOR: color = "|cffC79C6E"; break;
16281 }
16282
16283 return "|Hplayer:" + name + "|h" + color + name + "|h|r";
16284}
@ CLASS_PRIEST
Definition SharedDefines.h:145

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, Unit::getClass(), and WorldObject::GetName().

Referenced by gear_commandscript::HandleGearStatsCommand().

◆ GetPlayerSetting()

PlayerSetting Player::GetPlayerSetting ( std::string const &  source,
uint8  index 
)
63{
64 auto it = m_charSettingsMap.find(source);
65 if (it == m_charSettingsMap.end() || static_cast<size_t>(index) >= it->second.size())
66 {
67 UpdatePlayerSetting(source, index, 0);
68 return m_charSettingsMap[source][index];
69 }
70
71 return it->second[index];
72}
void UpdatePlayerSetting(std::string const &source, uint8 index, uint32 value)
Definition PlayerSettings.cpp:98

References m_charSettingsMap, and UpdatePlayerSetting().

Referenced by player_settings_commandscript::HandleSettingsAnnouncerFlags(), and ChatHandler::SendWorldTextOptional().

◆ GetPureMaxSkillValue()

uint16 Player::GetPureMaxSkillValue ( uint32  skill) const
5507{
5508 if (!skill)
5509 return 0;
5510
5511 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5512 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5513 return 0;
5514
5515 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5516
5517 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
5518
5519 return result < 0 ? 0 : result;
5520}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, and sScriptMgr.

Referenced by _addSpell(), learn_commandscript::HandleLearnAllRecipesCommand(), lookup_commandscript::HandleLookupSkillCommand(), misc_commandscript::HandleSetSkillCommand(), and removeSpell().

◆ GetPureSkillValue()

uint16 Player::GetPureSkillValue ( uint32  skill) const

◆ GetQuestDialogStatus()

QuestGiverStatus Player::GetQuestDialogStatus ( Object questGiver)
1596{
1599
1600 sScriptMgr->GetDialogStatus(this, questgiver);
1601
1602 switch (questgiver->GetTypeId())
1603 {
1604 case TYPEID_GAMEOBJECT:
1605 {
1606 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
1607 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1608 return questStatus;
1609 qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
1610 qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
1611 break;
1612 }
1613 case TYPEID_UNIT:
1614 {
1615 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
1616 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1617 return questStatus;
1618 qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
1619 qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
1620 break;
1621 }
1622 default:
1623 // it's impossible, but check
1624 //LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type {}", questgiver->GetTypeId());
1625 return DIALOG_STATUS_NONE;
1626 }
1627
1629
1630 for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
1631 {
1633 uint32 questId = i->second;
1634 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1635 if (!quest)
1636 continue;
1637
1638 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1639 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1640 continue;
1641
1642 QuestStatus status = GetQuestStatus(questId);
1643 if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId))
1644 {
1645 result2 = DIALOG_STATUS_REWARD;
1646 }
1647 else if (status == QUEST_STATUS_INCOMPLETE)
1648 {
1649 result2 = DIALOG_STATUS_INCOMPLETE;
1650 }
1651
1652 if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
1653 {
1654 result2 = DIALOG_STATUS_REWARD_REP;
1655 }
1656
1657 if (result2 > result)
1658 {
1659 result = result2;
1660 }
1661 }
1662
1663 for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
1664 {
1666 uint32 questId = i->second;
1667 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1668 if (!quest)
1669 continue;
1670
1671 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1672 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1673 continue;
1674
1675 QuestStatus status = GetQuestStatus(questId);
1676 if (status == QUEST_STATUS_NONE)
1677 {
1678 if (CanSeeStartQuest(quest))
1679 {
1680 if (SatisfyQuestLevel(quest, false))
1681 {
1682 bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
1683
1684 if (quest->IsRepeatable())
1685 {
1686 if (quest->IsDaily())
1687 {
1688 if (isNotLowLevelQuest)
1689 {
1691 }
1692 else
1693 {
1695 }
1696 }
1697 else if (quest->IsWeekly() || quest->IsMonthly())
1698 {
1699 if (isNotLowLevelQuest)
1700 {
1701 result2 = DIALOG_STATUS_AVAILABLE;
1702 }
1703 else
1704 {
1706 }
1707 }
1708 else if (quest->IsAutoComplete())
1709 {
1710 if (isNotLowLevelQuest)
1711 {
1712 result2 = DIALOG_STATUS_REWARD_REP;
1713 }
1714 else
1715 {
1717 }
1718 }
1719 else
1720 {
1721 if (isNotLowLevelQuest)
1722 {
1723 result2 = DIALOG_STATUS_REWARD_REP;
1724 }
1725 else
1726 {
1728 }
1729 }
1730 }
1731 else
1732 {
1733 result2 = isNotLowLevelQuest ? DIALOG_STATUS_AVAILABLE : DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
1734 }
1735 }
1736 else
1737 {
1738 result2 = DIALOG_STATUS_UNAVAILABLE;
1739 }
1740 }
1741 }
1742
1743 if (result2 > result)
1744 result = result2;
1745 }
1746
1747 return result;
1748}
@ CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
Definition ConditionMgr.h:142
QuestGiverStatus
Definition QuestDef.h:111
@ DIALOG_STATUS_UNAVAILABLE
Definition QuestDef.h:113
@ DIALOG_STATUS_NONE
Definition QuestDef.h:112
@ DIALOG_STATUS_AVAILABLE
Definition QuestDef.h:120
@ DIALOG_STATUS_SCRIPTED_NO_STATUS
Definition QuestDef.h:125
@ DIALOG_STATUS_LOW_LEVEL_REWARD_REP
Definition QuestDef.h:115
@ DIALOG_STATUS_REWARD
Definition QuestDef.h:122
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE
Definition QuestDef.h:114
@ DIALOG_STATUS_REWARD_REP
Definition QuestDef.h:118
@ DIALOG_STATUS_INCOMPLETE
Definition QuestDef.h:117
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP
Definition QuestDef.h:116
@ DIALOG_STATUS_AVAILABLE_REP
Definition QuestDef.h:119
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition WorldConfig.h:236
int32 GetQuestLevel(Quest const *quest) const
Definition Player.h:1439
bool CanSeeStartQuest(Quest const *quest)
Definition PlayerQuest.cpp:237
uint32 GetQuestId() const
Definition QuestDef.h:228
bool IsDaily() const
Definition QuestDef.h:287
bool IsWeekly() const
Definition QuestDef.h:288
bool IsDailyOrWeekly() const
Definition QuestDef.h:291
bool IsMonthly() const
Definition QuestDef.h:289

References CanSeeStartQuest(), CanTakeQuest(), CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, DIALOG_STATUS_AVAILABLE, DIALOG_STATUS_AVAILABLE_REP, DIALOG_STATUS_INCOMPLETE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP, DIALOG_STATUS_LOW_LEVEL_REWARD_REP, DIALOG_STATUS_NONE, DIALOG_STATUS_REWARD, DIALOG_STATUS_REWARD_REP, DIALOG_STATUS_SCRIPTED_NO_STATUS, DIALOG_STATUS_UNAVAILABLE, Object::GetEntry(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), GetQuestRewardStatus(), GetQuestStatus(), Object::GetTypeId(), Quest::IsAutoComplete(), Quest::IsDaily(), Quest::IsDailyOrWeekly(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SatisfyQuestLevel(), sConditionMgr, sObjectMgr, sScriptMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GameObject::ActivateToQuest(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), and SendQuestGiverStatusMultiple().

◆ GetQuestLevel()

int32 Player::GetQuestLevel ( Quest const *  quest) const
inline

◆ GetQuestRate()

float Player::GetQuestRate ( bool  isDFQuest = false)
16216{
16217 float result = isDFQuest ? sWorld->getRate(RATE_XP_QUEST_DF) : sWorld->getRate(RATE_XP_QUEST);
16218
16219 sScriptMgr->OnPlayerGetQuestRate(this, result);
16220
16221 return result;
16222}
@ RATE_XP_QUEST_DF
Definition WorldConfig.h:426
@ RATE_XP_QUEST
Definition WorldConfig.h:425

References RATE_XP_QUEST, RATE_XP_QUEST_DF, sScriptMgr, and sWorld.

Referenced by CalculateQuestRewardXP().

◆ GetQuestRewardStatus()

◆ GetQuestSlotCounter()

uint16 Player::GetQuestSlotCounter ( uint16  slot,
uint8  counter 
) const
inline
1501{ return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
@ QUEST_COUNTS_OFFSET
Definition Player.h:631
#define MAX_QUEST_OFFSET
Definition Player.h:635
@ PLAYER_QUEST_LOG_1_1
Definition UpdateFields.h:186

References Object::GetUInt64Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and QUEST_COUNTS_OFFSET.

Referenced by SendQuestUpdateAddCreatureOrGo(), and SendQuestUpdateAddPlayer().

◆ GetQuestSlotQuestId()

◆ GetQuestSlotState()

uint32 Player::GetQuestSlotState ( uint16  slot) const
inline

◆ GetQuestSlotTime()

uint32 Player::GetQuestSlotTime ( uint16  slot) const
inline

◆ GetQuestStatus()

QuestStatus Player::GetQuestStatus ( uint32  quest_id) const
1431{
1432 if (quest_id)
1433 {
1434 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1435
1436 if (itr != m_QuestStatus.end())
1437 {
1438 return itr->second.Status;
1439 }
1440
1441 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
1442 {
1443 if (qInfo->IsSeasonal())
1444 {
1446 }
1447
1448 if (!qInfo->IsRepeatable() && IsQuestRewarded(quest_id))
1449 {
1450 return QUEST_STATUS_REWARDED;
1451 }
1452 }
1453 }
1454
1455 return QUEST_STATUS_NONE;
1456}
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106

References IsQuestRewarded(), m_QuestStatus, QUEST_STATUS_NONE, QUEST_STATUS_REWARDED, SatisfyQuestSeasonal(), and sObjectMgr.

Referenced by GameObject::ActivateToQuest(), LootItem::AllowedForPlayer(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart(), CanRewardQuest(), ServerMailCondition::CheckCondition(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), spell_item_demon_broiled_surprise::CheckRequirement(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), DuelComplete(), Spell::EffectQuestClear(), Spell::EffectScriptEffect(), SmartAI::EndPath(), FailQuest(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), go_gilded_brazier::go_gilded_brazierAI::GossipHello(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), WorldSession::HandleAreaTriggerOpcode(), spell_midsummer_torch_catch::HandleDummy(), spell_q12014_steady_as_a_rock::HandleFinish(), spell_sindragosa_frost_breath::HandleInfusion(), lookup_commandscript::HandleLookupQuestCommand(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverRequestRewardOpcode(), spell_q11322_q11317_the_cleansing::if(), SpellArea::IsFitToRequirements(), npc_kservant::npc_kservantAI::IsSummonedBy(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_alar::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), spell_chapter2_persuasive_strike::Load(), npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), npc_black_knight_graveyard::npc_black_knight_graveyardAI::MoveInLineOfSight(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_rizzle_sprysprocket::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_great_bear_spirit::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_plucky::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_iruk::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), go_inconspicuous_mine_car::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_tele_to_violet_stand::OnGossipHello(), go_ravager_cage::OnGossipHello(), go_bristlelimb_cage::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_skull_pile::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_table_theka::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_amberpine_outhouse::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_great_bear_spirit::OnGossipSelect(), at_ancient_leaf::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), at_malfurion_stormrage::OnTrigger(), at_commander_dawnforge::OnTrigger(), item_captured_frog::OnUse(), npc_doctor::npc_doctorAI::PatientDied(), npc_doctor::npc_doctorAI::PatientSaved(), PrepareQuestMenu(), NPCStaveQuestAI::QuestIncomplete(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), SatisfyQuestExclusiveGroup(), SatisfyQuestNextChain(), SatisfyQuestPreviousQuest(), SatisfyQuestStatus(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), npc_costumed_orphan_matron::sGossipHello(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::sGossipSelect(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), Battleground::SpiritOfCompetitionEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), and GameObject::Use().

◆ getQuestStatusMap()

◆ GetQuestStatusSaveMap()

QuestStatusSaveMap & Player::GetQuestStatusSaveMap ( )
inline
1640{ return m_QuestStatusSave; }

References m_QuestStatusSave.

◆ GetRaidDifficulty()

◆ GetRandomWinner()

bool Player::GetRandomWinner ( )
inline

◆ GetRank()

uint8 Player::GetRank ( ) const
inline

◆ GetRatingBonusValue()

◆ GetRatingMultiplier()

float Player::GetRatingMultiplier ( CombatRating  cr) const
5204{
5205 uint8 level = GetLevel();
5206
5207 if (level > GT_MAX_LEVEL)
5208 level = GT_MAX_LEVEL;
5209
5210 GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
5211 // gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
5212 GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
5213 if (!Rating || !classRating)
5214 return 1.0f; // By default use minimum coefficient (not must be called)
5215
5216 return classRating->ratio / Rating->ratio;
5217}
DBCStorage< GtCombatRatingsEntry > sGtCombatRatingsStore(GtCombatRatingsfmt)
DBCStorage< GtOCTClassCombatRatingScalarEntry > sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt)
#define GT_MAX_RATING
Definition DBCStructure.h:1040
Definition DBCStructure.h:1048
float ratio
Definition DBCStructure.h:1049
Definition DBCStructure.h:1078
float ratio
Definition DBCStructure.h:1079

References Unit::getClass(), Unit::GetLevel(), GT_MAX_LEVEL, GT_MAX_RATING, GtCombatRatingsEntry::ratio, GtOCTClassCombatRatingScalarEntry::ratio, sGtCombatRatingsStore, and sGtOCTClassCombatRatingScalarStore.

Referenced by ApplyRatingMod(), and GetRatingBonusValue().

◆ GetRealDodge()

float Player::GetRealDodge ( ) const
inline
2622{ return m_realDodge; }

References m_realDodge.

Referenced by Unit::GetUnitDodgeChance().

◆ GetRealParry()

float Player::GetRealParry ( ) const
inline
2621{ return m_realParry; }

References m_realParry.

◆ GetReputation()

uint32 Player::GetReputation ( uint32  factionentry) const
15308{
15309 return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
15310}
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78

References ReputationMgr::GetReputation(), GetReputationMgr(), and sFactionStore.

Referenced by CanCompleteQuest(), ReputationChanged(), ReputationChanged2(), and SatisfyQuestReputation().

◆ GetReputationMgr() [1/2]

◆ GetReputationMgr() [2/2]

ReputationMgr const & Player::GetReputationMgr ( ) const
inline
2141{ return *m_reputationMgr; }

References m_reputationMgr.

◆ GetReputationPriceDiscount() [1/2]

◆ GetReputationPriceDiscount() [2/2]

float Player::GetReputationPriceDiscount ( FactionTemplateEntry const *  factionTemplate) const
12312{
12313 if (!factionTemplate || !factionTemplate->faction)
12314 {
12315 return 1.0f;
12316 }
12317
12318 ReputationRank rank = GetReputationRank(factionTemplate->faction);
12319 if (rank <= REP_NEUTRAL)
12320 {
12321 return 1.0f;
12322 }
12323
12324 return 1.0f - 0.05f * (rank - REP_NEUTRAL);
12325}
ReputationRank
Definition SharedDefines.h:179
@ REP_NEUTRAL
Definition SharedDefines.h:183

References FactionTemplateEntry::faction, GetReputationRank(), and REP_NEUTRAL.

◆ GetReputationRank()

◆ GetReqKillOrCastCurrentCount()

uint16 Player::GetReqKillOrCastCurrentCount ( uint32  quest_id,
int32  entry 
)
1752{
1753 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1754 if (!qInfo)
1755 return 0;
1756
1757 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1758 if (qInfo->RequiredNpcOrGo[j] == entry)
1759 return m_QuestStatus[quest_id].CreatureOrGOCount[j];
1760
1761 return 0;
1762}

References m_QuestStatus, QUEST_OBJECTIVES_COUNT, Quest::RequiredNpcOrGo, and sObjectMgr.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), and npc_razael_and_lyana::OnGossipHello().

◆ GetRestBonus()

float Player::GetRestBonus ( ) const
inline
1216{ return _restBonus; }

References _restBonus.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ GetResurrectionSpellId()

uint32 Player::GetResurrectionSpellId ( )
12583{
12584 // search priceless resurrection possibilities
12585 uint32 prio = 0;
12586 uint32 spell_id = 0;
12588 for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
12589 {
12590 // Soulstone Resurrection // prio: 3 (max, non death persistent)
12591 if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
12592 {
12593 switch ((*itr)->GetId())
12594 {
12595 case 20707:
12596 spell_id = 3026;
12597 break; // rank 1
12598 case 20762:
12599 spell_id = 20758;
12600 break; // rank 2
12601 case 20763:
12602 spell_id = 20759;
12603 break; // rank 3
12604 case 20764:
12605 spell_id = 20760;
12606 break; // rank 4
12607 case 20765:
12608 spell_id = 20761;
12609 break; // rank 5
12610 case 27239:
12611 spell_id = 27240;
12612 break; // rank 6
12613 case 47883:
12614 spell_id = 47882;
12615 break; // rank 7
12616 default:
12617 LOG_ERROR("entities.player", "Unhandled spell {}: S.Resurrection", (*itr)->GetId());
12618 continue;
12619 }
12620
12621 prio = 3;
12622 }
12623 // Twisting Nether // prio: 2 (max)
12624 else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
12625 {
12626 prio = 2;
12627 spell_id = 23700;
12628 }
12629 }
12630
12631 // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
12632 if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
12633 spell_id = 21169;
12634
12635 return spell_id;
12636}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References Unit::GetAuraEffectsByType(), Unit::HasAura(), HasItemCount(), HasSpell(), HasSpellCooldown(), LOG_ERROR, roll_chance_i(), and SPELL_AURA_DUMMY.

Referenced by Unit::Kill(), and setDeathState().

◆ GetRewardedQuestCount()

std::size_t Player::GetRewardedQuestCount ( ) const
inline
1642{ return m_RewardedQuests.size(); }

References m_RewardedQuests.

Referenced by WorldSession::HandleQueryQuestsCompleted().

◆ getRewardedQuests()

RewardedQuestSet const & Player::getRewardedQuests ( ) const
inline

◆ GetRuneBaseCooldown()

uint32 Player::GetRuneBaseCooldown ( uint8  index,
bool  skipGrace 
)
13337{
13338 uint8 rune = GetBaseRune(index);
13339 uint32 cooldown = RUNE_BASE_COOLDOWN;
13340 if (!skipGrace)
13341 cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
13342
13344 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
13345 {
13346 if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
13347 cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
13348 }
13349
13350 return cooldown;
13351}
@ RUNE_BASE_COOLDOWN
Definition Player.h:408
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
uint32 GetGracePeriod(uint8 index) const
Definition Player.h:2524
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2521

References Unit::GetAuraEffectsByType(), GetBaseRune(), GetGracePeriod(), POWER_RUNE, RUNE_BASE_COOLDOWN, and SPELL_AURA_MOD_POWER_REGEN_PERCENT.

Referenced by Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetRuneCooldown()

uint32 Player::GetRuneCooldown ( uint8  index) const
inline

◆ GetRunesState()

uint8 Player::GetRunesState ( ) const
inline
2520{ return m_runes->runeState; }
uint8 runeState
Definition Player.h:434

References m_runes, and Runes::runeState.

Referenced by Spell::EffectActivateRune(), and Spell::TakeRunePower().

◆ getRuneWeaponGUID()

ObjectGuid Player::getRuneWeaponGUID ( )
inline
2607{ return m_drwGUID; };
ObjectGuid m_drwGUID
Definition Player.h:2608

References m_drwGUID.

◆ GetSaveTimer()

uint32 Player::GetSaveTimer ( ) const
inline
2370{ return m_nextSave; }

References m_nextSave.

Referenced by misc_commandscript::HandleSaveCommand().

◆ GetSelectedPlayer()

Player * Player::GetSelectedPlayer ( ) const
11518{
11519 if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
11520 return ObjectAccessor::GetPlayer(*this, selectionGUID);
11521
11522 return nullptr;
11523}
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References Object::GetGuidValue(), ObjectAccessor::GetPlayer(), and UNIT_FIELD_TARGET.

Referenced by Acore::ChatCommands::PlayerIdentifier::FromTarget().

◆ GetSelectedUnit()

◆ GetSemaphoreTeleportFar()

time_t Player::GetSemaphoreTeleportFar ( ) const
inline
2111{ return mSemaphoreTeleport_Far; }

References mSemaphoreTeleport_Far.

◆ GetSemaphoreTeleportNear()

time_t Player::GetSemaphoreTeleportNear ( ) const
inline
2110{ return mSemaphoreTeleport_Near; }

References mSemaphoreTeleport_Near.

◆ GetSession()

WorldSession * Player::GetSession ( ) const
inline
2012{ return m_session; }

References m_session.

Referenced by _addSpell(), _LoadHomeBind(), _LoadInventory(), Pet::_LoadSpellCooldowns(), Battleground::_ProcessProgress(), _SaveCharacter(), _SaveInstanceTimeRestrictions(), _StoreOrEquipNewItem(), ActivateSpec(), ActivateTaxiPathTo(), AddEnchantmentDuration(), AddItem(), Guild::AddMember(), InstanceMap::AddPlayerToMap(), AddRunePower(), addSpell(), Channel::Announce(), ApplyEquipCooldown(), Battlefield::AskToLeaveQueue(), TotemAI::AttackStart(), AutoUnequipOffhandIfNeed(), BanMgr::BanCharacter(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), BuildPlayerRepop(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), WorldSession::CanOpenMailBox(), CanSpeak(), BattlegroundSA::CaptureGraveyard(), CharacterActionIpLogger::CharacterIPLogAction(), CharmSpellInitialize(), Spell::CheckCast(), CheckDuelDistance(), Spell::CheckEffectTarget(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckRequiredBosses(), AchievementMgr::CompletedAchievement(), ContinueTaxiFlight(), ConvertRune(), Create(), Guild::Create(), ArenaTeam::DelMember(), Object::DestroyForPlayer(), Group::Disband(), InstanceScript::DoSendNotifyToInstance(), DuelComplete(), DurabilityRepair(), Spell::EffectApplyGlyph(), Spell::EffectDiscoverTaxi(), Spell::EffectDuel(), Spell::EffectPlaySound(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), EquipItem(), BattlegroundSA::EventPlayerDamagedGO(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), ExecuteOrCancelSpellCastRequest(), lfg::LFGMgr::FinishDungeon(), Channel::FlagsNotify(), GetAurasForTarget(), ChannelMgr::GetChannel(), SocialMgr::GetFriendInfo(), getMaxTimer(), GetsRecruitAFriendBonus(), GiveLevel(), Group::GroupLoot(), WorldSession::HandleAcceptGrantLevel(), WorldSession::HandleAcceptTradeOpcode(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), spell_madrigosa_activate_barrier::HandleActivateObject(), spell_madrigosa_deactivate_barrier::HandleActivateObject(), WorldSession::HandleAddFriendOpcode(), misc_commandscript::HandleAddItemCommand(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), AuraEffect::HandleAuraOpenStable(), AuraEffect::HandleAuraSetVehicle(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleBeginTradeOpcode(), character_commandscript::HandleCharacterLevel(), WorldSession::HandleChatIgnoredOpcode(), debug_commandscript::HandleDebugSendOpcodeCommand(), spell_gen_spirit_healer_res::HandleDummy(), cheat_commandscript::HandleExploreCheatCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupDeclineOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupReviveCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), lookup_commandscript::HandleLookupPlayerIpCommand(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMessagechatOpcode(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyGenderCommand(), modify_commandscript::HandleModifyHPCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyMoneyCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), modify_commandscript::HandleModifySpellCommand(), WorldSession::HandleMovementOpcodes(), misc_commandscript::HandleMuteCommand(), WorldSession::HandleOfferPetitionOpcode(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleRaidReadyCheckOpcode(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_the_flag_of_ownership::HandleScript(), WorldSession::HandleSendMail(), send_commandscript::HandleSendMessageCommand(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), cheat_commandscript::HandleTaxiCheatCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnmuteCommand(), WorldSession::HandleWhoisOpcode(), WorldSession::HandleWhoOpcode(), ChatHandler::HasLowerSecurity(), hasSpanishClient(), lfg::LFGMgr::InitializeLockedDungeons(), InitTalentForLevel(), BattlegroundQueue::InviteGroupToBG(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), isBeingLoaded(), IsNeverVisible(), IsPetNeedBeTemporaryUnsummoned(), ObjectMgr::IsVendorItemValid(), IsVisibleGloballyFor(), Channel::JoinChannel(), lfg::LFGMgr::JoinLfg(), Channel::JoinNotify(), Unit::JumpTo(), Channel::KickOrBan(), Unit::KnockbackFrom(), Channel::LeaveNotify(), Channel::List(), LoadFromDB(), Pet::LoadPetFromDB(), GameObject::ModifyHealth(), ModifySpellCooldown(), Group::NeedBeforeGreed(), go_tele_to_dalaran_crystal::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_prof_leather::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), OnGossipSelect(), BattlefieldWG::OnPlayerLeaveWar(), ServerMailReward::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), Channel::Password(), Unit::PatchValuesUpdate(), InstanceMap::PermBindAllPlayers(), PetSpellInitialize(), Player(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), InstanceSaveMgr::PlayerBindToInstance(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerUnbindInstance(), InstanceSaveMgr::PlayerUnbindInstanceNotExtended(), PossessSpellInitialize(), BattlegroundSA::PostUpdateImpl(), PrepareGossipMenu(), PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ProhibitSpellSchool(), Battleground::ReadyMarkerClicked(), RefundItem(), Group::RemoveMember(), RemovePet(), RemovePetitionsAndSigns(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), ResurrectPlayer(), ResyncRunes(), RewardHonor(), Satisfy(), SatisfyQuestLog(), SaveToDB(), SendActionButtons(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), npc_prof_tailor::SendActionMenu(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAttackSwingBadFacingAttack(), SendAttackSwingCancelAttack(), SendAttackSwingCantAttack(), SendAttackSwingDeadTarget(), SendAttackSwingNotInRange(), AuctionHouseMgr::SendAuctionExpiredMail(), AuctionHouseMgr::SendAuctionOutbiddedMail(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), SendBuyError(), SendCanTakeQuestResponse(), Spell::SendCastResult(), Spell::SendCastResult(), SendCorpseReclaimDelay(), SendDuelCountdown(), SendDungeonDifficulty(), SendEnchantmentDurations(), SendEquipError(), SendEquipmentSetList(), SendExplorationExperience(), SocialMgr::SendFriendStatus(), ChatHandler::SendGMText(), ChatHandler::SendGMText(), SendInitialPacketsAfterAddToMap(), SendInitialPacketsBeforeAddToMap(), SendInitialSpells(), Map::SendInitTransports(), SendInstanceResetWarning(), BattlegroundQueue::SendJoinMessageArenaQueue(), SendLearnPacket(), lfg::LFGMgr::SendLfgRoleChosen(), SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), SendMailResult(), MailDraft::SendMailTo(), BattlegroundQueue::SendMessageBGQueue(), SendNewItem(), SendNewMail(), CreatureTextMgr::SendNonChatPacket(), AutobroadcastMgr::SendNotificationAnnouncement(), SendNotifyLootItemRemoved(), SendNotifyLootMoneyRemoved(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), WorldObject::SendPlayMusic(), SendPreparedQuest(), SendProficiency(), SendPushToPartyResponse(), SendQuestComplete(), SendQuestConfirmAccept(), SendQuestFailed(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestTimerFailed(), SendQuestUpdateAddCreatureOrGo(), SendQuestUpdateAddItem(), SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendRaidDifficulty(), SendRaidInfo(), SendRefundInfo(), SendRemoveControlBar(), Map::SendRemoveTransports(), SendResetFailedNotify(), SendResetInstanceFailed(), SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), Spell::SendResurrectRequest(), SendSavedInstances(), SendSellError(), PlayerSocial::SendSocialList(), SendSystemMessage(), SendTalentsInfoData(), SendTalentWipeConfirm(), SendTeleportAckPacket(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), ReputationMgr::SendVisible(), AutobroadcastMgr::SendWorldAnnouncement(), ChatHandler::SendWorldText(), ChatHandler::SendWorldText(), ChatHandler::SendWorldTextOptional(), ChatHandler::SendWorldTextOptional(), TradeData::SetAccepted(), SetBindPoint(), SetClientControl(), Item::SetEnchantment(), SetEquipmentSet(), SetGameMaster(), SetGMVisible(), Channel::SetMode(), TradeData::SetMoney(), SetMovement(), Channel::SetOwner(), SetRestBonus(), Unit::SetStandState(), Guild::Member::SetStats(), SetTitle(), Channel::ShouldAnnouncePlayer(), SpawnCorpseBones(), SummonPet(), lfg::LFGMgr::TeleportPlayer(), TeleportTo(), Channel::ToggleModeration(), TradeCancel(), Channel::UnBan(), AuctionHouseSearcher::Update(), TradeData::Update(), Map::Update(), Pet::Update(), GameObject::Update(), Update(), PetAI::UpdateAI(), UpdateForQuestWorldObjects(), UpdateHomebindTime(), UpdateLocalChannels(), Group::UpdatePlayerOutOfRange(), UpdatePosition(), UpdateSpeakTime(), UpdateTriggerVisibility(), GameObject::Use(), VehicleSpellInitialize(), Whisper(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ GetShield()

Item * Player::GetShield ( bool  useable = false) const
524{
525 Item* item = nullptr;
526 if (useable)
528 else
530 if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
531 return nullptr;
532
533 if (!useable)
534 return item;
535
536 if (item->IsBroken())
537 return nullptr;
538
539 return item;
540}
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1266

References ItemTemplate::Class, EQUIPMENT_SLOT_OFFHAND, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), and ITEM_CLASS_ARMOR.

Referenced by AuraEffect::CalculateAmount().

◆ GetShieldBlockValue()

uint32 Player::GetShieldBlockValue ( ) const
overridevirtual

Implements Unit.

5108{
5110
5111 value = (value < 0) ? 0 : value;
5112
5113 return uint32(value);
5114}

References FLAT_MOD, Unit::GetStat(), m_auraBaseMod, PCT_MOD, SHIELD_BLOCK_VALUE, and STAT_STRENGTH.

Referenced by UpdateShieldBlockValue().

◆ GetSightRange()

float Player::GetSightRange ( WorldObject const *  target = nullptr) const
overridevirtual

Reimplemented from WorldObject.

16254{
16255 float sightRange = WorldObject::GetSightRange(target);
16257 {
16258 sightRange += *_farSightDistance;
16259 }
16260
16261 return sightRange;
16262}
virtual float GetSightRange(WorldObject const *target=nullptr) const
Definition Object.cpp:1684

References _farSightDistance, and WorldObject::GetSightRange().

Referenced by Group::UpdatePlayerOutOfRange(), and UpdateVisibilityForPlayer().

◆ GetSkillPermBonusValue()

int16 Player::GetSkillPermBonusValue ( uint32  skill) const
5549{
5550 if (!skill)
5551 return 0;
5552
5553 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5554 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5555 return 0;
5556
5558}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_PERM_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillStatusMap() [1/2]

SkillStatusMap & Player::GetSkillStatusMap ( )
inline
1793{ return mSkillStatus; }

References mSkillStatus.

◆ GetSkillStatusMap() [2/2]

SkillStatusMap const & Player::GetSkillStatusMap ( ) const
inline
1792{ return mSkillStatus; }

References mSkillStatus.

Referenced by WorldSession::HandleAuctionListItems().

◆ GetSkillStep()

uint16 Player::GetSkillStep ( uint16  skill) const
5460{
5461 if (!skill)
5462 return 0;
5463
5464 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5465 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5466 return 0;
5467
5468 return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
5469}
uint16 PAIR32_HIPART(uint32 x)
Definition ObjectDefines.h:92

References Object::GetUInt32Value(), mSkillStatus, PAIR32_HIPART(), PLAYER_SKILL_INDEX, and SKILL_DELETED.

Referenced by learn_commandscript::HandleLearnAllRecipesCommand(), and misc_commandscript::HandleSetSkillCommand().

◆ GetSkillTempBonusValue()

int16 Player::GetSkillTempBonusValue ( uint32  skill) const
5561{
5562 if (!skill)
5563 return 0;
5564
5565 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5566 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5567 return 0;
5568
5570}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_TEMP_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillValue()

◆ GetSocial()

◆ GetSpec()

uint32 Player::GetSpec ( int8  spec = -1)
15980{
15981 uint32 mostTalentTabId = 0;
15982 uint32 mostTalentCount = 0;
15983 uint32 specIdx = 0;
15984
15985 if (m_specsCount) // not all instances of Player have a spec for some reason
15986 {
15987 if (spec < 0)
15988 specIdx = m_activeSpec;
15989 else
15990 specIdx = spec;
15991 // find class talent tabs (all players have 3 talent tabs)
15992 uint32 const* talentTabIds = GetTalentTabPages(getClass());
15993
15994 for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
15995 {
15996 uint32 talentCount = 0;
15997 uint32 talentTabId = talentTabIds[i];
15998 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
15999 {
16000 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
16001 if (!talentInfo)
16002 continue;
16003
16004 // skip another tab talents
16005 if (talentInfo->TalentTab != talentTabId)
16006 continue;
16007
16008 // find max talent rank (0~4)
16009 int8 curtalent_maxrank = -1;
16010 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
16011 {
16012 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
16013 {
16014 curtalent_maxrank = rank;
16015 break;
16016 }
16017 }
16018
16019 // not learned talent
16020 if (curtalent_maxrank < 0)
16021 continue;
16022
16023 talentCount += curtalent_maxrank + 1;
16024 }
16025
16026 if (mostTalentCount < talentCount)
16027 {
16028 mostTalentCount = talentCount;
16029 mostTalentTabId = talentTabId;
16030 }
16031 }
16032 }
16033 return mostTalentTabId;
16034}
uint32 const * GetTalentTabPages(uint8 cls)
Definition DBCStores.cpp:824
#define MAX_TALENT_TABS
Definition DBCStructure.h:1921

References Unit::getClass(), GetTalentTabPages(), HasTalent(), m_activeSpec, m_specsCount, MAX_TALENT_RANK, MAX_TALENT_TABS, TalentEntry::RankID, sTalentStore, and TalentEntry::TalentTab.

Referenced by HasCasterSpec(), HasHealSpec(), HasMeleeSpec(), and HasTankSpec().

◆ GetSpecsCount()

uint8 Player::GetSpecsCount ( ) const
inline

◆ GetSpellByProto()

uint32 Player::GetSpellByProto ( ItemTemplate proto)

◆ GetSpellCooldownDelay()

uint32 Player::GetSpellCooldownDelay ( uint32  spell_id) const
16314{
16315 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16316 return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
16317}
uint32 getMSTime()
Definition Timer.h:103

References getMSTime(), and m_spellCooldowns.

Referenced by CanExecutePendingSpellCastRequest(), CanRequestSpellCast(), Aura::HandleAuraSpecificMods(), npc_brewfest_keg_reciver::MoveInLineOfSight(), and ProhibitSpellSchool().

◆ GetSpellCooldownMap() [1/2]

SpellCooldowns & Player::GetSpellCooldownMap ( )
inline
1790{ return m_spellCooldowns; }

References m_spellCooldowns.

◆ GetSpellCooldownMap() [2/2]

◆ GetSpellCooldowns()

SpellCooldowns Player::GetSpellCooldowns ( ) const
inline
2183{ return m_spellCooldowns; }

References m_spellCooldowns.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSpellCritFromIntellect()

float Player::GetSpellCritFromIntellect ( )
5187{
5188 uint8 level = GetLevel();
5189 uint32 pclass = getClass();
5190
5191 if (level > GT_MAX_LEVEL)
5192 level = GT_MAX_LEVEL;
5193
5194 GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
5195 GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5196 if (!critBase || !critRatio)
5197 return 0.0f;
5198
5199 float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
5200 return crit * 100.0f;
5201}
DBCStorage< GtChanceToSpellCritBaseEntry > sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt)
DBCStorage< GtChanceToSpellCritEntry > sGtChanceToSpellCritStore(GtChanceToSpellCritfmt)
Definition DBCStructure.h:1063
float base
Definition DBCStructure.h:1064
Definition DBCStructure.h:1073
float ratio
Definition DBCStructure.h:1074

References GtChanceToSpellCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToSpellCritEntry::ratio, sGtChanceToSpellCritBaseStore, sGtChanceToSpellCritStore, and STAT_INTELLECT.

Referenced by UpdateSpellCritChance().

◆ GetSpellMap() [1/2]

PlayerSpellMap & Player::GetSpellMap ( )
inline
1787{ return m_spells; }

References m_spells.

◆ GetSpellMap() [2/2]

◆ GetSpellModList()

SpellModList const & Player::GetSpellModList ( uint32  type) const
inline
2626{ return m_spellMods[type]; }

References m_spellMods.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld().

◆ GetSpellPenetrationItemMod()

int32 Player::GetSpellPenetrationItemMod ( ) const
inline

◆ GetSpellQueueWindow()

uint32 Player::GetSpellQueueWindow ( ) const
protected
2309{
2310 return sWorld->getIntConfig(CONFIG_SPELL_QUEUE_WINDOW);
2311}
@ CONFIG_SPELL_QUEUE_WINDOW
Definition WorldConfig.h:376

References CONFIG_SPELL_QUEUE_WINDOW, and sWorld.

Referenced by CanExecutePendingSpellCastRequest(), and CanRequestSpellCast().

◆ GetsRecruitAFriendBonus()

bool Player::GetsRecruitAFriendBonus ( bool  forXP)
12656{
12657 bool recruitAFriend = false;
12658 if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
12659 {
12660 if (Group* group = this->GetGroup())
12661 {
12662 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12663 {
12664 Player* player = itr->GetSource();
12665 if (!player || !player->IsInMap(this))
12666 continue;
12667
12668 if (!player->IsAtRecruitAFriendDistance(this))
12669 continue; // member (alive or dead) or his corpse at req. distance
12670
12671 if (forXP)
12672 {
12673 // level must be allowed to get RaF bonus
12674 if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
12675 continue;
12676
12677 // level difference must be small enough to get RaF bonus, UNLESS we are lower level
12678 if (player->GetLevel() < GetLevel())
12680 continue;
12681 }
12682
12683 bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
12684 bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
12685 if (ARecruitedB || BRecruitedA)
12686 {
12687 recruitAFriend = true;
12688 break;
12689 }
12690 }
12691 }
12692 }
12693 return recruitAFriend;
12694}
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition WorldConfig.h:197
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition WorldConfig.h:198
bool IsAtRecruitAFriendDistance(WorldObject const *pOther) const
Definition Player.cpp:12765
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1297
uint32 GetRecruiterId() const
Definition WorldSession.h:540

References CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, WorldSession::GetAccountId(), GetGroup(), Unit::GetLevel(), WorldSession::GetRecruiterId(), GetSession(), IsAtRecruitAFriendDistance(), WorldObject::IsInMap(), and sWorld.

Referenced by CalculateReputationGain(), GiveXP(), and SetRestBonus().

◆ GetStartPosition()

WorldLocation Player::GetStartPosition ( ) const
11374{
11375 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
11376 uint32 mapId = info->mapId;
11378 return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
11379 return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
11380}

References CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, Unit::getClass(), Unit::getRace(), HasSpell(), IsClass(), PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, and sObjectMgr.

Referenced by misc_commandscript::HandleUnstuckCommand().

◆ GetStoredRaidDifficulty()

Difficulty Player::GetStoredRaidDifficulty ( ) const
inline
1936{ return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map

References m_raidMapDifficulty.

Referenced by SendInitialPacketsAfterAddToMap().

◆ GetSubGroup()

uint8 Player::GetSubGroup ( ) const
inline

◆ GetSummonExpireTimer()

time_t Player::GetSummonExpireTimer ( ) const
inline
1120{ return m_summon_expire; }

References m_summon_expire.

Referenced by Spell::CheckCast().

◆ GetTalentMap()

◆ GetTalentTreePoints()

void Player::GetTalentTreePoints ( uint8(&)  specPoints[3]) const
15251{
15252 const PlayerTalentMap& talentMap = GetTalentMap();
15253 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15254 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15255 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15256 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15257 if (tab->tabpage < 3)
15258 {
15259 // find current talent rank
15260 uint8 currentTalentRank = 0;
15261 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15262 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15263 {
15264 currentTalentRank = rank + 1;
15265 break;
15266 }
15267 specPoints[tab->tabpage] += currentTalentRank;
15268 }
15269}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

Referenced by lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTeamId()

TeamId Player::GetTeamId ( bool  original = false) const
inline
2123{ return original ? TeamIdForRace(getRace(true)) : m_team; };
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5864

References Unit::getRace(), m_team, and TeamIdForRace().

Referenced by ActivateTaxiPathTo(), GameObject::ActivateToQuest(), BattlegroundQueue::AddGroup(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), npc_love_in_air_snivel::AllowAction(), BattlegroundSA::AllowDefenseOfTheAncients(), LootItem::AllowedForPlayer(), Battlefield::AskToLeaveQueue(), SocialMgr::BroadcastToFriendListers(), WorldState::BuffMagtheridonTeam(), Corpse::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_steam_powered_auctioneer::npc_steam_powered_auctioneerAI::CanBeSeen(), npc_mei_francis_mount::npc_mei_francis_mountAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), OPvPCapturePointZM_Graveyard::CanTalkTo(), CanUseItem(), BattlegroundSA::CaptureGraveyard(), ServerMailCondition::CheckCondition(), ContinueTaxiFlight(), MapInstanced::CreateInstance(), BattlegroundSA::DefendersPortalTeleport(), WorldState::DispelMagtheridonTeam(), BattlegroundIC::DoAction(), DuelComplete(), Spell::EffectTeleportUnits(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundSA::EventPlayerUsedGO(), GetBgTeamId(), Battlefield::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), BattlegroundWS::GetClosestGraveyard(), SocialMgr::GetFriendInfo(), ObjectMgr::GetModelForShapeshift(), Battleground::GetRealRepFactionForPlayer(), Guild::HandleAcceptMember(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleArenaTeamAcceptOpcode(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleCalendarEventInvite(), OutdoorPvPSI::HandleDropFlag(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), BattlefieldWG::HandleKill(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundAV::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleOfferPetitionOpcode(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), WorldState::HandlePlayerEnterZone(), Battlefield::HandlePlayerEnterZone(), OutdoorPvP::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), WorldState::HandlePlayerLeaveZone(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), BattlegroundIC::HandlePlayerResurrect(), BattlegroundAV::HandleQuestComplete(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), WorldSession::HandleSendMail(), WorldSession::HandleWhoOpcode(), Battlefield::HasPlayer(), OutdoorPvP::HasPlayer(), lfg::LFGMgr::InitializeLockedDungeons(), Channel::Invite(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), SpellArea::IsFitToRequirements(), IsGroupVisibleFor(), BfCapturePoint::IsInsideObjective(), OPvPCapturePoint::IsInsideObjective(), lfg::LFGMgr::JoinRaidBrowser(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), Unit::Kill(), lfg::LFGMgr::LfrSearchAdd(), lfg::LFGMgr::LfrSearchRemove(), lfg::LFGMgr::LfrSetComment(), LoadFromDB(), AchievementCriteriaData::Meets(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_not_even_a_scratch::OnCheck(), BattlefieldWG::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_spirit_guide::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerLogin(), ServerMailReward::OnPlayerLogin(), MidsummerPlayerScript::OnPlayerUpdateZone(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), AreaTrigger_at_legion_teleporter::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), RepopAtGraveyard(), ReportedAfkBy(), RewardHonor(), RewardReputation(), Satisfy(), AchievementMgr::SendAchievementEarned(), WorldSession::SendListInventory(), SendLoot(), Acore::MessageDistDeliverer::SendPacket(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), WorldSession::SendSpiritResurrect(), SendTaxiNodeStatusMultiple(), WorldSession::SendTaxiStatus(), Creature::SendZoneUnderAttackMessage(), spell_item_recall::SetDest(), SetEntryPoint(), SetFactionForRace(), Channel::SetMode(), Channel::SetOwner(), BattlegroundSA::TeleportToEntrancePosition(), OPvPCapturePoint::Update(), UpdateArea(), npc_midsummer_bonfire::UpdateBonfireBlessingBuffs(), UpdateLFGChannel(), UpdateLocalChannels(), UpdateZone(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ GetTeleportDest()

WorldLocation & Player::GetTeleportDest ( )
inline

◆ GetTemporaryUnsummonedPetNumber()

uint32 Player::GetTemporaryUnsummonedPetNumber ( ) const
inline

◆ GetTotalBaseModValue()

float Player::GetTotalBaseModValue ( BaseModGroup  modGroup) const
5094{
5095 if (modGroup >= BASEMOD_END)
5096 {
5097 LOG_ERROR("entities.player", "wrong BaseModGroup in GetTotalBaseModValue()!");
5098 return 0.0f;
5099 }
5100
5101 if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5102 return 0.0f;
5103
5104 return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
5105}

References BASEMOD_END, FLAT_MOD, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetTotalPercentageModValue()

float Player::GetTotalPercentageModValue ( BaseModGroup  modGroup) const
inline
2211{ return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }

References FLAT_MOD, m_auraBaseMod, and PCT_MOD.

Referenced by UpdateCritPercentage().

◆ GetTotalPlayedTime()

◆ GetTradeData()

◆ GetTrader()

Player * Player::GetTrader ( ) const
inline
1391{ return m_trade ? m_trade->GetTrader() : nullptr; }
Player * GetTrader() const
Definition TradeData.h:41

References TradeData::GetTrader(), and m_trade.

Referenced by WorldSession::moveItems(), and UpdatePosition().

◆ GetTrainerSpellState()

TrainerSpellState Player::GetTrainerSpellState ( TrainerSpell const *  trainer_spell) const
3911{
3912 if (!trainer_spell)
3913 return TRAINER_SPELL_RED;
3914
3915 bool hasSpell = true;
3916 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3917 {
3918 if (!trainer_spell->learnedSpell[i])
3919 continue;
3920
3921 if (!HasSpell(trainer_spell->learnedSpell[i]))
3922 {
3923 hasSpell = false;
3924 break;
3925 }
3926 }
3927 // known spell
3928 if (hasSpell)
3929 return TRAINER_SPELL_GRAY;
3930
3931 // check skill requirement
3932 if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
3933 return TRAINER_SPELL_RED;
3934
3935 // check level requirement
3936 if (GetLevel() < trainer_spell->reqLevel)
3937 return TRAINER_SPELL_RED;
3938
3939 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3940 {
3941 if (!trainer_spell->learnedSpell[i])
3942 continue;
3943
3944 // check race/class requirement
3945 if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
3946 return TRAINER_SPELL_RED;
3947
3948 if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
3949 {
3950 // check prev.rank requirement
3951 if (prevSpell && !HasSpell(prevSpell))
3952 return TRAINER_SPELL_RED;
3953 }
3954
3955 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
3956 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
3957 {
3958 // check additional spell requirement
3959 if (!HasSpell(itr->second))
3960 return TRAINER_SPELL_RED;
3961 }
3962 }
3963
3964 // check primary prof. limit
3965 // first rank of primary profession spell when there are no proffesions avalible is disabled
3966 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3967 {
3968 if (!trainer_spell->learnedSpell[i])
3969 continue;
3970 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
3971 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
3973 }
3974
3975 return TRAINER_SPELL_GREEN;
3976}
@ TRAINER_SPELL_GREEN
Definition Player.h:214
@ TRAINER_SPELL_GRAY
Definition Player.h:216
@ TRAINER_SPELL_GREEN_DISABLED
Definition Player.h:217
@ TRAINER_SPELL_RED
Definition Player.h:215
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition SpellMgr.h:570
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition Player.cpp:12327

References GetBaseSkillValue(), GetFreePrimaryProfessionPoints(), Unit::GetLevel(), HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, MAX_SPELL_EFFECTS, TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, sSpellMgr, TRAINER_SPELL_GRAY, TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, and TRAINER_SPELL_RED.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetUseableItemByPos()

Item * Player::GetUseableItemByPos ( uint8  bag,
uint8  slot 
) const
inline

◆ GetViewpoint()

WorldObject * Player::GetViewpoint ( ) const
13180{
13182 return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
13183 return nullptr;
13184}
@ TYPEMASK_SEER
Definition ObjectGuid.h:54
Definition Object.h:461
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition ObjectAccessor.cpp:141

References Object::GetGuidValue(), ObjectAccessor::GetObjectByTypeMask(), PLAYER_FARSIGHT, and TYPEMASK_SEER.

Referenced by CinematicMgr::EndCinematic(), WorldSession::HandleFarSightOpcode(), ArenaSpectator::HandleSpectatorWatchCommand(), RemoveFromWorld(), StopCastingBindSight(), and Map::Update().

◆ GetWeaponForAttack()

Item * Player::GetWeaponForAttack ( WeaponAttackType  attackType,
bool  useable = false 
) const
489{
490 uint8 slot;
491 switch (attackType)
492 {
493 case BASE_ATTACK:
495 break;
496 case OFF_ATTACK:
498 break;
499 case RANGED_ATTACK:
501 break;
502 default:
503 return nullptr;
504 }
505
506 Item* item = nullptr;
507 if (useable)
509 else
511 if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
512 return nullptr;
513
514 if (!useable)
515 return item;
516
517 if (item->IsBroken() || IsInFeralForm())
518 return nullptr;
519
520 return item;
521}

References BASE_ATTACK, ItemTemplate::Class, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), Unit::IsInFeralForm(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by AuraEffect::CalculateAmount(), CheckAmmoCompatibility(), Spell::CheckItems(), Spell::EffectEnchantItemTmp(), Spell::EffectWeaponDmg(), Unit::GetAPMultiplier(), GetBaseWeaponSkillValue(), GetMeleeDamageSchoolMask(), AuraEffect::HandleAuraModWeaponCritPercent(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), HasWeapon(), HasWeaponForAttack(), SetRegularAttackTime(), SetSheath(), Spell::Spell(), boss_viscidus::SpellHit(), Spell::TakeAmmo(), UpdateExpertise(), UpdateWeaponSkill(), and Spell::WriteAmmoToPacket().

◆ GetWeaponProficiency()

uint32 Player::GetWeaponProficiency ( ) const
inline
1376{ return m_WeaponProficiency; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ GetXPRestBonus()

uint32 Player::GetXPRestBonus ( uint32  xp)
8884{
8885 uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
8886
8887 if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
8888 rested_bonus = xp;
8889
8890 SetRestBonus(GetRestBonus() - rested_bonus);
8891
8892 LOG_DEBUG("entities.player", "Player gain {} xp (+ {} Rested Bonus). Rested points={}", xp + rested_bonus, rested_bonus, GetRestBonus());
8893 return rested_bonus;
8894}
void SetRestBonus(float restBonusNew)
Definition Player.cpp:10169
float GetRestBonus() const
Definition Player.h:1216

References GetRestBonus(), LOG_DEBUG, and SetRestBonus().

Referenced by GiveXP().

◆ GetZoneIdFromDB()

uint32 Player::GetZoneIdFromDB ( ObjectGuid  guid)
static
6352{
6353 ObjectGuid::LowType guidLow = guid.GetCounter();
6354
6356 stmt->SetData(0, guidLow);
6357 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6358
6359 if (!result)
6360 return 0;
6361
6362 Field* fields = result->Fetch();
6363 uint32 zone = fields[0].Get<uint16>();
6364
6365 if (!zone)
6366 {
6367 // stored zone is zero, use generic and slow zone detection
6368 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
6369 stmt->SetData(0, guidLow);
6370 PreparedQueryResult posResult = CharacterDatabase.Query(stmt);
6371
6372 if (!posResult)
6373 {
6374 return 0;
6375 }
6376
6377 fields = posResult->Fetch();
6378 uint32 map = fields[0].Get<uint16>();
6379 float posx = fields[1].Get<float>();
6380 float posy = fields[2].Get<float>();
6381 float posz = fields[3].Get<float>();
6382
6383 if (!sMapStore.LookupEntry(map))
6384 return 0;
6385
6386 zone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, map, posx, posy, posz);
6387
6388 if (zone > 0)
6389 {
6390 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
6391
6392 stmt->SetData(0, uint16(zone));
6393 stmt->SetData(1, guidLow);
6394
6395 CharacterDatabase.Execute(stmt);
6396 }
6397 }
6398
6399 return zone;
6400}
@ CHAR_SEL_CHAR_POSITION_XYZ
Definition CharacterDatabase.h:53
@ CHAR_UPD_ZONE
Definition CharacterDatabase.h:296
@ CHAR_SEL_CHAR_ZONE
Definition CharacterDatabase.h:51

References CHAR_SEL_CHAR_POSITION_XYZ, CHAR_SEL_CHAR_ZONE, CHAR_UPD_ZONE, CharacterDatabase, Field::Get(), ObjectGuid::GetCounter(), PHASEMASK_NORMAL, PreparedStatementBase::SetData(), sMapMgr, and sMapStore.

Referenced by Guild::Member::LoadFromDB().

◆ GiveLevel()

void Player::GiveLevel ( uint8  level)
Todo:
find some better solution
2456{
2457 uint8 oldLevel = GetLevel();
2458 if (level == oldLevel)
2459 return;
2460
2461 if (!sScriptMgr->OnPlayerCanGiveLevel(this, level))
2462 return;
2463
2464 if (Guild* guild = GetGuild())
2465 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
2466
2467 PlayerLevelInfo info;
2468 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
2469
2470 PlayerClassLevelInfo classInfo;
2471 sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
2472
2474 packet.Level = level;
2475 packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
2476
2478 // for (int i = 0; i < MAX_POWERS; ++i)
2479 packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
2480 packet.PowerDelta[1] = 0;
2481 packet.PowerDelta[2] = 0;
2482 packet.PowerDelta[3] = 0;
2483 packet.PowerDelta[4] = 0;
2484 packet.PowerDelta[5] = 0;
2485
2486 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2487 packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
2488
2489 SendDirectMessage(packet.Write());
2490
2491 SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
2492
2493 //update level, max level of skills
2494 m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
2495
2497
2498 SetLevel(level);
2499
2501
2502 // save base values (bonuses already included in stored stats
2503 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2504 SetCreateStat(Stats(i), info.stats[i]);
2505
2506 SetCreateHealth(classInfo.basehealth);
2507 SetCreateMana(classInfo.basemana);
2508
2512
2514
2515 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
2517
2519
2520 if (!isDead())
2521 {
2522 // set current level health and mana/energy to maximum after applying all mods.
2523 SetFullHealth();
2530 }
2531
2532 // update level to hunter/summon pet
2533 if (Pet* pet = GetPet())
2534 pet->SynchronizeLevelWithOwner();
2535
2536 MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
2537 if (mailReward && sScriptMgr->OnPlayerCanGiveMailRewardAtGiveLevel(this, level))
2538 {
2539 //- TODO: Poor design of mail system
2540 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2541 MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
2542 CharacterDatabase.CommitTransaction(trans);
2543 }
2544
2546
2547 // Refer-A-Friend
2548 if (GetSession()->GetRecruiterId())
2549 if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
2550 if (level % 2 == 0)
2551 {
2553
2554 if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
2556 }
2557
2559
2560 sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
2561}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ GUILD_MEMBER_DATA_LEVEL
Definition Guild.h:59
@ POWER_RAGE
Definition SharedDefines.h:270
@ POWER_HAPPINESS
Definition SharedDefines.h:273
@ POWER_ENERGY
Definition SharedDefines.h:272
@ POWER_FOCUS
Definition SharedDefines.h:271
@ PLAYER_NEXT_LEVEL_XP
Definition UpdateFields.h:340
@ CONFIG_ALWAYS_MAXSKILL
Definition WorldConfig.h:86
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:949
void _ApplyAllLevelScaleItemMods(bool apply)
Definition Player.cpp:7623
void UpdateSkillsToMaxSkillsForLevel()
Definition PlayerUpdates.cpp:1130
Guild * GetGuild() const
Definition Player.cpp:15973
void UpdateSkillsForLevel()
Definition PlayerUpdates.cpp:1079
void SendQuestGiverStatusMultiple()
Definition Player.cpp:7700
void SetCreateStat(Stats stat, float val)
Definition Unit.h:1001
void SetCreateHealth(uint32 val)
Definition Unit.h:1049
void SetCreateMana(uint32 val)
Definition Unit.h:1071
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15510
uint32 GetCreateHealth() const
Definition Unit.h:1033
uint32 GetCreateMana() const
Definition Unit.h:1070
bool isDead() const
Definition Unit.h:1700
Definition MiscPackets.h:45
uint32 Level
Definition MiscPackets.h:51
std::array< uint32, MAX_STATS > StatDelta
Definition MiscPackets.h:54
std::array< uint32, MAX_POWERS > PowerDelta
Definition MiscPackets.h:53
uint32 HealthDelta
Definition MiscPackets.h:52
WorldPacket const * Write() override
Definition MiscPackets.cpp:34
Definition ObjectMgr.h:543
uint32 senderEntry
Definition ObjectMgr.h:549
uint32 mailTemplateId
Definition ObjectMgr.h:548
Definition Player.h:295
uint32 basehealth
Definition Player.h:297
uint32 basemana
Definition Player.h:298
Definition Player.h:309
std::array< uint32, MAX_STATS > stats
Definition Player.h:315

References _ApplyAllLevelScaleItemMods(), ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CharacterDatabase, CONFIG_ALWAYS_MAXSKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreateHealth(), Unit::GetCreateMana(), Unit::GetCreateStat(), GetGuild(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Unit::getRaceMask(), GetSession(), GUILD_MEMBER_DATA_LEVEL, Object::HasByteFlag(), WorldPackets::Misc::LevelUpInfo::HealthDelta, InitGlyphsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), Unit::isDead(), WorldPackets::Misc::LevelUpInfo::Level, m_grantableLevels, m_Played_time, MAIL_CREATURE, MailLevelReward::mailTemplateId, MAX_STATS, PLAYED_TIME_LEVEL, PLAYER_FIELD_BYTES, PLAYER_NEXT_LEVEL_XP, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, WorldPackets::Misc::LevelUpInfo::PowerDelta, SendDirectMessage(), MailLevelReward::senderEntry, MailDraft::SendMailTo(), SendQuestGiverStatusMultiple(), Object::SetByteFlag(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Unit::SetFullHealth(), Unit::SetLevel(), Unit::SetPower(), Unit::SetUInt32Value(), sObjectMgr, sScriptMgr, STAT_STRENGTH, WorldPackets::Misc::LevelUpInfo::StatDelta, PlayerLevelInfo::stats, sWorld, UpdateAchievementCriteria(), UpdateAllStats(), UpdateSkillsForLevel(), UpdateSkillsToMaxSkillsForLevel(), and WorldPackets::Misc::LevelUpInfo::Write().

Referenced by GiveXP(), WorldSession::HandleAcceptGrantLevel(), and character_commandscript::HandleCharacterLevel().

◆ GiveQuestSourceItem()

bool Player::GiveQuestSourceItem ( Quest const *  quest)
1336{
1337 uint32 srcitem = quest->GetSrcItemId();
1338 if (srcitem > 0)
1339 {
1340 uint32 count = quest->GetSrcItemCount();
1341 if (count <= 0)
1342 count = 1;
1343
1344 ItemPosCountVec dest;
1345 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
1346 if (msg == EQUIP_ERR_OK)
1347 {
1348 Item* item = StoreNewItem(dest, srcitem, true);
1349 SendNewItem(item, count, true, false);
1350 return true;
1351 }
1352 // player already have max amount required item, just report success
1353 else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
1354 return true;
1355 else
1356 SendEquipError(msg, nullptr, nullptr, srcitem);
1357 return false;
1358 }
1359
1360 return true;
1361}

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by AddQuest().

◆ GiveXP()

void Player::GiveXP ( uint32  xp,
Unit victim,
float  group_rate = 1.0f,
bool  isLFGReward = false 
)
2381{
2382 if (xp < 1)
2383 {
2384 return;
2385 }
2386
2387 if (!IsAlive() && !GetBattlegroundId() && !isLFGReward)
2388 {
2389 return;
2390 }
2391
2393 {
2394 return;
2395 }
2396
2397 if (victim && victim->IsCreature() && !victim->ToCreature()->hasLootRecipient())
2398 {
2399 return;
2400 }
2401
2402 uint8 level = GetLevel();
2403
2404 // Favored experience increase START
2405 uint32 zone = GetZoneId();
2406 float favored_exp_mult = 0;
2407 if ((zone == AREA_HELLFIRE_PENINSULA || zone == AREA_HELLFIRE_RAMPARTS || zone == AREA_MAGTHERIDONS_LAIR || zone == AREA_THE_BLOOD_FURNACE || zone == AREA_THE_SHATTERED_HALLS) && HasAnyAuras(32096 /*Thrallmar's Favor*/, 32098 /*Honor Hold's Favor*/))
2408 favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
2409
2410 xp = uint32(xp * (1 + favored_exp_mult));
2411 // Favored experience increase END
2412
2413 // XP to money conversion processed in Player::RewardQuest
2414 if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2415 return;
2416
2417 uint32 bonus_xp = 0;
2418 bool recruitAFriend = GetsRecruitAFriendBonus(true);
2419
2420 // RaF does NOT stack with rested experience
2421 if (recruitAFriend)
2422 bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
2423 else
2424 bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
2425
2426 // hooks and multipliers can modify the xp with a zero or negative value
2427 // check again before sending invalid xp to the client
2428 if (xp < 1)
2429 {
2430 return;
2431 }
2432
2433 SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
2434
2437 uint32 newXP = curXP + xp + bonus_xp;
2438
2439 while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2440 {
2441 newXP -= nextLvlXP;
2442
2443 if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2444 GiveLevel(level + 1);
2445
2446 level = GetLevel();
2448 }
2449
2450 SetUInt32Value(PLAYER_XP, newXP);
2451}
@ AREA_THE_BLOOD_FURNACE
Definition AreaDefines.h:120
@ AREA_HELLFIRE_RAMPARTS
Definition AreaDefines.h:109
@ AREA_MAGTHERIDONS_LAIR
Definition AreaDefines.h:131
@ AREA_HELLFIRE_PENINSULA
Definition AreaDefines.h:98
@ AREA_THE_SHATTERED_HALLS
Definition AreaDefines.h:121
@ PLAYER_FLAGS_NO_XP_GAIN
Definition Player.h:505
bool hasLootRecipient() const
Definition Creature.h:235
bool IsCreature() const
Definition Object.h:205
void GiveLevel(uint8 level)
Definition Player.cpp:2455
uint32 GetXPRestBonus(uint32 xp)
Definition Player.cpp:8883
void SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
Definition Player.cpp:2361
bool HasAnyAuras(Auras... spellIds) const
Checks if the unit has ANY specified auras.
Definition Unit.h:1393

References AREA_HELLFIRE_PENINSULA, AREA_HELLFIRE_RAMPARTS, AREA_MAGTHERIDONS_LAIR, AREA_THE_BLOOD_FURNACE, AREA_THE_SHATTERED_HALLS, CONFIG_MAX_PLAYER_LEVEL, GetBattlegroundId(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), GetXPRestBonus(), WorldObject::GetZoneId(), GiveLevel(), Unit::HasAnyAuras(), Creature::hasLootRecipient(), HasPlayerFlag(), Unit::IsAlive(), Object::IsCreature(), PLAYER_FLAGS_NO_XP_GAIN, PLAYER_NEXT_LEVEL_XP, PLAYER_XP, SendLogXPGain(), Unit::SetUInt32Value(), sWorld, and Object::ToCreature().

Referenced by KillRewarder::_RewardXP(), CheckAreaExploreAndOutdoor(), RewardHonor(), and RewardQuest().

◆ GroupEventHappens()

void Player::GroupEventHappens ( uint32  questId,
WorldObject const *  pEventObject 
)
1819{
1820 if (Group* group = GetGroup())
1821 {
1822 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1823 {
1824 Player* player = itr->GetSource();
1825
1826 // for any leave or dead (with not released body) group member at appropriate distance
1827 if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
1828 player->AreaExploredOrEventHappens(questId);
1829 }
1830 }
1831 else
1833}
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12729
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References AreaExploredOrEventHappens(), GetCorpse(), GetGroup(), and IsAtGroupRewardDistance().

Referenced by SmartAI::EndPath(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), spell_chapter2_persuasive_strike::HandleHit(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), Map::ScriptsProcess(), SmartAI::StopFollow(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_deathstalker_erland::npc_deathstalker_erlandAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached(), npc_gilthares::npc_giltharesAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_bonker_togglevolt::npc_bonker_togglevoltAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::WaypointReached(), npc_bessy::npc_bessyAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), npc_kservant::npc_kservantAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleBaseModValue()

void Player::HandleBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  amount,
bool  apply 
)
5040{
5041 if (modGroup >= BASEMOD_END)
5042 {
5043 LOG_ERROR("entities.player", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
5044 return;
5045 }
5046
5047 switch (modType)
5048 {
5049 case FLAT_MOD:
5050 m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
5051 break;
5052 case PCT_MOD:
5053 ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
5054 break;
5055 }
5056
5057 if (!CanModifyStats())
5058 return;
5059
5060 switch (modGroup)
5061 {
5062 case CRIT_PERCENTAGE:
5064 break;
5067 break;
5070 break;
5071 case SHIELD_BLOCK_VALUE:
5073 break;
5074 default:
5075 break;
5076 }
5077}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Util.h:50
void UpdateShieldBlockValue()
Definition StatSystem.cpp:522
void UpdateCritPercentage(WeaponAttackType attType)
Definition StatSystem.cpp:641

References ApplyPercentModFloatVar(), BASE_ATTACK, BASEMOD_END, Unit::CanModifyStats(), CRIT_PERCENTAGE, FLAT_MOD, LOG_ERROR, m_auraBaseMod, OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PCT_MOD, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, SHIELD_BLOCK_VALUE, UpdateCritPercentage(), and UpdateShieldBlockValue().

Referenced by _ApplyItemBonuses(), _ApplyWeaponDependentAuraCritMod(), ApplyEnchantment(), AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleAuraModWeaponCritPercent(), and AuraEffect::HandleShieldBlockValue().

◆ HandleDrowning()

void Player::HandleDrowning ( uint32  time_diff)
protected
Todo:
: Check this formula
Todo:
: Check this formula
840{
842 return;
843
844 // In water
846 {
847 // Breath timer not activated - activate it
849 {
852 }
853 else // If activated - do tick
854 {
855 m_MirrorTimer[BREATH_TIMER] -= time_diff;
856 // Timer limit - need deal damage
858 {
860 // Calculate and deal damage
862 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
864 }
865 else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
867 }
868 }
869 else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
870 {
871 int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
872 // Need breath regen
873 m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
874 if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
878 }
879
880 // In dark water
882 {
883 // Fatigue timer not activated - activate it
885 {
888 }
889 else
890 {
891 m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
892 // Timer limit - need deal damage or teleport ghost to graveyard
894 {
896 if (IsAlive()) // Calculate and deal damage
897 {
898 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
900 }
901 else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
903 }
906 }
907 }
908 else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
909 {
910 int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
911 m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
912 if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
916 }
917
918 if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
919 {
920 // Breath timer not activated - activate it
923 else
924 {
925 m_MirrorTimer[FIRE_TIMER] -= time_diff;
926 if (m_MirrorTimer[FIRE_TIMER] < 0)
927 {
928 m_MirrorTimer[FIRE_TIMER] += 2020;
929 // Calculate and deal damage
931 uint32 damage = urand(600, 700);
934 // need to skip Slime damage in Undercity,
935 // maybe someone can find better way to handle environmental damage
936 //else if (m_zoneUpdateId != 1497)
937 // EnvironmentalDamage(DAMAGE_SLIME, damage);
938 }
939 }
940 }
941 else
943
944 // Recheck timers flag
945 m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
946 for (uint8 i = 0; i < MAX_TIMERS; ++i)
948 {
950 break;
951 }
953}
@ DAMAGE_DROWNING
Definition Player.h:842
@ DAMAGE_EXHAUSTED
Definition Player.h:841
@ UNDERWATER_INDARKWATER
Definition Player.h:104
@ UNDERWATER_EXIST_TIMERS
Definition Player.h:106
@ UNDERWATER_INWATER
Definition Player.h:101
@ UNDERWATER_INLAVA
Definition Player.h:102
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
Definition Player.cpp:736
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:759
void RepopAtGraveyard()
Definition Player.cpp:4940
int32 getMaxTimer(MirrorTimerType timer)
Definition Player.cpp:812
void StopMirrorTimer(MirrorTimerType Type)
Definition Player.cpp:747
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2106
uint32 SpellId
Definition DBCStructure.h:1290

References Unit::_lastLiquid, BREATH_TIMER, DAMAGE_DROWNING, DAMAGE_EXHAUSTED, DAMAGE_LAVA, DISABLED_MIRROR_TIMER, EnvironmentalDamage(), FATIGUE_TIMER, FIRE_TIMER, Unit::GetLevel(), Unit::GetMaxHealth(), getMaxTimer(), HasPlayerFlag(), IN_MILLISECONDS, Unit::IsAlive(), m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, MAX_TIMERS, PLAYER_FLAGS_GHOST, RepopAtGraveyard(), SendMirrorTimer(), LiquidTypeEntry::SpellId, StopMirrorTimer(), UNDERWATER_EXIST_TIMERS, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INWATER, and urand().

Referenced by Update().

◆ HandleFall()

void Player::HandleFall ( MovementInfo const &  movementInfo)
13821{
13822 // calculate total z distance of the fall
13823 float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
13824
13825 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
13826 // 14.57 can be calculated by resolving damageperc formula below to 0
13827 if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
13829 !HasFlyAura())
13830 {
13831 //Safe fall, fall height reduction
13833
13834 float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
13835 uint32 original_health = GetHealth(), final_damage = 0;
13836
13838 {
13839 uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
13840
13841 //float height = movementInfo.pos.m_positionZ;
13842 //UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
13843
13844 if (damage > 0)
13845 {
13846 //Prevent fall damage from being more than the player maximum health
13847 if (damage > GetMaxHealth())
13848 damage = GetMaxHealth();
13849
13850 // Gust of Wind
13851 if (HasAura(43621))
13852 damage = GetMaxHealth() / 2;
13853
13854 // Divine Protection
13855 if (HasAura(498))
13856 {
13857 damage /= 2;
13858 }
13859
13860 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
13861 }
13862
13863 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
13864 LOG_DEBUG("entities.player", "FALLDAMAGE mZ={} z={} fallTime={} damage={} SF={}", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
13865 }
13866
13867 // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
13868 if (IsAlive() && final_damage < original_health)
13870 }
13871}
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ CHEAT_GOD
Definition Player.h:1006
@ SPELL_AURA_SAFE_FALL
Definition SpellAuraDefines.h:207
@ RATE_DAMAGE_FALL
Definition WorldConfig.h:455
bool GetCommandStatus(uint32 command) const
Definition Player.h:1200
bool HasFlyAura() const
Definition Unit.h:1708
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12944

References ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, CHEAT_GOD, DAMAGE_FALL, EnvironmentalDamage(), MovementInfo::fallTime, GetCommandStatus(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::GetTotalAuraModifier(), Unit::HasAura(), Unit::HasFeatherFallAura(), Unit::HasFlyAura(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::isDead(), IsGameMaster(), Unit::IsImmunedToDamageOrSchool(), LOG_DEBUG, m_lastFallZ, MovementInfo::pos, RATE_DAMAGE_FALL, SPELL_AURA_SAFE_FALL, SPELL_SCHOOL_MASK_NORMAL, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMovementOpcodes().

◆ HandleSobering()

void Player::HandleSobering ( )
protected

The player sobers by 1% every 9 seconds.

957{
958 m_drunkTimer = 0;
959
960 uint8 currentDrunkValue = GetDrunkValue();
961 uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
962 SetDrunkValue(drunk);
963}
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:976

References GetDrunkValue(), m_drunkTimer, and SetDrunkValue().

Referenced by Update().

◆ Has310Flyer()

bool Player::Has310Flyer ( bool  checkAllSpells,
uint32  excludeSpellId = 0 
)
3499{
3500 if (!checkAllSpells)
3502 else
3503 {
3504 SetHas310Flyer(false);
3505 SpellInfo const* spellInfo;
3506 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
3507 {
3508 // pussywizard:
3509 if (itr->second->State == PLAYERSPELL_REMOVED)
3510 continue;
3511
3512 if (itr->first == excludeSpellId)
3513 continue;
3514
3515 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
3516 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3517 {
3518 if (_spell_idx->second->SkillLine != SKILL_MOUNTS)
3519 break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
3520
3521 spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
3522 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3523 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3524 spellInfo->Effects[i].CalcValue() == 310)
3525 {
3526 SetHas310Flyer(true);
3527 return true;
3528 }
3529 }
3530 }
3531 }
3532
3533 return false;
3534}
@ PLAYER_EXTRA_HAS_310_FLYER
Definition Player.h:596

References SpellInfo::Effects, m_ExtraFlags, m_spells, MAX_SPELL_EFFECTS, PLAYER_EXTRA_HAS_310_FLYER, PLAYERSPELL_REMOVED, SetHas310Flyer(), SKILL_MOUNTS, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, and sSpellMgr.

Referenced by _addSpell(), and removeSpell().

◆ HasAchieved()

bool Player::HasAchieved ( uint32  achievementId) const

◆ HasActivePowerType()

bool Player::HasActivePowerType ( Powers  power)
overridevirtual

Reimplemented from Unit.

2752{
2753 if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
2754 return true;
2755 else
2756 return (getPowerType() == power);
2757}

References Unit::getPowerType(), and sScriptMgr.

Referenced by Create(), and ResetAllPowers().

◆ HasActiveSpell()

bool Player::HasActiveSpell ( uint32  spell) const
3905{
3906 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3907 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
3908}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by _AddSpellCooldown(), ActivateSpec(), spell_dk_dancing_rune_weapon::CheckProc(), WorldSession::HandleCastSpellOpcode(), and learnSpell().

◆ HasAtLoginFlag()

◆ HasCasterSpec()

bool Player::HasCasterSpec ( )
16078{
16079 switch (GetSpec(GetActiveSpec()))
16080 {
16093 return true;
16094 default:
16095 break;
16096 }
16097 return false;
16098}
@ TALENT_TREE_HUNTER_SURVIVAL
Definition Player.h:153
@ TALENT_TREE_MAGE_FIRE
Definition Player.h:167
@ TALENT_TREE_PRIEST_SHADOW
Definition Player.h:159
@ TALENT_TREE_SHAMAN_ELEMENTAL
Definition Player.h:163
@ TALENT_TREE_HUNTER_BEAST_MASTERY
Definition Player.h:151
@ TALENT_TREE_WARLOCK_DEMONOLOGY
Definition Player.h:170
@ TALENT_TREE_WARLOCK_DESTRUCTION
Definition Player.h:171
@ TALENT_TREE_WARLOCK_AFFLICTION
Definition Player.h:169
@ TALENT_TREE_MAGE_ARCANE
Definition Player.h:166
@ TALENT_TREE_MAGE_FROST
Definition Player.h:168
@ TALENT_TREE_DRUID_BALANCE
Definition Player.h:172
@ TALENT_TREE_HUNTER_MARKSMANSHIP
Definition Player.h:152
uint32 GetSpec(int8 spec=-1)
Definition Player.cpp:15979

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_BALANCE, TALENT_TREE_HUNTER_BEAST_MASTERY, TALENT_TREE_HUNTER_MARKSMANSHIP, TALENT_TREE_HUNTER_SURVIVAL, TALENT_TREE_MAGE_ARCANE, TALENT_TREE_MAGE_FIRE, TALENT_TREE_MAGE_FROST, TALENT_TREE_PRIEST_SHADOW, TALENT_TREE_SHAMAN_ELEMENTAL, TALENT_TREE_WARLOCK_AFFLICTION, TALENT_TREE_WARLOCK_DEMONOLOGY, and TALENT_TREE_WARLOCK_DESTRUCTION.

◆ HasCorpse()

◆ HasDelayedTeleport()

bool Player::HasDelayedTeleport ( ) const
inlineprivate
2964{ return m_bHasDelayedTeleport; }

References m_bHasDelayedTeleport.

Referenced by Update().

◆ HasEnoughMoney() [1/2]

bool Player::HasEnoughMoney ( int32  amount) const
inline
1625 {
1626 if (amount > 0)
1627 return (GetMoney() >= (uint32) amount);
1628 return true;
1629 }

References GetMoney().

◆ HasEnoughMoney() [2/2]

◆ HasFreeBattlegroundQueueId()

bool Player::HasFreeBattlegroundQueueId ( ) const

◆ HasHealSpec()

bool Player::HasHealSpec ( )
16101{
16102 switch (GetSpec(GetActiveSpec()))
16103 {
16109 return true;
16110 default:
16111 break;
16112 }
16113 return false;
16114}
@ TALENT_TREE_DRUID_RESTORATION
Definition Player.h:174
@ TALENT_TREE_SHAMAN_RESTORATION
Definition Player.h:165
@ TALENT_TREE_PRIEST_HOLY
Definition Player.h:158
@ TALENT_TREE_PALADIN_HOLY
Definition Player.h:148
@ TALENT_TREE_PRIEST_DISCIPLINE
Definition Player.h:157

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_RESTORATION, TALENT_TREE_PALADIN_HOLY, TALENT_TREE_PRIEST_DISCIPLINE, TALENT_TREE_PRIEST_HOLY, and TALENT_TREE_SHAMAN_RESTORATION.

◆ HasItemCount()

bool Player::HasItemCount ( uint32  item,
uint32  count = 1,
bool  inBankAlso = false 
) const
656{
657 uint32 tempcount = 0;
659 {
661 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
662 {
663 tempcount += pItem->GetCount();
664 if (tempcount >= count)
665 return true;
666 }
667 }
669 {
671 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
672 {
673 tempcount += pItem->GetCount();
674 if (tempcount >= count)
675 return true;
676 }
677 }
679 {
680 if (Bag* pBag = GetBagByPos(i))
681 {
682 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
683 {
684 Item* pItem = GetItemByPos(i, j);
685 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
686 {
687 tempcount += pItem->GetCount();
688 if (tempcount >= count)
689 return true;
690 }
691 }
692 }
693 }
694
695 if (inBankAlso)
696 {
698 {
700 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
701 {
702 tempcount += pItem->GetCount();
703 if (tempcount >= count)
704 return true;
705 }
706 }
708 {
709 if (Bag* pBag = GetBagByPos(i))
710 {
711 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
712 {
713 Item* pItem = GetItemByPos(i, j);
714 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
715 {
716 tempcount += pItem->GetCount();
717 if (tempcount >= count)
718 return true;
719 }
720 }
721 }
722 }
723 }
724
725 return false;
726}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, Item::IsInTrade(), and KEYRING_SLOT_START.

Referenced by LootItem::AllowedForPlayer(), BuyItemFromVendorSlot(), CanCompleteRepeatableQuest(), Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), Spell::EffectCreateItem2(), GetResurrectionSpellId(), go_soulwell::go_soulwellAI::GossipHello(), go_celestial_planetarium_access::go_celestial_planetarium_accessAI::GossipHello(), misc_commandscript::HandleAddItemCommand(), lfg::LFGMgr::InitializeLockedDungeons(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_lokhtos_darkbargainer::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_oculus_drakegiver::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), AreaTrigger_at_voltarus_middle::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_twilight_grove::OnTrigger(), NPCStaveQuestAI::QuestIncomplete(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Satisfy(), npc_aquementas::npc_aquementasAI::SendItem(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and Spell::WriteCastResultInfo().

◆ HasItemFitToSpellRequirements()

bool Player::HasItemFitToSpellRequirements ( SpellInfo const *  spellInfo,
Item const *  ignoreItem = nullptr 
) const
12489{
12490 if (spellInfo->EquippedItemClass < 0)
12491 return true;
12492
12493 // scan other equipped items for same requirements (mostly 2 daggers/etc)
12494 // for optimize check 2 used cases only
12495 switch (spellInfo->EquippedItemClass)
12496 {
12497 case ITEM_CLASS_WEAPON:
12498 {
12501 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12502 return true;
12503 break;
12504 }
12505 case ITEM_CLASS_ARMOR:
12506 {
12507 // tabard not have dependent spells
12510 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12511 return true;
12512
12513 // shields can be equipped to offhand slot
12515 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12516 return true;
12517
12518 // ranged slot can have some armor subclasses
12520 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12521 return true;
12522
12523 break;
12524 }
12525 default:
12526 LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
12527 break;
12528 }
12529
12530 return false;
12531}

References EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, SpellInfo::EquippedItemClass, GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsFitToSpellRequirements(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and LOG_ERROR.

Referenced by Unit::CalcArmorReducedDamage(), Spell::CheckItems(), and RemoveItemDependentAurasAndCasts().

◆ HasItemOrGemWithIdEquipped()

bool Player::HasItemOrGemWithIdEquipped ( uint32  item,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
729{
730 uint32 tempcount = 0;
732 {
733 if (i == except_slot)
734 continue;
735
737 if (pItem && pItem->GetEntry() == item)
738 {
739 tempcount += pItem->GetCount();
740 if (tempcount >= count)
741 return true;
742 }
743 }
744
745 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
746 if (pProto && pProto->GemProperties)
747 {
749 {
750 if (i == except_slot)
751 continue;
752
754 if (pItem && pItem->GetTemplate()->Socket[0].Color)
755 {
756 tempcount += pItem->GetGemCountWithID(item);
757 if (tempcount >= count)
758 return true;
759 }
760 }
761 }
762
763 return false;
764}
uint8 GetGemCountWithID(uint32 GemID) const
Definition Item.cpp:1014

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, Item::GetCount(), Object::GetEntry(), Item::GetGemCountWithID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, sObjectMgr, and ItemTemplate::Socket.

Referenced by npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen(), CanEquipUniqueItem(), achievement_pb_pilgrims_peril::OnCheck(), and achievement_pb_terokkar_turkey_time::OnCheck().

◆ HasItemOrGemWithLimitCategoryEquipped()

bool Player::HasItemOrGemWithLimitCategoryEquipped ( uint32  limitCategory,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
767{
768 uint32 tempcount = 0;
770 {
771 if (i == except_slot)
772 continue;
773
775 if (!pItem)
776 continue;
777
778 ItemTemplate const* pProto = pItem->GetTemplate();
779 if (!pProto)
780 continue;
781
782 if (pProto->ItemLimitCategory == limitCategory)
783 {
784 tempcount += pItem->GetCount();
785 if (tempcount >= count)
786 return true;
787 }
788
790 {
791 tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
792 if (tempcount >= count)
793 return true;
794 }
795 }
796
797 return false;
798}

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetCount(), Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::ItemLimitCategory, PRISMATIC_ENCHANTMENT_SLOT, and ItemTemplate::Socket.

Referenced by CanEquipUniqueItem().

◆ HasItemTotemCategory()

bool Player::HasItemTotemCategory ( uint32  TotemCategory) const
852{
853 Item* pItem;
855 {
858 return true;
859 }
861 {
864 return true;
865 }
867 {
868 if (Bag* pBag = GetBagByPos(i))
869 {
870 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
871 {
872 pItem = GetItemByPos(i, j);
874 return true;
875 }
876 }
877 }
878 return false;
879}
TotemCategory
Definition SharedDefines.h:3322
bool IsTotemCategoryCompatiableWith(ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
Definition PlayerStorage.cpp:881

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, IsTotemCategoryCompatiableWith(), and KEYRING_SLOT_START.

Referenced by Spell::CheckItems().

◆ HasMeleeSpec()

bool Player::HasMeleeSpec ( )
16055{
16056 switch (GetSpec(GetActiveSpec()))
16057 {
16067 return true;
16069 if (GetShapeshiftForm() == FORM_CAT)
16070 return true;
16071 default:
16072 break;
16073 }
16074 return false;
16075}
@ TALENT_TREE_DEATH_KNIGHT_FROST
Definition Player.h:161
@ TALENT_TREE_DRUID_FERAL_COMBAT
Definition Player.h:173
@ TALENT_TREE_WARRIOR_FURY
Definition Player.h:146
@ TALENT_TREE_ROGUE_ASSASSINATION
Definition Player.h:154
@ TALENT_TREE_DEATH_KNIGHT_UNHOLY
Definition Player.h:162
@ TALENT_TREE_SHAMAN_ENHANCEMENT
Definition Player.h:164
@ TALENT_TREE_WARRIOR_ARMS
Definition Player.h:145
@ TALENT_TREE_ROGUE_COMBAT
Definition Player.h:155
@ TALENT_TREE_PALADIN_RETRIBUTION
Definition Player.h:150
@ TALENT_TREE_ROGUE_SUBTLETY
Definition Player.h:156
@ FORM_CAT
Definition UnitDefines.h:70

References FORM_CAT, GetActiveSpec(), Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_FROST, TALENT_TREE_DEATH_KNIGHT_UNHOLY, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_RETRIBUTION, TALENT_TREE_ROGUE_ASSASSINATION, TALENT_TREE_ROGUE_COMBAT, TALENT_TREE_ROGUE_SUBTLETY, TALENT_TREE_SHAMAN_ENHANCEMENT, TALENT_TREE_WARRIOR_ARMS, and TALENT_TREE_WARRIOR_FURY.

◆ HasPendingBind()

◆ HasPendingSpectatorForBG()

bool Player::HasPendingSpectatorForBG ( uint32  bgInstanceId) const
inline
2594{ return m_pendingSpectatorForBG == bgInstanceId; }

References m_pendingSpectatorForBG.

Referenced by WorldSession::HandleMoveWorldportAck(), and TeleportTo().

◆ HasPlayerFlag()

◆ HasPvPForcingQuest()

bool Player::HasPvPForcingQuest ( ) const
2496{
2497 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2498 {
2499 uint32 questId = GetQuestSlotQuestId(i);
2500 if (questId == 0)
2501 continue;
2502
2503 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
2504 if (!quest)
2505 continue;
2506
2507 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
2508 return true;
2509 }
2510
2511 return false;
2512}

References GetQuestSlotQuestId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_FLAGS_PVP, and sObjectMgr.

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), and UpdateZone().

◆ HasQuest()

bool Player::HasQuest ( uint32  questId) const
102{
103 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
104 {
105 uint32 questid = GetQuestSlotQuestId(i);
106 if (questid == questId)
107 {
108 return true;
109 }
110 }
111
112 return false;
113}

References GetQuestSlotQuestId(), and MAX_QUEST_LOG_SIZE.

Referenced by spell_portal_effect_acherus::CheckCast().

◆ HasQuestForGO()

bool Player::HasQuestForGO ( int32  GOId) const
12353{
12354 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
12355 {
12356 uint32 questid = GetQuestSlotQuestId(i);
12357 if (questid == 0)
12358 continue;
12359
12360 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
12361 if (qs_itr == m_QuestStatus.end())
12362 continue;
12363
12364 QuestStatusData const& qs = qs_itr->second;
12365
12367 {
12368 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
12369 if (!qinfo)
12370 continue;
12371
12372 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
12373 continue;
12374
12375 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
12376 {
12377 if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
12378 continue;
12379
12380 if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
12381 return true;
12382 }
12383 }
12384 }
12385 return false;
12386}
Difficulty GetDifficulty(bool isRaid) const
Definition Player.h:1933
bool IsAllowedInRaid(Difficulty difficulty) const
Definition QuestDef.cpp:296

References QuestStatusData::CreatureOrGOCount, GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::IsAllowedInRaid(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::ActivateToQuest().

◆ HasQuestForItem()

bool Player::HasQuestForItem ( uint32  itemId,
uint32  excludeQuestId = 0,
bool  turnIn = false,
bool *  showInLoot = nullptr 
) const
2265{
2266 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2267 {
2268 uint32 questid = GetQuestSlotQuestId(i);
2269 if (questid == 0 || questid == excludeQuestId)
2270 continue;
2271
2272 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
2273 if (qs_itr == m_QuestStatus.end())
2274 continue;
2275
2276 QuestStatusData const& q_status = qs_itr->second;
2277
2278 if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
2279 {
2280 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
2281 if (!qinfo)
2282 continue;
2283
2284 // hide quest if player is in raid-group and quest is no raid quest
2285 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
2286 {
2287 if (!InBattleground() && !GetGroup()->isBFGroup()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
2288 {
2289 continue;
2290 }
2291 }
2292
2293 // There should be no mixed ReqItem/ReqSource drop
2294 // This part for ReqItem drop
2295 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
2296 {
2297 if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
2298 {
2299 if (showInLoot)
2300 {
2301 if (GetItemCount(itemid, true) < qinfo->RequiredItemCount[j])
2302 {
2303 return true;
2304 }
2305
2306 *showInLoot = false;
2307 }
2308 else
2309 {
2310 return true;
2311 }
2312 }
2313
2314 if (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j])
2315 {
2316 return true;
2317 }
2318 }
2319 // This part - for ReqSource
2320 for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
2321 {
2322 // examined item is a source item
2323 if (qinfo->ItemDrop[j] == itemid)
2324 {
2325 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
2326 uint32 ownedCount = GetItemCount(itemid, true);
2327 // 'unique' item
2328 if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
2329 return true;
2330
2331 // allows custom amount drop when not 0
2332 if (qinfo->ItemDropQuantity[j])
2333 {
2334 if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
2335 return true;
2336 }
2337 else if (ownedCount < pProto->GetMaxStackSize())
2338 return true;
2339 }
2340 }
2341 }
2342 }
2343 return false;
2344}
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:303
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:302
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:300

References GetDifficulty(), GetGroup(), GetItemCount(), WorldObject::GetMap(), GetQuestSlotQuestId(), InBattleground(), Quest::IsAllowedInRaid(), QuestStatusData::ItemCount, Quest::ItemDrop, Quest::ItemDropQuantity, m_QuestStatus, MAX_QUEST_LOG_SIZE, ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and QuestStatusData::Status.

Referenced by LootItem::AllowedForPlayer(), LootTemplate::HasQuestDropForPlayer(), LootTemplate::LootGroup::HasQuestDropForPlayer(), at_twilight_grove::OnTrigger(), and RewardQuest().

◆ HasReceivedSpectatorResetFor()

bool Player::HasReceivedSpectatorResetFor ( ObjectGuid  guid)
inline

◆ HasRestFlag()

bool Player::HasRestFlag ( RestFlag  restFlag) const
inline
1219{ return (_restFlagMask & restFlag) != 0; }

References _restFlagMask.

Referenced by Update().

◆ HasSkill()

◆ hasSpanishClient()

bool Player::hasSpanishClient ( )
inline
1105 {
1107 }
@ LOCALE_esES
Definition Common.h:72
@ LOCALE_esMX
Definition Common.h:73
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:512

References GetSession(), WorldSession::GetSessionDbLocaleIndex(), LOCALE_esES, and LOCALE_esMX.

◆ HasSpell()

bool Player::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Unit.

3893{
3894 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3895 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3896}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), AddSpellAndCategoryCooldowns(), LootItem::AllowedForPlayer(), canCreateExtraItems(), CanCreatePerfectItem(), canFlyInZone(), Group::CanJoinBattlegroundQueue(), npc_engineering_tele_trinket::CanLearn(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::EffectCastButtons(), GetExplicitDiscoverySpell(), GetResurrectionSpellId(), GetSkillDiscoverySpell(), GetStartPosition(), GetTrainerSpellState(), WorldSession::HandleBattlemasterJoinOpcode(), Acore::PlayerCommand::HandleLearnSpellCommand(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleTrainerBuySpellOpcode(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), npc_prof_alchemy::HasAlchemySpell(), HasDiscoveredAllSpells(), npc_prof_leather::HasLeatherSpecialty(), go_evil_book_for_dummies::HasLeatherSpecialty(), npc_prof_tailor::HasTailorSpell(), npc_prof_blacksmith::HasWeaponSub(), IsActionButtonDataValid(), Creature::IsValidTrainerForPlayer(), learnQuestRewardedSpells(), boss_gloomrel::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), ProcessCastaction(), resetTalents(), WorldSession::SendTrainerList(), and TeleportTo().

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

bool Player::HasSpellItemCooldown ( uint32  spell_id,
uint32  itemid 
) const
overridevirtual

Reimplemented from Unit.

16308{
16309 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16310 return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
16311}

References getMSTime(), and m_spellCooldowns.

◆ HasSpellMod()

bool Player::HasSpellMod ( SpellModifier mod,
Spell spell 
)
9729{
9730 if (!mod || !spell)
9731 return false;
9732
9733 return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
9734}

References Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ HasTalent()

bool Player::HasTalent ( uint32  spell_id,
uint8  spec 
) const
3899{
3900 PlayerTalentMap::const_iterator itr = m_talents.find(spell);
3901 return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3902}

References m_activeSpec, m_talents, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), GetSpec(), AuraEffect::HandleShapeshiftBoosts(), and LearnTalent().

◆ HasTankSpec()

bool Player::HasTankSpec ( )
16037{
16038 switch (GetSpec())
16039 {
16043 return true;
16046 return true;
16047 break;
16048 default:
16049 break;
16050 }
16051 return false;
16052}
@ TALENT_TREE_DEATH_KNIGHT_BLOOD
Definition Player.h:160
@ TALENT_TREE_PALADIN_PROTECTION
Definition Player.h:149
@ TALENT_TREE_WARRIOR_PROTECTION
Definition Player.h:147
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74

References FORM_BEAR, FORM_DIREBEAR, Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_BLOOD, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_PROTECTION, and TALENT_TREE_WARRIOR_PROTECTION.

◆ HasTitle() [1/2]

bool Player::HasTitle ( CharTitlesEntry const *  title) const
inline
2557{ return HasTitle(title->bit_index); }
bool HasTitle(uint32 bitIndex) const
Definition Player.cpp:13292

References CharTitlesEntry::bit_index, and HasTitle().

Referenced by HasTitle().

◆ HasTitle() [2/2]

bool Player::HasTitle ( uint32  bitIndex) const
13293{
13294 if (bitIndex > MAX_TITLE_INDEX)
13295 return false;
13296
13297 uint32 fieldIndexOffset = bitIndex / 32;
13298 uint32 flag = 1 << (bitIndex % 32);
13299 return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13300}
#define MAX_TITLE_INDEX
Definition Player.h:560

References Object::HasFlag(), MAX_TITLE_INDEX, and PLAYER__FIELD_KNOWN_TITLES.

Referenced by character_commandscript::HandleCharacterTitlesCommand(), lookup_commandscript::HandleLookupTitleCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), LoadFromDB(), and AchievementCriteriaData::Meets().

◆ HasWeapon()

bool Player::HasWeapon ( WeaponAttackType  type) const
inlineoverridevirtual

Implements Unit.

1273{ return GetWeaponForAttack(type, false); }

References GetWeaponForAttack().

◆ HasWeaponForAttack()

bool Player::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

1274{ return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:925

References GetWeaponForAttack(), and Unit::HasWeaponForAttack().

◆ HaveAtClient() [1/2]

bool Player::HaveAtClient ( ObjectGuid  guid) const
11402{
11403 if (guid == GetGUID())
11404 {
11405 return true;
11406 }
11407
11408 return m_clientGUIDs.find(guid) != m_clientGUIDs.end();
11409}
GuidUnorderedSet m_clientGUIDs
Definition Player.h:2396

References Object::GetGUID(), and m_clientGUIDs.

◆ HaveAtClient() [2/2]

bool Player::HaveAtClient ( WorldObject const *  u) const
11383{
11384 if (u == this)
11385 {
11386 return true;
11387 }
11388
11389 // Motion Transports are always present in player's client
11390 if (GameObject const* gameobject = u->ToGameObject())
11391 {
11392 if (gameobject->IsMotionTransport())
11393 {
11394 return true;
11395 }
11396 }
11397
11398 return m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
11399}

References Object::GetGUID(), m_clientGUIDs, and Object::ToGameObject().

Referenced by Group::AddMember(), WorldObjectChangeAccumulator::BuildPacket(), WorldObject::DestroyForNearbyPlayers(), ArenaSpectator::HandleSpectatorWatchCommand(), Map::SendInitSelf(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SetOwnerGUID(), UpdateVisibilityOf(), and UpdateVisibilityOf().

◆ InArena()

bool Player::InArena ( ) const
12268{
12270 if (!bg || !bg->isArena())
12271 return false;
12272
12273 return true;
12274}
bool isArena() const
Definition Battleground.h:404

References GetBattleground(), and Battleground::isArena().

Referenced by CreateCorpse(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleUseItemOpcode(), achievement_arena_by_type::OnCheck(), RewardHonor(), and AuraEffect::UpdatePeriodic().

◆ InBattleground()

◆ InBattlegroundQueue()

bool Player::InBattlegroundQueue ( bool  ignoreArena = false) const

◆ InBattlegroundQueueForBattlegroundQueueType()

bool Player::InBattlegroundQueueForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12210{
12212}
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12191

References GetBattlegroundQueueIndex(), and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by Group::CanJoinBattlegroundQueue(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ IncompleteQuest()

◆ InitDataForForm()

void Player::InitDataForForm ( bool  reapplyMods = false)
10543{
10545
10546 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
10547 if (ssEntry && ssEntry->attackSpeed)
10548 {
10552 }
10553 else
10555
10556 switch (form)
10557 {
10558 case FORM_GHOUL:
10559 case FORM_CAT:
10560 {
10561 if (getPowerType() != POWER_ENERGY)
10563 break;
10564 }
10565 case FORM_BEAR:
10566 case FORM_DIREBEAR:
10567 {
10568 if (getPowerType() != POWER_RAGE)
10570 break;
10571 }
10572 default: // 0, for example
10573 {
10574 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
10575 if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
10576 setPowerType(Powers(cEntry->powerType));
10577 break;
10578 }
10579 }
10580
10581 // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
10582 if (!reapplyMods)
10584
10587}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
ShapeshiftForm
Definition UnitDefines.h:68
@ FORM_GHOUL
Definition UnitDefines.h:76
void SetRegularAttackTime()
Definition Player.cpp:5314
void UpdateEquipSpellsAtFormChange()
Definition PlayerUpdates.cpp:1359
void setPowerType(Powers power)
Definition Unit.cpp:10018
Definition DBCStructure.h:1818
uint32 attackSpeed
Definition DBCStructure.h:1826

References SpellShapeshiftFormEntry::attackSpeed, BASE_ATTACK, BASE_ATTACK_TIME, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_GHOUL, Unit::getClass(), Unit::getPowerType(), Unit::GetShapeshiftForm(), MAX_POWERS, OFF_ATTACK, POWER_ENERGY, POWER_RAGE, ChrClassesEntry::powerType, RANGED_ATTACK, sChrClassesStore, Unit::SetAttackTime(), Unit::setPowerType(), SetRegularAttackTime(), sSpellShapeshiftFormStore, UpdateAttackPowerAndDamage(), and UpdateEquipSpellsAtFormChange().

Referenced by AuraEffect::HandleAuraModShapeshift(), and InitStatsForLevel().

◆ InitDisplayIds()

void Player::InitDisplayIds ( )
10590{
10591 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
10592 if (!info)
10593 {
10594 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Can't init display ids.", GetGUID().ToString());
10595 return;
10596 }
10597
10598 uint8 gender = getGender();
10599 switch (gender)
10600 {
10601 case GENDER_FEMALE:
10604 break;
10605 case GENDER_MALE:
10608 break;
10609 default:
10610 LOG_ERROR("entities.player", "Invalid gender {} for player", gender);
10611 return;
10612 }
10613}
@ GENDER_MALE
Definition SharedDefines.h:61
@ GENDER_FEMALE
Definition SharedDefines.h:62
uint8 getGender() const
Definition Unit.h:798
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16794
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1882
uint16 displayId_m
Definition Player.h:351
uint16 displayId_f
Definition Player.h:352

References PlayerInfo::displayId_f, PlayerInfo::displayId_m, GENDER_FEMALE, GENDER_MALE, Unit::getClass(), Unit::getGender(), Object::GetGUID(), Unit::getRace(), LOG_ERROR, Unit::SetDisplayId(), Unit::SetNativeDisplayId(), sObjectMgr, and Position::ToString().

Referenced by Create(), modify_commandscript::HandleModifyGenderCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), and LoadFromDB().

◆ InitGlyphsForLevel()

void Player::InitGlyphsForLevel ( )
13254{
13255 for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
13256 if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
13257 if (gs->Order)
13258 SetGlyphSlot(gs->Order - 1, gs->Id);
13259
13260 uint8 level = GetLevel();
13261 uint32 value = 0;
13262
13263 // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
13264 if (level >= 15)
13265 value |= (0x01 | 0x02);
13266 if (level >= 30)
13267 value |= 0x08;
13268 if (level >= 50)
13269 value |= 0x04;
13270 if (level >= 70)
13271 value |= 0x10;
13272 if (level >= 80)
13273 value |= 0x20;
13274
13276}
@ PLAYER_GLYPHS_ENABLED
Definition UpdateFields.h:390
void SetGlyphSlot(uint8 slot, uint32 slottype)
Definition Player.h:1770

References Unit::GetLevel(), PLAYER_GLYPHS_ENABLED, SetGlyphSlot(), Unit::SetUInt32Value(), and sGlyphSlotStore.

Referenced by Create(), GiveLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ Initialize()

void Player::Initialize ( ObjectGuid::LowType  guid)
4781{
4783}

References Object::_Create(), and Player.

◆ InitPrimaryProfessions()

void Player::InitPrimaryProfessions ( )
11481{
11483}
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition WorldConfig.h:202

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SetFreePrimaryProfessions(), and sWorld.

Referenced by Create(), and LoadFromDB().

◆ InitRunes()

void Player::InitRunes ( )
13424{
13426 return;
13427
13428 m_runes = new Runes;
13429
13430 m_runes->runeState = 0;
13432
13433 for (uint8 i = 0; i < MAX_RUNES; ++i)
13434 {
13435 SetBaseRune(i, runeSlotTypes[i]); // init base types
13436 SetCurrentRune(i, runeSlotTypes[i]); // init current types
13437 SetRuneCooldown(i, 0); // reset cooldowns
13438 SetGracePeriod(i, 0); // xinef: reset grace period
13439 SetRuneConvertAura(i, nullptr);
13441 }
13442
13443 for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
13445}
static RuneType runeSlotTypes[MAX_RUNES]
Definition Player.cpp:13413
@ NUM_RUNE_TYPES
Definition Player.h:419
@ RUNE_BLOOD
Definition Player.h:415
#define MAX_RUNES
Definition Player.h:404
@ PLAYER_RUNE_REGEN_1
Definition UpdateFields.h:386
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2531
void SetBaseRune(uint8 index, RuneType baseRune)
Definition Player.h:2529
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2532
Definition Player.h:432
void SetRuneState(uint8 index, bool set=true)
Definition Player.h:437

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, IsClass(), Runes::lastUsedRune, m_runes, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, RUNE_BLOOD, runeSlotTypes, Runes::runeState, SetBaseRune(), SetCurrentRune(), Object::SetFloatValue(), SetGracePeriod(), SetRuneConvertAura(), SetRuneCooldown(), and Runes::SetRuneState().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitStatsForLevel()

void Player::InitStatsForLevel ( bool  reapplyMods = false)
2584{
2585 if (reapplyMods) //reapply stats values only on .reset stats (level) command
2587
2588 PlayerClassLevelInfo classInfo;
2589 sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
2590
2591 PlayerLevelInfo info;
2592 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
2593
2594 uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
2595 sScriptMgr->OnPlayerSetMaxLevel(this, maxPlayerLevel);
2596 SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
2598
2599 // reset before any aura state sources (health set/aura apply)
2601
2603
2604 // set default cast time multiplier
2606
2607 // reset size before reapply auras
2608 SetObjectScale(1.0f);
2609
2610 // save base values (bonuses already included in stored stats
2611 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2612 SetCreateStat(Stats(i), info.stats[i]);
2613
2614 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2615 SetStat(Stats(i), info.stats[i]);
2616
2617 SetCreateHealth(classInfo.basehealth);
2618
2619 //set create powers
2620 SetCreateMana(classInfo.basemana);
2621
2623
2625
2626 //reset rating fields values
2628 SetUInt32Value(index, 0);
2629
2631 for (uint8 i = 0; i < 7; ++i)
2632 {
2636 }
2637
2638 //reset attack power, damage and attack speed fields
2640 SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
2642
2649
2656
2657 // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2661
2662 // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2663 for (uint8 i = 0; i < 7; ++i)
2665
2669
2670 // Dodge percentage
2672
2673 // set armor (resistance 0) to original value (create_agility*2)
2675 SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
2676 SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
2677 // set other resistance to original value (0)
2678 for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
2679 {
2681 SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
2682 SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
2683 }
2684
2687 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
2688 {
2691 }
2692 // Reset no reagent cost field
2693 for (uint8 i = 0; i < 3; ++i)
2695 // Init data for form but skip reapply item mods for form
2696 InitDataForForm(reapplyMods);
2697
2698 // save new stats
2699 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
2701
2702 SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
2703
2704 // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
2706
2707 // cleanup unit flags (will be re-applied if need at aura load).
2715 SetImmuneToAll(false);
2717
2719
2720 // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
2722
2723 RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
2725 {
2727 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2728
2729 }
2730 // restore if need some important flags
2731 SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
2732
2733 if (reapplyMods) // reapply stats values only on .reset stats (level) command
2735
2736 // set current level health and mana/energy to maximum after applying all mods.
2737 SetFullHealth();
2745
2746 // update level to hunter/summon pet
2747 if (Pet* pet = GetPet())
2748 pet->SynchronizeLevelWithOwner();
2749}
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:503
@ PLAYER_FLAGS_DND
Definition Player.h:482
@ PLAYER_FLAGS_AFK
Definition Player.h:481
@ PLAYER_FLAGS_GM
Definition Player.h:483
@ UNIT_STAND_FLAGS_ALL
Definition UnitDefines.h:52
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition UnitDefines.h:138
@ UNIT_BYTE2_FLAG_SANCTUARY
Definition UnitDefines.h:139
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_FLAG_DISARMED
Definition UnitDefines.h:271
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:272
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:273
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FLAG_LOOTING
Definition UnitDefines.h:260
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:277
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:261
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_POWER_COST_MODIFIER
Definition UpdateFields.h:170
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
@ PLAYER_SHIELD_BLOCK
Definition UpdateFields.h:355
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ PLAYER_FIELD_BYTES2
Definition UpdateFields.h:378
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
@ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
Definition UpdateFields.h:362
@ UNIT_FIELD_POWER_COST_MULTIPLIER
Definition UpdateFields.h:171
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
@ PLAYER_FIELD_MAX_LEVEL
Definition UpdateFields.h:384
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
@ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
Definition UpdateFields.h:367
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930
void _ApplyAllStatBonuses()
Definition StatSystem.cpp:991
void InitDataForForm(bool reapplyMods=false)
Definition Player.cpp:10542
void _RemoveAllStatBonuses()
Definition StatSystem.cpp:1003
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15696
void SetStat(Stats stat, int32 val)
Definition Unit.h:996
void SetResistanceBuffMods(SpellSchools school, bool positive, float val)
Definition Unit.h:1124
float m_createStats[MAX_STATS]
Definition Unit.h:2053
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1123
void RemoveStandFlags(uint8 flags)
Definition Unit.h:1692
void SetArmor(int32 val)
Definition Unit.h:1080
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15578
void InitStatBuffMods()
Definition Unit.h:1006
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:867

References _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CONFIG_MAX_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreatePowers(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Object::HasByteFlag(), InitDataForForm(), Unit::InitStatBuffMods(), Unit::m_createStats, MAX_COMBAT_RATING, MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_ALLOW_ONLY_ABILITY, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_BYTES2, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_FIELD_MAX_LEVEL, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, PLAYER_FIELD_MOD_TARGET_RESISTANCE, PLAYER_FLAGS_AFK, PLAYER_FLAGS_DND, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_GM, PLAYER_NEXT_LEVEL_XP, PLAYER_NO_REAGENT_COST_1, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SHIELD_BLOCK, PLAYER_SPELL_CRIT_PERCENTAGE1, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Object::RemoveByteFlag(), Object::RemoveFlag(), RemovePlayerFlag(), Unit::RemoveStandFlags(), Unit::SetArmor(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Object::SetFloatValue(), Unit::SetFullHealth(), Unit::SetImmuneToAll(), Object::SetInt32Value(), Unit::SetMaxHealth(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetResistance(), Unit::SetResistanceBuffMods(), Unit::SetStat(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), sObjectMgr, sScriptMgr, STAT_AGILITY, STAT_STRENGTH, PlayerLevelInfo::stats, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_FLAGS, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FIELD_POWER_COST_MODIFIER, UNIT_FIELD_POWER_COST_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_DISARMED, UNIT_FLAG_FLEEING, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_LOOTING, UNIT_FLAG_MOUNT, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_SILENCED, UNIT_FLAG_SKINNABLE, UNIT_FLAG_STUNNED, UNIT_FLAG_TAXI_FLIGHT, UNIT_MOD_CAST_SPEED, UNIT_STAND_FLAGS_ALL, and UpdateSkillsForLevel().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitTalentForLevel()

void Player::InitTalentForLevel ( )
2569{
2570 uint32 talentPointsForLevel = CalculateTalentsPoints();
2571
2572 // xinef: more talent points that we have are used, reset
2573 if (m_usedTalentCount > talentPointsForLevel)
2574 resetTalents(true);
2575 // xinef: else, recalculate free talent points count
2576 else
2577 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2578
2579 if (!GetSession()->PlayerLoading())
2580 SendTalentsInfoData(false); // update at client
2581}
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14391
bool resetTalents(bool noResetCost=false)
Definition Player.cpp:3717
void SetFreeTalentPoints(uint32 points)
Definition Player.cpp:3812
uint32 CalculateTalentsPoints() const
Definition Player.cpp:13586

References CalculateTalentsPoints(), GetSession(), m_usedTalentCount, resetTalents(), SendTalentsInfoData(), and SetFreeTalentPoints().

Referenced by ActivateSpec(), Create(), GiveLevel(), character_commandscript::HandleCharacterLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), LoadFromDB(), and RewardQuest().

◆ InitTaxiNodesForLevel()

void Player::InitTaxiNodesForLevel ( )
inline

◆ inRandomLfgDungeon()

bool Player::inRandomLfgDungeon ( )
13041{
13042 if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
13043 {
13044 Map const* map = GetMap();
13045 return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
13046 }
13047
13048 return false;
13049}

References Map::GetDifficulty(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), and sLFGMgr.

◆ isAcceptWhispers()

bool Player::isAcceptWhispers ( ) const
inline

◆ IsActionButtonDataValid()

bool Player::IsActionButtonDataValid ( uint8  button,
uint32  action,
uint8  type 
)
5601{
5602 if (button >= MAX_ACTION_BUTTONS)
5603 {
5604 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: button must be < {}", action, button, GetName(), MAX_ACTION_BUTTONS);
5605 return false;
5606 }
5607
5608 if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
5609 {
5610 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: action must be < {}", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
5611 return false;
5612 }
5613
5614 switch (type)
5615 {
5617 if (!sSpellMgr->GetSpellInfo(action))
5618 {
5619 LOG_ERROR("entities.player", "Spell action {} not added into button {} for player {}: spell not exist", action, button, GetName());
5620 return false;
5621 }
5622
5623 if (!HasSpell(action))
5624 {
5625 LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action {} not added into button {} for player {}: player don't known this spell", action, button, GetName());
5626 return false;
5627 }
5628 break;
5629 case ACTION_BUTTON_ITEM:
5630 if (!sObjectMgr->GetItemTemplate(action))
5631 {
5632 LOG_ERROR("entities.player", "Item action {} not added into button {} for player {}: item not exist", action, button, GetName());
5633 return false;
5634 }
5635 break;
5636 default:
5637 break; // other cases not checked at this moment
5638 }
5639
5640 return true;
5641}
@ ACTION_BUTTON_ITEM
Definition Player.h:235
@ ACTION_BUTTON_SPELL
Definition Player.h:230
#define MAX_ACTION_BUTTONS
Definition Player.h:280
#define MAX_ACTION_BUTTON_ACTION_VALUE
Definition Player.h:256

References ACTION_BUTTON_ITEM, ACTION_BUTTON_SPELL, WorldObject::GetName(), HasSpell(), LOG_DEBUG, LOG_ERROR, MAX_ACTION_BUTTON_ACTION_VALUE, MAX_ACTION_BUTTONS, sObjectMgr, and sSpellMgr.

Referenced by addActionButton().

◆ IsActiveQuest()

bool Player::IsActiveQuest ( uint32  quest_id) const
203{
204 return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
205}

References m_QuestStatus.

◆ IsAffectedBySpellmod()

bool Player::IsAffectedBySpellmod ( SpellInfo const *  spellInfo,
SpellModifier mod,
Spell spell = nullptr 
)
9737{
9738 if (!mod || !spellInfo)
9739 return false;
9740
9741 // Mod out of charges
9742 if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
9743 return false;
9744
9745 // +duration to infinite duration spells making them limited
9746 if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
9747 return false;
9748
9749 return spellInfo->IsAffectedBySpellMod(mod);
9750}

References SpellModifier::charges, SpellInfo::GetDuration(), SpellInfo::IsAffectedBySpellMod(), Spell::m_appliedMods, SpellModifier::op, SpellModifier::ownerAura, and SPELLMOD_DURATION.

Referenced by ApplySpellMod().

◆ isAFK()

◆ isAllowedToLoot()

bool Player::isAllowedToLoot ( Creature const *  creature)
5621{
5622 if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward() || creature->IsLootRewardDisabled())
5623 return false;
5624
5625 if (HasPendingBind())
5626 return false;
5627
5628 const Loot* loot = &creature->loot;
5629 if (loot->isLooted()) // nothing to loot or everything looted.
5630 return false;
5631
5632 if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
5633 return false;
5634
5635 if (loot->loot_type == LOOT_SKINNING)
5636 return creature->GetLootRecipientGUID() == GetGUID();
5637
5638 Group* thisGroup = GetGroup();
5639 if (!thisGroup)
5640 return this == creature->GetLootRecipient();
5641 else if (thisGroup != creature->GetLootRecipientGroup())
5642 return false;
5643
5644 switch (thisGroup->GetLootMethod())
5645 {
5646 case MASTER_LOOT:
5647 case FREE_FOR_ALL:
5648 return true;
5649 case ROUND_ROBIN:
5650 // may only loot if the player is the loot roundrobin player
5651 // or if there are free/quest/conditional item for the player
5652 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5653 return true;
5654
5655 return loot->hasItemFor(this);
5656 case GROUP_LOOT:
5657 case NEED_BEFORE_GREED:
5658 // may only loot if the player is the loot roundrobin player
5659 // or item over threshold (so roll(s) can be launched)
5660 // or if there are free/quest/conditional item for the player
5661 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5662 return true;
5663
5664 if (loot->hasOverThresholdItem())
5665 return true;
5666
5667 return loot->hasItemFor(this);
5668 }
5669
5670 return false;
5671}
@ NEED_BEFORE_GREED
Definition LootMgr.h:62
@ GROUP_LOOT
Definition LootMgr.h:61
@ MASTER_LOOT
Definition LootMgr.h:60
@ ROUND_ROBIN
Definition LootMgr.h:59
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ LOOT_SKINNING
Definition LootMgr.h:85
LootMethod GetLootMethod() const
Definition Group.cpp:2315
bool HasPendingBind() const
Definition Player.h:2454
bool hasItemFor(Player *player) const
Definition LootMgr.cpp:937
bool isLooted() const
Definition LootMgr.h:368
bool hasOverThresholdItem() const
Definition LootMgr.cpp:982
ObjectGuid roundRobinPlayer
Definition LootMgr.h:324
bool hasItemForAll() const
Definition LootMgr.cpp:922
LootType loot_type
Definition LootMgr.h:326

References FREE_FOR_ALL, GetGroup(), Object::GetGUID(), Group::GetLootMethod(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GROUP_LOOT, Loot::hasItemFor(), Loot::hasItemForAll(), Loot::hasOverThresholdItem(), HasPendingBind(), Creature::IsDamageEnoughForLootingAndReward(), Unit::isDead(), Loot::isLooted(), Creature::IsLootRewardDisabled(), Creature::loot, LOOT_SKINNING, Loot::loot_type, MASTER_LOOT, NEED_BEFORE_GREED, ROUND_ROBIN, and Loot::roundRobinPlayer.

Referenced by Unit::PatchValuesUpdate().

◆ IsAlwaysDetectableFor()

bool Player::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11436{
11438 return true;
11439
11440 if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
11441 {
11442 return false;
11443 }
11444
11445 if (Player const* seerPlayer = seer->ToPlayer())
11446 {
11447 if (IsGroupVisibleFor(seerPlayer))
11448 {
11449 return true;
11450 }
11451 }
11452
11453 return false;
11454}
@ DUEL_STATE_CHALLENGED
Definition Player.h:376
bool IsGroupVisibleFor(Player const *p) const
Definition Player.cpp:2304
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14264

References duel, DUEL_STATE_CHALLENGED, Unit::IsAlwaysDetectableFor(), IsGroupVisibleFor(), and Object::ToPlayer().

◆ IsAtGroupRewardDistance()

bool Player::IsAtGroupRewardDistance ( WorldObject const *  pRewardSource) const
12730{
12731 WorldObject const* player = GetCorpse();
12732 if (!player || IsAlive())
12733 {
12734 player = this;
12735 }
12736
12737 if (!pRewardSource || !player->IsInMap(pRewardSource))
12738 {
12739 return false;
12740 }
12741
12742 if (pRewardSource->GetMap()->IsDungeon())
12743 {
12744 return true;
12745 }
12746
12747 return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
12748}
@ CONFIG_GROUP_XP_DISTANCE
Definition WorldConfig.h:144
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1257

References CONFIG_GROUP_XP_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetMap(), Unit::IsAlive(), Map::IsDungeon(), WorldObject::IsInMap(), and sWorld.

Referenced by KillRewarder::_InitGroupData(), KillRewarder::_RewardGroup(), SmartAI::EndPath(), GroupEventHappens(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), IsAtLootRewardDistance(), Group::NeedBeforeGreed(), RewardPlayerAndGroupAtEvent(), and npc_custodian_of_time::npc_custodian_of_timeAI::WaypointReached().

◆ IsAtLootRewardDistance()

bool Player::IsAtLootRewardDistance ( WorldObject const *  pRewardSource) const
12751{
12752 if (!IsAtGroupRewardDistance(pRewardSource))
12753 {
12754 return false;
12755 }
12756
12757 if (HasPendingBind())
12758 {
12759 return false;
12760 }
12761
12762 return pRewardSource->HasAllowedLooter(GetGUID());
12763}

References Object::GetGUID(), WorldObject::HasAllowedLooter(), HasPendingBind(), and IsAtGroupRewardDistance().

Referenced by Loot::FillLoot(), Group::GroupLoot(), WorldSession::HandleLootMoneyOpcode(), Group::MasterLoot(), and Group::UpdateLooterGuid().

◆ IsAtRecruitAFriendDistance()

bool Player::IsAtRecruitAFriendDistance ( WorldObject const *  pOther) const
12766{
12767 if (!pOther)
12768 return false;
12769 WorldObject const* player = GetCorpse();
12770 if (!player || IsAlive())
12771 player = this;
12772
12773 if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
12774 return false;
12775
12776 return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
12777}
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition WorldConfig.h:145

References CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::IsAlive(), and sWorld.

Referenced by GetsRecruitAFriendBonus().

◆ IsBagPos()

bool Player::IsBagPos ( uint16  pos)
static

◆ IsBankPos() [1/2]

◆ IsBankPos() [2/2]

bool Player::IsBankPos ( uint8  bag,
uint8  slot 
)
static
580{
581 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
582 return true;
583 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
584 return true;
585 if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
586 return true;
587 return false;
588}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, and INVENTORY_SLOT_BAG_0.

◆ IsBaseRuneSlotsOnCooldown()

bool Player::IsBaseRuneSlotsOnCooldown ( RuneType  runeType) const
13448{
13449 for (uint8 i = 0; i < MAX_RUNES; ++i)
13450 if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
13451 return false;
13452
13453 return true;
13454}
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2523

References GetBaseRune(), GetRuneCooldown(), and MAX_RUNES.

Referenced by Unit::HandleProcTriggerSpell().

◆ isBeingLoaded()

bool Player::isBeingLoaded ( ) const
overridevirtual

◆ IsBeingTeleported()

◆ IsBeingTeleportedFar()

bool Player::IsBeingTeleportedFar ( ) const
inline

◆ IsBeingTeleportedNear()

bool Player::IsBeingTeleportedNear ( ) const
inline

◆ IsClass()

bool Player::IsClass ( Classes  playerClass,
ClassContext  context = CLASS_CONTEXT_NONE 
) const
overridevirtual

Reimplemented from Unit.

1291{
1292 Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
1293 if (scriptResult != std::nullopt)
1294 return *scriptResult;
1295 else
1296 return (getClass() == unitClass);
1297}

References Unit::getClass(), and sScriptMgr.

Referenced by _ApplyItemBonuses(), ActivateSpec(), ActivateTaxiPathTo(), ApplyEnchantment(), CalculateTalentsPoints(), Group::CanJoinBattlegroundQueue(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::CheckRuneCost(), Create(), WorldSession::DoLootRelease(), DuelComplete(), Spell::EffectActivateRune(), Spell::EffectSummonPet(), EquipItem(), spell_class_call_handler::FilterTargets(), FindEquipSlot(), Graveyard::GetClosestGraveyard(), GetNPCIfCanInteractWith(), spell_gen_on_tournament_mount::GetPennatSpellId(), GetStartPosition(), AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), spell_item_refocus::HandleDummy(), WorldSession::HandleLootMoneyOpcode(), AuraEffect::HandlePeriodicDummyAuraTick(), Unit::HandleProcTriggerSpell(), reset_commandscript::HandleResetLevelCommand(), spell_gen_pet_summoned::HandleScript(), ArenaSpectator::HandleSpectatorSpectateCommand(), lfg::LFGMgr::InitializeLockedDungeons(), InitRunes(), Creature::isCanTrainingAndResetTalentsOf(), Pet::IsPermanentPetFor(), Creature::IsValidTrainerForPlayer(), LearnDefaultSkill(), Pet::LoadPetFromDB(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), PrepareGossipMenu(), RegenerateAll(), TeleportTo(), UpdateAttackPowerAndDamage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ IsCommentator()

bool Player::IsCommentator ( ) const
inline
@ PLAYER_FLAGS_COMMENTATOR2
Definition Player.h:502

References HasPlayerFlag(), and PLAYER_FLAGS_COMMENTATOR2.

Referenced by GetChatTag(), and misc_commandscript::HandleCommentatorCommand().

◆ IsCurrentBattlegroundRandom()

bool Player::IsCurrentBattlegroundRandom ( ) const
inline
2273{ return m_bgData.bgIsRandom; }
bool bgIsRandom
Definition Player.h:1047

References BGData::bgIsRandom, and m_bgData.

◆ IsDailyQuestDone()

bool Player::IsDailyQuestDone ( uint32  quest_id)
12087{
12088 if (sObjectMgr->GetQuestTemplate(quest_id))
12089 {
12090 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12091 {
12092 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
12093 {
12094 return true;
12095 }
12096 }
12097 }
12098
12099 return false;
12100}

References Object::GetUInt32Value(), PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and sObjectMgr.

◆ IsDeserter()

bool Player::IsDeserter ( ) const
inline
2279{ return HasAura(26013); }

References Unit::HasAura().

◆ IsDeveloper()

bool Player::IsDeveloper ( ) const
inline
@ PLAYER_FLAGS_DEVELOPER
Definition Player.h:495

References HasPlayerFlag(), and PLAYER_FLAGS_DEVELOPER.

Referenced by GetChatTag(), and misc_commandscript::HandleDevCommand().

◆ isDND()

◆ IsEquipmentPos() [1/2]

◆ IsEquipmentPos() [2/2]

bool Player::IsEquipmentPos ( uint8  bag,
uint8  slot 
)
static
571{
572 if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
573 return true;
575 return true;
576 return false;
577}

References EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, and INVENTORY_SLOT_BAG_START.

◆ IsExistPet()

bool Player::IsExistPet ( )

◆ IsFalling()

bool Player::IsFalling ( ) const
2166{
2167 // Xinef: Added !IsInFlight check
2168 return GetPositionZ() < m_lastFallZ && !IsInFlight();
2169}

References Position::GetPositionZ(), Unit::IsInFlight(), and m_lastFallZ.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsFFAPvP()

bool Player::IsFFAPvP ( )
16189{
16190 bool result = Unit::IsFFAPvP();
16191
16192 sScriptMgr->OnPlayerIsFFAPvP(this, result);
16193
16194 return result;
16195}
bool IsFFAPvP() const
Definition Unit.h:982

References Unit::IsFFAPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), WorldSession::HandleRequestPartyMemberStatsOpcode(), RewardHonor(), UpdateFFAPvPFlag(), and UpdateFFAPvPState().

◆ IsGameMaster()

bool Player::IsGameMaster ( ) const
inline
1177{ return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
@ PLAYER_EXTRA_GM_ON
Definition Player.h:591

References m_ExtraFlags, and PLAYER_EXTRA_GM_ON.

Referenced by ThreatMgr::_addThreat(), Group::_homebindIfInstance(), Unit::_IsValidAssistTarget(), Unit::_IsValidAttackTarget(), Unit::Attack(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), InstanceMap::CannotEnter(), CanTameExoticPets(), Spell::CheckCast(), CheckInstanceLoginValid(), SpellInfo::CheckTarget(), AchievementMgr::CompletedAchievement(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), spell_class_call_polymorph::FilterTargets(), GetPhaseMaskForSpawn(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattlemasterJoinOpcode(), HandleFall(), WorldSession::HandleGroupInviteOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInspectOpcode(), WorldSession::HandleMessagechatOpcode(), mmaps_commandscript::HandleMmapPathCommand(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), tele_commandscript::HandleTeleCommand(), lfg::LFGMgr::InitializeLockedDungeons(), IsValidCombatTarget(), ThreatCalcHelper::isValidProcess(), boss_felblood_kaelthas::LapseAction(), WorldSession::LogoutPlayer(), MailSender::MailSender(), boss_nalorakk::MoveInLineOfSight(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_ouro_spawner::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_barnes::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), at_trigger_the_beast_movement::OnTrigger(), at_the_beast_room::OnTrigger(), at_ancient_leaf::OnTrigger(), at_lady_deathwhisper_entrance::OnTrigger(), at_icc_gauntlet_event::OnTrigger(), at_icc_putricide_trap::OnTrigger(), at_hor_shadow_throne::OnTrigger(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Unit::PatchValuesUpdate(), MapMgr::PlayerCannotEnter(), Unit::ProcessTerrainStatusUpdate(), Battleground::RemovePlayerAtLeave(), boss_kologarn_pit_kill_bunny::Reset(), AchievementMgr::ResetAchievementCriteria(), Satisfy(), npc_minigob_manabonk::SelectTargetInDalaran(), WorldSession::SendListInventory(), Spell::SendLoot(), SetIsSpectator(), Unit::TauntApply(), Unit::TauntFadeOut(), TeleportTo(), ToggleAFK(), AchievementMgr::UpdateAchievementCriteria(), boss_nefarian::UpdateAI(), UpdateFFAPvPState(), UpdateHomebindTime(), and Whisper().

◆ isGMChat()

bool Player::isGMChat ( ) const
inline
@ PLAYER_EXTRA_GM_CHAT
Definition Player.h:595

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by GetChatTag().

◆ IsGMSpectator()

bool Player::IsGMSpectator ( ) const
inline
@ PLAYER_EXTRA_GM_SPECTATOR
Definition Player.h:600

References m_ExtraFlags, and PLAYER_EXTRA_GM_SPECTATOR.

Referenced by gm_commandscript::HandleGMSpectatorCommand(), and Unit::PatchValuesUpdate().

◆ isGMVisible()

bool Player::isGMVisible ( ) const
inline
@ PLAYER_EXTRA_GM_INVISIBLE
Definition Player.h:594

References m_ExtraFlags, and PLAYER_EXTRA_GM_INVISIBLE.

Referenced by gm_commandscript::HandleGMVisibleCommand(), and Channel::Invite().

◆ IsGroupVisibleFor()

bool Player::IsGroupVisibleFor ( Player const *  p) const
2305{
2306 switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
2307 {
2308 default:
2309 return IsInSameGroupWith(p);
2310 case 1:
2311 return IsInSameRaidWith(p);
2312 case 2:
2313 return GetTeamId() == p->GetTeamId();
2314 }
2315}
@ CONFIG_GROUP_VISIBILITY
Definition WorldConfig.h:211
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1899
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2317

References CONFIG_GROUP_VISIBILITY, GetTeamId(), IsInSameGroupWith(), IsInSameRaidWith(), and sWorld.

Referenced by IsAlwaysDetectableFor().

◆ isHonorOrXPTarget()

bool Player::isHonorOrXPTarget ( Unit victim) const
12640{
12641 uint8 v_level = victim->GetLevel();
12643
12644 // Victim level less gray level
12645 if (v_level <= k_grey)
12646 return false;
12647
12648 if (victim->IsCreature())
12649 if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP))
12650 return false;
12651
12652 return true;
12653}
@ CREATURE_FLAG_EXTRA_NO_XP
Definition CreatureData.h:51
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73
bool IsCritter() const
Definition Unit.h:783
bool IsTotem() const
Definition Unit.h:749

References CREATURE_FLAG_EXTRA_NO_XP, Acore::XP::GetGrayLevel(), Unit::GetLevel(), Creature::HasFlagsExtra(), Object::IsCreature(), Unit::IsCritter(), Unit::IsPet(), Unit::IsTotem(), and Object::ToCreature().

Referenced by spell_warl_drain_soul::HandleTick(), Unit::IsTriggeredAtSpellProcEvent(), achievement_killed_exp_or_honor_target::OnCheck(), RaiseDeadCheck::operator()(), spell_warl_drain_soul::RemoveEffect(), and spell_warl_shadowburn::RemoveEffect().

◆ IsImmuneToEnvironmentalDamage()

bool Player::IsImmuneToEnvironmentalDamage ( )
754{
755 // check for GM and death state included in isAttackableByAOE
756 return (!isTargetableForAttack(false, nullptr)) || isTotalImmune();
757}
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:13904

References Unit::isTargetableForAttack(), and isTotalImmune().

Referenced by EnvironmentalDamage().

◆ IsInAreaTriggerRadius()

bool Player::IsInAreaTriggerRadius ( AreaTrigger const *  trigger,
float  delta = 0.f 
) const
2193{
2194 if (!trigger || GetMapId() != trigger->map)
2195 return false;
2196
2197 if (trigger->radius > 0)
2198 {
2199 // if we have radius check it
2200 float dist = GetDistance(trigger->x, trigger->y, trigger->z);
2201 if (dist > trigger->radius + delta)
2202 return false;
2203 }
2204 else
2205 {
2206 Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
2207 if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
2208 return false;
2209 }
2210
2211 return true;
2212}
Definition Position.h:27
bool IsWithinBox(const Position &center, float xradius, float yradius, float zradius) const
Definition Position.cpp:111

References WorldObject::GetDistance(), WorldLocation::GetMapId(), AreaTrigger::height, Position::IsWithinBox(), AreaTrigger::length, AreaTrigger::map, AreaTrigger::orientation, AreaTrigger::radius, AreaTrigger::width, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Update().

◆ IsInSameGroupWith()

bool Player::IsInSameGroupWith ( Player const *  p) const
2318{
2319 return p == this || (GetGroup() &&
2320 GetGroup() == p->GetGroup() &&
2321 GetGroup()->SameSubGroup(this, p));
2322}
bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
Definition Group.cpp:2362

References GetGroup(), and Group::SameSubGroup().

Referenced by IsGroupVisibleFor(), and Unit::IsInPartyWith().

◆ IsInSameRaidWith()

◆ IsInventoryPos() [1/2]

◆ IsInventoryPos() [2/2]

bool Player::IsInventoryPos ( uint8  bag,
uint8  slot 
)
static
558{
559 if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
560 return true;
562 return true;
564 return true;
565 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
566 return true;
567 return false;
568}

References CURRENCYTOKEN_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and NULL_SLOT.

◆ IsInvitedForBattlegroundInstance() [1/2]

bool Player::IsInvitedForBattlegroundInstance ( ) const
inline
2272{ return m_bgData.isInvited; }
bool isInvited
Definition Player.h:1046

References BGData::isInvited, and m_bgData.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::LogoutPlayer().

◆ IsInvitedForBattlegroundInstance() [2/2]

bool Player::IsInvitedForBattlegroundInstance ( uint32  instanceId) const
12259{
12260 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12261 if (_BgBattlegroundQueueID[i].invitedToInstance == instanceId)
12262 return true;
12263
12264 return false;
12265}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

◆ IsInvitedForBattlegroundQueueType()

bool Player::IsInvitedForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12201{
12202 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12203 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12204 return _BgBattlegroundQueueID[i].invitedToInstance != 0;
12205
12206 return false;
12207}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattleFieldPortOpcode().

◆ IsInWater()

bool Player::IsInWater ( ) const
inlineoverridevirtual

Reimplemented from Unit.

1138{ return m_isInWater; }

References m_isInWater.

Referenced by WorldSession::HandleMovementOpcodes().

◆ IsInWhisperWhiteList()

bool Player::IsInWhisperWhiteList ( ObjectGuid  guid)
15859{
15860 for (auto const& itr : WhisperList)
15861 {
15862 if (itr == guid)
15863 {
15864 return true;
15865 }
15866 }
15867
15868 return false;
15869}

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ IsMaxLevel()

bool Player::IsMaxLevel ( ) const

◆ IsMirrorTimerActive()

bool Player::IsMirrorTimerActive ( MirrorTimerType  type)
inline
2075{ return m_MirrorTimer[type] == getMaxTimer(type); }

References getMaxTimer(), and m_MirrorTimer.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsNeedCastPassiveSpellAtLearn()

bool Player::IsNeedCastPassiveSpellAtLearn ( SpellInfo const *  spellInfo) const
3296{
3297 // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
3298 // talent dependent passives activated at form apply have proper stance data
3300 return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
3301 (!form && spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)));
3302}
@ SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED
Definition SharedDefines.h:475

References Unit::GetShapeshiftForm(), SpellInfo::HasAttribute(), SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, and SpellInfo::Stances.

Referenced by _addSpell(), and _addTalentAurasAndSpells().

◆ IsNeverVisible()

bool Player::IsNeverVisible ( ) const
overridevirtual

Reimplemented from WorldObject.

11412{
11414 return true;
11415
11416 if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
11417 return true;
11418
11419 return false;
11420}
virtual bool IsNeverVisible() const
Definition Object.h:722

References GetSession(), and WorldObject::IsNeverVisible().

◆ IsOutdoorPvPActive()

bool Player::IsOutdoorPvPActive ( )

◆ IsPetNeedBeTemporaryUnsummoned()

bool Player::IsPetNeedBeTemporaryUnsummoned ( ) const
inline
2432{ return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
Vehicle * GetVehicle() const
Definition Unit.h:1830
bool PlayerLogout() const
Definition WorldSession.h:338

References GetSession(), Unit::GetVehicle(), Unit::IsAlive(), IsBeingTeleported(), Object::IsInWorld(), Unit::IsMounted(), and WorldSession::PlayerLogout().

Referenced by Pet::LoadPetFromDB(), and ResummonPetTemporaryUnSummonedIfAny().

◆ IsPvP()

bool Player::IsPvP ( )
16198{
16199 bool result = Unit::IsPvP();
16200
16201 sScriptMgr->OnPlayerIsPvP(this, result);
16202
16203 return result;
16204}
bool IsPvP() const
Definition Unit.h:981

References Unit::IsPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), DuelComplete(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleRequestPartyMemberStatsOpcode(), IsOutdoorPvPActive(), UpdatePvPFlag(), and UpdatePvPState().

◆ IsQuestRewarded()

bool Player::IsQuestRewarded ( uint32  quest_id) const
inline

◆ isResurrectRequested()

bool Player::isResurrectRequested ( ) const
inline

◆ isResurrectRequestedBy()

bool Player::isResurrectRequestedBy ( ObjectGuid  guid) const
inline
1840{ return m_resurrectGUID && m_resurrectGUID == guid; }

References m_resurrectGUID.

◆ IsSpectator()

◆ IsSpellFitByClassAndRace()

bool Player::IsSpellFitByClassAndRace ( uint32  spell_id) const
12328{
12329 uint32 racemask = getRaceMask();
12330 uint32 classmask = getClassMask();
12331
12332 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
12333 if (bounds.first == bounds.second)
12334 return true;
12335
12336 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
12337 {
12338 // skip wrong race skills
12339 if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
12340 continue;
12341
12342 // skip wrong class skills
12343 if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
12344 continue;
12345
12346 return true;
12347 }
12348
12349 return false;
12350}

References Unit::getClassMask(), Unit::getRaceMask(), and sSpellMgr.

Referenced by GetTrainerSpellState(), learn_commandscript::HandleLearnAllMySpellsCommand(), and WorldSession::SendTrainerList().

◆ IsSummonAsSpectator()

bool Player::IsSummonAsSpectator ( ) const

◆ isTaxiCheater()

bool Player::isTaxiCheater ( ) const
inline

◆ isTotalImmune()

bool Player::isTotalImmune ( ) const
13279{
13281
13282 uint32 immuneMask = 0;
13283 for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
13284 {
13285 immuneMask |= (*itr)->GetMiscValue();
13286 if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
13287 return true;
13288 }
13289 return false;
13290}
@ SPELL_SCHOOL_MASK_ALL
Definition SharedDefines.h:315
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102

References Unit::GetAuraEffectsByType(), SPELL_AURA_SCHOOL_IMMUNITY, and SPELL_SCHOOL_MASK_ALL.

Referenced by CanUseBattlegroundObject(), and IsImmuneToEnvironmentalDamage().

◆ IsTotemCategoryCompatiableWith()

bool Player::IsTotemCategoryCompatiableWith ( ItemTemplate const *  pProto,
uint32  requiredTotemCategoryId 
) const
882{
883 if (requiredTotemCategoryId == 0)
884 return true;
885 if (pProto->TotemCategory == 0)
886 return false;
887
888 TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(pProto->TotemCategory);
889 if (!itemEntry)
890 return false;
891 TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
892 if (!reqEntry)
893 return false;
894
895 if (itemEntry->categoryType != reqEntry->categoryType)
896 return false;
897
898 if ((itemEntry->categoryMask & reqEntry->categoryMask) != reqEntry->categoryMask)
899 return false;
900
901 // xinef: check skill requirements, needed for enchants!
902 if (pProto->RequiredSkill)
903 if (this->GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
904 return false;
905
906 return true;
907}
DBCStorage< TotemCategoryEntry > sTotemCategoryStore(TotemCategoryEntryfmt)
Definition DBCStructure.h:1995
uint32 categoryType
Definition DBCStructure.h:1999
uint32 categoryMask
Definition DBCStructure.h:2000

References TotemCategoryEntry::categoryMask, TotemCategoryEntry::categoryType, GetSkillValue(), ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, sTotemCategoryStore, and ItemTemplate::TotemCategory.

Referenced by HasItemTotemCategory().

◆ IsTwoHandUsed()

◆ IsUsingLfg()

bool Player::IsUsingLfg ( )

◆ IsValidGender()

static bool Player::IsValidGender ( uint8  Gender)
inlinestatic
1586{ return Gender <= GENDER_FEMALE; }
Gender
Definition SharedDefines.h:60

References GENDER_FEMALE.

Referenced by BuildEnumData(), Create(), ConditionMgr::isConditionTypeValid(), and LoadFromDB().

◆ IsValidPos() [1/2]

bool Player::IsValidPos ( uint16  pos,
bool  explicit_pos 
)
inline
1285{ return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition Player.h:1285

References IsValidPos().

Referenced by WorldSession::HandleAutoStoreBagItemOpcode(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), and IsValidPos().

◆ IsValidPos() [2/2]

bool Player::IsValidPos ( uint8  bag,
uint8  slot,
bool  explicit_pos 
)
602{
603 // post selected
604 if (bag == NULL_BAG && !explicit_pos)
605 return true;
606
607 if (bag == INVENTORY_SLOT_BAG_0)
608 {
609 // any post selected
610 if (slot == NULL_SLOT && !explicit_pos)
611 return true;
612
613 // equipment
614 if (slot < EQUIPMENT_SLOT_END)
615 return true;
616
617 // bag equip slots
619 return true;
620
621 // backpack slots
623 return true;
624
625 // keyring slots
626 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
627 return true;
628
629 // bank main slots
630 if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
631 return true;
632
633 // bank bag slots
634 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
635 return true;
636
637 return false;
638 }
639
640 // bag content slots
641 // bank bag content slots
642 if (Bag* pBag = GetBagByPos(bag))
643 {
644 // any post selected
645 if (slot == NULL_SLOT && !explicit_pos)
646 return true;
647
648 return slot < pBag->GetBagSize();
649 }
650
651 // where this?
652 return false;
653}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, EQUIPMENT_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_END, KEYRING_SLOT_START, NULL_BAG, and NULL_SLOT.

◆ IsVisibleGloballyFor()

bool Player::IsVisibleGloballyFor ( Player const *  player) const
11457{
11458 if (!u)
11459 return false;
11460
11461 // Always can see self
11462 if (u == this)
11463 return true;
11464
11465 // Visible units, always are visible for all players
11466 if (IsVisible())
11467 return true;
11468
11469 // GMs are visible for higher gms (or players are visible for gms)
11470 if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
11471 return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
11472
11473 if (!sScriptMgr->OnPlayerNotVisibleGloballyFor(const_cast<Player*>(this), u))
11474 return true;
11475
11476 // non faction visibility non-breakable for non-GMs
11477 return false;
11478}
bool IsVisible() const
Definition Unit.h:1917
AccountTypes GetSecurity() const
Definition WorldSession.h:373

References WorldSession::GetSecurity(), GetSession(), AccountMgr::IsPlayerAccount(), Unit::IsVisible(), and sScriptMgr.

Referenced by SocialMgr::BroadcastToFriendListers(), SocialMgr::GetFriendInfo(), WorldSession::HandleAddFriendOpcode(), and ChatHandler::needReportToTarget().

◆ ItemAddedQuestCheck()

void Player::ItemAddedQuestCheck ( uint32  entry,
uint32  count 
)
1836{
1837 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1838 {
1839 uint32 questid = GetQuestSlotQuestId(i);
1840 if (questid == 0)
1841 continue;
1842
1843 QuestStatusData& q_status = m_QuestStatus[questid];
1844
1845 if (q_status.Status != QUEST_STATUS_INCOMPLETE)
1846 continue;
1847
1848 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1849 if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1850 continue;
1851
1852 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1853 {
1854 uint32 reqitem = qInfo->RequiredItemId[j];
1855 if (reqitem == entry)
1856 {
1857 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1858 uint16 curitemcount = q_status.ItemCount[j];
1859 if (curitemcount < reqitemcount)
1860 {
1861 q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
1862 m_QuestStatusSave[questid] = true;
1863 }
1864 if (CanCompleteQuest(questid))
1865 CompleteQuest(questid);
1866 else
1868 }
1869 }
1870 }
1872}

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, QuestStatusData::Status, and UpdateForQuestWorldObjects().

Referenced by Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), MoveItemToInventory(), StoreNewItem(), and SwapItem().

◆ ItemRemovedQuestCheck()

void Player::ItemRemovedQuestCheck ( uint32  entry,
uint32  count 
)
1875{
1876 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1877 {
1878 uint32 questid = GetQuestSlotQuestId(i);
1879 if (!questid)
1880 continue;
1881
1882 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1883 if (!qInfo)
1884 continue;
1885
1887 continue;
1888
1889 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1890 {
1891 uint32 reqitem = qInfo->RequiredItemId[j];
1892 if (reqitem == entry)
1893 {
1894 QuestStatusData& q_status = m_QuestStatus[questid];
1895 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1896 uint16 curitemcount = q_status.ItemCount[j];
1897
1898 if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
1899 curitemcount = GetItemCount(entry, false);
1900
1901 uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
1902 newItemCount = std::min<uint16>(newItemCount, reqitemcount);
1903 if (newItemCount != q_status.ItemCount[j])
1904 {
1905 q_status.ItemCount[j] = newItemCount;
1906 m_QuestStatusSave[questid] = true;
1907 IncompleteQuest(questid);
1908 }
1909 }
1910 }
1911 }
1913}
void IncompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:642

References GetItemCount(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), IncompleteQuest(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and UpdateForQuestWorldObjects().

Referenced by DestroyItem(), DestroyItemCount(), DestroyItemCount(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ JoinedChannel()

void Player::JoinedChannel ( Channel c)
5014{
5015 m_channels.push_back(c);
5016}

References m_channels.

Referenced by Channel::JoinChannel().

◆ KillCreditGO()

void Player::KillCreditGO ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
2057{
2058 uint16 addCastCount = 1;
2059 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2060 {
2061 uint32 questid = GetQuestSlotQuestId(i);
2062 if (!questid)
2063 continue;
2064
2065 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2066 if (!qInfo)
2067 continue;
2068
2069 QuestStatusData& q_status = m_QuestStatus[questid];
2070
2071 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2072 {
2073 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
2074 {
2075 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2076 {
2077 uint32 reqTarget = 0;
2078
2079 // GO activate objective
2080 if (qInfo->RequiredNpcOrGo[j] < 0)
2081 // checked at quest_template loading
2082 reqTarget = - qInfo->RequiredNpcOrGo[j];
2083
2084 // other not this creature/GO related objectives
2085 if (reqTarget != entry)
2086 continue;
2087
2088 uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
2089 uint16 curCastCount = q_status.CreatureOrGOCount[j];
2090 if (curCastCount < reqCastCount)
2091 {
2092 q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
2093
2094 m_QuestStatusSave[questid] = true;
2095
2096 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
2097 }
2098
2099 if (CanCompleteQuest(questid))
2100 CompleteQuest(questid);
2101 else
2103
2104 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2105 break;
2106 }
2107 }
2108 }
2109 }
2110}
void SendQuestUpdateAddCreatureOrGo(Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2456

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::Use().

◆ KilledMonster()

void Player::KilledMonster ( CreatureTemplate const *  cInfo,
ObjectGuid  guid 
)
1916{
1917 ASSERT(cInfo);
1918
1919 if (cInfo->Entry)
1920 KilledMonsterCredit(cInfo->Entry, guid);
1921
1922 for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
1923 if (cInfo->KillCredit[i])
1924 KilledMonsterCredit(cInfo->KillCredit[i]);
1925}
#define MAX_KILL_CREDIT
Definition CreatureData.h:30
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927

References ASSERT, CreatureTemplate::Entry, CreatureTemplate::KillCredit, KilledMonsterCredit(), and MAX_KILL_CREDIT.

Referenced by KillRewarder::_RewardKillCredit(), and npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit().

◆ KilledMonsterCredit()

void Player::KilledMonsterCredit ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
1928{
1929 uint16 addkillcount = 1;
1930 uint32 real_entry = entry;
1931 if (guid)
1932 {
1933 Creature* killed = GetMap()->GetCreature(guid);
1934 if (killed && killed->GetEntry())
1935 real_entry = killed->GetEntry();
1936 }
1937
1938 StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
1939 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : nullptr);
1940
1941 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1942 {
1943 uint32 questid = GetQuestSlotQuestId(i);
1944 if (!questid)
1945 continue;
1946
1947 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1948 if (!qInfo)
1949 continue;
1950 // just if !ingroup || !noraidgroup || raidgroup
1951 // xinef: or is pvp quest, and player in BG/BF group
1952 QuestStatusData& q_status = m_QuestStatus[questid];
1953 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()) ||
1954 (qInfo->IsPVPQuest() && (GetGroup()->isBFGroup() || GetGroup()->isBGGroup()))))
1955 {
1956 if (!sScriptMgr->OnPlayerPassedQuestKilledMonsterCredit(this, qInfo, entry, real_entry, guid))
1957 continue;
1958
1959 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
1960 {
1961 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1962 {
1963 // skip GO activate objective or none
1964 if (qInfo->RequiredNpcOrGo[j] <= 0)
1965 continue;
1966
1967 uint32 reqkill = qInfo->RequiredNpcOrGo[j];
1968
1969 if (reqkill == real_entry)
1970 {
1971 uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
1972 uint16 curkillcount = q_status.CreatureOrGOCount[j];
1973 if (curkillcount < reqkillcount)
1974 {
1975 q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
1976
1977 m_QuestStatusSave[questid] = true;
1978
1979 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
1980 }
1981 if (CanCompleteQuest(questid))
1982 CompleteQuest(questid);
1983 else
1985
1986 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
1987 break;
1988 }
1989 }
1990 }
1991 }
1992 }
1993}
@ ACHIEVEMENT_TIMED_TYPE_CREATURE
Definition DBCEnums.h:114
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2501
bool IsPVPQuest() const
Definition QuestDef.h:295
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_TIMED_TYPE_CREATURE, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, Map::GetCreature(), GetDifficulty(), Object::GetEntry(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), Quest::IsPVPQuest(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_KILL, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, sScriptMgr, StartTimedAchievement(), QuestStatusData::Status, and UpdateAchievementCriteria().

Referenced by npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAB::EventPlayerClickedOnFlag(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), spell_q10714_on_spirits_wings::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q12937_relief_for_the_fallen::HandleDummy(), spell_q12659_ahunaes_knife::HandleDummy(), spell_q9874_liquid_fire::HandleDummy(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), OutdoorPvPNA::HandleKillImpl(), BattlegroundAV::HandleKillUnit(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), spell_gen_have_item_auras::if(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), KilledMonster(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_scourge_cage::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_captain_saeed::OnGossipSelect(), RewardPlayerAndGroupAtEvent(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_hallows_end_train_fire::SpellHit(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ KilledPlayerCredit()

void Player::KilledPlayerCredit ( uint16  count = 1)
1996{
1997 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1998 {
1999 uint32 questid = GetQuestSlotQuestId(i);
2000 if (!questid)
2001 {
2002 continue;
2003 }
2004
2005 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2006 if (!qInfo)
2007 {
2008 continue;
2009 }
2010
2011 // just if !ingroup || !noraidgroup || raidgroup
2012 QuestStatusData& q_status = m_QuestStatus[questid];
2013 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
2014 {
2015 // Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
2016 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
2017 {
2018 KilledPlayerCreditForQuest(count, qInfo);
2019 break; // there is only one quest per zone
2020 }
2021 }
2022 }
2023}
void KilledPlayerCreditForQuest(uint16 count, Quest const *quest)
Definition PlayerQuest.cpp:2025
int32 GetZoneOrSort() const
Definition QuestDef.h:230

References GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), KilledPlayerCreditForQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by KillRewarder::_RewardPlayer().

◆ KilledPlayerCreditForQuest()

void Player::KilledPlayerCreditForQuest ( uint16  count,
Quest const *  quest 
)
2026{
2027 uint32 const questId = quest->GetQuestId();
2028
2029 auto it = m_QuestStatus.find(questId);
2030 if (it == m_QuestStatus.end())
2031 {
2032 return;
2033 }
2034
2035 QuestStatusData& questStatus = it->second;
2036
2037 uint16 curKill = questStatus.PlayerCount;
2038 uint32 reqKill = quest->GetPlayersSlain();
2039
2040 if (curKill < reqKill)
2041 {
2042 count = std::min<uint16>(reqKill - curKill, count);
2043 questStatus.PlayerCount = curKill + count;
2044
2045 m_QuestStatusSave[quest->GetQuestId()] = true;
2046
2047 SendQuestUpdateAddPlayer(quest, curKill, count);
2048 }
2049
2050 if (CanCompleteQuest(questId))
2051 {
2052 CompleteQuest(questId);
2053 }
2054}
void SendQuestUpdateAddPlayer(Quest const *quest, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2479

References CanCompleteQuest(), CompleteQuest(), Quest::GetPlayersSlain(), Quest::GetQuestId(), m_QuestStatus, m_QuestStatusSave, QuestStatusData::PlayerCount, and SendQuestUpdateAddPlayer().

Referenced by KilledPlayerCredit().

◆ KillPlayer()

void Player::KillPlayer ( )
4573{
4574 if (IsFlying() && !GetTransport())
4576
4578
4579 StopMirrorTimers(); //disable timers(bars)
4580
4582 //SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
4583
4586
4587 // 6 minutes until repop at graveyard
4589
4590 UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
4591
4592 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4593
4594 if (corpseReclaimDelay >= 0)
4595 SendCorpseReclaimDelay(corpseReclaimDelay);
4596
4597 sScriptMgr->OnPlayerJustDied(this);
4598 // don't create corpse at this moment, player might be falling
4599
4600 // update visibility
4601 //UpdateObjectVisibility(); // pussywizard: not needed
4602}
@ PLAYER_FIELD_BYTE_RELEASE_TIMER
Definition Player.h:566
@ MOVE_ROOT
Definition Player.h:462
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3359
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:899
void UpdateCorpseReclaimDelay()
Definition PlayerUpdates.cpp:1931
void setDeathState(DeathState s, bool despawn=false) override
Definition Player.cpp:1019
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:724
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
bool HasPreventResurectionAura() const
Definition Unit.h:1712
bool IsFlying() const
Definition Unit.h:1624

References Object::ApplyModFlag(), CalculateCorpseReclaimDelay(), Corpse, WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetTransport(), Unit::HasPreventResurectionAura(), IN_MILLISECONDS, Unit::IsFlying(), m_deathTimer, MINUTE, MOVE_ROOT, MotionMaster::MoveFall(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, Unit::ReplaceAllDynamicFlags(), SendCorpseReclaimDelay(), setDeathState(), SetMovement(), sMapStore, sScriptMgr, StopMirrorTimers(), UNIT_DYNFLAG_NONE, and UpdateCorpseReclaimDelay().

Referenced by WorldSession::HandleMovementOpcodes(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), and Update().

◆ LearnCustomSpells()

void Player::LearnCustomSpells ( )
11808{
11809 if (!sWorld->getBoolConfig(CONFIG_START_CUSTOM_SPELLS))
11810 {
11811 return;
11812 }
11813
11814 // learn default race/class spells
11815 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11816 ASSERT(info);
11817 for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
11818 {
11819 uint32 tspell = *itr;
11820 LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
11821 GetName(), GetGUID().ToString(), uint32(getClass()), uint32(getRace()), tspell);
11822 if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
11823 {
11824 addSpell(tspell, SPEC_MASK_ALL, true);
11825 }
11826 else // but send in normal spell in game learn case
11827 {
11828 learnSpell(tspell);
11829 }
11830 }
11831}
@ CONFIG_START_CUSTOM_SPELLS
Definition WorldConfig.h:83
PlayerCreateInfoSpells customSpells
Definition Player.h:354

References addSpell(), ASSERT, CONFIG_START_CUSTOM_SPELLS, PlayerInfo::customSpells, Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, sObjectMgr, SPEC_MASK_ALL, sWorld, and Position::ToString().

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnDefaultSkill()

void Player::LearnDefaultSkill ( uint32  skillId,
uint16  rank 
)
11848{
11849 SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
11850 if (!rcInfo)
11851 return;
11852
11853 LOG_DEBUG("entities.player.loading", "PLAYER (Class: {} Race: {}): Adding initial skill, id = {}", uint32(getClass()), uint32(getRace()), skillId);
11854 switch (GetSkillRangeType(rcInfo))
11855 {
11857 SetSkill(skillId, 0, 300, 300);
11858 break;
11859 case SKILL_RANGE_LEVEL:
11860 {
11861 uint16 skillValue = 1;
11862 uint16 maxValue = GetMaxSkillValueForLevel();
11863 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
11864 {
11865 skillValue = maxValue;
11866 }
11867 else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11868 {
11869 skillValue = maxValue;
11870 }
11872 {
11873 skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
11874 }
11875 else if (skillId == SKILL_FIST_WEAPONS)
11876 {
11877 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
11878 }
11879 else if (skillId == SKILL_LOCKPICKING)
11880 {
11881 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
11882 }
11883
11884 SetSkill(skillId, 0, skillValue, maxValue);
11885 break;
11886 }
11887 case SKILL_RANGE_MONO:
11888 SetSkill(skillId, 0, 1, 1);
11889 break;
11890 case SKILL_RANGE_RANK:
11891 {
11892 if (!rank)
11893 {
11894 break;
11895 }
11896
11897 SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
11898 uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
11899 uint16 skillValue = 1;
11900 if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11901 {
11902 skillValue = maxValue;
11903 }
11905 {
11906 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
11907 }
11908
11909 SetSkill(skillId, rank, skillValue, maxValue);
11910 break;
11911 }
11912 default:
11913 break;
11914 }
11915}
@ SKILL_FLAG_ALWAYS_MAX_VALUE
Definition DBCEnums.h:386
@ SKILL_RANGE_RANK
Definition ObjectMgr.h:676
bool IsProfessionOrRidingSkill(uint32 skill)
Definition SpellMgr.h:623
@ CLASS_CONTEXT_SKILL
Definition UnitDefines.h:232
uint32 SkillTierID
Definition DBCStructure.h:1577
uint32 Flags
Definition DBCStructure.h:1575
uint32 Value[MAX_SKILL_STEP]
Definition DBCStructure.h:1619

References CLASS_CONTEXT_SKILL, CLASS_DEATH_KNIGHT, CONFIG_ALWAYS_MAXSKILL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), Unit::GetLevel(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), GetSkillValue(), IsClass(), IsProfessionOrRidingSkill(), LOG_DEBUG, SetSkill(), SKILL_FIST_WEAPONS, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_LOCKPICKING, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_RANGE_RANK, SKILL_UNARMED, SkillRaceClassInfoEntry::SkillTierID, sSkillTiersStore, sWorld, and SkillTiersEntry::Value.

Referenced by _addSpell(), and LearnDefaultSkills().

◆ LearnDefaultSkills()

void Player::LearnDefaultSkills ( )
11834{
11835 // learn default race/class skills
11836 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11837 for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
11838 {
11839 uint32 skillId = itr->SkillId;
11840 if (HasSkill(skillId))
11841 continue;
11842
11843 LearnDefaultSkill(skillId, itr->Rank);
11844 }
11845}
PlayerCreateInfoSkills skills
Definition Player.h:357

References Unit::getClass(), Unit::getRace(), HasSkill(), LearnDefaultSkill(), PlayerInfo::skills, and sObjectMgr.

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnPetTalent()

void Player::LearnPetTalent ( ObjectGuid  petGuid,
uint32  talentId,
uint32  talentRank 
)
14047{
14048 Pet* pet = GetPet();
14049
14050 if (!pet)
14051 return;
14052
14053 if (petGuid != pet->GetGUID())
14054 return;
14055
14056 uint32 CurTalentPoints = pet->GetFreeTalentPoints();
14057
14058 if (CurTalentPoints == 0)
14059 return;
14060
14061 if (talentRank >= MAX_PET_TALENT_RANK)
14062 return;
14063
14064 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14065
14066 if (!talentInfo)
14067 return;
14068
14069 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
14070
14071 if (!talentTabInfo)
14072 return;
14073
14074 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14075
14076 if (!ci)
14077 return;
14078
14079 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14080
14081 if (!pet_family)
14082 return;
14083
14084 if (pet_family->petTalentType < 0) // not hunter pet
14085 return;
14086
14087 // prevent learn talent for different family (cheating)
14088 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14089 return;
14090
14091 // find current max talent rank (0~5)
14092 uint8 curtalent_maxrank = 0; // 0 = not learned any rank
14093 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14094 {
14095 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14096 {
14097 curtalent_maxrank = (rank + 1);
14098 break;
14099 }
14100 }
14101
14102 // we already have same or higher talent rank learned
14103 if (curtalent_maxrank >= (talentRank + 1))
14104 return;
14105
14106 // check if we have enough talent points
14107 if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
14108 return;
14109
14110 // Check if it requires another talent
14111 if (talentInfo->DependsOn > 0)
14112 {
14113 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14114 {
14115 bool hasEnoughRank = false;
14116 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14117 {
14118 if (depTalentInfo->RankID[rank] != 0)
14119 if (pet->HasSpell(depTalentInfo->RankID[rank]))
14120 hasEnoughRank = true;
14121 }
14122 if (!hasEnoughRank)
14123 return;
14124 }
14125 }
14126
14127 // Find out how many points we have in this field
14128 uint32 spentPoints = 0;
14129
14130 uint32 tTab = talentInfo->TalentTab;
14131 if (talentInfo->Row > 0)
14132 {
14133 uint32 numRows = sTalentStore.GetNumRows();
14134 for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
14135 {
14136 // Someday, someone needs to revamp
14137 const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
14138 if (tmpTalent) // the way talents are tracked
14139 {
14140 if (tmpTalent->TalentTab == tTab)
14141 {
14142 for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
14143 {
14144 if (tmpTalent->RankID[rank] != 0)
14145 {
14146 if (pet->HasSpell(tmpTalent->RankID[rank]))
14147 {
14148 spentPoints += (rank + 1);
14149 }
14150 }
14151 }
14152 }
14153 }
14154 }
14155 }
14156
14157 // not have required min points spent in talent tree
14158 if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
14159 return;
14160
14161 // spell not set in talent.dbc
14162 uint32 spellid = talentInfo->RankID[talentRank];
14163 if (spellid == 0)
14164 {
14165 LOG_ERROR("entities.player", "Talent.dbc have for talent: {} Rank: {} spell id = 0", talentId, talentRank);
14166 return;
14167 }
14168
14169 // already known
14170 if (pet->HasSpell(spellid))
14171 return;
14172
14173 // learn! (other talent ranks will unlearned at learning)
14174 pet->learnSpell(spellid);
14175 LOG_DEBUG("entities.player", "PetTalentID: {} Rank: {} Spell: {}\n", talentId, talentRank, spellid);
14176
14177 // update free talent points
14178 pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
14179}
#define MAX_PET_TALENT_RANK
Definition DBCStructure.h:1920
void SetFreeTalentPoints(uint8 points)
Definition Pet.h:132
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1915
uint32 Row
Definition DBCStructure.h:1927
uint32 DependsOnRank
Definition DBCStructure.h:1933
uint32 DependsOn
Definition DBCStructure.h:1931

References TalentEntry::DependsOn, TalentEntry::DependsOnRank, CreatureTemplate::family, Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), Object::GetGUID(), GetPet(), Pet::HasSpell(), Pet::learnSpell(), LOG_DEBUG, LOG_ERROR, MAX_PET_TALENT_RANK, MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, TalentEntry::Row, sCreatureFamilyStore, Pet::SetFreeTalentPoints(), sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by WorldSession::HandleLearnPreviewTalentsPet(), and WorldSession::HandlePetLearnTalent().

◆ learnQuestRewardedSpells() [1/2]

void Player::learnQuestRewardedSpells ( )
11950{
11951 // learn spells received from quest completing
11952 for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
11953 {
11954 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
11955 if (!quest)
11956 continue;
11957
11959 }
11960}

References learnQuestRewardedSpells(), m_RewardedQuests, and sObjectMgr.

Referenced by _LoadQuestStatusRewarded(), learn_commandscript::HandleLearnAllDefaultCommand(), learnQuestRewardedSpells(), and resetSpells().

◆ learnQuestRewardedSpells() [2/2]

void Player::learnQuestRewardedSpells ( Quest const *  quest)
11918{
11919 // xinef: quest does not learn anything
11920 int32 spellId = quest->GetRewSpellCast();
11921 if (!spellId)
11922 return;
11923
11924 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
11925 if (!spellInfo)
11926 return;
11927
11928 // xinef: find effect with learn spell and check if we have this spell
11929 bool found = false;
11930 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
11931 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
11932 {
11933 // pusywizard: don't re-add profession specialties!
11934 if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
11935 if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
11936 break; // pussywizard: break and not cast the spell (found is false)
11937
11938 found = true;
11939 break;
11940 }
11941
11942 // xinef: we know the spell, return
11943 if (!found)
11944 return;
11945
11946 CastSpell(this, spellId, true);
11947}
@ SPELL_EFFECT_TRADE_SKILL
Definition SharedDefines.h:825

References Unit::CastSpell(), SpellInfo::Effects, Quest::GetRewSpellCast(), HasSpell(), MAX_SPELL_EFFECTS, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_TRADE_SKILL, and sSpellMgr.

◆ learnSkillRewardedSpells()

void Player::learnSkillRewardedSpells ( uint32  id,
uint32  value 
)
11963{
11964 uint32 raceMask = getRaceMask();
11965 uint32 classMask = getClassMask();
11966 for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(skill_id))
11967 {
11968 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->Spell);
11969 if (!spellInfo)
11970 {
11971 continue;
11972 }
11973
11974 if (pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
11975 {
11976 continue;
11977 }
11978
11979 // Check race if set
11980 if (pAbility->RaceMask && !(pAbility->RaceMask & raceMask))
11981 {
11982 continue;
11983 }
11984
11985 // Check class if set
11986 if (pAbility->ClassMask && !(pAbility->ClassMask & classMask))
11987 {
11988 continue;
11989 }
11990
11991 // need unlearn spell
11992 if (skill_value < pAbility->MinSkillLineRank && pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
11993 {
11994 removeSpell(pAbility->Spell, GetActiveSpec(), true);
11995 }
11996 // need learn
11997 else
11998 {
11999 //used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
12000 if (pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && pAbility->SupercededBySpell)
12001 {
12002 bool skipCurrent = false;
12003 auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->SupercededBySpell);
12004 for (auto itr = bounds.first; itr != bounds.second; ++itr)
12005 {
12006 if (itr->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skill_value >= itr->second->MinSkillLineRank)
12007 {
12008 skipCurrent = true;
12009 break;
12010 }
12011 }
12012 if (skipCurrent)
12013 {
12014 continue;
12015 }
12016 }
12017
12018 if (!IsInWorld())
12019 {
12020 addSpell(pAbility->Spell, SPEC_MASK_ALL, true, true);
12021 }
12022 else
12023 {
12024 learnSpell(pAbility->Spell, true, true);
12025 }
12026 }
12027 }
12028}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE
Definition DBCEnums.h:360
const std::vector< SkillLineAbilityEntry const * > & GetSkillLineAbilitiesBySkillLine(uint32 skillLine)
Definition DBCStores.cpp:916
Definition DBCStructure.h:1599

References addSpell(), GetActiveSpec(), Unit::getClassMask(), Unit::getRaceMask(), GetSkillLineAbilitiesBySkillLine(), Object::IsInWorld(), learnSpell(), removeSpell(), SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE, SPEC_MASK_ALL, and sSpellMgr.

Referenced by _LoadSkills(), SetSkill(), and UpdateSkillPro().

◆ learnSpell()

void Player::learnSpell ( uint32  spellId,
bool  temporary = false,
bool  learnFromSkill = false 
)
3305{
3306 // Xinef: don't allow to learn active spell once more
3307 if (HasActiveSpell(spellId))
3308 {
3309 LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId);
3310 return;
3311 }
3312
3313 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
3314 bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
3315 bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true, temporary, learnFromSkill);
3316 if (added)
3317 {
3318 sScriptMgr->OnPlayerLearnSpell(this, spellId);
3319
3320 // pussywizard: a system message "you have learnt spell X (rank Y)"
3321 if (IsInWorld())
3322 SendLearnPacket(spellId, true);
3323 }
3324
3325 // pussywizard: rank stuff at the end!
3326 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
3327 {
3328 // pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
3329 // pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
3330 PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
3331 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
3332 learnSpell(nextSpell, temporary);
3333 }
3334
3335 // xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
3336 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
3337 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
3338 {
3339 PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
3340 if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
3341 learnSpell(itr2->first, temporary);
3342 }
3343}
uint32 GetTalentSpellCost(uint32 spellId)
Definition DBCStores.cpp:686

References addSpell(), GetActiveSpecMask(), Object::GetGUID(), GetTalentSpellCost(), HasActiveSpell(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, m_activeSpec, m_spells, PLAYERSPELL_REMOVED, SendLearnPacket(), SPEC_MASK_ALL, sScriptMgr, sSpellMgr, and Position::ToString().

Referenced by _addSpell(), Spell::EffectLearnSpell(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnSkillRecipesHelper(), Acore::PlayerCommand::HandleLearnSpellCommand(), spell_gen_profession_research::HandleScript(), spell_item_book_of_glyph_mastery::HandleScript(), WorldSession::HandleTrainerBuySpellOpcode(), LearnCustomSpells(), learnSkillRewardedSpells(), learnSpell(), learnSpellHighRank(), LearnTalent(), and UpdateCraftSkill().

◆ learnSpellHighRank()

void Player::learnSpellHighRank ( uint32  spellid)
13632{
13633 learnSpell(spellid);
13634
13635 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
13636 learnSpellHighRank(next);
13637}
void learnSpellHighRank(uint32 spellid)
Definition Player.cpp:13631

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learnSpellHighRank().

◆ LearnTalent()

void Player::LearnTalent ( uint32  talentId,
uint32  talentRank,
bool  command = false 
)
13914{
13915 uint32 CurTalentPoints = GetFreeTalentPoints();
13916
13917 if (!command)
13918 {
13919 // xinef: check basic data
13920 if (!CurTalentPoints)
13921 {
13922 return;
13923 }
13924
13925 if (talentRank >= MAX_TALENT_RANK)
13926 {
13927 return;
13928 }
13929 }
13930
13931 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
13932 if (!talentInfo)
13933 return;
13934
13935 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
13936 if (!talentTabInfo)
13937 return;
13938
13939 // xinef: prevent learn talent for different class (cheating)
13940 if ((getClassMask() & talentTabInfo->ClassMask) == 0)
13941 return;
13942
13943 // xinef: find current talent rank
13944 uint32 currentTalentRank = 0;
13945 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
13946 {
13947 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
13948 {
13949 currentTalentRank = rank + 1;
13950 break;
13951 }
13952 }
13953
13954 // xinef: we already have same or higher rank talent learned
13955 if (currentTalentRank >= talentRank + 1)
13956 return;
13957
13958 uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
13959 if (!command)
13960 {
13961 // xinef: check if we have enough free talent points
13962 if (CurTalentPoints < talentPointsChange)
13963 {
13964 return;
13965 }
13966 }
13967
13968 // xinef: check if talent deponds on another talent
13969 if (talentInfo->DependsOn > 0)
13970 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
13971 {
13972 bool hasEnoughRank = false;
13973 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
13974 {
13975 if (depTalentInfo->RankID[rank] != 0)
13976 if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
13977 {
13978 hasEnoughRank = true;
13979 break;
13980 }
13981 }
13982
13983 // xinef: does not have enough talent points spend in required talent
13984 if (!hasEnoughRank)
13985 return;
13986 }
13987
13988 if (!command)
13989 {
13990 // xinef: check amount of points spent in current talent tree
13991 // xinef: be smart and quick
13992 uint32 spentPoints = 0;
13993 if (talentInfo->Row > 0)
13994 {
13995 const PlayerTalentMap& talentMap = GetTalentMap();
13996 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
13997 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
13998 if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
13999 if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
14000 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
14001 spentPoints += talentPos->rank + 1;
14002 }
14003
14004 // xinef: we do not have enough talent points to add talent of this tier
14005 if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
14006 return;
14007 }
14008
14009 // xinef: hacking attempt, tries to learn unknown rank
14010 uint32 spellId = talentInfo->RankID[talentRank];
14011 if (spellId == 0)
14012 return;
14013
14014 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
14015 if (!spellInfo)
14016 return;
14017
14018 bool learned = false;
14019
14020 // xinef: if talent info has special marker in dbc - add to spell book
14021 if (talentInfo->addToSpellBook)
14022 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
14023 {
14024 learnSpell(spellId);
14025 learned = true;
14026 }
14027
14028 if (!learned)
14029 SendLearnPacket(spellId, true);
14030
14031 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
14032 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
14033 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
14034 learnSpell(spellInfo->Effects[i].TriggerSpell);
14035
14036 addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
14037
14038 if (!command)
14039 {
14040 SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
14041 }
14042
14043 sScriptMgr->OnPlayerLearnTalents(this, talentId, talentRank, spellId);
14044}
uint32 ClassMask
Definition DBCStructure.h:1947

References addTalent(), TalentEntry::addToSpellBook, TalentTabEntry::ClassMask, TalentEntry::DependsOn, TalentEntry::DependsOnRank, SpellInfo::Effects, GetActiveSpec(), GetActiveSpecMask(), Unit::getClassMask(), GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasTalent(), learnSpell(), MAX_SPELL_EFFECTS, MAX_TALENT_RANK, PLAYERSPELL_REMOVED, TalentEntry::RankID, TalentEntry::Row, SendLearnPacket(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by learn_commandscript::HandleLearnAllMyTalentsCommand(), WorldSession::HandleLearnPreviewTalents(), and WorldSession::HandleLearnTalentOpcode().

◆ LeaveAllArenaTeams()

void Player::LeaveAllArenaTeams ( ObjectGuid  guid)
static
10147{
10148 // xinef: sync query
10150 stmt->SetData(0, guid.GetCounter());
10151 PreparedQueryResult result = CharacterDatabase.Query(stmt);
10152
10153 if (!result)
10154 return;
10155
10156 do
10157 {
10158 Field* fields = result->Fetch();
10159 uint32 arenaTeamId = fields[0].Get<uint32>();
10160 if (arenaTeamId != 0)
10161 {
10162 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
10163 if (arenaTeam)
10164 arenaTeam->DelMember(guid, true);
10165 }
10166 } while (result->NextRow());
10167}
@ CHAR_SEL_PLAYER_ARENA_TEAMS
Definition CharacterDatabase.h:233
void DelMember(ObjectGuid guid, bool cleanDb)
Definition ArenaTeam.cpp:327

References CHAR_SEL_PLAYER_ARENA_TEAMS, CharacterDatabase, ArenaTeam::DelMember(), Field::Get(), ObjectGuid::GetCounter(), sArenaTeamMgr, and PreparedStatementBase::SetData().

Referenced by DeleteFromDB(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ LeaveBattleground()

void Player::LeaveBattleground ( Battleground bg = nullptr)
11292{
11293 if (!bg)
11294 bg = GetBattleground();
11295
11296 if (!bg)
11297 return;
11298
11299 // Deserter tracker - leave BG
11300 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11301 {
11302 if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
11303 {
11305 stmt->SetData(0, GetGUID().GetCounter());
11307 CharacterDatabase.Execute(stmt);
11308 }
11309 sScriptMgr->OnPlayerBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
11310 }
11311
11312 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11313 sScriptMgr->OnPlayerBattlegroundDesertion(this, ARENA_DESERTION_TYPE_LEAVE_BG);
11314
11315 // xinef: reset corpse reclaim time
11317
11318 // Remove all dots
11322
11323 // pussywizard: clear movement, because after porting player will move to arena cords
11325 StopMoving();
11327}
@ BG_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:52
@ ARENA_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:57
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:501
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition WorldConfig.h:75
bool isBattleground() const
Definition Battleground.h:405
BattlegroundStatus GetStatus() const
Definition Battleground.h:323
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
bool TeleportToEntryPoint()
Definition Player.cpp:1607
void StopMoving()
Definition Unit.cpp:16682

References ARENA_DESERTION_TYPE_LEAVE_BG, BG_DESERTION_TYPE_LEAVE_BG, CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, GetBattleground(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Battleground::GetStatus(), Battleground::isArena(), Battleground::isBattleground(), m_deathExpireTime, MotionMaster::MovementExpired(), Unit::RemoveAurasByType(), PreparedStatementBase::SetData(), SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_LEECH, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, Unit::StopMoving(), sWorld, and TeleportToEntryPoint().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::LogoutPlayer(), and ToggleAFK().

◆ LeftChannel()

void Player::LeftChannel ( Channel c)
5019{
5020 m_channels.remove(c);
5021}

References m_channels.

Referenced by Channel::KickOrBan(), Channel::LeaveChannel(), and UpdateLocalChannels().

◆ LoadActions()

void Player::LoadActions ( PreparedQueryResult  result)
15243{
15244 if (result)
15245 _LoadActions(result);
15246
15248}
void _LoadActions(PreparedQueryResult result)
Definition PlayerStorage.cpp:5673

References _LoadActions(), and SendActionButtons().

◆ LoadCorpse()

void Player::LoadCorpse ( PreparedQueryResult  result)
5816{
5818 SpawnCorpseBones(false);
5819
5820 if (!IsAlive())
5821 {
5822 if (result && !HasAtLoginFlag(AT_LOGIN_RESURRECT))
5823 {
5824 Field* fields = result->Fetch();
5825 _corpseLocation.WorldRelocate(fields[0].Get<uint16>(), fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
5827 }
5828 else
5829 ResurrectPlayer(0.5f);
5830 }
5831
5833}
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition Player.cpp:14606
bool HasAtLoginFlag(AtLoginFlags f) const
Definition Player.h:2417
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4492

References _corpseLocation, Object::ApplyModFlag(), AT_LOGIN_RESURRECT, WorldLocation::GetMapId(), HasAtLoginFlag(), Unit::IsAlive(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, RemoveAtLoginFlag(), ResurrectPlayer(), sMapStore, SpawnCorpseBones(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadFromDB()

bool Player::LoadFromDB ( ObjectGuid  guid,
CharacterDatabaseQueryHolder const &  holder 
)
4919{
4921 //QueryResult* result = CharacterDatabase.Query("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
4922 // 17 18 19 20 21 22 23 24 25 26 27 28 29
4923 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
4924 // 30 31 32 33 34 35 36 37 38 39 40 41 42 43
4925 //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
4926 // 44 45 46 47 48 49 50 51 52 53 54
4927 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
4928 // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
4929 //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
4930 // 70 71 72 73 74
4931 //"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = '{}'", guid);
4932 PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
4933
4934 if (!result)
4935 {
4936 LOG_ERROR("entities.player", "Player ({}) not found in table `characters`, can't load. ", playerGuid.ToString());
4937 return false;
4938 }
4939
4940 Field* fields = result->Fetch();
4941
4942 uint32 dbAccountId = fields[1].Get<uint32>();
4943
4944 // check if the character's account in the db and the logged in account match.
4945 // player should be able to load/delete character only with correct account!
4946 if (dbAccountId != GetSession()->GetAccountId())
4947 {
4948 LOG_ERROR("entities.player", "Player ({}) loading from wrong account (is: {}, should be: {})", playerGuid.ToString(), GetSession()->GetAccountId(), dbAccountId);
4949 return false;
4950 }
4951
4952 if (holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
4953 {
4954 LOG_ERROR("entities.player", "Player ({}) is banned, can't load.", playerGuid.ToString());
4955 return false;
4956 }
4957
4958 ObjectGuid::LowType guid = playerGuid.GetCounter();
4959
4961
4962 m_name = fields[2].Get<std::string>();
4963
4964 // check name limitations
4966 {
4968 stmt->SetData(0, uint16(AT_LOGIN_RENAME));
4969 stmt->SetData(1, guid);
4970 CharacterDatabase.Execute(stmt);
4971 return false;
4972 }
4973
4974 uint8 Gender = fields[5].Get<uint8>();
4975 if (!IsValidGender(Gender))
4976 {
4977 LOG_ERROR("entities.player", "Player (GUID: {}) has wrong gender ({}), can't be loaded.", guid, Gender);
4978 return false;
4979 }
4980
4981 // overwrite some data fields
4982 uint32 bytes0 = 0;
4983 bytes0 |= fields[3].Get<uint8>(); // race
4984 bytes0 |= fields[4].Get<uint8>() << 8; // class
4985 bytes0 |= Gender << 16; // gender
4987
4988 m_realRace = fields[3].Get<uint8>(); // set real race
4989 m_race = fields[3].Get<uint8>(); // set real race
4990
4991 SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].Get<uint8>());
4992 SetUInt32Value(PLAYER_XP, fields[7].Get<uint32>());
4993
4994 if (!_LoadIntoDataField(fields[66].Get<std::string>(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
4995 {
4996 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid exploredzones data ({}). Forcing partial load.", guid, fields[66].Get<std::string_view>());
4997 }
4998
4999 if (!_LoadIntoDataField(fields[69].Get<std::string>(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
5000 {
5001 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid knowntitles mask ({}). Forcing partial load.", guid, fields[69].Get<std::string_view>());
5002 }
5003
5004 SetObjectScale(1.0f);
5006
5007 // load character creation date, relevant for achievements of type average
5008 SetCreationTime(fields[74].Get<Seconds>());
5009
5010 // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
5012
5013 uint32 money = fields[8].Get<uint32>();
5014 if (money > MAX_MONEY_AMOUNT)
5015 money = MAX_MONEY_AMOUNT;
5016 SetMoney(money);
5017
5018 SetByteValue(PLAYER_BYTES, 0, fields[9].Get<uint8>());
5019 SetByteValue(PLAYER_BYTES, 1, fields[10].Get<uint8>());
5020 SetByteValue(PLAYER_BYTES, 2, fields[11].Get<uint8>());
5021 SetByteValue(PLAYER_BYTES, 3, fields[12].Get<uint8>());
5022 SetByteValue(PLAYER_BYTES_2, 0, fields[13].Get<uint8>());
5023 SetByteValue(PLAYER_BYTES_2, 2, fields[14].Get<uint8>());
5024 SetByteValue(PLAYER_BYTES_2, 3, fields[15].Get<uint8>());
5025 SetByteValue(PLAYER_BYTES_3, 0, fields[5].Get<uint8>());
5026 SetByteValue(PLAYER_BYTES_3, 1, fields[54].Get<uint8>());
5027 ReplaceAllPlayerFlags((PlayerFlags)fields[16].Get<uint32>());
5028 SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].Get<uint32>());
5029
5030 SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].Get<uint64>());
5031
5032 SetUInt32Value(PLAYER_AMMO_ID, fields[68].Get<uint32>());
5033
5034 // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
5035 SetByteValue(PLAYER_FIELD_BYTES, 2, fields[70].Get<uint8>());
5036
5038
5039 // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
5040 for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
5041 {
5043 SetVisibleItemSlot(slot, nullptr);
5044
5045 delete m_items[slot];
5046 m_items[slot] = nullptr;
5047 }
5048
5049 LOG_DEBUG("entities.player.loading", "Load Basic value of player {} is: ", m_name);
5051
5052 //Need to call it to initialize m_team (m_team can be calculated from race)
5053 //Other way is to saves m_team into characters table.
5055
5056 // pussywizard: create empty instance bind containers if necessary
5057 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(playerGuid);
5058
5059 // load home bind and check in same time class/race pair, it used later for restore broken positions
5060 if (!_LoadHomeBind(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
5061 return false;
5062
5063 InitPrimaryProfessions(); // to max set before any spell loaded
5064
5065 // init saved position, and fix it later if problematic
5066 int32 transLowGUID = fields[35].Get<int32>();
5067 Relocate(fields[17].Get<float>(), fields[18].Get<float>(), fields[19].Get<float>(), fields[21].Get<float>());
5068 uint32 mapId = fields[20].Get<uint16>();
5069 uint32 instanceId = fields[63].Get<uint32>();
5070
5071 uint32 dungeonDiff = fields[43].Get<uint8>() & 0x0F;
5072 if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
5073 dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
5074 uint32 raidDiff = (fields[43].Get<uint8>() >> 4) & 0x0F;
5075 if (raidDiff >= MAX_RAID_DIFFICULTY)
5077 SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
5078 SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
5079
5080 std::string taxi_nodes = fields[42].Get<std::string>();
5081
5082 auto RelocateToHomebind = [this, &mapId, &instanceId]() { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); };
5083
5084 _LoadGroup();
5085
5087
5088 SetArenaPoints(fields[44].Get<uint32>());
5089
5090 SetHonorPoints(fields[45].Get<uint32>());
5091 SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].Get<uint32>());
5092 SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].Get<uint32>());
5093 SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].Get<uint32>());
5094 SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].Get<uint16>());
5095 SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].Get<uint16>());
5096
5099
5100 GetSession()->SetPlayer(this);
5101 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
5102
5103 Map* map = nullptr;
5104
5105 // pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
5106 if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
5107 {
5108 bool fixed = false;
5109 if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
5110 {
5111 instanceId = destInstId;
5112 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5113 {
5114 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5115 fixed = true;
5116 }
5117 }
5118 if (!fixed)
5119 {
5120 RelocateToHomebind();
5121 mapEntry = sMapStore.LookupEntry(mapId);
5122 }
5123 }
5124
5125 if (!mapEntry || !IsPositionValid())
5126 {
5127 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (MapId: {} X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5128 RelocateToHomebind();
5129 }
5130 // Player was saved in Arena or Bg
5131 else if (mapEntry->IsBattlegroundOrArena())
5132 {
5133 // xinef: resurrect player, cant log in dead without corpse
5134 {
5137 if (!IsAlive())
5138 ResurrectPlayer(1.0f);
5139 }
5140
5141 const WorldLocation& _loc = GetEntryPoint();
5142 mapId = _loc.GetMapId();
5143 instanceId = 0;
5144
5145 if (mapId == MAPID_INVALID)
5146 {
5147 RelocateToHomebind();
5148 }
5149 else
5150 {
5151 Relocate(&_loc);
5152
5153 // xinef: restore taxi flight from entry point data
5155 {
5159 }
5160 }
5161 }
5162 // currently we do not support transport in bg
5163 else if (transLowGUID != 0)
5164 {
5165 // transLowGUID > 0 ---> motion transport guid
5166 // transLowGUID < 0 ---> static transport spawn id
5167 Transport* transGO = nullptr;
5168 if (transLowGUID > 0)
5169 {
5170 ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Mo_Transport>(transLowGUID);
5171 transGO = HashMapHolder<MotionTransport>::Find(transGUID);
5172 }
5173 else
5174 {
5175 map = sMapMgr->CreateMap(mapId, this);
5176 if (map)
5177 {
5178 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(std::abs(transLowGUID));
5179 if (bounds.first != bounds.second)
5180 transGO = bounds.first->second->ToTransport();
5181 }
5182 }
5183
5184 // pussywizard: must be on map, for one world tick transport is not in map and has old GetMapId(), player would be added to old map and to the transport, multithreading crashfix
5185 if (transGO && transGO->IsInWorld() && transGO->FindMap())
5186 m_transport = transGO;
5187
5188 if (m_transport)
5189 {
5190 float x = fields[31].Get<float>(), y = fields[32].Get<float>(), z = fields[33].Get<float>(), o = fields[34].Get<float>();
5194
5195 if (!Acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
5196 {
5197 m_transport = nullptr;
5200 RelocateToHomebind();
5201 }
5202 else
5203 {
5204 Relocate(x, y, z, o);
5205 mapId = m_transport->GetMapId();
5208 }
5209 }
5210 else
5211 {
5212 bool fixed = false;
5213 if (mapEntry->Instanceable())
5214 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5215 {
5216 fixed = true;
5217 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5218 }
5219 if (!fixed)
5220 RelocateToHomebind();
5221 }
5222 }
5223 // currently we do not support taxi in instance
5224 else if (!taxi_nodes.empty())
5225 {
5226 instanceId = 0;
5227 if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
5228 {
5229 // xinef: could no load valid data for taxi, relocate to homebind and clear
5231 RelocateToHomebind();
5232 }
5233 }
5234
5235 // Map could be changed before
5236 mapEntry = sMapStore.LookupEntry(mapId);
5237 // client without expansion support
5238 if (mapEntry)
5239 {
5240 if (GetSession()->Expansion() < mapEntry->Expansion())
5241 {
5242 LOG_DEBUG("entities.player.loading", "Player {} using client without required expansion tried login at non accessible map {}", GetName(), mapId);
5243 RelocateToHomebind();
5244 }
5245
5246 // check whether player was unbound or is bound to another instance
5247 if (instanceId)
5248 {
5249 InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(GetGUID(), mapId, GetDifficulty(mapEntry->IsRaid()));
5250 if (!save || save->GetInstanceId() != instanceId)
5251 instanceId = 0;
5252 }
5253 }
5254
5255 // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
5256 if ((instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !mapEntry->IsBattlegroundOrArena()) || (!instanceId && mapEntry->IsDungeon()))
5257 {
5258 AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
5259 if (at)
5261 else
5262 RelocateToHomebind();
5263 }
5264
5265 // NOW player must have valid map
5266 // load the player's map here if it's not already loaded
5267 if (!map)
5268 map = sMapMgr->CreateMap(mapId, this);
5269
5270 if (!map)
5271 {
5272 instanceId = 0;
5273 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(mapId);
5274 if (at)
5275 {
5276 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to gobacktrigger (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5278 mapId = at->target_mapId;
5279 }
5280 else
5281 {
5282 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to home (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5283 RelocateToHomebind();
5284 }
5285
5286 map = sMapMgr->CreateMap(mapId, this);
5287 if (!map)
5288 {
5289 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
5290 mapId = info->mapId;
5291 Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
5292 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5293 map = sMapMgr->CreateMap(mapId, this);
5294 if (!map)
5295 {
5296 LOG_ERROR("entities.player", "Player (guidlow {}) has invalid default map coordinates (X: {} Y: {} Z: {} O: {}). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5297 return false;
5298 }
5299 }
5300 }
5301
5302 SetMap(map);
5304
5306
5308
5309 time_t now = GameTime::GetGameTime().count();
5310 time_t logoutTime = time_t(fields[27].Get<uint32>());
5311
5312 // since last logout (in seconds)
5313 uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
5314
5315 // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
5316 // this must help in case next save after mass player load after server startup
5317 m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
5318
5319 // set value, including drunk invisibility detection
5320 // calculate sobering. after 15 minutes logged out, the player will be sober again
5321 uint8 newDrunkValue = 0;
5322 if (time_diff < uint32(GetDrunkValue()) * 9)
5323 newDrunkValue = GetDrunkValue() - time_diff / 9;
5324
5325 SetDrunkValue(newDrunkValue);
5326
5327 m_cinematic = fields[23].Get<uint8>();
5328 m_Played_time[PLAYED_TIME_TOTAL] = fields[24].Get<uint32>();
5329 m_Played_time[PLAYED_TIME_LEVEL] = fields[25].Get<uint32>();
5330
5331 m_resetTalentsCost = fields[29].Get<uint32>();
5332 m_resetTalentsTime = time_t(fields[30].Get<uint32>());
5333
5334 m_taxi.LoadTaxiMask(fields[22].Get<std::string_view>()); // must be before InitTaxiNodesForLevel
5335
5336 uint32 extraflags = fields[36].Get<uint16>();
5337
5338 _LoadPetStable(fields[37].Get<uint8>(), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
5339
5340 m_atLoginFlags = fields[38].Get<uint16>();
5341
5343 {
5344 LOG_ERROR("entities.player", "Player {} tried to login while forced to rename, can't load.'", GetGUID().ToString());
5345 return false;
5346 }
5347
5348 // Honor system
5349 // Update Honor kills data
5350 m_lastHonorUpdateTime = logoutTime;
5352
5353 m_deathExpireTime = time_t(fields[41].Get<uint32>());
5354
5357
5358 // clear channel spell data (if saved at channel spell casting)
5361
5362 // clear charm/summon related fields
5369
5371
5372 // reset some aura modifiers before aura apply
5375
5376 // make sure the unit is considered not in duel for proper loading
5379
5380 // reset stats before loading any modifiers
5384 InitRunes();
5385
5386 sScriptMgr->OnPlayerLoadFromDB(this);
5387
5388 // make sure the unit is considered out of combat for proper loading
5389 ClearInCombat();
5390
5391 // rest bonus can only be calculated after InitStatsForLevel()
5392 _restBonus = fields[26].Get<float>();
5393
5394 if (time_diff > 0)
5395 {
5396 //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
5397 float bubble0 = 0.031f;
5398 //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
5399 float bubble1 = 0.125f;
5400 float bubble = fields[28].Get<uint8>() > 0
5401 ? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
5402 : bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
5403
5404 // Client automatically doubles the value sent so we have to divide it by 2
5405 SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 144000)*bubble);
5406 }
5407
5408 uint32 innTriggerId = fields[72].Get<uint32>();
5409 if (innTriggerId)
5410 {
5411 SetRestFlag(REST_FLAG_IN_TAVERN, innTriggerId);
5412 }
5413
5414 // load skills after InitStatsForLevel because it triggering aura apply also
5415 _LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
5416 UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
5417
5418 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
5419
5420 m_specsCount = fields[64].Get<uint8>();
5421 m_activeSpec = fields[65].Get<uint8>();
5422
5425
5426 _LoadSpells(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
5427 _LoadTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
5428
5429 _LoadGlyphs(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
5431 _LoadAuras(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
5432 // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
5434 {
5437 }
5438
5439 // pussywizard: remove auras that are removed at map change (after _LoadAuras)
5441
5442 // after spell load, learn rewarded spell if need also
5443 _LoadQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
5449 _LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
5450
5451 // Extra Bonus Talent Points
5452 m_extraBonusTalentCount = fields[73].Get<uint8>();
5453
5454 // after spell, bonus talents, and quest load
5456
5457 // must be before inventory (some items required reputation check)
5459
5460 // xinef: load mails before inventory, so problematic items can be added to already loaded mails
5461 _LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
5462
5463 _LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
5464
5465 // update items with duration and realtime
5466 UpdateItemDuration(time_diff, true);
5467
5468 _LoadActions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
5469
5470 m_social = sSocialMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
5471
5472 // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
5473 // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
5474 uint32 curTitle = fields[51].Get<uint32>();
5475 if (curTitle && !HasTitle(curTitle))
5476 curTitle = 0;
5477
5479
5480 // has to be called after last Relocate() in Player::LoadFromDB
5482
5484
5485 // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
5486 // Do now before stats re-calculation cleanup for ghost state unexpected auras
5487 if (!IsAlive())
5489 else
5491
5492 //apply all stat bonuses from items and auras
5493 SetCanModifyStats(true);
5495
5496 // restore remembered power/health values (but not more max values)
5497 uint32 savedHealth = fields[55].Get<uint32>();
5498 SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
5499 for (uint8 i = 0; i < MAX_POWERS; ++i)
5500 {
5501 uint32 savedPower = fields[56 + i].Get<uint32>();
5502 SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
5503 }
5504
5505 LOG_DEBUG("entities.player.loading", "The value of player {} after load item and aura is: ", m_name);
5507
5508 // GM state
5510 {
5511 switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
5512 {
5513 default:
5514 case 0:
5515 break; // disable
5516 case 1:
5517 SetGameMaster(true);
5518 break; // enable
5519 case 2: // save state
5520 if (extraflags & PLAYER_EXTRA_GM_ON)
5521 SetGameMaster(true);
5522 break;
5523 }
5524
5525 switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
5526 {
5527 default:
5528 case 0:
5529 SetGMVisible(false);
5530 break; // invisible
5531 case 1:
5532 break; // visible
5533 case 2: // save state
5534 if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
5535 SetGMVisible(false);
5536 break;
5537 }
5538
5539 switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
5540 {
5541 default:
5542 case 0:
5543 break; // disable
5544 case 1:
5545 SetGMChat(true);
5546 break; // enable
5547 case 2: // save state
5548 if (extraflags & PLAYER_EXTRA_GM_CHAT)
5549 SetGMChat(true);
5550 break;
5551 }
5552
5553 switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
5554 {
5555 default:
5556 case 0:
5557 break; // disable
5558 case 1:
5559 SetAcceptWhispers(true);
5560 break; // enable
5561 case 2: // save state
5562 if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
5563 SetAcceptWhispers(true);
5564 break;
5565 }
5566 }
5567
5568 // RaF stuff.
5569 m_grantableLevels = fields[71].Get<uint8>();
5570 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
5572
5573 if (m_grantableLevels > 0)
5575
5577
5578 //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this
5579
5581
5583
5585
5586 // Players are immune to taunt
5589
5590 // Init charm info
5592
5593 // Fix aurastate auras, depending on health!
5594 // Set aurastate manualy, prevents aura switching
5595 if (HealthBelowPct(20))
5597 if (HealthBelowPct(35))
5599 if (HealthAbovePct(75))
5601
5602 // unapply aura stats if dont meet requirements
5603 AuraApplicationMap const& Auras = GetAppliedAuras();
5604 for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
5605 {
5606 // we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
5607 Aura* aura = itr->second->GetBase();
5608 SpellInfo const* m_spellInfo = aura->GetSpellInfo();
5612 continue;
5613
5614 if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
5615 aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
5616 }
5617 return true;
5618}
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:276
#define MAX_RAID_DIFFICULTY
Definition DBCEnums.h:282
#define MAX_DUNGEON_DIFFICULTY
Definition DBCEnums.h:281
@ REST_FLAG_IN_TAVERN
Definition Player.h:821
@ PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS
Definition Player.h:883
@ PLAYER_LOGIN_QUERY_LOAD_GLYPHS
Definition Player.h:889
@ PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES
Definition Player.h:884
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW
Definition Player.h:896
@ PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS
Definition Player.h:875
@ PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS
Definition Player.h:902
@ PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES
Definition Player.h:897
@ PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS
Definition Player.h:898
@ PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST
Definition Player.h:881
@ PLAYER_LOGIN_QUERY_LOAD_ACTIONS
Definition Player.h:878
@ PLAYER_LOGIN_QUERY_LOAD_SKILLS
Definition Player.h:892
@ PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS
Definition Player.h:880
@ PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS
Definition Player.h:903
@ PLAYER_LOGIN_QUERY_LOAD_INVENTORY
Definition Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_REPUTATION
Definition Player.h:876
@ PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH
Definition Player.h:900
@ PLAYER_LOGIN_QUERY_LOAD_FROM
Definition Player.h:871
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS
Definition Player.h:874
@ PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT
Definition Player.h:888
@ PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES
Definition Player.h:904
@ PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS
Definition Player.h:893
@ PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS
Definition Player.h:899
@ PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS
Definition Player.h:887
@ PLAYER_LOGIN_QUERY_LOAD_MAILS
Definition Player.h:879
@ PLAYER_LOGIN_QUERY_LOAD_AURAS
Definition Player.h:872
@ PLAYER_LOGIN_QUERY_LOAD_TALENTS
Definition Player.h:890
@ PLAYER_LOGIN_QUERY_LOAD_BANNED
Definition Player.h:895
@ PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS
Definition Player.h:886
@ PLAYER_LOGIN_QUERY_LOAD_HOME_BIND
Definition Player.h:882
@ PLAYER_LOGIN_QUERY_LOAD_SPELLS
Definition Player.h:873
@ PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG
Definition Player.h:894
@ PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS
Definition Player.h:885
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:892
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3674
@ UNIT_DYNFLAG_REFER_A_FRIEND
Definition SharedDefines.h:3366
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition SpellDefines.h:62
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ UNIT_FLAG2_FORCE_MOVEMENT
Definition UnitDefines.h:295
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87
@ UNIT_FIELD_CHARMEDBY
Definition UpdateFields.h:89
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
@ PLAYER_TRACK_CREATURES
Definition UpdateFields.h:344
@ PLAYER_TRACK_RESOURCES
Definition UpdateFields.h:345
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
@ CONFIG_GM_CHAT
Definition WorldConfig.h:206
@ CONFIG_GM_WHISPERING_TO
Definition WorldConfig.h:207
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition WorldConfig.h:453
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition WorldConfig.h:452
@ CONFIG_GM_LOGIN_STATE
Definition WorldConfig.h:204
@ CONFIG_GM_VISIBLE_STATE
Definition WorldConfig.h:205
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
Definition AchievementMgr.cpp:618
Transport * ToTransport()
Definition GameObject.h:320
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:362
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition ObjectMgr.cpp:8633
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
bool _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)
Definition Object.cpp:612
bool LoadTaxiMask(std::string_view data)
Definition PlayerTaxi.cpp:89
bool LoadTaxiDestinationsFromString(std::string const &values, TeamId teamId)
Definition PlayerTaxi.cpp:130
void _LoadDeclinedNames(PreparedQueryResult result)
Definition PlayerStorage.cpp:4785
void _LoadGlyphs(PreparedQueryResult result)
Definition Player.cpp:14926
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition Player.cpp:16118
void SetCreationTime(Seconds creationTime)
Definition Player.h:2553
void SetGameMaster(bool on)
Definition Player.cpp:2214
void _LoadQuestStatusRewarded(PreparedQueryResult result)
Definition PlayerStorage.cpp:6315
void _LoadAuras(PreparedQueryResult result, uint32 timediff)
Definition PlayerStorage.cpp:5700
void _LoadSeasonalQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6423
void _LoadGroup()
Definition PlayerStorage.cpp:6488
void _LoadCharacterSettings(PreparedQueryResult result)
Definition PlayerSettings.cpp:26
void _LoadTalents(PreparedQueryResult result)
Definition Player.cpp:14975
void SetFallInformation(uint32 time, float z)
Definition Player.h:2351
void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result)
Definition Player.cpp:15787
void _LoadBrewOfTheMonth(PreparedQueryResult result)
Definition Player.cpp:15750
WorldLocation const & GetEntryPoint() const
Definition Player.h:2392
void outDebugValues() const
Definition PlayerStorage.cpp:7789
void _LoadRandomBGStatus(PreparedQueryResult result)
Definition Player.cpp:15685
void SaveRecallPosition()
Definition Player.cpp:5681
void _LoadQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6228
void _LoadMonthlyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6446
void SetGMChat(bool on)
Definition Player.h:1180
void _LoadArenaTeamInfo()
Definition PlayerStorage.cpp:4796
bool _LoadHomeBind(PreparedQueryResult result)
Definition PlayerStorage.cpp:6995
void UpdateItemDuration(uint32 time, bool realtimeonly=false)
Definition PlayerStorage.cpp:4145
void _LoadSpells(PreparedQueryResult result)
Definition PlayerStorage.cpp:6468
void _LoadSkills(PreparedQueryResult result)
Definition Player.cpp:13639
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
Definition PlayerStorage.cpp:6155
void _LoadWeeklyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6401
void SetGMVisible(bool on)
Definition Player.cpp:2283
void PrepareCharmAISpells()
Definition Player.cpp:15381
void _LoadGlyphAuras()
Definition PlayerStorage.cpp:5783
void ReplaceAllPlayerFlags(PlayerFlags flags)
Definition Player.h:1130
void _LoadEquipmentSets(PreparedQueryResult result)
Definition PlayerStorage.cpp:4827
void _LoadEntryPointData(PreparedQueryResult result)
Definition PlayerStorage.cpp:4858
void _LoadInstanceTimeRestrictions(PreparedQueryResult result)
Definition Player.cpp:15738
void StoreRaidMapDifficulty()
Definition Player.h:1939
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Definition PlayerStorage.cpp:5835
void UpdateHonorFields()
Definition PlayerUpdates.cpp:1182
void _LoadSpellCooldowns(PreparedQueryResult result)
Definition Player.cpp:3600
void SetMoney(uint32 value)
Definition Player.h:1631
void _LoadDailyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6350
void LoadFromDB(PreparedQueryResult result)
Definition ReputationMgr.cpp:564
uint32 CasterAuraState
Definition SpellInfo.h:339
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition Transport.h:33
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1039
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13432
void RemoveAllAurasRequiringDeadTarget()
Definition Unit.cpp:5406
DeathState m_deathState
Definition Unit.h:2058
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5383
void AddUnitState(uint32 f)
Definition Unit.h:690
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1037
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:727
void RemoveUnitFlag2(UnitFlags2 flags)
Definition Unit.h:710
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10616
void ClearInCombat()
Definition Unit.cpp:13859
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:671
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1709
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5215
Transport * m_transport
Definition Object.h:714
void SetPlayer(Player *player)
Definition WorldSession.cpp:1282
bool IsARecruiter() const
Definition WorldSession.h:541
bool IsValidMapCoord(float c)
Definition GridDefines.h:206
Definition ObjectMgr.h:411
float target_Z
Definition ObjectMgr.h:415
float target_X
Definition ObjectMgr.h:413
float target_Orientation
Definition ObjectMgr.h:416
float target_Y
Definition ObjectMgr.h:414
uint32 target_mapId
Definition ObjectMgr.h:412
void ClearTaxiPath()
Definition Player.h:1066
bool HasTaxiPath() const
Definition Player.h:1067
bool IsNonRaidDungeon() const
Definition DBCStructure.h:1353
uint32 Expansion() const
Definition DBCStructure.h:1350
bool IsBattlegroundOrArena() const
Definition DBCStructure.h:1358
bool IsDungeon() const
Definition DBCStructure.h:1352
bool IsRaid() const
Definition DBCStructure.h:1355
bool Instanceable() const
Definition DBCStructure.h:1354
void Reset()
Definition Object.h:299
ObjectGuid guid
Definition Object.h:308
Position pos
Definition Object.h:309
void RemoveMovementFlag(uint32 flag)
Definition Object.h:345
struct MovementInfo::TransportInfo transport
bool IsPositionValid() const
Definition Position.cpp:176

References Object::_Create(), _LoadActions(), _LoadArenaTeamInfo(), _LoadAuras(), _LoadBrewOfTheMonth(), _LoadCharacterSettings(), _LoadDailyQuestStatus(), _LoadDeclinedNames(), _LoadEntryPointData(), _LoadEquipmentSets(), _LoadGlyphAuras(), _LoadGlyphs(), _LoadGroup(), _LoadHomeBind(), _LoadInstanceTimeRestrictions(), Object::_LoadIntoDataField(), _LoadInventory(), _LoadMail(), _LoadMonthlyQuestStatus(), _LoadPetStable(), _LoadQuestStatus(), _LoadQuestStatusRewarded(), _LoadRandomBGStatus(), _LoadSeasonalQuestStatus(), _LoadSkills(), _LoadSpellCooldowns(), _LoadSpells(), _LoadTalents(), _LoadWeeklyQuestStatus(), _restBonus, Transport::AddPassenger(), PlayerTaxi::AddTaxiDestination(), Unit::AddUnitMovementFlag(), Unit::AddUnitState(), Unit::ApplySpellImmune(), AT_LOGIN_RENAME, AURA_EFFECT_HANDLE_REAL, AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Transport::CalculatePassengerPosition(), SpellInfo::CasterAuraState, CHAR_NAME_SUCCESS, CHAR_UPD_ADD_AT_LOGIN_FLAG, CharacterDatabase, ObjectMgr::CheckPlayerName(), Unit::ClearInCombat(), PlayerTaxi::ClearTaxiDestinations(), EntryPointData::ClearTaxiPath(), CONFIG_GM_CHAT, CONFIG_GM_LOGIN_STATE, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, Dead, DEATH_EXPIRE_STEP, DUNGEON_DIFFICULTY_NORMAL, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, MapEntry::Expansion(), HashMapHolder< T >::Find(), WorldObject::FindMap(), Field::Get(), WorldSession::GetAccountId(), Unit::GetAppliedAuras(), Unit::getClass(), ObjectGuid::GetCounter(), GetDifficulty(), GetDrunkValue(), GetDungeonDifficulty(), GetEntryPoint(), Map::GetGameObjectBySpawnIdStore(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), InstanceSave::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), GetRaidDifficulty(), WorldSession::GetRecruiterId(), GetRestBonus(), GetSession(), Aura::GetSpellInfo(), GetTeamId(), Object::GetUInt32Value(), MovementInfo::TransportInfo::guid, Aura::HandleAllEffects(), HasAtLoginFlag(), Unit::HasAuraState(), HasPlayerFlag(), Unit::HasSpiritOfRedemptionAura(), EntryPointData::HasTaxiPath(), HasTitle(), Unit::HealthAbovePct(), Unit::HealthBelowPct(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), MapEntry::Instanceable(), Unit::IsAlive(), WorldSession::IsARecruiter(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), Object::IsInWorld(), MapEntry::IsNonRaidDungeon(), AccountMgr::IsPlayerAccount(), Position::IsPositionValid(), MapEntry::IsRaid(), IsValidGender(), Acore::IsValidMapCoord(), KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), AchievementMgr::LoadFromDB(), ReputationMgr::LoadFromDB(), PlayerTaxi::LoadTaxiDestinationsFromString(), PlayerTaxi::LoadTaxiMask(), LOG_DEBUG, LOG_ERROR, LOG_WARN, m_achievementMgr, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, Unit::m_deathState, m_entryPointData, m_extraBonusTalentCount, m_grantableLevels, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_items, m_lastHonorUpdateTime, WorldObject::m_movementInfo, WorldObject::m_name, m_nextSave, m_Played_time, Unit::m_race, Unit::m_realRace, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_social, m_specsCount, m_taxi, WorldObject::m_transport, PlayerInfo::mapId, MAPID_INVALID, MAX_DEATH_COUNT, MAX_DUNGEON_DIFFICULTY, MAX_MONEY_AMOUNT, MAX_POWERS, MAX_RAID_DIFFICULTY, MOVEMENTFLAG_ONTRANSPORT, outDebugValues(), PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_EXTRA_ACCEPT_WHISPERS, PLAYER_EXTRA_GM_CHAT, PLAYER_EXTRA_GM_INVISIBLE, PLAYER_EXTRA_GM_ON, PLAYER_FARSIGHT, PLAYER_FIELD_BYTES, PLAYER_FIELD_INV_SLOT_HEAD, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_GHOST, PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, PLAYER_LOGIN_QUERY_LOAD_ACTIONS, PLAYER_LOGIN_QUERY_LOAD_AURAS, PLAYER_LOGIN_QUERY_LOAD_BANNED, PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, PLAYER_LOGIN_QUERY_LOAD_FROM, PLAYER_LOGIN_QUERY_LOAD_GLYPHS, PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, PLAYER_LOGIN_QUERY_LOAD_INVENTORY, PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, PLAYER_LOGIN_QUERY_LOAD_MAILS, PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES, PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, PLAYER_LOGIN_QUERY_LOAD_REPUTATION, PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_SKILLS, PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, PLAYER_LOGIN_QUERY_LOAD_SPELLS, PLAYER_LOGIN_QUERY_LOAD_TALENTS, PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, PLAYER_NEXT_LEVEL_XP, PLAYER_TRACK_CREATURES, PLAYER_TRACK_RESOURCES, PLAYER_XP, MovementInfo::TransportInfo::pos, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PrepareCharmAISpells(), RAID_DIFFICULTY_10MAN_NORMAL, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, Position::Relocate(), Unit::RemoveAllAurasOnDeath(), Unit::RemoveAllAurasRequiringDeadTarget(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Unit::RemoveUnitFlag2(), ReplaceAllPlayerFlags(), MovementInfo::TransportInfo::Reset(), REST_FLAG_IN_TAVERN, ResurrectPlayer(), SaveRecallPosition(), SetAcceptWhispers(), SetArenaPoints(), Object::SetByteValue(), Unit::SetCanModifyStats(), SetCreationTime(), Unit::SetCreatorGUID(), PreparedStatementBase::SetData(), SetDrunkValue(), SetDungeonDifficulty(), Object::SetDynamicFlag(), SetFactionForRace(), SetFallInformation(), Object::SetFlag(), Object::SetFloatValue(), SetGameMaster(), SetGMChat(), SetGMVisible(), Object::SetGuidValue(), Unit::SetHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), SetMoney(), SetObjectScale(), Unit::SetOwnerGUID(), WorldSession::SetPlayer(), Unit::SetPower(), SetRaidDifficulty(), SetRestBonus(), SetRestFlag(), Object::SetUInt16Value(), Unit::SetUInt32Value(), Object::SetUInt64Value(), SetVisibleItemSlot(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, sScriptMgr, sSocialMgr, StoreRaidMapDifficulty(), sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, EntryPointData::taxiPath, ObjectGuid::ToString(), Position::ToString(), GameObject::ToTransport(), MovementInfo::transport, UNIT_CHANNEL_SPELL, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_AURASTATE, UNIT_FIELD_BYTES_0, UNIT_FIELD_CHANNEL_OBJECT, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FIELD_SUMMON, UNIT_FLAG2_FORCE_MOVEMENT, UNIT_STATE_ISOLATED, UpdateAllStats(), UpdateHonorFields(), UpdateItemDuration(), WorldObject::UpdatePositionData(), UpdateSkillsForLevel(), and urand().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPet()

void Player::LoadPet ( )
6217{
6218 //fixme: the pet should still be loaded if the player is not in world
6219 // just not added to the map
6220 if (m_petStable && IsInWorld())
6221 {
6222 Pet* pet = new Pet(this);
6223 if (!pet->LoadPetFromDB(this, 0, 0, true))
6224 delete pet;
6225 }
6226}
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216

References Object::IsInWorld(), Pet::LoadPetFromDB(), and m_petStable.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPositionFromDB()

bool Player::LoadPositionFromDB ( uint32 mapid,
float &  x,
float &  y,
float &  z,
float &  o,
bool &  in_flight,
ObjectGuid::LowType  guid 
)
static
4876{
4878 stmt->SetData(0, guid);
4879 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4880
4881 if (!result)
4882 return false;
4883
4884 Field* fields = result->Fetch();
4885
4886 x = fields[0].Get<float>();
4887 y = fields[1].Get<float>();
4888 z = fields[2].Get<float>();
4889 o = fields[3].Get<float>();
4890 mapid = fields[4].Get<uint16>();
4891 in_flight = !fields[5].Get<std::string>().empty();
4892
4893 return true;
4894}
@ CHAR_SEL_CHAR_POSITION
Definition CharacterDatabase.h:54

References CHAR_SEL_CHAR_POSITION, CharacterDatabase, Field::Get(), and PreparedStatementBase::SetData().

Referenced by misc_commandscript::HandleAppearCommand().

◆ ModifyArenaPoints()

void Player::ModifyArenaPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)

If trans is specified, honor save query will be added to trans.

6322{
6323 int32 newValue = int32(GetArenaPoints()) + value;
6324 if (newValue < 0)
6325 newValue = 0;
6326 SetArenaPoints(uint32(newValue));
6327
6328 if (trans)
6329 {
6331 stmt->SetData(0, newValue);
6332 stmt->SetData(1, GetGUID().GetCounter());
6333 trans->Append(stmt);
6334 }
6335}
@ CHAR_UDP_CHAR_ARENA_POINTS
Definition CharacterDatabase.h:427

References CHAR_UDP_CHAR_ARENA_POINTS, CharacterDatabase, GetArenaPoints(), Object::GetGUID(), SetArenaPoints(), and PreparedStatementBase::SetData().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyArenaCommand(), RefundItem(), and RewardQuest().

◆ ModifyHonorPoints()

void Player::ModifyHonorPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)
6306{
6307 int32 newValue = int32(GetHonorPoints()) + value;
6308 if (newValue < 0)
6309 newValue = 0;
6310 SetHonorPoints(uint32(newValue));
6311
6312 if (trans)
6313 {
6315 stmt->SetData(0, newValue);
6316 stmt->SetData(1, GetGUID().GetCounter());
6317 trans->Append(stmt);
6318 }
6319}
@ CHAR_UDP_CHAR_HONOR_POINTS
Definition CharacterDatabase.h:425

References CHAR_UDP_CHAR_HONOR_POINTS, CharacterDatabase, Object::GetGUID(), GetHonorPoints(), PreparedStatementBase::SetData(), and SetHonorPoints().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyHonorCommand(), RefundItem(), and RewardHonor().

◆ ModifyMoney()

bool Player::ModifyMoney ( int32  amount,
bool  sendError = true 
)
11486{
11487 if (!amount)
11488 return true;
11489
11490 sScriptMgr->OnPlayerMoneyChanged(this, amount);
11491
11492 if (amount < 0)
11493 SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
11494 else
11495 {
11496 if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
11497 SetMoney(GetMoney() + amount);
11498 else
11499 {
11500 if (sendError)
11501 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
11502 return false;
11503 }
11504 }
11505
11506 return true;
11507}
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition Item.h:123

References EQUIP_ERR_TOO_MUCH_GOLD, GetMoney(), MAX_MONEY_AMOUNT, SendEquipError(), SetMoney(), and sScriptMgr.

Referenced by _StoreOrEquipNewItem(), ActivateTaxiPathTo(), FlightPathMovementGenerator::DoUpdate(), DurabilityRepair(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyBankSlotOpcode(), Guild::HandleBuyBankTab(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), modify_commandscript::HandleModifyMoneyCommand(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), Guild::HandleSetEmblem(), WorldSession::HandleTrainerBuySpellOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), ProcessCastaction(), ProcessUnlearnAction(), RefundItem(), resetTalents(), RewardQuest(), and SetHonorPoints().

◆ ModifySkillBonus()

void Player::ModifySkillBonus ( uint32  skillid,
int32  val,
bool  talent 
)
5331{
5332 SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
5333 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5334 return;
5335
5336 uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
5337
5338 uint32 bonus_val = GetUInt32Value(bonusIndex);
5339 int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
5340 int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
5341
5342 if (talent) // permanent bonus stored in high part
5343 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
5344 else // temporary/item bonus stored in low part
5345 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
5346}
#define MAKE_SKILL_BONUS(t, p)
Definition Player.h:88

References Object::GetUInt32Value(), MAKE_SKILL_BONUS, mSkillStatus, PLAYER_SKILL_BONUS_INDEX, Unit::SetUInt32Value(), SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_TEMP_BONUS.

Referenced by AuraEffect::HandleAuraModSkill().

◆ ModifySpellCooldown()

void Player::ModifySpellCooldown ( uint32  spellId,
int32  cooldown 
)
11064{
11065 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
11066 if (itr == m_spellCooldowns.end())
11067 return;
11068
11069 itr->second.end += cooldown;
11070
11071 WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
11072 data << uint32(spellId); // Spell ID
11073 data << GetGUID(); // Player GUID
11074 data << int32(cooldown); // Cooldown mod in milliseconds
11075 GetSession()->SendPacket(&data);
11076}
@ SMSG_MODIFY_COOLDOWN
Definition Opcodes.h:1199

References Object::GetGUID(), GetSession(), m_spellCooldowns, WorldSession::SendPacket(), and SMSG_MODIFY_COOLDOWN.

◆ MoneyChanged()

void Player::MoneyChanged ( uint32  value)
2172{
2173 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2174 {
2175 uint32 questid = GetQuestSlotQuestId(i);
2176 if (!questid)
2177 continue;
2178
2179 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2180 {
2181 int32 rewOrReqMoney = qInfo->GetRewOrReqMoney();
2182 if (rewOrReqMoney < 0)
2183 {
2184 QuestStatusData& q_status = m_QuestStatus[questid];
2185
2186 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2187 {
2188 if (int32(count) >= -rewOrReqMoney)
2189 {
2190 if (CanCompleteQuest(questid))
2191 {
2192 CompleteQuest(questid);
2193 }
2194 }
2195 }
2196 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2197 {
2198 if (int32(count) < -rewOrReqMoney)
2199 {
2200 IncompleteQuest(questid);
2201 }
2202 }
2203 }
2204 }
2205 }
2206}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by SetMoney().

◆ MoveItemFromInventory()

void Player::MoveItemFromInventory ( uint8  bag,
uint8  slot,
bool  update 
)
2979{
2980 if (Item* it = GetItemByPos(bag, slot))
2981 {
2982 ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
2983 RemoveItem(bag, slot, update);
2985 it->SetNotRefundable(this, false);
2986 it->RemoveFromUpdateQueueOf(this);
2987 if (it->IsInWorld())
2988 {
2989 it->RemoveFromWorld();
2990 it->DestroyForPlayer(this);
2991 }
2992
2993 sScriptMgr->OnPlayerAfterMoveItemFromInventory(this, it, bag, slot, update);
2994 }
2995}

References GetItemByPos(), ItemRemovedQuestCheck(), RemoveItem(), sScriptMgr, and UpdateTitansGrip().

Referenced by AutoUnequipOffhandIfNeed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionSellItem(), and WorldSession::HandleSendMail().

◆ MoveItemToInventory()

void Player::MoveItemToInventory ( ItemPosCountVec const &  dest,
Item pItem,
bool  update,
bool  in_characterInventoryDB = false 
)
2999{
3000 // update quest counters
3001 ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3003
3004 // store item
3005 Item* pLastItem = StoreItem(dest, pItem, update);
3006
3007 // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
3008 if (pLastItem == pItem)
3009 {
3010 // update owner for last item (this can be original item with wrong owner
3011 if (pLastItem->GetOwnerGUID() != GetGUID())
3012 pLastItem->SetOwnerGUID(GetGUID());
3013
3014 // if this original item then it need create record in inventory
3015 // in case trade we already have item in other player inventory
3016 pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
3017
3018 if (pLastItem->IsBOPTradable())
3019 AddTradeableItem(pLastItem);
3020 }
3021}
ObjectGuid GetOwnerGUID() const
Definition Item.h:231

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, AddTradeableItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetOwnerGUID(), Item::IsBOPTradable(), ITEM_CHANGED, ITEM_NEW, ItemAddedQuestCheck(), Item::SetOwnerGUID(), Item::SetState(), StoreItem(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMailTakeItem(), and WorldSession::moveItems().

◆ MustDelayTeleport()

bool Player::MustDelayTeleport ( ) const
inlineprivate
2962{ return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end

References m_bMustDelayTeleport.

Referenced by TeleportTo().

◆ NeedSendSpectatorData()

bool Player::NeedSendSpectatorData ( ) const
15370{
15371 if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
15372 {
15373 Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
15374 if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
15375 if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
15376 return true;
15377 }
15378 return false;
15379}
Definition Map.h:692
bool HaveSpectators()
Definition Battleground.h:398
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:409
bool IsSpectator() const
Definition Player.h:2590

References WorldObject::FindMap(), Object::GetGUID(), Battleground::GetPlayers(), Battleground::GetStatus(), Battleground::HaveSpectators(), IsSpectator(), and STATUS_IN_PROGRESS.

Referenced by _AddSpellCooldown(), Spell::cancel(), RemovePet(), Spell::SendChannelStart(), SendClearCooldown(), Spell::SendSpellStart(), setDeathState(), Unit::SetHealth(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), SetSelection(), and SummonPet().

◆ NeedToSaveGlyphs()

bool Player::NeedToSaveGlyphs ( )
inline
2615{ return m_NeedToSaveGlyphs; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs().

◆ OCTRegenHPPerSpirit()

float Player::OCTRegenHPPerSpirit ( )
5239{
5240 uint8 level = GetLevel();
5241 uint32 pclass = getClass();
5242
5243 if (level > GT_MAX_LEVEL)
5244 level = GT_MAX_LEVEL;
5245
5246 GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5247 GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5248 if (!baseRatio || !moreRatio)
5249 return 0.0f;
5250
5251 // Formula from PaperDollFrame script
5252 float spirit = GetStat(STAT_SPIRIT);
5253 float baseSpirit = spirit;
5254 if (baseSpirit > 50)
5255 baseSpirit = 50;
5256 float moreSpirit = spirit - baseSpirit;
5257 float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
5258 return regen;
5259}
DBCStorage< GtRegenHPPerSptEntry > sGtRegenHPPerSptStore(GtRegenHPPerSptfmt)
DBCStorage< GtOCTRegenHPEntry > sGtOCTRegenHPStore(GtOCTRegenHPfmt)
Definition DBCStructure.h:1083
float ratio
Definition DBCStructure.h:1084
Definition DBCStructure.h:1093
float ratio
Definition DBCStructure.h:1094

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtOCTRegenHPEntry::ratio, GtRegenHPPerSptEntry::ratio, sGtOCTRegenHPStore, sGtRegenHPPerSptStore, and STAT_SPIRIT.

Referenced by RegenerateHealth().

◆ OCTRegenMPPerSpirit()

float Player::OCTRegenMPPerSpirit ( )
5262{
5263 uint8 level = GetLevel();
5264 uint32 pclass = getClass();
5265
5266 if (level > GT_MAX_LEVEL)
5267 level = GT_MAX_LEVEL;
5268
5269 // GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
5270 GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5271 if (!moreRatio)
5272 return 0.0f;
5273
5274 // Formula get from PaperDollFrame script
5275 float spirit = GetStat(STAT_SPIRIT);
5276 float regen = spirit * moreRatio->ratio;
5277 return regen;
5278}
DBCStorage< GtRegenMPPerSptEntry > sGtRegenMPPerSptStore(GtRegenMPPerSptfmt)
Definition DBCStructure.h:1098
float ratio
Definition DBCStructure.h:1099

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtRegenMPPerSptEntry::ratio, sGtRegenMPPerSptStore, and STAT_SPIRIT.

Referenced by UpdateManaRegen().

◆ OfflineResurrect()

◆ OnGossipSelect()

void Player::OnGossipSelect ( WorldObject source,
uint32  gossipListId,
uint32  menuId 
)
245{
247
248 // if not same, then something funky is going on
249 if (menuId != gossipMenu.GetMenuId())
250 return;
251
252 GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
253 if (!item)
254 return;
255
256 uint32 gossipOptionId = item->OptionType;
257 ObjectGuid guid = source->GetGUID();
258
259 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->IsCreature())
260 {
262 {
264
267 else
269
271 return;
272 }
273 }
274
275 if (source->IsGameObject())
276 {
277 if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
278 {
279 LOG_ERROR("entities.player", "Player guid {} request invalid gossip option for GameObject entry {}", GetGUID().ToString(), source->GetEntry());
280 return;
281 }
282 }
283
284 GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
285 if (!menuItemData)
286 return;
287
288 int32 cost = int32(item->BoxMoney);
289 if (!HasEnoughMoney(cost))
290 {
293 return;
294 }
295
296 switch (gossipOptionId)
297 {
300 {
301 if (menuItemData->GossipActionPoi)
303
304 if (menuItemData->GossipActionMenuId)
305 {
306 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
307 SendPreparedGossip(source);
308 }
309
310 break;
311 }
313 sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId);
314 break;
316 if (isDead())
317 source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
318 break;
320 PrepareQuestMenu(guid);
321 SendPreparedQuest(guid);
322 break;
325 GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
326 break;
328 GetSession()->SendStablePet(guid);
329 break;
332 break;
334 if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
335 {
336 // Cast spells that teach dual spec
337 // Both are also ImplicitTarget self and must be cast by player
338 CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
339 CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
340
341 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
342 SendPreparedGossip(source);
343 }
344 break;
348 break;
352 break;
354 GetSession()->SendTaxiMenu(source->ToCreature());
355 break;
358 SetBindPoint(guid);
359 break;
361 GetSession()->SendShowBank(guid);
362 break;
366 break;
370 break;
372 GetSession()->SendAuctionHello(guid, source->ToCreature());
373 break;
375 PrepareGossipMenu(source);
376 SendPreparedGossip(source);
377 break;
379 {
380 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
381
382 if (bgTypeId == BATTLEGROUND_TYPE_NONE)
383 {
384 LOG_ERROR("entities.player", "A user ({}) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString());
385 return;
386 }
387
388 GetSession()->SendBattleGroundList(guid, bgTypeId);
389 break;
390 }
391 }
392
393 ModifyMoney(-cost);
394}
@ GOSSIP_OPTION_AUCTIONEER
Definition GossipDef.h:48
@ GOSSIP_OPTION_UNLEARNTALENTS
Definition GossipDef.h:51
@ GOSSIP_OPTION_TRAINER
Definition GossipDef.h:40
@ GOSSIP_OPTION_ARMORER
Definition GossipDef.h:50
@ GOSSIP_OPTION_UNLEARNPETTALENTS
Definition GossipDef.h:52
@ GOSSIP_OPTION_VENDOR
Definition GossipDef.h:38
@ GOSSIP_OPTION_OUTDOORPVP
Definition GossipDef.h:54
@ GOSSIP_OPTION_BATTLEFIELD
Definition GossipDef.h:47
@ GOSSIP_OPTION_TABARDDESIGNER
Definition GossipDef.h:46
@ GOSSIP_OPTION_TAXIVENDOR
Definition GossipDef.h:39
@ GOSSIP_OPTION_QUESTGIVER
Definition GossipDef.h:37
@ GOSSIP_OPTION_LEARNDUALSPEC
Definition GossipDef.h:53
@ GOSSIP_OPTION_INNKEEPER
Definition GossipDef.h:43
@ GOSSIP_OPTION_SPIRITGUIDE
Definition GossipDef.h:42
@ GOSSIP_OPTION_DUALSPEC_INFO
Definition GossipDef.h:55
@ GOSSIP_OPTION_PETITIONER
Definition GossipDef.h:45
@ GOSSIP_OPTION_BANKER
Definition GossipDef.h:44
@ GOSSIP_OPTION_GOSSIP
Definition GossipDef.h:36
@ GOSSIP_OPTION_SPIRITHEALER
Definition GossipDef.h:41
@ GOSSIP_OPTION_STABLEPET
Definition GossipDef.h:49
@ LANG_INSTANT_FLIGHT_OFF
Definition Language.h:1324
@ LANG_INSTANT_FLIGHT_ON
Definition Language.h:1323
@ GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT
Definition Player.h:1025
BattlegroundTypeId
Definition SharedDefines.h:3734
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3735
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition UnitDefines.h:328
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition WorldConfig.h:187
void SendNotification(std::string_view str)
Definition Chat.cpp:105
Definition GossipDef.h:163
GossipMenuItem const * GetItem(uint32 id) const
Definition GossipDef.h:188
uint32 GetMenuId() const
Definition GossipDef.h:172
GossipMenuItemData const * GetItemData(uint32 indexId) const
Definition GossipDef.h:197
bool IsGameObject() const
Definition Object.h:213
Unit * ToUnit()
Definition Object.h:210
void SendCloseGossip()
Definition GossipDef.cpp:239
void SendPointOfInterest(uint32 poiId) const
Definition GossipDef.cpp:247
GossipMenu & GetGossipMenu()
Definition GossipDef.h:264
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8903
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void SendPreparedQuest(ObjectGuid guid)
Definition PlayerQuest.cpp:115
void ToggleInstantFlight()
Definition PlayerGossip.cpp:437
void ResetPetTalents()
Definition Player.cpp:8912
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
void SetBindPoint(ObjectGuid guid)
Definition Player.cpp:8896
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:717
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition AuctionHouseHandler.cpp:53
void SendPetitionShowList(ObjectGuid guid)
Definition PetitionsHandler.cpp:824
void SendTaxiMenu(Creature *unit)
Definition TaxiHandler.cpp:84
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
void SendShowBank(ObjectGuid guid)
Definition BankHandler.cpp:188
void SendStablePet(ObjectGuid guid)
Definition NPCHandler.cpp:480
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition BattleGroundHandler.cpp:67
void SendTabardVendorActivate(ObjectGuid guid)
Definition NPCHandler.cpp:65
Definition GossipDef.h:146
uint32 GossipActionMenuId
Definition GossipDef.h:147
uint32 GossipActionPoi
Definition GossipDef.h:148
Definition GossipDef.h:132
uint32 OptionType
Definition GossipDef.h:137
uint32 BoxMoney
Definition GossipDef.h:139

References BATTLEGROUND_TYPE_NONE, GossipMenuItem::BoxMoney, BUY_ERR_NOT_ENOUGHT_MONEY, Unit::CastSpell(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, Object::GetEntry(), PlayerMenu::GetGossipMenu(), Object::GetGUID(), Object::GetGUID(), GossipMenu::GetItem(), GossipMenu::GetItemData(), Unit::GetLevel(), GossipMenu::GetMenuId(), Unit::GetNpcFlags(), GetSession(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, GossipMenuItemData::GossipActionMenuId, GossipMenuItemData::GossipActionPoi, HasEnoughMoney(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_INSTANT_FLIGHT_OFF, LANG_INSTANT_FLIGHT_ON, LOG_ERROR, m_isInstantFlightOn, ModifyMoney(), GossipMenuItem::OptionType, PlayerTalkClass, PrepareGossipMenu(), PrepareQuestMenu(), ResetPetTalents(), sBattlegroundMgr, WorldSession::SendAuctionHello(), WorldSession::SendBattleGroundList(), SendBuyError(), PlayerMenu::SendCloseGossip(), WorldSession::SendListInventory(), ChatHandler::SendNotification(), WorldSession::SendPetitionShowList(), PlayerMenu::SendPointOfInterest(), SendPreparedGossip(), SendPreparedQuest(), WorldSession::SendShowBank(), WorldSession::SendStablePet(), WorldSession::SendTabardVendorActivate(), SendTalentWipeConfirm(), WorldSession::SendTaxiMenu(), WorldSession::SendTrainerList(), SetBindPoint(), sOutdoorPvPMgr, sWorld, Object::ToCreature(), ToggleInstantFlight(), Position::ToString(), Object::ToUnit(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by WorldSession::HandleGossipSelectOptionOpcode().

◆ outDebugValues()

void Player::outDebugValues ( ) const
protected
7790{
7791 if (!sLog->ShouldLog("entities.player", LogLevel::LOG_LEVEL_DEBUG)) // optimize disabled debug output
7792 return;
7793
7794 LOG_DEBUG("entities.player", "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
7795 LOG_DEBUG("entities.player", "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
7796 LOG_DEBUG("entities.player", "INTELLECT is: \t\t{}\t\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
7797 LOG_DEBUG("entities.player", "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
7798 LOG_DEBUG("entities.player", "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
7799 LOG_DEBUG("entities.player", "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
7800 LOG_DEBUG("entities.player", "NatureRes is: \t\t{}\t\tFrostRes is: \t\t{}", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
7801 LOG_DEBUG("entities.player", "ShadowRes is: \t\t{}\t\tArcaneRes is: \t\t{}", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
7802 LOG_DEBUG("entities.player", "MIN_DAMAGE is: \t\t{}\tMAX_DAMAGE is: \t\t{}", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
7803 LOG_DEBUG("entities.player", "MIN_OFFHAND_DAMAGE is: \t{}\tMAX_OFFHAND_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
7804 LOG_DEBUG("entities.player", "MIN_RANGED_DAMAGE is: \t{}\tMAX_RANGED_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
7805 LOG_DEBUG("entities.player", "ATTACK_TIME is: \t{}\t\tRANGE_ATTACK_TIME is: \t{}", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
7806}
@ LOG_LEVEL_DEBUG
Definition LogCommon.h:31
#define sLog
Definition Log.h:127
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
uint32 GetArmor() const
Definition Unit.h:1079

References BASE_ATTACK, Unit::GetArmor(), Unit::GetAttackTime(), Object::GetFloatValue(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), LOG_DEBUG, LOG_LEVEL_DEBUG, PLAYER_BLOCK_PERCENTAGE, POWER_MANA, RANGED_ATTACK, sLog, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by LoadFromDB(), and SaveToDB().

◆ PetSpellInitialize()

void Player::PetSpellInitialize ( )
9493{
9494 Pet* pet = GetPet();
9495
9496 if (!pet)
9497 return;
9498
9499 LOG_DEBUG("entities.pet", "Pet Spells Groups");
9500
9501 CharmInfo* charmInfo = pet->GetCharmInfo();
9502
9503 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9504 data << pet->GetGUID();
9505 data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
9506 data << uint32(pet->GetDuration().count());
9507 data << uint8(pet->GetReactState());
9508 data << uint8(charmInfo->GetCommandState());
9509 data << uint16(0); // Flags, mostly unknown
9510
9511 // action bar loop
9512 charmInfo->BuildActionBar(&data);
9513
9514 std::size_t spellsCountPos = data.wpos();
9515
9516 // spells count
9517 uint8 addlist = 0;
9518 data << uint8(addlist); // placeholder
9519
9520 if (pet->IsPermanentPetFor(this))
9521 {
9522 // spells loop
9523 for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
9524 {
9525 if (itr->second.state == PETSPELL_REMOVED)
9526 continue;
9527
9528 data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
9529 ++addlist;
9530 }
9531 }
9532
9533 data.put<uint8>(spellsCountPos, addlist);
9534
9535 uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
9536 data << uint8(cooldownsCount);
9537
9538 uint32 curTime = GameTime::GetGameTimeMS().count();
9540
9541 for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
9542 {
9543 uint16 category = itr->second.category;
9544 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9545
9546 data << uint32(itr->first); // spellid
9547 data << uint16(itr->second.category); // spell category
9548
9549 // send infinity cooldown in special format
9550 if (itr->second.end >= infTime)
9551 {
9552 data << uint32(1); // cooldown
9553 data << uint32(0x80000000); // category cooldown
9554 continue;
9555 }
9556
9557 data << uint32(category ? 0 : cooldown); // cooldown
9558 data << uint32(category ? cooldown : 0); // category cooldown
9559 }
9560
9561 GetSession()->SendPacket(&data);
9562}
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition CharmInfo.h:33
@ PETSPELL_REMOVED
Definition PetDefines.h:60
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
bool IsPermanentPetFor(Player *owner) const
Definition Pet.cpp:2301
Milliseconds GetDuration() const
Definition Pet.h:91
PetSpellMap m_spells
Definition Pet.h:121

References CharmInfo::BuildActionBar(), CreatureTemplate::family, Unit::GetCharmInfo(), CharmInfo::GetCommandState(), Creature::GetCreatureTemplate(), Pet::GetDuration(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetPet(), Creature::GetReactState(), GetSession(), infinityCooldownDelayCheck, Pet::IsPermanentPetFor(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Pet::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_UNIT_ACTION_BAR_INDEX, PETSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_PET_SPELLS, and ByteBuffer::wpos().

Referenced by CreatePet(), CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), AuraEffect::HandleModPossessPet(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleRequestPetInfo(), Pet::learnSpell(), Pet::LoadPetFromDB(), Pet::resetTalents(), Unit::SetMinion(), and SummonPet().

◆ PossessSpellInitialize()

void Player::PossessSpellInitialize ( )
9565{
9566 Unit* charm = GetCharm();
9567 if (!charm)
9568 return;
9569
9570 CharmInfo* charmInfo = charm->GetCharmInfo();
9571
9572 if (!charmInfo)
9573 {
9574 LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm ({}) has no charminfo!", charm->GetGUID().ToString());
9575 return;
9576 }
9577
9578 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9579 data << charm->GetGUID();
9580 data << uint16(0);
9581 data << uint32(0);
9582 data << uint32(0);
9583
9584 charmInfo->BuildActionBar(&data);
9585
9586 data << uint8(0); // spells count
9587 data << uint8(0); // cooldowns count
9588
9589 GetSession()->SendPacket(&data);
9590}
Unit * GetCharm() const
Definition Unit.cpp:10714

References CharmInfo::BuildActionBar(), Unit::GetCharm(), Unit::GetCharmInfo(), Object::GetGUID(), GetSession(), LOG_ERROR, MAX_UNIT_ACTION_BAR_INDEX, WorldSession::SendPacket(), SMSG_PET_SPELLS, and ObjectGuid::ToString().

Referenced by Unit::SetCharmedBy().

◆ PrepareCharmAISpells()

void Player::PrepareCharmAISpells ( )
15382{
15383 for (int i = 0; i < NUM_CAI_SPELLS; ++i)
15384 m_charmAISpells[i] = 0;
15385
15386 uint32 damage_type[4] = {0, 0, 0, 0};
15387 uint32 periodic_damage = 0;
15388
15389 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15390 {
15391 if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
15392 continue;
15393
15394 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
15395 if (!spellInfo)
15396 continue;
15397
15398 if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)))
15399 continue;
15400
15401 float cast = spellInfo->CalcCastTime() / 1000.0f;
15402 if (cast > 3.0f)
15403 continue;
15404
15405 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
15406 {
15407 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
15408 {
15409 int32 dmg = CalculateSpellDamage(this, spellInfo, i);
15410 uint8 offset = 0;
15411 if (cast)
15412 {
15413 dmg = dmg / cast;
15414 offset = 2;
15415 }
15416
15417 if ((int32)damage_type[offset] < dmg)
15418 {
15419 if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
15420 if (damage_type[1 + offset] < damage_type[offset])
15421 {
15423 damage_type[1 + offset] = damage_type[offset];
15424 }
15425
15426 m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
15427 damage_type[offset] = dmg;
15428 }
15429 else if ((int32)damage_type[1 + offset] < dmg)
15430 {
15431 if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
15432 continue;
15433
15434 m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
15435 damage_type[1 + offset] = dmg;
15436 }
15437 break;
15438 }
15440 {
15441 m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
15442 break;
15443 }
15444 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
15445 {
15446 m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
15447 break;
15448 }
15449 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
15450 {
15451 m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
15452 break;
15453 }
15454 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
15455 {
15456 if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
15457 {
15458 m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
15459 break;
15460 }
15461 }
15462 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
15463 {
15464 m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
15465 break;
15466 }
15467 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
15468 {
15470 break;
15471 }
15472 }
15473 }
15474}
@ SPELL_ROOT_OR_FEAR
Definition Player.h:923
@ SPELL_INSTANT_DAMAGE2
Definition Player.h:925
@ SPELL_INSTANT_DAMAGE
Definition Player.h:924
@ SPELL_T_CHARGE
Definition Player.h:929
@ SPELL_DOT_DAMAGE
Definition Player.h:928
@ SPELL_FAST_RUN
Definition Player.h:931
@ SPELL_T_STUN
Definition Player.h:922
@ SPELL_IMMUNITY
Definition Player.h:930
@ SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT
Definition SharedDefines.h:659
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition SpellInfo.cpp:2597
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2364
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14901

References SpellInfo::CalcCastTime(), Unit::CalculateSpellDamage(), SpellInfo::Effects, GetActiveSpec(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), m_charmAISpells, m_spells, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), NUM_CAI_SPELLS, PLAYERSPELL_REMOVED, SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_DOT_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_FAST_RUN, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_INSTANT_DAMAGE2, SPELL_ROOT_OR_FEAR, SPELL_T_CHARGE, SPELL_T_STUN, SpellInfo::SpellFamilyName, sSpellMgr, SpellInfo::Stances, and urand().

Referenced by LoadFromDB().

◆ PrepareGossipMenu()

void Player::PrepareGossipMenu ( WorldObject source,
uint32  menuId = 0,
bool  showQuests = false 
)

Find localizations from database.

Find localizations from database.

33{
35 menu->ClearMenus();
36
37 menu->GetGossipMenu().SetMenuId(menuId);
38
39 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
40
41 // if default menuId and no menu options exist for this, use options from default options
42 if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
43 menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
44
45 uint32 npcflags = 0;
46
47 if (source->IsCreature())
48 {
49 npcflags = source->ToUnit()->GetNpcFlags();
50 if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
51 PrepareQuestMenu(source->GetGUID());
52 }
53 else if (source->IsGameObject())
54 if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
55 PrepareQuestMenu(source->GetGUID());
56
57 for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
58 {
59 bool canTalk = true;
60 if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
61 continue;
62
63 if (Creature* creature = source->ToCreature())
64 {
65 if (!(itr->second.OptionNpcFlag & npcflags))
66 continue;
67
68 switch (itr->second.OptionType)
69 {
71 canTalk = false; // added in special mode
72 break;
74 if (!isDead())
75 canTalk = false;
76 break;
78 {
79 if (!creature->isVendorWithIconSpeak())
80 {
81 VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
82 if (!vendorItems || vendorItems->Empty())
83 {
84 LOG_ERROR("sql.sql", "Creature {} have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString());
85 canTalk = false;
86 }
87 break;
88 }
89 break;
90 }
93 if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
94 canTalk = false;
95 break;
97 if (!creature->isCanTrainingAndResetTalentsOf(this))
98 canTalk = false;
99 break;
101 if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
102 canTalk = false;
103 break;
105 if (GetSession()->SendLearnNewTaxiNode(creature))
106 return;
107 break;
109 if (!creature->isCanInteractWithBattleMaster(this, false))
110 canTalk = false;
111 break;
114 canTalk = false;
115 break;
117 canTalk = false;
118 break;
120 if (!creature->IsValidTrainerForPlayer(this))
121 {
122 canTalk = false;
123 }
124 break;
126 if (creature->isVendorWithIconSpeak())
127 {
128 VendorItemData const* vendorItems = creature->GetVendorItems();
129 if (!vendorItems || vendorItems->Empty())
130 {
131 canTalk = false;
132 }
133 }
134 break;
141 break; // no checks
143 if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
144 canTalk = false;
145 break;
146 default:
147 LOG_ERROR("sql.sql", "Creature entry {} has unknown OptionType {} for menu {}", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
148 canTalk = false;
149 break;
150 }
151 }
152 else if (GameObject* go = source->ToGameObject())
153 {
154 switch (itr->second.OptionType)
155 {
157 if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
158 canTalk = false;
159 break;
160 default:
161 canTalk = false;
162 break;
163 }
164 }
165
166 if (canTalk)
167 {
168 // using gossip_menu_option texts by default
169 std::string strOptionText = itr->second.OptionText;
170 std::string strBoxText = itr->second.BoxText;
171 // search in broadcast_text and broadcast_text_locale
172 BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
173 BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
175
176 if (optionBroadcastText)
177 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
178
179 if (boxBroadcastText)
180 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
181
182 // if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table
183 if (locale != DEFAULT_LOCALE)
184 {
185 if (!optionBroadcastText)
186 {
188 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
189 ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
190 }
191
192 if (!boxBroadcastText)
193 {
195 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
196 ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
197 }
198 }
199
200 menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
201 menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
202 }
203 }
204
205 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && npcflags & UNIT_NPC_FLAG_FLIGHTMASTER)
207}
LocaleConstant
Definition Common.h:65
#define DEFAULT_LOCALE
Definition Common.h:79
@ GOSSIP_ICON_INTERACT_1
Definition GossipDef.h:65
@ LANG_TOGGLE_INSTANT_FLIGHT
Definition Language.h:1322
std::pair< GossipMenuItemsContainer::const_iterator, GossipMenuItemsContainer::const_iterator > GossipMenuItemsMapBounds
Definition ObjectMgr.h:634
@ HUNTER_PET
Definition PetDefines.h:32
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2620
GameobjectTypes GetGoType() const
Definition GameObject.h:202
void SetMenuId(uint32 menu_id)
Definition GossipDef.h:171
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const &message, uint32 sender, uint32 action, std::string const &boxMessage, uint32 boxMoney, bool coded=false)
Definition GossipDef.cpp:41
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
Definition GossipDef.cpp:136
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1419
void ClearMenus()
Definition GossipDef.cpp:187
AC_GAME_API std::string GetAcoreString(ChatHandler const *handler, AcoreStrings which)
Definition ChatCommandHelpers.cpp:27
Definition ObjectMgr.h:434
std::vector< std::string > MaleText
Definition ObjectMgr.h:443
Definition CreatureData.h:349

References GossipMenu::AddGossipMenuItemData(), GossipMenu::AddMenuItem(), CLASS_CONTEXT_PET, CLASS_HUNTER, PlayerMenu::ClearMenus(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, DEFAULT_LOCALE, VendorItemData::Empty(), BroadcastText::FemaleText, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GENDER_MALE, WorldSession::GetAcoreString(), Creature::GetCreatureTemplate(), GetDefaultGossipMenuForSource(), Unit::getGender(), PlayerMenu::GetGossipMenu(), GameObject::GetGoType(), Object::GetGUID(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), Unit::GetNpcFlags(), GetPet(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_ICON_INTERACT_1, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, HUNTER_PET, IsClass(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_TOGGLE_INSTANT_FLIGHT, LOG_ERROR, m_spells, MAKE_PAIR32(), BroadcastText::MaleText, PlayerTalkClass, PrepareQuestMenu(), sConditionMgr, GossipMenu::SetMenuId(), sObjectMgr, sOutdoorPvPMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), Object::ToUnit(), CreatureTemplate::trainer_type, TRAINER_TYPE_PETS, UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), brann_bronzebeard::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ PrepareQuestMenu()

void Player::PrepareQuestMenu ( ObjectGuid  guid)
40{
41 QuestRelationBounds objectQR;
42 QuestRelationBounds objectQIR;
43
44 // pets also can have quests
46 if (creature)
47 {
48 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
49 objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
50 }
51 else
52 {
53 //we should obtain map pointer from GetMap() in 99% of cases. Special case
54 //only for quests which cast teleport spells on player
56 ASSERT(_map);
57 GameObject* pGameObject = _map->GetGameObject(guid);
58 if (pGameObject)
59 {
60 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
61 objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
62 }
63 else
64 return;
65 }
66
68 qm.ClearMenu();
69
70 for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
71 {
72 uint32 quest_id = i->second;
73 QuestStatus status = GetQuestStatus(quest_id);
74 if (status == QUEST_STATUS_COMPLETE)
75 qm.AddMenuItem(quest_id, 4);
76 else if (status == QUEST_STATUS_INCOMPLETE)
77 qm.AddMenuItem(quest_id, 4);
78 //else if (status == QUEST_STATUS_AVAILABLE)
79 // qm.AddMenuItem(quest_id, 2);
80 }
81
82 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
83 {
84 uint32 quest_id = i->second;
85 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
86 if (!quest)
87 continue;
88
89 if (!CanTakeQuest(quest, false))
90 continue;
91
92 if (quest->IsAutoComplete() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
93 qm.AddMenuItem(quest_id, 0);
94 else if (quest->IsAutoComplete())
95 qm.AddMenuItem(quest_id, 4);
96 else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
97 qm.AddMenuItem(quest_id, 2);
98 }
99}
QuestMenu & GetQuestMenu()
Definition GossipDef.h:265
Definition GossipDef.h:229
void ClearMenu()
Definition GossipDef.cpp:310
void AddMenuItem(uint32 QuestId, uint8 Icon)
Definition GossipDef.cpp:286

References QuestMenu::AddMenuItem(), ASSERT, CanTakeQuest(), QuestMenu::ClearMenu(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), PlayerMenu::GetQuestMenu(), GetQuestStatus(), Quest::IsAutoComplete(), Quest::IsDaily(), Object::IsInWorld(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, sMapMgr, and sObjectMgr.

Referenced by npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), npc_sayge::OnGossipHello(), go_fel_crystalforge::OnGossipHello(), go_bashir_crystalforge::OnGossipHello(), OnGossipSelect(), PrepareGossipMenu(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ PrettyPrintRequirementsAchievementsList()

void Player::PrettyPrintRequirementsAchievementsList ( const std::vector< const ProgressionRequirement * > &  missingAchievements) const
6643{
6645 for (const ProgressionRequirement* missingReq : missingAchievements)
6646 {
6647 AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(missingReq->id);
6648 if (!achievementEntry)
6649 {
6650 continue;
6651 }
6652
6653 std::string name = achievementEntry->name[sObjectMgr->GetDBCLocaleIndex()];
6654
6655 std::stringstream stream;
6656 stream << "|cffff7c0a|Hachievement:";
6657 stream << missingReq->id;
6658 stream << ":";
6659 stream << GetGUID().ToString();
6660 stream << ":0:0:0:0:0:0:0:0|h[";
6661 stream << name;
6662 stream << "]|h|r";
6663
6664 if (missingReq->note.empty())
6665 {
6666 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6667 }
6668 else
6669 {
6670 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6671 }
6672 }
6673}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
@ LANG_ACCESS_REQUIREMENT_NOTE
Definition Language.h:847
Definition DBCStructure.h:40
std::array< char const *, 16 > name
Definition DBCStructure.h:45
Definition Player.h:940

References Object::GetGUID(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), LANG_ACCESS_REQUIREMENT_NOTE, AchievementEntry::name, ChatHandler::PSendSysMessage(), sAchievementStore, sObjectMgr, and ObjectGuid::ToString().

Referenced by Satisfy().

◆ PrettyPrintRequirementsItemsList()

void Player::PrettyPrintRequirementsItemsList ( const std::vector< const ProgressionRequirement * > &  missingItems) const
6676{
6678 for (const ProgressionRequirement* missingReq : missingItems)
6679 {
6680 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(missingReq->id);
6681 if (!itemTemplate)
6682 {
6683 continue;
6684 }
6685
6686 //Get the localised name
6687 std::string name = itemTemplate->Name1;
6688 if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
6689 {
6690 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6691 }
6692
6693 std::stringstream stream;
6694 stream << "|c";
6695 stream << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
6696 stream << "|Hitem:";
6697 stream << itemTemplate->ItemId;
6698 stream << ":0:0:0:0:0:0:0:0:0|h[";
6699 stream << name;
6700 stream << "]|h|r";
6701
6702 if (missingReq->note.empty())
6703 {
6704 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6705 }
6706 else
6707 {
6708 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6709 }
6710 }
6711}
const uint32 ItemQualityColors[MAX_ITEM_QUALITY]
Definition SharedDefines.h:353
Definition ItemTemplate.h:837
std::string Name1
Definition ItemTemplate.h:624

References ObjectMgr::GetLocaleString(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), ItemTemplate::ItemId, ItemQualityColors, LANG_ACCESS_REQUIREMENT_NOTE, ItemTemplate::Name1, ChatHandler::PSendSysMessage(), ItemTemplate::Quality, and sObjectMgr.

Referenced by Satisfy().

◆ PrettyPrintRequirementsQuestList()

void Player::PrettyPrintRequirementsQuestList ( const std::vector< const ProgressionRequirement * > &  missingQuests) const
6606{
6608 for (const ProgressionRequirement* missingReq : missingQuests)
6609 {
6610 Quest const* questTemplate = sObjectMgr->GetQuestTemplate(missingReq->id);
6611 if (!questTemplate)
6612 {
6613 continue;
6614 }
6615
6616 std::string questTitle = questTemplate->GetTitle();
6617 if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(questTemplate->GetQuestId()))
6618 {
6619 ObjectMgr::GetLocaleString(questLocale->Title, loc_idx, questTitle);
6620 }
6621
6622 std::stringstream stream;
6623 stream << "|cffff7c0a|Hquest:";
6624 stream << questTemplate->GetQuestId();
6625 stream << ":";
6626 stream << questTemplate->GetQuestLevel();
6627 stream << "|h[";
6628 stream << questTitle;
6629 stream << "]|h|r";
6630
6631 if (missingReq->note.empty())
6632 {
6633 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6634 }
6635 else
6636 {
6637 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6638 }
6639 }
6640}
int32 GetQuestLevel() const
Definition QuestDef.h:233
std::string const & GetTitle() const
Definition QuestDef.h:261
Definition QuestDef.h:183

References ObjectMgr::GetLocaleString(), Quest::GetQuestId(), Quest::GetQuestLevel(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LANG_ACCESS_REQUIREMENT_NOTE, ChatHandler::PSendSysMessage(), and sObjectMgr.

Referenced by Satisfy().

◆ ProcessDelayedOperations()

void Player::ProcessDelayedOperations ( )
1625{
1626 if (m_DelayedOperations == 0)
1627 return;
1628
1630 {
1631 ResurrectPlayer(0.0f, false);
1632
1635 else
1636 SetFullHealth();
1637
1640 else
1642
1643 SetPower(POWER_RAGE, 0);
1645
1647 }
1648
1650 SaveToDB(false, false);
1651
1653 {
1654 Aura* aura = GetAura(26013);
1655 if (!aura || aura->GetDuration() <= 900000)
1656 CastSpell(this, 26013, true);
1657 }
1658
1660 {
1662 {
1663 // xinef: remove shapeshift auras
1665 {
1667 }
1670 }
1671 }
1672
1674 {
1676 {
1681 }
1682 }
1683
1685 {
1686 if (Group* g = GetGroup())
1687 g->SendUpdateToPlayer(GetGUID());
1688 }
1689
1691 {
1692 if (Vehicle* vehicle = GetVehicle())
1693 {
1694 SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
1695 if (itr != vehicle->Seats.end())
1696 if (Unit* base = vehicle->GetBase())
1697 {
1698 ExitVehicle();
1699 base->HandleSpellClick(this, itr->first);
1700 }
1701 }
1702 }
1703
1704 //we have executed ALL delayed ops, so clear the flag
1706}
@ DELAYED_BG_GROUP_RESTORE
Flag to restore group state after teleport from BG.
Definition Player.h:915
@ DELAYED_SAVE_PLAYER
Definition Player.h:910
@ DELAYED_BG_MOUNT_RESTORE
Flag to restore mount state after teleport from BG.
Definition Player.h:913
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:916
@ DELAYED_BG_TAXI_RESTORE
Flag to restore taxi state after teleport from BG.
Definition Player.h:914
@ DELAYED_SPELL_CAST_DESERTER
Definition Player.h:912
@ DELAYED_RESURRECT_PLAYER
Definition Player.h:911
void SaveToDB(bool create, bool logout)
Definition PlayerStorage.cpp:7057
uint32 m_resurrectMana
Definition Player.h:2858
void ContinueTaxiFlight()
Definition Player.cpp:10414
uint32 m_resurrectHealth
Definition Player.h:2858
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18909
Definition Vehicle.h:28

References Unit::AddAura(), PlayerTaxi::AddTaxiDestination(), Unit::CastSpell(), EntryPointData::ClearTaxiPath(), ContinueTaxiFlight(), DELAYED_BG_GROUP_RESTORE, DELAYED_BG_MOUNT_RESTORE, DELAYED_BG_TAXI_RESTORE, DELAYED_RESURRECT_PLAYER, DELAYED_SAVE_PLAYER, DELAYED_SPELL_CAST_DESERTER, DELAYED_VEHICLE_TELEPORT, Unit::ExitVehicle(), Unit::GetAura(), Aura::GetDuration(), GetGroup(), Object::GetGUID(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetVehicle(), EntryPointData::HasTaxiPath(), Unit::IsInDisallowedMountForm(), m_DelayedOperations, m_entryPointData, m_resurrectHealth, m_resurrectMana, m_taxi, EntryPointData::mountSpell, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasByType(), ResurrectPlayer(), SaveToDB(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, and EntryPointData::taxiPath.

Referenced by WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ProcessSpellQueue()

void Player::ProcessSpellQueue ( )
protected
2379{
2380 while (!SpellQueue.empty())
2381 {
2382 PendingSpellCastRequest& request = SpellQueue.front(); // Peek at the first spell
2383 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(request.spellId);
2384 if (!spellInfo)
2385 {
2386 LOG_ERROR("entities.player", "Player::ProcessSpellQueue: Invalid spell {}", request.spellId);
2387 SpellQueue.clear();
2388 break;
2389 }
2390 if (CanExecutePendingSpellCastRequest(spellInfo))
2391 {
2393
2394 // ExecuteOrCancelSpellCastRequest() can lead to clearing the SpellQueue.
2395 // Example scenario:
2396 // Handling a spell → Dealing damage to yourself (e.g., spell_pri_vampiric_touch) →
2397 // Killing yourself → Player::setDeathState() → SpellQueue.clear().
2398 // Calling std::deque::pop_front() on an empty deque results in undefined behavior,
2399 // so an additional check is added.
2400 if (!SpellQueue.empty())
2401 SpellQueue.pop_front();
2402 }
2403 else // If the first spell can't execute, stop processing
2404 break;
2405 }
2406}
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2313
void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest *castRequest, bool isCancel=false)
Definition PlayerUpdates.cpp:2364
uint32 spellId
Definition Player.h:1072

References CanExecutePendingSpellCastRequest(), ExecuteOrCancelSpellCastRequest(), LOG_ERROR, PendingSpellCastRequest::spellId, SpellQueue, and sSpellMgr.

Referenced by Update().

◆ ProcessTerrainStatusUpdate()

void Player::ProcessTerrainStatusUpdate ( )
overridevirtual

Reimplemented from Unit.

2254{
2255 // process liquid auras using generic unit code
2257
2258 LiquidData const& liquidData = GetLiquidData();
2259
2260 // player specific logic for mirror timers
2261 if (liquidData.Status != LIQUID_MAP_NO_WATER)
2262 {
2263 // Breath bar state (under water in any liquid type)
2264 if ((liquidData.Flags & MAP_ALL_LIQUIDS) != 0)
2265 {
2266 if ((liquidData.Status & LIQUID_MAP_UNDER_WATER) != 0)
2268 else
2269 m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
2270 }
2271
2272 // Fatigue bar state (if not on flight path or transport)
2273 if ((liquidData.Flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
2274 {
2275 // Exclude also uncontrollable vehicles
2276 Vehicle* vehicle = GetVehicle();
2277 VehicleSeatEntry const* vehicleSeat = vehicle ? vehicle->GetSeatForPassenger(this) : nullptr;
2278 if (!vehicleSeat || vehicleSeat->CanControl())
2280 else
2281 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2282 }
2283 else
2284 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2285
2286 // Lava state (any contact)
2287 if (liquidData.Flags & MAP_LIQUID_TYPE_MAGMA)
2288 {
2289 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2291 else
2292 m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
2293 }
2294
2295 // Slime state (any contact)
2296 if (liquidData.Flags & MAP_LIQUID_TYPE_SLIME)
2297 {
2298 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2300 else
2301 m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
2302 }
2303 }
2304 else
2306}
#define MAP_LIQUID_TYPE_MAGMA
Definition GridTerrainData.h:37
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_NO_WATER
Definition GridTerrainData.h:191
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
#define MAP_LIQUID_TYPE_DARK_WATER
Definition GridTerrainData.h:42
#define MAP_LIQUID_TYPE_SLIME
Definition GridTerrainData.h:38
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
@ UNDERWATER_INSLIME
Definition Player.h:103
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4294
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:598
LiquidData const & GetLiquidData() const
Definition Object.cpp:3196
Definition GridTerrainData.h:199
uint32 Flags
Definition GridTerrainData.h:203
LiquidStatus Status
Definition GridTerrainData.h:206
Definition DBCStructure.h:2065
bool CanControl() const
Definition DBCStructure.h:2128

References VehicleSeatEntry::CanControl(), LiquidData::Flags, WorldObject::GetLiquidData(), Vehicle::GetSeatForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsInFlight(), LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, m_MirrorTimerFlags, MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_IN_CONTACT, MAP_LIQUID_TYPE_DARK_WATER, MAP_LIQUID_TYPE_MAGMA, MAP_LIQUID_TYPE_SLIME, Unit::ProcessTerrainStatusUpdate(), LiquidData::Status, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INSLIME, and UNDERWATER_INWATER.

◆ ProhibitSpellSchool()

void Player::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

10510{
10511 PacketCooldowns cooldowns;
10512 WorldPacket data;
10513
10514 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
10515 {
10516 if (itr->second->State == PLAYERSPELL_REMOVED)
10517 continue;
10518 uint32 unSpellId = itr->first;
10519 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(unSpellId);
10520
10521 // Not send cooldown for this spells
10522 if (spellInfo->IsCooldownStartedOnEvent())
10523 continue;
10524
10526 continue;
10527
10528 if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
10529 {
10530 cooldowns[unSpellId] = unTimeMs;
10531 AddSpellCooldown(unSpellId, 0, unTimeMs, true);
10532 }
10533 }
10534
10535 if (!cooldowns.empty())
10536 {
10538 GetSession()->SendPacket(&data);
10539 }
10540}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
uint32 PreventionType
Definition SpellInfo.h:390
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1998

References AddSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::GetSchoolMask(), GetSession(), GetSpellCooldownDelay(), SpellInfo::IsCooldownStartedOnEvent(), m_spells, PLAYERSPELL_REMOVED, SpellInfo::PreventionType, WorldSession::SendPacket(), SPELL_COOLDOWN_FLAG_NONE, SPELL_PREVENTION_TYPE_SILENCE, and sSpellMgr.

◆ QuickEquipItem()

void Player::QuickEquipItem ( uint16  pos,
Item pItem 
)
2836{
2837 if (pItem)
2838 {
2840 AddItemDurations(pItem);
2841
2842 uint8 slot = pos & 255;
2843 VisualizeItem(slot, pItem);
2844
2845 if (IsInWorld())
2846 {
2847 pItem->AddToWorld();
2848 pItem->SendUpdateToPlayer(this);
2849 }
2850
2853
2854 sScriptMgr->OnPlayerEquip(this, pItem, (pos >> 8), slot, true);
2855 }
2856}

References ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), AddItemDurations(), Object::AddToWorld(), Object::GetEntry(), Object::IsInWorld(), Object::SendUpdateToPlayer(), sScriptMgr, UpdateAchievementCriteria(), and VisualizeItem().

Referenced by _LoadInventory().

◆ RecalculateRating()

void Player::RecalculateRating ( CombatRating  cr)
inline
1975{ ApplyRatingMod(cr, 0, true);}

References ApplyRatingMod().

Referenced by DestroyItem(), EquipItem(), RemoveItem(), and UpdateAllStats().

◆ RefundItem()

void Player::RefundItem ( Item item)
private

Already checked before

15560{
15561 if (!item->IsRefundable())
15562 {
15563 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15564 return;
15565 }
15566
15567 if (item->IsRefundExpired()) // item refund has expired
15568 {
15569 item->SetNotRefundable(this);
15571 data << item->GetGUID(); // Guid
15572 data << uint32(10); // Error!
15573 GetSession()->SendPacket(&data);
15574 return;
15575 }
15576
15577 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15578 {
15579 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15580 item->SetNotRefundable(this);
15581 return;
15582 }
15583
15584 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15585 if (!iece)
15586 {
15587 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15588 return;
15589 }
15590
15591 bool store_error = false;
15592 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15593 {
15594 uint32 count = iece->reqitemcount[i];
15595 uint32 itemid = iece->reqitem[i];
15596
15597 if (count && itemid)
15598 {
15599 ItemPosCountVec dest;
15600 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15601 if (msg != EQUIP_ERR_OK)
15602 {
15603 store_error = true;
15604 break;
15605 }
15606 }
15607 }
15608
15609 if (store_error)
15610 {
15612 data << item->GetGUID(); // Guid
15613 data << uint32(10); // Error!
15614 GetSession()->SendPacket(&data);
15615 return;
15616 }
15617
15618 WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
15619 data << item->GetGUID(); // item guid
15620 data << uint32(0); // 0, or error code
15621 data << uint32(item->GetPaidMoney()); // money cost
15622 data << uint32(iece->reqhonorpoints); // honor point cost
15623 data << uint32(iece->reqarenapoints); // arena point cost
15624 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15625 {
15626 data << uint32(iece->reqitem[i]);
15627 data << uint32(iece->reqitemcount[i]);
15628 }
15629 GetSession()->SendPacket(&data);
15630
15631 uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
15632
15633 // Save all relevant data to DB to prevent desynchronisation exploits
15634 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15635
15636 // Delete any references to the refund data
15637 item->SetNotRefundable(this, true, &trans);
15638
15639 // Destroy item
15640 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
15641
15642 // Grant back extendedcost items
15643 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15644 {
15645 uint32 count = iece->reqitemcount[i];
15646 uint32 itemid = iece->reqitem[i];
15647 if (count && itemid)
15648 {
15649 ItemPosCountVec dest;
15650 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15651 ASSERT(msg == EQUIP_ERR_OK);
15652 Item* it = StoreNewItem(dest, itemid, true);
15653 SendNewItem(it, count, true, false, true);
15654 }
15655 }
15656
15657 // Grant back money
15658 if (moneyRefund)
15659 ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
15660
15661 // Grant back Honor points
15662 if (uint32 honorRefund = iece->reqhonorpoints)
15663 ModifyHonorPoints(honorRefund, trans);
15664
15665 // Grant back Arena points
15666 if (uint32 arenaRefund = iece->reqarenapoints)
15667 ModifyArenaPoints(arenaRefund, trans);
15668
15670
15671 CharacterDatabase.CommitTransaction(trans);
15672}
uint32 GetPaidExtendedCost()
Definition Item.h:349
uint32 GetPaidMoney()
Definition Item.h:348
ObjectGuid::LowType GetRefundRecipient()
Definition Item.h:347
bool IsRefundExpired()
Definition Item.cpp:1253
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7128
@ SMSG_ITEM_REFUND_RESULT
Definition Opcodes.h:1235

References ASSERT, CanStoreNewItem(), CharacterDatabase, DestroyItem(), EQUIP_ERR_OK, Item::GetBagSlot(), Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetRefundRecipient(), GetSession(), Item::GetSlot(), Item::IsRefundable(), Item::IsRefundExpired(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, SaveInventoryAndGoldToDB(), SendNewItem(), WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_RESULT, and StoreNewItem().

Referenced by WorldSession::HandleItemRefund().

◆ Regenerate()

void Player::Regenerate ( Powers  power)
Todo:
: possible use of miscvalueb instead of amount
1847{
1848 uint32 maxValue = GetMaxPower(power);
1849 if (!maxValue)
1850 return;
1851
1852 //If .cheat power is on always have the max power
1854 {
1855 if (m_regenTimerCount >= 2000)
1856 {
1857 //Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
1858 if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
1859 {
1860 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, 0);
1861 }
1862
1863 SetPower(power, maxValue);
1864 return;
1865 }
1866 }
1867
1868 uint32 curValue = GetPower(power);
1869
1872 return;
1873
1874 float addvalue = 0.0f;
1875
1876 switch (power)
1877 {
1878 case POWER_MANA:
1879 {
1880 bool recentCast = IsUnderLastManaUseEffect();
1881 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1882
1883 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
1884 ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
1885
1886 if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
1888 else
1890 }
1891 break;
1892 case POWER_RAGE: // Regenerate rage
1893 {
1894 if (!IsInCombat() && !HasInterruptRegenAura())
1895 {
1896 float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
1897 addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
1898 }
1899 }
1900 break;
1901 case POWER_ENERGY: // Regenerate energy (rogue)
1902 // Regen per second
1904 // Regen per millisecond
1905 addvalue *= 0.001f;
1906 // Milliseconds passed
1907 addvalue *= m_regenTimer;
1908 // Rate
1909 addvalue *= sWorld->getRate(RATE_POWER_ENERGY);
1910 break;
1911 case POWER_RUNIC_POWER:
1912 {
1913 if (!IsInCombat() && !HasInterruptRegenAura())
1914 {
1915 float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
1916 addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
1917 }
1918 }
1919 break;
1920 case POWER_RUNE:
1921 case POWER_FOCUS:
1922 case POWER_HAPPINESS:
1923 break;
1924 case POWER_HEALTH:
1925 return;
1926 default:
1927 break;
1928 }
1929
1930 // Mana regen calculated in Player::UpdateManaRegen(), energy regen calculated in Player::UpdateEnergyRegen()
1931 if (power != POWER_MANA && power != POWER_ENERGY)
1932 {
1934 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1935 if (Powers((*i)->GetMiscValue()) == power)
1936 AddPct(addvalue, (*i)->GetAmount());
1937
1938 // Butchery requires combat for this effect
1939 if (power != POWER_RUNIC_POWER || IsInCombat())
1941 }
1942
1943 if (addvalue < 0.0f)
1944 {
1945 if (curValue == 0)
1946 return;
1947 }
1948 else if (addvalue > 0.0f)
1949 {
1950 if (curValue == maxValue)
1951 return;
1952 }
1953 else
1954 return;
1955
1956 addvalue += m_powerFraction[power];
1957 uint32 integerValue = uint32(std::fabs(addvalue));
1958
1959 if (addvalue < 0.0f)
1960 {
1961 if (curValue > integerValue)
1962 {
1963 curValue -= integerValue;
1964 m_powerFraction[power] = addvalue + integerValue;
1965 }
1966 else
1967 {
1968 curValue = 0;
1969 m_powerFraction[power] = 0;
1970 }
1971 }
1972 else
1973 {
1974 curValue += integerValue;
1975
1976 if (curValue >= maxValue)
1977 {
1978 curValue = maxValue;
1979 m_powerFraction[power] = 0;
1980 }
1981 else
1982 m_powerFraction[power] = addvalue - integerValue;
1983 }
1984
1985 if (m_regenTimerCount >= 2000 || curValue == 0 || curValue == maxValue)
1986 SetPower(power, curValue, true, true);
1987 else
1989}
@ CHEAT_POWER
Definition Player.h:1009
@ POWER_HEALTH
Definition SharedDefines.h:278
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_PREVENT_REGENERATE_POWER
Definition SpellAuraDefines.h:357
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97
@ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
Definition UpdateFields.h:113
@ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
Definition UpdateFields.h:112
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:619
@ RATE_POWER_RAGE_LOSS
Definition WorldConfig.h:383
@ RATE_POWER_RUNICPOWER_LOSS
Definition WorldConfig.h:385
@ RATE_POWER_ENERGY
Definition WorldConfig.h:387
@ RATE_POWER_MANA
Definition WorldConfig.h:381
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition WorldConfig.h:136
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:663
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17275
bool HasInterruptRegenAura() const
Definition Unit.h:1714
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
Definition Unit.cpp:5786

References AddPct(), AsUnderlyingType(), CHEAT_POWER, CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), GetCommandStatus(), Object::GetFloatValue(), Unit::GetLevel(), Unit::GetMaxPower(), Unit::GetPower(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), Unit::HasInterruptRegenAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsUnderLastManaUseEffect(), m_powerFraction, Unit::m_regenTimer, m_regenTimerCount, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, RATE_POWER_ENERGY, RATE_POWER_MANA, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_LOSS, Unit::SetPower(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, sWorld, UNIT_FIELD_POWER1, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, and Object::UpdateUInt32Value().

Referenced by RegenerateAll().

◆ RegenerateAll()

void Player::RegenerateAll ( )
1764{
1765 //if (m_regenTimer <= 500)
1766 // return;
1767
1770
1772
1774
1775 // Runes act as cooldowns, and they don't need to send any data
1777 for (uint8 i = 0; i < MAX_RUNES; ++i)
1778 {
1779 // xinef: implement grace
1780 if (int32 cd = GetRuneCooldown(i))
1781 {
1782 SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
1783 // start grace counter, player must be in combat and rune has to go off cooldown
1784 if (IsInCombat() && cd <= m_regenTimer)
1785 SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
1786 }
1787 // xinef: if grace is started, increase it but no more than cap
1788 else if (uint32 grace = GetGracePeriod(i))
1789 {
1790 if (grace < RUNE_GRACE_PERIOD)
1791 SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
1792 }
1793 }
1794
1795 if (m_regenTimerCount >= 2000)
1796 {
1797 // Not in combat or they have regeneration
1801 {
1803 }
1804
1808
1809 m_regenTimerCount -= 2000;
1810 }
1811
1812 m_regenTimer = 0;
1813
1814 // Handles the emotes for drinking and eating.
1815 // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
1816 // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
1817 // 5 seconds over and over again which confirms my theory that we have a independed timer.
1818 if (m_foodEmoteTimerCount >= 5000)
1819 {
1820 std::vector<AuraEffect*> auraList;
1823
1824 auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
1825 auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
1826 auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
1827
1828 for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
1829 {
1830 // Food emote comes above drinking emote if we have to decide (mage regen food for example)
1831 if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1832 {
1834 break;
1835 }
1836 else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1837 {
1839 break;
1840 }
1841 }
1842 m_foodEmoteTimerCount -= 5000;
1843 }
1844}
@ RUNE_GRACE_PERIOD
Definition Player.h:409
@ SPELL_VISUAL_KIT_DRINK
Definition SharedDefines.h:350
@ SPELL_VISUAL_KIT_FOOD
Definition SharedDefines.h:349
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
void Regenerate(Powers power)
Definition Player.cpp:1846
void RegenerateHealth()
Definition Player.cpp:1991
bool IsPolymorphed() const
Definition Unit.cpp:16773
void SendPlaySpellVisual(uint32 id)
Definition Unit.cpp:18957
bool HasRegenDuringCombatAura() const
Definition Unit.h:1740
bool HasHealthRegenInCombatAura() const
Definition Unit.h:1739

References AURA_INTERRUPT_FLAG_NOT_SEATED, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Unit::GetAuraEffectsByType(), GetGracePeriod(), GetRuneCooldown(), Unit::HasHealthRegenInCombatAura(), Unit::HasRegenDuringCombatAura(), IsClass(), Unit::IsInCombat(), Unit::IsPolymorphed(), m_baseHealthRegen, m_foodEmoteTimerCount, Unit::m_regenTimer, m_regenTimerCount, MAX_RUNES, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Regenerate(), RegenerateHealth(), RUNE_GRACE_PERIOD, Unit::SendPlaySpellVisual(), SetGracePeriod(), SetRuneCooldown(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_REGEN, SPELL_VISUAL_KIT_DRINK, and SPELL_VISUAL_KIT_FOOD.

Referenced by Update().

◆ RegenerateHealth()

void Player::RegenerateHealth ( )
1992{
1993 uint32 curValue = GetHealth();
1994 uint32 maxValue = GetMaxHealth();
1995
1996 if (curValue >= maxValue)
1997 return;
1998
1999 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
2000
2001 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
2002 HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
2003
2004 float addvalue = 0.0f;
2005
2006 // polymorphed case
2007 if (IsPolymorphed())
2008 addvalue = (float)GetMaxHealth() / 3;
2009 // normal regen case (maybe partly in combat case)
2010 else if (!IsInCombat() || HasRegenDuringCombatAura())
2011 {
2012 addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
2013
2014 if (!IsStandState())
2015 {
2016 addvalue *= 1.33f;
2017 }
2018
2020 for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
2021 {
2022 AddPct(addvalue, (*i)->GetAmount());
2023 }
2024
2025 if (!IsInCombat())
2026 {
2028 }
2029 else if (HasRegenDuringCombatAura())
2030 {
2032 }
2033 }
2034
2035 // always regeneration bonus (including combat)
2037 addvalue += m_baseHealthRegen / 2.5f;
2038
2039 if (addvalue < 0)
2040 addvalue = 0;
2041
2042 ModifyHealth(int32(addvalue));
2043}
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224
T ApplyPct(T &base, U pct)
Definition Util.h:73
@ RATE_HEALTH
Definition WorldConfig.h:380
float OCTRegenHPPerSpirit()
Definition Player.cpp:5238
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14141
bool IsStandState() const
Definition Unit.cpp:16752

References AddPct(), ApplyPct(), CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetTotalAuraModifier(), Unit::HasRegenDuringCombatAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsPolymorphed(), Unit::IsStandState(), m_baseHealthRegen, Unit::ModifyHealth(), OCTRegenHPPerSpirit(), RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, SPELL_AURA_MOD_REGEN_DURING_COMBAT, and sWorld.

Referenced by RegenerateAll().

◆ removeActionButton()

void Player::removeActionButton ( uint8  button)
5659{
5660 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5661 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5662 return;
5663
5664 if (buttonItr->second.uState == ACTIONBUTTON_NEW)
5665 m_actionButtons.erase(buttonItr); // new and not saved
5666 else
5667 buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
5668
5669 LOG_DEBUG("entities.player", "Action Button {} Removed from Player {}", button, GetGUID().ToString());
5670}

References ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, Object::GetGUID(), LOG_DEBUG, m_actionButtons, Position::ToString(), and ActionButton::uState.

Referenced by WorldSession::HandleSetActionButtonOpcode().

◆ RemoveActiveQuest()

void Player::RemoveActiveQuest ( uint32  questId,
bool  update = true 
)
1496{
1497 QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
1498 if (itr != m_QuestStatus.end())
1499 {
1500 m_QuestStatus.erase(itr);
1501 m_QuestStatusSave[questId] = false;
1502 }
1503
1504 if (update)
1505 SendQuestUpdate(questId);
1506
1507 // Xinef: area auras may change on quest remove!
1511}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), WorldObject::GetAreaId(), WorldObject::GetZoneId(), m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveAllSpellCooldown()

void Player::RemoveAllSpellCooldown ( )
3588{
3590 if (!m_spellCooldowns.empty())
3591 {
3592 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
3593 if (itr->second.end < infTime)
3594 SendClearCooldown(itr->first, this);
3595
3596 m_spellCooldowns.clear();
3597 }
3598}
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14621

References GameTime::GetGameTimeMS(), infinityCooldownDelayCheck, m_spellCooldowns, and SendClearCooldown().

Referenced by misc_commandscript::HandleCooldownCommand().

◆ RemoveAmmo()

◆ RemoveArenaEnchantments()

void Player::RemoveArenaEnchantments ( EnchantmentSlot  slot)
4226{
4227 // remove enchantments from equipped items first to clean up the m_enchantDuration list
4228 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4229 {
4230 next = itr;
4231 if (itr->slot == slot)
4232 {
4233 if (itr->item && itr->item->GetEnchantmentId(slot))
4234 {
4235 // Poisons and DK runes are enchants which are allowed on arenas
4236 if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
4237 {
4238 ++next;
4239 continue;
4240 }
4241 // remove from stats
4242 ApplyEnchantment(itr->item, slot, false, false);
4243 // remove visual
4244 itr->item->ClearEnchantment(slot);
4245 }
4246 // remove from update list
4247 next = m_enchantDuration.erase(itr);
4248 }
4249 else
4250 ++next;
4251 }
4252
4253 // Xinef: check arena allowed enchantments :)
4254 // remove enchants from inventory items
4255 // NOTE: no need to remove these from stats, since these aren't equipped
4256 // in inventory
4258 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4259 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4260 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4261 pItem->ClearEnchantment(slot);
4262
4263 // in inventory bags
4265 if (Bag* pBag = GetBagByPos(i))
4266 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4267 if (Item* pItem = pBag->GetItemByPos(j))
4268 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4269 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4270 pItem->ClearEnchantment(slot);
4271}

References ApplyEnchantment(), GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, m_enchantDuration, and sSpellMgr.

Referenced by Battleground::AddPlayer().

◆ RemoveArenaSpellCooldowns()

void Player::RemoveArenaSpellCooldowns ( bool  removeActivePetCooldowns = false)
3553{
3554 // remove cooldowns on spells that have < 10 min CD
3556 SpellCooldowns::iterator itr, next;
3557 for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
3558 {
3559 next = itr;
3560 ++next;
3561 SpellInfo const* spellInfo = sSpellMgr->CheckSpellInfo(itr->first);
3562 if (!spellInfo)
3563 {
3564 continue;
3565 }
3566
3568 RemoveSpellCooldown(itr->first, true);
3569 else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
3570 && itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
3571 RemoveSpellCooldown(itr->first, true);
3572 }
3573
3574 // pet cooldowns
3575 if (removeActivePetCooldowns)
3576 if (Pet* pet = GetPet())
3577 {
3578 // notify player
3579 for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
3580 SendClearCooldown(itr2->first, pet);
3581
3582 // actually clear cooldowns
3583 pet->m_CreatureSpellCooldowns.clear();
3584 }
3585}
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:547
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3536

References SpellInfo::CategoryRecoveryTime, GameTime::GetGameTimeMS(), GetPet(), SpellInfo::HasAttribute(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, SpellInfo::RecoveryTime, RemoveSpellCooldown(), SendClearCooldown(), SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, and sSpellMgr.

Referenced by TeleportTo().

◆ RemoveAtLoginFlag()

void Player::RemoveAtLoginFlag ( AtLoginFlags  flags,
bool  persist = false 
)
14607{
14608 m_atLoginFlags &= ~flags;
14609
14610 if (persist)
14611 {
14613
14614 stmt->SetData(0, uint16(flags));
14615 stmt->SetData(1, GetGUID().GetCounter());
14616
14617 CharacterDatabase.Execute(stmt);
14618 }
14619}
@ CHAR_UPD_REM_AT_LOGIN_FLAG
Definition CharacterDatabase.h:277

References CHAR_UPD_REM_AT_LOGIN_FLAG, CharacterDatabase, Object::GetGUID(), m_atLoginFlags, and PreparedStatementBase::SetData().

Referenced by WorldSession::HandlePlayerLoginFromDB(), LoadCorpse(), resetSpells(), Pet::resetTalents(), resetTalents(), and Pet::resetTalentsForAllPetsOf().

◆ RemoveBattlegroundQueueId()

void Player::RemoveBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12239{
12240 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12241 {
12242 if (_BgBattlegroundQueueID[i].bgQueueTypeId == val)
12243 {
12245 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12246 return;
12247 }
12248 }
12249}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BGQueueRemoveEvent::Execute(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::LogoutPlayer(), and Battleground::RemovePlayerAtLeave().

◆ RemoveBonusTalent()

void Player::RemoveBonusTalent ( uint32  count)
inline
1750{ m_extraBonusTalentCount -= count; };

References m_extraBonusTalentCount.

◆ RemoveCategoryCooldown()

void Player::RemoveCategoryCooldown ( uint32  cat)
3545{
3546 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
3547 if (i_scstore != sSpellsByCategoryStore.end())
3548 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
3549 RemoveSpellCooldown(i_scset->second, true);
3550}

References RemoveSpellCooldown(), and sSpellsByCategoryStore.

Referenced by spell_hun_readiness::HandleDummy(), spell_item_refocus::HandleDummy(), and Unit::HandleProcTriggerSpell().

◆ RemoveCorpse()

void Player::RemoveCorpse ( )
4695{
4696 if (GetCorpse())
4697 {
4699 }
4700
4701 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4702 Corpse::DeleteFromDB(GetGUID(), trans);
4703 CharacterDatabase.CommitTransaction(trans);
4704
4706}
void RemoveFromWorld() override
Definition Corpse.cpp:52

References _corpseLocation, CharacterDatabase, Corpse::DeleteFromDB(), GetCorpse(), Object::GetGUID(), Corpse::RemoveFromWorld(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandleMoveWorldportAck().

◆ RemovedInsignia()

void Player::RemovedInsignia ( Player looterPlr)
7747{
7748 // Xinef: If player is not in battleground and not in wintergrasp
7750 return;
7751
7752 // If not released spirit, do it !
7753 if (m_deathTimer > 0)
7754 {
7755 m_deathTimer = 0;
7758 }
7759
7761
7762 // We have to convert player corpse to bones, not to be able to resurrect there
7763 // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
7764 Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
7765 if (!bones)
7766 return;
7767
7768 // Now we must make bones lootable, and send player loot
7770
7771 // We store the level of our player in the gold field
7772 // We retrieve this information at Player::SendLoot()
7773 bones->loot.gold = GetLevel();
7774 bones->lootRecipient = looterPlr;
7775 looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
7776}
@ AREA_WINTERGRASP
Definition AreaDefines.h:144
@ LOOT_INSIGNIA
Definition LootMgr.h:90
@ CORPSE_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3372
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition UpdateFields.h:428
Player * lootRecipient
Definition Corpse.h:78
Loot loot
Definition Corpse.h:77
Corpse * ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia=false)
Definition Map.cpp:2815
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7785
void BuildPlayerRepop()
Definition Player.cpp:4443
uint32 gold
Definition LootMgr.h:322

References _corpseLocation, AREA_WINTERGRASP, BuildPlayerRepop(), Map::ConvertCorpseToBones(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, GetBattlegroundId(), Object::GetGUID(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), WorldObject::GetZoneId(), Loot::gold, Corpse::loot, LOOT_INSIGNIA, Corpse::lootRecipient, m_deathTimer, RepopAtGraveyard(), SendLoot(), Object::SetFlag(), and WorldLocation::WorldRelocate().

Referenced by Spell::EffectSkinPlayerCorpse().

◆ RemoveEnchantmentDurations()

void Player::RemoveEnchantmentDurations ( Item item)
4200{
4201 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4202 {
4203 if (itr->item == item)
4204 {
4205 // save duration in item
4206 item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
4207 itr = m_enchantDuration.erase(itr);
4208 }
4209 else
4210 ++itr;
4211 }
4212}
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player *owner)
Definition Item.cpp:941

References m_enchantDuration, and Item::SetEnchantmentDuration().

Referenced by _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveEnchantmentDurationsReferences()

void Player::RemoveEnchantmentDurationsReferences ( Item item)
4215{
4216 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4217 {
4218 if (itr->item == item)
4219 itr = m_enchantDuration.erase(itr);
4220 else
4221 ++itr;
4222 }
4223}

References m_enchantDuration.

Referenced by _SaveInventory().

◆ RemoveFromBattlegroundOrBattlefieldRaid()

void Player::RemoveFromBattlegroundOrBattlefieldRaid ( )
13068{
13069 //remove existing reference
13070 m_group.unlink();
13071 if (Group* group = GetOriginalGroup())
13072 {
13073 m_group.link(group, this);
13075 }
13076 SetOriginalGroup(nullptr);
13077}
void setSubGroup(uint8 pSubGroup)
Definition GroupReference.h:39
void SetOriginalGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:13079
Group * GetOriginalGroup()
Definition Player.h:2498
uint8 GetOriginalSubGroup() const
Definition Player.h:2500
void unlink()
Definition Reference.h:62
void link(TO *toObj, FROM *fromObj)
Definition Reference.h:45

References GetOriginalGroup(), GetOriginalSubGroup(), Reference< TO, FROM >::link(), m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::Disband(), and Group::RemoveMember().

◆ RemoveFromGroup() [1/2]

void Player::RemoveFromGroup ( Group group,
ObjectGuid  guid,
RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT,
ObjectGuid  kicker = ObjectGuid::Empty,
const char *  reason = nullptr 
)
static
2353{
2354 if (group)
2355 {
2356 group->RemoveMember(guid, method, kicker, reason);
2357 group = nullptr;
2358 }
2359}
bool RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Group.cpp:545

References Group::RemoveMember().

Referenced by DeleteFromDB(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::LogoutPlayer(), and lfg::LFGMgr::UpdateBoot().

◆ RemoveFromGroup() [2/2]

void Player::RemoveFromGroup ( RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT)
inline
1902{ RemoveFromGroup(GetGroup(), GetGUID(), method); }

References GetGroup(), Object::GetGUID(), and RemoveFromGroup().

Referenced by RemoveFromGroup().

◆ RemoveFromWhisperWhiteList()

void Player::RemoveFromWhisperWhiteList ( ObjectGuid  guid)
inline
2576{ WhisperList.remove(guid); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ RemoveFromWorld()

void Player::RemoveFromWorld ( )
overridevirtual
  • Release charmed creatures, unsummon totems and remove pets/guardians
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be removed when logging out

Reimplemented from Object.

1721{
1722 // cleanup
1723 if (IsInWorld())
1724 {
1729 ClearComboPoints(); // pussywizard: crashfix
1730 ClearComboPointHolders(); // pussywizard: crashfix
1731 if (ObjectGuid lguid = GetLootGUID()) // pussywizard: crashfix
1732 m_session->DoLootRelease(lguid);
1733 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1734 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1735 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1736 }
1737
1738 // Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
1739 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1740 {
1741 if (m_items[i])
1743 }
1744
1745 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
1746 iter->second->RemoveFromWorld();
1747
1752
1753 if (m_uint32Values)
1754 {
1755 if (WorldObject* viewpoint = GetViewpoint())
1756 {
1757 LOG_FATAL("entities.player", "Player {} has viewpoint {} {} when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
1758 SetViewpoint(viewpoint, false);
1759 }
1760 }
1761}
AreaTableIDs
Definition AreaDefines.h:24
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
#define sWorldState
Definition WorldState.h:376
void SetViewpoint(WorldObject *target, bool apply)
Definition Player.cpp:13136
void UnsummonPetTemporaryIfAny()
Definition Player.cpp:14187
WorldObject * GetViewpoint() const
Definition Player.cpp:13179
void ClearComboPointHolders()
Definition Unit.cpp:16951
void RemoveFromWorld() override
Definition Unit.cpp:15732
void DoLootRelease(ObjectGuid lguid)
Definition LootHandler.cpp:270

References Unit::ClearComboPointHolders(), Unit::ClearComboPoints(), WorldSession::DoLootRelease(), GetLootGUID(), WorldObject::GetName(), GetViewpoint(), Object::IsInWorld(), LOG_FATAL, m_items, m_session, Object::m_uint32Values, m_zoneUpdateId, mMitems, PLAYER_SLOT_END, PLAYER_SLOT_START, Object::RemoveFromWorld(), Unit::RemoveFromWorld(), sBattlefieldMgr, SetViewpoint(), sOutdoorPvPMgr, StopCastingBindSight(), StopCastingCharm(), sWorldState, and UnsummonPetTemporaryIfAny().

Referenced by Map::RemovePlayerFromMap().

◆ RemoveItem()

void Player::RemoveItem ( uint8  bag,
uint8  slot,
bool  update,
bool  swap = false 
)
2900{
2901 // note: removeitem does not actually change the item
2902 // it only takes the item out of storage temporarily
2903 // note2: if removeitem is to be used for delinking
2904 // the item must be removed from the player's updatequeue
2905
2906 Item* pItem = GetItemByPos(bag, slot);
2907 if (pItem)
2908 {
2909 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
2910
2912 RemoveItemDurations(pItem);
2913 RemoveTradeableItem(pItem);
2914
2915 if (bag == INVENTORY_SLOT_BAG_0)
2916 {
2917 if (slot < INVENTORY_SLOT_BAG_END)
2918 {
2919 ItemTemplate const* pProto = pItem->GetTemplate();
2920 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2921
2922 if (pProto && pProto->ItemSet)
2923 RemoveItemsSetItem(this, pProto);
2924
2925 _ApplyItemMods(pItem, slot, false);
2926 }
2927
2928 m_items[slot] = nullptr;
2929
2930 // remove item dependent auras and casts (only weapon and armor slots)
2931 if (slot < INVENTORY_SLOT_BAG_END && slot < EQUIPMENT_SLOT_END)
2932 {
2933 // Xinef: Ensure that this function is called for places with swap=true
2934 if (!swap)
2935 {
2937 }
2938
2939 // remove held enchantments, update expertise
2940 if (slot == EQUIPMENT_SLOT_MAINHAND)
2941 {
2943 }
2944 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2945 {
2947 }
2948
2949 // update armor penetration - passive auras may need it
2950 switch (slot)
2951 {
2956 default:
2957 break;
2958 }
2959 }
2960
2962
2963 if (slot < EQUIPMENT_SLOT_END)
2964 SetVisibleItemSlot(slot, nullptr);
2965 }
2966 else if (Bag* pBag = GetBagByPos(bag))
2967 pBag->RemoveItem(slot, update);
2968
2970 // pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty); not clear owner at remove (it will be set at store). This used in mail and auction code
2971 pItem->SetSlot(NULL_SLOT);
2972 if (IsInWorld() && update)
2973 pItem->SendUpdateToPlayer(this);
2974 }
2975}

References _ApplyItemMods(), BASE_ATTACK, CR_ARMOR_PENETRATION, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), ITEM_FIELD_CONTAINED, ItemTemplate::ItemSet, LOG_DEBUG, m_items, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), RemoveEnchantmentDurations(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Object::SetGuidValue(), Item::SetSlot(), SetVisibleItemSlot(), and UpdateExpertise().

Referenced by AutoUnequipOffhandIfNeed(), Create(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ RemoveItemDependentAurasAndCasts()

void Player::RemoveItemDependentAurasAndCasts ( Item pItem)
12551{
12552 for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
12553 {
12554 Aura* aura = itr->second;
12555
12556 // skip passive (passive item dependent spells work in another way) and not self applied auras
12557 SpellInfo const* spellInfo = aura->GetSpellInfo();
12558 if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
12559 {
12560 ++itr;
12561 continue;
12562 }
12563
12564 // skip if not item dependent or have alternative item
12565 if (HasItemFitToSpellRequirements(spellInfo, pItem))
12566 {
12567 ++itr;
12568 continue;
12569 }
12570
12571 // no alt item, remove aura, restart check
12572 RemoveOwnedAura(itr);
12573 }
12574
12575 // currently casted spells can be dependent from item
12576 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
12577 if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
12578 if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
12580}
@ SPELL_STATE_DELAYED
Definition Spell.h:231
#define CURRENT_MAX_SPELL
Definition Unit.h:545
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12488

References CURRENT_MAX_SPELL, Aura::GetCasterGUID(), Unit::GetCurrentSpell(), Object::GetGUID(), Aura::GetSpellInfo(), HasItemFitToSpellRequirements(), Unit::InterruptSpell(), Aura::IsPassive(), Unit::m_ownedAuras, Unit::RemoveOwnedAura(), and SPELL_STATE_DELAYED.

Referenced by DestroyItem(), WorldSession::HandleAutoEquipItemOpcode(), RemoveItem(), and SwapItem().

◆ RemoveItemDurations()

void Player::RemoveItemDurations ( Item item)
12413{
12414 for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
12415 {
12416 if (*itr == item)
12417 {
12418 m_itemDuration.erase(itr);
12419 break;
12420 }
12421 }
12422}

References m_itemDuration.

Referenced by _SaveInventory(), _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveItemFromBuyBackSlot()

void Player::RemoveItemFromBuyBackSlot ( uint32  slot,
bool  del 
)
3996{
3997 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = {}", slot);
3998 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3999 {
4000 Item* pItem = m_items[slot];
4001 if (pItem)
4002 {
4003 pItem->RemoveFromWorld();
4004 if (del)
4005 pItem->SetState(ITEM_REMOVED, this);
4006 }
4007
4008 m_items[slot] = nullptr;
4009
4010 uint32 eslot = slot - BUYBACK_SLOT_START;
4014
4015 // if current backslot is filled set to now free slot
4017 m_currentBuybackSlot = slot;
4018 }
4019}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, ObjectGuid::Empty, ITEM_REMOVED, LOG_DEBUG, m_currentBuybackSlot, m_items, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, Object::RemoveFromWorld(), Object::SetGuidValue(), Item::SetState(), and Unit::SetUInt32Value().

Referenced by AddItemToBuyBackSlot(), WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ RemoveMail()

void Player::RemoveMail ( uint32  id)
2856{
2857 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
2858 {
2859 if ((*itr)->messageID == id)
2860 {
2861 //do not delete item, because Player::removeMail() is called when returning mail to sender.
2862 m_mail.erase(itr);
2863 return;
2864 }
2865 }
2866}

References m_mail.

Referenced by WorldSession::HandleMailReturnToSender().

◆ RemoveMItem()

bool Player::RemoveMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1694 {
1695 return !!mMitems.erase(itemLowGuid);
1696 }

References mMitems.

Referenced by WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ RemovePet()

void Player::RemovePet ( Pet pet,
PetSaveMode  mode,
bool  returnreagent = false 
)
9082{
9083 if (!pet)
9084 pet = GetPet();
9085
9086 if (pet)
9087 {
9088 // xinef: dont save dead pet as current, save him not in slot
9089 if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
9090 {
9091 mode = PET_SAVE_NOT_IN_SLOT;
9093 }
9094
9095 LOG_DEBUG("entities.pet", "RemovePet {}, {}, {}", pet->GetEntry(), mode, returnreagent);
9096 if (pet->m_removed)
9097 return;
9098 }
9099
9100 if (returnreagent && (pet || (m_temporaryUnsummonedPetNumber && (!m_session || !m_session->PlayerLogout()))) && !InBattleground())
9101 {
9102 //returning of reagents only for players, so best done here
9104 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9105
9106 if (spellInfo)
9107 {
9108 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
9109 {
9110 if (spellInfo->Reagent[i] > 0)
9111 {
9112 ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
9113 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
9114 if (msg == EQUIP_ERR_OK)
9115 {
9116 Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
9117 if (IsInWorld())
9118 SendNewItem(item, spellInfo->ReagentCount[i], true, false);
9119 }
9120 }
9121 }
9122 }
9124 }
9125
9126 if (!pet)
9127 {
9128 if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
9129 {
9130 // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
9132 stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
9133 stmt->SetData(1, GetGUID().GetCounter());
9134 stmt->SetData(2, m_petStable->CurrentPet->PetNumber);
9135 CharacterDatabase.Execute(stmt);
9136
9137 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9138 m_petStable->CurrentPet.reset();
9139 }
9140
9141 return;
9142 }
9143 else
9144 {
9145 pet->CombatStop();
9146
9147 // only if current pet in slot
9148 pet->SavePetToDB(mode);
9149
9150 if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
9151 {
9152 if (mode == PET_SAVE_NOT_IN_SLOT)
9153 {
9154 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9155 m_petStable->CurrentPet.reset();
9156 }
9157 else if (mode == PET_SAVE_AS_DELETED)
9158 m_petStable->CurrentPet.reset();
9159 // else if (stable slots) handled in opcode handlers due to required swaps
9160 // else (current pet) doesnt need to do anything
9161 }
9162
9163 SetMinion(pet, false);
9164
9165 pet->AddObjectToRemoveList();
9166 pet->m_removed = true;
9167
9168 if (pet->isControlled())
9169 {
9171 data << uint64(0);
9172 GetSession()->SendPacket(&data);
9173
9174 if (GetGroup())
9176 }
9177
9179 {
9182 }
9183 }
9184}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition CharacterDatabase.h:485
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1640
@ GROUP_UPDATE_PET
Definition Group.h:120
@ PET_SAVE_AS_DELETED
Definition PetDefines.h:41
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
PetType getPetType() const
Definition Pet.h:52
bool isControlled() const
Definition Pet.h:54
bool m_removed
Definition Pet.h:142
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2489
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
void AddObjectToRemoveList()
Definition Object.cpp:2161
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62
uint32 GetPetNumber() const
Definition CharmInfo.h:132

References WorldObject::AddObjectToRemoveList(), CanStoreNewItem(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, Unit::CombatStop(), EQUIP_ERR_OK, CreatureTemplate::family, WorldObject::FindMap(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetPet(), CharmInfo::GetPetNumber(), Pet::getPetType(), GetSession(), Object::GetUInt32Value(), GROUP_UPDATE_PET, HUNTER_PET, InBattleground(), Unit::IsAlive(), Pet::isControlled(), Object::IsInWorld(), LOG_DEBUG, m_oldpetspell, m_petStable, Pet::m_removed, m_session, m_temporaryUnsummonedPetNumber, MAX_SPELL_REAGENTS, NeedSendSpectatorData(), NULL_BAG, NULL_SLOT, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, WorldSession::PlayerLogout(), SpellInfo::Reagent, SpellInfo::ReagentCount, Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), SendNewItem(), WorldSession::SendPacket(), PreparedStatementBase::SetData(), SetGroupUpdateFlag(), Unit::SetMinion(), SMSG_PET_SPELLS, sSpellMgr, StoreNewItem(), and UNIT_CREATED_BY_SPELL.

Referenced by Spell::_cast(), ActivateSpec(), Spell::EffectSummonPet(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Pet::Remove(), resetTalents(), setDeathState(), SummonPet(), UnsummonPetTemporaryIfAny(), and Update().

◆ RemovePetitionsAndSigns()

void Player::RemovePetitionsAndSigns ( ObjectGuid  guid,
uint32  type 
)
static
10079{
10080 SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
10081 for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
10082 {
10083 SignatureMap::iterator signItr = itr->second.signatureMap.find(guid);
10084 if (signItr != itr->second.signatureMap.end())
10085 {
10086 Petition const* petition = sPetitionMgr->GetPetition(itr->first);
10087 if (!petition || (type != 10 && type != petition->petitionType))
10088 continue;
10089
10090 // erase this
10091 itr->second.signatureMap.erase(signItr);
10092
10093 // send update if charter owner in game
10095 if (owner)
10096 owner->GetSession()->SendPetitionQueryOpcode(petition->petitionGuid);
10097 }
10098 }
10099
10100 if (type == 10)
10101 {
10103 stmt->SetData(0, guid.GetCounter());
10104 CharacterDatabase.Execute(stmt);
10105 }
10106 else
10107 {
10109 stmt->SetData(0, guid.GetCounter());
10110 stmt->SetData(1, uint8(type));
10111 CharacterDatabase.Execute(stmt);
10112 }
10113
10114 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
10115 if (type == 10)
10116 {
10118 stmt->SetData(0, guid.GetCounter());
10119 trans->Append(stmt);
10120
10121 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
10122 stmt->SetData(0, guid.GetCounter());
10123 trans->Append(stmt);
10124
10125 // xinef: clear petition store
10126 sPetitionMgr->RemovePetitionByOwnerAndType(guid, 0);
10127 }
10128 else
10129 {
10131 stmt->SetData(0, guid.GetCounter());
10132 stmt->SetData(1, uint8(type));
10133 trans->Append(stmt);
10134
10136 stmt->SetData(0, guid.GetCounter());
10137 stmt->SetData(1, uint8(type));
10138 trans->Append(stmt);
10139
10140 // xinef: clear petition store
10141 sPetitionMgr->RemovePetitionByOwnerAndType(guid, uint8(type));
10142 }
10143 CharacterDatabase.CommitTransaction(trans);
10144}
@ CHAR_DEL_PETITION_SIGNATURE
Definition CharacterDatabase.h:237
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER
Definition CharacterDatabase.h:453
@ CHAR_DEL_ALL_PETITION_SIGNATURES
Definition CharacterDatabase.h:236
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:455
@ CHAR_DEL_PETITION_BY_OWNER
Definition CharacterDatabase.h:452
@ CHAR_DEL_PETITION_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:454
#define sPetitionMgr
Definition PetitionMgr.h:87
std::map< ObjectGuid, Signatures > SignatureContainer
Definition PetitionMgr.h:52
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition PetitionsHandler.cpp:278
Definition PetitionMgr.h:39
ObjectGuid petitionGuid
Definition PetitionMgr.h:40
ObjectGuid ownerGuid
Definition PetitionMgr.h:41
uint8 petitionType
Definition PetitionMgr.h:42

References CHAR_DEL_ALL_PETITION_SIGNATURES, CHAR_DEL_PETITION_BY_OWNER, CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, CHAR_DEL_PETITION_SIGNATURE, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), ObjectGuid::GetCounter(), GetSession(), Petition::ownerGuid, Petition::petitionGuid, Petition::petitionType, WorldSession::SendPetitionQueryOpcode(), PreparedStatementBase::SetData(), and sPetitionMgr.

Referenced by Guild::AddMember(), ArenaTeam::AddMember(), and DeleteFromDB().

◆ RemovePlayerFlag()

◆ RemoveQuestSlotState()

void Player::RemoveQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ RemoveReceivedSpectatorResetFor()

void Player::RemoveReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2600{ m_receivedSpectatorResetFor.erase(guid); }

References m_receivedSpectatorResetFor.

◆ RemoveRestFlag()

void Player::RemoveRestFlag ( RestFlag  restFlag)
16134{
16135 uint32 oldRestMask = _restFlagMask;
16136 _restFlagMask &= ~restFlag;
16137
16138 if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
16139 {
16140 _restTime = 0;
16142 }
16143}

References _restFlagMask, _restTime, PLAYER_FLAGS_RESTING, and RemovePlayerFlag().

Referenced by Update(), UpdateArea(), and UpdateZone().

◆ RemoveRestState()

void Player::RemoveRestState ( )

◆ RemoveRewardedQuest()

void Player::RemoveRewardedQuest ( uint32  questId,
bool  update = true 
)
1514{
1515 RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
1516 if (rewItr != m_RewardedQuests.end())
1517 {
1518 m_RewardedQuests.erase(rewItr);
1519 m_RewardedQuestsSave[questId] = false;
1520 }
1521
1522 if (update)
1523 SendQuestUpdate(questId);
1524}

References m_RewardedQuests, m_RewardedQuestsSave, and SendQuestUpdate().

Referenced by Spell::EffectQuestClear().

◆ RemoveRunesByAuraEffect()

void Player::RemoveRunesByAuraEffect ( AuraEffect const *  aura)
13354{
13355 for (uint8 i = 0; i < MAX_RUNES; ++i)
13356 {
13357 if (m_runes->runes[i].ConvertAura == aura)
13358 {
13359 ConvertRune(i, GetBaseRune(i));
13360 SetRuneConvertAura(i, nullptr);
13361 }
13362 }
13363}
AuraEffect const * ConvertAura
Definition Player.h:428

References RuneInfo::ConvertAura, ConvertRune(), GetBaseRune(), m_runes, MAX_RUNES, Runes::runes, and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), and AuraEffect::HandlePeriodicDummyAuraTick().

◆ removeSpell()

void Player::removeSpell ( uint32  spellId,
uint8  removeSpecMask,
bool  onlyTemporary 
)
3346{
3347 PlayerSpellMap::iterator itr = m_spells.find(spell_id);
3348 if (itr == m_spells.end())
3349 return;
3350
3351 // pussywizard: nothing to do if already removed or not in specs of removeSpecMask
3352 if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
3353 return;
3354
3355 // pussywizard: avoid any possible bugs
3356 if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
3357 return;
3358
3359 // pussywizard: remove non-talent higher ranks (recursive)
3360 // pussywizard: do this at the beginning, not in the middle of removing!
3361 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
3362 if (!GetTalentSpellPos(nextSpell))
3363 removeSpell(nextSpell, removeSpecMask, onlyTemporary);
3364
3365 // xinef: if current spell has talentcost, remove spells requiring this spell
3366 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spell_id);
3367 if (GetTalentSpellCost(firstRankSpellId))
3368 {
3369 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(firstRankSpellId);
3370 for (auto spellsItr = spellsRequiringSpell.first; spellsItr != spellsRequiringSpell.second; ++spellsItr)
3371 {
3372 removeSpell(spellsItr->second, removeSpecMask, onlyTemporary);
3373 }
3374 }
3375
3376 // pussywizard: re-search, it can be corrupted in prev loop
3377 itr = m_spells.find(spell_id);
3378 if (itr == m_spells.end())
3379 return;
3380
3381 itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
3382
3383 // pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
3384 if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
3385 {
3386 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
3387 {
3388 delete itr->second;
3389 m_spells.erase(itr);
3390 }
3391 else
3392 itr->second->State = PLAYERSPELL_REMOVED;
3393 }
3394 else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
3395 itr->second->State = PLAYERSPELL_CHANGED;
3396
3397 // xinef: this is used for talents and they are not removed in removeSpell function...
3398 // xinef: however ill leave this here just in case
3399 // pussywizard: remove owned aura obtained from currently removed spell
3400 RemoveOwnedAura(spell_id);
3401
3402 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3403 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3404 {
3405 // pussywizard: remove pet auras
3406 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
3407 RemovePetAura(petSpell);
3408
3409 // pussywizard: remove all triggered auras
3410 if (spellInfo->Effects[i].TriggerSpell > 0)
3411 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3412 }
3413
3414 // pussywizard: update free primary prof points
3415 if (spellInfo->IsPrimaryProfessionFirstRank())
3416 {
3417 uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
3418 if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
3419 SetFreePrimaryProfessions(freeProfs);
3420 }
3421
3422 // pussywizard: update 310 flyer
3423 if (Has310Flyer(false))
3424 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3425 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3426 Has310Flyer(true, spell_id);
3427
3428 // pussywizard: remove dependent skill
3429 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
3430 if (spellLearnSkill)
3431 {
3432 uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
3433
3434 if (!prev_spell) // pussywizard: first rank, remove skill
3435 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3436 else // pussywizard: search previous ranks
3437 {
3438 SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
3439 while (!prevSkill && prev_spell)
3440 {
3441 prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
3442 prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
3443 }
3444
3445 if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
3446 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3447 else // pussywizard: set to prev skill setting values
3448 {
3449 uint32 skill_value = GetPureSkillValue(prevSkill->skill);
3450 uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
3451 uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
3452
3453 if (skill_value > prevSkill->value)
3454 skill_value = prevSkill->value;
3455 if (skill_max_value > new_skill_max_value)
3456 skill_max_value = new_skill_max_value;
3457
3458 SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
3459 }
3460 }
3461 }
3462 else
3463 {
3464 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
3465 // most likely will never be used, haven't heard of cases where players unlearn a mount
3466 if (Has310Flyer(false) && spellInfo)
3467 {
3468 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3469 {
3470 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3471 if (!pSkill)
3472 continue;
3473
3474 if (_spell_idx->second->SkillLine == SKILL_MOUNTS)
3475 {
3476 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3477 {
3478 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3479 spellInfo->Effects[i].CalcValue() == 310)
3480 {
3481 Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
3482 break;
3483 }
3484 }
3485 }
3486 }
3487 }
3488 }
3489
3490 // pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
3491 if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
3492 {
3493 sScriptMgr->OnPlayerForgotSpell(this, spell_id);
3494 SendLearnPacket(spell_id, false);
3495 }
3496}

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SpellInfo::Effects, GetFreePrimaryProfessionPoints(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetTalentSpellCost(), GetTalentSpellPos(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsPrimaryProfessionFirstRank(), m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SendLearnPacket(), SetFreePrimaryProfessions(), SetSkill(), SpellLearnSkillNode::skill, SKILL_MOUNTS, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSkillLineStore, sSpellMgr, SpellLearnSkillNode::step, and SpellLearnSkillNode::value.

Referenced by _LoadSpells(), _removeTalentAurasAndSpells(), Spell::EffectUnlearnSpecialization(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraOverrideSpells(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), learnSkillRewardedSpells(), ProfessionUnlearnSpells(), removeSpell(), resetSpells(), resetTalents(), and SetSkill().

◆ RemoveSpellCooldown()

◆ RemoveSpellMods()

void Player::RemoveSpellMods ( Spell spell)
9970{
9971 if (!spell)
9972 return;
9973
9974 if (spell->m_appliedMods.empty())
9975 return;
9976
9977 SpellInfo const* const spellInfo = spell->m_spellInfo;
9978
9979 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9980 {
9981 for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
9982 {
9983 SpellModifier* mod = *itr;
9984 ++itr;
9985
9986 // don't handle spells with proc_event entry defined
9987 // this is a temporary workaround, because all spellmods should be handled like that
9988 if (sSpellMgr->GetSpellProcEvent(mod->spellId))
9989 {
9990 continue;
9991 }
9992
9993 // spellmods without aura set cannot be charged
9994 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9995 continue;
9996
9997 // check if mod affected this spell
9998 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9999 if (iterMod == spell->m_appliedMods.end())
10000 continue;
10001
10002 // remove from list
10003 // leave this here, if spell have two mods it will remove 2 charges - wrong
10004 spell->m_appliedMods.erase(iterMod);
10005
10006 // MAGE T8P4 BONUS
10007 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
10008 {
10009 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
10010 // Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
10011 if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
10012 if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
10013 if (roll_chance_i(aurEff->GetAmount()))
10014 {
10015 mod->charges = 1;
10016 continue;
10017 }
10018 }
10019 // ROGUE MUTILATE WITH COLD BLOOD
10020 if (spellInfo->Id == 5374)
10021 {
10022 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
10023 if (sp->Id == 14177) // Cold Blood
10024 {
10025 mod->charges = 1;
10026 continue;
10027 }
10028 }
10029
10031 itr = m_spellMods[i].begin();
10032 }
10033 }
10034}
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3786
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
#define MAX_SPELLMOD
Definition SpellDefines.h:109
bool IsUsingCharges() const
Definition SpellAuras.h:200
bool DropCharge(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.h:146
uint32 SpellIconID
Definition SpellInfo.h:380
SpellInfo const *const m_spellInfo
Definition Spell.h:523
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5584

References AURA_REMOVE_BY_EXPIRE, SpellModifier::charges, Aura::DropCharge(), Unit::GetAuraEffectDummy(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, MAX_SPELLMOD, SpellModifier::ownerAura, roll_chance_i(), SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellModifier::spellId, and sSpellMgr.

Referenced by Spell::_cast().

◆ RemoveTimedAchievement()

void Player::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
13899{
13901}
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition AchievementMgr.cpp:2245

References m_achievementMgr, and AchievementMgr::RemoveTimedAchievement().

Referenced by InstanceScript::DoStopTimedAchievement(), and WorldSession::HandleQuestLogRemoveQuest().

◆ RemoveTimedQuest()

void Player::RemoveTimedQuest ( uint32  quest_id)
inline
1571{ m_timedquests.erase(quest_id); }

References m_timedquests.

Referenced by FailQuest(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveTradeableItem()

◆ ReplaceAllPlayerFlags()

void Player::ReplaceAllPlayerFlags ( PlayerFlags  flags)
inline
1130{ SetUInt32Value(PLAYER_FLAGS, flags); }

References PLAYER_FLAGS, and Unit::SetUInt32Value().

Referenced by LoadFromDB().

◆ RepopAtGraveyard()

void Player::RepopAtGraveyard ( )
4941{
4942 // note: this can be called also when the player is alive
4943 // for example from WorldSession::HandleMovementOpcodes
4944
4945 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
4946
4947 if (!sScriptMgr->OnPlayerCanRepopAtGraveyard(this))
4948 return;
4949
4950 // Such zones are considered unreachable as a ghost and the player must be automatically revived
4951 // Xinef: Get Transport Check is not needed
4952 if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4953 {
4954 ResurrectPlayer(0.5f);
4956 }
4957
4958 GraveyardStruct const* ClosestGrave = nullptr;
4959
4960 // Special handle for battleground maps
4961 if (Battleground* bg = GetBattleground())
4962 ClosestGrave = bg->GetClosestGraveyard(this);
4963 else
4964 {
4965 if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
4966 ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
4967 else
4968 ClosestGrave = sGraveyard->GetClosestGraveyard(this, GetTeamId());
4969 }
4970
4971 // stop countdown until repop
4972 m_deathTimer = 0;
4973
4974 // if no grave found, stay at the current location
4975 // and don't show spirit healer location
4976 if (ClosestGrave)
4977 {
4978 TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
4979 if (isDead()) // not send if alive, because it used in TeleportTo()
4980 {
4981 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
4982 data << ClosestGrave->Map;
4983 data << ClosestGrave->x;
4984 data << ClosestGrave->y;
4985 data << ClosestGrave->z;
4986 GetSession()->SendPacket(&data);
4987 }
4988 }
4989 else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4991
4993}
@ AREA_FLAG_NEED_FLY
Definition DBCEnums.h:246
#define sGraveyard
Definition GameGraveyard.h:74
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:494
@ SMSG_DEATH_RELEASE_LOC
Definition Opcodes.h:918
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31
uint32 Map
Definition GameGraveyard.h:29

References AREA_FLAG_NEED_FLY, AreaTableEntry::flags, WorldObject::GetAreaId(), GetBattleground(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), GetTeamId(), WorldObject::GetZoneId(), Unit::IsAlive(), Unit::isDead(), m_deathTimer, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GraveyardStruct::Map, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, RemovePlayerFlag(), ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, WorldSession::SendPacket(), sGraveyard, SMSG_DEATH_RELEASE_LOC, SpawnCorpseBones(), sScriptMgr, TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by Spell::EffectStuck(), HandleDrowning(), WorldSession::HandleInstanceLockResponse(), WorldSession::HandleRepopRequestOpcode(), misc_commandscript::HandleUnstuckCommand(), WorldSession::LogoutPlayer(), RemovedInsignia(), TeleportTo(), Update(), and UpdateHomebindTime().

◆ ReportedAfkBy()

void Player::ReportedAfkBy ( Player reporter)

This player has been blamed to be inactive in a battleground.

11349{
11351 // Battleground also must be in progress!
11352 if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
11353 return;
11354
11355 // Xinef: 2 minutes startup + 2 minute of match
11357 return;
11358
11359 // check if player has 'Idle' or 'Inactive' debuff
11360 if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
11361 {
11362 m_bgData.bgAfkReporter.insert(reporter->GetGUID());
11363 // by default 3 players have to complain to apply debuff
11364 if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
11365 {
11366 // cast 'Idle' spell
11367 CastSpell(this, 43680, true);
11368 m_bgData.bgAfkReporter.clear();
11369 }
11370 }
11371}
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition WorldConfig.h:262
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition WorldConfig.h:263
uint32 GetStartTime() const
Definition Battleground.h:325
bool CanReportAfkDueToLimit()
Definition Player.cpp:11338

References BGData::bgAfkReporter, CanReportAfkDueToLimit(), Unit::CastSpell(), CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, GetBattleground(), Object::GetGUID(), Battleground::GetStartTime(), Battleground::GetStatus(), GetTeamId(), Unit::HasAura(), IN_MILLISECONDS, m_bgData, MINUTE, STATUS_IN_PROGRESS, and sWorld.

Referenced by WorldSession::HandleReportPvPAFK().

◆ ReputationChanged()

void Player::ReputationChanged ( FactionEntry const *  factionEntry)
2209{
2210 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2211 {
2212 if (uint32 questid = GetQuestSlotQuestId(i))
2213 {
2214 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2215 {
2216 if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
2217 {
2218 QuestStatusData& q_status = m_QuestStatus[questid];
2219 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2220 {
2221 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
2222 if (CanCompleteQuest(questid))
2223 CompleteQuest(questid);
2224 }
2225 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2226 {
2227 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
2228 IncompleteQuest(questid);
2229 }
2230 }
2231 }
2232 }
2233 }
2234}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by ReputationMgr::SetOneFactionReputation().

◆ ReputationChanged2()

void Player::ReputationChanged2 ( FactionEntry const *  factionEntry)
2237{
2238 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2239 {
2240 if (uint32 questid = GetQuestSlotQuestId(i))
2241 {
2242 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2243 {
2244 if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
2245 {
2246 QuestStatusData& q_status = m_QuestStatus[questid];
2247 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2248 {
2249 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
2250 if (CanCompleteQuest(questid))
2251 CompleteQuest(questid);
2252 }
2253 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2254 {
2255 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
2256 IncompleteQuest(questid);
2257 }
2258 }
2259 }
2260 }
2261 }
2262}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

◆ ResetAchievementCriteria()

void Player::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
13904{
13905 m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
13906}
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition AchievementMgr.cpp:516

References m_achievementMgr, and AchievementMgr::ResetAchievementCriteria().

Referenced by Battleground::AddPlayer(), spell_algalon_supermassive_fail::RecalculateDamage(), Battleground::RemovePlayerAtLeave(), and setDeathState().

◆ ResetAchievements()

void Player::ResetAchievements ( )
13879{
13881}
void Reset()
Definition AchievementMgr.cpp:492

References m_achievementMgr, and AchievementMgr::Reset().

Referenced by reset_commandscript::HandleResetAchievementsCommand().

◆ ResetAllPowers()

◆ ResetContestedPvP()

void Player::ResetContestedPvP ( )
inline
1884 {
1888 }
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:488
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
void ClearUnitState(uint32 f)
Definition Unit.h:692

References Unit::ClearUnitState(), m_contestedPvPTimer, PLAYER_FLAGS_CONTESTED_PVP, RemovePlayerFlag(), and UNIT_STATE_ATTACK_PLAYER.

Referenced by SetGameMaster(), SetIsSpectator(), and UpdateContestedPvP().

◆ ResetDailyQuestStatus()

void Player::ResetDailyQuestStatus ( )
12125{
12126 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12127 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
12128
12129 m_DFQuests.clear(); // Dungeon Finder Quests.
12130
12131 // DB data deleted in caller
12132 m_DailyQuestChanged = false;
12134}

References m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and Unit::SetUInt32Value().

◆ ResetFarSightDistance()

void Player::ResetFarSightDistance ( )
16244{
16245 _farSightDistance.reset();
16246}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ ResetInstances()

void Player::ResetInstances ( ObjectGuid  guid,
uint8  method,
bool  isRaid 
)
static

Reset all solo instances and optionally send a message on success for each.

196{
197 switch (method)
198 {
200 {
202 if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
203 break;
204 std::vector<InstanceSave*> toUnbind;
205 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
206 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
207 {
208 InstanceSave* instanceSave = itr->second.save;
209 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
210 if (!entry || entry->IsRaid() || !instanceSave->CanReset())
211 {
212 continue;
213 }
214
215 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
216 if (!map || map->ToInstanceMap()->Reset(method))
217 {
218 p->SendResetInstanceSuccess(instanceSave->GetMapId());
219 toUnbind.push_back(instanceSave);
220 }
221 else
222 {
223 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
224 }
225
226 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
227 }
228 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
229 {
230 sInstanceSaveMgr->UnbindAllFor(*itr);
231 }
232 }
233 break;
235 {
237 if (!p)
238 break;
239 std::vector<InstanceSave*> toUnbind;
240 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), p->GetDifficulty(isRaid));
241 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
242 {
243 InstanceSave* instanceSave = itr->second.save;
244 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
245 if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
246 {
247 continue;
248 }
249
250 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
251 if (!map || map->ToInstanceMap()->Reset(method))
252 {
253 p->SendResetInstanceSuccess(instanceSave->GetMapId());
254 toUnbind.push_back(instanceSave);
255 }
256 else
257 {
258 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
259 }
260
261 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
262 }
263 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
264 sInstanceSaveMgr->UnbindAllFor(*itr);
265 }
266 break;
268 {
270 if (!p)
271 break;
272 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
273 {
274 std::vector<InstanceSave*> toUnbind;
275 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(d));
276 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
277 {
278 if (itr->second.perm)
279 continue;
280 InstanceSave* instanceSave = itr->second.save;
281 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
282 if (!map || p->FindMap() != map)
283 {
284 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
285 toUnbind.push_back(instanceSave);
286 }
287 //else
288 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
289
290 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
291 }
292 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
293 sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
294 }
295 }
296 break;
298 {
300 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
301 {
302 std::vector<InstanceSave*> toUnbind;
303 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
304 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
305 {
306 if (itr->second.perm)
307 continue;
308 InstanceSave* instanceSave = itr->second.save;
309 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
310 if (!p || !map || p->FindMap() != map)
311 {
312 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
313 toUnbind.push_back(instanceSave);
314 }
315 //else
316 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
317 }
318 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
319 sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
320 }
321 }
322 break;
323 }
324}
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition InstanceSaveMgr.h:46
@ INSTANCE_RESET_GROUP_JOIN
Definition Map.h:653
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:651
@ INSTANCE_RESET_GROUP_LEAVE
Definition Map.h:654
@ INSTANCE_RESET_ALL
Definition Map.h:650
bool Reset(uint8 method, GuidList *globalSkipList=nullptr)
Definition Map.cpp:2292
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
bool CanReset() const
Definition InstanceSaveMgr.h:81
InstanceMap * ToInstanceMap()
Definition Map.h:385
void SendResetInstanceSuccess(uint32 MapId)
Definition PlayerMisc.cpp:326
void SendResetInstanceFailed(uint32 reason, uint32 MapId)
Definition PlayerMisc.cpp:333

References InstanceSave::CanReset(), DUNGEON_DIFFICULTY_NORMAL, ObjectAccessor::FindConnectedPlayer(), WorldObject::FindMap(), GetDifficulty(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN, INSTANCE_RESET_GROUP_LEAVE, MapEntry::IsRaid(), MAX_DIFFICULTY, InstanceMap::Reset(), SendResetInstanceFailed(), SendResetInstanceSuccess(), sInstanceSaveMgr, sMapMgr, sMapStore, and Map::ToInstanceMap().

Referenced by Group::AddMember(), Group::Disband(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), and Group::RemoveMember().

◆ ResetMap()

void Player::ResetMap ( )
overridevirtual

Reimplemented from WorldObject.

14633{
14634 // this may be called during Map::Update
14635 // after decrement+unlink, ++m_mapRefIter will continue correctly
14636 // when the first element of the list is being removed
14637 // nocheck_prev will return the padding element of the RefMgr
14638 // instead of nullptr in the case of prev
14639 GetMap()->UpdateIteratorBack(this);
14641 GetMapRef().unlink();
14642}
void UpdateIteratorBack(Player *player)
Definition Map.cpp:2530
MapReference & GetMapRef()
Definition Player.h:2506
virtual void ResetMap()
Definition Object.cpp:2143

References WorldObject::GetMap(), GetMapRef(), WorldObject::ResetMap(), Reference< TO, FROM >::unlink(), and Map::UpdateIteratorBack().

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandleSetRaidDifficultyOpcode().

◆ ResetMonthlyQuestStatus()

void Player::ResetMonthlyQuestStatus ( )
12157{
12158 if (m_monthlyquests.empty())
12159 return;
12160
12161 m_monthlyquests.clear();
12162 // DB data deleted in caller
12163 m_MonthlyQuestChanged = false;
12164}

References m_MonthlyQuestChanged, and m_monthlyquests.

◆ ResetPetTalents()

void Player::ResetPetTalents ( )
8913{
8914 // This needs another gossip option + NPC text as a confirmation.
8915 // The confirmation gossip listid has the text: "Yes, please do."
8916 Pet* pet = GetPet();
8917
8918 if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
8919 return;
8920
8921 CharmInfo* charmInfo = pet->GetCharmInfo();
8922 if (!charmInfo)
8923 {
8924 LOG_ERROR("entities.player", "Object ({}) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
8925 return;
8926 }
8927 pet->resetTalents();
8928 SendTalentsInfoData(true);
8929}
uint32 m_usedTalentCount
Definition Pet.h:134
bool resetTalents()
Definition Pet.cpp:2063

References Unit::GetCharmInfo(), Object::GetGUID(), GetPet(), Pet::getPetType(), HUNTER_PET, LOG_ERROR, Pet::m_usedTalentCount, Pet::resetTalents(), SendTalentsInfoData(), and ObjectGuid::ToString().

Referenced by OnGossipSelect(), and npc_pet_trainer::npc_pet_trainerAI::sGossipSelect().

◆ ResetSeasonalQuestStatus()

void Player::ResetSeasonalQuestStatus ( uint16  event_id)
12147{
12148 if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
12149 return;
12150
12151 m_seasonalquests.erase(event_id);
12152 // DB data deleted in caller
12153 m_SeasonalQuestChanged = false;
12154}

References m_SeasonalQuestChanged, and m_seasonalquests.

◆ resetSpells()

void Player::resetSpells ( )
11790{
11791 // not need after this call
11794
11795 // make full copy of map (spells removed and marked as deleted at another spell remove
11796 // and we can't use original map for safe iterative with visit each spell at loop end
11797 PlayerSpellMap spellMap = GetSpellMap();
11798
11799 for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
11800 removeSpell(iter->first, SPEC_MASK_ALL, false);
11801
11805}
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:194
@ AT_LOGIN_RESET_SPELLS
Definition Player.h:608
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1786

References AT_LOGIN_RESET_SPELLS, GetSpellMap(), HasAtLoginFlag(), LearnCustomSpells(), LearnDefaultSkills(), learnQuestRewardedSpells(), RemoveAtLoginFlag(), removeSpell(), and SPEC_MASK_ALL.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetSpellsCommand().

◆ resetTalents()

bool Player::resetTalents ( bool  noResetCost = false)
3718{
3719 sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
3720
3721 // xinef: remove at login flag upon talents reset
3724
3725 // xinef: get max available talent points amount
3726 uint32 talentPointsForLevel = CalculateTalentsPoints();
3727
3728 // xinef: no talent points are used, return
3729 if (m_usedTalentCount == 0)
3730 return false;
3732
3733 // xinef: check if we have enough money
3734 uint32 resetCost = 0;
3735 if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
3736 {
3737 resetCost = resetTalentsCost();
3738 if (!HasEnoughMoney(resetCost))
3739 {
3741 return false;
3742 }
3743 }
3744
3745 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
3746
3747 // xinef: reset talents
3748 for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
3749 {
3750 PlayerTalentMap::iterator itr = iter++;
3751
3752 if (itr->second->State == PLAYERSPELL_REMOVED)
3753 continue;
3754
3755 // xinef: talent not in current spec
3756 if (!(itr->second->specMask & GetActiveSpecMask()))
3757 continue;
3758
3759 // xinef: remove talent auras
3760 _removeTalentAurasAndSpells(itr->first);
3761
3762 // xinef: check if talent learns spell to spell book
3763 TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
3764 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
3765
3766 bool removed = false;
3767 if (talentInfo->addToSpellBook)
3768 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3769 {
3770 removeSpell(itr->first, GetActiveSpecMask(), false);
3771 removed = true;
3772 }
3773
3774 // Xinef: send unlearn spell packet at talent remove
3775 if (!removed)
3776 SendLearnPacket(itr->first, false);
3777
3778 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3779 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3780 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3781 removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
3782
3783 // xinef: remove talent modifies m_talents, move itr to map begin
3785 }
3786
3787 // xinef: remove titan grip if player had it set
3788 if (m_canTitanGrip)
3789 SetCanTitanGrip(false);
3790 // xinef: remove dual wield if player does not have dual wield spell (shamans)
3791 if (!HasSpell(674) && m_canDualWield)
3792 SetCanDualWield(false);
3793
3795
3796 // pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
3797 SetFreeTalentPoints(talentPointsForLevel);
3798
3799 if (!noResetCost)
3800 {
3801 ModifyMoney(-(int32)resetCost);
3804
3805 m_resetTalentsCost = resetCost;
3807 }
3808
3809 return true;
3810}
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ AT_LOGIN_RESET_TALENTS
Definition Player.h:609
@ CONFIG_NO_RESET_TALENT_COST
Definition WorldConfig.h:88
uint32 resetTalentsCost() const
Definition Player.cpp:3684

References _removeTalent(), _removeTalentAurasAndSpells(), ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, TalentEntry::addToSpellBook, AT_LOGIN_RESET_TALENTS, AutoUnequipOffhandIfNeed(), BUY_ERR_NOT_ENOUGHT_MONEY, CalculateTalentsPoints(), CONFIG_NO_RESET_TALENT_COST, SpellInfo::Effects, GetActiveSpecMask(), GameTime::GetGameTime(), HasAtLoginFlag(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasEnoughMoney(), HasSpell(), Unit::m_canDualWield, m_canTitanGrip, m_resetTalentsCost, m_resetTalentsTime, m_talents, m_usedTalentCount, MAX_SPELL_EFFECTS, ModifyMoney(), PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, RemoveAtLoginFlag(), RemovePet(), removeSpell(), resetTalentsCost(), SendBuyError(), SendLearnPacket(), Unit::SetCanDualWield(), SetCanTitanGrip(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleTalentWipeConfirmOpcode(), and InitTalentForLevel().

◆ resetTalentsCost()

uint32 Player::resetTalentsCost ( ) const
3685{
3686 // The first time reset costs 1 gold
3687 if (m_resetTalentsCost < 1 * GOLD)
3688 return 1 * GOLD;
3689 // then 5 gold
3690 else if (m_resetTalentsCost < 5 * GOLD)
3691 return 5 * GOLD;
3692 // After that it increases in increments of 5 gold
3693 else if (m_resetTalentsCost < 10 * GOLD)
3694 return 10 * GOLD;
3695 else
3696 {
3697 uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
3698 if (months > 0)
3699 {
3700 // This cost will be reduced by a rate of 5 gold per month
3701 int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
3702 // to a minimum of 10 gold.
3703 return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
3704 }
3705 else
3706 {
3707 // After that it increases in increments of 5 gold
3708 int32 new_cost = m_resetTalentsCost + 5 * GOLD;
3709 // until it hits a cap of 50 gold.
3710 if (new_cost > 50 * GOLD)
3711 new_cost = 50 * GOLD;
3712 return new_cost;
3713 }
3714 }
3715}
constexpr auto MONTH
Definition Common.h:51
@ GOLD
Definition SharedDefines.h:253

References GameTime::GetGameTime(), GOLD, m_resetTalentsCost, m_resetTalentsTime, and MONTH.

Referenced by resetTalents(), and SendTalentWipeConfirm().

◆ ResetWeeklyQuestStatus()

void Player::ResetWeeklyQuestStatus ( )
12137{
12138 if (m_weeklyquests.empty())
12139 return;
12140
12141 m_weeklyquests.clear();
12142 // DB data deleted in caller
12143 m_WeeklyQuestChanged = false;
12144}

References m_WeeklyQuestChanged, and m_weeklyquests.

◆ RestoreAllSpellMods()

void Player::RestoreAllSpellMods ( uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
9963{
9964 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
9965 if (m_currentSpells[i])
9966 RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
9967}
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9895
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2069

References CURRENT_MAX_SPELL, Unit::m_currentSpells, and RestoreSpellMods().

◆ RestoreBaseRune()

void Player::RestoreBaseRune ( uint8  index)
13366{
13367 AuraEffect const* aura = m_runes->runes[index].ConvertAura;
13368 // If rune was converted by a non-pasive aura that still active we should keep it converted
13369 if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
13370 return;
13371 ConvertRune(index, GetBaseRune(index));
13372 SetRuneConvertAura(index, nullptr);
13373 // Don't drop passive talents providing rune convertion
13374 if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
13375 return;
13376 for (uint8 i = 0; i < MAX_RUNES; ++i)
13377 {
13378 if (aura == m_runes->runes[i].ConvertAura)
13379 return;
13380 }
13381 aura->GetBase()->Remove();
13382}
@ SPELL_AURA_CONVERT_RUNE
Definition SpellAuraDefines.h:312
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:448
Aura * GetBase() const
Definition SpellAuraEffects.h:49

References RuneInfo::ConvertAura, ConvertRune(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), GetBaseRune(), AuraEffect::GetSpellInfo(), SpellInfo::HasAttribute(), m_runes, MAX_RUNES, Aura::Remove(), Runes::runes, SetRuneConvertAura(), SPELL_ATTR0_PASSIVE, and SPELL_AURA_CONVERT_RUNE.

Referenced by Spell::TakeRunePower().

◆ RestoreHealthAfterDuel()

void Player::RestoreHealthAfterDuel ( )
inline
uint32 healthBeforeDuel
Definition Player.h:3011

References healthBeforeDuel, and Unit::SetHealth().

◆ RestoreManaAfterDuel()

void Player::RestoreManaAfterDuel ( )
inline
uint32 manaBeforeDuel
Definition Player.h:3012

References manaBeforeDuel, POWER_MANA, and Unit::SetPower().

◆ RestoreSpellMods()

void Player::RestoreSpellMods ( Spell spell,
uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
Todo:
track these changes correctly
9896{
9897 if (!spell || spell->m_appliedMods.empty())
9898 return;
9899
9900 std::list<Aura*> aurasQueue;
9901
9902 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9903 {
9904 for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
9905 {
9906 SpellModifier* mod = *itr;
9907
9908 // Spellmods without aura set cannot be charged
9909 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9910 continue;
9911
9912 // Restore only specific owner aura mods
9913 if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
9914 continue;
9915
9916 if (aura && mod->ownerAura != aura)
9917 continue;
9918
9919 // Check if mod affected this spell
9920 // First, check if the mod aura applied at least one spellmod to this spell
9921 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9922 if (iterMod == spell->m_appliedMods.end())
9923 continue;
9924 // Second, check if the current mod is one of those applied by the mod aura
9925 if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
9926 continue;
9927
9928 // remove from list - This will be done after all mods have been gone through
9929 // to ensure we iterate over all mods of an aura before removing said aura
9930 // from applied mods (Else, an aura with two mods on the current spell would
9931 // only see the first of its modifier restored)
9932 aurasQueue.push_back(mod->ownerAura);
9933
9934 // add mod charges back to mod
9935 if (mod->charges == -1)
9936 mod->charges = 1;
9937 else
9938 mod->charges++;
9939
9940 // Do not set more spellmods than available
9941 if (mod->ownerAura->GetCharges() < mod->charges)
9942 mod->charges = mod->ownerAura->GetCharges();
9943
9944 // Skip this check for now - aura charges may change due to various reason
9946 //ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
9947 }
9948 }
9949
9950 for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
9951 {
9952 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
9953 if (iterMod != spell->m_appliedMods.end())
9954 spell->m_appliedMods.erase(iterMod);
9955 }
9956
9957 // Xinef: clear the list just do be sure
9958 if (!ownerAuraId && !aura)
9959 spell->m_appliedMods.clear();
9960}
uint8 GetCharges() const
Definition SpellAuras.h:141
flag96 SpellFamilyFlags
Definition SpellInfo.h:388

References SpellModifier::charges, Aura::GetCharges(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, SpellModifier::mask, MAX_SPELLMOD, SpellModifier::ownerAura, and SpellInfo::SpellFamilyFlags.

Referenced by Spell::DoAllEffectOnTarget(), Spell::finish(), Unit::HandleDummyAuraProc(), and RestoreAllSpellMods().

◆ ResummonPetTemporaryUnSummonedIfAny()

void Player::ResummonPetTemporaryUnSummonedIfAny ( )
14203{
14205 return;
14206
14207 // not resummon in not appropriate state
14209 return;
14210
14211 if (GetPetGUID())
14212 return;
14213
14215 return;
14216
14217 Pet* newPet = new Pet(this);
14218 if (!newPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
14219 delete newPet;
14220
14222}
bool IsPetNeedBeTemporaryUnsummoned() const
Definition Player.h:2432
uint32 GetLastPetSpell() const
Definition Player.h:2474
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14224

References CanResummonPet(), GetLastPetSpell(), Unit::GetPetGUID(), IsPetNeedBeTemporaryUnsummoned(), IsSpectator(), Pet::LoadPetFromDB(), and m_temporaryUnsummonedPetNumber.

Referenced by Unit::_ExitVehicle(), WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ResurectUsingRequestData()

void Player::ResurectUsingRequestData ( )

Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse

12793{
12796
12797 if (IsBeingTeleported())
12798 {
12800 return;
12801 }
12802
12803 ResurrectPlayer(0.0f, false);
12804
12807 else
12808 SetFullHealth();
12809
12812 else
12814
12815 SetPower(POWER_RAGE, 0);
12816
12818
12820}
void ScheduleDelayedOperation(uint32 operation)
Definition Player.h:2114
float m_resurrectZ
Definition Player.h:2857
uint32 m_resurrectMap
Definition Player.h:2856
float m_resurrectX
Definition Player.h:2857
float m_resurrectY
Definition Player.h:2857

References DELAYED_RESURRECT_PLAYER, Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), IsBeingTeleported(), m_resurrectHealth, m_resurrectMana, m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, POWER_ENERGY, POWER_MANA, POWER_RAGE, ResurrectPlayer(), ScheduleDelayedOperation(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), and TeleportTo().

Referenced by WorldSession::HandleResurrectResponseOpcode().

◆ ResurrectPlayer()

void Player::ResurrectPlayer ( float  restore_percent,
bool  applySickness = false 
)
4493{
4494 if (!sScriptMgr->OnPlayerCanResurrect(this))
4495 return;
4496
4497 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
4498 data << uint32(-1);
4499 data << float(0);
4500 data << float(0);
4501 data << float(0);
4502 GetSession()->SendPacket(&data);
4503
4504 // speed change, land walk
4505
4506 // remove death flag + set aura
4508 RemoveAurasDueToSpell(20584); // speed bonuses
4509 RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
4510
4511 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
4513
4517 SetWaterWalking(false);
4518 m_deathTimer = 0;
4519
4520 // set health/powers (0- will be set in caller)
4521 if (restore_percent > 0.0f)
4522 {
4523 SetHealth(uint32(GetMaxHealth()*restore_percent));
4524 SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
4525 SetPower(POWER_RAGE, 0);
4527 }
4528
4529 // trigger update zone for alive state zone updates
4530 uint32 newzone, newarea;
4531 GetZoneAndAreaId(newzone, newarea);
4532 UpdateZone(newzone, newarea, true);
4533 sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
4534
4535 if (Battleground* bg = GetBattleground())
4536 bg->HandlePlayerResurrect(this);
4537
4538 // update visibility
4540
4541 sScriptMgr->OnPlayerResurrect(this, restore_percent, applySickness);
4542
4543 if (!applySickness)
4544 {
4545 return;
4546 }
4547
4548 //Characters from level 1-10 are not affected by resurrection sickness.
4549 //Characters from level 11-19 will suffer from one minute of sickness
4550 //for each level they are above 10.
4551 //Characters level 20 and up suffer from ten minutes of sickness.
4552 int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
4553
4554 if (int32(GetLevel()) >= startLevel)
4555 {
4556 // set resurrection sickness
4557 CastSpell(this, 15007, true);
4558
4559 // not full duration
4560 if (int32(GetLevel()) < startLevel + 9)
4561 {
4562 int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
4563
4564 if (Aura* aur = GetAura(15007, GetGUID()))
4565 {
4566 aur->SetDuration(delta * IN_MILLISECONDS);
4567 }
4568 }
4569 }
4570}
@ MOVE_LAND_WALK
Definition Player.h:465
@ UNIT_BYTE1_FLAG_GROUND
Definition UnitDefines.h:58
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition WorldConfig.h:254
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition PlayerUpdates.cpp:1252
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1617
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3179

References Alive, Unit::CastSpell(), CONFIG_DEATH_SICKNESS_LEVEL, Unit::GetAura(), GetBattleground(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), GetSession(), WorldObject::GetZoneAndAreaId(), IN_MILLISECONDS, m_deathTimer, MINUTE, MOVE_LAND_WALK, MOVE_UNROOT, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasDueToSpell(), WorldSession::SendPacket(), Object::SetByteValue(), setDeathState(), Object::SetDynamicFlag(), Unit::SetHealth(), SetMovement(), Unit::SetPower(), SetWaterWalking(), SMSG_DEATH_RELEASE_LOC, sOutdoorPvPMgr, sScriptMgr, sWorld, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_BYTES_1, UpdateObjectVisibility(), and UpdateZone().

Referenced by Battleground::_ProcessResurrect(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), LoadFromDB(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ ResyncRunes()

void Player::ResyncRunes ( uint8  count)
13395{
13396 WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
13397 data << uint32(count);
13398 for (uint32 i = 0; i < count; ++i)
13399 {
13400 data << uint8(GetCurrentRune(i)); // rune type
13401 data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
13402 }
13403 GetSession()->SendPacket(&data);
13404}
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2522
@ SMSG_RESYNC_RUNES
Definition Opcodes.h:1189

References GetCurrentRune(), GetRuneCooldown(), GetSession(), WorldSession::SendPacket(), and SMSG_RESYNC_RUNES.

◆ RewardExtraBonusTalentPoints()

void Player::RewardExtraBonusTalentPoints ( uint32  bonusTalentPoints)

A talent point boost. Usage: 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete): Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().

2). Data initing situation (like PlayerScript:OnLoadFromDB)

6088{
6089 if (bonusTalentPoints)
6090 {
6091 m_extraBonusTalentCount += bonusTalentPoints;
6092 }
6093}

References m_extraBonusTalentCount.

◆ RewardHonor()

bool Player::RewardHonor ( Unit uVictim,
uint32  groupsize,
int32  honor = -1,
bool  awardXP = true 
)

Calculate the amount of honor gained based on the victim and the size of the group for which the honor is divided An exact honor value can also be given (overriding the calcs)

6099{
6100 // do not reward honor in arenas, but enable onkill spellproc
6101 if (InArena())
6102 {
6103 if (!uVictim || uVictim == this || !uVictim->IsPlayer())
6104 return false;
6105
6106 if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
6107 return false;
6108
6109 return true;
6110 }
6111
6112 // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
6114 return false;
6115
6116 /* check if player has same IP
6117 if (uVictim && uVictim->IsPlayer())
6118 {
6119 if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
6120 return false;
6121 }
6122 */
6123
6124 ObjectGuid victim_guid;
6125 uint32 victim_rank = 0;
6126
6127 // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
6129
6130 // do not reward honor in arenas, but return true to enable onkill spellproc
6131 if (InArena())
6132 return true;
6133
6134 // Promote to float for calculations
6135 float honor_f = (float)honor;
6136
6137 if (honor_f <= 0)
6138 {
6139 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6140 return false;
6141
6142 victim_guid = uVictim->GetGUID();
6143
6144 if (uVictim->IsPlayer())
6145 {
6146 Player* victim = uVictim->ToPlayer();
6147
6148 if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
6149 return false;
6150
6151 uint8 k_level = GetLevel();
6152 uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
6153 uint8 v_level = victim->GetLevel();
6154
6155 if (v_level <= k_grey)
6156 return false;
6157
6158 // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
6159 // [0] Just name
6160 // [1..14] Alliance honor titles and player name
6161 // [15..28] Horde honor titles and player name
6162 // [29..38] Other title and player name
6163 // [39+] Nothing
6164 uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
6165 uint32 killer_title = 0;
6166 sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_title);
6167 // Get Killer titles, CharTitlesEntry::bit_index
6168 // Ranks:
6169 // title[1..14] -> rank[5..18]
6170 // title[15..28] -> rank[5..18]
6171 // title[other] -> 0
6172 if (victim_title == 0)
6173 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6174 else if (victim_title < 15)
6175 victim_rank = victim_title + 4;
6176 else if (victim_title < 29)
6177 victim_rank = victim_title - 14 + 4;
6178 else
6179 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6180
6181 honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
6182
6183 // count the number of playerkills in one day
6185 // and those in a lifetime
6193 sScriptMgr->OnPlayerVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
6194 }
6195 else
6196 {
6197 if (!uVictim->ToCreature()->IsRacialLeader())
6198 return false;
6199
6200 honor_f = 100.0f; // ??? need more info
6201 victim_rank = 19; // HK: Leader
6202 }
6203 }
6204
6205 if (uVictim)
6206 {
6207 if (groupsize > 1)
6208 honor_f /= groupsize;
6209
6210 // apply honor multiplier from aura (not stacking-get highest)
6212 }
6213
6214 honor_f *= sWorld->getRate(RATE_HONOR);
6215 // Back to int now
6216 honor = int32(honor_f);
6217 // honor - for show honor points in log
6218 // victim_guid - for show victim name in log
6219 // victim_rank [1..4] HK: <dishonored rank>
6220 // victim_rank [5..19] HK: <alliance\horde rank>
6221 // victim_rank [0, 20+] HK: <>
6222 WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
6223 data << honor;
6224 data << victim_guid;
6225 data << victim_rank;
6226
6227 // Xinef: non quest case, quest honor obtain is send in quest reward packet
6228 if (uVictim || groupsize > 0)
6229 GetSession()->SendPacket(&data);
6230
6231 // add honor points
6232 ModifyHonorPoints(honor);
6233
6235
6236 // Xinef: Battleground experience
6237 if (awardXP)
6238 if (Battleground* bg = GetBattleground())
6239 {
6240 bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
6241 // Xinef: Only for BG activities
6242 if (!uVictim)
6243 {
6244 uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
6245 sScriptMgr->OnPlayerGiveXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
6246 GiveXP(xp, nullptr);
6247 }
6248 }
6249
6250 if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
6251 {
6252 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6253 return true;
6254
6255 if (uVictim->IsPlayer())
6256 {
6257 // Check if allowed to receive it in current map
6259 if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
6260 || (MapType == 2 && !IsFFAPvP())
6261 || (MapType == 3 && !InBattleground()))
6262 return true;
6263
6264 uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
6265 int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
6266
6267 if (AddItem(itemID, count))
6268 ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
6269 }
6270 }
6271
6272 return true;
6273}
@ SCORE_BONUS_HONOR
Definition BattlegroundScore.h:31
@ SPELL_AURA_PLAYER_INACTIVE
Definition Battleground.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ XPSOURCE_BATTLEGROUND
Definition Player.h:1020
@ SPELL_AURA_MOD_HONOR_GAIN_PCT
Definition SpellAuraDefines.h:344
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition WorldConfig.h:289
@ CONFIG_PVP_TOKEN_ENABLE
Definition WorldConfig.h:87
@ CONFIG_PVP_TOKEN_ID
Definition WorldConfig.h:290
@ CONFIG_PVP_TOKEN_COUNT
Definition WorldConfig.h:291
@ RATE_HONOR
Definition WorldConfig.h:459
bool IsRacialLeader() const
Definition Creature.h:74
void Clear()
Definition ObjectGuid.h:138
bool AddItem(uint32 itemId, uint32 count)
Definition Player.cpp:15528
bool IsFFAPvP()
Definition Player.cpp:16188
TeamId GetBgTeamId() const
Definition Player.h:2293
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition Unit.cpp:6000
bool HasNoPVPCreditAura() const
Definition Unit.h:1715
@ SMSG_PVP_CREDIT
Definition Opcodes.h:682
float hk_honor_at_level_f(uint8 level, float multiplier=1.0f)
Definition Formulas.h:31
std::unordered_map< std::string, Player * > MapType
Definition ObjectAccessor.cpp:85

References ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, AddItem(), AddPct(), Object::ApplyModUInt32Value(), ObjectGuid::Clear(), CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, WorldObject::GetAreaId(), GetBattleground(), GetBgTeamId(), Unit::getClass(), Acore::XP::GetGrayLevel(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxPositiveAuraModifier(), Unit::getRace(), GetSession(), GetTeamId(), Object::GetUInt32Value(), GiveXP(), Unit::HasAura(), Unit::HasNoPVPCreditAura(), Acore::Honor::hk_honor_at_level_f(), InArena(), InBattleground(), IsFFAPvP(), Object::IsPlayer(), Creature::IsRacialLeader(), ModifyHonorPoints(), PLAYER_CHOSEN_TITLE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, ChatHandler::PSendSysMessage(), RATE_HONOR, SCORE_BONUS_HONOR, WorldSession::SendPacket(), SMSG_PVP_CREDIT, SPELL_AURA_MOD_HONOR_GAIN_PCT, SPELL_AURA_PLAYER_INACTIVE, sScriptMgr, sWorld, Object::ToCreature(), Object::ToPlayer(), UpdateAchievementCriteria(), UpdateHonorFields(), and XPSOURCE_BATTLEGROUND.

Referenced by KillRewarder::_RewardHonor(), DuelComplete(), Spell::EffectAddHonor(), OutdoorPvPSI::HandleAreaTrigger(), honor_commandscript::HandleHonorAddCommand(), honor_commandscript::HandleHonorAddKillCommand(), RewardQuest(), and Battleground::UpdatePlayerScore().

◆ RewardPlayerAndGroupAtEvent()

void Player::RewardPlayerAndGroupAtEvent ( uint32  creature_id,
WorldObject pRewardSource 
)
12702{
12703 if (!pRewardSource)
12704 return;
12705
12706 ObjectGuid creature_guid = (pRewardSource->IsCreature()) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
12707
12708 // prepare data for near group iteration
12709 if (Group* group = GetGroup())
12710 {
12711 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12712 {
12713 Player* player = itr->GetSource();
12714 if (!player)
12715 continue;
12716
12717 if (!player->IsAtGroupRewardDistance(pRewardSource))
12718 continue; // member (alive or dead) or his corpse at req. distance
12719
12720 // quest objectives updated only for alive group member or dead but with not released body
12721 if (player->IsAlive() || !player->GetCorpse())
12722 player->KilledMonsterCredit(creature_id, creature_guid);
12723 }
12724 }
12725 else // if (!group)
12726 KilledMonsterCredit(creature_id, creature_guid);
12727}
GroupReference * next()
Definition GroupReference.h:36

References ObjectGuid::Empty, GetCorpse(), GetGroup(), Object::GetGUID(), Unit::IsAlive(), IsAtGroupRewardDistance(), Object::IsCreature(), KilledMonsterCredit(), and GroupReference::next().

Referenced by Spell::EffectKillCredit(), spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), SmartScript::ProcessAction(), and SmartAI::StopFollow().

◆ RewardPlayerAndGroupAtKill()

void Player::RewardPlayerAndGroupAtKill ( Unit victim,
bool  isBattleGround 
)
12697{
12698 KillRewarder(this, victim, isBattleGround).Reward();
12699}
Definition KillRewarder.h:28
void Reward()
Definition KillRewarder.cpp:268

References KillRewarder::Reward().

Referenced by Unit::Kill(), and Battleground::RewardXPAtKill().

◆ RewardQuest()

void Player::RewardQuest ( Quest const *  quest,
uint32  reward,
Object questGiver,
bool  announce = true,
bool  isLFGReward = false 
)
660{
661 //this THING should be here to protect code from quest, which cast on player far teleport as a reward
662 //should work fine, cause far teleport will be executed in Player::Update()
664
665 uint32 quest_id = quest->GetQuestId();
666
667 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
668 {
669 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
670 {
671 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
672 DestroyItemCount(quest->RequiredItemId[i], 9999, true);
673 else
674 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
675 }
676 }
677 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
678 {
679 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
680 {
681 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
682 DestroyItemCount(quest->ItemDrop[i], 9999, true);
683 else
684 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
685 }
686 }
687
688 RemoveTimedQuest(quest_id);
689
690 std::vector<std::pair<uint32, uint32>> problematicItems;
691
692 if (quest->GetRewChoiceItemsCount())
693 {
694 if (uint32 itemId = quest->RewardChoiceItemId[reward])
695 {
696 ItemPosCountVec dest;
697 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
698 {
699 Item* item = StoreNewItem(dest, itemId, true);
700 SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
701
702 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
703 }
704 else
705 {
706 problematicItems.emplace_back(itemId, quest->RewardChoiceItemCount[reward]);
707 }
708 }
709 }
710
711 if (quest->GetRewItemsCount())
712 {
713 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
714 {
715 if (uint32 itemId = quest->RewardItemId[i])
716 {
717 ItemPosCountVec dest;
718 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
719 {
720 Item* item = StoreNewItem(dest, itemId, true);
721 SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
722
723 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
724 }
725 else
726 problematicItems.emplace_back(itemId, quest->RewardItemIdCount[i]);
727 }
728 }
729 }
730
731 // Xinef: send items that couldn't be added properly by mail
732 if (!problematicItems.empty())
733 {
734 SendItemRetrievalMail(problematicItems);
735 }
736
737 RewardReputation(quest);
738
739 uint16 log_slot = FindQuestSlot(quest_id);
740 if (log_slot < MAX_QUEST_LOG_SIZE)
741 SetQuestSlot(log_slot, 0);
742
743 bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
744
745 // Not give XP in case already completed once repeatable quest
746 uint32 XP = rewarded ? 0 : CalculateQuestRewardXP(quest);
747
748 sScriptMgr->OnPlayerQuestComputeXP(this, quest, XP);
749 int32 moneyRew = 0;
750 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(this))
751 {
752 moneyRew = quest->GetRewMoneyMaxLevel();
753 }
754 else
755 {
756 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
757 GiveXP(XP, nullptr, 1.0f, isLFGReward);
758 }
759
760 // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
761 if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(GetLevel()))
762 {
763 moneyRew += rewOrReqMoney;
764 }
765
766 if (moneyRew)
767 {
768 ModifyMoney(moneyRew);
769
770 if (moneyRew > 0)
772 }
773
774 // honor reward
775 if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
776 RewardHonor(nullptr, 0, honor);
777
778 // title reward
779 if (quest->GetCharTitleId())
780 {
781 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
782 SetTitle(titleEntry);
783 }
784
785 if (quest->GetBonusTalents())
786 {
787 m_questRewardTalentCount += quest->GetBonusTalents();
789 }
790
791 if (quest->GetRewArenaPoints())
792 ModifyArenaPoints(quest->GetRewArenaPoints());
793
794 // Send reward mail
795 if (uint32 mail_template_id = quest->GetRewMailTemplateId())
796 {
797 //- TODO: Poor design of mail system
798 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
799 if (quest->GetRewMailSenderEntry() != 0)
800 MailDraft(mail_template_id).SendMailTo(trans, this, quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
801 else
802 MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
803 CharacterDatabase.CommitTransaction(trans);
804 }
805
806 if (quest->IsDaily() || quest->IsDFQuest())
807 {
808 SetDailyQuestStatus(quest_id);
809 if (quest->IsDaily())
810 {
813 }
814 }
815 else if (quest->IsWeekly())
816 SetWeeklyQuestStatus(quest_id);
817 else if (quest->IsMonthly())
818 SetMonthlyQuestStatus(quest_id);
819 else if (quest->IsSeasonal())
820 SetSeasonalQuestStatus(quest_id);
821
822 RemoveActiveQuest(quest_id, false);
823 SetRewardedQuest(quest_id);
824
825 if (announce)
826 SendQuestReward(quest, XP);
827
828 // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
829 if (quest->GetRewSpellCast() > 0)
830 {
831 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
832 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
833 {
834 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
835 creature->CastSpell(this, quest->GetRewSpellCast(), true);
836 }
837 else
838 CastSpell(this, quest->GetRewSpellCast(), true);
839 }
840 else if (quest->GetRewSpell() > 0)
841 {
842 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
843 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
844 {
845 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
846 creature->CastSpell(this, quest->GetRewSpell(), true);
847 }
848 else
849 CastSpell(this, quest->GetRewSpell(), true);
850 }
851
852 if (quest->GetZoneOrSort() > 0)
856
857 // pussywizard: replaced partial save with full save
858 SaveToDB(false, false);
859
860 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
861 {
864 }
865
866 SendQuestUpdate(quest_id);
867
869
870 //lets remove flag for delayed teleports
872
873 // Xinef: area auras may change on quest completion!
876
877 sScriptMgr->OnPlayerCompleteQuest(this, quest);
878}
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
PlayerXPSource
Definition Player.h:1015
@ XPSOURCE_QUEST
Definition Player.h:1017
@ XPSOURCE_QUEST_DF
Definition Player.h:1018
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:802
bool IsUnit() const
Definition Object.h:209
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
Definition PlayerQuest.cpp:2264
uint32 CalculateQuestRewardXP(Quest const *quest)
Definition PlayerQuest.cpp:1402
void SetMonthlyQuestStatus(uint32 quest_id)
Definition Player.cpp:12118
void SetSeasonalQuestStatus(uint32 quest_id)
Definition Player.cpp:12108
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition PlayerMisc.cpp:439
void SendQuestReward(Quest const *quest, uint32 XP)
Definition PlayerQuest.cpp:2357
void SetDailyQuestStatus(uint32 quest_id)
Definition Player.cpp:12060
void RewardReputation(Unit *victim)
Definition Player.cpp:5983
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:880
void SetWeeklyQuestStatus(uint32 quest_id)
Definition Player.cpp:12102
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
void SetMustDelayTeleport(bool setting)
Definition Player.h:2963
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
bool IsInHostileArea
Definition Player.h:367

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, BIND_QUEST_ITEM, Quest::CalculateHonorGain(), CalculateQuestRewardXP(), CanStoreNewItem(), Unit::CastSpell(), CharacterDatabase, CONFIG_MAX_PLAYER_LEVEL, DestroyItemCount(), EQUIP_ERR_OK, FindQuestSlot(), WorldObject::GetAreaId(), Quest::GetBonusTalents(), Quest::GetCharTitleId(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Quest::GetQuestId(), Quest::GetRewArenaPoints(), Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), Quest::GetRewMailDelaySecs(), Quest::GetRewMailSenderEntry(), Quest::GetRewMailTemplateId(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), Quest::GetRewSpell(), Quest::GetRewSpellCast(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), GiveXP(), SpellInfo::HasEffect(), Quest::HasFlag(), HasPvPForcingQuest(), HasQuestForItem(), InitTalentForLevel(), Quest::IsDaily(), Quest::IsDFQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, Quest::IsMonthly(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), SpellInfo::IsSelfCast(), Object::IsUnit(), Quest::IsWeekly(), Quest::ItemDrop, Quest::ItemDropQuantity, m_questRewardTalentCount, MAIL_CHECK_MASK_HAS_BODY, MAX_QUEST_LOG_SIZE, ModifyArenaPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, RemoveActiveQuest(), RemoveTimedQuest(), Quest::RequiredItemCount, Quest::RequiredItemId, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, RewardHonor(), Quest::RewardItemId, Quest::RewardItemIdCount, RewardReputation(), SaveToDB(), sCharTitlesStore, SendItemRetrievalMail(), MailDraft::SendMailTo(), SendNewItem(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestUpdate(), SetDailyQuestStatus(), SetMonthlyQuestStatus(), SetMustDelayTeleport(), SetQuestSlot(), SetRewardedQuest(), SetSeasonalQuestStatus(), SetTitle(), SetWeeklyQuestStatus(), sObjectMgr, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, StoreNewItem(), sWorld, UpdateAchievementCriteria(), UpdateAreaDependentAuras(), UpdatePvPState(), UpdateZoneDependentAuras(), XPSOURCE_QUEST, and XPSOURCE_QUEST_DF.

Referenced by CompleteQuest(), lfg::LFGMgr::FinishDungeon(), and WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ RewardReputation() [1/2]

void Player::RewardReputation ( Quest const *  quest)
6034{
6035 for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
6036 {
6037 if (!quest->RewardFactionId[i])
6038 continue;
6039
6040 float rep = 0.f;
6041
6042 if (quest->RewardFactionValueIdOverride[i])
6043 {
6044 rep = quest->RewardFactionValueIdOverride[i] / 100.f;
6045 }
6046 else
6047 {
6048 uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
6049 if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
6050 {
6051 uint32 field = std::abs(quest->RewardFactionValueId[i]);
6052 rep = static_cast<float>(questFactionRewEntry->QuestRewFactionValue[field]);
6053 }
6054 }
6055
6056 if (rep == 0.f)
6057 continue;
6058
6059 if (quest->IsDaily())
6060 {
6061 rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6062 }
6063 else if (quest->IsWeekly())
6064 {
6065 rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6066 }
6067 else if (quest->IsMonthly())
6068 {
6069 rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6070 }
6071 else if (quest->IsRepeatable())
6072 {
6073 rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6074 }
6075 else
6076 {
6077 rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6078 }
6079
6080 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
6081 {
6082 GetReputationMgr().ModifyReputation(factionEntry, rep, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
6083 }
6084 }
6085}
DBCStorage< QuestFactionRewEntry > sQuestFactionRewardStore(QuestFactionRewardfmt)
#define QUEST_REPUTATIONS_COUNT
Definition QuestDef.h:41
@ QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER
Definition QuestDef.h:166
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5903
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:1459

References CalculateReputationGain(), GetQuestLevel(), GetReputationMgr(), Quest::HasSpecialFlag(), Quest::IsDaily(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), ReputationMgr::ModifyReputation(), QUEST_REPUTATIONS_COUNT, QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_WEEKLY_QUEST, Quest::RewardFactionId, Quest::RewardFactionValueId, Quest::RewardFactionValueIdOverride, sFactionStore, and sQuestFactionRewardStore.

◆ RewardReputation() [2/2]

void Player::RewardReputation ( Unit victim)
5984{
5985 if (!victim || victim->IsPlayer())
5986 return;
5987
5988 if (victim->ToCreature()->IsReputationRewardDisabled())
5989 return;
5990
5991 ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
5992 if (!Rep)
5993 return;
5994
5995 uint32 ChampioningFaction = 0;
5996
5998 {
5999 // support for: Championing - http://www.wowwiki.com/Championing
6000 Map const* map = GetMap();
6001 if (map->IsNonRaidDungeon())
6002 if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
6003 if (dungeon->TargetLevel == 80)
6004 ChampioningFaction = GetChampioningFaction();
6005 }
6006
6007 TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
6008
6009 if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
6010 {
6011 float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
6012
6013 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
6014 if (factionEntry1)
6015 {
6016 GetReputationMgr().ModifyReputation(factionEntry1, donerep1, false, static_cast<ReputationRank>(Rep->ReputationMaxCap1));
6017 }
6018 }
6019
6020 if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
6021 {
6022 float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6023
6024 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6025 if (factionEntry2)
6026 {
6027 GetReputationMgr().ModifyReputation(factionEntry2, donerep2, false, static_cast<ReputationRank>(Rep->ReputationMaxCap2));
6028 }
6029 }
6030}
LFGDungeonEntry const * GetLFGDungeon(uint32 mapId, Difficulty difficulty)
Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple ...
Definition DBCStores.cpp:852
TeamId
Definition SharedDefines.h:759
bool IsReputationRewardDisabled() const
Definition Creature.h:364
bool IsNonRaidDungeon() const
Definition Map.h:291
uint32 GetChampioningFaction() const
Definition Player.h:2565
uint32 Entry
Definition CreatureData.h:187
Definition DBCStructure.h:1246
Definition ObjectMgr.h:568
uint32 ReputationMaxCap1
Definition ObjectMgr.h:571
float RepValue1
Definition ObjectMgr.h:572
uint32 RepFaction1
Definition ObjectMgr.h:569
uint32 RepFaction2
Definition ObjectMgr.h:570
bool TeamDependent
Definition ObjectMgr.h:577
float RepValue2
Definition ObjectMgr.h:574
uint32 ReputationMaxCap2
Definition ObjectMgr.h:573

References CalculateReputationGain(), CreatureTemplate::Entry, GetChampioningFaction(), Creature::GetCreatureTemplate(), Map::GetDifficulty(), Map::GetId(), Unit::GetLevel(), GetLFGDungeon(), WorldObject::GetMap(), GetReputationMgr(), GetTeamId(), Map::IsNonRaidDungeon(), Object::IsPlayer(), Creature::IsReputationRewardDisabled(), ReputationMgr::ModifyReputation(), ReputationOnKillEntry::RepFaction1, ReputationOnKillEntry::RepFaction2, REPUTATION_SOURCE_KILL, ReputationOnKillEntry::ReputationMaxCap1, ReputationOnKillEntry::ReputationMaxCap2, ReputationOnKillEntry::RepValue1, ReputationOnKillEntry::RepValue2, sFactionStore, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, ReputationOnKillEntry::TeamDependent, and Object::ToCreature().

Referenced by KillRewarder::_RewardReputation(), and RewardQuest().

◆ Satisfy()

bool Player::Satisfy ( DungeonProgressionRequirements const *  ar,
uint32  target_map,
bool  report = false 
)
6714{
6715 if (!IsGameMaster() && ar)
6716 {
6717 uint8 LevelMin = 0;
6718 uint8 LevelMax = 0;
6719
6720 MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
6721 if (!mapEntry)
6722 return false;
6723
6724 if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
6725 {
6726 if (ar->levelMin && GetLevel() < ar->levelMin)
6727 LevelMin = ar->levelMin;
6728 if (ar->levelMax && GetLevel() > ar->levelMax)
6729 LevelMax = ar->levelMax;
6730 }
6731
6732 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
6733 {
6735 return false;
6736 }
6737
6738 Player* partyLeader = this;
6739 std::string leaderName = m_session->GetAcoreString(LANG_YOU);
6740 {
6741 ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
6742 Player* tempLeader = HashMapHolder<Player>::Find(leaderGuid);
6743 if (leaderGuid != GetGUID())
6744 {
6745 if (tempLeader != nullptr)
6746 {
6747 partyLeader = tempLeader;
6748 }
6749 leaderName = GetGroup()->GetLeaderName();
6750 }
6751 }
6752
6753 //Check all items
6754 std::vector<const ProgressionRequirement*> missingPlayerItems;
6755 std::vector<const ProgressionRequirement*> missingLeaderItems;
6756 for (const ProgressionRequirement* itemRequirement : ar->items)
6757 {
6758 Player* checkPlayer = this;
6759 std::vector<const ProgressionRequirement*>* missingItems = &missingPlayerItems;
6760 if (itemRequirement->checkLeaderOnly)
6761 {
6762 checkPlayer = partyLeader;
6763 missingItems = &missingLeaderItems;
6764 }
6765
6766 if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
6767 {
6768 if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
6769 {
6770 missingItems->push_back(itemRequirement);
6771 }
6772 }
6773 }
6774
6775 //Check all achievements
6776 std::vector<const ProgressionRequirement*> missingPlayerAchievements;
6777 std::vector<const ProgressionRequirement*> missingLeaderAchievements;
6778 for (const ProgressionRequirement* achievementRequirement : ar->achievements)
6779 {
6780 Player* checkPlayer = this;
6781 std::vector<const ProgressionRequirement*>* missingAchievements = &missingPlayerAchievements;
6782 if (achievementRequirement->checkLeaderOnly)
6783 {
6784 checkPlayer = partyLeader;
6785 missingAchievements = &missingLeaderAchievements;
6786 }
6787
6788 if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
6789 {
6790 if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
6791 {
6792 missingAchievements->push_back(achievementRequirement);
6793 }
6794 }
6795 }
6796
6797 //Check all quests
6798 std::vector<const ProgressionRequirement*> missingPlayerQuests;
6799 std::vector<const ProgressionRequirement*> missingLeaderQuests;
6800 for (const ProgressionRequirement* questRequirement : ar->quests)
6801 {
6802 Player* checkPlayer = this;
6803 std::vector<const ProgressionRequirement*>* missingQuests = &missingPlayerQuests;
6804 if (questRequirement->checkLeaderOnly)
6805 {
6806 checkPlayer = partyLeader;
6807 missingQuests = &missingLeaderQuests;
6808 }
6809
6810 if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
6811 {
6812 if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
6813 {
6814 missingQuests->push_back(questRequirement);
6815 }
6816 }
6817 }
6818
6819 //Check if avg ILVL requirement is allowed
6820 bool ilvlRequirementNotMet = false;
6822 {
6823 const int32 currentIlvl = (int32)GetAverageItemLevelForDF();
6824 if (ar->reqItemLevel > currentIlvl)
6825 {
6826 ilvlRequirementNotMet = true;
6827 }
6828 }
6829
6830 Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
6831 MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
6832 if (LevelMin || LevelMax || ilvlRequirementNotMet
6833 || missingPlayerItems.size() || missingPlayerQuests.size() || missingPlayerAchievements.size()
6834 || missingLeaderItems.size() || missingLeaderQuests.size() || missingLeaderAchievements.size())
6835 {
6836 if (!sScriptMgr->OnPlayerNotAvoidSatisfy(partyLeader, ar, target_map, report))
6837 return true;
6838
6839 if (report)
6840 {
6841 uint8 requirementPrintMode = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE);
6842
6843 if (requirementPrintMode == 0)
6844 {
6845 //Just print out the requirements are not met
6847 }
6848 else if (requirementPrintMode == 1)
6849 {
6850 //Blizzlike method of printing out the requirements
6851 if (missingPlayerQuests.size() && !missingPlayerQuests[0]->note.empty())
6852 {
6853 ChatHandler(GetSession()).PSendSysMessage("{}", missingPlayerQuests[0]->note);
6854 }
6855 else if (missingLeaderQuests.size() && !missingLeaderQuests[0]->note.empty())
6856 {
6857 ChatHandler(GetSession()).PSendSysMessage("{}", missingLeaderQuests[0]->note);
6858 }
6859 else if (mapDiff->hasErrorMessage)
6860 {
6861 // if (missingAchievement) covered by this case
6862 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6863 }
6864 else if (missingPlayerItems.size())
6865 {
6867 std::string name = sObjectMgr->GetItemTemplate(missingPlayerItems[0]->id)->Name1;
6868 if (ItemLocale const* il = sObjectMgr->GetItemLocale(missingPlayerItems[0]->id))
6869 {
6870 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6871 }
6873 }
6874 else if (LevelMin)
6875 {
6877 }
6878 else if (ilvlRequirementNotMet)
6879 {
6881 }
6882 }
6883 else
6884 {
6885 bool errorAlreadyPrinted = false;
6886 //Pretty way of printing out requirements
6887 if (missingPlayerQuests.size())
6888 {
6890 PrettyPrintRequirementsQuestList(missingPlayerQuests);
6891 errorAlreadyPrinted = true;
6892 }
6893 if (missingLeaderQuests.size())
6894 {
6896 PrettyPrintRequirementsQuestList(missingLeaderQuests);
6897 errorAlreadyPrinted = true;
6898 }
6899
6900 if (missingPlayerAchievements.size())
6901 {
6903 PrettyPrintRequirementsAchievementsList(missingPlayerAchievements);
6904 errorAlreadyPrinted = true;
6905 }
6906 if (missingLeaderAchievements.size())
6907 {
6909 PrettyPrintRequirementsAchievementsList(missingLeaderAchievements);
6910 errorAlreadyPrinted = true;
6911 }
6912
6913 if (missingPlayerItems.size())
6914 {
6916 PrettyPrintRequirementsItemsList(missingPlayerItems);
6917 errorAlreadyPrinted = true;
6918 }
6919
6920 if (missingLeaderItems.size())
6921 {
6923 PrettyPrintRequirementsItemsList(missingLeaderItems);
6924 errorAlreadyPrinted = true;
6925 }
6926
6927 if (ilvlRequirementNotMet)
6928 {
6930 }
6931
6932 if (LevelMin)
6933 {
6935 }
6936 else if (LevelMax)
6937 {
6939 }
6940 else if (mapDiff->hasErrorMessage && !errorAlreadyPrinted)
6941 {
6942 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6943 }
6944 }
6945
6946 //Print the extra string
6948 if (optionalStringID > 0)
6949 {
6950 ChatHandler(GetSession()).SendSysMessage(optionalStringID);
6951 }
6952 }
6953 return false;
6954 }
6955 }
6956 return true;
6957}
MapDifficulty const * GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
Definition DBCStores.cpp:767
@ DISABLE_TYPE_MAP
Definition DisableMgr.h:30
@ LANG_INSTANCE_CLOSED
Definition Language.h:1058
@ LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS
Definition Language.h:853
@ LANG_YOU
Definition Language.h:76
@ LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET
Definition Language.h:849
@ LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS
Definition Language.h:846
@ LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS
Definition Language.h:844
@ LANG_ACCESS_REQUIREMENT_NOT_MET
Definition Language.h:848
@ LANG_LEVEL_MINREQUIRED_AND_ITEM
Definition Language.h:82
@ LANG_ACCESS_REQUIREMENT_MAX_LEVEL
Definition Language.h:850
@ LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS
Definition Language.h:845
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS
Definition Language.h:851
@ LANG_LEVEL_MINREQUIRED
Definition Language.h:81
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS
Definition Language.h:852
@ TRANSFER_ABORT_DIFFICULTY
Definition Player.h:797
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition WorldConfig.h:355
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition WorldConfig.h:354
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition WorldConfig.h:122
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition WorldConfig.h:43
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:160
const char * GetLeaderName() const
Definition Group.cpp:2310
ObjectGuid GetLeaderGUID() const
Definition Group.cpp:2295
float GetAverageItemLevelForDF()
Definition Player.cpp:15712
void PrettyPrintRequirementsQuestList(const std::vector< const ProgressionRequirement * > &missingQuests) const
Definition PlayerStorage.cpp:6605
void PrettyPrintRequirementsItemsList(const std::vector< const ProgressionRequirement * > &missingItems) const
Definition PlayerStorage.cpp:6675
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11687
void PrettyPrintRequirementsAchievementsList(const std::vector< const ProgressionRequirement * > &missingAchievements) const
Definition PlayerStorage.cpp:6642
void SendAreaTriggerMessage(std::string_view str)
Definition WorldSession.cpp:206
Definition DBCStructure.h:2223
bool hasErrorMessage
Definition DBCStructure.h:2229

References DungeonProgressionRequirements::achievements, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_INSTANCE_IGNORE_LEVEL, DISABLE_TYPE_MAP, HashMapHolder< T >::Find(), WorldSession::GetAcoreString(), GetAverageItemLevelForDF(), GetDifficulty(), GetDownscaledMapDifficultyData(), GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Group::GetLeaderName(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), GetQuestRewardStatus(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), MapDifficulty::hasErrorMessage, HasItemCount(), IsGameMaster(), MapEntry::IsRaid(), DungeonProgressionRequirements::items, LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS, LANG_ACCESS_REQUIREMENT_MAX_LEVEL, LANG_ACCESS_REQUIREMENT_NOT_MET, LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS, LANG_INSTANCE_CLOSED, LANG_LEVEL_MINREQUIRED, LANG_LEVEL_MINREQUIRED_AND_ITEM, LANG_YOU, DungeonProgressionRequirements::levelMax, DungeonProgressionRequirements::levelMin, m_session, PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ChatHandler::PSendSysMessage(), DungeonProgressionRequirements::quests, DungeonProgressionRequirements::reqItemLevel, sDisableMgr, WorldSession::SendAreaTriggerMessage(), ChatHandler::SendSysMessage(), SendTransferAborted(), sMapStore, sObjectMgr, sScriptMgr, sWorld, TEAM_NEUTRAL, and TRANSFER_ABORT_DIFFICULTY.

Referenced by Spell::CheckCast(), WorldSession::HandleSetRaidDifficultyOpcode(), and MapMgr::PlayerCannotEnter().

◆ SatisfyQuestClass()

bool Player::SatisfyQuestClass ( Quest const *  qInfo,
bool  msg 
) const
1086{
1087 uint32 reqClass = qInfo->GetRequiredClasses();
1088
1089 if (reqClass == 0)
1090 return true;
1091
1092 if ((reqClass & getClassMask()) == 0)
1093 {
1094 if (msg)
1096
1097 return false;
1098 }
1099
1100 return true;
1101}
@ INVALIDREASON_DONT_HAVE_REQ
Definition QuestDef.h:48
void SendCanTakeQuestResponse(uint32 msg) const
Definition PlayerQuest.cpp:2405

References Unit::getClassMask(), Quest::GetRequiredClasses(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestConditions()

bool Player::SatisfyQuestConditions ( Quest const *  qInfo,
bool  msg 
)
1160{
1161 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId());
1162 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1163 {
1164 if (msg)
1166 LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest {}", qInfo->GetQuestId());
1167 return false;
1168 }
1169 return true;
1170}

References CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, Quest::GetQuestId(), INVALIDREASON_DONT_HAVE_REQ, LOG_DEBUG, sConditionMgr, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestDay()

bool Player::SatisfyQuestDay ( Quest const *  qInfo,
bool  msg 
) const
1269{
1270 if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
1271 return true;
1272
1273 if (qInfo->IsDFQuest())
1274 {
1275 if (!m_DFQuests.empty())
1276 return false;
1277
1278 return true;
1279 }
1280
1281 bool have_slot = false;
1282 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
1283 {
1284 uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx);
1285 if (qInfo->GetQuestId() == id)
1286 return false;
1287
1288 if (!id)
1289 have_slot = true;
1290 }
1291
1292 if (!have_slot)
1293 {
1294 if (msg)
1296 return false;
1297 }
1298
1299 return true;
1300}
@ INVALIDREASON_DAILY_QUESTS_REMAINING
Definition QuestDef.h:58

References Quest::GetQuestId(), Object::GetUInt32Value(), INVALIDREASON_DAILY_QUESTS_REMAINING, Quest::IsDaily(), Quest::IsDFQuest(), m_DFQuests, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and SendCanTakeQuestResponse().

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SatisfyQuestExclusiveGroup()

bool Player::SatisfyQuestExclusiveGroup ( Quest const *  qInfo,
bool  msg 
) const
1184{
1185 // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
1186 if (qInfo->GetExclusiveGroup() <= 0)
1187 return true;
1188
1189 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
1190
1191 for (; range.first != range.second; ++range.first)
1192 {
1193 uint32 exclude_Id = range.first->second;
1194
1195 // skip checked quest id, only state of other quests in group is interesting
1196 if (exclude_Id == qInfo->GetQuestId())
1197 continue;
1198
1199 // not allow have daily quest if daily quest from exclusive group already recently completed
1200 Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
1201 if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
1202 {
1203 if (msg)
1205
1206 return false;
1207 }
1208
1209 // alternative quest already started or completed - but don't check rewarded states if both are repeatable
1210 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && !Nquest->IsSeasonal() && IsQuestRewarded(exclude_Id))) // pussywizard: added !Nquest->IsSeasonal() because seasonal quests are considered rewarded only if finished this year, this is checked above in SatisfyQuestSeasonal
1211 {
1212 if (msg)
1214 return false;
1215 }
1216 }
1217 return true;
1218}
std::pair< ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator > ExclusiveQuestGroupsBounds
Definition ObjectMgr.h:1144

References Quest::GetExclusiveGroup(), Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QUEST_STATUS_NONE, SatisfyQuestDay(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestLevel()

bool Player::SatisfyQuestLevel ( Quest const *  qInfo,
bool  msg 
) const
968{
969 if (GetLevel() < qInfo->GetMinLevel())
970 {
971 if (msg)
973 return false;
974 }
975 else if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
976 {
977 if (msg)
978 SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
979 return false;
980 }
981 return true;
982}
@ INVALIDREASON_QUEST_FAILED_LOW_LEVEL
Definition QuestDef.h:49

References Unit::GetLevel(), Quest::GetMaxLevel(), Quest::GetMinLevel(), INVALIDREASON_DONT_HAVE_REQ, INVALIDREASON_QUEST_FAILED_LOW_LEVEL, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), npc_wg_quest_giver::GetDialogStatus(), and GetQuestDialogStatus().

◆ SatisfyQuestLog()

bool Player::SatisfyQuestLog ( bool  msg)
985{
986 // exist free slot
988 return true;
989
990 if (msg)
991 {
993 GetSession()->SendPacket(&data);
994 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
995 }
996 return false;
997}
@ SMSG_QUESTLOG_FULL
Definition Opcodes.h:435

References FindQuestSlot(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, WorldSession::SendPacket(), and SMSG_QUESTLOG_FULL.

Referenced by CanAddQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestMonth()

bool Player::SatisfyQuestMonth ( Quest const *  qInfo,
bool  msg 
) const
1327{
1328 if (!qInfo->IsMonthly() || m_monthlyquests.empty())
1329 return true;
1330
1331 // if not found in cooldown list
1332 return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
1333}

References Quest::GetQuestId(), Quest::IsMonthly(), and m_monthlyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestNextChain()

bool Player::SatisfyQuestNextChain ( Quest const *  qInfo,
bool  msg 
) const
1221{
1222 uint32 nextQuest = qInfo->GetNextQuestInChain();
1223 if (!nextQuest)
1224 return true;
1225
1226 // next quest in chain already started or completed
1227 if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
1228 {
1229 if (msg)
1231 return false;
1232 }
1233
1234 // check for all quests further up the chain
1235 // only necessary if there are quest chains with more than one quest that can be skipped
1236 //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
1237 return true;
1238}

References Quest::GetNextQuestInChain(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPrevChain()

bool Player::SatisfyQuestPrevChain ( Quest const *  qInfo,
bool  msg 
) const
1241{
1242 // No previous quest in chain
1243 if (qInfo->prevChainQuests.empty())
1244 return true;
1245
1246 for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
1247 {
1248 QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
1249
1250 // If any of the previous quests in chain active, return false
1251 if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
1252 {
1253 if (msg)
1255 return false;
1256 }
1257
1258 // check for all quests further down the chain
1259 // only necessary if there are quest chains with more than one quest that can be skipped
1260 //if (!SatisfyQuestPrevChain(prevId, msg))
1261 // return false;
1262 }
1263
1264 // No previous quest in chain active
1265 return true;
1266}

References INVALIDREASON_DONT_HAVE_REQ, m_QuestStatus, Quest::prevChainQuests, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPreviousQuest()

bool Player::SatisfyQuestPreviousQuest ( Quest const *  qInfo,
bool  msg 
) const
1000{
1001 // No previous quest (might be first quest in a series)
1002 if (qInfo->prevQuests.empty())
1003 return true;
1004
1005 for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
1006 {
1007 uint32 prevId = std::abs(*iter);
1008
1009 Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
1010
1011 if (qPrevInfo)
1012 {
1013 // If any of the positive previous quests completed, return true
1014 if (*iter > 0 && IsQuestRewarded(prevId) && (!qPrevInfo->IsSeasonal() || !SatisfyQuestSeasonal(qPrevInfo, false)))
1015 {
1016 // skip one-from-all exclusive group
1017 if (qPrevInfo->GetExclusiveGroup() >= 0)
1018 return true;
1019
1020 // each-from-all exclusive group (< 0)
1021 // can be start if only all quests in prev quest exclusive group completed and rewarded
1022 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1023
1024 for (; range.first != range.second; ++range.first)
1025 {
1026 uint32 exclude_Id = range.first->second;
1027
1028 // skip checked quest id, only state of other quests in group is interesting
1029 if (exclude_Id == prevId)
1030 continue;
1031
1032 // alternative quest from group also must be completed and rewarded(reported)
1033
1034 Quest const* qExcludeInfo = sObjectMgr->GetQuestTemplate(exclude_Id);
1035 if (!IsQuestRewarded(exclude_Id) || (qExcludeInfo->IsSeasonal() && SatisfyQuestSeasonal(qExcludeInfo, false)))
1036 {
1037 if (msg)
1039 return false;
1040 }
1041 }
1042 return true;
1043 }
1044
1045 // If any of the negative previous quests active, return true
1046 if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
1047 {
1048 // skip one-from-all exclusive group
1049 if (qPrevInfo->GetExclusiveGroup() >= 0)
1050 return true;
1051
1052 // each-from-all exclusive group (< 0)
1053 // can be start if only all quests in prev quest exclusive group active
1054 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1055
1056 for (; range.first != range.second; ++range.first)
1057 {
1058 uint32 exclude_Id = range.first->second;
1059
1060 // skip checked quest id, only state of other quests in group is interesting
1061 if (exclude_Id == prevId)
1062 continue;
1063
1064 // alternative quest from group also must be active
1065 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
1066 {
1067 if (msg)
1069 return false;
1070 }
1071 }
1072 return true;
1073 }
1074 }
1075 }
1076
1077 // Has only positive prev. quests in non-rewarded state
1078 // and negative prev. quests in non-active state
1079 if (msg)
1081
1082 return false;
1083}
int32 GetExclusiveGroup() const
Definition QuestDef.h:251

References Quest::GetExclusiveGroup(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsSeasonal(), Quest::prevQuests, QUEST_STATUS_NONE, SatisfyQuestSeasonal(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestRace()

bool Player::SatisfyQuestRace ( Quest const *  qInfo,
bool  msg 
) const
1104{
1105 uint32 reqraces = qInfo->GetAllowableRaces();
1106 if (reqraces == 0)
1107 return true;
1108 if ((reqraces & getRaceMask()) == 0)
1109 {
1110 if (msg)
1112 return false;
1113 }
1114 return true;
1115}
@ INVALIDREASON_QUEST_FAILED_WRONG_RACE
Definition QuestDef.h:50

References Quest::GetAllowableRaces(), Unit::getRaceMask(), INVALIDREASON_QUEST_FAILED_WRONG_RACE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestReputation()

bool Player::SatisfyQuestReputation ( Quest const *  qInfo,
bool  msg 
) const
1118{
1119 uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
1120 if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
1121 {
1122 if (msg)
1124 return false;
1125 }
1126
1127 uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
1128 if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
1129 {
1130 if (msg)
1132 return false;
1133 }
1134
1135 // ReputationObjective2 does not seem to be an objective requirement but a requirement
1136 // to be able to accept the quest
1137 uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
1138 if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
1139 {
1140 if (msg)
1142 return false;
1143 }
1144
1145 return true;
1146}

References Quest::GetRepObjectiveFaction2(), Quest::GetRepObjectiveValue2(), GetReputation(), GetReputationMgr(), Quest::GetRequiredMaxRepFaction(), Quest::GetRequiredMaxRepValue(), Quest::GetRequiredMinRepFaction(), Quest::GetRequiredMinRepValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestSeasonal()

bool Player::SatisfyQuestSeasonal ( Quest const *  qInfo,
bool  msg 
) const
1312{
1313 if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
1314 return true;
1315
1316 // cppcheck-suppress mismatchingContainers
1317 Player::SeasonalEventQuestMap::iterator itr = ((Player*)this)->m_seasonalquests.find(qInfo->GetEventIdForQuest());
1318
1319 if (itr == m_seasonalquests.end() || itr->second.empty())
1320 return true;
1321
1322 // if not found in cooldown list
1323 return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
1324}

References Quest::GetEventIdForQuest(), Quest::GetQuestId(), Quest::IsSeasonal(), and m_seasonalquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), GetQuestRewardStatus(), GetQuestStatus(), SatisfyQuestExclusiveGroup(), and SatisfyQuestPreviousQuest().

◆ SatisfyQuestSkill()

bool Player::SatisfyQuestSkill ( Quest const *  qInfo,
bool  msg 
) const
948{
949 uint32 skill = qInfo->GetRequiredSkill();
950
951 // skip 0 case RequiredSkill
952 if (skill == 0)
953 return true;
954
955 // check skill value
956 if (GetBaseSkillValue(skill) < qInfo->GetRequiredSkillValue())
957 {
958 if (msg)
960
961 return false;
962 }
963
964 return true;
965}

References GetBaseSkillValue(), Quest::GetRequiredSkill(), Quest::GetRequiredSkillValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestStatus()

bool Player::SatisfyQuestStatus ( Quest const *  qInfo,
bool  msg 
) const
1149{
1150 if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
1151 {
1152 if (msg)
1154 return false;
1155 }
1156 return true;
1157}
@ INVALIDREASON_QUEST_ALREADY_ON
Definition QuestDef.h:53

References Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_QUEST_ALREADY_ON, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestTimed()

bool Player::SatisfyQuestTimed ( Quest const *  qInfo,
bool  msg 
) const
1173{
1174 if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
1175 {
1176 if (msg)
1178 return false;
1179 }
1180 return true;
1181}
@ INVALIDREASON_QUEST_ONLY_ONE_TIMED
Definition QuestDef.h:52

References Quest::HasSpecialFlag(), INVALIDREASON_QUEST_ONLY_ONE_TIMED, m_timedquests, QUEST_SPECIAL_FLAGS_TIMED, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestWeek()

bool Player::SatisfyQuestWeek ( Quest const *  qInfo,
bool  msg 
) const
1303{
1304 if (!qInfo->IsWeekly() || m_weeklyquests.empty())
1305 return true;
1306
1307 // if not found in cooldown list
1308 return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
1309}

References Quest::GetQuestId(), Quest::IsWeekly(), and m_weeklyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SaveGoldToDB()

void Player::SaveGoldToDB ( CharacterDatabaseTransaction  trans)
7135{
7137 stmt->SetData(0, GetMoney());
7138 stmt->SetData(1, GetGUID().GetCounter());
7139 trans->Append(stmt);
7140}
@ CHAR_UDP_CHAR_MONEY
Definition CharacterDatabase.h:429

References CHAR_UDP_CHAR_MONEY, CharacterDatabase, Object::GetGUID(), GetMoney(), and PreparedStatementBase::SetData().

Referenced by WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), and SaveInventoryAndGoldToDB().

◆ SaveHealthBeforeDuel()

void Player::SaveHealthBeforeDuel ( )
inline

◆ SaveInventoryAndGoldToDB()

void Player::SaveInventoryAndGoldToDB ( CharacterDatabaseTransaction  trans)
7129{
7130 _SaveInventory(trans);
7131 SaveGoldToDB(trans);
7132}
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7134
void _SaveInventory(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7248

References _SaveInventory(), and SaveGoldToDB().

Referenced by WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleMailTakeItem(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSendMail(), WorldSession::HandleWrapItemOpcode(), and RefundItem().

◆ SaveManaBeforeDuel()

void Player::SaveManaBeforeDuel ( )
inline

◆ SavePositionInDB() [1/2]

void Player::SavePositionInDB ( uint32  mapid,
float  x,
float  y,
float  z,
float  o,
uint32  zone,
ObjectGuid  guid 
)
static

◆ SavePositionInDB() [2/2]

void Player::SavePositionInDB ( WorldLocation const &  loc,
uint16  zoneId,
ObjectGuid  guid,
CharacterDatabaseTransaction  trans 
)
static
100{
102
103 stmt->SetData(0, loc.GetPositionX());
104 stmt->SetData(1, loc.GetPositionY());
105 stmt->SetData(2, loc.GetPositionZ());
106 stmt->SetData(3, loc.GetOrientation());
107 stmt->SetData(4, uint16(loc.GetMapId()));
108 stmt->SetData(5, zoneId);
109 stmt->SetData(6, guid.GetCounter());
110
111 CharacterDatabase.ExecuteOrAppend(trans, stmt);
112}

References CHAR_UPD_CHARACTER_POSITION, CharacterDatabase, ObjectGuid::GetCounter(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and PreparedStatementBase::SetData().

◆ SaveRecallPosition()

◆ SaveToDB() [1/2]

◆ SaveToDB() [2/2]

void Player::SaveToDB ( CharacterDatabaseTransaction  trans,
bool  create,
bool  logout 
)
7067{
7068 // delay auto save at any saves (manual, in code, or autosave)
7069 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
7070
7071 //lets allow only players in world to be saved
7073 {
7075 return;
7076 }
7077
7078 // pussywizard: full save now, so clear partial additional saves
7081
7082 // first save/honor gain after midnight will also update the player's honor fields
7084
7085 LOG_DEBUG("entities.unit", "The value of player {} at save: ", m_name);
7087
7088 if (!create)
7089 sScriptMgr->OnPlayerSave(this);
7090
7091 _SaveCharacter(create, trans);
7092
7093 if (m_mailsUpdated) //save mails only when needed
7094 _SaveMail(trans);
7095
7096 _SaveEntryPoint(trans);
7097 _SaveInventory(trans);
7098 _SaveQuestStatus(trans);
7099 _SaveDailyQuestStatus(trans);
7103 _SaveTalents(trans);
7104 _SaveSpells(trans);
7105 _SaveSpellCooldowns(trans, logout);
7106 _SaveActions(trans);
7107 _SaveAuras(trans, logout);
7108 _SaveSkills(trans);
7109 m_achievementMgr->SaveToDB(trans);
7110 m_reputationMgr->SaveToDB(trans);
7111 _SaveEquipmentSets(trans);
7112 GetSession()->SaveTutorialsData(trans); // changed only while character in game
7113 _SaveGlyphs(trans);
7115 _SavePlayerSettings(trans);
7116
7117 // check if stats should only be saved on logout
7118 // save stats can be out of transaction
7120 _SaveStats(trans);
7121
7122 // save pet (hunter pet level and experience and all type pets health/mana).
7123 if (Pet* pet = GetPet())
7124 pet->SavePetToDB(PET_SAVE_AS_CURRENT);
7125}
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition WorldConfig.h:29
void SaveToDB(CharacterDatabaseTransaction trans)
Definition AchievementMgr.cpp:562
bool IsBeingTeleportedFar() const
Definition Player.h:2107
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7623
void _SaveTalents(CharacterDatabaseTransaction trans)
Definition Player.cpp:14993
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7528
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7701
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans)
Definition Player.cpp:14650
void _SaveSkills(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7645
void _SaveEquipmentSets(CharacterDatabaseTransaction trans)
Definition Player.cpp:14516
void _SaveGlyphs(CharacterDatabaseTransaction trans)
Definition Player.cpp:14949
void _SaveMail(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7386
void _SaveQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7461
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout)
Definition PlayerStorage.cpp:7190
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7589
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
Definition Player.cpp:15839
void _SavePlayerSettings(CharacterDatabaseTransaction trans)
Definition PlayerSettings.cpp:74
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7566
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
Definition Player.cpp:3636
void _SaveEntryPoint(CharacterDatabaseTransaction trans)
Definition Player.cpp:14567
void _SaveStats(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7748
void SaveToDB(CharacterDatabaseTransaction trans)
Definition ReputationMgr.cpp:628
bool isLogingOut() const
Is the user engaged in a log out process?
Definition WorldSession.h:399
void SaveTutorialsData(CharacterDatabaseTransaction trans)
Definition WorldSession.cpp:954

References _SaveActions(), _SaveAuras(), _SaveCharacter(), _SaveDailyQuestStatus(), _SaveEntryPoint(), _SaveEquipmentSets(), _SaveGlyphs(), _SaveInstanceTimeRestrictions(), _SaveInventory(), _SaveMail(), _SaveMonthlyQuestStatus(), _SavePlayerSettings(), _SaveQuestStatus(), _SaveSeasonalQuestStatus(), _SaveSkills(), _SaveSpellCooldowns(), _SaveSpells(), _SaveStats(), _SaveTalents(), _SaveWeeklyQuestStatus(), CONFIG_INTERVAL_SAVE, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, DELAYED_SAVE_PLAYER, GetPet(), GetSession(), IsBeingTeleportedFar(), WorldSession::isLogingOut(), LOG_DEBUG, m_achievementMgr, m_additionalSaveMask, m_additionalSaveTimer, m_mailsUpdated, WorldObject::m_name, m_nextSave, m_reputationMgr, m_session, outDebugValues(), PET_SAVE_AS_CURRENT, AchievementMgr::SaveToDB(), ReputationMgr::SaveToDB(), WorldSession::SaveTutorialsData(), ScheduleDelayedOperation(), sScriptMgr, sWorld, and UpdateHonorFields().

◆ Say() [1/2]

void Player::Say ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles said message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9363{
9364 std::string _text(text);
9365 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_SAY, language, _text))
9366 {
9367 return;
9368 }
9369
9370 sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
9371
9372 WorldPacket data;
9373 ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
9374 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true, false, false, true);
9375}
@ CHAT_MSG_SAY
Definition SharedDefines.h:3392
@ CONFIG_LISTEN_RANGE_SAY
Definition WorldConfig.h:147
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5695

References ChatHandler::BuildChatPacket(), CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by Unit::HandleDummyAuraProc(), WorldSession::HandleMessagechatOpcode(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and boss_headless_horseman::UpdateAI().

◆ Say() [2/2]

void Player::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9378{
9379 Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
9380}
Talk
Definition hyjal.cpp:82

References CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ ScheduleDelayedOperation()

void Player::ScheduleDelayedOperation ( uint32  operation)
inline
2115 {
2116 if (operation < DELAYED_END)
2117 m_DelayedOperations |= operation;
2118 }
@ DELAYED_END
Definition Player.h:917

References DELAYED_END, and m_DelayedOperations.

Referenced by Battleground::RemovePlayerAtLeave(), ResurectUsingRequestData(), SaveToDB(), and TeleportToEntryPoint().

◆ SendActionButtons()

void Player::SendActionButtons ( uint32  state) const
5573{
5574 LOG_DEBUG("entities.player", "Sending Action Buttons for {} spec {}", GetGUID().ToString(), m_activeSpec);
5575
5577 data << uint8(state);
5578 /*
5579 state can be 0, 1, 2
5580 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
5581 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
5582 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
5583 */
5584 if (state != 2)
5585 {
5586 for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
5587 {
5588 ActionButtonList::const_iterator itr = m_actionButtons.find(button);
5589 if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
5590 data << uint32(itr->second.packedData);
5591 else
5592 data << uint32(0);
5593 }
5594 }
5595
5596 GetSession()->SendPacket(&data);
5597 LOG_DEBUG("entities.player", "Action Buttons for {} spec {} Sent", GetGUID().ToString(), m_activeSpec);
5598}
@ SMSG_ACTION_BUTTONS
Definition Opcodes.h:327

References ACTIONBUTTON_DELETED, Object::GetGUID(), GetSession(), LOG_DEBUG, m_actionButtons, m_activeSpec, MAX_ACTION_BUTTONS, WorldSession::SendPacket(), SMSG_ACTION_BUTTONS, and Position::ToString().

Referenced by ActivateSpec(), WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and SendInitialActionButtons().

◆ SendAttackSwingBadFacingAttack()

void Player::SendAttackSwingBadFacingAttack ( )
147{
149 GetSession()->SendPacket(&data);
150}
@ SMSG_ATTACKSWING_BADFACING
Definition Opcodes.h:356

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_BADFACING.

Referenced by Update().

◆ SendAttackSwingCancelAttack()

◆ SendAttackSwingCantAttack()

void Player::SendAttackSwingCantAttack ( )
135{
137 GetSession()->SendPacket(&data);
138}
@ SMSG_ATTACKSWING_CANT_ATTACK
Definition Opcodes.h:359

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_CANT_ATTACK.

◆ SendAttackSwingDeadTarget()

void Player::SendAttackSwingDeadTarget ( )
129{
131 GetSession()->SendPacket(&data);
132}
@ SMSG_ATTACKSWING_DEADTARGET
Definition Opcodes.h:358

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_DEADTARGET.

◆ SendAttackSwingNotInRange()

void Player::SendAttackSwingNotInRange ( )
79{
81 GetSession()->SendPacket(&data);
82}
@ SMSG_ATTACKSWING_NOTINRANGE
Definition Opcodes.h:355

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_NOTINRANGE.

Referenced by Update().

◆ SendAutoRepeatCancel()

void Player::SendAutoRepeatCancel ( Unit target)
153{
155 data << target->GetPackGUID(); // may be it's target guid
156 SendMessageToSet(&data, true);
157}
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_CANCEL_AUTO_REPEAT
Definition Opcodes.h:698

References Object::GetPackGUID(), SendMessageToSet(), PackedGuid::size(), and SMSG_CANCEL_AUTO_REPEAT.

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), and Unit::InterruptSpell().

◆ SendBattlefieldWorldStates()

void Player::SendBattlefieldWorldStates ( )

Send misc stuff that needs to be sent on every login, like the battle timers.

8872{
8874 if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) == 1)
8875 {
8876 if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
8877 {
8878 wg->SendUpdateWorldStates(this);
8879 }
8880 }
8881}
@ CONFIG_WINTERGRASP_ENABLE
Definition WorldConfig.h:276
Definition BattlefieldWG.h:253

References BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_ENABLE, sBattlefieldMgr, and sWorld.

Referenced by SendInitWorldStates().

◆ SendBGWeekendWorldStates()

void Player::SendBGWeekendWorldStates ( )
8857{
8858 for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
8859 {
8860 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
8861 if (bl && bl->HolidayWorldStateId)
8862 {
8865 else
8867 }
8868 }
8869}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition BattlegroundMgr.cpp:910
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2245
Definition DBCStructure.h:604
uint32 HolidayWorldStateId
Definition DBCStructure.h:612
uint32 id
Definition DBCStructure.h:605

References BattlemasterListEntry::HolidayWorldStateId, BattlemasterListEntry::id, BattlegroundMgr::IsBGWeekend(), sBattlemasterListStore, and SendUpdateWorldState().

Referenced by SendInitWorldStates().

◆ SendBuyError()

void Player::SendBuyError ( BuyResult  msg,
Creature creature,
uint32  item,
uint32  param 
)
4065{
4066 LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
4067 WorldPacket data(SMSG_BUY_FAILED, (8 + 4 + 4 + 1));
4068 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4069 data << uint32(item);
4070 if (param > 0)
4071 data << uint32(param);
4072 data << uint8(msg);
4073 GetSession()->SendPacket(&data);
4074}
@ SMSG_BUY_FAILED
Definition Opcodes.h:451

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_BUY_FAILED.

Referenced by BuyItemFromVendorSlot(), WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendBuyErrorCommand(), WorldSession::HandlePetitionBuyOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), ProcessCastaction(), ProcessUnlearnAction(), and resetTalents().

◆ SendCanTakeQuestResponse()

◆ SendCinematicStart()

void Player::SendCinematicStart ( uint32  CinematicSequenceId) const
5732{
5734 data << uint32(CinematicSequenceId);
5735 SendDirectMessage(&data);
5736 if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
5737 {
5738 _cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
5739 }
5740}
DBCStorage< CinematicSequencesEntry > sCinematicSequencesStore(CinematicSequencesEntryfmt)
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)
Definition CinematicMgr.h:41
@ SMSG_TRIGGER_CINEMATIC
Definition Opcodes.h:280
Definition DBCStructure.h:713

References _cinematicMgr, sCinematicSequencesStore, SendDirectMessage(), CinematicMgr::SetActiveCinematicCamera(), and SMSG_TRIGGER_CINEMATIC.

Referenced by debug_commandscript::HandleDebugPlayCinematicCommand(), WorldSession::HandlePlayerLoginFromDB(), and GameObject::Use().

◆ SendClearCooldown()

void Player::SendClearCooldown ( uint32  spell_id,
Unit target 
)

◆ SendCooldownEvent()

void Player::SendCooldownEvent ( SpellInfo const *  spellInfo,
uint32  itemId = 0,
Spell spell = nullptr,
bool  setCooldown = true 
)
11079{
11080 // start cooldowns at server side, if any
11081 if (setCooldown)
11082 AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
11083
11084 // Send activate cooldown timer (possible 0) at client side
11085 WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
11086 data << uint32(spellInfo->Id);
11087 data << GetGUID();
11088 SendDirectMessage(&data);
11089}
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10880
@ SMSG_COOLDOWN_EVENT
Definition Opcodes.h:339

References AddSpellAndCategoryCooldowns(), Object::GetGUID(), SpellInfo::Id, SendDirectMessage(), and SMSG_COOLDOWN_EVENT.

Referenced by Spell::_handle_finish_phase(), Aura::_UnapplyForTarget(), Spell::finish(), Unit::RemoveGameObject(), Unit::SetMinion(), and UpdatePotionCooldown().

◆ SendCorpseReclaimDelay()

void Player::SendCorpseReclaimDelay ( uint32  delay)
12945{
12947 data << uint32(delay);
12948 GetSession()->SendPacket(&data);
12949}
@ SMSG_CORPSE_RECLAIM_DELAY
Definition Opcodes.h:647

References GetSession(), WorldSession::SendPacket(), and SMSG_CORPSE_RECLAIM_DELAY.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ SendDirectMessage()

void Player::SendDirectMessage ( WorldPacket const *  data) const
5727{
5728 m_session->SendPacket(data);
5729}

References m_session, and WorldSession::SendPacket().

Referenced by Guild::_SendBankList(), Group::AddMember(), AddSpellAndCategoryCooldowns(), Creature::AddSpellCooldown(), AddSpellMod(), DoRandomRoll(), DuelComplete(), Spell::EffectBind(), Spell::EffectPlayMusic(), BGQueueRemoveEvent::Execute(), GiveLevel(), Aura::HandleAuraSpecificMods(), debug_commandscript::HandleDebugCooldownCommand(), Guild::HandleInviteMember(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), Unit::Kill(), Pet::learnSpell(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), WorldObject::PlayDirectMusic(), WorldObject::PlayDirectSound(), WorldObject::PlayDistanceSound(), AchievementMgr::RemoveCriteriaProgress(), AchievementMgr::Reset(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), SendCinematicStart(), SendClearCooldown(), Unit::SendComboPoints(), SendCooldownEvent(), AchievementMgr::SendCriteriaUpdate(), SendDurabilityLoss(), WeatherMgr::SendFineWeatherUpdateToPlayer(), ReputationMgr::SendForceReactions(), ReputationMgr::SendInitialReputations(), Map::SendInitSelf(), SendInitWorldStates(), BattlefieldWG::SendInitWorldStatesTo(), SendLoot(), SendLootError(), SendLootRelease(), Unit::SendMeleeAttackStart(), SendMessageToSet(), SendMessageToSetInRange(), SendMessageToSetInRange(), SendMirrorTimer(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), SendMovieStart(), WorldSessionMgr::SendServerMessage(), Unit::SendSpellNonMeleeReflectLog(), ReputationMgr::SendState(), Unit::SendTameFailure(), SendTaxiNodeStatusMultiple(), SendUpdateWorldState(), BattlefieldWG::SendUpdateWorldStateMessage(), ReputationMgr::SendVisible(), Weather::SendWeatherUpdateToPlayer(), ChatHandler::SendWorldTextOptional(), Map::SendZoneDynamicInfo(), SetCanFly(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetDisableGravity(), SetFeatherFall(), Creature::SetFeatherFall(), SetHover(), Unit::SetOwnerGUID(), Unit::SetRooted(), SetWaterWalking(), Creature::SetWaterWalking(), StopMirrorTimer(), Pet::unlearnSpell(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ SendDuelCountdown()

void Player::SendDuelCountdown ( uint32  counter)
15318{
15320 data << uint32(counter); // seconds
15321 GetSession()->SendPacket(&data);
15322}
@ SMSG_DUEL_COUNTDOWN
Definition Opcodes.h:725

References GetSession(), WorldSession::SendPacket(), and SMSG_DUEL_COUNTDOWN.

Referenced by WorldSession::HandleDuelAcceptedOpcode().

◆ SendDungeonDifficulty()

void Player::SendDungeonDifficulty ( bool  IsInGroup)

◆ SendDurabilityLoss()

void Player::SendDurabilityLoss ( )

◆ SendEnchantmentDurations()

void Player::SendEnchantmentDurations ( )
4727{
4728 for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4729 {
4730 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
4731 }
4732}

References Object::GetGUID(), GetSession(), m_enchantDuration, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendEquipError()

void Player::SendEquipError ( InventoryResult  msg,
Item pItem,
Item pItem2 = nullptr,
uint32  itemid = 0 
)
4022{
4023 LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE ({})", msg);
4025 data << uint8(msg);
4026
4027 if (msg != EQUIP_ERR_OK)
4028 {
4029 data << (pItem ? pItem->GetGUID() : ObjectGuid::Empty);
4030 data << (pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
4031 data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
4032
4033 switch (msg)
4034 {
4037 {
4038 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4039 data << uint32(proto ? proto->RequiredLevel : 0);
4040 break;
4041 }
4042 case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
4043 {
4044 data << ObjectGuid::Empty; // item guid
4045 data << uint32(0); // slot
4046 data << ObjectGuid::Empty; // container
4047 break;
4048 }
4052 {
4053 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4054 data << uint32(proto ? proto->ItemLimitCategory : 0);
4055 break;
4056 }
4057 default:
4058 break;
4059 }
4060 }
4061 GetSession()->SendPacket(&data);
4062}
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED
Definition Item.h:131
@ EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM
Definition Item.h:127
@ EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW
Definition Item.h:133
@ SMSG_INVENTORY_CHANGE_FAILURE
Definition Opcodes.h:304
uint32 RequiredLevel
Definition ItemTemplate.h:636

References ObjectGuid::Empty, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED, EQUIP_ERR_OK, EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW, Object::GetGUID(), GetSession(), Item::GetTemplate(), ItemTemplate::ItemLimitCategory, LOG_DEBUG, ItemTemplate::RequiredLevel, WorldSession::SendPacket(), SMSG_INVENTORY_CHANGE_FAILURE, and sObjectMgr.

Referenced by _StoreOrEquipNewItem(), AutoStoreLoot(), BuyItemFromVendorSlot(), CanAddQuest(), CanRewardQuest(), CanRewardQuest(), CastItemUseSpell(), Spell::CheckItems(), Group::CountTheRoll(), Spell::DoCreateItem(), Spell::EffectRechargeManaGem(), GiveQuestSourceItem(), WorldSession::HandleAcceptTradeOpcode(), misc_commandscript::HandleAddItemSetCommand(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), AuraEffect::HandleChannelDeathItem(), debug_commandscript::HandleDebugSendEquipErrorCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleReadItem(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSocketOpcode(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), WorldSession::HandleUseItemOpcode(), WorldSession::HandleWrapItemOpcode(), ModifyMoney(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), item_incendiary_explosives::OnUse(), item_captured_frog::OnUse(), ProcessUnlearnAction(), SetAmmo(), SplitItem(), StoreLootItem(), SwapItem(), and TakeQuestSourceItem().

◆ SendEquipmentSetList()

void Player::SendEquipmentSetList ( )
14446{
14447 uint32 count = 0;
14449 std::size_t count_pos = data.wpos();
14450 data << uint32(count); // count placeholder
14451 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14452 {
14453 if (itr->second.state == EQUIPMENT_SET_DELETED)
14454 continue;
14455
14456 data.appendPackGUID(itr->second.Guid);
14457 data << uint32(itr->first);
14458 data << itr->second.Name;
14459 data << itr->second.IconName;
14460 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14461 {
14462 // ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
14463 if (itr->second.IgnoreMask & (1 << i))
14464 data.appendPackGUID(uint64(1));
14465 else // xinef: send proper data (do not append 0 with high guid)
14466 data.appendPackGUID(itr->second.Items[i] ? itr->second.Items[i].GetRawValue() : uint64(0));
14467 }
14468
14469 ++count; // client have limit but it checked at loading and set
14470 }
14471 data.put<uint32>(count_pos, count);
14472 GetSession()->SendPacket(&data);
14473}
@ SMSG_EQUIPMENT_SET_LIST
Definition Opcodes.h:1242

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_DELETED, EQUIPMENT_SLOT_END, GetSession(), m_EquipmentSets, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_LIST, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendExplorationExperience()

void Player::SendExplorationExperience ( uint32  Area,
uint32  Experience 
)
160{
162 data << uint32(Area);
163 data << uint32(Experience);
164 GetSession()->SendPacket(&data);
165}
@ SMSG_EXPLORATION_EXPERIENCE
Definition Opcodes.h:534

References GetSession(), WorldSession::SendPacket(), and SMSG_EXPLORATION_EXPERIENCE.

Referenced by CheckAreaExploreAndOutdoor().

◆ SendInitialActionButtons()

void Player::SendInitialActionButtons ( ) const
inline

◆ SendInitialPacketsAfterAddToMap()

void Player::SendInitialPacketsAfterAddToMap ( )
11606{
11608
11611
11612 CastSpell(this, 836, true); // LOGINEFFECT
11613
11614 // set some aura effects that send packet to player client after add player to map
11615 // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
11616 // same auras state lost at far teleport, send it one more time in this case also
11617 static const AuraType auratypes[] =
11618 {
11622 };
11623 for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
11624 {
11625 Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
11626 if (!auraList.empty())
11627 auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
11628 }
11629
11630 // Fix mount, update block gets messed somewhere
11631 {
11633 {
11634 AddAura(GetMountBlockId(), this);
11635 SetMountBlockId(0);
11636 }
11637 }
11638
11639 // update zone
11640 uint32 newzone, newarea;
11641 GetZoneAndAreaId(newzone, newarea);
11642 UpdateZone(newzone, newarea); // also call SendInitWorldStates();
11643
11644 if (HasStunAura())
11646
11647 // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
11648 if (HasRootAura())
11649 {
11651 data2 << GetPackGUID();
11652 data2 << (uint32)2;
11653 SendMessageToSet(&data2, true);
11654 }
11655
11656 SendEnchantmentDurations(); // must be after add to map
11657 SendItemDurations(); // must be after add to map
11660
11661 // raid downscaling - send difficulty to player
11662 if (GetMap()->IsRaid())
11663 {
11665 {
11668 }
11669 }
11671 SendRaidDifficulty(GetGroup() != nullptr);
11672}
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition PlayerUpdates.cpp:1592
uint32 GetMountBlockId()
Definition Player.h:2618
void SendTaxiNodeStatusMultiple()
Definition Player.cpp:10476
Difficulty GetStoredRaidDifficulty() const
Definition Player.h:1936
void SendEnchantmentDurations()
Definition PlayerStorage.cpp:4726
void SendItemDurations()
Definition PlayerStorage.cpp:4742
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition PlayerMisc.cpp:177
bool HasStunAura() const
Definition Unit.h:1744
bool HasMountedAura() const
Definition Unit.h:1704
bool HasRootAura() const
Definition Unit.h:1743
void SendTimeSync()
Definition WorldSession.cpp:1406
void ResetTimeSync()
Definition WorldSession.cpp:1400
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262

References Unit::AddAura(), AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Unit::CastSpell(), Unit::GetAuraEffectsByType(), GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetMountBlockId(), Object::GetPackGUID(), GetRaidDifficulty(), GetSession(), GetStoredRaidDifficulty(), WorldObject::GetZoneAndAreaId(), Unit::HasMountedAura(), Unit::HasRootAura(), Unit::HasStunAura(), isBeingLoaded(), MOVE_ROOT, WorldSession::ResetTimeSync(), SendEnchantmentDurations(), SendItemDurations(), SendMessageToSet(), SendQuestGiverStatusMultiple(), SendRaidDifficulty(), SendTaxiNodeStatusMultiple(), WorldSession::SendTimeSync(), SetMountBlockId(), SetMovement(), SMSG_FORCE_MOVE_ROOT, SPELL_AURA_FEATHER_FALL, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE, SPELL_AURA_SAFE_FALL, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, StoreRaidMapDifficulty(), UpdateVisibilityForPlayer(), and UpdateZone().

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialPacketsBeforeAddToMap()

void Player::SendInitialPacketsBeforeAddToMap ( )

Pass 'this' as argument because we're not stored in ObjectAccessor yet

11549{
11552
11553 // guild bank list?
11554
11555 // Homebind
11556 WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
11557 data << m_homebindX << m_homebindY << m_homebindZ;
11558 data << (uint32) m_homebindMapId;
11559 data << (uint32) m_homebindAreaId;
11560 GetSession()->SendPacket(&data);
11561
11562 // SMSG_SET_PROFICIENCY
11563 // SMSG_SET_PCT_SPELL_MODIFIER
11564 // SMSG_SET_FLAT_SPELL_MODIFIER
11565 // SMSG_UPDATE_AURA_DURATION
11566
11567 SendTalentsInfoData(false);
11568
11569 // SMSG_INSTANCE_DIFFICULTY
11570 data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
11571 data << uint32(GetMap()->GetDifficulty());
11572 data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
11573 GetSession()->SendPacket(&data);
11574
11576
11577 data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
11578 data << uint32(0); // count, for (count) uint32;
11579 GetSession()->SendPacket(&data);
11580
11584
11586
11587 data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
11588 data.AppendPackedTime(GameTime::GetGameTime().count());
11589 data << float(0.01666667f); // game speed
11590 data << uint32(0); // added in 3.1.2
11591 GetSession()->SendPacket(&data);
11592
11593 GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
11594
11595 // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
11596 // SMSG_PET_GUIDS
11597 // SMSG_UPDATE_WORLD_STATE
11598 // SMSG_POWER_UPDATE
11599
11600 SetMover(this);
11601
11602 sScriptMgr->OnPlayerSendInitialPacketsBeforeAddToMap(this, data);
11603}
void SendAllAchievementData() const
Definition AchievementMgr.cpp:2378
void SendSocialList(Player *player, uint32 flags)
Definition SocialMgr.cpp:124
void SendInitialSpells()
Definition Player.cpp:2759
PlayerSocial * GetSocial()
Definition Player.h:1160
void SendInitialActionButtons() const
Definition Player.h:1856
void SendEquipmentSetList()
Definition Player.cpp:14445
void SetMover(Unit *target)
Definition Player.cpp:12863
void SendInitialReputations()
Definition ReputationMgr.cpp:211
void SendForceReactions()
Definition ReputationMgr.cpp:165
@ SMSG_INSTANCE_DIFFICULTY
Definition Opcodes.h:857
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_LOGIN_SETTIMESPEED
Definition Opcodes.h:96
@ SMSG_SEND_UNLEARN_SPELLS
Definition Opcodes.h:1084

References ByteBuffer::AppendPackedTime(), GetDifficulty(), Object::GetEntry(), GameTime::GetGameTime(), WorldObject::GetMap(), GetReputationMgr(), GetSession(), GetSocial(), WorldPacket::Initialize(), m_achievementMgr, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_reputationMgr, AchievementMgr::SendAllAchievementData(), SendEquipmentSetList(), ReputationMgr::SendForceReactions(), SendInitialActionButtons(), ReputationMgr::SendInitialReputations(), SendInitialSpells(), WorldSession::SendPacket(), PlayerSocial::SendSocialList(), SendTalentsInfoData(), SetMover(), SMSG_BINDPOINTUPDATE, SMSG_INSTANCE_DIFFICULTY, SMSG_LOGIN_SETTIMESPEED, SMSG_SEND_UNLEARN_SPELLS, SOCIAL_FLAG_ALL, and sScriptMgr.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialSpells()

void Player::SendInitialSpells ( )
2760{
2761 uint32 curTime = GameTime::GetGameTimeMS().count();
2763
2764 uint16 spellCount = 0;
2765
2766 WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
2767 data << uint8(0);
2768
2769 std::size_t countPos = data.wpos();
2770 data << uint16(spellCount); // spell count placeholder
2771
2772 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
2773 {
2774 if (itr->second->State == PLAYERSPELL_REMOVED)
2775 continue;
2776
2777 if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
2778 continue;
2779
2780 data << uint32(itr->first);
2781 data << uint16(0); // it's not slot id
2782
2783 ++spellCount;
2784 }
2785
2786 // Added spells from glyphs too (needed by spell tooltips)
2787 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
2788 {
2789 if (uint32 glyph = GetGlyph(i))
2790 {
2791 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
2792 {
2793 data << uint32(glyphEntry->SpellId);
2794 data << uint16(0); // it's not slot id
2795
2796 ++spellCount;
2797 }
2798 }
2799 }
2800
2801 // xinef: we have to send talents, but not those on m_spells list
2802 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
2803 {
2804 if (itr->second->State == PLAYERSPELL_REMOVED)
2805 continue;
2806
2807 // xinef: remove all active talent auras
2808 if (!(itr->second->specMask & GetActiveSpecMask()))
2809 continue;
2810
2811 // xinef: already sent from m_spells
2812 if (itr->second->inSpellBook)
2813 continue;
2814
2815 data << uint32(itr->first);
2816 data << uint16(0); // it's not slot id
2817
2818 ++spellCount;
2819 }
2820
2821 data.put<uint16>(countPos, spellCount); // write real count value
2822
2823 uint16 spellCooldowns = m_spellCooldowns.size();
2824 data << uint16(spellCooldowns);
2825 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
2826 {
2827 if (!itr->second.needSendToClient)
2828 continue;
2829
2830 SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
2831 if (!sEntry)
2832 continue;
2833
2834 data << uint32(itr->first);
2835
2836 data << uint16(itr->second.itemid); // cast item id
2837 data << uint16(itr->second.category); // spell category
2838
2839 // send infinity cooldown in special format
2840 if (itr->second.end >= infTime)
2841 {
2842 data << uint32(1); // cooldown
2843 data << uint32(0x80000000); // category cooldown
2844 continue;
2845 }
2846
2847 uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
2848 data << uint32(itr->second.category ? 0 : cooldown); // cooldown
2849 data << uint32(itr->second.category ? cooldown : 0); // category cooldown
2850 }
2851
2852 GetSession()->SendPacket(&data);
2853}
@ SMSG_INITIAL_SPELLS
Definition Opcodes.h:328

References GetActiveSpec(), GetActiveSpecMask(), GameTime::GetGameTimeMS(), GetGlyph(), GetSession(), infinityCooldownDelayCheck, m_spellCooldowns, m_spells, m_talents, MAX_GLYPH_SLOT_INDEX, PLAYERSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), sGlyphPropertiesStore, SMSG_INITIAL_SPELLS, sSpellMgr, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendInitWorldStates()

void Player::SendInitWorldStates ( uint32  zoneId,
uint32  areaId 
)
8201{
8202 // data depends on zoneid/mapid...
8203 uint32 mapId = GetMapId();
8204 Battleground* battleground = GetBattleground();
8205 OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
8206 InstanceScript* instance = GetInstanceScript();
8207 Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
8208
8209 LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: {}, Zone: {}", mapId, zoneId);
8210
8212 packet.MapID = mapId;
8213 packet.ZoneID = zoneId;
8214 packet.AreaID = areaId;
8215
8216 packet.Worldstates.reserve(8);
8218 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_AZSHARA, 0);
8221 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_TANARIS, 0);
8223
8224 // 7 1 - Arena season in progress, 0 - end of season
8226 // 8 Arena season id
8227 packet.Worldstates.emplace_back(WORLD_STATE_ARENA_SEASON_ID, sArenaSeasonMgr->GetCurrentSeason());
8228
8229 if (mapId == MAP_OUTLAND)
8230 {
8231 packet.Worldstates.reserve(3);
8233 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 15);
8234 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 15);
8235 }
8236
8238 {
8239 Player::bgZoneIdToFillWorldStates[zoneId](battleground, packet);
8240 }
8241 else
8242 {
8243 // insert <field> <value>
8244 switch (zoneId)
8245 {
8246 case AREA_DUN_MOROGH:
8247 case AREA_WETLANDS:
8248 case AREA_ELWYNN_FOREST:
8249 case AREA_LOCH_MODAN:
8250 case AREA_WESTFALL:
8251 case AREA_SEARING_GORGE:
8253 case AREA_IRONFORGE:
8254 case AREA_DEEPRUN_TRAM:
8256 break;
8258 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_EP)
8259 outdoorPvP->FillInitialWorldStates(packet);
8260 else
8261 {
8262 packet.Worldstates.reserve(32);
8264 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, 0);
8265 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, 0);
8267 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, 50);
8268 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, 1);
8271 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_7, 0);
8272 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_8, 0);
8273 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, 0);
8274 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, 0);
8275 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, 0);
8276 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, 0);
8277 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_0, 0);
8278 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_1, 0);
8279 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, 0);
8280 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, 0);
8281 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, 1);
8282 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, 1);
8285 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_2, 0);
8286 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_3, 0);
8287 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, 0);
8288 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, 0);
8289 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, 1);
8291 //packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_4, 1);
8292 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_5, 0);
8293 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_6, 0);
8294 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, 0);
8295 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, 0);
8296
8297 break;
8298 case AREA_SILITHUS:
8299 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
8300 outdoorPvP->FillInitialWorldStates(packet);
8301 else
8302 {
8303 packet.Worldstates.reserve(3);
8304 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_A, 0);
8305 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_H, 0);
8306 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_SILITHYST_MAX, 0);
8307 }
8308 // unknown, aq opening?
8309 packet.Worldstates.reserve(4);
8310 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_N, 0);
8311 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_S, 0);
8312 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_SW, 0);
8313 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_E, 0);
8314 break;
8316 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AV)
8317 battleground->FillInitialWorldStates(packet);
8318 else
8319 {
8320 packet.Worldstates.reserve(75);
8324 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_A, 0);
8329 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, 1);
8335 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_5, 0);
8338 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_4, 0);
8343 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_3, 1);
8355 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_1, 0);
8356 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_0, 0);
8364 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_2, 0);
8373 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, 0);
8374 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, 0);
8375 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, 1);
8376 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, 0);
8377 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, 0);
8393 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_A, 0);
8394 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_C, 0);
8395 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_C, 1);
8396 }
8397 break;
8398 case AREA_WARSONG_GULCH:
8399 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_WS)
8400 battleground->FillInitialWorldStates(packet);
8401 else
8402 {
8403 packet.Worldstates.reserve(8);
8406 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_0, 0);
8407 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_1, 0);
8408 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_2, 2);
8412 }
8413 break;
8414 case AREA_ARATHI_BASIN:
8415 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AB)
8416 battleground->FillInitialWorldStates(packet);
8417 else
8418 {
8419 packet.Worldstates.reserve(32);
8432 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, 1600);
8448 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, 1);
8450 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_UNK, 2);
8451 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, 1400); // warning limit (1400)
8452 }
8453 break;
8455 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_EY)
8456 battleground->FillInitialWorldStates(packet);
8457 else
8458 {
8459 packet.Worldstates.reserve(32);
8468 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_2, 0);
8469 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_1, 0);
8482 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_FLAG, 1);
8487 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_0, 142);
8491 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_3, 379);
8492 // missing unknowns
8493 }
8494 break;
8495 // any of these needs change! the client remembers the prev setting!
8496 // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
8498 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
8499 outdoorPvP->FillInitialWorldStates(packet);
8500 else
8501 {
8502 packet.Worldstates.reserve(16);
8505 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_N, 0);
8506 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_H, 1);
8507 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_A, 0);
8508 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_N, 0);
8509 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_H, 1);
8510 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_A, 0);
8511 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, 0);
8512 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, 0);
8513 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, 100);
8516 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_N, 0);
8517 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_A, 0);
8518 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_H, 1);
8519 }
8520 break;
8521 case AREA_NAGRAND:
8522 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
8523 outdoorPvP->FillInitialWorldStates(packet);
8524 else
8525 {
8526 packet.Worldstates.reserve(28);
8529 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 0);
8530 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 0);
8533 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_SLIDER_N, 0);
8544 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, 0);
8545 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, 0);
8548 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, 0);
8549 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, 0);
8550 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, 0);
8551 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, 0);
8552 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, 0);
8553 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, 0);
8555 }
8556 break;
8558 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
8559 outdoorPvP->FillInitialWorldStates(packet);
8560 else
8561 {
8562 packet.Worldstates.reserve(28);
8564 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, 20);
8566 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, 0);
8567 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, 5);
8569 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_14, 0);
8570 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_13, 0);
8571 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_12, 0);
8572 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_11, 0);
8573 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_10, 0);
8574 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_09, 0);
8575 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_08, 0);
8576 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_07, 0);
8577 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_06, 0);
8578 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_15, 0);
8579 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_05, 0);
8580 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_04, 0);
8581 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_03, 0);
8582 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_02, 0);
8583 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_01, 0);
8584 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_00, 0);
8591 }
8592 break;
8593 case AREA_ZANGARMARSH:
8594 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
8595 outdoorPvP->FillInitialWorldStates(packet);
8596 else
8597 {
8598 packet.Worldstates.reserve(26);
8602 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UNK, 1);
8603 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, 0);
8604 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, 1);
8605 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, 0);
8606 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, 1);
8607 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, 0);
8608 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, 0);
8609 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, 0);
8610 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, 1);
8611 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, 0);
8615 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, 0);
8616 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, 1);
8617 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, 0);
8618 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, 0);
8619 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, 1);
8620 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, 0);
8625 }
8626 break;
8627 case AREA_NAGRAND_ARENA:
8628 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_NA)
8629 battleground->FillInitialWorldStates(packet);
8630 else
8631 {
8632 packet.Worldstates.reserve(3);
8636 }
8637 break;
8639 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_BE)
8640 battleground->FillInitialWorldStates(packet);
8641 else
8642 {
8643 packet.Worldstates.reserve(3);
8647 }
8648 break;
8650 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RL)
8651 battleground->FillInitialWorldStates(packet);
8652 else
8653 {
8654 packet.Worldstates.reserve(3);
8658 }
8659 break;
8660 case AREA_DALARAN_ARENA:
8661 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_DS)
8662 battleground->FillInitialWorldStates(packet);
8663 else
8664 {
8665 packet.Worldstates.reserve(3);
8669 }
8670 break;
8672 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_SA)
8673 battleground->FillInitialWorldStates(packet);
8674 else
8675 {
8676 packet.Worldstates.reserve(24);
8680 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, 0);
8681 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_RED_GATE, 0);
8686
8687 // End Round timer, example: 19:59 -> A:BC
8690 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, 0); // A
8691
8704 // missing unknowns
8705 }
8706 break;
8708 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RV)
8709 battleground->FillInitialWorldStates(packet);
8710 else
8711 {
8712 packet.Worldstates.reserve(3);
8716 }
8717 break;
8719 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_IC)
8720 battleground->FillInitialWorldStates(packet);
8721 else
8722 {
8723 packet.Worldstates.reserve(18);
8740 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_IC_UNK, 1);
8742 }
8743 break;
8745 if (instance)
8746 instance->FillInitialWorldStates(packet);
8747 else
8748 {
8749 packet.Worldstates.reserve(3);
8753 }
8754 break;
8756 if (instance && mapId == MAP_ICECROWN_CITADEL)
8757 instance->FillInitialWorldStates(packet);
8758 else
8759 {
8760 packet.Worldstates.reserve(5);
8766 }
8767 break;
8769 if (instance && mapId == MAP_THE_CULLING_OF_STRATHOLME)
8770 instance->FillInitialWorldStates(packet);
8771 else
8772 {
8773 packet.Worldstates.reserve(5);
8779 }
8780 break;
8781 case AREA_THE_OCULUS:
8782 if (instance && mapId == MAP_THE_OCULUS)
8783 instance->FillInitialWorldStates(packet);
8784 else
8785 {
8786 packet.Worldstates.reserve(2);
8789 }
8790 break;
8791 case AREA_ULDUAR:
8792 if (instance && mapId == MAP_ULDUAR)
8793 instance->FillInitialWorldStates(packet);
8794 else
8795 {
8796 packet.Worldstates.reserve(2);
8799 }
8800 break;
8802 if (instance)
8803 instance->FillInitialWorldStates(packet);
8804 else
8805 {
8806 packet.Worldstates.reserve(3);
8807 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
8808 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, 100);
8809 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, 0);
8810 }
8811 break;
8813 if (instance && mapId == MAP_HALLS_OF_REFLECTION)
8814 instance->FillInitialWorldStates(packet);
8815 else
8816 {
8817 packet.Worldstates.reserve(2);
8820 }
8821 break;
8822 case AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE: // (DK starting zone)
8823 // Get Mograine, GUID and ENTRY should NEVER change
8824 if (Creature* mograine = ObjectAccessor::GetCreature(*this, ObjectGuid::Create<HighGuid::Unit>(29173, 130956)))
8825 {
8826 if (CreatureAI* mograineAI = mograine->AI())
8827 {
8828 packet.Worldstates.reserve(6);
8829 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, mograineAI->GetData(3590));
8830 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, mograineAI->GetData(3591));
8831 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, mograineAI->GetData(3592));
8832 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, mograineAI->GetData(3603));
8833 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, mograineAI->GetData(3604));
8834 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, mograineAI->GetData(3605));
8835 }
8836 }
8837 break;
8838 case AREA_WINTERGRASP:
8839 if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_WG)
8840 {
8841 battlefield->FillInitialWorldStates(packet);
8842 break;
8843 }
8844 default:
8845 break;
8846 }
8847 }
8848 }
8849
8850 sWorldState->FillInitialWorldStates(packet, zoneId, areaId);
8851 SendDirectMessage(packet.Write());
8854}
@ MAP_THE_CULLING_OF_STRATHOLME
Definition AreaDefines.h:249
@ MAP_ICECROWN_CITADEL
Definition AreaDefines.h:265
@ MAP_THE_OCULUS
Definition AreaDefines.h:246
@ MAP_HALLS_OF_REFLECTION
Definition AreaDefines.h:270
@ MAP_OUTLAND
Definition AreaDefines.h:216
@ MAP_ULDUAR
Definition AreaDefines.h:254
@ AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE
Definition AreaDefines.h:147
@ ARENA_THE_RING_OF_VALOR
Definition AreaDefines.h:151
@ AREA_THE_RUBY_SANCTUM
Definition AreaDefines.h:180
@ AREA_WETLANDS
Definition AreaDefines.h:30
@ AREA_IRONFORGE
Definition AreaDefines.h:82
@ AREA_STRAND_OF_THE_ANCIENTS
Definition AreaDefines.h:149
@ AREA_WESTFALL
Definition AreaDefines.h:39
@ AREA_WARSONG_GULCH
Definition AreaDefines.h:92
@ AREA_NAGRAND
Definition AreaDefines.h:99
@ AREA_THE_VIOLET_HOLD
Definition AreaDefines.h:152
@ AREA_RUINS_OF_LORDAERON
Definition AreaDefines.h:136
@ AREA_HALLS_OF_REFLECTION
Definition AreaDefines.h:174
@ AREA_LOCH_MODAN
Definition AreaDefines.h:38
@ AREA_DEEPRUN_TRAM
Definition AreaDefines.h:89
@ AREA_SILITHUS
Definition AreaDefines.h:79
@ AREA_ICECROWN_CITADEL
Definition AreaDefines.h:173
@ AREA_ARATHI_BASIN
Definition AreaDefines.h:93
@ AREA_EASTERN_PLAGUELANDS
Definition AreaDefines.h:53
@ AREA_DUN_MOROGH
Definition AreaDefines.h:25
@ AREA_STORMWIND_CITY
Definition AreaDefines.h:81
@ AREA_THE_CULLING_OF_STRATHOLME
Definition AreaDefines.h:140
@ AREA_NAGRAND_ARENA
Definition AreaDefines.h:115
@ AREA_SHATTRATH_CITY
Definition AreaDefines.h:117
@ AREA_EYE_OF_THE_STORM
Definition AreaDefines.h:130
@ AREA_ALTERAC_VALLEY
Definition AreaDefines.h:90
@ AREA_BLADES_EDGE_ARENA
Definition AreaDefines.h:116
@ AREA_ULDUAR
Definition AreaDefines.h:146
@ AREA_ISLE_OF_CONQUEST
Definition AreaDefines.h:172
@ AREA_DALARAN_ARENA
Definition AreaDefines.h:148
@ AREA_SEARING_GORGE
Definition AreaDefines.h:44
@ AREA_ELWYNN_FOREST
Definition AreaDefines.h:31
@ AREA_ZANGARMARSH
Definition AreaDefines.h:102
@ AREA_THE_OCULUS
Definition AreaDefines.h:145
@ AREA_TEROKKAR_FOREST
Definition AreaDefines.h:100
@ ARENA_SEASON_STATE_IN_PROGRESS
Definition ArenaSeasonMgr.h:29
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
@ BATTLEFIELD_WG
Definition Battlefield.h:29
@ OUTDOOR_PVP_SI
Definition OutdoorPvP.h:34
@ OUTDOOR_PVP_TF
Definition OutdoorPvP.h:32
@ OUTDOOR_PVP_ZM
Definition OutdoorPvP.h:33
@ OUTDOOR_PVP_EP
Definition OutdoorPvP.h:35
@ OUTDOOR_PVP_NA
Definition OutdoorPvP.h:31
@ OUTDOOR_PVP_HP
Definition OutdoorPvP.h:30
@ BATTLEGROUND_IC
Definition SharedDefines.h:3747
@ BATTLEGROUND_WS
Definition SharedDefines.h:3737
@ BATTLEGROUND_EY
Definition SharedDefines.h:3742
@ BATTLEGROUND_AV
Definition SharedDefines.h:3736
@ BATTLEGROUND_BE
Definition SharedDefines.h:3740
@ BATTLEGROUND_RV
Definition SharedDefines.h:3746
@ BATTLEGROUND_NA
Definition SharedDefines.h:3739
@ BATTLEGROUND_DS
Definition SharedDefines.h:3745
@ BATTLEGROUND_SA
Definition SharedDefines.h:3744
@ BATTLEGROUND_AB
Definition SharedDefines.h:3738
@ BATTLEGROUND_RL
Definition SharedDefines.h:3743
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N
Definition WorldStateDefines.h:427
@ WORLD_STATE_OPVP_EP_UNK_1
Definition WorldStateDefines.h:388
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW
Definition WorldStateDefines.h:215
@ WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS
Definition WorldStateDefines.h:32
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:184
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H
Definition WorldStateDefines.h:412
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES
Definition WorldStateDefines.h:304
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:384
@ WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT
Definition WorldStateDefines.h:474
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H
Definition WorldStateDefines.h:482
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE
Definition WorldStateDefines.h:202
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A
Definition WorldStateDefines.h:107
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE
Definition WorldStateDefines.h:198
@ WORLD_STATE_AHNQIRAJ_SANDWORM_S
Definition WorldStateDefines.h:510
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED
Definition WorldStateDefines.h:153
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:231
@ WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS
Definition WorldStateDefines.h:29
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE
Definition WorldStateDefines.h:314
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H
Definition WorldStateDefines.h:498
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N
Definition WorldStateDefines.h:431
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL
Definition WorldStateDefines.h:228
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL
Definition WorldStateDefines.h:224
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED
Definition WorldStateDefines.h:126
@ WORLD_STATE_BATTLEGROUND_SA_RED_GATE
Definition WorldStateDefines.h:311
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:403
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N
Definition WorldStateDefines.h:365
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E
Definition WorldStateDefines.h:420
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT
Definition WorldStateDefines.h:306
@ WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE
Definition WorldStateDefines.h:310
@ WORLD_STATE_AHNQIRAJ_SANDWORM_E
Definition WorldStateDefines.h:512
@ WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE
Definition WorldStateDefines.h:326
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A
Definition WorldStateDefines.h:118
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED
Definition WorldStateDefines.h:133
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE
Definition WorldStateDefines.h:189
@ WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED
Definition WorldStateDefines.h:567
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:196
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL
Definition WorldStateDefines.h:221
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_A
Definition WorldStateDefines.h:99
@ WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED
Definition WorldStateDefines.h:274
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:452
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H
Definition WorldStateDefines.h:426
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE
Definition WorldStateDefines.h:517
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A
Definition WorldStateDefines.h:375
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL
Definition WorldStateDefines.h:219
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE
Definition WorldStateDefines.h:203
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL
Definition WorldStateDefines.h:227
@ WORLD_STATE_OPVP_HP_BROKENHILL_A
Definition WorldStateDefines.h:409
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE
Definition WorldStateDefines.h:325
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE
Definition WorldStateDefines.h:186
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN
Definition WorldStateDefines.h:338
@ WORLD_STATE_OPVP_TF_TOWER_NUM_10
Definition WorldStateDefines.h:465
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C
Definition WorldStateDefines.h:92
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED
Definition WorldStateDefines.h:146
@ WORLD_STATE_BATTLEGROUND_AV_UNK_4
Definition WorldStateDefines.h:156
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C
Definition WorldStateDefines.h:108
@ WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER
Definition WorldStateDefines.h:307
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED
Definition WorldStateDefines.h:143
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE
Definition WorldStateDefines.h:520
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT
Definition WorldStateDefines.h:562
@ WORLD_STATE_BATTLEGROUND_EY_FLAG
Definition WorldStateDefines.h:244
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES
Definition WorldStateDefines.h:240
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON
Definition WorldStateDefines.h:208
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD
Definition WorldStateDefines.h:332
@ WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY
Definition WorldStateDefines.h:448
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_N
Definition WorldStateDefines.h:122
@ WORLD_STATE_OPVP_TF_TOWER_NUM_05
Definition WorldStateDefines.h:459
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:188
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY
Definition WorldStateDefines.h:441
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_C
Definition WorldStateDefines.h:98
@ WORLD_STATE_BATTLEGROUND_EY_UNK_2
Definition WorldStateDefines.h:238
@ WORLD_STATE_OPVP_EP_UNK_3
Definition WorldStateDefines.h:390
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A
Definition WorldStateDefines.h:492
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:197
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A
Definition WorldStateDefines.h:119
@ WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW
Definition WorldStateDefines.h:480
@ WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES
Definition WorldStateDefines.h:30
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A
Definition WorldStateDefines.h:486
@ WORLD_STATE_BATTLEGROUND_WS_UNK_0
Definition WorldStateDefines.h:169
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER
Definition WorldStateDefines.h:308
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE
Definition WorldStateDefines.h:316
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN
Definition WorldStateDefines.h:284
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_N
Definition WorldStateDefines.h:125
@ WORLD_STATE_OPVP_EP_UNK_0
Definition WorldStateDefines.h:387
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C
Definition WorldStateDefines.h:112
@ WORLD_STATE_OPVP_TF_TOWER_NUM_04
Definition WorldStateDefines.h:458
@ WORLD_STATE_OPVP_SI_SILITHYST_MAX
Definition WorldStateDefines.h:359
@ WORLD_STATE_OPVP_HP_OVERLOOK_N
Definition WorldStateDefines.h:408
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H
Definition WorldStateDefines.h:297
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H
Definition WorldStateDefines.h:487
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING
Definition WorldStateDefines.h:551
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H
Definition WorldStateDefines.h:429
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N
Definition WorldStateDefines.h:424
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED
Definition WorldStateDefines.h:160
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E
Definition WorldStateDefines.h:419
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A
Definition WorldStateDefines.h:373
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED
Definition WorldStateDefines.h:136
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE
Definition WorldStateDefines.h:242
@ WORLD_STATE_OPVP_TF_TOWER_NUM_12
Definition WorldStateDefines.h:467
@ WORLD_STATE_BATTLEGROUND_AV_UNK_1
Definition WorldStateDefines.h:91
@ WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER
Definition WorldStateDefines.h:566
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
Definition WorldStateDefines.h:446
@ WORLD_STATE_AHNQIRAJ_SANDWORM_N
Definition WorldStateDefines.h:509
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING
Definition WorldStateDefines.h:212
@ WORLD_STATE_OPVP_TF_TOWER_NUM_00
Definition WorldStateDefines.h:454
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED
Definition WorldStateDefines.h:147
@ WORLD_STATE_BATTLEGROUND_AV_UNK_2
Definition WorldStateDefines.h:134
@ WORLD_STATE_BATTLEGROUND_EY_UNK_3
Definition WorldStateDefines.h:239
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL
Definition WorldStateDefines.h:229
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED
Definition WorldStateDefines.h:145
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A
Definition WorldStateDefines.h:103
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A
Definition WorldStateDefines.h:111
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED
Definition WorldStateDefines.h:144
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED
Definition WorldStateDefines.h:129
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS
Definition WorldStateDefines.h:445
@ WORLD_STATE_VIOLET_HOLD_SHOW
Definition WorldStateDefines.h:572
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS
Definition WorldStateDefines.h:89
@ WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED
Definition WorldStateDefines.h:258
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE
Definition WorldStateDefines.h:324
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE
Definition WorldStateDefines.h:323
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX
Definition WorldStateDefines.h:552
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE
Definition WorldStateDefines.h:317
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A
Definition WorldStateDefines.h:484
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C
Definition WorldStateDefines.h:93
@ WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED
Definition WorldStateDefines.h:259
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H
Definition WorldStateDefines.h:374
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED
Definition WorldStateDefines.h:140
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN
Definition WorldStateDefines.h:282
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE
Definition WorldStateDefines.h:192
@ WORLD_STATE_BATTLEGROUND_WS_UNK_1
Definition WorldStateDefines.h:170
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED
Definition WorldStateDefines.h:139
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL
Definition WorldStateDefines.h:220
@ WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED
Definition WorldStateDefines.h:556
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C
Definition WorldStateDefines.h:100
@ WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE
Definition WorldStateDefines.h:312
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED
Definition WorldStateDefines.h:154
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW
Definition WorldStateDefines.h:349
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H
Definition WorldStateDefines.h:381
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED
Definition WorldStateDefines.h:128
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED
Definition WorldStateDefines.h:157
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:404
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE
Definition WorldStateDefines.h:182
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H
Definition WorldStateDefines.h:435
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:476
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW
Definition WorldStateDefines.h:354
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C
Definition WorldStateDefines.h:101
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:401
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:201
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE
Definition WorldStateDefines.h:320
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A
Definition WorldStateDefines.h:370
@ WORLD_STATE_OPVP_TF_TOWER_NUM_11
Definition WorldStateDefines.h:466
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED
Definition WorldStateDefines.h:148
@ WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME
Definition WorldStateDefines.h:549
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A
Definition WorldStateDefines.h:110
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN
Definition WorldStateDefines.h:343
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:385
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:187
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE
Definition WorldStateDefines.h:545
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED
Definition WorldStateDefines.h:279
@ WORLD_STATE_SCOURGE_INVASION_TANARIS
Definition WorldStateDefines.h:31
@ WORLD_STATE_OPVP_HP_STADIUM_H
Definition WorldStateDefines.h:398
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A
Definition WorldStateDefines.h:102
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C
Definition WorldStateDefines.h:113
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE
Definition WorldStateDefines.h:175
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED
Definition WorldStateDefines.h:127
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED
Definition WorldStateDefines.h:131
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX
Definition WorldStateDefines.h:193
@ WORLD_STATE_OPVP_HP_STADIUM_N
Definition WorldStateDefines.h:400
@ WORLD_STATE_BATTLEGROUND_EY_UNK_1
Definition WorldStateDefines.h:237
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS
Definition WorldStateDefines.h:88
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A
Definition WorldStateDefines.h:425
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT
Definition WorldStateDefines.h:230
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:362
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT
Definition WorldStateDefines.h:233
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT
Definition WorldStateDefines.h:515
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE
Definition WorldStateDefines.h:243
@ WORLD_STATE_OPVP_EP_UNK_5
Definition WorldStateDefines.h:392
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_H
Definition WorldStateDefines.h:369
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A
Definition WorldStateDefines.h:496
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT
Definition WorldStateDefines.h:251
@ WORLD_STATE_OPVP_SI_GATHERED_H
Definition WorldStateDefines.h:358
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A
Definition WorldStateDefines.h:380
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY
Definition WorldStateDefines.h:438
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE
Definition WorldStateDefines.h:172
@ WORLD_STATE_BATTLEGROUND_AV_UNK_0
Definition WorldStateDefines.h:90
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A
Definition WorldStateDefines.h:481
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY
Definition WorldStateDefines.h:440
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_A
Definition WorldStateDefines.h:97
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A
Definition WorldStateDefines.h:489
@ WORLD_STATE_BATTLEGROUND_EY_UNK_0
Definition WorldStateDefines.h:236
@ WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE
Definition WorldStateDefines.h:313
@ WORLD_STATE_OPVP_TF_TOWER_NUM_09
Definition WorldStateDefines.h:464
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW
Definition WorldStateDefines.h:339
@ WORLD_STATE_OPVP_TF_TOWER_NUM_13
Definition WorldStateDefines.h:468
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A
Definition WorldStateDefines.h:434
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED
Definition WorldStateDefines.h:138
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN
Definition WorldStateDefines.h:558
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON
Definition WorldStateDefines.h:207
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN
Definition WorldStateDefines.h:352
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_A
Definition WorldStateDefines.h:123
@ WORLD_STATE_OPVP_TF_TOWER_NUM_08
Definition WorldStateDefines.h:463
@ WORLD_STATE_OPVP_TF_TOWER_NUM_06
Definition WorldStateDefines.h:461
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE
Definition WorldStateDefines.h:190
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT
Definition WorldStateDefines.h:252
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:232
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A
Definition WorldStateDefines.h:94
@ WORLD_STATE_BATTLEGROUND_AB_FARM_ICON
Definition WorldStateDefines.h:209
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE
Definition WorldStateDefines.h:471
@ WORLD_STATE_SCOURGE_INVASION_WINTERSPRING
Definition WorldStateDefines.h:27
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED
Definition WorldStateDefines.h:149
@ WORLD_STATE_BATTLEGROUND_WS_UNK_2
Definition WorldStateDefines.h:171
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE
Definition WorldStateDefines.h:321
@ WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE
Definition WorldStateDefines.h:495
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:183
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN
Definition WorldStateDefines.h:287
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H
Definition WorldStateDefines.h:499
@ WORLD_STATE_OPVP_HP_BROKENHILL_N
Definition WorldStateDefines.h:411
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN
Definition WorldStateDefines.h:283
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS
Definition WorldStateDefines.h:550
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A
Definition WorldStateDefines.h:413
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED
Definition WorldStateDefines.h:152
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME
Definition WorldStateDefines.h:519
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_H
Definition WorldStateDefines.h:121
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE
Definition WorldStateDefines.h:315
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N
Definition WorldStateDefines.h:364
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A
Definition WorldStateDefines.h:95
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H
Definition WorldStateDefines.h:383
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E
Definition WorldStateDefines.h:421
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE
Definition WorldStateDefines.h:470
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A
Definition WorldStateDefines.h:491
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE
Definition WorldStateDefines.h:199
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H
Definition WorldStateDefines.h:485
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N
Definition WorldStateDefines.h:430
@ WORLD_STATE_OPVP_TF_TOWER_NUM_03
Definition WorldStateDefines.h:457
@ WORLD_STATE_OPVP_EP_UNK_8
Definition WorldStateDefines.h:395
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE
Definition WorldStateDefines.h:322
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:205
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C
Definition WorldStateDefines.h:109
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED
Definition WorldStateDefines.h:150
@ WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES
Definition WorldStateDefines.h:555
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A
Definition WorldStateDefines.h:376
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:222
@ WORLD_STATE_OPVP_EP_UNK_6
Definition WorldStateDefines.h:393
@ WORLD_STATE_OPVP_HP_OVERLOOK_H
Definition WorldStateDefines.h:407
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A
Definition WorldStateDefines.h:114
@ WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT
Definition WorldStateDefines.h:557
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY
Definition WorldStateDefines.h:439
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
Definition WorldStateDefines.h:447
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED
Definition WorldStateDefines.h:158
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT
Definition WorldStateDefines.h:305
@ WORLD_STATE_OPVP_NA_UI_SLIDER_N
Definition WorldStateDefines.h:478
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED
Definition WorldStateDefines.h:137
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT
Definition WorldStateDefines.h:235
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H
Definition WorldStateDefines.h:377
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE
Definition WorldStateDefines.h:246
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED
Definition WorldStateDefines.h:576
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN
Definition WorldStateDefines.h:285
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N
Definition WorldStateDefines.h:436
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:451
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW
Definition WorldStateDefines.h:344
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:477
@ WORLD_STATE_OPVP_TF_TOWER_NUM_01
Definition WorldStateDefines.h:455
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED
Definition WorldStateDefines.h:130
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N
Definition WorldStateDefines.h:372
@ WORLD_STATE_BATTLEGROUND_AV_UNK_5
Definition WorldStateDefines.h:161
@ WORLD_STATE_OPVP_ZM_UNK
Definition WorldStateDefines.h:437
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_C
Definition WorldStateDefines.h:96
@ WORLD_STATE_AHNQIRAJ_SANDWORM_SW
Definition WorldStateDefines.h:511
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H
Definition WorldStateDefines.h:500
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W
Definition WorldStateDefines.h:416
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE
Definition WorldStateDefines.h:176
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED
Definition WorldStateDefines.h:159
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED
Definition WorldStateDefines.h:135
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C
Definition WorldStateDefines.h:104
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W
Definition WorldStateDefines.h:417
@ WORLD_STATE_OPVP_NA_UI_GUARDS_MAX
Definition WorldStateDefines.h:475
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED
Definition WorldStateDefines.h:155
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:453
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:449
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A
Definition WorldStateDefines.h:115
@ WORLD_STATE_OPVP_TF_TOWER_NUM_07
Definition WorldStateDefines.h:462
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED
Definition WorldStateDefines.h:141
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED
Definition WorldStateDefines.h:142
@ WORLD_STATE_VIOLET_HOLD_WAVE_COUNT
Definition WorldStateDefines.h:570
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET
Definition WorldStateDefines.h:249
@ WORLD_STATE_ARENA_SEASON_PROGRESS
Definition WorldStateDefines.h:43
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL
Definition WorldStateDefines.h:493
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON
Definition WorldStateDefines.h:206
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE
Definition WorldStateDefines.h:185
@ WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER
Definition WorldStateDefines.h:309
@ WORLD_STATE_OPVP_TF_TOWER_NUM_14
Definition WorldStateDefines.h:469
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_H
Definition WorldStateDefines.h:124
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD
Definition WorldStateDefines.h:353
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:402
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C
Definition WorldStateDefines.h:105
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N
Definition WorldStateDefines.h:368
@ WORLD_STATE_OPVP_HP_STADIUM_A
Definition WorldStateDefines.h:399
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED
Definition WorldStateDefines.h:132
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A
Definition WorldStateDefines.h:382
@ WORLD_STATE_OPVP_HP_BROKENHILL_H
Definition WorldStateDefines.h:410
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN
Definition WorldStateDefines.h:333
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H
Definition WorldStateDefines.h:501
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS
Definition WorldStateDefines.h:216
@ WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE
Definition WorldStateDefines.h:494
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT
Definition WorldStateDefines.h:544
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON
Definition WorldStateDefines.h:210
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:386
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT
Definition WorldStateDefines.h:575
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H
Definition WorldStateDefines.h:497
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_A
Definition WorldStateDefines.h:120
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N
Definition WorldStateDefines.h:162
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:234
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE
Definition WorldStateDefines.h:181
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE
Definition WorldStateDefines.h:173
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C
Definition WorldStateDefines.h:117
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW
Definition WorldStateDefines.h:563
@ WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN
Definition WorldStateDefines.h:318
@ WORLD_STATE_OPVP_EP_UNK_2
Definition WorldStateDefines.h:389
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE
Definition WorldStateDefines.h:195
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A
Definition WorldStateDefines.h:422
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:405
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A
Definition WorldStateDefines.h:428
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:450
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W
Definition WorldStateDefines.h:418
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE
Definition WorldStateDefines.h:191
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:204
@ WORLD_STATE_ARENA_SEASON_ID
Definition WorldStateDefines.h:46
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE
Definition WorldStateDefines.h:518
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN
Definition WorldStateDefines.h:319
@ WORLD_STATE_OPVP_TF_TOWER_NUM_15
Definition WorldStateDefines.h:460
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:226
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW
Definition WorldStateDefines.h:334
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX
Definition WorldStateDefines.h:174
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL
Definition WorldStateDefines.h:543
@ WORLD_STATE_OPVP_HP_OVERLOOK_A
Definition WorldStateDefines.h:406
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C
Definition WorldStateDefines.h:116
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD
Definition WorldStateDefines.h:342
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H
Definition WorldStateDefines.h:423
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES
Definition WorldStateDefines.h:241
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H
Definition WorldStateDefines.h:433
@ WORLD_STATE_BATTLEGROUND_IC_UNK
Definition WorldStateDefines.h:256
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL
Definition WorldStateDefines.h:225
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN
Definition WorldStateDefines.h:286
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A
Definition WorldStateDefines.h:483
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT
Definition WorldStateDefines.h:516
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL
Definition WorldStateDefines.h:218
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A
Definition WorldStateDefines.h:378
@ WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED
Definition WorldStateDefines.h:269
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A
Definition WorldStateDefines.h:432
@ WORLD_STATE_SCOURGE_INVASION_AZSHARA
Definition WorldStateDefines.h:28
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE
Definition WorldStateDefines.h:245
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD
Definition WorldStateDefines.h:348
@ WORLD_STATE_VIOLET_HOLD_PRISON_STATE
Definition WorldStateDefines.h:571
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL
Definition WorldStateDefines.h:444
@ WORLD_STATE_OPVP_SI_GATHERED_A
Definition WorldStateDefines.h:357
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY
Definition WorldStateDefines.h:217
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL
Definition WorldStateDefines.h:223
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_A
Definition WorldStateDefines.h:367
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER
Definition WorldStateDefines.h:548
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H
Definition WorldStateDefines.h:379
@ WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED
Definition WorldStateDefines.h:264
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:200
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD
Definition WorldStateDefines.h:337
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A
Definition WorldStateDefines.h:488
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW
Definition WorldStateDefines.h:559
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE
Definition WorldStateDefines.h:194
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H
Definition WorldStateDefines.h:371
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H
Definition WorldStateDefines.h:490
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A
Definition WorldStateDefines.h:106
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN
Definition WorldStateDefines.h:347
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:363
@ WORLD_STATE_BATTLEGROUND_AB_UNK
Definition WorldStateDefines.h:211
@ WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW
Definition WorldStateDefines.h:479
@ WORLD_STATE_OPVP_TF_TOWER_NUM_02
Definition WorldStateDefines.h:456
@ WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE
Definition WorldStateDefines.h:327
@ WORLD_STATE_OPVP_EP_UNK_7
Definition WorldStateDefines.h:394
@ WORLD_STATE_BATTLEGROUND_AV_UNK_3
Definition WorldStateDefines.h:151
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET
Definition WorldStateDefines.h:250
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0
uint32 GetTypeId()
Definition Battlefield.h:241
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition Battleground.h:451
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:320
Definition CreatureAI.h:70
Definition InstanceScript.h:143
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition InstanceScript.h:264
Definition OutdoorPvP.h:186
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition OutdoorPvP.h:203
uint32 GetTypeId() const
Definition OutdoorPvP.h:238
void SendBGWeekendWorldStates()
Definition Player.cpp:8856
void SendBattlefieldWorldStates()
Definition Player.cpp:8871
static std::unordered_map< int, bgZoneRef > bgZoneIdToFillWorldStates
Definition Player.h:16116
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1204
Definition WorldStatePackets.h:28
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46
int32 MapID
Definition WorldStatePackets.h:42
int32 AreaID
Definition WorldStatePackets.h:44
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:22
int32 ZoneID
Definition WorldStatePackets.h:43

References AREA_ALTERAC_VALLEY, AREA_ARATHI_BASIN, AREA_BLADES_EDGE_ARENA, AREA_DALARAN_ARENA, AREA_DEEPRUN_TRAM, AREA_DUN_MOROGH, AREA_EASTERN_PLAGUELANDS, AREA_ELWYNN_FOREST, AREA_EYE_OF_THE_STORM, AREA_HALLS_OF_REFLECTION, AREA_HELLFIRE_PENINSULA, AREA_ICECROWN_CITADEL, AREA_IRONFORGE, AREA_ISLE_OF_CONQUEST, AREA_LOCH_MODAN, AREA_NAGRAND, AREA_NAGRAND_ARENA, AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE, AREA_RUINS_OF_LORDAERON, AREA_SEARING_GORGE, AREA_SHATTRATH_CITY, AREA_SILITHUS, AREA_STORMWIND_CITY, AREA_STRAND_OF_THE_ANCIENTS, AREA_TEROKKAR_FOREST, AREA_THE_CULLING_OF_STRATHOLME, AREA_THE_OCULUS, AREA_THE_RUBY_SANCTUM, AREA_THE_VIOLET_HOLD, AREA_ULDUAR, AREA_WARSONG_GULCH, AREA_WESTFALL, AREA_WETLANDS, AREA_WINTERGRASP, AREA_ZANGARMARSH, WorldPackets::WorldState::InitWorldStates::AreaID, ARENA_SEASON_STATE_IN_PROGRESS, ARENA_THE_RING_OF_VALOR, BATTLEFIELD_WG, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_IC, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, bgZoneIdToFillWorldStates, Battleground::FillInitialWorldStates(), InstanceScript::FillInitialWorldStates(), OutdoorPvP::FillInitialWorldStates(), Battlefield::FillInitialWorldStates(), GetBattleground(), Battleground::GetBgTypeID(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), WorldLocation::GetMapId(), Battlefield::GetTypeId(), OutdoorPvP::GetTypeId(), LOG_DEBUG, MAP_HALLS_OF_REFLECTION, MAP_ICECROWN_CITADEL, MAP_OUTLAND, MAP_THE_CULLING_OF_STRATHOLME, MAP_THE_OCULUS, MAP_ULDUAR, WorldPackets::WorldState::InitWorldStates::MapID, OUTDOOR_PVP_EP, OUTDOOR_PVP_HP, OUTDOOR_PVP_NA, OUTDOOR_PVP_SI, OUTDOOR_PVP_TF, OUTDOOR_PVP_ZM, sArenaSeasonMgr, sBattlefieldMgr, SendBattlefieldWorldStates(), SendBGWeekendWorldStates(), SendDirectMessage(), sOutdoorPvPMgr, sWorldState, WORLD_STATE_AHNQIRAJ_SANDWORM_E, WORLD_STATE_AHNQIRAJ_SANDWORM_N, WORLD_STATE_AHNQIRAJ_SANDWORM_S, WORLD_STATE_AHNQIRAJ_SANDWORM_SW, WORLD_STATE_ARENA_SEASON_ID, WORLD_STATE_ARENA_SEASON_PROGRESS, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_UNK, WORLD_STATE_BATTLEGROUND_AV_AID_A_A, WORLD_STATE_BATTLEGROUND_AV_AID_A_C, WORLD_STATE_BATTLEGROUND_AV_AID_H_A, WORLD_STATE_BATTLEGROUND_AV_AID_H_C, WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED, WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED, WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C, WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N, WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED, WORLD_STATE_BATTLEGROUND_AV_UNK_0, WORLD_STATE_BATTLEGROUND_AV_UNK_1, WORLD_STATE_BATTLEGROUND_AV_UNK_2, WORLD_STATE_BATTLEGROUND_AV_UNK_3, WORLD_STATE_BATTLEGROUND_AV_UNK_4, WORLD_STATE_BATTLEGROUND_AV_UNK_5, WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FLAG, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE, WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS, WORLD_STATE_BATTLEGROUND_EY_UNK_0, WORLD_STATE_BATTLEGROUND_EY_UNK_1, WORLD_STATE_BATTLEGROUND_EY_UNK_2, WORLD_STATE_BATTLEGROUND_EY_UNK_3, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_UNK, WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE, WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER, WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE, WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER, WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE, WORLD_STATE_BATTLEGROUND_SA_RED_GATE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT, WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_WS_UNK_0, WORLD_STATE_BATTLEGROUND_WS_UNK_1, WORLD_STATE_BATTLEGROUND_WS_UNK_2, WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED, WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING, WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS, WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_EP_UNK_0, WORLD_STATE_OPVP_EP_UNK_1, WORLD_STATE_OPVP_EP_UNK_2, WORLD_STATE_OPVP_EP_UNK_3, WORLD_STATE_OPVP_EP_UNK_5, WORLD_STATE_OPVP_EP_UNK_6, WORLD_STATE_OPVP_EP_UNK_7, WORLD_STATE_OPVP_EP_UNK_8, WORLD_STATE_OPVP_HP_BROKENHILL_A, WORLD_STATE_OPVP_HP_BROKENHILL_H, WORLD_STATE_OPVP_HP_BROKENHILL_N, WORLD_STATE_OPVP_HP_OVERLOOK_A, WORLD_STATE_OPVP_HP_OVERLOOK_H, WORLD_STATE_OPVP_HP_OVERLOOK_N, WORLD_STATE_OPVP_HP_STADIUM_A, WORLD_STATE_OPVP_HP_STADIUM_H, WORLD_STATE_OPVP_HP_STADIUM_N, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_SLIDER_N, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_SI_GATHERED_A, WORLD_STATE_OPVP_SI_GATHERED_H, WORLD_STATE_OPVP_SI_SILITHYST_MAX, WORLD_STATE_OPVP_TF_TOWER_NUM_00, WORLD_STATE_OPVP_TF_TOWER_NUM_01, WORLD_STATE_OPVP_TF_TOWER_NUM_02, WORLD_STATE_OPVP_TF_TOWER_NUM_03, WORLD_STATE_OPVP_TF_TOWER_NUM_04, WORLD_STATE_OPVP_TF_TOWER_NUM_05, WORLD_STATE_OPVP_TF_TOWER_NUM_06, WORLD_STATE_OPVP_TF_TOWER_NUM_07, WORLD_STATE_OPVP_TF_TOWER_NUM_08, WORLD_STATE_OPVP_TF_TOWER_NUM_09, WORLD_STATE_OPVP_TF_TOWER_NUM_10, WORLD_STATE_OPVP_TF_TOWER_NUM_11, WORLD_STATE_OPVP_TF_TOWER_NUM_12, WORLD_STATE_OPVP_TF_TOWER_NUM_13, WORLD_STATE_OPVP_TF_TOWER_NUM_14, WORLD_STATE_OPVP_TF_TOWER_NUM_15, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UNK, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, WORLD_STATE_SCOURGE_INVASION_AZSHARA, WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS, WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES, WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS, WORLD_STATE_SCOURGE_INVASION_TANARIS, WORLD_STATE_SCOURGE_INVASION_WINTERSPRING, WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, WORLD_STATE_VIOLET_HOLD_PRISON_STATE, WORLD_STATE_VIOLET_HOLD_SHOW, WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, WorldPackets::WorldState::InitWorldStates::Worldstates, WorldPackets::WorldState::InitWorldStates::Write(), and WorldPackets::WorldState::InitWorldStates::ZoneID.

Referenced by ArenaSeasonMgr::BroadcastUpdatedWorldState(), WorldSession::HandlePlayerLoginToCharInWorld(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), and UpdateZone().

◆ SendInstanceResetWarning()

void Player::SendInstanceResetWarning ( uint32  mapid,
Difficulty  difficulty,
uint32  time,
bool  onEnterMap 
)
11707{
11708 // pussywizard:
11709 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUID(), mapid, difficulty);
11710 if (bind && bind->extended)
11711 {
11712 if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
11713 return;
11714 time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
11715 }
11716
11717 // type of warning, based on the time remaining until reset
11718 uint32 type;
11719 if (time > 3600)
11720 type = RAID_INSTANCE_WELCOME;
11721 else if (time > 900)
11723 else if (time > 300)
11725 else
11727
11728 WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
11729 data << uint32(type);
11730 data << uint32(mapid);
11731 data << uint32(difficulty); // difficulty
11732 data << uint32(time);
11733 if (type == RAID_INSTANCE_WELCOME)
11734 {
11735 data << uint8(bind && bind->perm); // is locked
11736 data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
11737 }
11738 GetSession()->SendPacket(&data);
11739}
@ RAID_INSTANCE_WARNING_MIN
Definition Player.h:811
@ RAID_INSTANCE_WARNING_MIN_SOON
Definition Player.h:812
@ RAID_INSTANCE_WARNING_HOURS
Definition Player.h:810
@ RAID_INSTANCE_WELCOME
Definition Player.h:813
time_t GetExtendedResetTime() const
Definition InstanceSaveMgr.h:76
time_t GetResetTime() const
Definition InstanceSaveMgr.h:75
@ SMSG_RAID_INSTANCE_MESSAGE
Definition Opcodes.h:792
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool extended
Definition InstanceSaveMgr.h:42
bool perm
Definition InstanceSaveMgr.h:41

References InstancePlayerBind::extended, InstanceSave::GetExtendedResetTime(), Object::GetGUID(), InstanceSave::GetResetTime(), GetSession(), InstancePlayerBind::perm, RAID_INSTANCE_WARNING_HOURS, RAID_INSTANCE_WARNING_MIN, RAID_INSTANCE_WARNING_MIN_SOON, RAID_INSTANCE_WELCOME, InstancePlayerBind::save, WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_RAID_INSTANCE_MESSAGE.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendItemDurations()

void Player::SendItemDurations ( )
4743{
4744 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
4745 {
4746 (*itr)->SendTimeUpdate(this);
4747 }
4748}

References m_itemDuration.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendItemRetrievalMail() [1/2]

void Player::SendItemRetrievalMail ( std::vector< std::pair< uint32, uint32 > >  mailItems)
445{
446 if (mailItems.empty())
447 {
448 // Skip send if empty items
449 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Attempt to send almost with items without items. Player {}", GetGUID().ToString());
450 return;
451 }
452
453 using SendMailTempateVector = std::vector<std::pair<uint32, uint32>>;
454
455 std::vector<SendMailTempateVector> allItems;
456
457 auto AddMailItem = [&allItems](uint32 itemEntry, uint32 itemCount)
458 {
459 SendMailTempateVector toSendItems;
460
461 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemEntry);
462 if (!itemTemplate)
463 {
464 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Item id {} is invalid", itemEntry);
465 return;
466 }
467
468 if (itemCount < 1 || (itemTemplate->MaxCount > 0 && itemCount > static_cast<uint32>(itemTemplate->MaxCount)))
469 {
470 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Incorrect item count ({}) for item id {}", itemEntry, itemCount);
471 return;
472 }
473
474 while (itemCount > itemTemplate->GetMaxStackSize())
475 {
476 if (toSendItems.size() <= MAX_MAIL_ITEMS)
477 {
478 toSendItems.emplace_back(itemEntry, itemTemplate->GetMaxStackSize());
479 itemCount -= itemTemplate->GetMaxStackSize();
480 }
481 else
482 {
483 allItems.emplace_back(toSendItems);
484 toSendItems.clear();
485 }
486 }
487
488 toSendItems.emplace_back(itemEntry, itemCount);
489 allItems.emplace_back(toSendItems);
490 };
491
492 for (auto& [itemEntry, itemCount] : mailItems)
493 {
494 AddMailItem(itemEntry, itemCount);
495 }
496
497 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
498
499 for (auto const& items : allItems)
500 {
501 MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
502 MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
503
504 for (auto const& [itemEntry, itemCount] : items)
505 {
506 if (Item* mailItem = Item::CreateItem(itemEntry, itemCount))
507 {
508 mailItem->SaveToDB(trans);
509 draft.AddItem(mailItem);
510 }
511 }
512
513 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
514 }
515
516 CharacterDatabase.CommitTransaction(trans);
517}

References MailDraft::AddItem(), CharacterDatabase, Item::CreateItem(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), LOG_ERROR, MAIL_CREATURE, MAX_MAIL_ITEMS, ItemTemplate::MaxCount, MailDraft::SendMailTo(), sObjectMgr, and Position::ToString().

◆ SendItemRetrievalMail() [2/2]

void Player::SendItemRetrievalMail ( uint32  itemEntry,
uint32  count 
)

◆ SendLearnPacket()

void Player::SendLearnPacket ( uint32  spellId,
bool  learn 
)
3041{
3042 if (learn)
3043 {
3045 data << uint32(spellId);
3046 data << uint16(0);
3047 GetSession()->SendPacket(&data);
3048 }
3049 else
3050 {
3052 data << uint32(spellId);
3053 GetSession()->SendPacket(&data);
3054 }
3055}
@ SMSG_REMOVED_SPELL
Definition Opcodes.h:545
@ SMSG_LEARNED_SPELL
Definition Opcodes.h:329

References GetSession(), WorldSession::SendPacket(), SMSG_LEARNED_SPELL, and SMSG_REMOVED_SPELL.

Referenced by _addSpell(), ActivateSpec(), addTalent(), Spell::EffectApplyGlyph(), WorldSession::HandleRemoveGlyph(), learnSpell(), LearnTalent(), removeSpell(), and resetTalents().

◆ SendLogXPGain()

void Player::SendLogXPGain ( uint32  GivenXP,
Unit victim,
uint32  BonusXP,
bool  recruitAFriend = false,
float  group_rate = 1.0f 
)
2362{
2363 WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
2364 data << (victim ? victim->GetGUID() : ObjectGuid::Empty); // guid
2365 data << uint32(GivenXP + BonusXP); // given experience
2366 data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
2367
2368 if (victim)
2369 {
2370 data << uint32(GivenXP); // experience without bonus
2371
2372 // should use group_rate here but can't figure out how
2373 data << float(1); // 1 - none 0 - 100% group bonus output
2374 }
2375
2376 data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
2377 GetSession()->SendPacket(&data);
2378}
@ SMSG_LOG_XPGAIN
Definition Opcodes.h:494

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), and SMSG_LOG_XPGAIN.

Referenced by GiveXP().

◆ SendLoot()

void Player::SendLoot ( ObjectGuid  guid,
LootType  loot_type 
)
7786{
7787 if (ObjectGuid lguid = GetLootGUID())
7788 m_session->DoLootRelease(lguid);
7789
7790 Loot* loot = 0;
7791 PermissionTypes permission = ALL_PERMISSION;
7792
7793 LOG_DEBUG("loot", "Player::SendLoot");
7794
7795 // remove FD and invisibility at all loots
7796 constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
7797 for (auto const& aura : toRemove)
7798 {
7799 RemoveAurasByType(aura);
7800 }
7801 // remove stealth only if looting a corpse
7802 if (loot_type == LOOT_CORPSE && !guid.IsItem())
7803 {
7805 }
7806
7807 if (guid.IsGameObject())
7808 {
7809 LOG_DEBUG("loot", "guid.IsGameObject");
7810 GameObject* go = GetMap()->GetGameObject(guid);
7811
7812 // not check distance for GO in case owned GO (fishing bobber case, for example)
7813 // And permit out of range GO with no owner in case fishing hole
7814 if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
7815 {
7817 SendLootRelease(guid);
7818 return;
7819 }
7820
7821 loot = &go->loot;
7822
7823 // Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
7824 // Xinef: to avoid bugs, this rule covers spawned gameobjects only
7825 if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
7827
7828 if (go->getLootState() == GO_READY)
7829 {
7830 uint32 lootid = go->GetGOInfo()->GetLootId();
7831
7832 //TODO: fix this big hack
7834 if (Battleground* bg = GetBattleground())
7835 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
7836 if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
7837 {
7839 SendLootRelease(guid);
7840 return;
7841 }
7842
7843 if (lootid)
7844 {
7845 loot->clear();
7846
7847 Group* group = GetGroup();
7848 bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
7849
7850 // check current RR player and get next if necessary
7851 if (groupRules)
7852 group->UpdateLooterGuid(go, true);
7853
7854 loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode(), go);
7856
7857 // get next RR player (for next loot)
7858 if (groupRules && !go->loot.empty())
7859 group->UpdateLooterGuid(go);
7860 }
7861 if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
7862 loot->generateMoneyLoot(addon->mingold, addon->maxgold);
7863
7864 if (loot_type == LOOT_FISHING)
7865 go->GetFishLoot(loot, this);
7866 else if (loot_type == LOOT_FISHING_JUNK)
7867 go->GetFishLoot(loot, this, true);
7868
7870 {
7871 if (Group* group = GetGroup())
7872 {
7873 switch (group->GetLootMethod())
7874 {
7875 case GROUP_LOOT:
7876 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
7877 group->GroupLoot(loot, go);
7878 break;
7879 case NEED_BEFORE_GREED:
7880 group->NeedBeforeGreed(loot, go);
7881 break;
7882 case MASTER_LOOT:
7883 group->MasterLoot(loot, go);
7884 break;
7885 default:
7886 break;
7887 }
7888 }
7889 }
7890
7891 go->SetLootState(GO_ACTIVATED, this);
7892 }
7893
7894 if (go->getLootState() == GO_ACTIVATED)
7895 {
7896 if (Group* group = GetGroup())
7897 {
7898 switch (group->GetLootMethod())
7899 {
7900 case MASTER_LOOT:
7902 break;
7903 case FREE_FOR_ALL:
7904 permission = ALL_PERMISSION;
7905 break;
7906 case ROUND_ROBIN:
7907 permission = ROUND_ROBIN_PERMISSION;
7908 break;
7909 default:
7910 permission = GROUP_PERMISSION;
7911 break;
7912 }
7913 }
7914 else
7915 permission = ALL_PERMISSION;
7916 }
7917 }
7918 else if (guid.IsItem())
7919 {
7920 Item* item = GetItemByGuid(guid);
7921
7922 if (!item)
7923 {
7924 SendLootRelease(guid);
7925 return;
7926 }
7927
7928 permission = OWNER_PERMISSION;
7929
7930 loot = &item->loot;
7931
7932 // Xinef: Store container id
7933 loot->containerGUID = item->GetGUID();
7934
7935 if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
7936 {
7937 item->m_lootGenerated = true;
7938 loot->clear();
7939
7940 switch (loot_type)
7941 {
7942 case LOOT_DISENCHANTING:
7943 loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
7944 break;
7945 case LOOT_PROSPECTING:
7946 loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
7947 break;
7948 case LOOT_MILLING:
7949 loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
7950 break;
7951 default:
7953 loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
7954
7955 // Xinef: Add to storage
7956 if (loot->gold > 0 || loot->unlootedCount > 0)
7957 sLootItemStorage->AddNewStoredLoot(loot, this);
7958
7959 break;
7960 }
7961 }
7962 }
7963 else if (guid.IsCorpse()) // remove insignia
7964 {
7965 Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
7966
7967 if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
7968 {
7969 SendLootRelease(guid);
7970 return;
7971 }
7972
7973 loot = &bones->loot;
7974
7975 if (loot->loot_type == LOOT_NONE)
7976 {
7977 uint32 pLevel = bones->loot.gold;
7978 bones->loot.clear();
7979
7980 loot->FillLoot(GetTeamId(), LootTemplates_Player, this, true);
7981
7982 // It may need a better formula
7983 // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
7984 bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
7985 }
7986
7987 if (bones->lootRecipient != this)
7988 permission = NONE_PERMISSION;
7989 else
7990 permission = OWNER_PERMISSION;
7991 }
7992 else
7993 {
7994 Creature* creature = GetMap()->GetCreature(guid);
7995
7996 // must be in range and creature must be alive for pickpocket and must be dead for another loot
7997 if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
7998 {
7999 SendLootRelease(guid);
8000 return;
8001 }
8002
8003 if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
8004 {
8005 SendLootRelease(guid);
8006 return;
8007 }
8008
8009 loot = &creature->loot;
8010
8011 if (loot_type == LOOT_PICKPOCKETING)
8012 {
8013 if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
8014 {
8015 if (creature->CanGeneratePickPocketLoot())
8016 {
8017 creature->SetPickPocketLootTime();
8018 loot->clear();
8019
8020 if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
8021 loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
8022
8023 // Generate extra money for pick pocket loot
8024 const uint32 a = urand(0, creature->GetLevel() / 2);
8025 const uint32 b = urand(0, GetLevel() / 2);
8026 loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
8027 permission = OWNER_PERMISSION;
8028 }
8029 else
8030 {
8031 permission = NONE_PERMISSION;
8033 return;
8034 }
8035 }
8036 }
8037 else
8038 {
8039 // Xinef: Exploit fix
8040 if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
8041 {
8043 return;
8044 }
8045
8046 // the player whose group may loot the corpse
8047 Player* recipient = creature->GetLootRecipient();
8048 Group* recipientGroup = creature->GetLootRecipientGroup();
8049 if (!recipient && !recipientGroup)
8050 return;
8051
8052 if (loot->loot_type == LOOT_NONE)
8053 {
8054 // for creature, loot is filled when creature is killed.
8055 if (recipientGroup)
8056 {
8057 switch (recipientGroup->GetLootMethod())
8058 {
8059 case GROUP_LOOT:
8060 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
8061 recipientGroup->GroupLoot(loot, creature);
8062 break;
8063 case NEED_BEFORE_GREED:
8064 recipientGroup->NeedBeforeGreed(loot, creature);
8065 break;
8066 case MASTER_LOOT:
8067 recipientGroup->MasterLoot(loot, creature);
8068 break;
8069 default:
8070 break;
8071 }
8072 }
8073 }
8074
8075 // if loot is already skinning loot then don't do anything else
8076 if (loot->loot_type == LOOT_SKINNING)
8077 {
8078 loot_type = LOOT_SKINNING;
8079 permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
8080 }
8081 else if (loot_type == LOOT_SKINNING)
8082 {
8083 loot->clear();
8084 loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
8085 permission = OWNER_PERMISSION;
8086
8087 //Inform instance if creature is skinned.
8088 if (InstanceScript* mapInstance = creature->GetInstanceScript())
8089 {
8090 mapInstance->CreatureLooted(creature, LOOT_SKINNING);
8091 }
8092
8093 // Xinef: Set new loot recipient
8094 creature->SetLootRecipient(this, false);
8095 }
8096 // set group rights only for loot_type != LOOT_SKINNING
8097 else
8098 {
8099 if (recipientGroup)
8100 {
8101 if (GetGroup() == recipientGroup)
8102 {
8103 switch (recipientGroup->GetLootMethod())
8104 {
8105 case MASTER_LOOT:
8106 permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
8107 break;
8108 case FREE_FOR_ALL:
8109 permission = ALL_PERMISSION;
8110 break;
8111 case ROUND_ROBIN:
8112 permission = ROUND_ROBIN_PERMISSION;
8113 break;
8114 default:
8115 permission = GROUP_PERMISSION;
8116 break;
8117 }
8118 }
8119 else
8120 permission = NONE_PERMISSION;
8121 }
8122 else if (recipient == this)
8123 permission = OWNER_PERMISSION;
8124 else
8125 permission = NONE_PERMISSION;
8126 }
8127 }
8128 }
8129
8130 // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
8131 switch (loot_type)
8132 {
8133 case LOOT_INSIGNIA:
8134 loot_type = LOOT_SKINNING;
8135 break;
8136 case LOOT_FISHINGHOLE:
8137 loot_type = LOOT_FISHING;
8138 break;
8139 case LOOT_FISHING_JUNK:
8140 loot_type = LOOT_FISHING;
8141 break;
8142 default:
8143 break;
8144 }
8145
8146 // need know merged fishing/corpse loot type for achievements
8147 loot->loot_type = loot_type;
8148
8149 if (!sScriptMgr->OnAllowedToLootContainerCheck(this, guid))
8150 {
8152 return;
8153 }
8154
8155 if (permission != NONE_PERMISSION)
8156 {
8157 SetLootGUID(guid);
8158
8159 WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
8160 data << guid;
8161 data << uint8(loot_type);
8162 data << LootView(*loot, this, permission);
8163
8164 SendDirectMessage(&data);
8165
8166 // add 'this' player as one of the players that are looting 'loot'
8167 loot->AddLooter(GetGUID());
8168
8169 if (loot_type == LOOT_CORPSE && !guid.IsItem())
8171 }
8172 else
8174}
@ BG_AV_OBJECTID_MINE_N
Definition BattlegroundAV.h:156
@ BG_AV_OBJECTID_MINE_S
Definition BattlegroundAV.h:157
@ CORPSE_BONES
Definition Corpse.h:28
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject entry", true)
LootStore LootTemplates_Item("item_loot_template", "item entry", true)
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket lootid", true)
LootStore LootTemplates_Player("player_loot_template", "team id", true)
PermissionTypes
Definition LootMgr.h:66
@ OWNER_PERMISSION
Definition LootMgr.h:72
@ ALL_PERMISSION
Definition LootMgr.h:67
@ RESTRICTED_PERMISSION
Definition LootMgr.h:70
@ NONE_PERMISSION
Definition LootMgr.h:73
@ ROUND_ROBIN_PERMISSION
Definition LootMgr.h:71
@ MASTER_PERMISSION
Definition LootMgr.h:69
@ GROUP_PERMISSION
Definition LootMgr.h:68
@ LOOT_ERROR_DIDNT_KILL
Definition LootMgr.h:96
@ LOOT_ERROR_ALREADY_PICKPOCKETED
Definition LootMgr.h:107
@ LOOT_PICKPOCKETING
Definition LootMgr.h:81
@ LOOT_MILLING
Definition LootMgr.h:87
@ LOOT_FISHING_JUNK
Definition LootMgr.h:91
@ LOOT_CORPSE
Definition LootMgr.h:80
@ LOOT_FISHING
Definition LootMgr.h:82
@ LOOT_DISENCHANTING
Definition LootMgr.h:83
@ LOOT_FISHINGHOLE
Definition LootMgr.h:89
@ LOOT_NONE
Definition LootMgr.h:78
@ LOOT_PROSPECTING
Definition LootMgr.h:86
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3360
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_FEIGN_DEATH
Definition SpellAuraDefines.h:129
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
@ RATE_DROP_MONEY
Definition WorldConfig.h:415
Loot loot
Definition Creature.h:230
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1332
ObjectGuid GetLootRecipientGUID() const
Definition Creature.h:231
void SetPickPocketLootTime()
Definition Creature.cpp:3792
Player * GetLootRecipient() const
Definition Creature.cpp:1318
bool CanGeneratePickPocketLoot() const
Definition Creature.cpp:3797
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1325
uint32 GetRespawnDelay() const
Definition GameObject.h:197
bool IsWithinDistInMap(Player const *player) const
Definition GameObject.cpp:2988
Loot loot
Definition GameObject.h:246
LootState getLootState() const
Definition GameObject.h:223
bool isSpawnedByDefault() const
Definition GameObject.h:195
void GetFishLoot(Loot *fishLoot, Player *lootOwner, bool junk=false)
Definition GameObject.cpp:1005
time_t GetRespawnTime() const
Definition GameObject.h:183
uint32 GetLootGenerationTime() const
Definition GameObject.h:257
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:915
void SetLootGenerationTime()
Definition GameObject.cpp:2917
uint16 GetLootMode() const
Definition GameObject.h:227
void NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1159
ObjectGuid GetMasterLooterGuid() const
Definition Group.cpp:2325
void GroupLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1003
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1867
void MasterLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1310
Loot loot
Definition Item.h:320
bool IsCorpse() const
Definition ObjectGuid.h:173
bool IsItem() const
Definition ObjectGuid.h:170
bool IsGameObject() const
Definition ObjectGuid.h:171
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:123
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2079
void SendLootRelease(ObjectGuid guid)
Definition Player.cpp:7778
void SetLootGUID(ObjectGuid guid)
Definition Player.h:2008
void SendLootError(ObjectGuid guid, LootError error)
Definition Player.cpp:8176
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10280
@ SMSG_LOOT_RESPONSE
Definition Opcodes.h:382
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
uint32 SkinLootId
Definition CreatureData.h:226
uint32 pickpocketLootId
Definition CreatureData.h:225
Definition GameObjectData.h:664
uint32 type
Definition GameObjectData.h:33
uint32 groupLootRules
Definition GameObjectData.h:98
struct GameObjectTemplate::@231::@236 chest
uint32 GetLootId() const
Definition GameObjectData.h:539
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 MinMoneyLoot
Definition ItemTemplate.h:692
uint32 MaxMoneyLoot
Definition ItemTemplate.h:693
Definition LootMgr.h:405
void AddLooter(ObjectGuid GUID)
Definition LootMgr.h:373
ObjectGuid containerGUID
Definition LootMgr.h:329
bool empty() const
Definition LootMgr.h:367
void clear()
Definition LootMgr.h:343
uint8 unlootedCount
Definition LootMgr.h:323
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:838

References Loot::AddLooter(), ALL_PERMISSION, BATTLEGROUND_AV, BG_AV_OBJECTID_MINE_N, BG_AV_OBJECTID_MINE_S, Creature::CanGeneratePickPocketLoot(), GameObjectTemplate::chest, Loot::clear(), Loot::containerGUID, CORPSE_BONES, CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, ItemTemplate::DisenchantID, WorldSession::DoLootRelease(), Loot::empty(), Loot::FillLoot(), Object::ForceValuesUpdateAtIndex(), FREE_FOR_ALL, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_CHEST, Loot::generateMoneyLoot(), GetBattleground(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Creature::GetCreatureTemplate(), Object::GetEntry(), GameObject::GetFishLoot(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), GetGroup(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetInstanceScript(), GetItemByGuid(), Unit::GetLevel(), GameObject::GetLootGenerationTime(), GetLootGUID(), GameObjectTemplate::GetLootId(), Group::GetLootMethod(), GameObject::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GameObject::getLootState(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), GameObject::GetOwnerGUID(), GameObject::GetRespawnDelay(), GameObject::GetRespawnTime(), GetTeamId(), Item::GetTemplate(), GameObject::GetTemplateAddon(), Corpse::GetType(), GO_ACTIVATED, GO_READY, Loot::gold, GROUP_LOOT, GROUP_PERMISSION, Group::GroupLoot(), GameObjectTemplate::groupLootRules, Object::HasDynamicFlag(), Object::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), ObjectGuid::IsCorpse(), Unit::IsFriendlyTo(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::isSpawnedByDefault(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_DISENCHANTING, LOOT_ERROR_ALREADY_PICKPOCKETED, LOOT_ERROR_DIDNT_KILL, LOOT_FISHING, LOOT_FISHING_JUNK, LOOT_FISHINGHOLE, LOOT_INSIGNIA, LOOT_MILLING, LOOT_NONE, LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_SKINNING, Loot::loot_type, Corpse::lootRecipient, LootTemplates_Disenchant, LootTemplates_Gameobject, LootTemplates_Item, LootTemplates_Milling, LootTemplates_Pickpocketing, LootTemplates_Player, LootTemplates_Prospecting, LootTemplates_Skinning, Item::m_lootGenerated, m_session, MASTER_LOOT, MASTER_PERMISSION, Group::MasterLoot(), ItemTemplate::MaxMoneyLoot, ItemTemplate::MinMoneyLoot, NEED_BEFORE_GREED, Group::NeedBeforeGreed(), NONE_PERMISSION, OWNER_PERMISSION, CreatureTemplate::pickpocketLootId, RATE_DROP_MONEY, Unit::RemoveAurasByType(), RESTRICTED_PERMISSION, ROUND_ROBIN, ROUND_ROBIN_PERMISSION, SendDirectMessage(), SendLootError(), SendLootRelease(), GameObject::SetLootGenerationTime(), SetLootGUID(), Creature::SetLootRecipient(), GameObject::SetLootState(), Creature::SetPickPocketLootTime(), Unit::SetUnitFlag(), CreatureTemplate::SkinLootId, sLootItemStorage, SMSG_LOOT_RESPONSE, SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_STEALTH, sScriptMgr, sWorld, GameObjectTemplate::type, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, Loot::unlootedCount, Group::UpdateLooterGuid(), and urand().

Referenced by Spell::EffectMilling(), Spell::EffectPickPocket(), Spell::EffectProspecting(), Spell::EffectSkinning(), WorldSession::HandleLootOpcode(), WorldSession::HandleOpenItemOpcode(), go_hive_pod::OnGossipHello(), RemovedInsignia(), Spell::SendLoot(), and GameObject::Use().

◆ SendLootError()

void Player::SendLootError ( ObjectGuid  guid,
LootError  error 
)

◆ SendLootRelease()

void Player::SendLootRelease ( ObjectGuid  guid)
7779{
7781 data << guid << uint8(1);
7782 SendDirectMessage(&data);
7783}
@ SMSG_LOOT_RELEASE_RESPONSE
Definition Opcodes.h:383

References SendDirectMessage(), and SMSG_LOOT_RELEASE_RESPONSE.

Referenced by WorldSession::DoLootRelease(), WorldSession::HandleAutostoreLootItemOpcode(), SendLoot(), and StoreLootItem().

◆ SendMailResult()

void Player::SendMailResult ( uint32  mailId,
MailResponseType  mailAction,
MailResponseResult  mailError,
uint32  equipError = 0,
ObjectGuid::LowType  item_guid = 0,
uint32  item_count = 0 
)
2869{
2870 WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
2871 data << (uint32) mailId;
2872 data << (uint32) mailAction;
2873 data << (uint32) mailError;
2874 if (mailError == MAIL_ERR_EQUIP_ERROR)
2875 data << (uint32) equipError;
2876 else if (mailAction == MAIL_ITEM_TAKEN)
2877 {
2878 data << (uint32) item_guid; // item guid low?
2879 data << (uint32) item_count; // item count?
2880 }
2881 GetSession()->SendPacket(&data);
2882}
@ MAIL_ITEM_TAKEN
Definition SharedDefines.h:3757
@ MAIL_ERR_EQUIP_ERROR
Definition SharedDefines.h:3766
@ SMSG_SEND_MAIL_RESULT
Definition Opcodes.h:599

References GetSession(), MAIL_ERR_EQUIP_ERROR, MAIL_ITEM_TAKEN, WorldSession::SendPacket(), and SMSG_SEND_MAIL_RESULT.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and WorldSession::HandleSendMail().

◆ SendMessageToSet() [1/2]

◆ SendMessageToSet() [2/2]

void Player::SendMessageToSet ( WorldPacket const *  data,
Player const *  skipped_rcvr 
) const
overridevirtual

Reimplemented from WorldObject.

5718{
5719 if (skipped_rcvr != this)
5720 SendDirectMessage(data);
5721
5722 Acore::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
5724}
Definition GridNotifiers.h:100
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175

References WorldObject::GetVisibilityRange(), SendDirectMessage(), and Cell::VisitWorldObjects().

◆ SendMessageToSetInRange() [1/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self 
) const
overridevirtual

Reimplemented from WorldObject.

5696{
5697 if (self)
5698 SendDirectMessage(data);
5699
5700 Acore::MessageDistDeliverer notifier(this, data, dist);
5701 Cell::VisitWorldObjects(this, notifier, dist);
5702}

References SendDirectMessage(), and Cell::VisitWorldObjects().

Referenced by Say(), AchievementMgr::SendAchievementEarned(), SendMessageToSet(), TextEmote(), and Yell().

◆ SendMessageToSetInRange() [2/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self,
bool  includeMargin,
bool  ownTeamOnly,
bool  required3dDist = false 
) const
5705{
5706 if (self)
5707 SendDirectMessage(data);
5708
5709 dist += GetObjectSize();
5710 if (includeMargin)
5711 dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
5712
5713 Acore::MessageDistDeliverer notifier(this, data, dist, ownTeamOnly, nullptr, required3dDist);
5714 Cell::VisitWorldObjects(this, notifier, dist);
5715}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
float GetObjectSize() const
Definition Object.cpp:2799

References WorldObject::GetObjectSize(), SendDirectMessage(), VISIBILITY_COMPENSATION, and Cell::VisitWorldObjects().

◆ SendMirrorTimer()

void Player::SendMirrorTimer ( MirrorTimerType  Type,
uint32  MaxValue,
uint32  CurrentValue,
int32  Regen 
)
protected
737{
738 if (int(MaxValue) == DISABLED_MIRROR_TIMER)
739 {
740 if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
741 StopMirrorTimer(Type);
742 return;
743 }
744 SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
745}
Definition MiscPackets.h:121

References DISABLED_MIRROR_TIMER, SendDirectMessage(), and StopMirrorTimer().

Referenced by HandleDrowning().

◆ SendMovieStart()

void Player::SendMovieStart ( uint32  MovieId)
5743{
5745 data << uint32(MovieId);
5746 SendDirectMessage(&data);
5747}
@ SMSG_TRIGGER_MOVIE
Definition Opcodes.h:1154

References SendDirectMessage(), and SMSG_TRIGGER_MOVIE.

Referenced by debug_commandscript::HandleDebugPlayMovieCommand().

◆ SendNewItem()

void Player::SendNewItem ( Item item,
uint32  count,
bool  received,
bool  created,
bool  broadcast = false,
bool  sendChatMessage = true 
)
4751{
4752 if (!item) // prevent crash
4753 return;
4754
4755 // last check 2.0.10
4756 WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));
4757 data << GetGUID(); // player GUID
4758 data << uint32(received); // 0=looted, 1=from npc
4759 data << uint32(created); // 0=received, 1=created
4760 data << uint32(sendChatMessage); // bool print message to chat
4761 data << uint8(item->GetBagSlot()); // bagslot
4762 // item slot, but when added to stack: 0xFFFFFFFF
4763 data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
4764 data << uint32(item->GetEntry()); // item id
4765 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
4766 data << int32(item->GetItemRandomPropertyId()); // random item property id
4767 data << uint32(count); // count of items
4768 data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
4769
4770 if (broadcast && GetGroup())
4771 GetGroup()->BroadcastPacket(&data, true);
4772 else
4773 GetSession()->SendPacket(&data);
4774}
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1756
@ SMSG_ITEM_PUSH_RESULT
Definition Opcodes.h:388

References Group::BroadcastPacket(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetItemCount(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), GetSession(), Item::GetSlot(), WorldSession::SendPacket(), and SMSG_ITEM_PUSH_RESULT.

Referenced by _StoreOrEquipNewItem(), AddItem(), AutoStoreLoot(), Spell::DoCreateItem(), GiveQuestSourceItem(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), AuraEffect::HandleChannelDeathItem(), OPvPCapturePointNA::HandleCustomSpell(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandlePetitionBuyOpcode(), RefundItem(), RemovePet(), RewardQuest(), npc_oculus_drakegiver::StoreEssence(), and StoreLootItem().

◆ SendNewMail()

void Player::SendNewMail ( )
2885{
2886 // deliver undelivered mail
2888 data << (uint32) 0;
2889 GetSession()->SendPacket(&data);
2890}
@ SMSG_RECEIVED_MAIL
Definition Opcodes.h:675

References GetSession(), WorldSession::SendPacket(), and SMSG_RECEIVED_MAIL.

Referenced by AddNewMailDeliverTime(), and Update().

◆ SendNotifyLootItemRemoved()

void Player::SendNotifyLootItemRemoved ( uint8  lootSlot)
8192{
8194 data << uint8(lootSlot);
8195 GetSession()->SendPacket(&data);
8196}
@ SMSG_LOOT_REMOVED
Definition Opcodes.h:384

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_REMOVED.

Referenced by Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), and StoreLootItem().

◆ SendNotifyLootMoneyRemoved()

void Player::SendNotifyLootMoneyRemoved ( )
8186{
8188 GetSession()->SendPacket(&data);
8189}
@ SMSG_LOOT_CLEAR_MONEY
Definition Opcodes.h:387

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_CLEAR_MONEY.

Referenced by Loot::NotifyMoneyRemoved().

◆ SendPreparedGossip()

void Player::SendPreparedGossip ( WorldObject source)
210{
211 if (!source)
212 return;
213
214 if (source->IsCreature())
215 {
216 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
218 {
219 SendPreparedQuest(source->GetGUID());
220 return;
221 }
222 }
223 else if (source->IsGameObject())
224 {
225 // probably need to find a better way here
227 {
228 SendPreparedQuest(source->GetGUID());
229 return;
230 }
231 }
232
233 // in case non empty gossip menu (that not included quests list size) show it
234 // (quest entries from quest menu will be included in list)
235
236 uint32 textId = GetGossipTextId(source);
237
239 textId = GetGossipTextId(menuId, source);
240
241 PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
242}
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
Definition GossipDef.cpp:193
bool Empty() const
Definition GossipDef.h:242

References QuestMenu::Empty(), PlayerMenu::GetGossipMenu(), GetGossipTextId(), Object::GetGUID(), GossipMenu::GetMenuId(), PlayerMenu::GetQuestMenu(), Unit::HasNpcFlag(), Object::IsCreature(), Object::IsGameObject(), PlayerTalkClass, PlayerMenu::SendGossipMenu(), SendPreparedQuest(), Object::ToCreature(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ SendPreparedQuest()

void Player::SendPreparedQuest ( ObjectGuid  guid)
Todo:
verify if check for !quest->IsDaily() is really correct (possibly not)
116{
117 QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
118 if (questMenu.Empty())
119 return;
120
121 // single element case
122 if (questMenu.GetMenuItemCount() == 1)
123 {
124 QuestMenuItem const& qmi0 = questMenu.GetItem(0);
125 uint32 questId = qmi0.QuestId;
126
127 // Auto open -- maybe also should verify there is no greeting
128 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
129 {
130 if (qmi0.QuestIcon == 4)
131 PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
132 // Send completable on repeatable and autoCompletable quest if player don't have quest
134 else
135 {
137 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
138 {
140 return;
141 }
142
143 if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
144 AddQuestAndCheckCompletion(quest, object);
145
146 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
148 else
150 }
151 }
152 }
153 // multiple entries
154 else
155 {
156 QEmote qe;
157 qe._Delay = 0;
158 qe._Emote = 0;
159 std::string title = "";
160
161 // need pet case for some quests
163 if (creature)
164 {
165 uint32 textid = GetGossipTextId(creature);
166 GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
167 if (!gossiptext)
168 {
169 qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
170 qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
171 title = "";
172 }
173 else
174 {
175 qe = gossiptext->Options[0].Emotes[0];
176
177 if (!gossiptext->Options[0].Text_0.empty())
178 {
179 title = gossiptext->Options[0].Text_0;
180
181 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
182 if (loc_idx >= 0)
183 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
184 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[0], loc_idx, title);
185 }
186 else
187 {
188 title = gossiptext->Options[0].Text_1;
189
190 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
191 if (loc_idx >= 0)
192 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
193 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[0], loc_idx, title);
194 }
195 }
196 }
197
199 }
200}
@ TYPEMASK_ITEM
Definition ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
Definition Object.h:104
virtual bool hasQuest(uint32) const
Definition Object.h:190
virtual bool hasInvolvedQuest(uint32) const
Definition Object.h:191
void SendQuestGiverQuestList(QEmote const &eEmote, std::string const &Title, ObjectGuid guid)
Definition GossipDef.cpp:315
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition GossipDef.cpp:752
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition PlayerQuest.cpp:366
QuestMenuItem const & GetItem(uint16 index) const
Definition GossipDef.h:249
uint8 GetMenuItemCount() const
Definition GossipDef.h:237
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
Definition NPCHandler.h:55
Definition NPCHandler.h:25
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27
Definition GossipDef.h:155
uint32 QuestId
Definition GossipDef.h:156
uint8 QuestIcon
Definition GossipDef.h:157

References QEmote::_Delay, QEmote::_Emote, AddQuestAndCheckCompletion(), CanAddQuest(), CanCompleteRepeatableQuest(), CanRewardQuest(), CanTakeQuest(), GossipTextOption::Emotes, QuestMenu::Empty(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetGossipTextId(), QuestMenu::GetItem(), ObjectMgr::GetLocaleString(), QuestMenu::GetMenuItemCount(), ObjectAccessor::GetObjectByTypeMask(), PlayerMenu::GetQuestMenu(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Object::hasInvolvedQuest(), Object::hasQuest(), GossipText::Options, PlayerTalkClass, QuestMenuItem::QuestIcon, QuestMenuItem::QuestId, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, GossipTextOption::Text_0, GossipTextOption::Text_1, TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by npc_cos_chromie_middle::OnGossipHello(), OnGossipSelect(), SendPreparedGossip(), npc_costumed_orphan_matron::sGossipHello(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ SendProficiency()

void Player::SendProficiency ( ItemClass  itemClass,
uint32  itemSubclassMask 
)
10072{
10073 WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
10074 data << uint8(itemClass) << uint32(itemSubclassMask);
10075 GetSession()->SendPacket(&data);
10076}
@ SMSG_SET_PROFICIENCY
Definition Opcodes.h:325

References GetSession(), WorldSession::SendPacket(), and SMSG_SET_PROFICIENCY.

Referenced by Spell::EffectProficiency().

◆ SendPushToPartyResponse()

void Player::SendPushToPartyResponse ( Player const *  player,
uint8  msg 
) const
2436{
2437 if (player)
2438 {
2439 WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
2440 data << player->GetGUID();
2441 data << uint8(msg); // valid values: 0-8
2442 GetSession()->SendPacket(&data);
2443 LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
2444 }
2445}
@ MSG_QUEST_PUSH_RESULT
Definition Opcodes.h:660

References Object::GetGUID(), GetSession(), LOG_DEBUG, MSG_QUEST_PUSH_RESULT, and WorldSession::SendPacket().

Referenced by CanShareQuest(), debug_commandscript::HandleDebugSendQuestPartyMsgCommand(), WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestComplete()

void Player::SendQuestComplete ( uint32  quest_id)
2347{
2348 if (quest_id)
2349 {
2351 data << uint32(quest_id);
2352 GetSession()->SendPacket(&data);
2353 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = {}", quest_id);
2354 }
2355}
@ SMSG_QUESTUPDATE_COMPLETE
Definition Opcodes.h:438

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_COMPLETE.

Referenced by AreaExploredOrEventHappens().

◆ SendQuestConfirmAccept()

void Player::SendQuestConfirmAccept ( Quest const *  quest,
Player pReceiver 
)
2414{
2415 if (pReceiver)
2416 {
2417 //load locale from db
2418 std::string strTitle = quest->GetTitle();
2419
2420 int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
2421 if (loc_idx >= 0)
2422 if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
2423 ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
2424
2425 WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
2426 data << uint32(quest->GetQuestId());
2427 data << quest->GetTitle();
2428 data << GetGUID();
2429 pReceiver->GetSession()->SendPacket(&data);
2430
2431 LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
2432 }
2433}
@ SMSG_QUEST_CONFIRM_ACCEPT
Definition Opcodes.h:442

References Object::GetGUID(), ObjectMgr::GetLocaleString(), Quest::GetQuestId(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LOG_DEBUG, WorldSession::SendPacket(), SMSG_QUEST_CONFIRM_ACCEPT, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestFailed()

void Player::SendQuestFailed ( uint32  questId,
InventoryResult  reason = EQUIP_ERR_OK 
)
2383{
2384 if (questId)
2385 {
2387 data << uint32(questId);
2388 data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
2389 GetSession()->SendPacket(&data);
2390 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
2391 }
2392}
@ SMSG_QUESTGIVER_QUEST_FAILED
Definition Opcodes.h:432

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTGIVER_QUEST_FAILED.

Referenced by FailQuest().

◆ SendQuestGiverStatusMultiple()

void Player::SendQuestGiverStatusMultiple ( )
protected
7701{
7702 uint32 count = 0;
7703
7705 data << uint32(count); // placeholder
7706
7707 for (GuidUnorderedSet::const_iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
7708 {
7709 uint32 questStatus = DIALOG_STATUS_NONE;
7710
7711 if ((*itr).IsAnyTypeCreature())
7712 {
7713 // need also pet quests case support
7714 Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
7715 if (!questgiver || questgiver->IsHostileTo(this))
7716 continue;
7717 if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
7718 continue;
7719
7720 questStatus = GetQuestDialogStatus(questgiver);
7721
7722 data << questgiver->GetGUID();
7723 data << uint8(questStatus);
7724 ++count;
7725 }
7726 else if ((*itr).IsGameObject())
7727 {
7728 GameObject* questgiver = GetMap()->GetGameObject(*itr);
7729 if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
7730 continue;
7731
7732 questStatus = GetQuestDialogStatus(questgiver);
7733
7734 data << questgiver->GetGUID();
7735 data << uint8(questStatus);
7736 ++count;
7737 }
7738 }
7739
7740 data.put<uint32>(0, count); // write real count
7741 GetSession()->SendPacket(&data);
7742}
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition PlayerQuest.cpp:1595
@ SMSG_QUESTGIVER_STATUS_MULTIPLE
Definition Opcodes.h:1078

References DIALOG_STATUS_NONE, GAMEOBJECT_TYPE_QUESTGIVER, ObjectAccessor::GetCreatureOrPetOrVehicle(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), GetQuestDialogStatus(), GetSession(), Unit::HasNpcFlag(), Unit::IsHostileTo(), m_clientGUIDs, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_QUESTGIVER_STATUS_MULTIPLE, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by GiveLevel(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleQuestgiverStatusMultipleQuery(), RewardQuest(), and SendInitialPacketsAfterAddToMap().

◆ SendQuestReward()

void Player::SendQuestReward ( Quest const *  quest,
uint32  XP 
)
2358{
2359 uint32 questid = quest->GetQuestId();
2360 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = {}", questid);
2361 sGameEventMgr->HandleQuestComplete(questid);
2362 WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
2363 data << uint32(questid);
2364
2365 if (!IsMaxLevel())
2366 {
2367 data << uint32(XP);
2368 data << uint32(quest->GetRewOrReqMoney(GetLevel()));
2369 }
2370 else
2371 {
2372 data << uint32(0);
2373 data << uint32(quest->GetRewOrReqMoney(GetLevel()) + quest->GetRewMoneyMaxLevel());
2374 }
2375
2376 data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
2377 data << uint32(quest->GetBonusTalents()); // bonus talents
2378 data << uint32(quest->GetRewArenaPoints());
2379 GetSession()->SendPacket(&data);
2380}
bool IsMaxLevel() const
Definition Player.cpp:2563
@ SMSG_QUESTGIVER_QUEST_COMPLETE
Definition Opcodes.h:431

References Quest::CalculateHonorGain(), Quest::GetBonusTalents(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), Quest::GetRewArenaPoints(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), GetSession(), IsMaxLevel(), LOG_DEBUG, WorldSession::SendPacket(), sGameEventMgr, and SMSG_QUESTGIVER_QUEST_COMPLETE.

Referenced by RewardQuest().

◆ SendQuestTimerFailed()

void Player::SendQuestTimerFailed ( uint32  quest_id)
2395{
2396 if (quest_id)
2397 {
2399 data << uint32(quest_id);
2400 GetSession()->SendPacket(&data);
2401 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
2402 }
2403}
@ SMSG_QUESTUPDATE_FAILEDTIMER
Definition Opcodes.h:437

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_FAILEDTIMER.

Referenced by FailQuest().

◆ SendQuestUpdate()

void Player::SendQuestUpdate ( uint32  questId)
1527{
1528 uint32 zone = 0, area = 0;
1529 // xinef: fixup
1530 uint32 oldSpellId = 0;
1531
1532 SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
1533 if (saBounds.first != saBounds.second)
1534 {
1535 GetZoneAndAreaId(zone, area);
1536
1537 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1538 {
1539 // xinef: spell was already casted, skip different areas with same spell
1540 if (itr->second->spellId == oldSpellId)
1541 continue;
1542 if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
1543 if (!HasAura(itr->second->spellId))
1544 {
1545 CastSpell(this, itr->second->spellId, true);
1546 oldSpellId = itr->second->spellId;
1547 }
1548 }
1549 }
1550
1551 saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
1552
1553 // xinef: fixup
1554 uint32 skipSpellId = 0;
1555 oldSpellId = 0;
1556 if (saBounds.first != saBounds.second)
1557 {
1558 if (!zone || !area)
1559 GetZoneAndAreaId(zone, area);
1560
1561 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1562 {
1563 // xinef: skip spell for which condition is already fulfilled
1564 if (itr->second->spellId == skipSpellId)
1565 continue;
1566 skipSpellId = 0;
1567
1568 // xinef: spells are sorted, if no condition is fulfilled remove aura
1569 if (oldSpellId && oldSpellId != itr->second->spellId)
1570 {
1571 RemoveAurasDueToSpell(oldSpellId);
1572 oldSpellId = 0;
1573 }
1574
1575 if (!itr->second->IsFitToRequirements(this, zone, area))
1576 {
1577 //RemoveAurasDueToSpell(itr->second->spellId);
1578 oldSpellId = itr->second->spellId;
1579 }
1580 else
1581 {
1582 skipSpellId = itr->second->spellId;
1583 oldSpellId = 0;
1584 }
1585 }
1586
1587 // xinef: check if we have something to remove yet
1588 if (oldSpellId)
1589 RemoveAurasDueToSpell(oldSpellId);
1590 }
1591
1593}
std::pair< SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator > SpellAreaForQuestMapBounds
Definition SpellMgr.h:548

References Unit::CastSpell(), WorldObject::GetZoneAndAreaId(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), sSpellMgr, and UpdateForQuestWorldObjects().

Referenced by AddQuest(), RemoveActiveQuest(), RemoveRewardedQuest(), RewardQuest(), and SetQuestStatus().

◆ SendQuestUpdateAddCreatureOrGo()

void Player::SendQuestUpdateAddCreatureOrGo ( Quest const *  quest,
ObjectGuid  guid,
uint32  creatureOrGO_idx,
uint16  old_count,
uint16  add_count 
)
2457{
2458 ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
2459
2460 int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
2461 if (entry < 0)
2462 // client expected gameobject template id in form (id|0x80000000)
2463 entry = (-entry) | 0x80000000;
2464
2465 WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4 * 4 + 8));
2466 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
2467 data << uint32(quest->GetQuestId());
2468 data << uint32(entry);
2469 data << uint32(old_count + add_count);
2470 data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
2471 data << guid;
2472 GetSession()->SendPacket(&data);
2473
2474 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2475 if (log_slot < MAX_QUEST_LOG_SIZE)
2476 SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
2477}
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const
Definition Player.h:1501
@ SMSG_QUESTUPDATE_ADD_KILL
Definition Opcodes.h:439

References ASSERT, FindQuestSlot(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_KILL.

Referenced by KillCreditGO(), KilledMonsterCredit(), and TalkedToCreature().

◆ SendQuestUpdateAddItem()

void Player::SendQuestUpdateAddItem ( Quest const *  quest,
uint32  item_idx,
uint16  count 
)
2448{
2450 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
2451 //data << quest->RequiredItemId[item_idx];
2452 //data << count;
2453 GetSession()->SendPacket(&data);
2454}
@ SMSG_QUESTUPDATE_ADD_ITEM
Definition Opcodes.h:440

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_ADD_ITEM.

◆ SendQuestUpdateAddPlayer()

void Player::SendQuestUpdateAddPlayer ( Quest const *  quest,
uint16  old_count,
uint16  add_count 
)
2480{
2481 ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
2482
2484 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
2485 data << uint32(quest->GetQuestId());
2486 data << uint32(old_count + add_count);
2487 data << uint32(quest->GetPlayersSlain());
2488 GetSession()->SendPacket(&data);
2489
2490 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2491 if (log_slot < MAX_QUEST_LOG_SIZE)
2493}
@ SMSG_QUESTUPDATE_ADD_PVP_KILL
Definition Opcodes.h:1165

References ASSERT, FindQuestSlot(), Quest::GetPlayersSlain(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, QUEST_PVP_KILL_SLOT, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_PVP_KILL.

Referenced by KilledPlayerCreditForQuest().

◆ SendRaidDifficulty()

void Player::SendRaidDifficulty ( bool  IsInGroup,
int32  forcedDifficulty = -1 
)
178{
179 uint8 val = 0x00000001;
181 data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
182 data << uint32(val);
183 data << uint32(IsInGroup);
184 GetSession()->SendPacket(&data);
185}
@ MSG_SET_RAID_DIFFICULTY
Definition Opcodes.h:1289

References GetRaidDifficulty(), GetSession(), MSG_SET_RAID_DIFFICULTY, and WorldSession::SendPacket().

Referenced by Group::AddMember(), WorldSession::HandleSetRaidDifficultyOpcode(), SendInitialPacketsAfterAddToMap(), and Group::SetRaidDifficulty().

◆ SendRaidInfo()

void Player::SendRaidInfo ( )
6528{
6529 uint32 counter = 0;
6530
6532
6533 std::size_t p_counter = data.wpos();
6534 data << uint32(counter); // placeholder
6535
6536 time_t now = GameTime::GetGameTime().count();
6537
6538 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6539 {
6540 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6541 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6542 {
6543 if (itr->second.perm)
6544 {
6545 InstanceSave* save = itr->second.save;
6546 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
6547 data << uint32(save->GetMapId()); // map id
6548 data << uint32(save->GetDifficulty()); // difficulty
6549 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance id
6550 data << uint8(1); // expired = 0
6551 data << uint8(itr->second.extended ? 1 : 0);// extended = 1
6552 data << uint32(resetTime >= now ? resetTime - now : 0); // reset time
6553 ++counter;
6554 }
6555 }
6556 }
6557 data.put<uint32>(p_counter, counter);
6558 GetSession()->SendPacket(&data);
6559}
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
@ SMSG_RAID_INSTANCE_INFO
Definition Opcodes.h:746

References InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), GetSession(), MAX_DIFFICULTY, ByteBuffer::put(), WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_RAID_INSTANCE_INFO, and ByteBuffer::wpos().

Referenced by WorldSession::HandleRequestRaidInfoOpcode().

◆ SendRefundInfo()

void Player::SendRefundInfo ( Item item)
private
15489{
15490 // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
15491 item->UpdatePlayedTime(this);
15492
15493 if (!item->IsRefundable())
15494 {
15495 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15496 return;
15497 }
15498
15499 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15500 {
15501 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15502 item->SetNotRefundable(this);
15503 return;
15504 }
15505
15506 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15507 if (!iece)
15508 {
15509 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15510 return;
15511 }
15512
15513 WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
15514 data << item->GetGUID(); // item guid
15515 data << uint32(item->GetPaidMoney()); // money cost
15516 data << uint32(iece->reqhonorpoints); // honor point cost
15517 data << uint32(iece->reqarenapoints); // arena point cost
15518 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15519 {
15520 data << uint32(iece->reqitem[i]);
15521 data << uint32(iece->reqitemcount[i]);
15522 }
15523 data << uint32(0);
15524 data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
15525 GetSession()->SendPacket(&data);
15526}
uint32 GetTotalPlayedTime()
Definition Player.h:1208
@ SMSG_ITEM_REFUND_INFO_RESPONSE
Definition Opcodes.h:1232

References Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetPlayedTime(), Item::GetRefundRecipient(), GetSession(), GetTotalPlayedTime(), Item::IsRefundable(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_INFO_RESPONSE, and Item::UpdatePlayedTime().

Referenced by WorldSession::HandleItemRefundInfoRequest(), and SwapItem().

◆ SendRemoveControlBar()

void Player::SendRemoveControlBar ( )
9722{
9724 data << uint64(0);
9725 GetSession()->SendPacket(&data);
9726}

References GetSession(), WorldSession::SendPacket(), and SMSG_PET_SPELLS.

Referenced by Unit::RemoveCharmedBy(), and Unit::SetMinion().

◆ SendResetFailedNotify()

void Player::SendResetFailedNotify ( uint32  mapid)
188{
190 data << uint32(mapid);
191 GetSession()->SendPacket(&data);
192}
@ SMSG_RESET_FAILED_NOTIFY
Definition Opcodes.h:948

References GetSession(), WorldSession::SendPacket(), and SMSG_RESET_FAILED_NOTIFY.

◆ SendResetInstanceFailed()

void Player::SendResetInstanceFailed ( uint32  reason,
uint32  MapId 
)
334{
335 /*reasons for instance reset failure:
336 // 0: There are players inside the instance.
337 // 1: There are players offline in your party.
338 // 2>: There are players in your party attempting to zone into an instance.
339 */
341 data << uint32(reason);
342 data << uint32(MapId);
343 GetSession()->SendPacket(&data);
344}
@ SMSG_INSTANCE_RESET_FAILED
Definition Opcodes.h:829

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET_FAILED.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendResetInstanceSuccess()

void Player::SendResetInstanceSuccess ( uint32  MapId)
327{
329 data << uint32(MapId);
330 GetSession()->SendPacket(&data);
331}
@ SMSG_INSTANCE_RESET
Definition Opcodes.h:828

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendRespondInspectAchievements()

void Player::SendRespondInspectAchievements ( Player player) const
13884{
13886}
void SendRespondInspectAchievements(Player *player) const
Definition AchievementMgr.cpp:2385

References m_achievementMgr, and AchievementMgr::SendRespondInspectAchievements().

Referenced by WorldSession::HandleQueryInspectAchievements().

◆ SendSavedInstances()

void Player::SendSavedInstances ( )
6565{
6566 bool hasBeenSaved = false;
6567 WorldPacket data;
6568
6569 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6570 {
6571 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6572 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6573 {
6574 if (itr->second.perm) // only permanent binds are sent
6575 {
6576 hasBeenSaved = true;
6577 break;
6578 }
6579 }
6580 }
6581
6582 //Send opcode 811. true or false means, whether you have current raid/heroic instances
6584 data << uint32(hasBeenSaved);
6585 GetSession()->SendPacket(&data);
6586
6587 if (!hasBeenSaved)
6588 return;
6589
6590 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6591 {
6592 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6593 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6594 {
6595 if (itr->second.perm)
6596 {
6598 data << uint32(itr->second.save->GetMapId());
6599 GetSession()->SendPacket(&data);
6600 }
6601 }
6602 }
6603}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_UPDATE_INSTANCE_OWNERSHIP
Definition Opcodes.h:841
@ SMSG_UPDATE_LAST_INSTANCE
Definition Opcodes.h:830

References Object::GetGUID(), GetSession(), WorldPacket::Initialize(), MAX_DIFFICULTY, WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_UPDATE_INSTANCE_OWNERSHIP, and SMSG_UPDATE_LAST_INSTANCE.

Referenced by TeleportTo().

◆ SendSellError()

void Player::SendSellError ( SellResult  msg,
Creature creature,
ObjectGuid  guid,
uint32  param 
)
4077{
4078 LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
4079 WorldPacket data(SMSG_SELL_ITEM, (8 + 8 + (param ? 4 : 0) + 1)); // last check 2.0.10
4080 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4081 data << guid;
4082 if (param > 0)
4083 data << uint32(param);
4084 data << uint8(msg);
4085 GetSession()->SendPacket(&data);
4086}
@ SMSG_SELL_ITEM
Definition Opcodes.h:447

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_SELL_ITEM.

Referenced by WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendSellErrorCommand(), WorldSession::HandleSellItemOpcode(), and WorldSession::SendListInventory().

◆ SendSystemMessage()

void Player::SendSystemMessage ( std::string_view  msg,
bool  escapeCharacters = false 
)
16327{
16328 ChatHandler(GetSession()).SendSysMessage(msg, escapeCharacters);
16329}

References GetSession(), and ChatHandler::SendSysMessage().

◆ SendTalentsInfoData()

◆ SendTalentWipeConfirm()

void Player::SendTalentWipeConfirm ( ObjectGuid  guid)
8904{
8905 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
8906 data << guid;
8907 uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
8908 data << cost;
8909 GetSession()->SendPacket(&data);
8910}
@ MSG_TALENT_WIPE_CONFIRM
Definition Opcodes.h:712

References CONFIG_NO_RESET_TALENT_COST, GetSession(), MSG_TALENT_WIPE_CONFIRM, resetTalentsCost(), WorldSession::SendPacket(), and sWorld.

Referenced by Spell::EffectUntrainTalents(), and OnGossipSelect().

◆ SendTaxiNodeStatusMultiple()

void Player::SendTaxiNodeStatusMultiple ( )
10477{
10478 for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
10479 {
10480 if (!itr->IsCreature())
10481 {
10482 continue;
10483 }
10484
10485 Creature* creature = ObjectAccessor::GetCreature(*this, *itr);
10486 if (!creature || creature->IsHostileTo(this))
10487 {
10488 continue;
10489 }
10490
10491 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
10492 {
10493 continue;
10494 }
10495
10496 uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
10497 if (!nearestNode)
10498 {
10499 continue;
10500 }
10501
10503 data << *itr;
10504 data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
10505 SendDirectMessage(&data);
10506 }
10507}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition PlayerTaxi.h:35
@ SMSG_TAXINODE_STATUS
Definition Opcodes.h:457

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), m_clientGUIDs, m_taxi, SendDirectMessage(), SMSG_TAXINODE_STATUS, sObjectMgr, and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendTeleportAckPacket()

void Player::SendTeleportAckPacket ( )
1332{
1334 data << GetPackGUID();
1335 data << uint32(0); // this value increments every time
1336 BuildMovementPacket(&data);
1337 GetSession()->SendPacket(&data);
1338}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19679
@ MSG_MOVE_TELEPORT_ACK
Definition Opcodes.h:229

References Unit::BuildMovementPacket(), Object::GetPackGUID(), GetSession(), MSG_MOVE_TELEPORT_ACK, and WorldSession::SendPacket().

Referenced by TeleportTo().

◆ SendTransferAborted()

void Player::SendTransferAborted ( uint32  mapid,
TransferAbortReason  reason,
uint8  arg = 0 
)
11688{
11690 data << uint32(mapid);
11691 data << uint8(reason); // transfer abort reason
11692 switch (reason)
11693 {
11697 // these are the ONLY cases that have an extra argument in the packet!!!
11698 data << uint8(arg);
11699 break;
11700 default:
11701 break;
11702 }
11703 GetSession()->SendPacket(&data);
11704}
@ TRANSFER_ABORT_UNIQUE_MESSAGE
Definition Player.h:798
@ TRANSFER_ABORT_INSUF_EXPAN_LVL
Definition Player.h:796
@ SMSG_TRANSFER_ABORTED
Definition Opcodes.h:94

References GetSession(), WorldSession::SendPacket(), SMSG_TRANSFER_ABORTED, TRANSFER_ABORT_DIFFICULTY, TRANSFER_ABORT_INSUF_EXPAN_LVL, and TRANSFER_ABORT_UNIQUE_MESSAGE.

Referenced by InstanceMap::CannotEnter(), MapMgr::PlayerCannotEnter(), Satisfy(), and TeleportTo().

◆ SendUpdateToOutOfRangeGroupMembers()

void Player::SendUpdateToOutOfRangeGroupMembers ( )
11675{
11677 return;
11678 if (Group* group = GetGroup())
11679 group->UpdatePlayerOutOfRange(this);
11680
11683 if (Pet* pet = GetPet())
11684 pet->ResetAuraUpdateMaskForRaid();
11685}
@ GROUP_UPDATE_FLAG_NONE
Definition Group.h:99

References GetGroup(), GetPet(), GROUP_UPDATE_FLAG_NONE, m_auraRaidUpdateMask, and m_groupUpdateMask.

Referenced by Update().

◆ SendUpdateWorldState()

void Player::SendUpdateWorldState ( uint32  variable,
uint32  value 
) const
2246{
2248 worldstate.VariableID = variable;
2249 worldstate.Value = value;
2250 SendDirectMessage(worldstate.Write());
2251}
Definition WorldStatePackets.h:50
int32 Value
Definition WorldStatePackets.h:57
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:40
int32 VariableID
Definition WorldStatePackets.h:56

References SendDirectMessage(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by debug_commandscript::HandleDebugUpdateWorldStateCommand(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), OPvPCapturePointEP_EWT::HandlePlayerEnter(), OPvPCapturePointEP_NPT::HandlePlayerEnter(), OPvPCapturePointEP_CGT::HandlePlayerEnter(), OPvPCapturePointEP_PWT::HandlePlayerEnter(), OPvPCapturePointGH::HandlePlayerEnter(), OPvPCapturePointHP::HandlePlayerEnter(), OPvPCapturePointNA::HandlePlayerEnter(), OPvPCapturePointTF::HandlePlayerEnter(), OPvPCapturePointZM_Beacon::HandlePlayerEnter(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), OPvPCapturePointEP_EWT::HandlePlayerLeave(), OPvPCapturePointEP_NPT::HandlePlayerLeave(), OPvPCapturePointEP_CGT::HandlePlayerLeave(), OPvPCapturePointEP_PWT::HandlePlayerLeave(), OPvPCapturePointGH::HandlePlayerLeave(), OPvPCapturePointHP::HandlePlayerLeave(), OPvPCapturePointNA::HandlePlayerLeave(), OPvPCapturePointTF::HandlePlayerLeave(), OPvPCapturePointZM_Beacon::HandlePlayerLeave(), npc_wg_queue::OnGossipHello(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnPlayerEnter(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnPlayerEnter(), instance_oculus::instance_oculus_InstanceMapScript::OnPlayerEnter(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), SendBGWeekendWorldStates(), OutdoorPvPEP::SendRemoveWorldStates(), OutdoorPvPGH::SendRemoveWorldStates(), OutdoorPvPHP::SendRemoveWorldStates(), OutdoorPvPNA::SendRemoveWorldStates(), OutdoorPvPSI::SendRemoveWorldStates(), OutdoorPvPTF::SendRemoveWorldStates(), OutdoorPvPZM::SendRemoveWorldStates(), and GameEventMgr::SendWorldStateUpdate().

◆ SetAcceptWhispers()

void Player::SetAcceptWhispers ( bool  on)
inline

◆ SetActiveSpec()

void Player::SetActiveSpec ( uint8  spec)
inline
1756{ m_activeSpec = spec; }

References m_activeSpec.

Referenced by ActivateSpec().

◆ SetAmmo()

void Player::SetAmmo ( uint32  item)
2493{
2494 if (!item)
2495 return;
2496
2497 // already set
2498 if (GetUInt32Value(PLAYER_AMMO_ID) == item)
2499 return;
2500
2501 // check ammo
2502 InventoryResult msg = CanUseAmmo(item);
2503 if (msg != EQUIP_ERR_OK)
2504 {
2505 SendEquipError(msg, nullptr, nullptr, item);
2506 return;
2507 }
2508
2510
2512}

References _ApplyAmmoBonuses(), CanUseAmmo(), EQUIP_ERR_OK, Object::GetUInt32Value(), PLAYER_AMMO_ID, SendEquipError(), and Unit::SetUInt32Value().

Referenced by Create(), and WorldSession::HandleSetAmmoOpcode().

◆ SetArenaPoints()

void Player::SetArenaPoints ( uint32  value)
6297{
6298 if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
6299 value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
6301 if (value)
6303}
@ ITEM_ARENA_POINTS_ID
Definition Player.h:968
@ CONFIG_MAX_ARENA_POINTS
Definition WorldConfig.h:195

References AddKnownCurrency(), CONFIG_MAX_ARENA_POINTS, ITEM_ARENA_POINTS_ID, PLAYER_FIELD_ARENA_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), LoadFromDB(), and ModifyArenaPoints().

◆ SetArenaTeamIdInvited()

void Player::SetArenaTeamIdInvited ( uint32  ArenaTeamId)
inline

◆ SetArenaTeamInfoField()

void Player::SetArenaTeamInfoField ( uint8  slot,
ArenaTeamInfoType  type,
uint32  value 
)

◆ SetAtLoginFlag()

void Player::SetAtLoginFlag ( AtLoginFlags  f)
inline

◆ SetAuraUpdateMaskForRaid()

void Player::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
2491{ m_auraRaidUpdateMask |= (uint64(1) << slot); }

References m_auraRaidUpdateMask.

◆ SetBankBagSlotCount()

void Player::SetBankBagSlotCount ( uint8  count)
inline

◆ SetBaseModValue()

void Player::SetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  value 
)
inline
2207{ m_auraBaseMod[modGroup][modType] = value; }

References m_auraBaseMod.

Referenced by UpdateAllCritPercentages().

◆ SetBaseRune()

void Player::SetBaseRune ( uint8  index,
RuneType  baseRune 
)
inline
2529{ m_runes->runes[index].BaseRune = baseRune; }

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by InitRunes().

◆ SetBattlegroundId()

◆ SetBattlegroundOrBattlefieldRaid()

void Player::SetBattlegroundOrBattlefieldRaid ( Group group,
int8  subgroup = -1 
)
13052{
13053 //we must move references from m_group to m_originalGroup
13054 if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
13055 {
13056 LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is {} group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
13057 //ABORT(); // pussywizard: origanal group can never be bf/bg group
13058 }
13059
13061
13062 m_group.unlink();
13063 m_group.link(group, this);
13064 m_group.setSubGroup((uint8)subgroup);
13065}
uint8 GetSubGroup() const
Definition Player.h:2487

References GetGroup(), GetSubGroup(), Reference< TO, FROM >::link(), LOG_INFO, m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), and Battleground::AddOrSetPlayerToCorrectBgGroup().

◆ SetBGData()

void Player::SetBGData ( BGData bgdata)
inline
2275{ m_bgData = bgdata; }

References m_bgData.

◆ SetBindPoint()

void Player::SetBindPoint ( ObjectGuid  guid)
8897{
8899 data << guid;
8900 GetSession()->SendPacket(&data);
8901}
@ SMSG_BINDER_CONFIRM
Definition Opcodes.h:777

References GetSession(), WorldSession::SendPacket(), and SMSG_BINDER_CONFIRM.

Referenced by npc_innkeeper::OnGossipSelect(), and OnGossipSelect().

◆ SetBonusTalentCount()

void Player::SetBonusTalentCount ( uint32  count)
inline
1747{ m_extraBonusTalentCount = count; };

References m_extraBonusTalentCount.

◆ SetCanBlock()

void Player::SetCanBlock ( bool  value)
13102{
13103 if (m_canBlock == value)
13104 return;
13105
13106 m_canBlock = value;
13108}
void UpdateBlockPercentage()
Definition StatSystem.cpp:616

References m_canBlock, and UpdateBlockPercentage().

Referenced by Spell::EffectBlock().

◆ SetCanFly()

bool Player::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

movement counter

Reimplemented from Unit.

15889{
15890 sScriptMgr->AnticheatSetCanFlybyServer(this, apply);
15891
15892 if (!packetOnly && !Unit::SetCanFly(apply))
15893 return false;
15894
15895 if (!apply)
15897
15899 data << GetPackGUID();
15900 data << uint32(0);
15901 SendDirectMessage(&data);
15902
15904 data << GetPackGUID();
15905 BuildMovementPacket(&data);
15906 SendMessageToSet(&data, false);
15907 return true;
15908}
virtual bool SetCanFly(bool enable, bool packetOnly=false)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20424
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References Unit::BuildMovementPacket(), GameTime::GetGameTime(), Object::GetPackGUID(), Position::GetPositionZ(), WorldPacket::Initialize(), MSG_MOVE_UPDATE_CAN_FLY, SendDirectMessage(), SendMessageToSet(), Unit::SetCanFly(), SetFallInformation(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, and sScriptMgr.

Referenced by Unit::KnockbackFrom().

◆ SetCanKnockback()

void Player::SetCanKnockback ( bool  value)
inline
2515{ m_canKnockback = value; }

References m_canKnockback.

Referenced by Unit::KnockbackFrom().

◆ SetCanParry()

void Player::SetCanParry ( bool  value)
13093{
13094 if (m_canParry == value)
13095 return;
13096
13097 m_canParry = value;
13099}
void UpdateParryPercentage()
Definition StatSystem.cpp:735

References m_canParry, and UpdateParryPercentage().

Referenced by Spell::EffectParry(), and AuraEffect::HandleAuraModParryPercent().

◆ SetCanTeleport()

◆ SetCanTitanGrip()

void Player::SetCanTitanGrip ( bool  value)
13111{
13112 m_canTitanGrip = value;
13113}

References m_canTitanGrip.

Referenced by ActivateSpec(), Spell::EffectTitanGrip(), and resetTalents().

◆ SetChampioningFaction()

void Player::SetChampioningFaction ( uint32  faction)
inline
2566{ m_ChampioningFaction = faction; }

References m_ChampioningFaction.

Referenced by AuraEffect::HandleAuraDummy().

◆ setCinematic()

void Player::setCinematic ( uint8  cine)
inline
1849 {
1850 m_cinematic = cine;
1851 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ SetClientControl()

void Player::SetClientControl ( Unit target,
bool  allowMove,
bool  packetOnly = false 
)
12823{
12825 data << target->GetPackGUID();
12826 data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
12827 GetSession()->SendPacket(&data);
12828
12829 // We want to set the packet only
12830 if (packetOnly)
12831 return;
12832
12833 if (this != target)
12834 SetViewpoint(target, allowMove);
12835
12836 if (allowMove)
12837 SetMover(target);
12838
12839 // Xinef: disable moving if target has disable move flag
12840 if (!target->IsCreature())
12841 return;
12842
12843 if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
12844 {
12846 target->SetControlled(true, UNIT_STATE_ROOT);
12847 }
12848 else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
12849 {
12851 {
12852 // Xinef: restore original orientation, important for shooting vehicles!
12854 target->SetOrientation(pos.GetOrientation());
12855 target->SetFacingTo(pos.GetOrientation());
12856 target->DisableSpline();
12857 }
12858 else
12859 target->SetControlled(false, UNIT_STATE_ROOT);
12860 }
12861}
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void GetTransportHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:347
bool IsMOTransport() const
Definition ObjectGuid.h:175
void SetFacingTo(float ori)
Definition Unit.cpp:20326
void DisableSpline()
Definition Unit.cpp:637
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18080
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18802
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:696
@ SMSG_CLIENT_CONTROL_UPDATE
Definition Opcodes.h:375
void SetOrientation(float orientation)
Definition Position.h:116

References Unit::ClearUnitState(), Unit::DisableSpline(), Creature::GetHomePosition(), Position::GetOrientation(), Object::GetPackGUID(), GetSession(), Unit::GetTransGUID(), Creature::GetTransportHomePosition(), Unit::HasUnitFlag(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::HasUnitTypeMask(), Object::IsCreature(), ObjectGuid::IsMOTransport(), MOVEMENTFLAG_ONTRANSPORT, WorldSession::SendPacket(), Unit::SetControlled(), Unit::SetFacingTo(), SetMover(), Position::SetOrientation(), SetViewpoint(), PackedGuid::size(), SMSG_CLIENT_CONTROL_UPDATE, Object::ToCreature(), UNIT_FLAG_DISABLE_MOVE, UNIT_MASK_ACCESSORY, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, and UNIT_STATE_ROOT.

Referenced by Battleground::BlockMovement(), WorldSession::HandleMoveTeleportAck(), npc_pilgrims_bounty_chair::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::SetCharmedBy(), Unit::SetConfused(), and Unit::SetFeared().

◆ SetCommandStatusOff()

◆ SetCommandStatusOn()

◆ SetCommentator()

void Player::SetCommentator ( bool  on)
inline

◆ SetContestedPvPTimer()

void Player::SetContestedPvPTimer ( uint32  newTime)
inline
1882{m_contestedPvPTimer = newTime;}

References m_contestedPvPTimer.

Referenced by Unit::SetContestedPvP().

◆ SetCreationTime()

void Player::SetCreationTime ( Seconds  creationTime)
inline
2553{ m_creationTime = creationTime; }

References m_creationTime.

Referenced by LoadFromDB().

◆ SetCurrentRune()

void Player::SetCurrentRune ( uint8  index,
RuneType  currentRune 
)
inline
2530{ m_runes->runes[index].CurrentRune = currentRune; }

References RuneInfo::CurrentRune, m_runes, and Runes::runes.

Referenced by ConvertRune(), and InitRunes().

◆ SetCurrentTitle()

void Player::SetCurrentTitle ( CharTitlesEntry const *  title,
bool  clear = false 
)
inline
2559{ SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };

References CharTitlesEntry::bit_index, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by SetTitle().

◆ SetDailyQuestStatus()

void Player::SetDailyQuestStatus ( uint32  quest_id)
12061{
12062 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
12063 {
12064 if (!qQuest->IsDFQuest())
12065 {
12066 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12067 {
12068 if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
12069 {
12070 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
12071 m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
12072 m_DailyQuestChanged = true;
12073 break;
12074 }
12075 }
12076 }
12077 else
12078 {
12079 m_DFQuests.insert(quest_id);
12081 m_DailyQuestChanged = true;
12082 }
12083 }
12084}

References GameTime::GetGameTime(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), and sObjectMgr.

Referenced by RewardQuest().

◆ setDeathState()

void Player::setDeathState ( DeathState  s,
bool  despawn = false 
)
overridevirtual

Reimplemented from Unit.

1020{
1021 uint32 ressSpellId = 0;
1022
1023 bool cur = IsAlive();
1024
1025 if (s == DeathState::JustDied)
1026 {
1027 if (!cur)
1028 {
1029 LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player {} ({})", GetName(), GetGUID().ToString());
1030 return;
1031 }
1032
1033 // clear all pending spell cast requests when dying
1034 SpellQueue.clear();
1035
1036 // drunken state is cleared on death
1037 SetDrunkValue(0);
1038 // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
1040
1042
1043 //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
1044 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
1045
1046 // save value before aura remove in Unit::setDeathState
1048
1049 // xinef: disable passive area auras!
1051
1052 // passive spell
1053 if (!ressSpellId)
1054 ressSpellId = GetResurrectionSpellId();
1058
1059 // Xinef: reset all death criterias
1061 }
1062 // xinef: enable passive area auras!
1063 else if (s == DeathState::Alive)
1065
1067
1070
1071 // restore resurrection spell id for player after aura remove
1072 if (s == DeathState::JustDied && cur && ressSpellId)
1074
1075 if (IsAlive() && !cur)
1076 //clear aura case after resurrection by another way (spells will be applied before next death)
1078}
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH
Definition DBCEnums.h:88
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
uint32 GetResurrectionSpellId()
Definition Player.cpp:12582
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition Player.cpp:13903
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14603

References ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, Unit::AddUnitState(), Alive, Unit::ClearComboPoints(), clearResurrectRequestData(), Unit::ClearUnitState(), WorldObject::FindMap(), Object::GetGUID(), WorldObject::GetName(), GetResurrectionSpellId(), Object::GetUInt32Value(), Unit::IsAlive(), JustDied, LOG_ERROR, NeedSendSpectatorData(), PET_SAVE_NOT_IN_SLOT, PLAYER_SELF_RES_SPELL, RemovePet(), ResetAchievementCriteria(), ArenaSpectator::SendCommand_UInt32Value(), Unit::setDeathState(), SetDrunkValue(), Unit::SetUInt32Value(), SpellQueue, Position::ToString(), UNIT_STATE_ISOLATED, and UpdateAchievementCriteria().

Referenced by KillPlayer(), and ResurrectPlayer().

◆ SetDeveloper()

void Player::SetDeveloper ( bool  on)
inline

◆ SetDisableGravity()

bool Player::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15872{
15873 if (!packetOnly && !Unit::SetDisableGravity(disable))
15874 return false;
15875
15877 data << GetPackGUID();
15878 data << uint32(0);
15879 SendDirectMessage(&data);
15880
15882 data << GetPackGUID();
15883 BuildMovementPacket(&data);
15884 SendMessageToSet(&data, false);
15885 return true;
15886}
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20381
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_GRAVITY_CHNG, SendDirectMessage(), SendMessageToSet(), Unit::SetDisableGravity(), SMSG_MOVE_GRAVITY_DISABLE, and SMSG_MOVE_GRAVITY_ENABLE.

Referenced by npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded().

◆ SetDivider()

◆ SetDrunkValue()

void Player::SetDrunkValue ( uint8  newDrunkValue,
uint32  itemId = 0 
)
977{
978 newDrunkValue = std::min<uint8>(newDrunkValue, 100);
979 if (newDrunkValue == GetDrunkValue())
980 return;
981
983 uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
984
987
988 m_drunkTimer = 0; // reset sobering timer
989
990 if (newDrunkenState == oldDrunkenState)
991 return;
992
994 data.Guid = GetGUID();
995 data.Threshold = newDrunkenState;
996 data.ItemID = itemId;
997
998 SendMessageToSet(data.Write(), true);
999}
@ PLAYER_BYTES_3_OFFSET_INEBRIATION
Definition Player.h:535
void UpdateInvisibilityDrunkDetect()
Definition Player.cpp:1001
static DrunkenState GetDrunkenstateByValue(uint8 value)
Definition Player.cpp:965
WorldPacket const * Write() override
Definition MiscPackets.cpp:113
ObjectGuid Guid
Definition MiscPackets.h:175
uint32 Threshold
Definition MiscPackets.h:176
uint32 ItemID
Definition MiscPackets.h:177

References GetDrunkenstateByValue(), GetDrunkValue(), Object::GetGUID(), WorldPackets::Misc::CrossedInebriationThreshold::Guid, WorldPackets::Misc::CrossedInebriationThreshold::ItemID, m_drunkTimer, PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, SendMessageToSet(), Object::SetByteValue(), WorldPackets::Misc::CrossedInebriationThreshold::Threshold, UpdateInvisibilityDrunkDetect(), and WorldPackets::Misc::CrossedInebriationThreshold::Write().

Referenced by Spell::EffectInebriate(), HandleSobering(), LoadFromDB(), and setDeathState().

◆ SetDungeonDifficulty()

void Player::SetDungeonDifficulty ( Difficulty  dungeon_difficulty)
inline

◆ SetEntryPoint()

void Player::SetEntryPoint ( )
11255{
11258
11259 if (!m_taxi.empty())
11260 {
11263
11266 }
11267 else
11268 {
11269 if (IsMounted())
11270 {
11272 if (!auras.empty())
11273 m_entryPointData.mountSpell = (*auras.begin())->GetId();
11274 }
11275 else
11277
11278 if (GetMap()->IsDungeon())
11279 {
11280 if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(this, GetTeamId()))
11281 m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
11282 }
11283 else if (!GetMap()->IsBattlegroundOrArena())
11285 }
11286
11289}
bool IsDungeon() const
Definition Map.h:290
bool IsBattlegroundOrArena() const
Definition Map.h:298
bool empty() const
Definition PlayerTaxi.h:76
uint32 GetTaxiDestination() const
Definition PlayerTaxi.h:64
uint32 m_mapId
Definition Position.h:323

References EntryPointData::ClearTaxiPath(), PlayerTaxi::empty(), Unit::GetAuraEffectsByType(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), PlayerTaxi::GetTaxiDestination(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Map::IsBattlegroundOrArena(), Map::IsDungeon(), Unit::IsMounted(), EntryPointData::joinPos, m_entryPointData, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, WorldLocation::m_mapId, m_taxi, MAPID_INVALID, EntryPointData::mountSpell, sGraveyard, SPELL_AURA_MOUNTED, and EntryPointData::taxiPath.

Referenced by misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), and lfg::LFGMgr::TeleportPlayer().

◆ SetEquipmentSet()

void Player::SetEquipmentSet ( uint32  index,
EquipmentSet  eqset 
)
14476{
14477 if (eqset.Guid != 0)
14478 {
14479 bool found = false;
14480
14481 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14482 {
14483 if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
14484 {
14485 found = true;
14486 break;
14487 }
14488 }
14489
14490 if (!found) // something wrong...
14491 {
14492 LOG_ERROR("entities.player", "Player {} tried to save equipment set {} (index {}), but that equipment set not found!", GetName(), eqset.Guid, index);
14493 return;
14494 }
14495 }
14496
14497 EquipmentSet& eqslot = m_EquipmentSets[index];
14498
14499 EquipmentSetUpdateState old_state = eqslot.state;
14500
14501 eqslot = eqset;
14502
14503 if (eqset.Guid == 0)
14504 {
14505 eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
14506
14508 data << uint32(index);
14509 data.appendPackGUID(eqslot.Guid);
14510 GetSession()->SendPacket(&data);
14511 }
14512
14514}
EquipmentSetUpdateState
Definition Player.h:748
@ SMSG_EQUIPMENT_SET_SAVED
Definition Opcodes.h:341

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_NEW, WorldObject::GetName(), GetSession(), EquipmentSet::Guid, LOG_ERROR, m_EquipmentSets, WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_SAVED, sObjectMgr, and EquipmentSet::state.

Referenced by WorldSession::HandleEquipmentSetSave().

◆ SetFactionForRace()

void Player::SetFactionForRace ( uint8  race)
5884{
5885 m_team = TeamIdForRace(race);
5886
5887 sScriptMgr->OnPlayerUpdateFaction(this);
5888
5889 if (GetTeamId(true) != GetTeamId())
5890 return;
5891
5892 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
5893 SetFaction(rEntry ? rEntry->FactionID : 0);
5894}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
void SetFaction(uint32 faction)
Definition Unit.cpp:10095
Definition DBCStructure.h:679
uint32 FactionID
Definition DBCStructure.h:682

References ChrRacesEntry::FactionID, GetTeamId(), m_team, sChrRacesStore, Unit::SetFaction(), sScriptMgr, and TeamIdForRace().

Referenced by Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), LoadFromDB(), InstanceScript::OnPlayerLeave(), Unit::RestoreFaction(), and SetGameMaster().

◆ SetFallInformation()

◆ SetFarSightDistance()

void Player::SetFarSightDistance ( float  radius)
16239{
16240 _farSightDistance = radius;
16241}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ SetFeatherFall()

bool Player::SetFeatherFall ( bool  apply,
bool  packetOnly = false 
)
overridevirtual

movement counter

Reimplemented from Unit.

15953{
15954 // Xinef: moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15955 if (!packetOnly/* && !Unit::SetFeatherFall(apply)*/)
15956 {
15957 Unit::SetFeatherFall(apply);
15958 //return false;
15959 }
15960
15962 data << GetPackGUID();
15963 data << uint32(0);
15964 SendDirectMessage(&data);
15965
15967 data << GetPackGUID();
15968 BuildMovementPacket(&data);
15969 SendMessageToSet(&data, false);
15970 return true;
15971}
virtual bool SetFeatherFall(bool enable, bool packetOnly=false)
Definition Unit.cpp:20468
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_FEATHER_FALL, SendDirectMessage(), SendMessageToSet(), Unit::SetFeatherFall(), SMSG_MOVE_FEATHER_FALL, and SMSG_MOVE_NORMAL_FALL.

◆ SetFreePrimaryProfessions()

void Player::SetFreePrimaryProfessions ( uint16  profs)
inline

◆ SetFreeTalentPoints()

void Player::SetFreeTalentPoints ( uint32  points)

◆ SetGameMaster()

void Player::SetGameMaster ( bool  on)
2215{
2216 if (on)
2217 {
2219 if (GetSession()->IsGMAccount())
2223
2224 if (Pet* pet = GetPet())
2225 {
2226 if (GetSession()->IsGMAccount())
2227 pet->SetFaction(FACTION_FRIENDLY);
2228 pet->getHostileRefMgr().setOnlineOfflineState(false);
2229 }
2231 {
2233 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2234 }
2236
2239
2240 SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
2242 }
2243 else
2244 {
2245 // restore phase
2246 uint32 newPhase = GetPhaseByAuras();
2247
2248 if (!newPhase)
2249 newPhase = PHASEMASK_NORMAL;
2250
2251 SetPhaseMask(newPhase, false);
2252
2253 m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
2257
2258 if (Pet* pet = GetPet())
2259 {
2260 pet->SetFaction(GetFaction());
2261 pet->getHostileRefMgr().setOnlineOfflineState(true);
2262 }
2263
2264 // restore FFA PvP Server state
2265 if (sWorld->IsFFAPvPRealm())
2266 {
2268 {
2270 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
2271 }
2272 }
2273 // restore FFA PvP area state, remove not allowed for GM mounts
2275
2278 }
2279
2281}
@ SEC_PLAYER
Definition Common.h:57
@ PHASEMASK_ANYWHERE
Definition Object.h:62
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1273
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:306
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:384
void ResetContestedPvP()
Definition Player.h:1883
void UpdateArea(uint32 newArea)
Definition PlayerUpdates.cpp:1215
uint32 GetFaction() const
Definition Unit.h:801
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19095
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10497
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:580

References Unit::CombatStopWithPets(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::getHostileRefMgr(), GetPet(), Unit::GetPhaseByAuras(), Unit::getRace(), GetSession(), Object::HasByteFlag(), m_areaUpdateId, m_ExtraFlags, WorldObject::m_serverSideVisibilityDetect, PHASEMASK_ANYWHERE, PHASEMASK_NORMAL, PLAYER_EXTRA_GM_ON, PLAYER_FLAGS_GM, Object::RemoveByteFlag(), RemovePlayerFlag(), Unit::RemoveUnitFlag2(), ResetContestedPvP(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, Object::SetByteFlag(), Unit::SetFaction(), SetFactionForRace(), HostileRefMgr::setOnlineOfflineState(), Unit::SetPhaseMask(), SetPlayerFlag(), Unit::SetUnitFlag2(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UpdateArea(), and UpdateObjectVisibility().

Referenced by gm_commandscript::HandleGMOffCommand(), gm_commandscript::HandleGMOnCommand(), and LoadFromDB().

◆ SetGlyph()

void Player::SetGlyph ( uint8  slot,
uint32  glyph,
bool  save 
)
inline
1773 {
1774 m_Glyphs[m_activeSpec][slot] = glyph;
1776
1777 if (save)
1778 SetNeedToSaveGlyphs(true);
1779 }
@ PLAYER_FIELD_GLYPHS_1
Definition UpdateFields.h:389

References m_activeSpec, m_Glyphs, PLAYER_FIELD_GLYPHS_1, SetNeedToSaveGlyphs(), and Unit::SetUInt32Value().

Referenced by _LoadGlyphAuras(), ActivateSpec(), Spell::EffectApplyGlyph(), and WorldSession::HandleRemoveGlyph().

◆ SetGlyphSlot()

void Player::SetGlyphSlot ( uint8  slot,
uint32  slottype 
)
inline

◆ SetGMChat()

void Player::SetGMChat ( bool  on)
inline
1180{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by LoadFromDB().

◆ SetGMSpectator()

void Player::SetGMSpectator ( bool  on)
inline
1182{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_SPECTATOR; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_SPECTATOR; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_SPECTATOR.

Referenced by gm_commandscript::HandleGMSpectatorCommand().

◆ SetGMVisible()

void Player::SetGMVisible ( bool  on)
2284{
2285 const uint32 VISUAL_AURA = 37800;
2286
2287 if (on)
2288 {
2289 RemoveAurasDueToSpell(VISUAL_AURA);
2290 m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE;
2292
2295 }
2296 else
2297 {
2298 AddAura(VISUAL_AURA, this);
2301 }
2302}
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:579

References Unit::AddAura(), Unit::CombatStopWithPets(), Unit::getHostileRefMgr(), GetSession(), m_ExtraFlags, WorldObject::m_serverSideVisibility, PLAYER_EXTRA_GM_INVISIBLE, Unit::RemoveAurasDueToSpell(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, HostileRefMgr::setOnlineOfflineState(), and FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue().

Referenced by gm_commandscript::HandleGMVisibleCommand(), and LoadFromDB().

◆ SetGracePeriod()

void Player::SetGracePeriod ( uint8  index,
uint32  period 
)
inline

◆ SetGrantableLevels()

void Player::SetGrantableLevels ( uint8  val)
inline

◆ SetGroup()

void Player::SetGroup ( Group group,
int8  subgroup = -1 
)
11534{
11535 if (!group)
11536 m_group.unlink();
11537 else
11538 {
11539 // never use SetGroup without a subgroup unless you specify nullptr for group
11540 ASSERT(subgroup >= 0);
11541 m_group.link(group, this);
11542 m_group.setSubGroup((uint8)subgroup);
11543 }
11544
11546}

References ASSERT, Reference< TO, FROM >::link(), m_group, GroupReference::setSubGroup(), Reference< TO, FROM >::unlink(), and UpdateObjectVisibility().

Referenced by _LoadGroup(), Group::AddMember(), Group::Disband(), and Group::RemoveMember().

◆ SetGroupInvite()

void Player::SetGroupInvite ( Group group)
inline

◆ SetGroupUpdateFlag()

◆ SetGuildIdInvited()

void Player::SetGuildIdInvited ( uint32  GuildId)
inline

◆ SetHas310Flyer()

void Player::SetHas310Flyer ( bool  on)
inline
1189{ if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }

References m_ExtraFlags, and PLAYER_EXTRA_HAS_310_FLYER.

Referenced by _addSpell(), and Has310Flyer().

◆ SetHasDelayedTeleport()

void Player::SetHasDelayedTeleport ( bool  setting)
inlineprivate
2965{ m_bHasDelayedTeleport = setting; }

References m_bHasDelayedTeleport.

Referenced by TeleportTo(), and Update().

◆ SetHomebind()

void Player::SetHomebind ( WorldLocation const &  loc,
uint32  areaId 
)
4897{
4898 loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
4899 m_homebindMapId = loc.GetMapId();
4900 m_homebindAreaId = areaId;
4901
4902 // update sql homebind
4904 stmt->SetData(0, m_homebindMapId);
4905 stmt->SetData(1, m_homebindAreaId);
4906 stmt->SetData (2, m_homebindX);
4907 stmt->SetData (3, m_homebindY);
4908 stmt->SetData (4, m_homebindZ);
4909 stmt->SetData(5, GetGUID().GetCounter());
4910 CharacterDatabase.Execute(stmt);
4911}
@ CHAR_UPD_PLAYER_HOMEBIND
Definition CharacterDatabase.h:243

References CHAR_UPD_PLAYER_HOMEBIND, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, and PreparedStatementBase::SetData().

Referenced by Spell::EffectBind().

◆ SetHonorPoints()

void Player::SetHonorPoints ( uint32  value)
6276{
6277 if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
6278 {
6279 if (int32 copperPerPoint = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT))
6280 {
6281 // Only convert points on login, not when awarded honor points.
6282 if (isBeingLoaded())
6283 {
6284 int32 excessPoints = value - sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6285 ModifyMoney(excessPoints * copperPerPoint);
6286 }
6287 }
6288
6289 value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6290 }
6292 if (value)
6294}
@ ITEM_HONOR_POINTS_ID
Definition Player.h:967
@ CONFIG_MAX_HONOR_POINTS
Definition WorldConfig.h:192
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition WorldConfig.h:193

References AddKnownCurrency(), CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, isBeingLoaded(), ITEM_HONOR_POINTS_ID, ModifyMoney(), PLAYER_FIELD_HONOR_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), reset_commandscript::HandleResetHonorCommand(), LoadFromDB(), and ModifyHonorPoints().

◆ SetHover()

bool Player::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15911{
15912 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15913 if (!packetOnly /* && !Unit::SetHover(apply)*/)
15914 {
15915 Unit::SetHover(apply);
15916 // return false;
15917 }
15918
15920 data << GetPackGUID();
15921 data << uint32(0);
15922 SendDirectMessage(&data);
15923
15924 data.Initialize(MSG_MOVE_HOVER, 64);
15925 data << GetPackGUID();
15926 BuildMovementPacket(&data);
15927 SendMessageToSet(&data, false);
15928 return true;
15929}
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20490
@ MSG_MOVE_HOVER
Definition Opcodes.h:277
@ SMSG_MOVE_SET_HOVER
Definition Opcodes.h:274
@ SMSG_MOVE_UNSET_HOVER
Definition Opcodes.h:275

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_HOVER, SendDirectMessage(), SendMessageToSet(), Unit::SetHover(), SMSG_MOVE_SET_HOVER, and SMSG_MOVE_UNSET_HOVER.

◆ SetInArenaTeam()

void Player::SetInArenaTeam ( uint32  ArenaTeamId,
uint8  slot,
uint8  type 
)
inline
1921 {
1922 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1924 }

References ARENA_TEAM_ID, ARENA_TEAM_TYPE, and SetArenaTeamInfoField().

Referenced by ArenaTeam::AddMember().

◆ SetInGameTime()

void Player::SetInGameTime ( uint32  time)
inline

◆ SetInGuild()

void Player::SetInGuild ( uint32  GuildId)
inline

◆ SetInviteForBattlegroundQueueType()

void Player::SetInviteForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId,
uint32  instanceId 
)
12252{
12253 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12254 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12255 _BgBattlegroundQueueID[i].invitedToInstance = instanceId;
12256}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetInWater()

void Player::SetInWater ( bool  apply)
2172{
2173 if (m_isInWater == apply)
2174 return;
2175
2176 //define player in water by opcodes
2177 //move player's guid into HateOfflineList of those mobs
2178 //which can't swim and move guid back into ThreatList when
2179 //on surface.
2180 //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
2182
2183 // remove auras that need water/land
2185
2187
2188 if (InstanceScript* instance = GetInstanceScript())
2189 instance->OnPlayerInWaterStateUpdate(this, apply);
2190}
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void updateThreatTables()
Definition HostileRefMgr.cpp:111

References AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), m_isInWater, Unit::RemoveAurasWithInterruptFlags(), and HostileRefMgr::updateThreatTables().

Referenced by WorldSession::HandleMovementOpcodes().

◆ SetIsSpectator()

void Player::SetIsSpectator ( bool  on)
15325{
15326 if (on)
15327 {
15331 //SetFaction(1100);
15334 {
15336 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
15337 }
15339 SetDisplayId(23691);
15340 }
15341 else
15342 {
15344 if (IsSpectator())
15346 m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
15349
15350 if (!IsGameMaster())
15351 {
15352 //SetFactionForRace(getRace());
15353
15354 // restore FFA PvP Server state
15355 // Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
15356 if (sWorld->IsFFAPvPRealm())
15357 {
15359 {
15361 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
15362
15363 }
15364 }
15365 }
15366 }
15367}
#define SPECTATOR_SPELL_SPEED
Definition ArenaSpectator.h:39
void RestoreDisplayId()
Definition Unit.cpp:16807

References Unit::AddAura(), Unit::AddUnitState(), Unit::ClearUnitState(), Object::HasByteFlag(), IsGameMaster(), IsSpectator(), m_ExtraFlags, PLAYER_EXTRA_SPECTATOR_ON, Unit::RemoveAurasDueToSpell(), Object::RemoveByteFlag(), Unit::RemoveUnitFlag(), ResetContestedPvP(), Unit::RestoreDisplayId(), Object::SetByteFlag(), Unit::SetDisplayId(), Unit::SetUnitFlag(), SPECTATOR_SPELL_SPEED, sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ISOLATED.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetLastPetNumber()

void Player::SetLastPetNumber ( uint32  petnumber)
inline
2473{ m_lastpetnumber = petnumber; }

References m_lastpetnumber.

Referenced by Pet::LoadPetFromDB().

◆ SetLastPetSpell()

void Player::SetLastPetSpell ( uint32  petspell)
inline
2475{ m_oldpetspell = petspell; }

References m_oldpetspell.

Referenced by Pet::LoadPetFromDB(), and UnsummonPetTemporaryIfAny().

◆ SetLastPotionId()

void Player::SetLastPotionId ( uint32  item_id)
inline
1826{ m_lastPotionId = item_id; }

References m_lastPotionId.

Referenced by Spell::SendSpellCooldown(), and UpdatePotionCooldown().

◆ SetLastUsedRune()

void Player::SetLastUsedRune ( RuneType  type)
inline
2528{ m_runes->lastUsedRune = type; }

References Runes::lastUsedRune, and m_runes.

Referenced by Spell::TakeRunePower().

◆ SetLootGUID()

void Player::SetLootGUID ( ObjectGuid  guid)
inline
2008{ m_lootGuid = guid; }

References m_lootGuid.

Referenced by WorldSession::DoLootRelease(), and SendLoot().

◆ SetMap()

void Player::SetMap ( Map map)
overridevirtual

Reimplemented from WorldObject.

14645{
14646 Unit::SetMap(map);
14647 m_mapRef.link(map, this);
14648}
virtual void SetMap(Map *map)
Definition Object.cpp:2117

References Reference< TO, FROM >::link(), m_mapRef, and WorldObject::SetMap().

Referenced by Map::AddPlayerToMap(), Create(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), and LoadFromDB().

◆ SetMoney()

void Player::SetMoney ( uint32  value)
inline

◆ SetMonthlyQuestStatus()

void Player::SetMonthlyQuestStatus ( uint32  quest_id)
12119{
12120 m_monthlyquests.insert(quest_id);
12121 m_MonthlyQuestChanged = true;
12122}

References m_MonthlyQuestChanged, and m_monthlyquests.

Referenced by RewardQuest().

◆ SetMountBlockId()

void Player::SetMountBlockId ( uint32  mount)
inline

◆ SetMovement()

void Player::SetMovement ( PlayerMovementType  pType)
4414{
4415 WorldPacket data;
4416 switch (pType)
4417 {
4418 case MOVE_ROOT:
4419 data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
4420 break;
4421 case MOVE_UNROOT:
4422 data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
4423 break;
4424 case MOVE_WATER_WALK:
4425 data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size() + 4);
4426 break;
4427 case MOVE_LAND_WALK:
4428 data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
4429 break;
4430 default:
4431 LOG_ERROR("entities.player", "Player::SetMovement: Unsupported move type ({}), data not sent to client.", pType);
4432 return;
4433 }
4434 data << GetPackGUID();
4435 data << uint32(0);
4436 GetSession()->SendPacket(&data);
4437}
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264

References Object::GetPackGUID(), GetSession(), WorldPacket::Initialize(), LOG_ERROR, MOVE_LAND_WALK, MOVE_ROOT, MOVE_UNROOT, MOVE_WATER_WALK, WorldSession::SendPacket(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), WorldSession::HandlePlayerLoginFromDB(), cheat_commandscript::HandleWaterWalkCheatCommand(), KillPlayer(), ResurrectPlayer(), and SendInitialPacketsAfterAddToMap().

◆ SetMover()

void Player::SetMover ( Unit target)
12864{
12865 if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
12866 {
12867 LOG_INFO("misc", "Player::SetMover (A1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12868 LOG_INFO("misc", "Player::SetMover (A2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12869 LOG_INFO("misc", "Player::SetMover (A3) - {}, {}, {}, {}, {}, {}, {}, {}", target->m_movedByPlayer->GetGUID().ToString(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
12870 }
12871 if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
12872 {
12873 LOG_INFO("misc", "Player::SetMover (B1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12874 LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12875 }
12876 m_mover->m_movedByPlayer = nullptr;
12877 if (m_mover->IsCreature())
12879
12880 m_mover = target;
12881 m_mover->m_movedByPlayer = this;
12882 if (m_mover->IsCreature())
12884}
void Initialize()
Definition MotionMaster.cpp:73
bool IsDuringRemoveFromWorld() const
Definition Unit.h:658

References WorldObject::FindMap(), Object::GetGUID(), Object::GetGUID(), Map::GetId(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), MotionMaster::Initialize(), Unit::isBeingLoaded(), isBeingLoaded(), IsBeingTeleported(), Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_INFO, Unit::m_movedByPlayer, m_mover, Object::ToPlayer(), ObjectGuid::ToString(), and Position::ToString().

Referenced by SendInitialPacketsBeforeAddToMap(), and SetClientControl().

◆ SetMustDelayTeleport()

void Player::SetMustDelayTeleport ( bool  setting)
inlineprivate
2963{ m_bMustDelayTeleport = setting; }

References m_bMustDelayTeleport.

Referenced by RewardQuest(), and Update().

◆ SetNeedToSaveGlyphs()

void Player::SetNeedToSaveGlyphs ( bool  val)
inline
2616{ m_NeedToSaveGlyphs = val; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs(), and SetGlyph().

◆ SetNeedZoneUpdate()

void Player::SetNeedZoneUpdate ( bool  needUpdate)
inline
1873{ m_needZoneUpdate = needUpdate; }

References m_needZoneUpdate.

Referenced by WorldSession::HandleZoneUpdateOpcode().

◆ SetObjectScale()

void Player::SetObjectScale ( float  scale)
inlineoverridevirtual

Reimplemented from Object.

1098 {
1099 Unit::SetObjectScale(scale);
1102 }
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:46
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
virtual void SetObjectScale(float scale)
Definition Object.h:120

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::SetFloatValue(), Object::SetObjectScale(), UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by Create(), InitStatsForLevel(), and LoadFromDB().

◆ SetOriginalGroup()

void Player::SetOriginalGroup ( Group group,
int8  subgroup = -1 
)
13080{
13081 if (!group)
13083 else
13084 {
13085 // never use SetOriginalGroup without a subgroup unless you specify nullptr for group
13086 ASSERT(subgroup >= 0);
13087 m_originalGroup.link(group, this);
13089 }
13090}

References ASSERT, Reference< TO, FROM >::link(), m_originalGroup, GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Group::Disband(), RemoveFromBattlegroundOrBattlefieldRaid(), Group::RemoveMember(), and SetBattlegroundOrBattlefieldRaid().

◆ SetPassOnGroupLoot()

void Player::SetPassOnGroupLoot ( bool  bPassOnGroupLoot)
inline
2503{ m_bPassOnGroupLoot = bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by WorldSession::HandleOptOutOfLootOpcode().

◆ SetPendingBind()

void Player::SetPendingBind ( uint32  instanceId,
uint32  bindTimer 
)
inline

◆ SetPendingSpectatorForBG()

void Player::SetPendingSpectatorForBG ( uint32  bgInstanceId)
inline

◆ SetPendingSpectatorInviteInstanceId()

void Player::SetPendingSpectatorInviteInstanceId ( uint32  bgInstanceId)
inline

◆ SetPlayerFlag()

◆ SetPvP()

void Player::SetPvP ( bool  state)
inline
1864 {
1865 Unit::SetPvP(state);
1866 if (!m_Controlled.empty())
1867 for (auto& itr : m_Controlled)
1868 itr->SetPvP(state);
1869 }
void SetPvP(bool state)
Definition Player.h:1863
ControlSet m_Controlled
Definition Unit.h:1981
void SetPvP(bool state)
Definition Unit.h:983

References Unit::m_Controlled, and Unit::SetPvP().

Referenced by UpdatePvP().

◆ SetPvPDeath()

void Player::SetPvPDeath ( bool  on)
inline
1190{ if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }

References m_ExtraFlags, and PLAYER_EXTRA_PVP_DEATH.

Referenced by CreateCorpse().

◆ SetQuestSlot()

◆ SetQuestSlotCounter()

void Player::SetQuestSlotCounter ( uint16  slot,
uint8  counter,
uint16  count 
)
inline

◆ SetQuestSlotState()

void Player::SetQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ SetQuestSlotTimer()

void Player::SetQuestSlotTimer ( uint16  slot,
uint32  timer 
)
inline

◆ SetQuestStatus()

void Player::SetQuestStatus ( uint32  questId,
QuestStatus  status,
bool  update = true 
)
1480{
1481 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
1482 {
1483 m_QuestStatus[questId].Status = status;
1484
1485 if (quest->GetQuestMethod() && !quest->IsAutoComplete())
1486 {
1487 m_QuestStatusSave[questId] = true;
1488 }
1489 }
1490
1491 if (update)
1492 SendQuestUpdate(questId);
1493}

References m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), and sObjectMgr.

Referenced by CompleteQuest(), FailQuest(), IncompleteQuest(), and npc_finklestein::npc_finklesteinAI::RightClickCauldron().

◆ SetRaidDifficulty()

void Player::SetRaidDifficulty ( Difficulty  raid_difficulty)
inline

◆ SetRandomWinner()

void Player::SetRandomWinner ( bool  isWinner)
15675{
15676 m_IsBGRandomWinner = isWinner;
15678 {
15680 stmt->SetData(0, GetGUID().GetCounter());
15681 CharacterDatabase.Execute(stmt);
15682 }
15683}
@ CHAR_INS_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:64

References CHAR_INS_BATTLEGROUND_RANDOM, CharacterDatabase, Object::GetGUID(), m_IsBGRandomWinner, and PreparedStatementBase::SetData().

◆ SetRank()

void Player::SetRank ( uint8  rankId)
inline

◆ setRegenTimerCount()

void Player::setRegenTimerCount ( uint32  time)
inline
1618{m_regenTimerCount = time;}

References m_regenTimerCount.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetRegularAttackTime()

void Player::SetRegularAttackTime ( )
5315{
5316 for (uint8 i = 0; i < MAX_ATTACK; ++i)
5317 {
5318 Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
5319 if (tmpitem && !tmpitem->IsBroken())
5320 {
5321 ItemTemplate const* proto = tmpitem->GetTemplate();
5322 if (proto->Delay)
5324 }
5325 else
5326 SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
5327 }
5328}

References BASE_ATTACK_TIME, ItemTemplate::Delay, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), MAX_ATTACK, and Unit::SetAttackTime().

Referenced by InitDataForForm().

◆ SetReputation()

void Player::SetReputation ( uint32  factionentry,
float  value 
)
15303{
15304 GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
15305}
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition ReputationMgr.h:113

References GetReputationMgr(), ReputationMgr::SetReputation(), and sFactionStore.

◆ SetRestBonus()

void Player::SetRestBonus ( float  restBonusNew)
10170{
10171 // Prevent resting on max level
10172 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
10173 restBonusNew = 0;
10174
10175 if (restBonusNew < 0)
10176 restBonusNew = 0;
10177
10178 // Fetch rest bonus multiplier from cached configuration
10179 float restBonusMultiplier = sWorld->getRate(RATE_REST_MAX_BONUS);
10180
10181 // Calculate rest bonus max using the multiplier
10182 float restBonusMax = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * restBonusMultiplier / 2;
10183
10184 if (restBonusNew > restBonusMax)
10185 _restBonus = restBonusMax;
10186 else
10187 _restBonus = restBonusNew;
10188 // update data for client
10189 if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
10191 else
10192 {
10193 if (_restBonus > 10)
10195 else if (_restBonus <= 1)
10197 }
10198
10199 //RestTickUpdate
10201}
@ REST_STATE_RESTED
Definition Player.h:991
@ PLAYER_REST_STATE_EXPERIENCE
Definition UpdateFields.h:358
@ RATE_REST_MAX_BONUS
Definition WorldConfig.h:454

References _restBonus, CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetSession(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), PLAYER_BYTES_2, PLAYER_NEXT_LEVEL_XP, PLAYER_REST_STATE_EXPERIENCE, RATE_REST_MAX_BONUS, REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, REST_STATE_RESTED, Object::SetByteValue(), Unit::SetUInt32Value(), and sWorld.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ SetRestFlag()

void Player::SetRestFlag ( RestFlag  restFlag,
uint32  triggerId = 0 
)
16119{
16120 uint32 oldRestMask = _restFlagMask;
16121 _restFlagMask |= restFlag;
16122
16123 if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
16124 {
16125 _restTime = GameTime::GetGameTime().count();
16127 }
16128
16129 if (triggerId)
16130 _innTriggerId = triggerId;
16131}

References _innTriggerId, _restFlagMask, _restTime, GameTime::GetGameTime(), PLAYER_FLAGS_RESTING, and SetPlayerFlag().

Referenced by WorldSession::HandleAreaTriggerOpcode(), LoadFromDB(), UpdateArea(), and UpdateZone().

◆ SetRestState()

void Player::SetRestState ( uint32  triggerId)

◆ setResurrectRequestData()

void Player::setResurrectRequestData ( ObjectGuid  guid,
uint32  mapId,
float  X,
float  Y,
float  Z,
uint32  health,
uint32  mana 
)
inline

◆ SetRewardedQuest()

void Player::SetRewardedQuest ( uint32  quest_id)
881{
882 m_RewardedQuests.insert(quest_id);
883 m_RewardedQuestsSave[quest_id] = true;
884}

References m_RewardedQuests, and m_RewardedQuestsSave.

Referenced by Spell::EffectQuestComplete(), and RewardQuest().

◆ SetRuneConvertAura()

void Player::SetRuneConvertAura ( uint8  index,
AuraEffect const *  aura 
)
inline

◆ SetRuneCooldown()

void Player::SetRuneCooldown ( uint8  index,
uint32  cooldown 
)
inline

◆ setRuneWeaponGUID()

void Player::setRuneWeaponGUID ( ObjectGuid  guid)
inline
2606{ m_drwGUID = guid; };

References m_drwGUID.

◆ SetSaveTimer()

void Player::SetSaveTimer ( uint32  timer)
inline
2371{ m_nextSave = timer; }

References m_nextSave.

◆ SetSeasonalQuestStatus()

void Player::SetSeasonalQuestStatus ( uint32  quest_id)
12109{
12110 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
12111 if (!quest)
12112 return;
12113
12114 m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
12116}
uint16 GetEventIdForQuest() const
Definition QuestDef.h:332

References Quest::GetEventIdForQuest(), m_SeasonalQuestChanged, m_seasonalquests, and sObjectMgr.

Referenced by RewardQuest().

◆ SetSeer()

void Player::SetSeer ( WorldObject target)
inline
2364{ m_seer = target; }

References m_seer.

Referenced by WorldSession::HandleFarSightOpcode(), and SetViewpoint().

◆ SetSelection()

void Player::SetSelection ( ObjectGuid  guid)

Used for serverside target changes, does not apply to players.

11526{
11528
11531}
void SendCommand_GUID(T *o, ObjectGuid targetGUID, const char *prefix, ObjectGuid t)
Definition ArenaSpectator.h:71

References WorldObject::FindMap(), Object::GetGUID(), NeedSendSpectatorData(), ArenaSpectator::SendCommand_GUID(), Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by WorldSession::HandleSetSelectionOpcode(), and TeleportTo().

◆ SetSemaphoreTeleportFar()

void Player::SetSemaphoreTeleportFar ( time_t  tm)
inline

◆ SetSemaphoreTeleportNear()

void Player::SetSemaphoreTeleportNear ( time_t  tm)
inline

◆ SetServerSideVisibility()

void Player::SetServerSideVisibility ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16225{
16226 sScriptMgr->OnPlayerSetServerSideVisibility(this, type, sec);
16227
16229}

References WorldObject::m_serverSideVisibility, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetServerSideVisibilityDetect()

void Player::SetServerSideVisibilityDetect ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16232{
16233 sScriptMgr->OnPlayerSetServerSideVisibilityDetect(this, type, sec);
16234
16236}

References WorldObject::m_serverSideVisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetSession()

void Player::SetSession ( WorldSession sess)
inline
2013{ m_session = sess; }

References m_session.

Referenced by WorldSession::HandlePlayerLoginOpcode().

◆ SetSheath()

void Player::SetSheath ( SheathState  sheathed)
overridevirtual

Reimplemented from Unit.

98{
99 switch (sheathed)
100 {
101 case SHEATH_STATE_UNARMED: // no prepared weapon
102 SetVirtualItemSlot(0, nullptr);
103 SetVirtualItemSlot(1, nullptr);
104 SetVirtualItemSlot(2, nullptr);
105 break;
106 case SHEATH_STATE_MELEE: // prepared melee weapon
109 SetVirtualItemSlot(2, nullptr);
110 break;
111 case SHEATH_STATE_RANGED: // prepared ranged weapon
112 SetVirtualItemSlot(0, nullptr);
113 SetVirtualItemSlot(1, nullptr);
115 break;
116 default:
117 SetVirtualItemSlot(0, nullptr);
118 SetVirtualItemSlot(1, nullptr);
119 SetVirtualItemSlot(2, nullptr);
120 break;
121 }
122 Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
123}
@ SHEATH_STATE_UNARMED
Definition UnitDefines.h:126
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ SHEATH_STATE_RANGED
Definition UnitDefines.h:128
void SetVirtualItemSlot(uint8 i, Item *item)
Definition PlayerStorage.cpp:77
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1683

References BASE_ATTACK, GetWeaponForAttack(), OFF_ATTACK, RANGED_ATTACK, Unit::SetSheath(), SetVirtualItemSlot(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, and SHEATH_STATE_UNARMED.

Referenced by WorldSession::HandleSetSheathedOpcode().

◆ SetShowDKPet()

void Player::SetShowDKPet ( bool  on)
inline

◆ SetSkill()

void Player::SetSkill ( uint16  id,
uint16  step,
uint16  currVal,
uint16  maxVal 
)
5351{
5352 if (!id)
5353 return;
5354
5355 uint16 currVal;
5356 SkillStatusMap::iterator itr = mSkillStatus.find(id);
5357
5358 //has skill
5359 if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
5360 {
5361 currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
5362 if (newVal)
5363 {
5364 // if skill value is going down, update enchantments before setting the new value
5365 if (newVal < currVal)
5366 UpdateSkillEnchantments(id, currVal, newVal);
5367 // update step
5368 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
5369 // update value
5370 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
5371 if (itr->second.uState != SKILL_NEW)
5372 itr->second.uState = SKILL_CHANGED;
5373 learnSkillRewardedSpells(id, newVal);
5374 // if skill value is going up, update enchantments after setting the new value
5375 if (newVal > currVal)
5376 UpdateSkillEnchantments(id, currVal, newVal);
5379 }
5380 else //remove
5381 {
5382 //remove enchantments needing this skill
5383 UpdateSkillEnchantments(id, currVal, 0);
5384 // clear skill fields
5385 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
5386 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
5387 SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
5388
5389 // mark as deleted or simply remove from map if not saved yet
5390 if (itr->second.uState != SKILL_NEW)
5391 itr->second.uState = SKILL_DELETED;
5392 else
5393 mSkillStatus.erase(itr);
5394
5395 // remove all spells that related to this skill
5397 removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell), SPEC_MASK_ALL, false);
5398 }
5399 }
5400 else if (newVal) //add
5401 {
5402 currVal = 0;
5403 for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
5405 {
5406 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
5407 if (!pSkill)
5408 {
5409 LOG_ERROR("entities.player", "Skill not found in SkillLineStore: skill #{}", id);
5410 return;
5411 }
5412
5415 UpdateSkillEnchantments(id, currVal, newVal);
5416
5417 // insert new entry or update if not deleted old entry yet
5418 if (itr != mSkillStatus.end())
5419 {
5420 itr->second.pos = i;
5421 itr->second.uState = SKILL_CHANGED;
5422 }
5423 else
5424 mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
5425
5426 // apply skill bonuses
5428
5429 // temporary bonuses
5431 for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
5432 if ((*j)->GetMiscValue() == int32(id))
5433 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5434
5435 // permanent bonuses
5437 for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
5438 if ((*j)->GetMiscValue() == int32(id))
5439 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5440
5441 // Learn all spells for skill
5442 learnSkillRewardedSpells(id, newVal);
5445 return;
5446 }
5447 }
5448}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ SPELL_AURA_MOD_SKILL
Definition SpellAuraDefines.h:93
@ SPELL_AURA_MOD_SKILL_TALENT
Definition SpellAuraDefines.h:161
@ AURA_EFFECT_HANDLE_SKILL
Definition SpellAuraDefines.h:47
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
Definition PlayerStorage.cpp:4681

References ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, AURA_EFFECT_HANDLE_SKILL, Unit::GetAuraEffectsByType(), GetSkillLineAbilitiesBySkillLine(), Object::GetUInt32Value(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, removeSpell(), Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_NEW, SKILL_VALUE, SPEC_MASK_ALL, SPELL_AURA_MOD_SKILL, SPELL_AURA_MOD_SKILL_TALENT, sSkillLineStore, sSpellMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by _addSpell(), Spell::EffectLearnSkill(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllRecipesCommand(), misc_commandscript::HandleSetSkillCommand(), WorldSession::HandleUnlearnSkillOpcode(), LearnDefaultSkill(), and removeSpell().

◆ SetSpecsCount()

void Player::SetSpecsCount ( uint8  count)
inline
1758{ m_specsCount = count; }

References m_specsCount.

Referenced by UpdateSpecCount().

◆ SetSpellModTakingSpell()

void Player::SetSpellModTakingSpell ( Spell spell,
bool  apply 
)
10048{
10049 if (apply && m_spellModTakingSpell)
10050 {
10051 LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10052 return;
10053 //ASSERT(m_spellModTakingSpell == nullptr);
10054 }
10055 else if (!apply)
10056 {
10058 LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - {}", spell->m_spellInfo->Id);
10059 else if (m_spellModTakingSpell != spell)
10060 {
10061 LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10062 return;
10063 }
10064 //ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
10065 }
10066
10067 m_spellModTakingSpell = apply ? spell : nullptr;
10068}

References SpellInfo::Id, LOG_INFO, Spell::m_spellInfo, and m_spellModTakingSpell.

Referenced by Spell::_cast(), Spell::cast(), Spell::handle_delayed(), Unit::HandleDummyAuraProc(), and Aura::UpdateOwner().

◆ SetSummonAsSpectator()

void Player::SetSummonAsSpectator ( bool  on)
inline

◆ SetSummonPoint()

void Player::SetSummonPoint ( uint32  mapid,
float  x,
float  y,
float  z,
uint32  delay = 0,
bool  asSpectator = false 
)
16287{
16288 m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
16289 m_summon_mapid = mapid;
16290 m_summon_x = x;
16291 m_summon_y = y;
16292 m_summon_z = z;
16293 m_summon_asSpectator = asSpectator;
16294}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:936

References GameTime::GetGameTime(), m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, and MAX_PLAYER_SUMMON_DELAY.

Referenced by Spell::EffectSummonPlayer(), and Spell::EffectSummonRaFFriend().

◆ SetTarget()

void Player::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
inlineoverridevirtual

Implements Unit.

1651{ }

◆ SetTaxiCheater()

void Player::SetTaxiCheater ( bool  on)
inline

◆ setTeamId()

void Player::setTeamId ( TeamId  teamid)
inline
2125{ m_team = teamid; };

References m_team.

◆ SetTemporaryUnsummonedPetNumber()

void Player::SetTemporaryUnsummonedPetNumber ( uint32  petnumber)
inline

◆ SetTitle()

void Player::SetTitle ( CharTitlesEntry const *  title,
bool  lost = false 
)
13303{
13304 uint32 fieldIndexOffset = title->bit_index / 32;
13305 uint32 flag = 1 << (title->bit_index % 32);
13306
13307 if (lost)
13308 {
13309 if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13310 return;
13311
13312 // Clear the current title if it is the one being removed.
13313 if (title->bit_index == GetUInt32Value(PLAYER_CHOSEN_TITLE))
13314 {
13315 SetCurrentTitle(nullptr, true);
13316 }
13317
13318 RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13319 }
13320 else
13321 {
13322 if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13323 return;
13324
13325 SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13326 }
13327
13328 WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
13329 data << uint32(title->bit_index);
13330 data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
13331 GetSession()->SendPacket(&data);
13332
13334}
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
void SetCurrentTitle(CharTitlesEntry const *title, bool clear=false)
Definition Player.h:2559
@ SMSG_TITLE_EARNED
Definition Opcodes.h:913

References ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, CharTitlesEntry::bit_index, GetSession(), Object::GetUInt32Value(), Object::HasFlag(), PLAYER__FIELD_KNOWN_TITLES, PLAYER_CHOSEN_TITLE, Object::RemoveFlag(), WorldSession::SendPacket(), SetCurrentTitle(), Object::SetFlag(), SMSG_TITLE_EARNED, and UpdateAchievementCriteria().

Referenced by _LoadQuestStatusRewarded(), AchievementMgr::CompletedAchievement(), titles_commandscript::HandleTitlesAddCommand(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), AchievementMgr::LoadFromDB(), and RewardQuest().

◆ SetViewpoint()

void Player::SetViewpoint ( WorldObject target,
bool  apply 
)
13137{
13138 if (apply)
13139 {
13140 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} create seer {} (TypeId: {}).", GetName(), target->GetEntry(), target->GetTypeId());
13141
13142 if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13143 {
13144 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot add new viewpoint!", GetName());
13145 return;
13146 }
13147
13148 // farsight dynobj or puppet may be very far away
13149 UpdateVisibilityOf(target);
13150
13151 if (target->IsUnit() && !GetVehicle())
13152 ((Unit*)target)->AddPlayerToVision(this);
13153 SetSeer(target);
13154 }
13155 else
13156 {
13157 //must immediately set seer back otherwise may crash
13158 m_seer = this;
13159
13160 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
13161
13162 if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13163 {
13164 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot remove current viewpoint!", GetName());
13165 return;
13166 }
13167
13168 if (target->IsUnit() && !GetVehicle())
13169 static_cast<Unit*>(target)->RemovePlayerFromVision(this);
13170
13171 // must immediately set seer back otherwise may crash
13172 SetSeer(this);
13173
13174 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
13175 //GetSession()->SendPacket(&data);
13176 }
13177}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:686
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:704
void SetSeer(WorldObject *target)
Definition Player.h:2364
void UpdateVisibilityOf(WorldObject *target)
Definition PlayerUpdates.cpp:1719

References Object::AddGuidValue(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), Unit::GetVehicle(), Object::IsUnit(), LOG_DEBUG, m_seer, PLAYER_FARSIGHT, Object::RemoveGuidValue(), Unit::RemovePlayerFromVision(), SetSeer(), and UpdateVisibilityOf().

Referenced by CinematicMgr::BeginCinematic(), CinematicMgr::EndCinematic(), AuraEffect::HandleBindSight(), WorldSession::HandleFarSightOpcode(), RemoveFromWorld(), and SetClientControl().

◆ SetVirtualItemSlot()

void Player::SetVirtualItemSlot ( uint8  i,
Item item 
)
Todo:
: this import is not necessary for compilation and marked as unused by the IDE
78{
79 ASSERT(i < 3);
80 if (i < 2 && item)
81 {
83 return;
85 if (charges == 0)
86 return;
87 if (charges > 1)
89 else if (charges <= 1)
90 {
93 }
94 }
95}

References ApplyEnchantment(), ASSERT, Item::ClearEnchantment(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Item::SetEnchantmentCharges(), and TEMP_ENCHANTMENT_SLOT.

Referenced by SetSheath().

◆ SetVisibleItemSlot()

void Player::SetVisibleItemSlot ( uint8  slot,
Item pItem 
)

◆ SetWaterWalking()

bool Player::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

movement counter

Reimplemented from Unit.

15932{
15933 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15934 if (!packetOnly /* && !Unit::SetWaterWalking(apply)*/)
15935 {
15936 Unit::SetWaterWalking(apply);
15937 // return false;
15938 }
15939
15941 data << GetPackGUID();
15942 data << uint32(0);
15943 SendDirectMessage(&data);
15944
15946 data << GetPackGUID();
15947 BuildMovementPacket(&data);
15948 SendMessageToSet(&data, false);
15949 return true;
15950}
virtual bool SetWaterWalking(bool enable, bool packetOnly=false)
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Unit.cpp:20446
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_WATER_WALK, SendDirectMessage(), SendMessageToSet(), Unit::SetWaterWalking(), SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), and ResurrectPlayer().

◆ setWeaponChangeTimer()

void Player::setWeaponChangeTimer ( uint32  time)
inline
1619{m_weaponChangeTimer = time;}

References m_weaponChangeTimer.

◆ SetWeeklyQuestStatus()

void Player::SetWeeklyQuestStatus ( uint32  quest_id)
12103{
12104 m_weeklyquests.insert(quest_id);
12105 m_WeeklyQuestChanged = true;
12106}

References m_WeeklyQuestChanged, and m_weeklyquests.

Referenced by RewardQuest().

◆ SpawnCorpseBones()

void Player::SpawnCorpseBones ( bool  triggerSave = true)
4709{
4711 if (GetMap()->ConvertCorpseToBones(GetGUID()))
4712 if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
4713 {
4714 // prevent loading as ghost without corpse
4715 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4716
4717 // pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
4719 stmt->SetData(0, GetGUID().GetCounter());
4720 trans->Append(stmt);
4721
4722 _SaveAuras(trans, false);
4723
4724 CharacterDatabase.CommitTransaction(trans);
4725 }
4726}
@ CHAR_UPD_CHAR_REMOVE_GHOST
Definition CharacterDatabase.h:431

References _corpseLocation, _SaveAuras(), CHAR_UPD_CHAR_REMOVE_GHOST, CharacterDatabase, Object::GetGUID(), WorldObject::GetMap(), GetSession(), PreparedStatementBase::SetData(), and WorldLocation::WorldRelocate().

Referenced by Battleground::_ProcessResurrect(), CreateCorpse(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ SplitItem()

void Player::SplitItem ( uint16  src,
uint16  dst,
uint32  count 
)

If trading

If current item is in trade window (only possible with packet spoofing - silent return)

3422{
3423 uint8 srcbag = src >> 8;
3424 uint8 srcslot = src & 255;
3425
3426 uint8 dstbag = dst >> 8;
3427 uint8 dstslot = dst & 255;
3428
3429 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3430 if (!pSrcItem)
3431 {
3432 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3433 return;
3434 }
3435
3436 if (pSrcItem->m_lootGenerated) // prevent split looting item (item
3437 {
3438 //best error message found for attempting to split while looting
3440 return;
3441 }
3442
3443 // not let split all items (can be only at cheating)
3444 if (pSrcItem->GetCount() == count)
3445 {
3447 return;
3448 }
3449
3450 // not let split more existed items (can be only at cheating)
3451 if (pSrcItem->GetCount() < count)
3452 {
3454 return;
3455 }
3456
3458 if (TradeData* tradeData = GetTradeData())
3459 {
3461 if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
3462 return;
3463 }
3464
3465 LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = {}, slot = {}, item = {}, count = {}", dstbag, dstslot, pSrcItem->GetEntry(), count);
3466 Item* pNewItem = pSrcItem->CloneItem(count, this);
3467 if (!pNewItem)
3468 {
3469 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3470 return;
3471 }
3472
3473 if (IsInventoryPos(dst))
3474 {
3475 // change item amount before check (for unique max count check)
3476 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3477
3478 ItemPosCountVec dest;
3479 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
3480 if (msg != EQUIP_ERR_OK)
3481 {
3482 delete pNewItem;
3483 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3484 SendEquipError(msg, pSrcItem, nullptr);
3485 return;
3486 }
3487
3488 if (IsInWorld())
3489 pSrcItem->SendUpdateToPlayer(this);
3490 pSrcItem->SetState(ITEM_CHANGED, this);
3491 StoreItem(dest, pNewItem, true);
3492 }
3493 else if (IsBankPos(dst))
3494 {
3495 // change item amount before check (for unique max count check)
3496 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3497
3498 ItemPosCountVec dest;
3499 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
3500 if (msg != EQUIP_ERR_OK)
3501 {
3502 delete pNewItem;
3503 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3504 SendEquipError(msg, pSrcItem, nullptr);
3505 return;
3506 }
3507
3508 if (IsInWorld())
3509 pSrcItem->SendUpdateToPlayer(this);
3510 pSrcItem->SetState(ITEM_CHANGED, this);
3511 BankItem(dest, pNewItem, true);
3512 }
3513 else if (IsEquipmentPos(dst))
3514 {
3515 // change item amount before check (for unique max count check), provide space for splitted items
3516 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3517
3518 uint16 dest;
3519 InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
3520 if (msg != EQUIP_ERR_OK)
3521 {
3522 delete pNewItem;
3523 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3524 SendEquipError(msg, pSrcItem, nullptr);
3525 return;
3526 }
3527
3528 if (IsInWorld())
3529 pSrcItem->SendUpdateToPlayer(this);
3530 pSrcItem->SetState(ITEM_CHANGED, this);
3531 EquipItem(dest, pNewItem, true);
3533 }
3534}
@ EQUIP_ERR_COULDNT_SPLIT_ITEMS
Definition Item.h:74
@ EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT
Definition Item.h:73
@ TRADE_SLOT_INVALID
Definition TradeData.h:32
TradeData * GetTradeData() const
Definition Player.h:1392
Definition TradeData.h:36

References AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), Item::CloneItem(), EQUIP_ERR_COULDNT_SPLIT_ITEMS, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, EquipItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetTradeData(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), ITEM_CHANGED, LOG_DEBUG, Item::m_lootGenerated, SendEquipError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), and TRADE_SLOT_INVALID.

Referenced by WorldSession::HandleSplitItemOpcode().

◆ StartTimedAchievement()

void Player::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
13894{
13895 m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
13896}
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition AchievementMgr.cpp:2222

References m_achievementMgr, and AchievementMgr::StartTimedAchievement().

Referenced by Spell::_cast(), AddQuest(), Spell::DoSpellHitOnUnit(), InstanceScript::DoStartTimedAchievement(), BattlegroundWS::EventPlayerClickedOnFlag(), and KilledMonsterCredit().

◆ StopCastingBindSight()

void Player::StopCastingBindSight ( Aura except = nullptr)
13124{
13125 if (WorldObject* target = GetViewpoint())
13126 {
13127 if (target->IsUnit())
13128 {
13129 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
13130 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
13131 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID(), except);
13132 }
13133 }
13134}
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References Object::GetGUID(), GetViewpoint(), SPELL_AURA_BIND_SIGHT, SPELL_AURA_MOD_POSSESS, and SPELL_AURA_MOD_POSSESS_PET.

Referenced by ActivateTaxiPathTo(), misc_commandscript::HandleUnbindSightCommand(), RemoveFromWorld(), and Unit::SetCharmedBy().

◆ StopCastingCharm()

void Player::StopCastingCharm ( Aura except = nullptr)
9319{
9320 Unit* charm = GetCharm();
9321 if (!charm)
9322 {
9323 return;
9324 }
9325
9326 if (charm->IsCreature())
9327 {
9329 {
9330 ((Puppet*)charm)->UnSummon();
9331 }
9332 else if (charm->IsVehicle())
9333 {
9334 ExitVehicle();
9335 }
9336 }
9337
9338 if (GetCharmGUID())
9339 {
9344 }
9345
9346 if (GetCharmGUID())
9347 {
9348 LOG_FATAL("entities.player", "Player {} ({} is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmGUID().ToString());
9349
9350 if (charm->GetCharmerGUID())
9351 {
9352 LOG_FATAL("entities.player", "Charmed unit has charmer {}", charm->GetCharmerGUID().ToString());
9353 ABORT();
9354 }
9355 else
9356 {
9357 SetCharm(charm, false);
9358 }
9359 }
9360}
#define ABORT
Definition Errors.h:76
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
Definition TemporarySummon.h:115
bool IsVehicle() const
Definition Unit.h:750
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:10919
ObjectGuid GetCharmGUID() const
Definition Unit.h:676

References ABORT, ObjectGuid::Empty, Unit::ExitVehicle(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Object::GetGUID(), WorldObject::GetName(), Unit::HasUnitTypeMask(), Object::IsCreature(), Unit::IsVehicle(), LOG_FATAL, Unit::RemoveAurasByType(), Unit::SetCharm(), SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, Object::ToCreature(), ObjectGuid::ToString(), Position::ToString(), and UNIT_MASK_PUPPET.

Referenced by ActivateTaxiPathTo(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), Unit::RemoveAllControlled(), RemoveFromWorld(), Unit::SetCharmedBy(), and npc_chesspiece::sGossipSelect().

◆ StopMirrorTimer()

void Player::StopMirrorTimer ( MirrorTimerType  Type)
protected

◆ StopMirrorTimers()

◆ StoreItem()

Item * Player::StoreItem ( ItemPosCountVec const &  pos,
Item pItem,
bool  update 
)
2575{
2576 if (!pItem)
2577 return nullptr;
2578
2579 Item* lastItem = pItem;
2580 ItemTemplate const* proto = pItem->GetTemplate();
2581
2582 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
2583 {
2584 uint16 pos = itr->pos;
2585 uint32 count = itr->count;
2586
2587 ++itr;
2588
2589 if (itr == dest.end())
2590 {
2591 lastItem = _StoreItem(pos, pItem, count, false, update);
2592 break;
2593 }
2594
2595 lastItem = _StoreItem(pos, pItem, count, true, update);
2596 }
2597
2598 // cast after item storing - some checks in checkcast requires item to be present!!
2599 if (lastItem)
2600 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2601 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
2602 if (!HasAura(proto->Spells[i].SpellId))
2603 CastSpell(this, proto->Spells[i].SpellId, true, lastItem);
2604
2605 return lastItem;
2606}
Item * _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
Definition PlayerStorage.cpp:2609

References _StoreItem(), Unit::CastSpell(), Item::GetTemplate(), Unit::HasAura(), ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, MAX_ITEM_PROTO_SPELLS, _Spell::SpellId, ItemTemplate::Spells, and _Spell::SpellTrigger.

Referenced by _LoadInventory(), AutoUnequipOffhandIfNeed(), BankItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleMailCreateTextItem(), MoveItemToInventory(), SplitItem(), StoreNewItem(), and SwapItem().

◆ StoreLootItem()

LootItem * Player::StoreLootItem ( uint8  lootSlot,
Loot loot,
InventoryResult msg 
)
13484{
13485 QuestItem* qitem = nullptr;
13486 QuestItem* ffaitem = nullptr;
13487 QuestItem* conditem = nullptr;
13488
13489 msg = EQUIP_ERR_OK;
13490
13491 LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
13492 if (!item || item->is_looted)
13493 {
13494 if (!sScriptMgr->OnPlayerCanSendErrorAlreadyLooted(this))
13495 {
13496 SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
13497 }
13498 return nullptr;
13499 }
13500
13501 // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
13502 // Xinef: only quest, ffa and conditioned items
13503 if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
13504 if (!qitem && !ffaitem && !conditem)
13505 {
13507 return nullptr;
13508 }
13509
13510 if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
13511 {
13513 return nullptr;
13514 }
13515
13516 // questitems use the blocked field for other purposes
13517 if (!qitem && item->is_blocked)
13518 {
13520 return nullptr;
13521 }
13522
13523 // xinef: dont allow protected item to be looted by someone else
13524 if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
13525 {
13527 return nullptr;
13528 }
13529
13530 ItemPosCountVec dest;
13531 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
13532 if (msg == EQUIP_ERR_OK)
13533 {
13534 AllowedLooterSet looters = item->GetAllowedLooters();
13535 Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
13536
13537 if (qitem)
13538 {
13539 qitem->is_looted = true;
13540 //freeforall is 1 if everyone's supposed to get the quest item.
13541 if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
13542 SendNotifyLootItemRemoved(lootSlot);
13543 else
13544 loot->NotifyQuestItemRemoved(qitem->index);
13545 }
13546 else
13547 {
13548 if (ffaitem)
13549 {
13550 //freeforall case, notify only one player of the removal
13551 ffaitem->is_looted = true;
13552 SendNotifyLootItemRemoved(lootSlot);
13553 }
13554 else
13555 {
13556 //not freeforall, notify everyone
13557 if (conditem)
13558 conditem->is_looted = true;
13559 loot->NotifyItemRemoved(lootSlot);
13560 }
13561 }
13562
13563 //if only one person is supposed to loot the item, then set it to looted
13564 if (!item->freeforall)
13565 item->is_looted = true;
13566
13567 --loot->unlootedCount;
13568
13569 SendNewItem(newitem, uint32(item->count), false, false, true);
13570 UpdateLootAchievements(item, loot);
13571
13572 // LootItem is being removed (looted) from the container, delete it from the DB.
13573 if (loot->containerGUID)
13574 sLootItemStorage->RemoveStoredLootItem(loot->containerGUID, item->itemid, item->count, loot, item->itemIndex);
13575
13576 sScriptMgr->OnPlayerLootItem(this, newitem, item->count, this->GetLootGUID());
13577 }
13578 else
13579 {
13580 SendEquipError(msg, nullptr, nullptr, item->itemid);
13581 }
13582
13583 return item;
13584}
bool IsItem() const
Definition Object.h:225
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition PlayerUpdates.cpp:2169
void SendNotifyLootItemRemoved(uint8 lootSlot)
Definition Player.cpp:8191
bool is_blocked
Definition LootMgr.h:164
ObjectGuid rollWinnerGUID
Definition LootMgr.h:161
bool is_underthreshold
Definition LootMgr.h:166
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition LootMgr.cpp:417
uint32 itemIndex
Definition LootMgr.h:156
bool is_looted
Definition LootMgr.h:163
const AllowedLooterSet & GetAllowedLooters() const
Definition LootMgr.h:181
bool freeforall
Definition LootMgr.h:165
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330
void NotifyQuestItemRemoved(uint8 questIndex)
Definition LootMgr.cpp:804
QuestItemMap const & GetPlayerQuestItems() const
Definition LootMgr.h:316
void NotifyItemRemoved(uint8 lootIndex)
Definition LootMgr.cpp:773
Definition LootMgr.h:185
uint8 index
Definition LootMgr.h:186
bool is_looted
Definition LootMgr.h:187

References LootItem::AllowedForPlayer(), CanStoreNewItem(), Loot::containerGUID, LootItem::count, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_OK, LootItem::freeforall, LootItem::GetAllowedLooters(), GetGroup(), Object::GetGUID(), GetLootGUID(), Loot::GetPlayerQuestItems(), QuestItem::index, LootItem::is_blocked, LootItem::is_looted, QuestItem::is_looted, LootItem::is_underthreshold, Object::IsItem(), LootItem::itemid, LootItem::itemIndex, Loot::LootItemInSlot(), MASTER_LOOT, Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, LootItem::rollWinnerGUID, Loot::roundRobinPlayer, SendEquipError(), SendLootRelease(), SendNewItem(), SendNotifyLootItemRemoved(), sLootItemStorage, Loot::sourceWorldObjectGUID, sScriptMgr, StoreNewItem(), Loot::unlootedCount, and UpdateLootAchievements().

Referenced by Loot::FillNotNormalLootFor(), and WorldSession::HandleAutostoreLootItemOpcode().

◆ StoreNewItem() [1/2]

Item * Player::StoreNewItem ( ItemPosCountVec const &  pos,
uint32  item,
bool  update,
int32  randomPropertyId,
AllowedLooterSet allowedLooters 
)
2532{
2533 uint32 count = 0;
2534 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
2535 count += itr->count;
2536
2537 Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
2538 if (pItem)
2539 {
2540 // pussywizard: obtaining blue or better items saves to db
2541 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2542 if (pProto->Quality >= ITEM_QUALITY_RARE)
2544
2545 ItemAddedQuestCheck(item, count);
2548 pItem = StoreItem(dest, pItem, update);
2549
2550 if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound() && sWorld->getBoolConfig(CONFIG_SET_BOP_ITEM_TRADEABLE))
2551 {
2552 pItem->SetSoulboundTradeable(allowedLooters);
2554 AddTradeableItem(pItem);
2555
2556 // save data
2557 std::ostringstream ss;
2558 AllowedLooterSet::const_iterator itr = allowedLooters.begin();
2559 ss << (*itr).GetCounter();
2560 for (++itr; itr != allowedLooters.end(); ++itr)
2561 ss << ' ' << (*itr).GetCounter();
2562
2564 stmt->SetData(0, pItem->GetGUID().GetCounter());
2565 stmt->SetData(1, ss.str());
2566 CharacterDatabase.Execute(stmt);
2567 }
2568
2569 sScriptMgr->OnPlayerStoreNewItem(this, pItem, count);
2570 }
2571 return pItem;
2572}
@ CHAR_INS_ITEM_BOP_TRADE
Definition CharacterDatabase.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition UpdateFields.h:71
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition WorldConfig.h:125

References ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), AddTradeableItem(), CHAR_INS_ITEM_BOP_TRADE, CharacterDatabase, CONFIG_SET_BOP_ITEM_TRADEABLE, Item::CreateItem(), ObjectGuid::GetCounter(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), GetTotalPlayedTime(), Item::IsSoulBound(), ITEM_FIELD_CREATE_PLAYED_TIME, ITEM_QUALITY_RARE, ItemAddedQuestCheck(), PreparedStatementBase::SetData(), Item::SetSoulboundTradeable(), Object::SetUInt32Value(), sObjectMgr, sScriptMgr, StoreItem(), sWorld, and UpdateAchievementCriteria().

◆ StoreNewItem() [2/2]

◆ StoreNewItemInBestSlots()

bool Player::StoreNewItemInBestSlots ( uint32  item_id,
uint32  item_count 
)
702{
703 LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = {}, count = {}", titem_id, titem_amount);
704
705 // attempt equip by one
706 while (titem_amount > 0)
707 {
708 uint16 eDest;
709 InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
710 if (msg != EQUIP_ERR_OK)
711 break;
712
713 EquipNewItem(eDest, titem_id, true);
715 --titem_amount;
716 }
717
718 if (titem_amount == 0)
719 return true; // equipped
720
721 // attempt store
722 ItemPosCountVec sDest;
723 // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
724 InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
725 if (msg == EQUIP_ERR_OK)
726 {
727 StoreNewItem(sDest, titem_id, true);
728 return true; // stored
729 }
730
731 // item can't be added
732 LOG_ERROR("entities.player", "STORAGE: Can't equip or store initial item {} for race {} class {}, error msg = {}", titem_id, getRace(true), getClass(), msg);
733 return false;
734}

References AutoUnequipOffhandIfNeed(), CanEquipNewItem(), CanStoreNewItem(), EQUIP_ERR_OK, EquipNewItem(), Unit::getClass(), Unit::getRace(), INVENTORY_SLOT_BAG_0, LOG_DEBUG, LOG_ERROR, NULL_SLOT, and StoreNewItem().

Referenced by Create().

◆ StoreRaidMapDifficulty()

void Player::StoreRaidMapDifficulty ( )
inline

◆ SummonIfPossible()

void Player::SummonIfPossible ( bool  agree,
ObjectGuid  summoner_guid 
)
12389{
12390 if (!agree)
12391 {
12392 m_summon_expire = 0;
12393 return;
12394 }
12395
12396 // expire and auto declined
12397 if (m_summon_expire < GameTime::GetGameTime().count())
12398 return;
12399
12400 // drop flag at summon
12401 // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
12402 if (Battleground* bg = GetBattleground())
12403 bg->EventPlayerDroppedFlag(this);
12404
12405 m_summon_expire = 0;
12406
12408
12410}
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ObjectAccessor::FindPlayer(), GetBattleground(), GameTime::GetGameTime(), Position::GetOrientation(), m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, TeleportTo(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleSummonResponseOpcode().

◆ SummonPet()

Pet * Player::SummonPet ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
PetType  petType,
Milliseconds  duration = 0s,
uint32  healthPct = 0 
)
8955{
8956 PetStable& petStable = GetOrInitPetStable();
8957
8958 Pet* pet = new Pet(this, petType);
8959
8960 if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false, healthPct))
8961 {
8962 // Remove Demonic Sacrifice auras (known pet)
8964 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
8965 {
8966 if ((*itr)->GetMiscValue() == 2228)
8967 {
8968 RemoveAurasDueToSpell((*itr)->GetId());
8969 itr = auraClassScripts.begin();
8970 }
8971 else
8972 ++itr;
8973 }
8974
8975 if (duration > 0s)
8976 pet->SetDuration(duration);
8977
8978 // Generate a new name for the newly summoned ghoul
8979 if (pet->IsPetGhoul())
8980 {
8981 std::string new_name = sObjectMgr->GeneratePetNameLocale(entry, GetSession()->GetSessionDbLocaleIndex());
8982 if (!new_name.empty())
8983 pet->SetName(new_name);
8984 }
8985
8986 return nullptr;
8987 }
8988
8989 // petentry == 0 for hunter "call pet" (current pet summoned if any)
8990 if (!entry)
8991 {
8992 delete pet;
8993 return nullptr;
8994 }
8995
8996 pet->Relocate(x, y, z, ang);
8997 if (!pet->IsPositionValid())
8998 {
8999 LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
9000 delete pet;
9001 return nullptr;
9002 }
9003
9004 Map* map = GetMap();
9005 uint32 pet_number = sObjectMgr->GeneratePetNumber();
9006 if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
9007 {
9008 LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
9009 delete pet;
9010 return nullptr;
9011 }
9012
9013 if (petType == SUMMON_PET && petStable.CurrentPet)
9015
9016 pet->SetCreatorGUID(GetGUID());
9017 pet->SetFaction(GetFaction());
9022
9023 SetMinion(pet, true);
9024
9025 if (petType == SUMMON_PET)
9026 {
9028 {
9029 pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
9030 }
9031 else
9032 {
9033 pet->GetCharmInfo()->SetPetNumber(pet_number, false);
9034 }
9035
9038 pet->SetFullHealth();
9040 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
9041 }
9042
9043 map->AddToMap(pet->ToCreature(), true);
9044
9045 ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
9046 pet->FillPetInfo(&petStable.CurrentPet.emplace());
9047
9048 if (petType == SUMMON_PET)
9049 {
9050 pet->InitPetCreateSpells();
9051 pet->InitTalentForLevel();
9054
9055 // Remove Demonic Sacrifice auras (known pet)
9057 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
9058 {
9059 if ((*itr)->GetMiscValue() == 2228)
9060 {
9061 RemoveAurasDueToSpell((*itr)->GetId());
9062 itr = auraClassScripts.begin();
9063 }
9064 else
9065 ++itr;
9066 }
9067 }
9068
9069 if (duration > 0s)
9070 pet->SetDuration(duration);
9071
9073 {
9076 }
9077
9078 return pet;
9079}
@ SUMMON_PET
Definition PetDefines.h:31
@ CREATURE_TYPE_UNDEAD
Definition SharedDefines.h:2633
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2630
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
@ UNIT_FIELD_PETEXPERIENCE
Definition UpdateFields.h:134
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition UpdateFields.h:135
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1018
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:479
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2477
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition Pet.cpp:2321
void SetDuration(Milliseconds dur)
Definition Pet.h:90
void InitPetCreateSpells()
Definition Pet.cpp:2052
PetStable & GetOrInitPetStable()
Definition Player.cpp:15551
float GetHealthPct() const
Definition Unit.h:1031
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:721
void SetName(std::string const &newname)
Definition Object.h:515
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240
uint32 type
Definition CreatureData.h:222

References Map::AddToMap(), ASSERT, Pet::Create(), CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::CurrentPet, CreatureTemplate::family, Pet::FillPetInfo(), WorldObject::FindMap(), Map::GenerateLowGuid(), Unit::GetAuraEffectsByType(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMaxPower(), GetOrInitPetStable(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), GetSession(), PetStable::GetUnslottedHunterPet(), HUNTER_PET, Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Pet::InitTalentForLevel(), Minion::IsPetGhoul(), Position::IsPositionValid(), Pet::LoadPetFromDB(), LOG_ERROR, NeedSendSpectatorData(), Pet, PET_SAVE_AS_CURRENT, PET_SAVE_NOT_IN_SLOT, PetSpellInitialize(), POWER_MANA, Position::Relocate(), Unit::RemoveAurasDueToSpell(), RemovePet(), Unit::ReplaceAllNpcFlags(), Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), Unit::SetCreatorGUID(), Pet::SetDuration(), Unit::SetFaction(), Unit::SetFullHealth(), Unit::SetMinion(), WorldObject::SetName(), CharmInfo::SetPetNumber(), Unit::SetPower(), Unit::setPowerType(), Unit::SetUInt32Value(), sObjectMgr, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SUMMON_PET, Object::ToCreature(), ObjectGuid::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_1, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by Spell::EffectResurrectPet(), and Spell::EffectSummonPet().

◆ SwapItem()

void Player::SwapItem ( uint16  src,
uint16  dst 
)
3537{
3538 uint8 srcbag = src >> 8;
3539 uint8 srcslot = src & 255;
3540
3541 uint8 dstbag = dst >> 8;
3542 uint8 dstslot = dst & 255;
3543
3544 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3545 Item* pDstItem = GetItemByPos(dstbag, dstslot);
3546
3547 if (!pSrcItem)
3548 return;
3549
3550 LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = {}, slot = {}, item = {}", dstbag, dstslot, pSrcItem->GetEntry());
3551
3552 if (!IsAlive())
3553 {
3554 SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
3555 return;
3556 }
3557
3558 // SRC checks
3559
3560 if (GetLootGUID() == pSrcItem->GetGUID()) // prevent swap looting item
3561 {
3562 //best error message found for attempting to swap while looting
3563 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, nullptr);
3564 return;
3565 }
3566
3567 // check unequip potability for equipped items and bank bags
3568 if (IsEquipmentPos(src) || IsBagPos(src))
3569 {
3570 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3571 InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
3572 if (msg != EQUIP_ERR_OK)
3573 {
3574 SendEquipError(msg, pSrcItem, pDstItem);
3575 return;
3576 }
3577 }
3578
3579 // anti-wpe
3580 if (pSrcItem->IsBag() && pSrcItem->IsNotEmptyBag() && !IsBagPos(dst))
3581 {
3583 return;
3584 }
3585
3586 // prevent put equipped/bank bag in self
3587 if (IsBagPos(src) && srcslot == dstbag)
3588 {
3590 return;
3591 }
3592
3593 // prevent equipping bag in the same slot from its inside
3594 if (IsBagPos(dst) && srcbag == dstslot)
3595 {
3597 return;
3598 }
3599
3600 // DST checks
3601
3602 if (pDstItem)
3603 {
3604 // Xinef: Removed next loot generated check
3605 if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
3606 {
3607 //best error message found for attempting to swap while looting
3608 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, nullptr);
3609 return;
3610 }
3611
3612 // check unequip potability for equipped items and bank bags
3613 if (IsEquipmentPos(dst) || IsBagPos(dst))
3614 {
3615 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3616 InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
3617 if (msg != EQUIP_ERR_OK)
3618 {
3619 SendEquipError(msg, pSrcItem, pDstItem);
3620 return;
3621 }
3622 }
3623 }
3624
3625 // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
3626 // or swap empty bag with another empty or not empty bag (with items exchange)
3627
3628 // Move case
3629 if (!pDstItem)
3630 {
3631 if (IsInventoryPos(dst))
3632 {
3633 ItemPosCountVec dest;
3634 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
3635 if (msg != EQUIP_ERR_OK)
3636 {
3637 SendEquipError(msg, pSrcItem, nullptr);
3638 return;
3639 }
3640
3641 RemoveItem(srcbag, srcslot, true);
3642 StoreItem(dest, pSrcItem, true);
3644 if (IsBankPos(src))
3645 ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3646 }
3647 else if (IsBankPos(dst))
3648 {
3649 ItemPosCountVec dest;
3650 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
3651 if (msg != EQUIP_ERR_OK)
3652 {
3653 SendEquipError(msg, pSrcItem, nullptr);
3654 return;
3655 }
3656
3657 RemoveItem(srcbag, srcslot, true);
3658 BankItem(dest, pSrcItem, true);
3660 ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3661 }
3662 else if (IsEquipmentPos(dst))
3663 {
3664 uint16 dest;
3665 InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
3666 if (msg != EQUIP_ERR_OK)
3667 {
3668 SendEquipError(msg, pSrcItem, nullptr);
3669 return;
3670 }
3671
3672 RemoveItem(srcbag, srcslot, true);
3673 EquipItem(dest, pSrcItem, true);
3675 }
3676
3677 return;
3678 }
3679
3680 // attempt merge to / fill target item
3681 if (!pSrcItem->IsBag() && !pDstItem->IsBag())
3682 {
3683 InventoryResult msg;
3684 ItemPosCountVec sDest;
3685 uint16 eDest = 0;
3686 if (IsInventoryPos(dst))
3687 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
3688 else if (IsBankPos(dst))
3689 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
3690 else if (IsEquipmentPos(dst))
3691 msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
3692 else
3693 return;
3694
3695 // can be merge/fill
3696 if (msg == EQUIP_ERR_OK)
3697 {
3698 if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
3699 {
3700 RemoveItem(srcbag, srcslot, true);
3701
3702 if (IsInventoryPos(dst))
3703 StoreItem(sDest, pSrcItem, true);
3704 else if (IsBankPos(dst))
3705 BankItem(sDest, pSrcItem, true);
3706 else if (IsEquipmentPos(dst))
3707 {
3708 EquipItem(eDest, pSrcItem, true);
3710 }
3711 }
3712 else
3713 {
3714 pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
3715 pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
3716 pSrcItem->SetState(ITEM_CHANGED, this);
3717 pDstItem->SetState(ITEM_CHANGED, this);
3718 if (IsInWorld())
3719 {
3720 pSrcItem->SendUpdateToPlayer(this);
3721 pDstItem->SendUpdateToPlayer(this);
3722 }
3723 }
3724 SendRefundInfo(pDstItem);
3725 return;
3726 }
3727 }
3728
3729 // Remove item enchantments for now and restore it later
3730 // Needed for swap sanity checks
3731 ApplyEnchantment(pSrcItem, false);
3732 if (pDstItem)
3733 {
3734 ApplyEnchantment(pDstItem, false);
3735 }
3736
3737 // impossible merge/fill, do real swap
3739
3740 // check src->dest move possibility
3741 ItemPosCountVec sDest;
3742 uint16 eDest = 0;
3743 if (IsInventoryPos(dst))
3744 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
3745 else if (IsBankPos(dst))
3746 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
3747 else if (IsEquipmentPos(dst))
3748 {
3749 msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
3750 if (msg == EQUIP_ERR_OK)
3751 msg = CanUnequipItem(eDest, true);
3752 }
3753
3754 if (msg != EQUIP_ERR_OK)
3755 {
3756 // Restore enchantments
3757 ApplyEnchantment(pSrcItem, true);
3758 if (pDstItem)
3759 {
3760 ApplyEnchantment(pDstItem, true);
3761 }
3762
3763 SendEquipError(msg, pSrcItem, pDstItem);
3764 return;
3765 }
3766
3767 // check dest->src move possibility
3768 ItemPosCountVec sDest2;
3769 uint16 eDest2 = 0;
3770 if (IsInventoryPos(src))
3771 msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
3772 else if (IsBankPos(src))
3773 msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
3774 else if (IsEquipmentPos(src))
3775 {
3776 msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
3777 if (msg == EQUIP_ERR_OK)
3778 msg = CanUnequipItem(eDest2, true);
3779 }
3780
3781 if (msg != EQUIP_ERR_OK)
3782 {
3783 // Restore enchantments
3784 ApplyEnchantment(pSrcItem, true);
3785 if (pDstItem)
3786 {
3787 ApplyEnchantment(pDstItem, true);
3788 }
3789
3790 SendEquipError(msg, pDstItem, pSrcItem);
3791 return;
3792 }
3793
3794 // Restore enchantments
3795 ApplyEnchantment(pSrcItem, true);
3796 if (pDstItem)
3797 {
3798 ApplyEnchantment(pDstItem, true);
3799 }
3800
3801 // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
3802 if (Bag* srcBag = pSrcItem->ToBag())
3803 {
3804 if (Bag* dstBag = pDstItem->ToBag())
3805 {
3806 Bag* emptyBag = nullptr;
3807 Bag* fullBag = nullptr;
3808 if (srcBag->IsEmpty() && !IsBagPos(src))
3809 {
3810 emptyBag = srcBag;
3811 fullBag = dstBag;
3812 }
3813 else if (dstBag->IsEmpty() && !IsBagPos(dst))
3814 {
3815 emptyBag = dstBag;
3816 fullBag = srcBag;
3817 }
3818
3819 // bag swap (with items exchange) case
3820 if (emptyBag && fullBag)
3821 {
3822 ItemTemplate const* emptyProto = emptyBag->GetTemplate();
3823
3824 uint32 count = 0;
3825
3826 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3827 {
3828 Item* bagItem = fullBag->GetItemByPos(i);
3829 if (!bagItem)
3830 continue;
3831
3832 ItemTemplate const* bagItemProto = bagItem->GetTemplate();
3833 if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
3834 {
3835 // one from items not go to empty target bag
3837 return;
3838 }
3839
3840 ++count;
3841 }
3842
3843 if (count > emptyBag->GetBagSize())
3844 {
3845 // too small targeted bag
3847 return;
3848 }
3849
3850 // Items swap
3851 count = 0; // will pos in new bag
3852 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3853 {
3854 Item* bagItem = fullBag->GetItemByPos(i);
3855 if (!bagItem)
3856 continue;
3857
3858 fullBag->RemoveItem(i, true);
3859 emptyBag->StoreItem(count, bagItem, true);
3860 bagItem->SetState(ITEM_CHANGED, this);
3861
3862 ++count;
3863 }
3864 }
3865 }
3866 }
3867
3868 // now do moves, remove...
3869 RemoveItem(dstbag, dstslot, false, true);
3870 RemoveItem(srcbag, srcslot, false, true);
3871
3872 // add to dest
3873 if (IsInventoryPos(dst))
3874 StoreItem(sDest, pSrcItem, true);
3875 else if (IsBankPos(dst))
3876 BankItem(sDest, pSrcItem, true);
3877 else if (IsEquipmentPos(dst))
3878 EquipItem(eDest, pSrcItem, true);
3879
3880 // add to src
3881 if (IsInventoryPos(src))
3882 StoreItem(sDest2, pDstItem, true);
3883 else if (IsBankPos(src))
3884 BankItem(sDest2, pDstItem, true);
3885 else if (IsEquipmentPos(src))
3886 EquipItem(eDest2, pDstItem, true);
3887
3888 // Xinef: Call this here after all needed items are equipped
3890
3891 // if player is moving bags and is looting an item inside this bag
3892 // release the loot
3893 if (GetLootGUID())
3894 {
3895 bool released = false;
3896 if (IsBagPos(src))
3897 {
3898 Bag* bag = pSrcItem->ToBag();
3899 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3900 {
3901 if (Item* bagItem = bag->GetItemByPos(i))
3902 {
3903 // Xinef: Removed next loot generated check
3904 if (bagItem->GetGUID() == GetLootGUID())
3905 {
3907 released = true; // so we don't need to look at dstBag
3908 break;
3909 }
3910 }
3911 }
3912 }
3913
3914 if (!released && IsBagPos(dst))
3915 {
3916 Bag* bag = pDstItem->ToBag();
3917 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3918 {
3919 if (Item* bagItem = bag->GetItemByPos(i))
3920 {
3921 // Xinef: Removed next loot generated check
3922 if (bagItem->GetGUID() == GetLootGUID())
3923 {
3925 released = true; // not realy needed here
3926 break;
3927 }
3928 }
3929 }
3930 }
3931 }
3932
3934}
bool IsEmpty() const
Definition Bag.cpp:179
Item * GetItemByPos(uint8 slot) const
Definition Bag.cpp:235
void RemoveItem(uint8 slot, bool update)
Definition Bag.cpp:143
void SendRefundInfo(Item *item)
Definition Player.cpp:15488

References ApplyEnchantment(), AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CanUnequipItem(), WorldSession::DoLootRelease(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, EquipItem(), Bag::GetBagSize(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Bag::GetItemByPos(), GetLootGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::IsAlive(), Item::IsBag(), IsBagPos(), IsBankPos(), Bag::IsEmpty(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), Item::IsNotEmptyBag(), ITEM_CHANGED, ItemAddedQuestCheck(), ItemCanGoIntoBag(), ItemRemovedQuestCheck(), LOG_DEBUG, m_session, RemoveItem(), Bag::RemoveItem(), RemoveItemDependentAurasAndCasts(), SendEquipError(), SendRefundInfo(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), Bag::StoreItem(), Item::ToBag(), and UpdateTitansGrip().

Referenced by WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleEquipmentSetUse(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSwapInvItemOpcode(), and WorldSession::HandleSwapItem().

◆ SwapQuestSlot()

void Player::SwapQuestSlot ( uint16  slot1,
uint16  slot2 
)
inline
1522 {
1523 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1524 {
1527
1530 }
1531 }

References Object::GetUInt32Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and Unit::SetUInt32Value().

Referenced by WorldSession::HandleQuestLogSwapQuest().

◆ TakeQuestSourceItem()

bool Player::TakeQuestSourceItem ( uint32  questId,
bool  msg 
)
1364{
1365 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1366 if (quest)
1367 {
1368 uint32 srcItemId = quest->GetSrcItemId();
1369 ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
1370
1371 if (srcItemId > 0)
1372 {
1373 uint32 count = quest->GetSrcItemCount();
1374 if (count <= 0)
1375 count = 1;
1376
1377 // exist two cases when destroy source quest item not possible:
1378 // a) non un-equippable item (equipped non-empty bag, for example)
1379 // b) when quest is started from an item and item also is needed in
1380 // the end as RequiredItemId
1381 InventoryResult res = CanUnequipItems(srcItemId, count);
1382 if (res != EQUIP_ERR_OK)
1383 {
1384 if (msg)
1385 SendEquipError(res, nullptr, nullptr, srcItemId);
1386 return false;
1387 }
1388
1389 bool destroyItem = true;
1390 for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
1391 if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
1392 destroyItem = false;
1393
1394 if (destroyItem)
1395 DestroyItemCount(srcItemId, count, true, true);
1396 }
1397 }
1398
1399 return true;
1400}
InventoryResult CanUnequipItems(uint32 item, uint32 count) const
Definition PlayerStorage.cpp:273
uint32 GetSrcItemCount() const
Definition QuestDef.h:259
uint32 GetSrcItemId() const
Definition QuestDef.h:258
uint32 StartQuest
Definition ItemTemplate.h:668

References CanUnequipItems(), DestroyItemCount(), EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), QUEST_ITEM_OBJECTIVES_COUNT, Quest::RequiredItemId, SendEquipError(), sObjectMgr, and ItemTemplate::StartQuest.

Referenced by Spell::EffectQuestClear(), and WorldSession::HandleQuestLogRemoveQuest().

◆ TalkedToCreature()

void Player::TalkedToCreature ( uint32  entry,
ObjectGuid  guid 
)
2113{
2114 uint16 addTalkCount = 1;
2115 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2116 {
2117 uint32 questid = GetQuestSlotQuestId(i);
2118 if (!questid)
2119 continue;
2120
2121 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2122 if (!qInfo)
2123 continue;
2124
2125 QuestStatusData& q_status = m_QuestStatus[questid];
2126
2127 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2128 {
2130 {
2131 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2132 {
2133 // skip Gameobject objectives
2134 if (qInfo->RequiredNpcOrGo[j] < 0)
2135 continue;
2136
2137 uint32 reqTarget = 0;
2138
2139 if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
2140 // checked at quest_template loading
2141 reqTarget = qInfo->RequiredNpcOrGo[j];
2142 else
2143 continue;
2144
2145 if (reqTarget == entry)
2146 {
2147 uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
2148 uint16 curTalkCount = q_status.CreatureOrGOCount[j];
2149 if (curTalkCount < reqTalkCount)
2150 {
2151 q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
2152
2153 m_QuestStatusSave[questid] = true;
2154
2155 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
2156 }
2157 if (CanCompleteQuest(questid))
2158 CompleteQuest(questid);
2159 else
2161
2162 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2163 continue;
2164 }
2165 }
2166 }
2167 }
2168 }
2169}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by npc_aged_dying_ancient_kodo::OnGossipHello(), brann_bronzebeard::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_razael_and_lyana::OnGossipSelect(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ TeamIdForRace()

TeamId Player::TeamIdForRace ( uint8  race)
static
5865{
5866 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
5867 {
5868 switch (rEntry->TeamID)
5869 {
5870 case 1:
5871 return TEAM_HORDE;
5872 case 7:
5873 return TEAM_ALLIANCE;
5874 }
5875 LOG_ERROR("entities.player", "Race ({}) has wrong teamid ({}) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
5876 }
5877 else
5878 LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", uint32(race));
5879
5880 return TEAM_ALLIANCE;
5881}

References LOG_ERROR, sChrRacesStore, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by CharacterCache::GetCharacterTeamByGuid(), Unit::GetModelForForm(), GetTeamId(), WorldSession::HandleAddFriendOpcode(), WorldSession::HandleCalendarEventInvite(), WorldSession::HandleCharCreateOpcode(), WorldSession::HandleCharFactionOrRaceChangeCallback(), WorldSession::HandleSendMail(), misc_commandscript::HandleSkirmishCommand(), PlayerTaxi::InitTaxiNodesForLevel(), Channel::KickOrBan(), AchievementMgr::LoadFromDB(), and SetFactionForRace().

◆ TeleportTo() [1/2]

bool Player::TeleportTo ( uint32  mapid,
float  x,
float  y,
float  z,
float  orientation,
uint32  options = 0,
Unit target = nullptr,
bool  newInstance = false 
)
1341{
1342 if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
1343 {
1344 LOG_ERROR("entities.player", "TeleportTo: invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player ({}, name: {}, map: {}, X: {}, Y: {}, Z: {}, O: {}).",
1345 mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
1346 return false;
1347 }
1348
1349 if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
1350 {
1351 LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
1353 return false;
1354 }
1355
1356 // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
1357 Pet* pet = GetPet();
1358
1359 MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
1360
1361 // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
1362 if (!InBattleground() && mEntry->IsBattlegroundOrArena())
1363 return false;
1364
1365 // pussywizard: arena spectator, prevent teleporting from arena to instance/etc
1366 if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
1367 {
1369 return false;
1370 }
1371
1372 // client without expansion support
1373 if (GetSession()->Expansion() < mEntry->Expansion())
1374 {
1375 LOG_DEBUG("maps", "Player {} using client without required expansion tried teleport to non accessible map {}", GetName(), mapid);
1376
1377 if (GetTransport())
1378 {
1380 m_transport = nullptr;
1383 RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
1384 }
1385
1387
1388 return false; // normal client can't teleport to this map...
1389 }
1390 else
1391 LOG_DEBUG("maps", "Player {} is being teleported to map {}", GetName(), mapid);
1392
1393 // xinef: do this here in case teleport failed in above checks
1394 if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
1395 {
1398 }
1399
1400 if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
1401 ExitVehicle();
1402
1403 // reset movement flags at teleport, because player will continue move with these flags after teleport
1405 DisableSpline();
1406
1407 // Xinef: Remove all movement imparing effects auras, skip small teleport like blink
1408 if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
1409 {
1414 // remove auras that should be removed when being teleported
1416 }
1417
1418 if (m_transport)
1419 {
1420 if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
1422 else
1423 {
1425 m_transport = nullptr;
1428 }
1429 }
1430
1431 // The player was ported to another map and loses the duel immediately.
1432 // We have to perform this check before the teleport, otherwise the
1433 // ObjectAccessor won't find the flag.
1436
1437 if (!sScriptMgr->OnPlayerBeforeTeleport(this, mapid, x, y, z, orientation, options, target))
1438 return false;
1439
1440 if (GetMapId() == mapid && !newInstance)
1441 {
1442 //lets reset far teleport flag if it wasn't reset during chained teleports
1444
1445 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1446 //if teleport spell is casted in Unit::Update() func
1447 //then we need to delay it until update process will be finished
1448 if (MustDelayTeleport())
1449 {
1452 //lets save teleport destination for player
1453 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1454 teleportStore_options = options;
1455 return true;
1456 }
1457
1458 if (options & TELE_TO_WITH_PET)
1460
1461 if (!(options & TELE_TO_NOT_UNSUMMON_PET))
1462 {
1463 //same map, only remove pet if out of range for new position
1464 if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
1466 }
1467
1468 if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
1469 CombatStop();
1470
1471 // this will be used instead of the current location in SaveToDB
1472 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1474
1475 // code for finish transfer called in WorldSession::HandleMovementOpcodes()
1476 // at client packet MSG_MOVE_TELEPORT_ACK
1478 // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
1479 if (!GetSession()->PlayerLogout())
1480 {
1481 SetCanTeleport(true);
1482 Position oldPos = GetPosition();
1483 Relocate(x, y, z, orientation);
1485 SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
1486 }
1487 }
1488 else
1489 {
1491 {
1493 return false;
1494 }
1495
1496 // far teleport to another map
1497 Map* oldmap = IsInWorld() ? GetMap() : nullptr;
1498 // check if we can enter before stopping combat / removing pet / totems / interrupting spells
1499
1500 // Check enter rights before map getting to avoid creating instance copy for player
1501 // this check not dependent from map instance copy and same for all instance copies of selected map
1502 if (!(options & TELE_TO_GM_MODE) && sMapMgr->PlayerCannotEnter(mapid, this, false))
1503 return false;
1504
1505 // if PlayerCannotEnter -> CanEnter: checked above
1506 {
1507 //lets reset near teleport flag if it wasn't reset during chained teleports
1509
1510 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1511 //if teleport spell is casted in Unit::Update() func
1512 //then we need to delay it until update process will be finished
1513 if (MustDelayTeleport())
1514 {
1517 //lets save teleport destination for player
1518 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1519 teleportStore_options = options;
1520 return true;
1521 }
1522
1524
1525 CombatStop();
1526
1527 // remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
1529 {
1530 // KEEP THIS ORDER!
1532 if (pet)
1533 pet->RemoveArenaAuras();
1534
1536 }
1537
1538 // remove pet on map change
1539 if (pet)
1541
1542 // remove all dyn objects
1544
1545 // stop spellcasting
1546 // not attempt interrupt teleportation spell at caster teleport
1547 if (!(options & TELE_TO_SPELL))
1548 if (IsNonMeleeSpellCast(true))
1550
1551 //remove auras before removing from map...
1553
1554 if (!GetSession()->PlayerLogout())
1555 {
1556 // send transfer packets
1557 WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
1558 data << uint32(mapid);
1559 if (m_transport)
1560 data << m_transport->GetEntry() << GetMapId();
1561
1562 GetSession()->SendPacket(&data);
1563 }
1564
1565 // remove from old map now
1566 if (oldmap)
1567 oldmap->RemovePlayerFromMap(this, false);
1568
1569 // xinef: do this before setting fall information!
1570 if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
1571 {
1573 if (!auras.empty())
1574 {
1575 SetMountBlockId((*auras.begin())->GetId());
1577 }
1578 }
1579
1580 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1582 // if the player is saved before worldportack (at logout for example)
1583 // this will be used instead of the current location in SaveToDB
1584
1585 if (!GetSession()->PlayerLogout())
1586 {
1587 SetCanTeleport(true);
1588 WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
1589 data << uint32(mapid);
1590 if (m_transport)
1592 else
1594
1595 GetSession()->SendPacket(&data);
1597 }
1598
1599 // move packet sent by client always after far teleport
1600 // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
1602 }
1603 }
1604 return true;
1605}
@ TELE_TO_WITH_PET
Definition Player.h:834
@ TELE_TO_NOT_LEAVE_TAXI
Definition Player.h:835
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:833
@ TELE_TO_SPELL
Definition Player.h:832
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:830
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:831
@ TELE_TO_GM_MODE
Definition Player.h:828
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:829
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:805
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ AURA_INTERRUPT_FLAG_TELEPORTED
Definition SpellDefines.h:65
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
@ MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
Movement flags that have change status opcodes associated for players.
Definition UnitDefines.h:414
@ CLASS_CONTEXT_TELEPORT
Definition UnitDefines.h:228
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:748
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition Player.h:2594
void SendTeleportAckPacket()
Definition Player.cpp:1331
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition Player.cpp:11525
void SendSavedInstances()
Definition PlayerStorage.cpp:6564
void SetSemaphoreTeleportNear(time_t tm)
Definition Player.h:2108
void SetHasDelayedTeleport(bool setting)
Definition Player.h:2965
void SetSemaphoreTeleportFar(time_t tm)
Definition Player.h:2109
bool MustDelayTeleport() const
Definition Player.h:2962
void CleanupAfterTaxiFlight()
Definition Player.cpp:10400
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false)
Definition Player.cpp:3552
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
uint32 GetUnitMovementFlags() const
Definition Unit.h:730
Vehicle * m_vehicle
Definition Unit.h:2102
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:19785
void SetUnitMovementFlags(uint32 f)
Definition Unit.h:731
void RemoveAllDynObjects()
Definition Unit.cpp:6228
void RemoveArenaAuras()
Definition Unit.cpp:5369
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1307
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1275
@ SMSG_NEW_WORLD
Definition Opcodes.h:92
@ SMSG_TRANSFER_PENDING
Definition Opcodes.h:93
bool IsBattleArena() const
Definition DBCStructure.h:1357
Position GetPosition() const
Definition Position.h:147
Position::PositionXYZOStreamer PositionXYZOStream()
Definition Position.h:154

References Unit::AddUnitMovementFlag(), AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TELEPORTED, AURA_INTERRUPT_FLAG_TURNING, CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CleanupAfterTaxiFlight(), Unit::CombatStop(), DISABLE_TYPE_MAP, Unit::DisableSpline(), duel, DUEL_FLED, DuelComplete(), ObjectGuid::Empty, Unit::ExitVehicle(), MapEntry::Expansion(), Unit::GetAuraEffectsByType(), GetBattlegroundId(), WorldObject::GetDistance2d(), Object::GetEntry(), Unit::GetGameObject(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetName(), Position::GetOrientation(), GetPet(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), WorldObject::GetTransport(), Unit::GetUnitMovementFlags(), WorldObject::GetVisibilityRange(), HasPendingSpectatorForBG(), HasSpell(), InBattleground(), MapEntry::Instanceable(), Unit::InterruptNonMeleeSpells(), MapEntry::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), IsClass(), IsGameMaster(), Unit::IsInFlight(), Object::IsInWorld(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), AccountMgr::IsPlayerAccount(), IsSpectator(), MapMgr::IsValidMapCoord(), WorldObject::IsWithinDist3d(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, WorldObject::m_transport, Unit::m_vehicle, MAP_EBON_HOLD, MotionMaster::MovementExpired(), MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE, MOVEMENTFLAG_ONTRANSPORT, MustDelayTeleport(), PLAYER_DUEL_ARBITER, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), Position::Relocate(), Unit::RemoveAllDynObjects(), Unit::RemoveArenaAuras(), RemoveArenaSpellCooldowns(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), Map::RemovePlayerFromMap(), RepopAtGraveyard(), MovementInfo::TransportInfo::Reset(), sDisableMgr, WorldSession::SendPacket(), SendSavedInstances(), SendTeleportAckPacket(), Unit::SendTeleportPacket(), SendTransferAborted(), SetCanTeleport(), SetFallInformation(), SetHasDelayedTeleport(), SetMountBlockId(), SetSelection(), SetSemaphoreTeleportFar(), SetSemaphoreTeleportNear(), Unit::SetUnitMovementFlags(), sMapMgr, sMapStore, SMSG_NEW_WORLD, SMSG_TRANSFER_PENDING, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_MOUNTED, sScriptMgr, TELE_TO_GM_MODE, TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TAXI, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, teleportStore_dest, teleportStore_options, Position::ToString(), TRANSFER_ABORT_INSUF_EXPAN_LVL, TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_UNIQUE_MESSAGE, MovementInfo::transport, and UnsummonPetTemporaryIfAny().

Referenced by ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DefendersPortalTeleport(), MotionTransport::DelayedTeleportTransport(), BattlegroundIC::DoAction(), go_commandscript::DoTeleport(), Spell::EffectTeleportUnits(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleWorldTeleportOpcode(), Unit::NearTeleportTo(), npc_wg_spirit_guide::OnGossipSelect(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), at_orb_of_command::OnTrigger(), at_icc_saurfang_portal::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_voltarus_middle::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), Battlefield::PlayerAskToLeave(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Map::RemoveAllPlayers(), RepopAtGraveyard(), ResurectUsingRequestData(), WorldSession::SendSpiritResurrect(), BattlegroundMgr::SendToBattleground(), SummonIfPossible(), lfg::LFGMgr::TeleportPlayer(), GmTicket::TeleportTo(), TeleportTo(), BattlegroundSA::TeleportToEntrancePosition(), TeleportToEntryPoint(), Update(), and GameObject::Use().

◆ TeleportTo() [2/2]

bool Player::TeleportTo ( WorldLocation const &  loc,
uint32  options = 0,
Unit target = nullptr 
)
inline
1111 {
1112 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
1113 }

References WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and TeleportTo().

◆ TeleportToEntryPoint()

◆ TextEmote() [1/2]

void Player::TextEmote ( std::string_view  text,
WorldObject const *  = nullptr,
bool  = false 
)
overridevirtual

Outputs an universal text which is supposed to be an action.

Reimplemented from Unit.

9404{
9405 std::string _text(text);
9406
9407 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
9408 {
9409 return;
9410 }
9411
9412 sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
9413
9414 WorldPacket data;
9416
9417 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, false, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE), true);
9418}
@ CHAT_MSG_EMOTE
Definition SharedDefines.h:3401
@ LANG_UNIVERSAL
Definition SharedDefines.h:735
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition WorldConfig.h:117
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition WorldConfig.h:148

References ChatHandler::BuildChatPacket(), CHAT_MSG_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, LANG_UNIVERSAL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ TextEmote() [2/2]

void Player::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
overridevirtual

Reimplemented from Unit.

9421{
9422 Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
9423}

References CHAT_MSG_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToggleAFK()

void Player::ToggleAFK ( )
1300{
1302
1303 // afk player not allowed in battleground
1304 if (!IsGameMaster() && isAFK() && InBattleground())
1306}
void ToggleFlag(uint16 index, uint32 flag)
Definition Object.cpp:877
void LeaveBattleground(Battleground *bg=nullptr)
Definition Player.cpp:11291

References InBattleground(), isAFK(), IsGameMaster(), LeaveBattleground(), PLAYER_FLAGS, PLAYER_FLAGS_AFK, and Object::ToggleFlag().

Referenced by Battleground::AddPlayer(), WorldSession::HandleMessagechatOpcode(), Battlefield::PlayerAcceptInviteToWar(), and Unit::SetCharmedBy().

◆ ToggleDND()

void Player::ToggleDND ( )

◆ ToggleInstantFlight()

void Player::ToggleInstantFlight ( )

References m_isInstantFlightOn.

Referenced by OnGossipSelect().

◆ ToggleMetaGemsActive()

void Player::ToggleMetaGemsActive ( uint8  exceptslot,
bool  apply 
)
11222{
11223 //cycle all equipped items
11224 for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11225 {
11226 //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
11227 if (slot == exceptslot)
11228 continue;
11229
11230 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11231
11232 if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
11233 continue;
11234
11235 //cycle all (gem)enchants
11236 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11237 {
11238 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11239 if (!enchant_id) //if no enchant go to next enchant(slot)
11240 continue;
11241
11242 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11243 if (!enchantEntry)
11244 continue;
11245
11246 //only metagems to be (de)activated, so only enchants with condition
11247 uint32 condition = enchantEntry->EnchantmentCondition;
11248 if (condition)
11249 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
11250 }
11251 }
11252}

References ApplyEnchantment(), _Socket::Color, SpellItemEnchantmentEntry::EnchantmentCondition, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, and sSpellItemEnchantmentStore.

Referenced by WorldSession::HandleSocketOpcode().

◆ TradeCancel()

void Player::TradeCancel ( bool  sendback,
TradeStatus  status = TRADE_STATUS_TRADE_CANCELED 
)
4089{
4090 if (m_trade)
4091 {
4092 Player* trader = m_trade->GetTrader();
4093
4094 // send yellow "Trade canceled" message to both traders
4095 if (sendback)
4096 GetSession()->SendCancelTrade(status);
4097
4098 trader->GetSession()->SendCancelTrade(status);
4099
4100 // cleanup
4101 delete m_trade;
4102 m_trade = nullptr;
4103 delete trader->m_trade;
4104 trader->m_trade = nullptr;
4105 }
4106}
void SendCancelTrade(TradeStatus status)
Definition TradeHandler.cpp:527

References GetSession(), TradeData::GetTrader(), m_trade, and WorldSession::SendCancelTrade().

Referenced by ActivateTaxiPathTo(), CleanupsBeforeDelete(), WorldSession::HandleBusyTradeOpcode(), WorldSession::HandleCancelTradeOpcode(), WorldSession::HandleIgnoreTradeOpcode(), and WorldSession::HandleSocketClosed().

◆ UninviteFromGroup()

void Player::UninviteFromGroup ( )
  • If the player is invited, remove him. If the group if then only 1 person, disband the group.
2326{
2327 Group* group = GetGroupInvite();
2328 if (!group)
2329 return;
2330
2331 group->RemoveInvite(this);
2332
2333 if (group->IsCreated())
2334 {
2335 if (group->GetMembersCount() <= 1) // group has just 1 member => disband
2336 {
2337 group->Disband(true);
2338 group = nullptr; // gets deleted in disband
2339 }
2340 }
2341 else
2342 {
2343 if (group->GetInviteeCount() <= 1)
2344 {
2345 group->RemoveAllInvites();
2346 delete group;
2347 group = nullptr;
2348 }
2349 }
2350}
bool IsCreated() const
Definition Group.cpp:2285
void RemoveAllInvites()
Definition Group.cpp:360
void Disband(bool hideDestroy=false)
Definition Group.cpp:752
void RemoveInvite(Player *player)
Definition Group.cpp:350
uint32 GetInviteeCount() const
Definition Group.h:246
Group * GetGroupInvite()
Definition Player.h:2481

References Group::Disband(), GetGroupInvite(), Group::GetInviteeCount(), Group::GetMembersCount(), Group::IsCreated(), Group::RemoveAllInvites(), and Group::RemoveInvite().

Referenced by WorldSession::HandleGroupDeclineOpcode(), and WorldSession::LogoutPlayer().

◆ UnsummonPetTemporaryIfAny()

void Player::UnsummonPetTemporaryIfAny ( )

◆ Update()

void Player::Update ( uint32  time)
overridevirtual
Todo:
add weapon, skill check

Reimplemented from WorldObject.

54{
55 if (!IsInWorld())
56 return;
57
58 sScriptMgr->OnPlayerBeforeUpdate(this, p_time);
59
60 // undelivered mail
62 {
65
66 // It will be recalculate at mailbox open (for unReadMails important
67 // non-0 until mailbox open, it also will be recalculated)
68 m_nextMailDelivereTime = time_t(0);
69 }
70
71 // Update cinematic location, if 500ms have passed and we're doing a
72 // cinematic now.
75 {
78 }
79
80 // used to implement delayed far teleports
83 Unit::Update(p_time);
85
86 time_t now = GameTime::GetGameTime().count();
87
88 UpdatePvPFlag(now);
90
91 UpdateContestedPvP(p_time);
92
93 UpdateDuelFlag(now);
94
96
97 UpdateAfkReport(now);
98
99 // Xinef: update charm AI only if we are controlled by creature or
100 // non-posses player charm
102 {
103 m_charmUpdateTimer += p_time;
104 if (m_charmUpdateTimer >= 1000)
105 {
107 if (Unit* charmer = GetCharmer())
108 if (charmer->IsAlive())
110 }
111 }
112
113 time_t lastTick = m_Last_tick;
114 if (now > m_Last_tick)
115 {
116 // Update items that have just a limited lifetime
118
119 // check every minute, less chance to crash and wont break anything.
121
122 // Played time
123 uint32 elapsed = uint32(now - m_Last_tick);
124 m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
125 m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
126 GetSession()->SetTotalTime(GetSession()->GetTotalTime() + elapsed);
127 m_Last_tick = now;
128 }
129
130 // If mute expired, remove it from the DB
131 if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
132 {
133 GetSession()->m_muteTime = 0;
135 LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
136 stmt->SetData(0, 0); // Set the mute time to 0
137 stmt->SetData(1, "");
138 stmt->SetData(2, "");
139 stmt->SetData(3, GetSession()->GetAccountId());
140 LoginDatabase.Execute(stmt);
141 }
142
143 if (!m_timedquests.empty())
144 {
145 QuestSet::iterator iter = m_timedquests.begin();
146 while (iter != m_timedquests.end())
147 {
148 QuestStatusData& q_status = m_QuestStatus[*iter];
149 if (q_status.Timer <= p_time)
150 {
151 uint32 quest_id = *iter;
152 ++iter; // current iter will be removed in FailQuest
153 FailQuest(quest_id);
154 }
155 else
156 {
157 q_status.Timer -= p_time;
158 m_QuestStatusSave[*iter] = true;
159 ++iter;
160 }
161 }
162 }
163
164 m_achievementMgr->Update(p_time);
165
167 {
168 if (Unit* victim = GetVictim())
169 {
170 // default combat reach 10
172
174 {
175 if (!IsWithinMeleeRange(victim))
176 {
178 if (m_swingErrorMsg != 1) // send single time (client auto repeat)
179 {
181 m_swingErrorMsg = 1;
182 }
183 }
184 // 120 degrees of radiant range
185 else if (!HasInArc(2 * M_PI / 3, victim))
186 {
188 if (m_swingErrorMsg != 2) // send single time (client auto repeat)
189 {
191 m_swingErrorMsg = 2;
192 }
193 }
194 else
195 {
196 m_swingErrorMsg = 0; // reset swing error state
197
198 // prevent base and off attack in same time, delay attack at
199 // 0.2 sec
203
204 // do attack
207 }
208 }
209
211 {
212 if (!IsWithinMeleeRange(victim))
214 else if (!HasInArc(2 * M_PI / 3, victim))
216 else
217 {
218 // prevent base and off attack in same time, delay attack at
219 // 0.2 sec
222
223 // do attack
226 }
227 }
228
229 /*Unit* owner = victim->GetOwner();
230 Unit* u = owner ? owner : victim;
231 if (u->IsPvP() && (!duel || duel->opponent != u))
232 {
233 UpdatePvP(true);
234 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
235 }*/
236 }
237 }
238
240 {
241 if (now > lastTick && _restTime > 0) // freeze update
242 {
243 time_t currTime = GameTime::GetGameTime().count();
244 time_t timeDiff = currTime - _restTime;
245 if (timeDiff >= 10) // freeze update
246 {
247 _restTime = currTime;
248
249 float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
250 float extraPerSec =
251 ((float) GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) *
252 bubble;
253
254 // speed collect rest bonus (section/in hour)
255 SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
256 }
257 }
258 }
259
260 if (m_weaponChangeTimer > 0)
261 {
262 if (p_time >= m_weaponChangeTimer)
264 else
265 m_weaponChangeTimer -= p_time;
266 }
267
268 if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
269 {
270 LOG_INFO("misc", "Player::Update - invalid position ({:0.1f}, {:0.1f}, {:0.1f})! Map: {}, MapId: {}, {}",
272 GetSession()->KickPlayer("Invalid position");
273 return;
274 }
275
276 if (m_zoneUpdateTimer > 0)
277 {
278 if (p_time >= m_zoneUpdateTimer)
279 {
280 // On zone update tick check if we are still in an inn if we are
281 // supposed to be in one
283 {
284 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
285 if (!atEntry || !IsInAreaTriggerRadius(atEntry, 5.f))
286 {
288 }
289 }
290
291 uint32 newzone, newarea;
292 GetZoneAndAreaId(newzone, newarea);
293
294 if (m_zoneUpdateId != newzone)
295 UpdateZone(newzone, newarea); // also update area
296 else
297 {
298 // use area updates as well
299 // needed for free far all arenas for example
300 if (m_areaUpdateId != newarea)
301 UpdateArea(newarea);
302 }
303
305 }
306 else
307 m_zoneUpdateTimer -= p_time;
308 }
309
310 sScriptMgr->OnPlayerUpdate(this, p_time);
311
312 if (IsAlive())
313 {
314 m_regenTimer += p_time;
316 }
317
319 KillPlayer();
320
321 if (m_nextSave)
322 {
323 if (p_time >= m_nextSave)
324 {
325 // m_nextSave reset in SaveToDB call
326 SaveToDB(false, false);
327 LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
328 }
329 else
330 {
331 m_nextSave -= p_time;
332 }
333 }
334
335 // Handle Water/drowning
336 HandleDrowning(p_time);
337
338 if (GetDrunkValue())
339 {
340 m_drunkTimer += p_time;
343 }
344
345 if (HasPendingBind())
346 {
347 if (_pendingBindTimer <= p_time)
348 {
349 // Player left the instance
352 SetPendingBind(0, 0);
353 }
354 else
355 _pendingBindTimer -= p_time;
356 }
357
358 // not auto-free ghost from body in instances
359 if (m_deathTimer > 0 && !GetMap()->Instanceable() &&
361 {
362 if (p_time >= m_deathTimer)
363 {
364 m_deathTimer = 0;
367 }
368 else
369 m_deathTimer -= p_time;
370 }
371
372 UpdateEnchantTime(p_time);
373 UpdateHomebindTime(p_time);
374
375 if (!_instanceResetTimes.empty())
376 {
377 for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin();
378 itr != _instanceResetTimes.end();)
379 {
380 if (itr->second < now)
381 _instanceResetTimes.erase(itr++);
382 else
383 ++itr;
384 }
385 }
386
387 // group update
389
390 Pet* pet = GetPet();
391 if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) &&
392 !pet->isPossessed())
393 // if (pet && !pet->IsWithinDistInMap(this,
394 // GetMap()->GetVisibilityDistance()) && (GetCharmGUID() &&
395 // (pet->GetGUID()
396 // != GetCharmGUID())))
398
399 // pussywizard:
400 if (m_hostileReferenceCheckTimer <= p_time)
401 {
403 if (!GetMap()->IsDungeon())
406 }
407 else
409
410 // we should execute delayed teleports only for alive(!) players
411 // because we don't want player's ghost teleported from graveyard
412 // xinef: so we store it to the end of the world and teleport out of the ass
413 // after resurrection?
414 if (HasDelayedTeleport() /* && IsAlive()*/)
415 {
418 }
419
421 {
423 UpdateObjectVisibility(true, true);
426 }
427}
constexpr auto CINEMATIC_UPDATEDIFF
Definition CinematicMgr.h:26
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
@ LOGIN_UPD_MUTE_TIME
Definition LoginDatabase.h:72
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:69
constexpr auto ZONE_UPDATE_INTERVAL
Definition PlayerUpdates.cpp:51
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:274
#define ATTACK_DISPLAY_DELAY
Definition Unit.h:614
@ RATE_REST_INGAME
Definition WorldConfig.h:451
void Update(uint32 timeDiff)
Definition AchievementMgr.cpp:2184
std::vector< FlyByCamera > const * m_cinematicCamera
Definition CinematicMgr.h:56
uint32 m_cinematicDiff
Definition CinematicMgr.h:52
uint32 m_lastCinematicCheck
Definition CinematicMgr.h:53
uint32 m_activeCinematicCameraId
Definition CinematicMgr.h:54
void UpdateCinematicLocation(uint32 diff)
Definition CinematicMgr.cpp:92
void deleteReferencesOutOfRange(float range)
Definition HostileRefMgr.cpp:199
void UpdateEnchantTime(uint32 time)
Definition PlayerStorage.cpp:4162
uint32 GetInnTriggerId() const
Definition Player.h:1222
void UpdateContestedPvP(uint32 currTime)
Definition PlayerMisc.cpp:360
void SendAttackSwingBadFacingAttack()
Definition PlayerMisc.cpp:146
void SendUpdateToOutOfRangeGroupMembers()
Definition Player.cpp:11674
void KillPlayer()
Definition Player.cpp:4572
void UpdateDuelFlag(time_t currTime)
Definition PlayerMisc.cpp:423
bool HasRestFlag(RestFlag restFlag) const
Definition Player.h:1219
bool HasDelayedTeleport() const
Definition Player.h:2964
void SendAttackSwingNotInRange()
Definition PlayerMisc.cpp:78
void UpdateSoulboundTradeItems()
Definition PlayerStorage.cpp:4108
void RemoveRestFlag(RestFlag restFlag)
Definition Player.cpp:16133
void CheckDuelDistance(time_t currTime)
Definition Player.cpp:6403
void UpdatePvPFlag(time_t currTime)
Definition PlayerMisc.cpp:372
void HandleSobering()
The player sobers by 1% every 9 seconds.
Definition Player.cpp:956
void UpdateFFAPvPFlag(time_t currTime)
Definition PlayerMisc.cpp:391
void BindToInstance()
Definition PlayerStorage.cpp:6515
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:886
void ProcessSpellQueue()
Definition PlayerUpdates.cpp:2378
void HandleDrowning(uint32 time_diff)
Definition Player.cpp:839
void UpdateCharmedAI()
Definition PlayerUpdates.cpp:1956
void UpdateHomebindTime(uint32 time)
Definition PlayerUpdates.cpp:1397
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition Player.cpp:2192
void RegenerateAll()
Definition Player.cpp:1763
void UpdateAfkReport(time_t currTime)
checks the 15 afk reports per 5 minutes limit
Definition PlayerMisc.cpp:351
bool HasOffhandWeaponForAttack() const
Definition Unit.h:927
bool IsCharmed() const
Definition Unit.h:1235
Unit * GetCharmer() const
Definition Unit.cpp:10651
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:828
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2017
bool isPossessed() const
Definition Unit.h:1236
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2578
void Update(uint32 time) override
Definition Unit.cpp:383
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:830
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:831
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2015
void RemoveFromNotify(uint16 f)
Definition Object.h:626
void SetTotalTime(uint32 TotalTime)
Definition WorldSession.h:389
void KickPlayer(bool setKicked=true)
Definition WorldSession.h:414
Definition ObjectMgr.h:420
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141

References _cinematicMgr, _instanceResetTimes, _pendingBindId, _pendingBindTimer, _restTime, ATTACK_DISPLAY_DELAY, Unit::AttackerStateUpdate(), BASE_ATTACK, BindToInstance(), Unit::bRequestForcedVisibilityUpdate, BuildPlayerRepop(), CheckDuelDistance(), CINEMATIC_UPDATEDIFF, HostileRefMgr::deleteReferencesOutOfRange(), FailQuest(), WorldObject::FindMap(), Unit::getAttackTimer(), Unit::GetCharmer(), GetDrunkValue(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), GetInnTriggerId(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), getMSTime(), GetMSTimeDiffToNow(), WorldObject::GetName(), GetPet(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRestBonus(), GetSession(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), HandleDrowning(), HandleSobering(), HasDelayedTeleport(), Position::HasInArc(), Unit::HasOffhandWeaponForAttack(), HasPendingBind(), HasPlayerFlag(), Unit::HasPreventResurectionAura(), HasRestFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsAlive(), Unit::isAttackReady(), IsBeingTeleported(), Unit::IsCharmed(), IsInAreaTriggerRadius(), Object::IsInWorld(), Position::IsPositionValid(), Unit::isPossessed(), WorldObject::IsWithinDistInMap(), Unit::IsWithinMeleeRange(), JustDied, WorldSession::KickPlayer(), KillPlayer(), LOG_DEBUG, LOG_INFO, LOGIN_UPD_MUTE_TIME, LoginDatabase, m_achievementMgr, CinematicMgr::m_activeCinematicCameraId, m_areaUpdateId, m_charmUpdateTimer, CinematicMgr::m_cinematicCamera, CinematicMgr::m_cinematicDiff, Unit::m_deathState, m_deathTimer, Unit::m_delayed_unit_relocation_timer, m_drunkTimer, m_hostileReferenceCheckTimer, m_Last_tick, CinematicMgr::m_lastCinematicCheck, WorldSession::m_muteTime, m_nextMailDelivereTime, m_nextSave, m_Played_time, m_QuestStatus, m_QuestStatusSave, Unit::m_regenTimer, m_swingErrorMsg, m_timedquests, m_weaponChangeTimer, m_zoneUpdateId, m_zoneUpdateTimer, NOTIFY_VISIBILITY_CHANGED, OFF_ATTACK, PET_SAVE_NOT_IN_SLOT, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_FLAGS_RESTING, PLAYER_NEXT_LEVEL_XP, ProcessSpellQueue(), RATE_REST_INGAME, RegenerateAll(), WorldObject::RemoveFromNotify(), RemovePet(), RemoveRestFlag(), RepopAtGraveyard(), Unit::resetAttackTimer(), REST_FLAG_IN_TAVERN, SaveToDB(), SendAttackSwingBadFacingAttack(), SendAttackSwingNotInRange(), SendNewMail(), SendUpdateToOutOfRangeGroupMembers(), Unit::setAttackTimer(), PreparedStatementBase::SetData(), SetHasDelayedTeleport(), SetMustDelayTeleport(), SetPendingBind(), SetRestBonus(), WorldSession::SetTotalTime(), sObjectMgr, sScriptMgr, sWorld, teleportStore_dest, teleportStore_options, TeleportTo(), QuestStatusData::Timer, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_POSSESSED, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, UNIT_STATE_MELEE_ATTACKING, unReadMails, Unit::Update(), AchievementMgr::Update(), UpdateAfkReport(), UpdateArea(), UpdateCharmedAI(), CinematicMgr::UpdateCinematicLocation(), UpdateContestedPvP(), UpdateDuelFlag(), UpdateEnchantTime(), UpdateFFAPvPFlag(), UpdateHomebindTime(), UpdateItemDuration(), UpdateObjectVisibility(), UpdatePvPFlag(), UpdateSoulboundTradeItems(), UpdateZone(), and ZONE_UPDATE_INTERVAL.

Referenced by Map::Update().

◆ UpdateAchievementCriteria()

void Player::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)
2183{
2184 m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2,
2185 unit);
2186}
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:818

References m_achievementMgr, and AchievementMgr::UpdateAchievementCriteria().

Referenced by _addSpell(), Spell::_cast(), KillRewarder::_RewardKillCredit(), ActivateTaxiPathTo(), CheckAreaExploreAndOutdoor(), Group::CountTheRoll(), Unit::DealDamage(), Spell::DoSpellHitOnUnit(), FlightPathMovementGenerator::DoUpdate(), InstanceScript::DoUpdateAchievementCriteria(), DuelComplete(), EnvironmentalDamage(), EquipItem(), EquipNewItem(), lfg::LFGMgr::FinishDungeon(), GiveLevel(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuyBankSlotOpcode(), HandleFall(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleQuestLogRemoveQuest(), reset_commandscript::HandleResetHonorCommand(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleTextEmoteOpcode(), Unit::Kill(), KilledMonsterCredit(), ArenaTeamMember::ModifyPersonalRating(), MoveItemToInventory(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), InstanceSaveMgr::PlayerBindToInstance(), QuickEquipItem(), resetTalents(), RewardHonor(), RewardQuest(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), setDeathState(), SetMoney(), ReputationMgr::SetOneFactionReputation(), SetSkill(), SetTitle(), StoreNewItem(), SummonIfPossible(), UpdateLootAchievements(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), BattlegroundWS::UpdatePlayerScore(), UpdateSkill(), UpdateSkillPro(), and GameObject::Use().

◆ UpdateAfkReport()

void Player::UpdateAfkReport ( time_t  currTime)

checks the 15 afk reports per 5 minutes limit

352{
353 if (m_bgData.bgAfkReportedTimer <= currTime)
354 {
356 m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
357 }
358}
time_t bgAfkReportedTimer
Definition Player.h:1051

References BGData::bgAfkReportedCount, BGData::bgAfkReportedTimer, m_bgData, and MINUTE.

Referenced by Update().

◆ UpdateAllCritPercentages()

void Player::UpdateAllCritPercentages ( )

◆ UpdateAllRatings()

void Player::UpdateAllRatings ( )
703{
704 for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
706}
CombatRating
Definition Unit.h:217

References MAX_COMBAT_RATING, and UpdateRating().

Referenced by UpdateAllStats().

◆ UpdateAllSpellCritChances()

void Player::UpdateAllSpellCritChances ( )
872{
873 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
875}
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
void UpdateSpellCritChance(uint32 school)
Definition StatSystem.cpp:822

References MAX_SPELL_SCHOOL, SPELL_SCHOOL_NORMAL, and UpdateSpellCritChance().

Referenced by AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleModSpellCritChance(), UpdateAllStats(), UpdateRating(), and UpdateStats().

◆ UpdateAllStats()

bool Player::UpdateAllStats ( )
overridevirtual

Implements Unit.

189{
190 for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
191 {
192 float value = GetTotalStatValue(Stats(i));
193 SetStat(Stats(i), int32(value));
194 }
195
196 UpdateArmor();
197 // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
200
201 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
203
215
216 return true;
217}
void UpdateAllSpellCritChances()
Definition StatSystem.cpp:871
void UpdateArmor() override
Definition StatSystem.cpp:252
void UpdateSpellDamageAndHealingBonus()
Definition StatSystem.cpp:177
void UpdateMaxHealth() override
Definition StatSystem.cpp:296
void UpdateAllRatings()
Definition PlayerUpdates.cpp:702
void UpdateAllCritPercentages()
Definition StatSystem.cpp:680
void UpdateDefenseBonusesMod()
Definition StatSystem.cpp:609
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54
float GetTotalStatValue(Stats stat, float additionalValue=0.0f) const
Definition Unit.cpp:15352

References BASE_ATTACK, CR_ARMOR_PENETRATION, Unit::GetTotalStatValue(), MAX_POWERS, MAX_STATS, OFF_ATTACK, POWER_MANA, RecalculateRating(), Unit::SetStat(), STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllRatings(), Unit::UpdateAllResistances(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDefenseBonusesMod(), UpdateExpertise(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

Referenced by _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), Create(), GiveLevel(), and LoadFromDB().

◆ UpdateArea()

void Player::UpdateArea ( uint32  newArea)
1216{
1217 // pussywizard: inform instance, needed for Icecrown Citadel
1218 if (InstanceScript* instance = GetInstanceScript())
1219 instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
1220
1221 sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
1222
1223 // FFA_PVP flags are area and not zone id dependent
1224 // so apply them accordingly
1225 m_areaUpdateId = newArea;
1226
1227 AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
1228 pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
1229 UpdateFFAPvPState(false);
1230
1231 UpdateAreaDependentAuras(newArea);
1232
1233 pvpInfo.IsInNoPvPArea = false;
1234 if (area && area->IsSanctuary())
1235 {
1237 pvpInfo.IsInNoPvPArea = true;
1239 }
1240 else
1242
1243 uint32 const areaRestFlag = (GetTeamId(true) == TEAM_ALLIANCE)
1246 if (area && area->flags & areaRestFlag)
1248 else
1250}
@ AREA_FLAG_ARENA
Definition DBCEnums.h:241
@ AREA_FLAG_REST_ZONE_HORDE
Definition DBCEnums.h:256
@ AREA_FLAG_REST_ZONE_ALLIANCE
Definition DBCEnums.h:257
@ REST_FLAG_IN_FACTION_AREA
Definition Player.h:823
void UpdateFFAPvPState(bool reset=true)
Definition PlayerUpdates.cpp:1457
bool IsSanctuary() const
Definition DBCStructure.h:533
bool IsInNoPvPArea
‍Marks if player is in an area which forces PvP flag
Definition Player.h:368
bool IsInFFAPvPArea
‍Marks if player is in a sanctuary or friendly capital city
Definition Player.h:369

References AREA_FLAG_ARENA, AREA_FLAG_REST_ZONE_ALLIANCE, AREA_FLAG_REST_ZONE_HORDE, Unit::CombatStopWithPets(), AreaTableEntry::flags, WorldObject::GetInstanceScript(), GetTeamId(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_areaUpdateId, pvpInfo, Object::RemoveByteFlag(), RemoveRestFlag(), REST_FLAG_IN_FACTION_AREA, sAreaTableStore, Object::SetByteFlag(), SetRestFlag(), sScriptMgr, TEAM_ALLIANCE, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_BYTES_2, UpdateAreaDependentAuras(), and UpdateFFAPvPState().

Referenced by SetGameMaster(), Update(), and UpdateZone().

◆ UpdateAreaDependentAuras()

void Player::UpdateAreaDependentAuras ( uint32  area_id)
1870{
1871 // remove auras from spells with area limitations
1872 for (AuraMap::iterator iter = m_ownedAuras.begin();
1873 iter != m_ownedAuras.end();)
1874 {
1875 // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or
1876 // instead UpdateZone in both cases m_zoneUpdateId up-to-date
1877 if (iter->second->GetSpellInfo()->CheckLocation(
1878 GetMapId(), m_zoneUpdateId, newArea, this, false) !=
1880 RemoveOwnedAura(iter);
1881 else
1882 ++iter;
1883 }
1884
1885 // Xinef: check controlled auras
1886 if (!m_Controlled.empty())
1887 for (ControlSet::iterator itr = m_Controlled.begin();
1888 itr != m_Controlled.end();)
1889 {
1890 Unit* controlled = *itr;
1891 ++itr;
1892 if (controlled && !controlled->IsPet())
1893 {
1894 Unit::AuraMap& tAuras = controlled->GetOwnedAuras();
1895 for (Unit::AuraMap::iterator auraIter = tAuras.begin();
1896 auraIter != tAuras.end();)
1897 {
1898 if (auraIter->second->GetSpellInfo()->CheckLocation(
1899 GetMapId(), m_zoneUpdateId, newArea, nullptr) !=
1901 controlled->RemoveOwnedAura(auraIter);
1902 else
1903 ++auraIter;
1904 }
1905 }
1906 }
1907
1908 // some auras applied at subzone enter
1909 SpellAreaForAreaMapBounds saBounds =
1910 sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
1911 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1912 itr != saBounds.second; ++itr)
1913 if (itr->second->autocast &&
1914 itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
1915 if (!HasAura(itr->second->spellId))
1916 CastSpell(this, itr->second->spellId, true);
1917
1918 if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
1919 {
1920 switch (GetVehicleBase()->GetEntry())
1921 {
1922 case 33062:
1923 case 33109:
1924 case 33060:
1925 GetVehicle()->Dismiss();
1926 break;
1927 }
1928 }
1929}
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition SpellMgr.h:550
Unit * GetVehicleBase() const
Definition Unit.cpp:18788
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:625
AuraMap & GetOwnedAuras()
Definition Unit.h:1294
void Dismiss()
Definition Vehicle.cpp:539

References Unit::CastSpell(), Vehicle::Dismiss(), Object::GetEntry(), WorldLocation::GetMapId(), Unit::GetOwnedAuras(), Position::GetPositionX(), Unit::GetVehicle(), Unit::GetVehicleBase(), Unit::HasAura(), Unit::IsPet(), Unit::m_Controlled, Unit::m_ownedAuras, m_zoneUpdateId, Unit::RemoveOwnedAura(), SPELL_CAST_OK, and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), and UpdateArea().

◆ UpdateArmor()

void Player::UpdateArmor ( )
overridevirtual

Implements Unit.

253{
254 UnitMods unitMod = UNIT_MOD_ARMOR;
255
256 float value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
257 value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
258 value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
259 value += GetModifierValue(unitMod, TOTAL_VALUE);
260
261 //add dynamic flat mods
263 for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
264 {
265 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
266 value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
267 }
268
269 value *= GetModifierValue(unitMod, TOTAL_PCT);
270
271 SetArmor(int32(value));
272
273 UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
274}
@ SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:245

References BASE_PCT, BASE_VALUE, CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetArmor(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_MASK_NORMAL, STAT_AGILITY, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, and UpdateAttackPowerAndDamage().

Referenced by UpdateAllStats(), UpdateResistances(), and UpdateStats().

◆ UpdateArmorPenetration()

void Player::UpdateArmorPenetration ( int32  amount)
848{
849 // Store Rating Value
851}

References CR_ARMOR_PENETRATION, PLAYER_FIELD_COMBAT_RATING_1, and Unit::SetUInt32Value().

Referenced by UpdateRating().

◆ UpdateAttackPowerAndDamage()

void Player::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

331{
332 float val2 = 0.0f;
333 float level = float(GetLevel());
334
335 sScriptMgr->OnPlayerBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
336
338
342
343 if (ranged)
344 {
348
350 {
351 val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
352 }
354 {
355 val2 = level + GetStat(STAT_AGILITY) - 10.0f;
356 }
358 {
359 switch (GetShapeshiftForm())
360 {
361 case FORM_CAT:
362 case FORM_BEAR:
363 case FORM_DIREBEAR:
364 val2 = 0.0f;
365 break;
366 default:
367 val2 = GetStat(STAT_AGILITY) - 10.0f;
368 break;
369 }
370 }
371 else
372 {
373 val2 = GetStat(STAT_AGILITY) - 10.0f;
374 }
375 }
376 else
377 {
379 {
380 val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
381 }
383 {
384 val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
385 }
387 {
388 // Check if Predatory Strikes is skilled
389 float mLevelMult = 0.0f;
390 float weapon_bonus = 0.0f;
391 if (IsInFeralForm())
392 {
394 for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
395 {
396 AuraEffect* aurEff = *itr;
397 if (aurEff->GetSpellInfo()->SpellIconID == 1563)
398 {
399 switch (aurEff->GetEffIndex())
400 {
401 case 0: // Predatory Strikes (effect 0)
402 mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
403 break;
404 case 1: // Predatory Strikes (effect 1)
405 if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
406 {
407 // also gains % attack power from equipped weapon
408 ItemTemplate const* proto = mainHand->GetTemplate();
409 if (!proto)
410 continue;
411
412 uint32 ap = proto->getFeralBonus();
413 // Get AP Bonuses from weapon
414 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
415 {
416 if (i >= proto->StatsCount)
417 break;
418
420 ap += proto->ItemStat[i].ItemStatValue;
421 }
422
423 // Get AP Bonuses from weapon spells
424 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
425 {
426 // no spell
427 if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
428 continue;
429
430 // check if it is valid spell
431 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
432 if (!spellproto)
433 continue;
434
435 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
436 if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
437 ap += spellproto->Effects[j].CalcValue();
438 }
439
440 weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
441 }
442 break;
443 default:
444 break;
445 }
446 }
447 }
448 }
449
450 switch (GetShapeshiftForm())
451 {
452 case FORM_CAT:
453 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
454 break;
455 case FORM_BEAR:
456 case FORM_DIREBEAR:
457 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
458 break;
459 case FORM_MOONKIN:
460 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
461 break;
462 default:
463 val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
464 break;
465 }
466 }
468 {
469 val2 = GetStat(STAT_STRENGTH) - 10.0f;
470 }
471 }
472
473 SetModifierValue(unitMod, BASE_VALUE, val2);
474
475 float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
476 float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
477
478 //add dynamic flat mods
479 if (ranged)
480 {
481 if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
482 {
484 for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
485 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
486 }
487 }
488 else
489 {
491 for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
492 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
493
495 for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
496 // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
497 attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
498 }
499
500 float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
501
502 sScriptMgr->OnPlayerAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
503 SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
504 SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
505 SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
506
507 //automatically update weapon damage after attack power modification
508 if (ranged)
509 {
511 }
512 else
513 {
515 if (CanDualWield() && HasOffhandWeaponForAttack()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
519 }
520}
@ SPELL_AURA_MOD_ATTACK_POWER
Definition SpellAuraDefines.h:162
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:275
@ SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
Definition SpellAuraDefines.h:348
@ SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:331
@ FORM_MOONKIN
Definition UnitDefines.h:98
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition Unit.h:1013
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition ItemTemplate.h:648
int32 getFeralBonus(int32 extraDPS=0) const
Definition ItemTemplate.h:743
uint32 StatsCount
Definition ItemTemplate.h:647
int32 ItemStatValue
Definition ItemTemplate.h:587
uint32 ItemStatType
Definition ItemTemplate.h:586

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CalculatePct(), Unit::CanDualWield(), CLASS_CONTEXT_STATS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CLASSMASK_WAND_USERS, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, AuraEffect::GetAmount(), Unit::GetArmor(), Unit::GetAuraEffectsByType(), Unit::getClassMask(), AuraEffect::GetEffIndex(), ItemTemplate::getFeralBonus(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Unit::GetStat(), Unit::HasOffhandWeaponForAttack(), IsClass(), Unit::IsInFeralForm(), ITEM_MOD_ATTACK_POWER, ITEM_SPELLTRIGGER_ON_EQUIP, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, m_baseFeralAP, m_items, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_PROTO_STATS, MAX_SPELL_EFFECTS, OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), Unit::SetModifierValue(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_ATTACK_POWER, SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR, SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SpellInfo::SpellIconID, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellMgr, STAT_AGILITY, STAT_STRENGTH, ItemTemplate::StatsCount, TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, Unit::UpdateDamagePhysical(), and UpdateSpellDamageAndHealingBonus().

Referenced by ApplyFeralAPBonus(), AuraEffect::HandleAuraModAttackPowerOfArmor(), AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(), InitDataForForm(), UpdateAllStats(), UpdateArmor(), and UpdateStats().

◆ UpdateBlockPercentage()

void Player::UpdateBlockPercentage ( )
617{
618 // No block
619 float value = 0.0f;
620 if (CanBlock())
621 {
622 // Base value
623 value = 5.0f;
624 // Modify value from defense skill
625 value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
626 // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
628 // Increase from rating
630
631 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
632 {
633 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) : value;
634 }
635
636 value = value < 0.0f ? 0.0f : value;
637 }
639}
#define sConfigMgr
Definition Config.h:74
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:790
bool CanBlock() const
Definition Player.h:2200
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3640

References CanBlock(), CR_BLOCK, Unit::GetDefenseSkillValue(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), Unit::GetTotalAuraModifier(), PLAYER_BLOCK_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), and SPELL_AURA_MOD_BLOCK_PERCENT.

Referenced by AuraEffect::HandleAuraModBlockPercent(), SetCanBlock(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdateCharmedAI()

void Player::UpdateCharmedAI ( )
private
1957{
1958 // Xinef: maybe passed as argument?
1959 Unit* charmer = GetCharmer();
1960 CharmInfo* charmInfo = GetCharmInfo();
1961
1962 // Xinef: needs more thinking, maybe kill player?
1963 if (!charmer || !charmInfo)
1964 return;
1965
1966 // Xinef: we should be killed if caster enters evade mode and charm is
1967 // infinite
1968 if (charmer->IsCreature() &&
1969 charmer->ToCreature()->IsInEvadeMode())
1970 {
1971 AuraEffectList const& auras =
1973 for (AuraEffectList::const_iterator iter = auras.begin();
1974 iter != auras.end(); ++iter)
1975 if ((*iter)->GetCasterGUID() == charmer->GetGUID() &&
1976 (*iter)->GetBase()->IsPermanent())
1977 {
1978 Unit::DealDamage(charmer, this, GetHealth(), nullptr,
1980 nullptr, false);
1981 return;
1982 }
1983 }
1984
1985 Unit* target = GetVictim();
1986 if (target)
1987 {
1988 SetInFront(target);
1990 }
1991
1993 return;
1994
1995 bool Mages =
1996 getClassMask() & (1 << (CLASS_MAGE - 1) | 1 << (CLASS_WARLOCK - 1) |
1997 1 << (CLASS_DRUID - 1) | 1 << (CLASS_HUNTER - 1) |
1998 1 << (CLASS_PRIEST - 1));
1999
2000 // Xinef: charmer type specific actions
2001 if (charmer->IsPlayer())
2002 {
2003 bool follow = false;
2004 if (!target)
2005 {
2006 if (charmInfo->GetPlayerReactState() == REACT_PASSIVE)
2007 follow = true;
2008 else if (charmInfo->GetPlayerReactState() == REACT_DEFENSIVE)
2009 {
2010 if (charmer->GetVictim())
2011 target = charmer->GetVictim();
2012 else
2013 follow = true;
2014 }
2015
2016 if (follow)
2017 {
2021 return;
2022 }
2023 }
2024 else if (target &&
2027 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2028 }
2029
2030 if (!target || !IsValidAttackTarget(target))
2031 {
2032 target = SelectNearbyTarget(nullptr, GetMap()->IsDungeon() ? 100.f : 30.f);
2033 if (!target)
2034 {
2038
2039 return;
2040 }
2041
2042 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2043 Attack(target, true);
2044 }
2045 else
2046 {
2047 float Distance = GetDistance(target);
2048 uint8 rnd = urand(0, 1);
2049
2050 if (Mages)
2051 {
2052 if ((GetPower(POWER_MANA) * 100 / GetMaxPower(POWER_MANA)) < 10)
2053 {
2054 GetMotionMaster()->MoveChase(target, 4);
2055 return;
2056 }
2057
2058 if (Distance <= 3)
2059 {
2060 if (urand(0, 1))
2061 {
2064 CastSpell(target, m_charmAISpells[SPELL_T_STUN], false);
2069 false);
2070 else if (m_charmAISpells[SPELL_IMMUNITY] &&
2073 }
2074 else
2075 {
2076 switch (urand(0, 1))
2077 {
2078 case 0:
2082 CastSpell(
2083 target,
2085 false);
2086 break;
2087 case 1:
2092 false);
2093 break;
2094 }
2095 }
2096 }
2097 else
2098 {
2099 switch (urand(0, 2))
2100 {
2101 case 0:
2105 CastSpell(target,
2107 false);
2108 break;
2109 case 1:
2113 CastSpell(target,
2115 false);
2116 break;
2117 case 2:
2121 false);
2122 break;
2123 }
2124 }
2125 }
2126 else
2127 {
2128 if (Distance > 10)
2129 {
2130 GetMotionMaster()->MoveChase(target, 2.0f);
2133 CastSpell(target, m_charmAISpells[SPELL_T_CHARGE], false);
2134 else if (m_charmAISpells[SPELL_FAST_RUN] &&
2137 }
2138
2140 return;
2141
2142 switch (urand(0, 2))
2143 {
2144 case 0:
2148 CastSpell(target,
2150 false);
2151 break;
2152 case 1:
2157 false);
2158 break;
2159 case 2:
2163 break;
2164 }
2165 }
2166 }
2167}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
#define PET_FOLLOW_ANGLE
Definition PetDefines.h:206
#define PET_FOLLOW_DIST
Definition PetDefines.h:205
@ SPELL_HIGH_DAMAGE1
Definition Player.h:926
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:179
@ REACT_DEFENSIVE
Definition Unit.h:550
@ REACT_PASSIVE
Definition Unit.h:549
bool IsInEvadeMode() const
Definition Creature.h:135
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:17016
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10311
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16736
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13921
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20320
ReactStates GetPlayerReactState() const
Definition CharmInfo.h:184

References Unit::Attack(), Unit::CastSpell(), CHASE_MOTION_TYPE, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PRIEST, CLASS_WARLOCK, Unit::DealDamage(), DIRECT_DAMAGE, Unit::GetAuraEffectsByType(), Unit::GetCharmer(), Unit::GetCharmInfo(), Unit::getClassMask(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetDistance(), Object::GetGUID(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxPower(), Unit::GetMotionMaster(), CharmInfo::GetPlayerReactState(), Unit::GetPower(), Unit::GetVictim(), HasSpellCooldown(), Unit::HasUnitState(), Object::IsCreature(), Creature::IsInEvadeMode(), Object::IsPlayer(), Unit::IsValidAttackTarget(), m_charmAISpells, MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, POWER_MANA, REACT_DEFENSIVE, REACT_PASSIVE, Unit::SelectNearbyTarget(), Unit::SendMovementFlagUpdate(), Unit::SetInFront(), SPELL_AURA_MOD_CHARM, SPELL_DOT_DAMAGE, SPELL_FAST_RUN, SPELL_HIGH_DAMAGE1, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_ROOT_OR_FEAR, SPELL_SCHOOL_MASK_NORMAL, SPELL_T_CHARGE, SPELL_T_STUN, Object::ToCreature(), UNIT_STATE_CASTING, UNIT_STATE_FOLLOW, and urand().

Referenced by Update().

◆ UpdateCombatSkills()

void Player::UpdateCombatSkills ( Unit victim,
WeaponAttackType  attType,
bool  defence,
Item item = nullptr 
)
1026{
1027 uint8 playerLevel = GetLevel();
1028 uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
1029 uint16 currentSkillMax = 5 * playerLevel;
1030 int32 skillDiff = currentSkillMax - currentSkillValue;
1031
1032 // Max skill reached for level.
1033 // Can in some cases be less than 0: having max skill and then .level -1 as example.
1034 if (skillDiff <= 0)
1035 {
1036 return;
1037 }
1038
1039 uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
1040 uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->GetLevel(); // if defense than victim == attacker
1041 /*if (moblevel < greylevel)
1042 return;*/
1043 // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
1044
1045 if (moblevel > playerLevel + 5)
1046 {
1047 moblevel = playerLevel + 5;
1048 }
1049
1050 int16 lvldif = moblevel - greylevel;
1051 if (lvldif < 3)
1052 {
1053 lvldif = 3;
1054 }
1055
1056 float chance = float(3 * lvldif * skillDiff) / playerLevel;
1057 if (!defence)
1058 {
1059 chance += chance * 0.02f * GetStat(STAT_INTELLECT);
1060 }
1061
1062 chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
1063
1064 LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
1065
1066 if (roll_chance_f(chance))
1067 {
1068 if (defence)
1069 {
1070 UpdateDefense();
1071 }
1072 else
1073 {
1074 UpdateWeaponSkill(victim, attType, item);
1075 }
1076 }
1077}
uint32 GetBaseDefenseSkillValue() const
Definition Player.h:1948
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const
Definition Player.cpp:12779
void UpdateDefense()
Definition PlayerUpdates.cpp:603
void UpdateWeaponSkill(Unit *victim, WeaponAttackType attType, Item *item=nullptr)
Definition PlayerUpdates.cpp:981
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1025

References GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), Unit::getLevelForTarget(), Unit::GetStat(), LOG_DEBUG, roll_chance_f(), STAT_INTELLECT, UpdateDefense(), and UpdateWeaponSkill().

Referenced by Unit::ProcDamageAndSpellFor().

◆ UpdateContestedPvP()

void Player::UpdateContestedPvP ( uint32  currTime)
361{
363 return;
364 if (m_contestedPvPTimer <= diff)
365 {
367 }
368 else
369 m_contestedPvPTimer -= diff;
370}

References Unit::IsInCombat(), m_contestedPvPTimer, and ResetContestedPvP().

Referenced by Update().

◆ UpdateCorpseReclaimDelay()

void Player::UpdateCorpseReclaimDelay ( )
1932{
1934
1935 if ((pvp &&
1937 (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
1938 return;
1939
1940 time_t now = GameTime::GetGameTime().count();
1941
1942 if (now < m_deathExpireTime)
1943 {
1944 // full and partly periods 1..3
1945 uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
1946
1947 if (count < MAX_DEATH_COUNT)
1948 m_deathExpireTime = now + (count + 1) * DEATH_EXPIRE_STEP;
1949 else
1951 }
1952 else
1954}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by KillPlayer().

◆ UpdateCraftSkill()

bool Player::UpdateCraftSkill ( uint32  spellid)
825{
826 LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid {}", spellid);
827
828 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
829
830 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first;
831 _spell_idx != bounds.second; ++_spell_idx)
832 {
833 if (_spell_idx->second->SkillLine)
834 {
835 uint32 SkillValue =
836 GetPureSkillValue(_spell_idx->second->SkillLine);
837
838 // Alchemy Discoveries here
839 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
840 if (spellInfo && spellInfo->Mechanic == MECHANIC_DISCOVERY)
841 {
842 if (uint32 discoveredSpell = GetSkillDiscoverySpell(
843 _spell_idx->second->SkillLine, spellid, this))
844 learnSpell(discoveredSpell);
845 }
846
847 uint32 craft_skill_gain =
848 sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
849 sScriptMgr->OnPlayerUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
850
851 return UpdateSkillPro(
852 _spell_idx->second->SkillLine,
853 SkillGainChance(SkillValue,
854 _spell_idx->second->TrivialSkillLineRankHigh,
855 (_spell_idx->second->TrivialSkillLineRankHigh +
856 _spell_idx->second->TrivialSkillLineRankLow) /
857 2,
858 _spell_idx->second->TrivialSkillLineRankLow),
859 craft_skill_gain);
860 }
861 }
862 return false;
863}
int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
Definition PlayerUpdates.cpp:750
@ MECHANIC_DISCOVERY
Definition SharedDefines.h:1353
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player *player)
Definition SkillDiscovery.cpp:213
@ CONFIG_SKILL_GAIN_CRAFTING
Definition WorldConfig.h:220
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
Definition PlayerUpdates.cpp:913
uint32 Mechanic
Definition SpellInfo.h:323

References CONFIG_SKILL_GAIN_CRAFTING, GetPureSkillValue(), GetSkillDiscoverySpell(), learnSpell(), LOG_DEBUG, SpellInfo::Mechanic, MECHANIC_DISCOVERY, SkillGainChance(), sScriptMgr, sSpellMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::DoCreateItem(), Spell::EffectEnchantItemPerm(), and spell_gen_profession_research::HandleScript().

◆ UpdateCritPercentage()

void Player::UpdateCritPercentage ( WeaponAttackType  attType)
642{
643 BaseModGroup modGroup;
644 uint16 index;
645 CombatRating cr;
646
647 switch (attType)
648 {
649 case OFF_ATTACK:
650 modGroup = OFFHAND_CRIT_PERCENTAGE;
652 cr = CR_CRIT_MELEE;
653 break;
654 case RANGED_ATTACK:
655 modGroup = RANGED_CRIT_PERCENTAGE;
657 cr = CR_CRIT_RANGED;
658 break;
659 case BASE_ATTACK:
660 default:
661 modGroup = CRIT_PERCENTAGE;
663 cr = CR_CRIT_MELEE;
664 break;
665 }
666
667 float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
668 // Modify crit from weapon skill and maximized defense skill of same level victim difference
669 value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
670
671 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
672 {
673 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) : value;
674 }
675
676 value = value < 0.0f ? 0.0f : value;
677 SetStatFloatValue(index, value);
678}
float GetTotalPercentageModValue(BaseModGroup modGroup) const
Definition Player.h:2211
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3805

References BASE_ATTACK, CR_CRIT_MELEE, CR_CRIT_RANGED, CRIT_PERCENTAGE, GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetTotalPercentageModValue(), Unit::GetWeaponSkillValue(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, sConfigMgr, and Object::SetStatFloatValue().

Referenced by HandleBaseModValue(), UpdateAllCritPercentages(), and UpdateRating().

◆ UpdateDefense()

void Player::UpdateDefense ( )
604{
606 sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
607 UpdateDefenseBonusesMod(); // update dependent from defense skill part
608}
@ CONFIG_SKILL_GAIN_DEFENSE
Definition WorldConfig.h:221
bool UpdateSkill(uint32 skill_id, uint32 step)
Definition PlayerUpdates.cpp:709

References CONFIG_SKILL_GAIN_DEFENSE, SKILL_DEFENSE, sWorld, UpdateDefenseBonusesMod(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateDefenseBonusesMod()

void Player::UpdateDefenseBonusesMod ( )

◆ UpdateDodgePercentage()

void Player::UpdateDodgePercentage ( )
782{
783 const float dodge_cap[MAX_CLASSES] =
784 {
785 88.129021f, // Warrior
786 88.129021f, // Paladin
787 145.560408f, // Hunter
788 145.560408f, // Rogue
789 150.375940f, // Priest
790 88.129021f, // DK
791 145.560408f, // Shaman
792 150.375940f, // Mage
793 150.375940f, // Warlock
794 0.0f, // ??
795 116.890707f // Druid
796 };
797
798 float diminishing = 0.0f, nondiminishing = 0.0f;
799 GetDodgeFromAgility(diminishing, nondiminishing);
800 // Modify value from defense skill (only bonus from defense rating diminishes)
801 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
802 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
803 // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
805 // Dodge from rating
806 diminishing += GetRatingBonusValue(CR_DODGE);
807 // apply diminishing formula to diminishing dodge chance
808 uint32 pclass = getClass() - 1;
809 m_realDodge = nondiminishing + (diminishing * dodge_cap[pclass] / (diminishing + dodge_cap[pclass] * m_diminishing_k[pclass]));
810
811 m_realDodge = m_realDodge < 0.0f ? 0.0f : m_realDodge;
812 float value = std::max(diminishing + nondiminishing, 0.0f);
813
814 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
815 {
816 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) : value;
817 }
818
820}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
void GetDodgeFromAgility(float &diminishing, float &nondiminishing)
Definition Player.cpp:5133

References CR_DEFENSE_SKILL, CR_DODGE, Unit::getClass(), GetDodgeFromAgility(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realDodge, MAX_CLASSES, PLAYER_DODGE_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_DODGE_PERCENT.

Referenced by AuraEffect::HandleAuraModDodgePercent(), UpdateDefenseBonusesMod(), UpdateRating(), and UpdateStats().

◆ UpdateDuelFlag()

void Player::UpdateDuelFlag ( time_t  currTime)
424{
425 if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
426 {
427 sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
428
430 duel->Opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
431
433 duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
434 }
435}
@ DUEL_STATE_COUNTDOWN
Definition Player.h:377
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:378

References duel, DUEL_STATE_COUNTDOWN, DUEL_STATE_IN_PROGRESS, PLAYER_DUEL_TEAM, Unit::SetUInt32Value(), and sScriptMgr.

Referenced by Update().

◆ UpdateEnchantmentDurations()

void Player::UpdateEnchantmentDurations ( )
4735{
4736 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4737 {
4738 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4739 }
4740}

References m_enchantDuration.

Referenced by Spell::EffectSummonChangeItem().

◆ UpdateEnchantTime()

void Player::UpdateEnchantTime ( uint32  time)
4163{
4164 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4165 {
4166 ASSERT(itr->item);
4167 next = itr;
4168 if (!itr->item->GetEnchantmentId(itr->slot))
4169 {
4170 next = m_enchantDuration.erase(itr);
4171 }
4172 else if (itr->leftduration <= time)
4173 {
4174 ApplyEnchantment(itr->item, itr->slot, false, false);
4175 itr->item->ClearEnchantment(itr->slot);
4176 next = m_enchantDuration.erase(itr);
4177 }
4178 else if (itr->leftduration > time)
4179 {
4180 itr->leftduration -= time;
4181 ++next;
4182 }
4183 }
4184}

References ApplyEnchantment(), ASSERT, and m_enchantDuration.

Referenced by Update().

◆ UpdateEnergyRegen()

◆ UpdateEquipSpellsAtFormChange()

void Player::UpdateEquipSpellsAtFormChange ( )
1360{
1361 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
1362 {
1363 if (m_items[i] && !m_items[i]->IsBroken() &&
1365 {
1366 ApplyItemEquipSpell(m_items[i], false,
1367 true); // remove spells that not fit to form
1369 m_items[i], true,
1370 true); // add spells that fit form but not active
1371 }
1372 }
1373
1374 // item set bonuses not dependent from item broken state
1375 for (std::size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
1376 {
1377 ItemSetEffect* eff = ItemSetEff[setindex];
1378 if (!eff)
1379 continue;
1380
1381 for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
1382 {
1383 SpellInfo const* spellInfo = eff->spells[y];
1384 if (!spellInfo)
1385 continue;
1386
1387 ApplyEquipSpell(spellInfo, nullptr, false,
1388 true); // remove spells that not fit to form
1389 if (!sScriptMgr->OnPlayerCanApplyEquipSpellsItemSet(this, eff))
1390 break;
1391 ApplyEquipSpell(spellInfo, nullptr, true,
1392 true); // add spells that fit form but not active
1393 }
1394 }
1395}
#define MAX_ITEM_SET_SPELLS
Definition DBCStructure.h:1230
Definition Item.h:32
SpellInfo const * spells[8]
Definition Item.h:35

References ApplyEquipSpell(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), GetAttackBySlot(), INVENTORY_SLOT_BAG_END, ItemSetEff, m_items, MAX_ITEM_SET_SPELLS, ItemSetEffect::spells, and sScriptMgr.

Referenced by InitDataForForm().

◆ UpdateExpertise()

void Player::UpdateExpertise ( WeaponAttackType  attType)
878{
879 if (attack == RANGED_ATTACK)
880 return;
881
882 float expertise = GetRatingBonusValue(CR_EXPERTISE);
883
884 Item* weapon = GetWeaponForAttack(attack, true);
885
887 for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
888 {
889 // item neutral spell
890 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
891 expertise += (*itr)->GetAmount();
892 // item dependent spell
893 else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
894 expertise += (*itr)->GetAmount();
895 }
896
897 if (expertise < 0)
898 expertise = 0;
899
900 switch (attack)
901 {
902 case BASE_ATTACK:
903 m_Expertise = expertise;
905 break;
906 case OFF_ATTACK:
907 m_OffhandExpertise = expertise;
909 break;
910 default:
911 break;
912 }
913}
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ PLAYER_EXPERTISE
Definition UpdateFields.h:349
@ PLAYER_OFFHAND_EXPERTISE
Definition UpdateFields.h:350

References BASE_ATTACK, CR_EXPERTISE, Unit::GetAuraEffectsByType(), GetRatingBonusValue(), GetWeaponForAttack(), Item::IsFitToSpellRequirements(), m_Expertise, m_OffhandExpertise, OFF_ATTACK, PLAYER_EXPERTISE, PLAYER_OFFHAND_EXPERTISE, RANGED_ATTACK, Unit::SetUInt32Value(), and SPELL_AURA_MOD_EXPERTISE.

Referenced by DestroyItem(), EquipItem(), AuraEffect::HandleAuraModExpertise(), RemoveItem(), UpdateAllStats(), and UpdateRating().

◆ UpdateFallInformationIfNeed()

void Player::UpdateFallInformationIfNeed ( MovementInfo const &  minfo,
uint16  opcode 
)
2190{
2191 if (m_lastFallTime >= minfo.fallTime ||
2192 m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
2193 SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
2194}
@ MSG_MOVE_FALL_LAND
Definition Opcodes.h:231

References MovementInfo::fallTime, Position::GetPositionZ(), m_lastFallTime, m_lastFallZ, MSG_MOVE_FALL_LAND, MovementInfo::pos, and SetFallInformation().

Referenced by WorldSession::HandleMovementOpcodes().

◆ UpdateFFAPvPFlag()

void Player::UpdateFFAPvPFlag ( time_t  currTime)
392{
393 if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
394 {
395 return;
396 }
397
398 pvpInfo.FFAPvPEndTimer = time_t(0);
400 {
402 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
403 }
404 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
405 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
406
407 // xinef: iterate attackers
408 AttackerSet toRemove;
409 AttackerSet const& attackers = getAttackers();
410 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
411 if (!(*itr)->IsValidAttackTarget(this))
412 toRemove.insert(*itr);
413
414 for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
415 (*itr)->AttackStop();
416
417 // xinef: remove our own victim
418 if (Unit* victim = GetVictim())
419 if (!IsValidAttackTarget(victim))
420 AttackStop();
421}
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:622
AttackerSet const & getAttackers() const
Definition Unit.h:843
time_t FFAPvPEndTimer
‍Time when player unflags himself for PvP (flag removed after 5 minutes)
Definition Player.h:371

References Unit::AttackStop(), PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by Update().

◆ UpdateFFAPvPState()

void Player::UpdateFFAPvPState ( bool  reset = true)
Todo:
: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller
1458{
1460 // and controlled? no, we shouldn't, those are checked for affecting player
1461 // by client
1462 if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() &&
1463 (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
1464 {
1465 if (!IsFFAPvP())
1466 {
1467 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
1469 for (ControlSet::iterator itr = m_Controlled.begin();
1470 itr != m_Controlled.end(); ++itr)
1471 (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1,
1473 }
1474
1476 {
1477 pvpInfo.FFAPvPEndTimer = time_t(0);
1478 }
1479 }
1480 else if (IsFFAPvP())
1481 {
1482 if ((pvpInfo.IsInNoPvPArea || IsGameMaster()) || reset ||
1484 {
1485 pvpInfo.FFAPvPEndTimer = time_t(0);
1487 {
1489 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
1490 }
1491 for (ControlSet::iterator itr = m_Controlled.begin();
1492 itr != m_Controlled.end(); ++itr)
1493 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
1495
1496 // xinef: iterate attackers
1497 AttackerSet toRemove;
1498 AttackerSet const& attackers = getAttackers();
1499 for (AttackerSet::const_iterator itr = attackers.begin();
1500 itr != attackers.end(); ++itr)
1501 if (!(*itr)->IsValidAttackTarget(this))
1502 toRemove.insert(*itr);
1503
1504 for (AttackerSet::const_iterator itr = toRemove.begin();
1505 itr != toRemove.end(); ++itr)
1506 (*itr)->AttackStop();
1507
1508 // xinef: remove our own victim
1509 if (Unit* victim = GetVictim())
1510 if (!IsValidAttackTarget(victim))
1511 AttackStop();
1512 }
1513 else
1514 {
1515 // Not in FFA PvP Area
1516 // Not FFA PvP realm
1517 // Not FFA PvP timer already set
1518 // Being recently in PvP combat
1519 if (!pvpInfo.IsInFFAPvPArea && !sWorld->IsFFAPvPRealm() &&
1521 {
1523 GameTime::GetGameTime().count() +
1524 sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
1525 }
1526 }
1527 }
1528}
@ CONFIG_FFA_PVP_TIMER
Definition WorldConfig.h:368
time_t EndTimer
‍Marks if player is in an FFAPvP area (such as Gurubashi Arena)
Definition Player.h:370

References Unit::AttackStop(), CONFIG_FFA_PVP_TIMER, PvPInfo::EndTimer, PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), GameTime::GetGameTime(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), IsGameMaster(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), Object::SetByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by UpdateArea(), and UpdatePvPState().

◆ UpdateFishingSkill()

bool Player::UpdateFishingSkill ( )
887{
888 LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
889
891
892 if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
893 {
894 return false;
895 }
896
897 /* Whenever the player clicks on the fishing gameobject the
898 * core will decide based on a probability if the skill raises or not.
899 */
900 return UpdateSkillPro(
902 static_cast<int32>(getProbabilityOfLevelUp(SkillValue)) * 10,
903 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING));
904}
float getProbabilityOfLevelUp(uint32 SkillValue)
Definition PlayerUpdates.cpp:865
@ CONFIG_SKILL_GAIN_GATHERING
Definition WorldConfig.h:222
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5488

References CONFIG_SKILL_GAIN_GATHERING, GetMaxSkillValue(), getProbabilityOfLevelUp(), GetPureSkillValue(), LOG_DEBUG, SKILL_FISHING, sWorld, and UpdateSkillPro().

Referenced by GameObject::Use().

◆ UpdateForQuestWorldObjects()

void Player::UpdateForQuestWorldObjects ( )

This code doesn't look right, but it was logically converted to condition system to do the exact same thing it did before. It definitely needs to be overlooked for intended functionality.

1795{
1796 if (m_clientGUIDs.empty())
1797 return;
1798
1799 UpdateData udata;
1800 WorldPacket packet;
1801 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
1802 {
1803 if ((*itr).IsGameObject())
1804 {
1805 if (GameObject* obj = ObjectAccessor::GetGameObject(*this, *itr))
1806 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1807 }
1808 else if ((*itr).IsCreatureOrVehicle())
1809 {
1811 if (!obj)
1812 continue;
1813
1814 // check if this unit requires quest specific flags
1816 {
1817 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
1818 for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
1819 {
1822 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
1823 bool buildUpdateBlock = false;
1824 for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
1825 if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
1826 buildUpdateBlock = true;
1827
1828 if (buildUpdateBlock)
1829 {
1830 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1831 break;
1832 }
1833 }
1834 }
1836 {
1837 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1838 }
1839 }
1840 }
1841
1842 udata.BuildPacket(packet);
1843 GetSession()->SendPacket(&packet);
1844}
@ CONDITION_QUESTREWARDED
Definition ConditionMgr.h:42
@ CONDITION_QUESTTAKEN
Definition ConditionMgr.h:43
@ UNIT_NPC_FLAG_VENDOR_MASK
Definition UnitDefines.h:343
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:257
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), CONDITION_QUESTREWARDED, CONDITION_QUESTTAKEN, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectAccessor::GetGameObject(), GetSession(), Unit::HasNpcFlag(), m_clientGUIDs, sConditionMgr, WorldSession::SendPacket(), sObjectMgr, UNIT_NPC_FLAG_SPELLCLICK, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_VENDOR_MASK.

Referenced by Group::AddMember(), Group::Disband(), EquipItem(), ItemAddedQuestCheck(), ItemRemovedQuestCheck(), Group::RemoveMember(), and SendQuestUpdate().

◆ UpdateGatherSkill()

bool Player::UpdateGatherSkill ( uint32  SkillId,
uint32  SkillValue,
uint32  RedLevel,
uint32  Multiplicator = 1 
)
764{
765 LOG_DEBUG("entities.player.skills",
766 "UpdateGatherSkill(SkillId {} SkillLevel {} RedLevel {})",
767 SkillId, SkillValue, RedLevel);
768
769 uint32 gathering_skill_gain =
770 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
771 sScriptMgr->OnPlayerUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
772
773 // For skinning and Mining chance decrease with level. 1-74 - no decrease,
774 // 75-149 - 2 times, 225-299 - 8 times
775 switch (SkillId)
776 {
777 case SKILL_HERBALISM:
781 return UpdateSkillPro(SkillId,
782 SkillGainChance(SkillValue, RedLevel + 100,
783 RedLevel + 50, RedLevel + 25) *
784 Multiplicator,
785 gathering_skill_gain);
786 case SKILL_SKINNING:
787 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
788 return UpdateSkillPro(SkillId,
789 SkillGainChance(SkillValue, RedLevel + 100,
790 RedLevel + 50,
791 RedLevel + 25) *
792 Multiplicator,
793 gathering_skill_gain);
794 else
795 return UpdateSkillPro(
796 SkillId,
797 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
798 RedLevel + 25) *
799 Multiplicator) >>
800 (SkillValue /
802 gathering_skill_gain);
803 case SKILL_MINING:
804 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
805 return UpdateSkillPro(SkillId,
806 SkillGainChance(SkillValue, RedLevel + 100,
807 RedLevel + 50,
808 RedLevel + 25) *
809 Multiplicator,
810 gathering_skill_gain);
811 else
812 return UpdateSkillPro(
813 SkillId,
814 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
815 RedLevel + 25) *
816 Multiplicator) >>
817 (SkillValue /
819 gathering_skill_gain);
820 }
821 return false;
822}
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3241
@ SKILL_MINING
Definition SharedDefines.h:3158
@ SKILL_SKINNING
Definition SharedDefines.h:3200
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:3224
@ SKILL_HERBALISM
Definition SharedDefines.h:3154
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition WorldConfig.h:219
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition WorldConfig.h:218

References CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_GAIN_GATHERING, LOG_DEBUG, SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SKILL_LOCKPICKING, SKILL_MINING, SKILL_SKINNING, SkillGainChance(), sScriptMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::EffectMilling(), Spell::EffectOpenLock(), Spell::EffectProspecting(), Spell::EffectSkinning(), and GetExplicitDiscoverySpell().

◆ UpdateHomebindTime()

void Player::UpdateHomebindTime ( uint32  time)
1398{
1399 // GMs never get homebind timer online
1401 {
1402 if (m_HomebindTimer) // instance valid, but timer not reset
1403 {
1404 // hide reminder
1405 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1406 data << uint32(0);
1407 data << uint32(0);
1408 GetSession()->SendPacket(&data);
1409 }
1410 // instance is valid, reset homebind timer
1411 m_HomebindTimer = 0;
1412 }
1413 else if (m_HomebindTimer > 0)
1414 {
1415 if (time >= m_HomebindTimer)
1416 {
1417 // teleport to nearest graveyard
1419 }
1420 else
1421 m_HomebindTimer -= time;
1422 }
1423 else
1424 {
1425 // instance is invalid, start homebind timer
1426 m_HomebindTimer = 60000;
1427 // send message to player
1428 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1429 data << uint32(m_HomebindTimer);
1430 data << uint32(1);
1431 GetSession()->SendPacket(&data);
1432 LOG_DEBUG(
1433 "maps",
1434 "PLAYER: Player '{}' ({}) will be teleported to homebind in 60 "
1435 "seconds",
1436 GetName(), GetGUID().ToString());
1437 }
1438}
@ SMSG_RAID_GROUP_ONLY
Definition Opcodes.h:676

References Object::GetGUID(), WorldObject::GetName(), GetSession(), IsGameMaster(), LOG_DEBUG, m_HomebindTimer, m_InstanceValid, RepopAtGraveyard(), WorldSession::SendPacket(), SMSG_RAID_GROUP_ONLY, and Position::ToString().

Referenced by Update().

◆ UpdateHonorFields()

void Player::UpdateHonorFields ( )

called when rewarding honor and at each save

1183{
1185 time_t now = time_t(GameTime::GetGameTime().count());
1186 time_t today = time_t(GameTime::GetGameTime().count() / DAY) * DAY;
1187
1188 if (m_lastHonorUpdateTime < today)
1189 {
1190 time_t yesterday = today - DAY;
1191
1193
1194 // update yesterday's contribution
1195 if (m_lastHonorUpdateTime >= yesterday)
1196 {
1199
1200 // this is the first update today, reset today's contribution
1203 }
1204 else
1205 {
1206 // no honor/kills yesterday or today, reset
1209 }
1210 }
1211
1213}
uint16 PAIR32_LOPART(uint32 x)
Definition ObjectDefines.h:97

References DAY, GameTime::GetGameTime(), Object::GetUInt32Value(), m_lastHonorUpdateTime, MAKE_PAIR32(), PAIR32_LOPART(), PLAYER_FIELD_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, and Unit::SetUInt32Value().

Referenced by honor_commandscript::HandleHonorUpdateCommand(), LoadFromDB(), RewardHonor(), and SaveToDB().

◆ UpdateInvisibilityDrunkDetect()

void Player::UpdateInvisibilityDrunkDetect ( )
1002{
1003 // select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
1004 uint8 drunkValue = GetDrunkValue();
1005 int32 fakeDrunkValue = GetFakeDrunkValue();
1006 int32 maxDrunkValue = std::max<int32>(drunkValue, fakeDrunkValue);
1007
1008 if (maxDrunkValue != 0)
1009 {
1012 }
1013 else
1015
1017}
@ INVISIBILITY_DRUNK
Definition SharedDefines.h:1261
void AddFlag(FLAG_TYPE flag)
Definition Object.h:380
void DelFlag(FLAG_TYPE flag)
Definition Object.h:381
int32 GetFakeDrunkValue() const
Definition Player.h:2187
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES > m_invisibilityDetect
Definition Object.h:577

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::AddFlag(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::DelFlag(), GetDrunkValue(), GetFakeDrunkValue(), INVISIBILITY_DRUNK, WorldObject::m_invisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by AuraEffect::HandleAuraModFakeInebriation(), and SetDrunkValue().

◆ UpdateItemDuration()

void Player::UpdateItemDuration ( uint32  time,
bool  realtimeonly = false 
)
4146{
4147 if (m_itemDuration.empty())
4148 return;
4149
4150 LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration({}, {})", time, realtimeonly);
4151
4152 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
4153 {
4154 Item* item = *itr;
4155 ++itr; // current element can be erased in UpdateDuration
4156
4157 if (!realtimeonly || item->GetTemplate()->HasFlagCu(ITEM_FLAGS_CU_DURATION_REAL_TIME))
4158 item->UpdateDuration(this, time);
4159 }
4160}
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition ItemTemplate.h:219
void UpdateDuration(Player *owner, uint32 diff)
Definition Item.cpp:318
bool HasFlagCu(ItemFlagsCustom flag) const
Definition ItemTemplate.h:828

References Item::GetTemplate(), ItemTemplate::HasFlagCu(), ITEM_FLAGS_CU_DURATION_REAL_TIME, LOG_DEBUG, m_itemDuration, and Item::UpdateDuration().

Referenced by LoadFromDB(), and Update().

◆ UpdateLFGChannel()

void Player::UpdateLFGChannel ( )
465{
466 if (!sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL))
467 return;
468
470 if (!cMgr)
471 return;
472
473 ChatChannelsEntry const* cce = sChatChannelsStore.LookupEntry(26); /*LookingForGroup*/
475 if (!cLFG)
476 return;
477
478 Channel* cUsed = nullptr;
479 for (Channel* channel : m_channels)
480 if (channel && channel->GetChannelId() == cce->ChannelID)
481 {
482 cUsed = cLFG;
483 break;
484 }
485
486 if (IsUsingLfg())
487 {
488 if (cUsed == cLFG)
489 return;
490
491 cLFG->JoinChannel(this, "");
492 }
493 else
494 {
495 if (cLFG != cUsed)
496 return;
497
498 cLFG->LeaveChannel(this, true);
499 }
500}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition WorldConfig.h:57
Definition ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition ChannelMgr.cpp:33
Channel * GetJoinChannel(std::string const &name, uint32 channel_id)
Definition ChannelMgr.cpp:121
void JoinChannel(Player *player, std::string const &pass)
Definition Channel.cpp:157
bool IsUsingLfg()
Definition Player.cpp:13035
LocaleConstant GetSessionDbcLocale() const
Definition WorldSession.h:511
Definition DBCStructure.h:643
uint32 ChannelID
Definition DBCStructure.h:644
char const * pattern[16]
Definition DBCStructure.h:646

References ChatChannelsEntry::ChannelID, CONFIG_RESTRICTED_LFG_CHANNEL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsUsingLfg(), Channel::JoinChannel(), Channel::LeaveChannel(), m_channels, m_session, ChatChannelsEntry::pattern, sChatChannelsStore, and sWorld.

Referenced by WorldSession::HandleLfgJoinOpcode(), and WorldSession::HandleLfgLeaveOpcode().

◆ UpdateLocalChannels()

void Player::UpdateLocalChannels ( uint32  newZone)
503{
504 // pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)
505 static std::mutex channelsLock;
506 std::lock_guard<std::mutex> guard(channelsLock);
507
508 if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
509 return; // The client handles it automatically after loading, but not
510 // after teleporting
511
512 AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
513 if (!current_zone)
514 return;
515
517 if (!cMgr)
518 return;
519
520 std::string current_zone_name =
521 current_zone->area_name[GetSession()->GetSessionDbcLocale()];
522
523 for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
524 {
525 if (ChatChannelsEntry const* channel =
526 sChatChannelsStore.LookupEntry(i))
527 {
528 Channel* usedChannel = nullptr;
529
530 for (Channel* channel : m_channels)
531 {
532 if (channel && channel->GetChannelId() == i)
533 {
534 usedChannel = channel;
535 break;
536 }
537 }
538
539 Channel* removeChannel = nullptr;
540 Channel* joinChannel = nullptr;
541 bool sendRemove = true;
542
543 if (CanJoinConstantChannelInZone(channel, current_zone))
544 {
545 if (!(channel->flags & CHANNEL_DBC_FLAG_GLOBAL))
546 {
547 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY &&
548 usedChannel)
549 continue; // Already on the channel, as city channel
550 // names are not changing
551
552 char new_channel_name_buf[100];
553 std::string currentNameExt;
554
555 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
556 currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(LANG_CHANNEL_CITY);
557 else
558 currentNameExt = current_zone_name;
559
560 snprintf(new_channel_name_buf, 100,
561 channel->pattern[m_session->GetSessionDbcLocale()],
562 currentNameExt.c_str());
563
564 joinChannel = cMgr->GetJoinChannel(new_channel_name_buf,
565 channel->ChannelID);
566 if (usedChannel)
567 {
568 if (joinChannel != usedChannel)
569 {
570 removeChannel = usedChannel;
571 sendRemove = false; // Do not send leave channel, it
572 // already replaced at client
573 }
574 else
575 joinChannel = nullptr;
576 }
577 }
578 else
579 joinChannel = cMgr->GetJoinChannel(
580 channel->pattern[m_session->GetSessionDbcLocale()],
581 channel->ChannelID);
582 }
583 else
584 removeChannel = usedChannel;
585
586 if (joinChannel)
587 joinChannel->JoinChannel(
588 this, ""); // Changed Channel: ... or Joined Channel: ...
589
590 if (removeChannel)
591 {
592 removeChannel->LeaveChannel(this,
593 sendRemove); // Leave old channel
594 std::string name =
595 removeChannel
596 ->GetName(); // Store name, (*i)erase in LeftChannel
597 LeftChannel(removeChannel); // Remove from player's channel list
598 }
599 }
600 }
601}
@ CHANNEL_DBC_FLAG_GLOBAL
Definition Channel.h:95
@ LANG_CHANNEL_CITY
Definition Language.h:760
std::string const & GetName() const
Definition Channel.h:179
void LeftChannel(Channel *c)
Definition Player.cpp:5018
bool CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone)
Definition Player.cpp:4995
char const * area_name[16]
Definition DBCStructure.h:527

References AreaTableEntry::area_name, CanJoinConstantChannelInZone(), CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GLOBAL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), Channel::GetName(), GetSession(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsBeingTeleportedFar(), Channel::JoinChannel(), LANG_CHANNEL_CITY, Channel::LeaveChannel(), LeftChannel(), m_channels, m_session, sAreaTableStore, sChatChannelsStore, and sObjectMgr.

Referenced by UpdateZone().

◆ UpdateLootAchievements()

void Player::UpdateLootAchievements ( LootItem item,
Loot loot 
)

◆ UpdateManaRegen()

void Player::UpdateManaRegen ( )
927{
929 {
932 return;
933 }
934
935 float Intellect = GetStat(STAT_INTELLECT);
936 // Mana regen from spirit and intellect
937 float power_regen = std::sqrt(Intellect) * OCTRegenMPPerSpirit();
938 // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
940
941 // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
943
944 // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
946 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
947 {
948 power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
949 }
950
951 // Set regen rate in cast state apply only on spirit based regen
953 if (modManaRegenInterrupt > 100)
954 modManaRegenInterrupt = 100;
955 SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA), power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));
956
958}
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition SpellAuraDefines.h:197
@ SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
Definition SpellAuraDefines.h:282
float OCTRegenMPPerSpirit()
Definition Player.cpp:5261

References AsUnderlyingType(), CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), m_baseManaRegen, OCTRegenMPPerSpirit(), POWER_MANA, Object::SetStatFloatValue(), SPELL_AURA_MOD_MANA_REGEN_FROM_STAT, SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, STAT_INTELLECT, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, and UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER.

Referenced by ApplyManaRegenBonus(), AuraEffect::HandleModManaRegen(), AuraEffect::HandleModPowerRegen(), UpdateAllStats(), and UpdateStats().

◆ UpdateMaxHealth()

void Player::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

297{
298 UnitMods unitMod = UNIT_MOD_HEALTH;
299
300 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
301 value *= GetModifierValue(unitMod, BASE_PCT);
303 value *= GetModifierValue(unitMod, TOTAL_PCT);
304
305 sScriptMgr->OnPlayerAfterUpdateMaxHealth(this, value);
306 SetMaxHealth((uint32)value);
307}
float GetHealthBonusFromStamina()
Definition StatSystem.cpp:276

References BASE_PCT, BASE_VALUE, Unit::GetCreateHealth(), GetHealthBonusFromStamina(), Unit::GetModifierValue(), Unit::SetMaxHealth(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats(), and UpdateStats().

◆ UpdateMaxPower()

void Player::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

310{
311 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
312
313 float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
314
315 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
316 value *= GetModifierValue(unitMod, BASE_PCT);
317 value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
318 value *= GetModifierValue(unitMod, TOTAL_PCT);
319
320 sScriptMgr->OnPlayerAfterUpdateMaxPower(this, power, value);
321 SetMaxPower(power, uint32(value));
322}
@ UNIT_MOD_POWER_START
Definition Unit.h:175
float GetManaBonusFromIntellect()
Definition StatSystem.cpp:286

References BASE_PCT, BASE_VALUE, Unit::GetCreatePowers(), GetManaBonusFromIntellect(), Unit::GetModifierValue(), POWER_MANA, Unit::SetMaxPower(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_POWER_START.

Referenced by Create(), UpdateAllStats(), and UpdateStats().

◆ UpdateMeleeHitChances()

void Player::UpdateMeleeHitChances ( )

◆ UpdateMirrorTimers()

void Player::UpdateMirrorTimers ( )
430{
431 // Desync flags for update on next HandleDrowning
433 m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
434}

References m_MirrorTimerFlags, and m_MirrorTimerFlagsLast.

Referenced by AuraEffect::HandleWaterBreathing().

◆ UpdateNextMailTimeAndUnreads()

void Player::UpdateNextMailTimeAndUnreads ( )
437{
438 // Update the next delivery time and unread mails
439 time_t cTime = GameTime::GetGameTime().count();
440
442 unReadMails = 0;
443
444 for (Mail const* mail : GetMails())
445 {
446 if (mail->deliver_time > cTime)
447 {
448 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > mail->deliver_time)
449 m_nextMailDelivereTime = mail->deliver_time;
450 }
451
452 // must be not checked yet
453 if (mail->checked & MAIL_CHECK_MASK_READ)
454 continue;
455
456 // and already delivered or expired
457 if (cTime < mail->deliver_time || cTime > mail->expire_time)
458 continue;
459
460 unReadMails++;
461 }
462}
@ MAIL_CHECK_MASK_READ
Definition Mail.h:47
PlayerMails const & GetMails() const
Definition Player.h:1665

References GameTime::GetGameTime(), GetMails(), m_nextMailDelivereTime, MAIL_CHECK_MASK_READ, and unReadMails.

Referenced by _LoadMail(), and WorldSession::HandleGetMailList().

◆ UpdateObjectVisibility()

void Player::UpdateObjectVisibility ( bool  forced = true,
bool  fromUpdate = false 
)
overridevirtual

Reimplemented from WorldObject.

1618{
1619 // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
1620 if (!IsInWorld())
1621 return;
1622
1623 if (!forced)
1625 else if (!isBeingLoaded())
1626 {
1627 if (!fromUpdate) // pussywizard:
1628 {
1630 return;
1631 }
1634 }
1635}
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19176
void AddToNotify(uint16 f)
Definition Object.cpp:3004

References WorldObject::AddToNotify(), Unit::bRequestForcedVisibilityUpdate, isBeingLoaded(), Object::IsInWorld(), NOTIFY_VISIBILITY_CHANGED, Unit::UpdateObjectVisibility(), and UpdateVisibilityForPlayer().

Referenced by Map::AddPlayerToMap(), gm_commandscript::HandleGMVisibleCommand(), WorldSession::HandlePlayerLoginToCharInWorld(), Map::PlayerRelocation(), ResurrectPlayer(), SetGameMaster(), SetGroup(), Update(), and UpdateInvisibilityDrunkDetect().

◆ UpdateParryPercentage()

void Player::UpdateParryPercentage ( )
736{
737 const float parry_cap[MAX_CLASSES] =
738 {
739 47.003525f, // Warrior
740 47.003525f, // Paladin
741 145.560408f, // Hunter
742 145.560408f, // Rogue
743 0.0f, // Priest
744 47.003525f, // DK
745 145.560408f, // Shaman
746 0.0f, // Mage
747 0.0f, // Warlock
748 0.0f, // ??
749 0.0f // Druid
750 };
751
752 // No parry
753 float value = 0.0f;
754 m_realParry = 0.0f;
755 uint32 pclass = getClass() - 1;
756 if (CanParry() && parry_cap[pclass] > 0.0f)
757 {
758 float nondiminishing = 5.0f;
759 // Parry from rating
760 float diminishing = GetRatingBonusValue(CR_PARRY);
761 // Modify value from defense skill (only bonus from defense rating diminishes)
762 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
763 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
764 // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
766 // apply diminishing formula to diminishing parry chance
767 m_realParry = nondiminishing + diminishing * parry_cap[pclass] / (diminishing + parry_cap[pclass] * m_diminishing_k[pclass]);
768 m_realParry = m_realParry < 0.0f ? 0.0f : m_realParry;
769
770 value = std::max(diminishing + nondiminishing, 0.0f);
771
772 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
773 {
774 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) : value;
775 }
776 }
777
779}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110
bool CanParry() const
Definition Player.h:2198

References CanParry(), CR_DEFENSE_SKILL, CR_PARRY, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realParry, MAX_CLASSES, PLAYER_PARRY_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_PARRY_PERCENT.

Referenced by AuraEffect::HandleAuraModParryPercent(), SetCanParry(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdatePlayerSetting()

void Player::UpdatePlayerSetting ( std::string const &  source,
uint8  index,
uint32  value 
)
99{
100 auto it = m_charSettingsMap.find(source);
101 size_t const requiredSize = static_cast<size_t>(index) + 1;
102
103 if (it == m_charSettingsMap.end())
104 {
105 // Settings not found, create new vector of appropriate size
106 PlayerSettingVector settings(requiredSize); // default-initialized PlayerSetting
107 settings[index].value = value;
108
109 m_charSettingsMap.emplace(source, std::move(settings));
110 }
111 else
112 {
113 PlayerSettingVector& settings = it->second;
114 if (settings.size() < requiredSize)
115 settings.resize(requiredSize); // new elements default to zero
116
117 settings[index].value = value;
118 }
119}

References m_charSettingsMap.

Referenced by GetPlayerSetting(), and player_settings_commandscript::HandleSettingsAnnouncerFlags().

◆ UpdatePosition() [1/2]

bool Player::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline
2036{ return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1156

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and UpdatePosition().

Referenced by UpdatePosition().

◆ UpdatePosition() [2/2]

bool Player::UpdatePosition ( float  x,
float  y,
float  z,
float  orientation,
bool  teleport = false 
)
overridevirtual

Reimplemented from Unit.

1158{
1159 if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
1160 return false;
1161
1162 // Update player zone if needed
1163 if (m_needZoneUpdate)
1164 {
1165 uint32 newZone, newArea;
1166 GetZoneAndAreaId(newZone, newArea);
1167 UpdateZone(newZone, newArea);
1168 m_needZoneUpdate = false;
1169 }
1170
1171 if (GetGroup())
1173
1176
1178
1179 return true;
1180}
@ GROUP_UPDATE_FLAG_POSITION
Definition Group.h:108
@ TRADE_STATUS_TRADE_CANCELED
Definition SharedDefines.h:3808
void CheckAreaExploreAndOutdoor()
Definition Player.cpp:5749
Player * GetTrader() const
Definition Player.h:1391
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:19804

References CheckAreaExploreAndOutdoor(), GetGroup(), GetSession(), GetTrader(), WorldObject::GetZoneAndAreaId(), GROUP_UPDATE_FLAG_POSITION, INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), m_needZoneUpdate, WorldSession::SendCancelTrade(), SetGroupUpdateFlag(), TRADE_STATUS_TRADE_CANCELED, Unit::UpdatePosition(), and UpdateZone().

Referenced by spell_rog_killing_spree_aura::HandleEffectPeriodic(), and WorldSession::HandleMoveTeleportAck().

◆ UpdatePotionCooldown()

void Player::UpdatePotionCooldown ( Spell spell = nullptr)
1548{
1549 // no potion used i combat or still in combat
1550 if (!GetLastPotionId() || IsInCombat())
1551 return;
1552
1553 // Call not from spell cast, send cooldown event for item spells if no in
1554 // combat
1555 if (!spell)
1556 {
1557 // spell/item pair let set proper cooldown (except not existed charged
1558 // spell cooldown spellmods for potions)
1559 if (ItemTemplate const* proto =
1560 sObjectMgr->GetItemTemplate(GetLastPotionId()))
1561 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
1562 if (proto->Spells[idx].SpellId &&
1563 proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
1564 if (SpellInfo const* spellInfo =
1565 sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
1566 SendCooldownEvent(spellInfo, GetLastPotionId());
1567 }
1568 // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
1569 else
1570 {
1571 if (spell->IsIgnoringCooldowns())
1572 return;
1573
1575 }
1576
1577 SetLastPotionId(0);
1578}
void SetLastPotionId(uint32 item_id)
Definition Player.h:1826
uint32 GetLastPotionId()
Definition Player.h:1825
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11078
bool IsIgnoringCooldowns() const
Definition Spell.cpp:8112

References GetLastPotionId(), Spell::IsIgnoringCooldowns(), Unit::IsInCombat(), ITEM_SPELLTRIGGER_ON_USE, m_lastPotionId, Spell::m_spellInfo, MAX_ITEM_SPELLS, SendCooldownEvent(), SetLastPotionId(), sObjectMgr, and sSpellMgr.

Referenced by Spell::finish().

◆ UpdatePvP()

void Player::UpdatePvP ( bool  state,
bool  _override = false 
)

◆ UpdatePvPFlag()

void Player::UpdatePvPFlag ( time_t  currTime)
373{
374 if (!IsPvP())
375 return;
376
377 if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
378 return;
379
380 if (currTime < (pvpInfo.EndTimer + 300 + 5))
381 {
382 if (currTime > (pvpInfo.EndTimer + 4) && !HasPlayerFlag(PLAYER_FLAGS_PVP_TIMER))
384
385 return;
386 }
387
388 UpdatePvP(false);
389}
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530

References PvPInfo::EndTimer, HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_PVP_TIMER, pvpInfo, SetPlayerFlag(), and UpdatePvP().

Referenced by Update().

◆ UpdatePvPState()

void Player::UpdatePvPState ( )
1441{
1443
1444 if (pvpInfo.IsHostile) // in hostile area
1445 {
1446 if (!IsPvP() || pvpInfo.EndTimer != 0)
1447 UpdatePvP(true, true);
1448 }
1449 else // in friendly area
1450 {
1452 pvpInfo.EndTimer == 0)
1453 pvpInfo.EndTimer = GameTime::GetGameTime().count(); // start toggle-off
1454 }
1455}
@ PLAYER_FLAGS_IN_PVP
Definition Player.h:489

References PvPInfo::EndTimer, GameTime::GetGameTime(), HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_IN_PVP, pvpInfo, UpdateFFAPvPState(), and UpdatePvP().

Referenced by AddQuest(), Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), Unit::SetCharm(), and UpdateZone().

◆ UpdateRangedHitChances()

◆ UpdateRating()

void Player::UpdateRating ( CombatRating  cr)
611{
612 int32 amount = m_baseRatingValue[cr];
613 // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
614 // stat used stored in miscValueB for this aura
615 AuraEffectList const& modRatingFromStat =
617 for (AuraEffectList::const_iterator i = modRatingFromStat.begin();
618 i != modRatingFromStat.end(); ++i)
619 if ((*i)->GetMiscValue() & (1 << cr))
620 amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())),
621 (*i)->GetAmount()));
622 if (amount < 0)
623 amount = 0;
624 SetUInt32Value(static_cast<uint16>(PLAYER_FIELD_COMBAT_RATING_1) + static_cast<uint16>(cr), uint32(amount));
625
626 bool affectStats = CanModifyStats();
627
628 switch (cr)
629 {
630 case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
631 case CR_DEFENSE_SKILL:
633 break;
634 case CR_DODGE:
636 break;
637 case CR_PARRY:
639 break;
640 case CR_BLOCK:
642 break;
643 case CR_HIT_MELEE:
645 break;
646 case CR_HIT_RANGED:
648 break;
649 case CR_HIT_SPELL:
651 break;
652 case CR_CRIT_MELEE:
653 if (affectStats)
654 {
657 }
658 break;
659 case CR_CRIT_RANGED:
660 if (affectStats)
662 break;
663 case CR_CRIT_SPELL:
664 if (affectStats)
666 break;
667 case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
669 break;
670 case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
671 break;
672 case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst
673 // (only for chance to crit)
675 break;
676 case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only
677 // for chance to crit)
678 break;
679 case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
680 case CR_HASTE_RANGED:
681 case CR_HASTE_SPELL:
682 break;
683 case CR_WEAPON_SKILL_MAINHAND: // Implemented in
684 // Unit::RollMeleeOutcomeAgainst
687 break;
688 case CR_EXPERTISE:
689 if (affectStats)
690 {
693 }
694 break;
696 if (affectStats)
698 break;
699 }
700}
@ SPELL_AURA_MOD_RATING_FROM_STAT
Definition SpellAuraDefines.h:283
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:240
@ CR_WEAPON_SKILL
Definition Unit.h:218
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:239
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:238
void UpdateArmorPenetration(int32 amount)
Definition StatSystem.cpp:847
void UpdateSpellHitChances()
Definition StatSystem.cpp:865
void UpdateMeleeHitChances()
Definition StatSystem.cpp:853
void UpdateRangedHitChances()
Definition StatSystem.cpp:859

References BASE_ATTACK, CalculatePct(), Unit::CanModifyStats(), CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, Unit::GetAuraEffectsByType(), Unit::GetStat(), m_baseRatingValue, OFF_ATTACK, PLAYER_FIELD_COMBAT_RATING_1, RANGED_ATTACK, Unit::SetUInt32Value(), SPELL_AURA_MOD_RATING_FROM_STAT, UpdateAllSpellCritChances(), UpdateArmorPenetration(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDefenseBonusesMod(), UpdateDodgePercentage(), UpdateExpertise(), UpdateMeleeHitChances(), UpdateParryPercentage(), UpdateRangedHitChances(), and UpdateSpellHitChances().

Referenced by ApplyRatingMod(), and UpdateAllRatings().

◆ UpdateResistances()

void Player::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

226{
227 if (school > SPELL_SCHOOL_NORMAL)
228 {
229 // cant use GetTotalAuraModValue because of total pct multiplier :P
230 float value = 0.0f;
231 UnitMods unitMod = UnitMods(UNIT_MOD_RESISTANCE_START + school);
232
233 value = GetModifierValue(unitMod, BASE_VALUE);
234 value *= GetModifierValue(unitMod, BASE_PCT);
235 value += GetModifierValue(unitMod, TOTAL_VALUE);
236
238 for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
239 {
240 if ((*i)->GetMiscValue() & (1 << (school - 1)))
241 value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
242 }
243
244 value *= GetModifierValue(unitMod, TOTAL_PCT);
245
246 SetResistance(SpellSchools(school), int32(value));
247 }
248 else
249 UpdateArmor();
250}

References BASE_PCT, BASE_VALUE, Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetResistance(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateRuneRegen()

void Player::UpdateRuneRegen ( RuneType  rune)
971{
972 if (rune >= NUM_RUNE_TYPES)
973 return;
974
975 uint32 cooldown = 0;
976
977 for (uint32 i = 0; i < MAX_RUNES; ++i)
978 if (GetBaseRune(i) == rune)
979 {
980 cooldown = GetRuneBaseCooldown(i, true);
981 break;
982 }
983
984 if (cooldown <= 0)
985 return;
986
987 float regen = float(1 * IN_MILLISECONDS) / float(cooldown);
989}
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13336

References GetBaseRune(), GetRuneBaseCooldown(), IN_MILLISECONDS, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, and Object::SetFloatValue().

Referenced by AuraEffect::HandleModPowerRegen().

◆ UpdateShieldBlockValue()

void Player::UpdateShieldBlockValue ( )
523{
525}
uint32 GetShieldBlockValue() const override
Definition Player.cpp:5107

References GetShieldBlockValue(), PLAYER_SHIELD_BLOCK, and Unit::SetUInt32Value().

Referenced by HandleBaseModValue(), UpdateAllStats(), and UpdateStats().

◆ UpdateSkill()

bool Player::UpdateSkill ( uint32  skill_id,
uint32  step 
)
710{
711 if (!skill_id || !sScriptMgr->OnPlayerCanUpdateSkill(this, skill_id))
712 return false;
713
714 SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
715 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
716 return false;
717
718 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
719 uint32 data = GetUInt32Value(valueIndex);
720 uint32 value = SKILL_VALUE(data);
721 uint32 max = SKILL_MAX(data);
722
723 sScriptMgr->OnPlayerBeforeUpdateSkill(this, skill_id, value, max, step);
724
725 if ((!max) || (!value) || (value >= max))
726 return false;
727
728 if (value < max)
729 {
730 uint32 new_value = value + step;
731 if (new_value > max)
732 new_value = max;
733
734 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
735 if (itr->second.uState != SKILL_NEW)
736 itr->second.uState = SKILL_CHANGED;
737
738 UpdateSkillEnchantments(skill_id, value, new_value);
740 skill_id);
741
742 sScriptMgr->OnPlayerUpdateSkill(this, skill_id, value, max, step, new_value);
743 return true;
744 }
745
746 return false;
747}

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateDefense(), and UpdateWeaponSkill().

◆ UpdateSkillEnchantments()

void Player::UpdateSkillEnchantments ( uint16  skill_id,
uint16  curr_value,
uint16  new_value 
)
4682{
4683 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
4684 {
4685 if (m_items[i])
4686 {
4687 for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4688 {
4689 uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
4690 if (!ench_id)
4691 continue;
4692
4693 SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
4694 if (!Enchant)
4695 return;
4696
4697 if (Enchant->requiredSkill == skill_id)
4698 {
4699 // Checks if the enchantment needs to be applied or removed
4700 if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
4701 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4702 else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
4703 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4704 }
4705
4706 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4707 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4709 && !m_items[i]->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4710 {
4711 SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
4712
4713 if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
4714 {
4715 if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
4716 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4717 else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
4718 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4719 }
4720 }
4721 }
4722 }
4723 }
4724}
Definition Socket.h:52

References ApplyEnchantment(), Item::GetEnchantmentId(), INVENTORY_SLOT_BAG_END, m_items, MAX_ENCHANTMENT_SLOT, PRISMATIC_ENCHANTMENT_SLOT, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, and sSpellItemEnchantmentStore.

Referenced by SetSkill(), UpdateSkill(), and UpdateSkillPro().

◆ UpdateSkillPro()

bool Player::UpdateSkillPro ( uint16  SkillId,
int32  Chance,
uint32  step 
)
914{
915 LOG_DEBUG("entities.player.skills",
916 "UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
917 Chance / 10.0f);
918 if (!SkillId || !sScriptMgr->OnPlayerCanUpdateSkill(this, SkillId))
919 return false;
920
921 if (Chance <= 0) // speedup in 0 chance case
922 {
923 LOG_DEBUG("entities.player.skills",
924 "Player::UpdateSkillPro Chance={:3.1f}% missed",
925 Chance / 10.0f);
926 return false;
927 }
928
929 SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
930 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
931 return false;
932
933 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
934
935 uint32 data = GetUInt32Value(valueIndex);
936 uint32 SkillValue = SKILL_VALUE(data);
937 uint32 MaxValue = SKILL_MAX(data);
938
939 sScriptMgr->OnPlayerBeforeUpdateSkill(this, SkillId, SkillValue, MaxValue, step);
940
941 if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
942 return false;
943
944 int32 Roll = irand(1, 1000);
945
946 if (Roll <= Chance)
947 {
948 uint32 new_value = SkillValue + step;
949 if (new_value > MaxValue)
950 new_value = MaxValue;
951
952 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
953 if (itr->second.uState != SKILL_NEW)
954 itr->second.uState = SKILL_CHANGED;
955
956 for (std::size_t i = 0; i < bonusSkillLevelsSize; ++i)
957 {
958 uint32 bsl = bonusSkillLevels[i];
959 if (SkillValue < bsl && new_value >= bsl)
960 {
961 learnSkillRewardedSpells(SkillId, new_value);
962 break;
963 }
964 }
965 UpdateSkillEnchantments(SkillId, SkillValue, new_value);
967 SkillId);
968 LOG_DEBUG("entities.player.skills",
969 "Player::UpdateSkillPro Chance={:3.1f}% taken",
970 Chance / 10.0f);
971
972 sScriptMgr->OnPlayerUpdateSkill(this, SkillId, SkillValue, MaxValue, step, new_value);
973 return true;
974 }
975
976 LOG_DEBUG("entities.player.skills",
977 "Player::UpdateSkillPro Chance={:3.1f}% missed", Chance / 10.0f);
978 return false;
979}
static uint32 bonusSkillLevels[]
Definition PlayerUpdates.cpp:909
static const std::size_t bonusSkillLevelsSize
Definition PlayerUpdates.cpp:910
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
Definition Group.h:143

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, bonusSkillLevels, bonusSkillLevelsSize, Object::GetUInt32Value(), irand(), learnSkillRewardedSpells(), LOG_DEBUG, MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateCraftSkill(), UpdateFishingSkill(), and UpdateGatherSkill().

◆ UpdateSkillsForLevel()

void Player::UpdateSkillsForLevel ( )

update only level dependent max skill values

maximize skill always

update max skill value if current max skill not maximized

1080{
1081 uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
1082 uint32 maxSkill = GetMaxSkillValueForLevel();
1083
1084 bool alwaysMaxSkill =
1086
1087 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1088 itr != mSkillStatus.end(); ++itr)
1089 {
1090 if (itr->second.uState == SKILL_DELETED)
1091 continue;
1092
1093 uint32 pskill = itr->first;
1094 SkillRaceClassInfoEntry const* rcEntry =
1096 if (!rcEntry)
1097 continue;
1098
1099 if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
1100 continue;
1101
1102 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1103 uint32 data = GetUInt32Value(valueIndex);
1104 uint32 max = SKILL_MAX(data);
1105 uint32 val = SKILL_VALUE(data);
1106
1108 if (max != 1)
1109 {
1111 if (alwaysMaxSkill ||
1113 {
1114 SetUInt32Value(valueIndex,
1115 MAKE_SKILL_VALUE(maxSkill, maxSkill));
1116 if (itr->second.uState != SKILL_NEW)
1117 itr->second.uState = SKILL_CHANGED;
1118 }
1119 else if (max != maxconfskill)
1121 {
1122 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
1123 if (itr->second.uState != SKILL_NEW)
1124 itr->second.uState = SKILL_CHANGED;
1125 }
1126 }
1127 }
1128}
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition WorldConfig.h:54

References CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_MAX, SKILL_NEW, SKILL_RANGE_LEVEL, SKILL_VALUE, and sWorld.

Referenced by GiveLevel(), InitStatsForLevel(), and LoadFromDB().

◆ UpdateSkillsToMaxSkillsForLevel()

void Player::UpdateSkillsToMaxSkillsForLevel ( )
1131{
1132 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1133 itr != mSkillStatus.end(); ++itr)
1134 {
1135 if (itr->second.uState == SKILL_DELETED)
1136 continue;
1137
1138 uint32 pskill = itr->first;
1139 if (IsProfessionOrRidingSkill(pskill))
1140 continue;
1141 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1142 uint32 data = GetUInt32Value(valueIndex);
1143 uint32 max = SKILL_MAX(data);
1144
1145 if (max > 1)
1146 {
1147 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
1148 if (itr->second.uState != SKILL_NEW)
1149 itr->second.uState = SKILL_CHANGED;
1150 }
1151 if (pskill == SKILL_DEFENSE)
1153 }
1154}

References Object::GetUInt32Value(), IsProfessionOrRidingSkill(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DEFENSE, SKILL_DELETED, SKILL_MAX, SKILL_NEW, and UpdateDefenseBonusesMod().

Referenced by GiveLevel(), and misc_commandscript::HandleMaxSkillCommand().

◆ UpdateSoulboundTradeItems()

void Player::UpdateSoulboundTradeItems ( )
4109{
4110 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4111 if (m_itemSoulboundTradeable.empty())
4112 return;
4113
4114 // also checks for garbage data
4115 for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
4116 {
4117 ASSERT(*itr);
4118 if ((*itr)->GetOwnerGUID() != GetGUID())
4119 {
4120 m_itemSoulboundTradeable.erase(itr++);
4121 continue;
4122 }
4123 if ((*itr)->CheckSoulboundTradeExpire())
4124 {
4125 m_itemSoulboundTradeable.erase(itr++);
4126 continue;
4127 }
4128 ++itr;
4129 }
4130}

References ASSERT, Object::GetGUID(), m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by Update().

◆ UpdateSpeakTime()

void Player::UpdateSpeakTime ( ChatFloodThrottle::Index  index)
30{
31 // ignore chat spam protection for GMs in any mode
33 return;
34
35 uint32 limit, delay;
36 switch (index)
37 {
39 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT);
40 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY);
41 break;
43 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
44 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
45 [[fallthrough]];
46 default:
47 return;
48 }
49 time_t current = GameTime::GetGameTime().count();
50 if (m_chatFloodData[index].Time > current)
51 {
52 ++m_chatFloodData[index].Count;
53 if (m_chatFloodData[index].Count >= limit)
54 {
55 // prevent overwrite mute time, if message send just before mutes set, for example.
56 time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
57 if (GetSession()->m_muteTime < new_mute)
58 GetSession()->m_muteTime = new_mute;
59
60 m_chatFloodData[index].Count = 0;
61 }
62 }
63 else
64 m_chatFloodData[index].Count = 1;
65
66 m_chatFloodData[index].Time = current + delay;
67}
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition WorldConfig.h:230
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition WorldConfig.h:228
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition WorldConfig.h:227
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition WorldConfig.h:226
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition WorldConfig.h:229
std::array< ChatFloodThrottle, ChatFloodThrottle::MAX > m_chatFloodData
Definition Player.h:2797
@ ADDON
Definition Player.h:2333
@ REGULAR
Definition Player.h:2332

References Player::ChatFloodThrottle::ADDON, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, GameTime::GetGameTime(), GetSession(), AccountMgr::IsPlayerAccount(), m_chatFloodData, WorldSession::m_muteTime, Player::ChatFloodThrottle::REGULAR, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode(), and WorldSession::HandleTextEmoteOpcode().

◆ UpdateSpecCount()

void Player::UpdateSpecCount ( uint8  count)
2197{
2198 uint32 curCount = GetSpecsCount();
2199 if (curCount == count)
2200 return;
2201
2202 if (m_activeSpec >= count)
2203 ActivateSpec(0);
2204
2205 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2206 CharacterDatabasePreparedStatement* stmt = nullptr;
2207
2208 // Copy spec data
2209 if (count > curCount)
2210 {
2211 _SaveActions(trans); // make sure the button list is cleaned up
2212 for (ActionButtonList::iterator itr = m_actionButtons.begin();
2213 itr != m_actionButtons.end(); ++itr)
2214 {
2215 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
2216 stmt->SetData(0, GetGUID().GetCounter());
2217 stmt->SetData(1, 1);
2218 stmt->SetData(2, itr->first);
2219 stmt->SetData(3, itr->second.GetAction());
2220 stmt->SetData(4, uint8(itr->second.GetType()));
2221 trans->Append(stmt);
2222 }
2223 }
2224 // Delete spec data for removed spec.
2225 else if (count < curCount)
2226 {
2227 _SaveActions(trans);
2228
2229 stmt = CharacterDatabase.GetPreparedStatement(
2231 stmt->SetData(0, m_activeSpec);
2232 stmt->SetData(1, GetGUID().GetCounter());
2233 trans->Append(stmt);
2234
2235 m_activeSpec = 0;
2236 }
2237
2238 CharacterDatabase.CommitTransaction(trans);
2239
2240 SetSpecsCount(count);
2241
2242 SendTalentsInfoData(false);
2243}
@ CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC
Definition CharacterDatabase.h:459
void ActivateSpec(uint8 spec)
Definition Player.cpp:15038
void SetSpecsCount(uint8 count)
Definition Player.h:1758

References _SaveActions(), ActivateSpec(), CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, CHAR_INS_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetSpecsCount(), m_actionButtons, m_activeSpec, SendTalentsInfoData(), PreparedStatementBase::SetData(), and SetSpecsCount().

◆ UpdateSpellCritChance()

void Player::UpdateSpellCritChance ( uint32  school)
823{
824 // For normal school set zero crit chance
825 if (school == SPELL_SCHOOL_NORMAL)
826 {
828 return;
829 }
830 // For others recalculate it from:
831 float crit = 0.0f;
832 // Crit from Intellect
834 // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
836 // Increase crit from SPELL_AURA_MOD_CRIT_PCT
838 // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
840 // Increase crit from spell crit ratings
842
843 // Store crit value
845}
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
float GetSpellCritFromIntellect()
Definition Player.cpp:5186
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6026
int32 GetTotalAuraModifierAreaExclusive(AuraType auratype) const
Definition Unit.cpp:5955

References CR_CRIT_SPELL, GetRatingBonusValue(), GetSpellCritFromIntellect(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierAreaExclusive(), Unit::GetTotalAuraModifierByMiscMask(), PLAYER_SPELL_CRIT_PERCENTAGE1, Object::SetFloatValue(), SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by AuraEffect::HandleModSpellCritChanceShool(), and UpdateAllSpellCritChances().

◆ UpdateSpellDamageAndHealingBonus()

void Player::UpdateSpellDamageAndHealingBonus ( )
178{
179 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
180 // This information for client side use only
181 // Get healing bonus for all schools
183 // Get damage bonus for all schools
184 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
186}
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:798
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12745
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:11980

References MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, Object::SetStatInt32Value(), SPELL_SCHOOL_HOLY, SPELL_SCHOOL_MASK_ALL, Unit::SpellBaseDamageBonusDone(), and Unit::SpellBaseHealingBonusDone().

Referenced by AuraEffect::HandleModHealingDone(), AuraEffect::HandleModSpellDamagePercentFromAttackPower(), AuraEffect::HandleModSpellDamagePercentFromStat(), AuraEffect::HandleModSpellHealingPercentFromAttackPower(), AuraEffect::HandleModSpellHealingPercentFromStat(), UpdateAllStats(), UpdateAttackPowerAndDamage(), and UpdateStats().

◆ UpdateSpellHitChances()

void Player::UpdateSpellHitChances ( )

◆ UpdateStats()

bool Player::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

98{
99 if (stat > STAT_SPIRIT)
100 return false;
101
102 // value = ((base_value * base_pct) + total_value) * total_pct
103 float value = GetTotalStatValue(stat);
104
105 SetStat(stat, int32(value));
106
107 switch (stat)
108 {
109 case STAT_STRENGTH:
111 break;
112 case STAT_AGILITY:
113 UpdateArmor();
116 break;
117 case STAT_STAMINA:
119 break;
120 case STAT_INTELLECT:
123 UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
124 break;
125 default:
126 break;
127 }
128
129 if (stat == STAT_STRENGTH)
130 {
134 }
135 else if (stat == STAT_AGILITY)
136 {
139 }
140 else
141 {
142 // Need update (exist AP from stat auras)
147 }
148
151
152 // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
153 uint32 mask = 0;
155 for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
156 if (Stats((*i)->GetMiscValueB()) == stat)
157 mask |= (*i)->GetMiscValue();
158 if (mask)
159 {
160 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
161 if (mask & (1 << rating))
162 ApplyRatingMod(CombatRating(rating), 0, true);
163 }
164 return true;
165}

References ApplyRatingMod(), Unit::GetAuraEffectsByType(), Unit::GetTotalStatValue(), Unit::HasAuraTypeWithMiscvalue(), MAX_COMBAT_RATING, POWER_MANA, Unit::SetStat(), SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RATING_FROM_STAT, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDodgePercentage(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

◆ UpdateTitansGrip()

void Player::UpdateTitansGrip ( )

◆ UpdateTriggerVisibility()

void Player::UpdateTriggerVisibility ( )
1749{
1750 if (m_clientGUIDs.empty())
1751 return;
1752
1753 if (!IsInWorld())
1754 return;
1755
1756 UpdateData udata;
1757 WorldPacket packet;
1758 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin();
1759 itr != m_clientGUIDs.end(); ++itr)
1760 {
1761 if ((*itr).IsCreatureOrVehicle())
1762 {
1763 Creature* creature = GetMap()->GetCreature(*itr);
1764 // Update fields of triggers, transformed units or unselectable
1765 // units (values dependent on GM state)
1766 if (!creature || (!creature->IsTrigger() &&
1767 !creature->HasTransformAura() &&
1769 continue;
1770
1772 creature->BuildValuesUpdateBlockForPlayer(&udata, this);
1774 }
1775 else if ((*itr).IsGameObject())
1776 {
1777 GameObject* go = GetMap()->GetGameObject(*itr);
1778 if (!go)
1779 continue;
1780
1782 go->BuildValuesUpdateBlockForPlayer(&udata, this);
1784 }
1785 }
1786
1787 if (!udata.HasData())
1788 return;
1789
1790 udata.BuildPacket(packet);
1791 GetSession()->SendPacket(&packet);
1792}
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
bool IsTrigger() const
Definition Creature.h:76
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:196
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:195
bool HasTransformAura() const
Definition Unit.h:1713
bool HasData() const
Definition UpdateData.h:60

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), Map::GetCreature(), Map::GetGameObject(), WorldObject::GetMap(), GetSession(), UpdateData::HasData(), Unit::HasTransformAura(), Unit::HasUnitFlag(), Object::IsInWorld(), Creature::IsTrigger(), m_clientGUIDs, Object::RemoveFieldNotifyFlag(), WorldSession::SendPacket(), Object::SetFieldNotifyFlag(), UF_FLAG_PUBLIC, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by gm_commandscript::HandleGMOffCommand(), and gm_commandscript::HandleGMOnCommand().

◆ UpdateVisibilityForPlayer()

void Player::UpdateVisibilityForPlayer ( bool  mapChange = false)
1593{
1594 // After added to map seer must be a player - there is no possibility to
1595 // still have different seer (all charm auras must be already removed)
1596 if (mapChange && m_seer != this)
1597 {
1598 m_seer = this;
1599 }
1600
1601 Acore::VisibleNotifier notifierNoLarge(
1602 *this, mapChange,
1603 false); // visit only objects which are not large; default distance
1604 Cell::VisitAllObjects(m_seer, notifierNoLarge,
1606 notifierNoLarge.SendToSelf();
1607
1608 Acore::VisibleNotifier notifierLarge(
1609 *this, mapChange, true); // visit only large objects; maximum distance
1610 Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
1611 notifierLarge.SendToSelf();
1612
1613 if (mapChange)
1614 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
1615}
#define VISIBILITY_INC_FOR_GOBJECTS
Definition ObjectDefines.h:28
float GetSightRange(WorldObject const *target=nullptr) const override
Definition Player.cpp:16253
Position m_last_notify_position
Definition Unit.h:2013
Definition GridNotifiers.h:44
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185

References GetSightRange(), Unit::m_last_notify_position, m_seer, Position::Relocate(), Acore::VisibleNotifier::SendToSelf(), VISIBILITY_INC_FOR_GOBJECTS, and Cell::VisitAllObjects().

Referenced by WorldSession::HandleFarSightOpcode(), SendInitialPacketsAfterAddToMap(), and UpdateObjectVisibility().

◆ UpdateVisibilityOf() [1/2]

template<class T >
void Player::UpdateVisibilityOf ( T *  target,
UpdateData data,
std::vector< Unit * > &  visibleNow 
)
1685{
1687
1688 if (HaveAtClient(target))
1689 {
1690 if (!CanSeeOrDetect(target, false, true))
1691 {
1692 BeforeVisibilityDestroy<T>(target, this);
1693
1694 target->BuildOutOfRangeUpdateBlock(&data);
1695 m_clientGUIDs.erase(target->GetGUID());
1696 }
1697 }
1698 else
1699 {
1700 if (CanSeeOrDetect(target, false, true))
1701 {
1702 target->BuildCreateUpdateBlockForPlayer(&data, this);
1703 UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
1704 }
1705 }
1706}
void UpdateVisibilityOf_helper(GuidUnorderedSet &s64, T *target, std::vector< Unit * > &)
Definition PlayerUpdates.cpp:1638
void AddObjectToPendingUpdateList(WorldObject *obj)
Definition Map.cpp:675
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11382
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1738

References Map::AddObjectToPendingUpdateList(), WorldObject::CanSeeOrDetect(), WorldObject::GetMap(), HaveAtClient(), m_clientGUIDs, and UpdateVisibilityOf_helper().

◆ UpdateVisibilityOf() [2/2]

void Player::UpdateVisibilityOf ( WorldObject target)
1720{
1721 if (HaveAtClient(target))
1722 {
1723 if (!CanSeeOrDetect(target, false, true))
1724 {
1725 if (target->IsCreature())
1727
1728 target->DestroyForPlayer(this);
1729 m_clientGUIDs.erase(target->GetGUID());
1730 }
1731 }
1732 else
1733 {
1734 if (CanSeeOrDetect(target, false, true))
1735 {
1736 target->SendUpdateToPlayer(this);
1737 m_clientGUIDs.insert(target->GetGUID());
1738
1739 // target aura duration for caster show only if target exist at
1740 // caster client send data at target visibility change (adding to
1741 // client)
1742 if (target->IsUnit())
1743 GetInitialVisiblePackets((Unit*) target);
1744 }
1745 }
1746}
void BeforeVisibilityDestroy< Creature >(Creature *t, Player *p)
Definition PlayerUpdates.cpp:1676
void GetInitialVisiblePackets(Unit *target)
Definition PlayerUpdates.cpp:1708

References BeforeVisibilityDestroy< Creature >(), WorldObject::CanSeeOrDetect(), Object::DestroyForPlayer(), Object::GetGUID(), GetInitialVisiblePackets(), HaveAtClient(), Object::IsCreature(), Object::IsUnit(), m_clientGUIDs, Object::SendUpdateToPlayer(), and Object::ToCreature().

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), Acore::VisibleNotifier::SendToSelf(), SetViewpoint(), Acore::VisibleNotifier::Visit(), Acore::VisibleNotifier::Visit(), Acore::PlayerRelocationNotifier::Visit(), and Acore::CreatureRelocationNotifier::Visit().

◆ UpdateWeaponSkill()

void Player::UpdateWeaponSkill ( Unit victim,
WeaponAttackType  attType,
Item item = nullptr 
)
982{
983 if (IsInFeralForm())
984 return; // always maximized SKILL_FERAL_COMBAT in fact
985
987 return; // use weapon but not skill up
988
990 return;
991
992 uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
993
994 Item* tmpitem = GetWeaponForAttack(attType, true);
995 if (item && item != tmpitem && !item->IsBroken())
996 {
997 tmpitem = item;
998 }
999
1000 if (!tmpitem && attType == BASE_ATTACK)
1001 {
1002 // Keep unarmed & fist weapon skills in sync
1003 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1004 UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
1005 }
1006 else if (tmpitem && tmpitem->GetTemplate()->SubClass !=
1008 {
1009 switch (tmpitem->GetTemplate()->SubClass)
1010 {
1012 break;
1014 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1015 [[fallthrough]];
1016 default:
1017 UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
1018 break;
1019 }
1020 }
1021
1023}
@ CREATURE_FLAG_EXTRA_NO_SKILL_GAINS
Definition CreatureData.h:63
@ ITEM_SUBCLASS_WEAPON_FIST
Definition ItemTemplate.h:357
@ FORM_TREE
Definition UnitDefines.h:71
@ CONFIG_SKILL_GAIN_WEAPON
Definition WorldConfig.h:223

References BASE_ATTACK, CONFIG_SKILL_GAIN_WEAPON, CREATURE_FLAG_EXTRA_NO_SKILL_GAINS, FORM_TREE, Unit::GetShapeshiftForm(), Item::GetSkill(), Item::GetTemplate(), GetWeaponForAttack(), Creature::HasFlagsExtra(), Item::IsBroken(), Object::IsCreature(), Unit::IsInFeralForm(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_FIST, SKILL_FIST_WEAPONS, SKILL_UNARMED, ItemTemplate::SubClass, sWorld, Object::ToCreature(), UpdateAllCritPercentages(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateZone()

void Player::UpdateZone ( uint32  newZone,
uint32  newArea,
bool  force = false 
)
1253{
1254 if (!newZone)
1255 return;
1256
1257 if (m_zoneUpdateId != newZone || force)
1258 {
1259 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1260 sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
1261 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1262 sWorldState->HandlePlayerEnterZone(this, static_cast<AreaTableIDs>(newZone));
1263 }
1264 if (m_zoneUpdateId != newZone)
1265 {
1266 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1267 sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
1268 SendInitWorldStates(newZone,
1269 newArea); // only if really enters to new zone, not
1270 // just area change, works strange...
1271 if (Guild* guild = GetGuild())
1272 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
1273 }
1274
1276
1277 // group update
1278 if (GetGroup())
1280
1281 m_zoneUpdateId = newZone;
1283
1284 // zone changed, so area changed as well, update it
1285 UpdateArea(newArea);
1286
1287 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
1288 if (!zone)
1289 return;
1290
1291 if (sWorld->getBoolConfig(CONFIG_WEATHER))
1292 {
1293 if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
1294 weather->SendWeatherUpdateToPlayer(this);
1295 else if (!WeatherMgr::AddWeather(zone->ID))
1296 // send fine weather packet to remove old zone's weather
1298 }
1299
1300 sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
1301
1302 // in PvP, any not controlled zone (except zone->team == 6, default case)
1303 // in PvE, only opposition team capital
1304 switch (zone->team)
1305 {
1306 case AREATEAM_ALLY:
1308 GetTeamId(true) != TEAM_ALLIANCE &&
1309 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1310 break;
1311 case AREATEAM_HORDE:
1313 GetTeamId(true) != TEAM_HORDE &&
1314 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1315 break;
1316 case AREATEAM_NONE:
1317 // overwrite for battlegrounds, maybe batter some zone flags but current
1318 // known not 100% fit to this
1319 pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() ||
1321 break;
1322 default: // 6 in fact
1323 pvpInfo.IsInHostileArea = false;
1324 break;
1325 }
1326
1327 // Treat players having a quest flagging for PvP as always in hostile area
1329
1330 if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
1331 {
1332 if (!pvpInfo.IsHostile || zone->IsSanctuary())
1334
1335 pvpInfo.IsInNoPvPArea = true;
1336 }
1337 else
1338 RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
1339
1341
1342 // remove items with area/map limitations (delete only for alive player to
1343 // allow back in ghost mode) if player resurrected at teleport this will be
1344 // applied in resurrect code
1345 if (IsAlive())
1346 DestroyZoneLimitedItem(true, newZone);
1347
1348 // check some item equip limitations (in result lost CanTitanGrip at talent
1349 // reset, for example)
1351
1352 // recent client version not send leave/join channel packets for built-in
1353 // local channels
1354 UpdateLocalChannels(newZone);
1355
1356 UpdateZoneDependentAuras(newZone);
1357}
@ AREATEAM_HORDE
Definition DBCEnums.h:58
@ AREATEAM_NONE
Definition DBCEnums.h:56
@ AREATEAM_ALLY
Definition DBCEnums.h:57
@ AREA_FLAG_CAPITAL
Definition DBCEnums.h:242
@ AREA_FLAG_WINTERGRASP
Definition DBCEnums.h:258
@ GROUP_UPDATE_FULL
Definition Group.h:121
@ GUILD_MEMBER_DATA_ZONEID
Definition Guild.h:58
@ REST_FLAG_IN_CITY
Definition Player.h:822
@ CONFIG_WEATHER
Definition WorldConfig.h:53
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)
Definition Map.cpp:515
void UpdateLocalChannels(uint32 newZone)
Definition PlayerUpdates.cpp:502
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition Player.cpp:8200
void DestroyZoneLimitedItem(bool update, uint32 new_zone)
Definition PlayerStorage.cpp:3312
Weather for one zone.
Definition Weather.h:64
Weather * AddWeather(uint32 zone_id)
Add a Weather object to the list.
Definition WeatherMgr.cpp:66
void SendFineWeatherUpdateToPlayer(Player *player)
Definition WeatherMgr.cpp:144
Weather * FindWeather(uint32 id)
Find a Weather object by the given zoneid.
Definition WeatherMgr.cpp:49
uint32 ID
Definition DBCStructure.h:520
uint32 team
Definition DBCStructure.h:529

References WeatherMgr::AddWeather(), AREA_FLAG_CAPITAL, AREA_FLAG_WINTERGRASP, AREATEAM_ALLY, AREATEAM_HORDE, AREATEAM_NONE, AutoUnequipOffhandIfNeed(), CONFIG_WEATHER, DestroyZoneLimitedItem(), WeatherMgr::FindWeather(), AreaTableEntry::flags, GetGroup(), GetGuild(), WorldObject::GetMap(), GetTeamId(), GROUP_UPDATE_FULL, GUILD_MEMBER_DATA_ZONEID, HasPvPForcingQuest(), AreaTableEntry::ID, InBattleground(), Unit::IsAlive(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_zoneUpdateId, m_zoneUpdateTimer, pvpInfo, RemoveRestFlag(), REST_FLAG_IN_CITY, sAreaTableStore, sBattlefieldMgr, WeatherMgr::SendFineWeatherUpdateToPlayer(), SendInitWorldStates(), SetGroupUpdateFlag(), SetRestFlag(), sOutdoorPvPMgr, sScriptMgr, sWorld, sWorldState, AreaTableEntry::team, TEAM_ALLIANCE, TEAM_HORDE, UpdateArea(), UpdateLocalChannels(), Map::UpdatePlayerZoneStats(), UpdatePvPState(), UpdateZoneDependentAuras(), and ZONE_UPDATE_INTERVAL.

Referenced by WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), Map::RemovePlayerFromMap(), ResurrectPlayer(), SendInitialPacketsAfterAddToMap(), Update(), and UpdatePosition().

◆ UpdateZoneDependentAuras()

void Player::UpdateZoneDependentAuras ( uint32  zone_id)
1856{
1857 // Some spells applied at enter into zone (with subzones), aura removed in
1858 // UpdateAreaDependentAuras that called always at zone->area update
1859 SpellAreaForAreaMapBounds saBounds =
1860 sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
1861 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1862 itr != saBounds.second; ++itr)
1863 if (itr->second->autocast &&
1864 itr->second->IsFitToRequirements(this, newZone, 0))
1865 if (!HasAura(itr->second->spellId))
1866 CastSpell(this, itr->second->spellId, true);
1867}

References Unit::CastSpell(), Unit::HasAura(), and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), and UpdateZone().

◆ VehicleSpellInitialize()

void Player::VehicleSpellInitialize ( )
9593{
9594 Creature* vehicle = GetVehicleCreatureBase();
9595 if (!vehicle)
9596 return;
9597
9598 uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
9599
9600 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
9601 data << vehicle->GetGUID(); // Guid
9602 data << uint16(0); // Pet Family (0 for all vehicles)
9603 data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
9604 // The following three segments are read by the client as one uint32
9605 data << uint8(vehicle->GetReactState()); // React State
9606 data << uint8(0); // Command State
9607 data << uint16(0x800); // DisableActions (set for all vehicles)
9608
9609 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
9610 {
9611 uint32 spellId = vehicle->m_spells[i];
9612 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9613 if (!spellInfo)
9614 {
9615 data << uint16(0) << uint8(0) << uint8(i + 8);
9616 continue;
9617 }
9618
9619 ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
9620 if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
9621 {
9622 LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry {} spell {}", vehicle->ToCreature()->GetEntry(), spellId);
9623 data << uint16(0) << uint8(0) << uint8(i + 8);
9624 continue;
9625 }
9626
9627 if (spellInfo->IsPassive())
9628 vehicle->CastSpell(vehicle, spellId, true);
9629
9630 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
9631 }
9632
9634 data << uint32(0);
9635
9636 data << uint8(0); // Auras?
9637
9638 // Cooldowns
9639 data << uint8(cooldownCount);
9640
9641 uint32 curTime = GameTime::GetGameTimeMS().count();
9643
9644 for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
9645 {
9646 uint16 category = itr->second.category;
9647 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9648
9649 data << uint32(itr->first); // spellid
9650 data << uint16(itr->second.category); // spell category
9651
9652 // send infinity cooldown in special format
9653 if (itr->second.end >= infTime)
9654 {
9655 data << uint32(1); // cooldown
9656 data << uint32(0x80000000); // category cooldown
9657 continue;
9658 }
9659
9660 data << uint32(category ? 0 : cooldown); // cooldown
9661 data << uint32(category ? cooldown : 0); // category cooldown
9662 }
9663
9664 GetSession()->SendPacket(&data);
9665}
#define MAX_SPELL_CONTROL_BAR
Definition CharmInfo.h:27
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:46
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
uint32 GetTimer()
Definition TemporarySummon.h:58
Creature * GetVehicleCreatureBase() const
Definition Unit.cpp:18793
TempSummon * ToTempSummon()
Definition Unit.h:686
bool IsSummon() const
Definition Unit.h:744

References Unit::CastSpell(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Creature::GetReactState(), GetSession(), TempSummon::GetTimer(), Unit::GetVehicleCreatureBase(), infinityCooldownDelayCheck, SpellInfo::IsPassive(), Unit::IsSummon(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, sConditionMgr, WorldSession::SendPacket(), SMSG_PET_SPELLS, sSpellMgr, Object::ToCreature(), and Unit::ToTempSummon().

Referenced by Unit::SetCharmedBy().

◆ VisualizeItem()

void Player::VisualizeItem ( uint8  slot,
Item pItem 
)
2876{
2877 if (!pItem)
2878 return;
2879
2880 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
2882 pItem->SetBinding(true);
2883
2884 LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());
2885
2886 m_items[slot] = pItem;
2887 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2890 pItem->SetSlot(slot);
2891 pItem->SetContainer(nullptr);
2892
2893 if (slot < EQUIPMENT_SLOT_END)
2894 SetVisibleItemSlot(slot, pItem);
2895
2896 pItem->SetState(ITEM_CHANGED, this);
2897}

References BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, EQUIPMENT_SLOT_END, Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), Item::GetTemplate(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, Item::SetBinding(), Item::SetContainer(), Object::SetGuidValue(), Item::SetSlot(), Item::SetState(), and SetVisibleItemSlot().

Referenced by EquipItem(), and QuickEquipItem().

◆ Whisper() [1/2]

void Player::Whisper ( std::string_view  text,
Language  language,
Player receiver,
bool  = false 
)
overridevirtual

Handles whispers from Addons and players based on sender, receiver's guid and language.

Reimplemented from Unit.

9426{
9427 ASSERT(target);
9428
9429 bool isAddonMessage = language == LANG_ADDON;
9430
9431 if (!isAddonMessage) // if not addon data
9432 language = LANG_UNIVERSAL; // whispers should always be readable
9433
9434 std::string _text(text);
9435
9436 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_WHISPER, language, _text, target))
9437 {
9438 return;
9439 }
9440
9441 sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
9442
9443 WorldPacket data;
9444 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, language, this, this, _text);
9445 target->GetSession()->SendPacket(&data);
9446
9447 // rest stuff shouldn't happen in case of addon message
9448 if (isAddonMessage)
9449 return;
9450
9451 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
9452 GetSession()->SendPacket(&data);
9453
9454 if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
9455 {
9456 SetAcceptWhispers(true);
9458 }
9459
9460 // announce afk or dnd message
9461 if (target->isAFK())
9462 {
9463 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName(), target->autoReplyMsg);
9464 }
9465 else if (target->isDND())
9466 {
9467 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName(), target->autoReplyMsg);
9468 }
9469}
@ LANG_PLAYER_DND
Definition Language.h:674
@ LANG_PLAYER_AFK
Definition Language.h:675
@ LANG_COMMAND_WHISPERON
Definition Language.h:331
@ CHAT_MSG_WHISPER_INFORM
Definition SharedDefines.h:3400
@ CHAT_MSG_WHISPER
Definition SharedDefines.h:3398
Language
Definition SharedDefines.h:734
@ LANG_ADDON
Definition SharedDefines.h:753
bool isAcceptWhispers() const
Definition Player.h:1175

References ASSERT, autoReplyMsg, ChatHandler::BuildChatPacket(), CHAT_MSG_WHISPER, CHAT_MSG_WHISPER_INFORM, WorldObject::GetName(), GetSession(), isAcceptWhispers(), isAFK(), isDND(), IsGameMaster(), LANG_ADDON, LANG_COMMAND_WHISPERON, LANG_PLAYER_AFK, LANG_PLAYER_DND, LANG_UNIVERSAL, ChatHandler::PSendSysMessage(), WorldSession::SendPacket(), ChatHandler::SendSysMessage(), SetAcceptWhispers(), and sScriptMgr.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Whisper() [2/2]

void Player::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
overridevirtual

Reimplemented from Unit.

9472{
9473 if (!target)
9474 return;
9475
9476 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
9477 if (!bct)
9478 {
9479 LOG_ERROR("entities.unit", "Player::Whisper: `broadcast_text` was not {} found", textId);
9480 return;
9481 }
9482
9484 WorldPacket data;
9485 if (isBossWhisper)
9486 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_BOSS_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9487 else
9488 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9489 target->SendDirectMessage(&data);
9490}
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3433
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition ObjectMgr.h:456

References ChatHandler::BuildChatPacket(), CHAT_MSG_RAID_BOSS_WHISPER, CHAT_MSG_WHISPER, Unit::getGender(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Player::Yell ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles yelled message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9383{
9384 std::string _text(text);
9385
9386 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_YELL, language, _text))
9387 {
9388 return;
9389 }
9390
9391 sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
9392
9393 WorldPacket data;
9394 ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
9395 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true, false, false, true);
9396}
@ CHAT_MSG_YELL
Definition SharedDefines.h:3397
@ CONFIG_LISTEN_RANGE_YELL
Definition WorldConfig.h:149

References ChatHandler::BuildChatPacket(), CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Yell() [2/2]

void Player::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9399{
9400 Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
9401}

References CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Friends And Related Symbol Documentation

◆ CinematicMgr

friend class CinematicMgr
friend

Referenced by Player().

◆ Item::AddToUpdateQueueOf

void Item::AddToUpdateQueueOf ( Player player)
friend

◆ Item::RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf ( Player player)
friend

◆ WorldSession

friend class WorldSession
friend

Member Data Documentation

◆ _activeCheats

uint32 Player::_activeCheats
private

◆ _BgBattlegroundQueueID

◆ _cinematicMgr

CinematicMgr* Player::_cinematicMgr
private

◆ _corpseLocation

◆ _farSightDistance

Optional<float> Player::_farSightDistance = { }
private

◆ _innTriggerId

uint32 Player::_innTriggerId
protected

◆ _instanceResetTimes

◆ _pendingBindId

uint32 Player::_pendingBindId
private

◆ _pendingBindTimer

uint32 Player::_pendingBindTimer
private

Referenced by SetPendingBind(), and Update().

◆ _restBonus

float Player::_restBonus
protected

◆ _restFlagMask

uint32 Player::_restFlagMask
protected

◆ _restTime

time_t Player::_restTime
protected

◆ _wasOutdoor

bool Player::_wasOutdoor
private

◆ autoReplyMsg

std::string Player::autoReplyMsg

◆ bgZoneIdToFillWorldStates

std::unordered_map< int, bgZoneRef > Player::bgZoneIdToFillWorldStates = {}
static
16207{
16208 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
16209 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
16210};
16211
16212// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
16214{
16215 UNDERWATER_NONE = 0x00,
16216 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
16217 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
16218 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
16219 UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
16220
16222};
16223
16225{
16229 ERR_BANKSLOT_OK = 3
16230};
16231
16233{
16236 PLAYERSPELL_NEW = 2,
16239};
16240
16241struct PlayerSpell
16242{
16243 PlayerSpellState State : 7; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16244 bool Active : 1; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)! lower rank of a spell are not useable, but learnt
16245 uint8 specMask : 8;
16246 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16247};
16248
16249struct PlayerTalent
16250{
16251 PlayerSpellState State : 8; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16252 uint8 specMask : 8;
16253 uint32 talentID;
16254 bool inSpellBook;
16255 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16256};
16257
16258enum TalentTree // talent tabs
16259{
16290};
16291
16292#define SPEC_MASK_ALL 255
16293
16294// Spell modifier (used for modify other spells)
16295struct SpellModifier
16296{
16297 SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
16298 SpellModOp op : 8;
16299 SpellModType type : 8;
16300 int16 charges : 16;
16301 int32 value{0};
16302 flag96 mask;
16303 uint32 spellId{0};
16304 Aura* const ownerAura;
16305 uint32 priority{0};
16306};
16307
16308typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
16309typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
16310typedef std::list<SpellModifier*> SpellModList;
16311
16313
16314struct SpellCooldown
16315{
16316 uint32 end;
16317 uint16 category;
16318 uint32 itemid;
16319 uint32 maxduration;
16320 bool sendToSpectator: 1;
16321 bool needSendToClient: 1;
16322};
16323
16324typedef std::map<uint32, SpellCooldown> SpellCooldowns;
16325typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
16326
16328{
16332 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
16333};
16334
16336{
16339 ACTIONBUTTON_NEW = 2,
16341};
16342
16344{
16345 ACTION_BUTTON_SPELL = 0x00,
16346 ACTION_BUTTON_C = 0x01, // click?
16347 ACTION_BUTTON_EQSET = 0x20,
16348 ACTION_BUTTON_MACRO = 0x40,
16350 ACTION_BUTTON_ITEM = 0x80
16351};
16352
16354{
16362};
16363
16364enum QuestSound
16365{
16367};
16368
16369#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
16370#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
16371#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
16372
16373struct ActionButton
16374{
16375 ActionButton() = default;
16376
16377 uint32 packedData{0};
16379
16380 // helpers
16381 [[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
16382 [[nodiscard]] uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
16383 void SetActionAndType(uint32 action, ActionButtonType type)
16384 {
16385 uint32 newData = action | (uint32(type) << 24);
16386 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
16387 {
16388 packedData = newData;
16389 if (uState != ACTIONBUTTON_NEW)
16390 uState = ACTIONBUTTON_CHANGED;
16391 }
16392 }
16393};
16394
16395#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
16396
16397typedef std::map<uint8, ActionButton> ActionButtonList;
16398
16400{
16401 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
16402
16403 uint32 item_id;
16404 uint32 item_amount;
16405};
16406
16407typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
16408
16410{
16411 PlayerClassLevelInfo() = default;
16412 uint32 basehealth{0};
16413 uint32 basemana{0};
16414};
16415
16416struct PlayerClassInfo
16417{
16418 PlayerClassInfo() = default;
16419
16420 PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16421};
16422
16423struct PlayerLevelInfo
16424{
16426 {
16427 stats.fill(0);
16428 }
16429
16430 std::array<uint32, MAX_STATS> stats = { };
16431};
16432
16433typedef std::list<uint32> PlayerCreateInfoSpells;
16434
16436{
16437 PlayerCreateInfoAction() = default;
16438 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
16439
16440 uint8 button{0};
16441 uint8 type{0};
16442 uint32 action{0};
16443};
16444
16445typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
16446
16448{
16449 uint16 SkillId;
16450 uint16 Rank;
16451};
16452
16453typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
16454
16455struct PlayerInfo
16456{
16457 // existence checked by displayId != 0
16458 PlayerInfo() = default;
16459
16460 uint32 mapId{0};
16461 uint32 areaId{0};
16462 float positionX{0.0f};
16463 float positionY{0.0f};
16464 float positionZ{0.0f};
16465 float orientation{0.0f};
16466 uint16 displayId_m{0};
16467 uint16 displayId_f{0};
16469 PlayerCreateInfoSpells customSpells;
16470 PlayerCreateInfoSpells castSpells;
16473
16474 PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16475};
16476
16477struct PvPInfo
16478{
16479 PvPInfo() = default;
16480
16481 bool IsHostile{false};
16482 bool IsInHostileArea{false};
16483 bool IsInNoPvPArea{false};
16484 bool IsInFFAPvPArea{false};
16485 time_t EndTimer{0};
16486 time_t FFAPvPEndTimer{0};
16487};
16488
16489enum DuelState
16490{
16495};
16496
16497struct DuelInfo
16498{
16499 DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
16500
16501 Player* const Opponent;
16502 Player* const Initiator;
16503 bool const IsMounted;
16505 time_t StartTime = 0;
16506 time_t OutOfBoundsTime = 0;
16507};
16508
16509struct Areas
16510{
16511 uint32 areaID;
16512 uint32 areaFlag;
16513 float x1;
16514 float x2;
16515 float y1;
16516 float y2;
16517};
16518
16519#define MAX_RUNES 6
16520
16521enum RuneCooldowns
16522{
16523 RUNE_BASE_COOLDOWN = 10000,
16524 RUNE_GRACE_PERIOD = 2500, // xinef: maximum possible grace period
16525 RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
16526};
16527
16528enum RuneType
16529{
16530 RUNE_BLOOD = 0,
16531 RUNE_UNHOLY = 1,
16532 RUNE_FROST = 2,
16533 RUNE_DEATH = 3,
16534 NUM_RUNE_TYPES = 4
16535};
16536
16537struct RuneInfo
16538{
16539 uint8 BaseRune;
16540 uint8 CurrentRune;
16541 uint32 Cooldown;
16542 uint32 GracePeriod;
16543 AuraEffect const* ConvertAura;
16544};
16545
16546struct Runes
16547{
16548 RuneInfo runes[MAX_RUNES];
16549 uint8 runeState; // mask of available runes
16550 RuneType lastUsedRune;
16551
16552 void SetRuneState(uint8 index, bool set = true)
16553 {
16554 if (set)
16555 runeState |= (1 << index); // usable
16556 else
16557 runeState &= ~(1 << index); // on cooldown
16558 }
16559};
16560
16561struct EnchantDuration
16562{
16563 EnchantDuration() = default;
16564 EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
16565 leftduration(_leftduration) { ASSERT(item); };
16566
16567 Item* item{nullptr};
16569 uint32 leftduration{0};
16570};
16571
16572typedef std::list<EnchantDuration> EnchantDurationList;
16573typedef std::list<Item*> ItemDurationList;
16574
16576{
16577 MOVE_ROOT = 1,
16578 MOVE_UNROOT = 2,
16579 MOVE_WATER_WALK = 3,
16580 MOVE_LAND_WALK = 4
16581};
16582
16583enum DrunkenState
16584{
16585 DRUNKEN_SOBER = 0,
16586 DRUNKEN_TIPSY = 1,
16587 DRUNKEN_DRUNK = 2,
16588 DRUNKEN_SMASHED = 3
16589};
16590
16591#define MAX_DRUNKEN 4
16592
16593enum PlayerFlags : uint32
16594{
16595 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
16596 PLAYER_FLAGS_AFK = 0x00000002,
16597 PLAYER_FLAGS_DND = 0x00000004,
16598 PLAYER_FLAGS_GM = 0x00000008,
16599 PLAYER_FLAGS_GHOST = 0x00000010,
16600 PLAYER_FLAGS_RESTING = 0x00000020,
16601 PLAYER_FLAGS_UNK6 = 0x00000040,
16602 PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
16603 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
16604 PLAYER_FLAGS_IN_PVP = 0x00000200,
16605 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
16606 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
16607 PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
16608 PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
16609 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
16610 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
16611 PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
16612 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
16613 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
16614 PLAYER_FLAGS_UBER = 0x00080000,
16615 PLAYER_FLAGS_UNK20 = 0x00100000,
16616 PLAYER_FLAGS_UNK21 = 0x00200000,
16617 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
16618 PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ATTACK, checked only for active player
16619 PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
16620 PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
16621 PLAYER_FLAGS_UNK26 = 0x04000000,
16622 PLAYER_FLAGS_UNK27 = 0x08000000,
16623 PLAYER_FLAGS_UNK28 = 0x10000000,
16624 PLAYER_FLAGS_UNK29 = 0x20000000,
16625 PLAYER_FLAGS_UNK30 = 0x40000000,
16626 PLAYER_FLAGS_UNK31 = 0x80000000,
16627};
16628
16630
16631enum PlayerBytesOffsets //@todo: Implement
16632{
16637};
16638
16639enum PlayerBytes2Offsets //@todo: Implement
16640{
16645};
16646
16647enum PlayerBytes3Offsets //@todo: Implement
16648{
16653};
16654
16655enum PlayerFieldBytesOffsets //@todo: Implement
16656{
16661};
16662
16664{
16668};
16669
16670static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
16671
16672#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
16673
16674#define KNOWN_TITLES_SIZE 3
16675#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
16676
16677// used in PLAYER_FIELD_BYTES values
16679{
16681 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
16682 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
16683};
16684
16685// used in PLAYER_FIELD_BYTES2 values
16687{
16691};
16692
16693enum MirrorTimerType
16694{
16695 FATIGUE_TIMER = 0,
16696 BREATH_TIMER = 1,
16697 FIRE_TIMER = 2
16698};
16699#define MAX_TIMERS 3
16700#define DISABLED_MIRROR_TIMER -1
16701
16702// 2^n values
16704{
16705 // gm abilities
16706 PLAYER_EXTRA_GM_ON = 0x0001,
16708 PLAYER_EXTRA_TAXICHEAT = 0x0008,
16710 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
16711 PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
16712 PLAYER_EXTRA_SPECTATOR_ON = 0x0080, // Marks if player is spectactor
16713 PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
16714 PLAYER_EXTRA_SHOW_DK_PET = 0x0400, // Marks if player should see ghoul on login screen
16716};
16717
16718// 2^n values
16719enum AtLoginFlags
16720{
16721 AT_LOGIN_NONE = 0x00,
16722 AT_LOGIN_RENAME = 0x01,
16723 AT_LOGIN_RESET_SPELLS = 0x02,
16725 AT_LOGIN_CUSTOMIZE = 0x08,
16727 AT_LOGIN_FIRST = 0x20,
16729 AT_LOGIN_CHANGE_RACE = 0x80,
16730 AT_LOGIN_RESET_AP = 0x100,
16731 AT_LOGIN_RESET_ARENA = 0x200,
16732 AT_LOGIN_CHECK_ACHIEVS = 0x400,
16733 AT_LOGIN_RESURRECT = 0x800
16734};
16735
16736typedef std::map<uint32, QuestStatusData> QuestStatusMap;
16737typedef std::unordered_set<uint32> RewardedQuestSet;
16738
16739// quest, keep
16740typedef std::map<uint32, bool> QuestStatusSaveMap;
16741
16743{
16744 QUEST_ID_OFFSET = 0,
16748};
16749
16750#define MAX_QUEST_OFFSET 5
16751
16753{
16754 QUEST_STATE_NONE = 0x0000,
16755 QUEST_STATE_COMPLETE = 0x0001,
16756 QUEST_STATE_FAIL = 0x0002
16757};
16758
16760{
16761 SKILL_UNCHANGED = 0,
16762 SKILL_CHANGED = 1,
16763 SKILL_NEW = 2,
16764 SKILL_DELETED = 3
16765};
16766
16767struct SkillStatusData
16768{
16769 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
16770 {
16771 }
16772 uint8 pos;
16773 SkillUpdateState uState;
16774};
16775
16776typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
16777
16778class Quest;
16779class Spell;
16780class Item;
16781class WorldSession;
16782
16783enum PlayerSlots
16784{
16785 // first slot for item stored (in any way in player m_items data)
16787 // last+1 slot for item stored (in any way in player m_items data)
16788 PLAYER_SLOT_END = 150,
16790};
16791
16792#define INVENTORY_SLOT_BAG_0 255
16793
16794enum EquipmentSlots // 19 slots
16795{
16817};
16818
16819enum InventorySlots // 4 slots
16820{
16823};
16824
16825enum InventoryPackSlots // 16 slots
16826{
16829};
16830
16831enum BankItemSlots // 28 slots
16832{
16835};
16836
16837enum BankBagSlots // 7 slots
16838{
16841};
16842
16843enum BuyBackSlots // 12 slots
16844{
16845 // stored in m_items, there is no more m_buybackitems
16846 BUYBACK_SLOT_START = 74,
16847 BUYBACK_SLOT_END = 86
16848};
16849
16850enum KeyRingSlots // 32 slots
16851{
16852 KEYRING_SLOT_START = 86,
16853 KEYRING_SLOT_END = 118
16854};
16855
16856enum CurrencyTokenSlots // 32 slots
16857{
16860};
16861
16863{
16868};
16869
16870struct EquipmentSet
16871{
16872 EquipmentSet() = default;
16873
16874 uint64 Guid;
16875 std::string Name;
16876 std::string IconName;
16877 uint32 IgnoreMask{0};
16880};
16881
16882#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
16883
16884typedef std::map<uint32, EquipmentSet> EquipmentSets;
16885
16886struct ItemPosCount
16887{
16888 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
16889 [[nodiscard]] bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
16890 uint16 pos;
16891 uint32 count;
16892};
16893typedef std::vector<ItemPosCount> ItemPosCountVec;
16894
16895struct SavedItem
16896{
16897 Item* item;
16898 uint16 dstpos;
16899
16900 SavedItem(Item* _item, uint16 dstpos) : item(_item), dstpos(dstpos) {}
16901};
16902
16904{
16905 TRANSFER_ABORT_NONE = 0x00,
16906 TRANSFER_ABORT_ERROR = 0x01,
16907 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
16908 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
16909 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
16910 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
16911 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
16912 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
16913 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
16914 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
16915 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
16916 TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
16917 TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
16918 TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
16919 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
16920 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
16921};
16922
16924{
16925 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
16926 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
16927 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
16928 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
16930};
16931
16932class InstanceSave;
16933
16934enum RestFlag
16935{
16936 REST_FLAG_IN_TAVERN = 0x1,
16937 REST_FLAG_IN_CITY = 0x2,
16938 REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
16939};
16940
16942{
16943 TELE_TO_GM_MODE = 0x01,
16947 TELE_TO_SPELL = 0x10,
16949 TELE_TO_WITH_PET = 0x40,
16951};
16952
16955{
16956 DAMAGE_EXHAUSTED = 0,
16957 DAMAGE_DROWNING = 1,
16958 DAMAGE_FALL = 2,
16959 DAMAGE_LAVA = 3,
16960 DAMAGE_SLIME = 4,
16961 DAMAGE_FIRE = 5,
16962 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
16963};
16964
16965enum PlayerChatTag
16966{
16967 CHAT_TAG_NONE = 0x00,
16968 CHAT_TAG_AFK = 0x01,
16969 CHAT_TAG_DND = 0x02,
16970 CHAT_TAG_GM = 0x04,
16971 CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
16972 CHAT_TAG_DEV = 0x10,
16973};
16974
16975enum PlayedTimeIndex
16976{
16979};
16980
16981#define MAX_PLAYED_TIME_INDEX 2
16982
16983// used at player loading query list preparing, and later result selection
16985{
17021};
17022
17024{
17025 DELAYED_SAVE_PLAYER = 0x01,
17033};
17034
17036{
17048};
17049
17050// Player summoning auto-decline time (in secs)
17051#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
17052#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
17053
17055{
17056 uint32 id;
17057 TeamId faction;
17058 std::string note;
17059 uint32 priority;
17060 bool checkLeaderOnly;
17061};
17062
17064{
17065 uint8 levelMin;
17066 uint8 levelMax;
17067 uint16 reqItemLevel;
17068 std::vector<ProgressionRequirement*> quests;
17069 std::vector<ProgressionRequirement*> items;
17070 std::vector<ProgressionRequirement*> achievements;
17071};
17072
17074{
17075 CHAR_DELETE_REMOVE = 0, // Completely remove from the database
17076 CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
17077 // the name gets freed up and appears as deleted ingame
17078};
17079
17080enum CurrencyItems
17081{
17082 ITEM_HONOR_POINTS_ID = 43308,
17083 ITEM_ARENA_POINTS_ID = 43307
17084};
17085
17087{
17102};
17103
17104enum PlayerRestState
17105{
17106 REST_STATE_RESTED = 0x01,
17109};
17110
17112{
17116};
17117
17119{
17120 CHEAT_NONE = 0x00,
17121 CHEAT_GOD = 0x01,
17122 CHEAT_CASTTIME = 0x02,
17123 CHEAT_COOLDOWN = 0x04,
17124 CHEAT_POWER = 0x08,
17125 CHEAT_WATERWALK = 0x10
17126};
17127
17128// Used for OnGiveXP PlayerScript hook
17129enum PlayerXPSource
17130{
17131 XPSOURCE_KILL = 0,
17132 XPSOURCE_QUEST = 1,
17134 XPSOURCE_EXPLORE = 3,
17136};
17137
17139{
17141};
17142
17144{
17146};
17147
17148std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
17149
17150class Player;
17151
17152// holder for Battleground data (pussywizard: not stored in db)
17153struct BGData
17154{
17155 BGData() = default;
17156
17157 uint32 bgInstanceID{0};
17159 TeamId bgTeamId{TEAM_NEUTRAL};
17161 bool isInvited{false};
17162 bool bgIsRandom{false};
17163
17164 GuidSet bgAfkReporter;
17165 uint8 bgAfkReportedCount{0};
17166 time_t bgAfkReportedTimer{0};
17167};
17168
17169// holder for Entry Point data (pussywizard: stored in db)
17170struct EntryPointData
17171{
17173 {
17174 ClearTaxiPath();
17175 }
17176
17177 uint32 mountSpell{0};
17178 std::array<uint32, 2> taxiPath;
17179 WorldLocation joinPos;
17180
17181 void ClearTaxiPath() { taxiPath.fill(0); }
17182 [[nodiscard]] bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
17183};
17184
17186{
17187 uint32 spellId;
17188 uint32 category;
17189 WorldPacket requestPacket;
17190 bool isItem = false;
17191 bool cancelInProgress = false;
17192
17193 PendingSpellCastRequest(uint32 spellId, uint32 category, WorldPacket&& packet, bool item = false, bool cancel = false)
17194 : spellId(spellId), category(category), requestPacket(std::move(packet)), isItem(item) , cancelInProgress(cancel) {}
17195};
17196
17197class Player : public Unit, public GridObject<Player>
17198{
17199 friend class WorldSession;
17200 friend class CinematicMgr;
17201 friend void Item::AddToUpdateQueueOf(Player* player);
17202 friend void Item::RemoveFromUpdateQueueOf(Player* player);
17203public:
17204 explicit Player(WorldSession* session);
17205 ~Player() override;
17206
17207 void CleanupsBeforeDelete(bool finalCleanup = true) override;
17208
17209 void AddToWorld() override;
17210 void RemoveFromWorld() override;
17211
17212 void SetObjectScale(float scale) override
17213 {
17214 Unit::SetObjectScale(scale);
17217 }
17218
17219 [[nodiscard]] bool hasSpanishClient()
17220 {
17222 }
17223
17224 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit* target = nullptr, bool newInstance = false);
17225 bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Unit* target = nullptr)
17226 {
17227 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
17228 }
17229 bool TeleportToEntryPoint();
17230
17231 void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false);
17232 [[nodiscard]] bool IsSummonAsSpectator() const;
17233 void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
17234 void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
17235 [[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
17236
17237 bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
17238
17239 void Update(uint32 time) override;
17240
17242 bool HasPlayerFlag(PlayerFlags flags) const { return HasFlag(PLAYER_FLAGS, flags) != 0; }
17243 void SetPlayerFlag(PlayerFlags flags) { SetFlag(PLAYER_FLAGS, flags); }
17244 void RemovePlayerFlag(PlayerFlags flags) { RemoveFlag(PLAYER_FLAGS, flags); }
17246
17247 static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
17248
17249 [[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
17250
17251 void SetInWater(bool apply);
17252
17253 [[nodiscard]] bool IsInWater() const override { return m_isInWater; }
17254 [[nodiscard]] bool IsFalling() const;
17255 bool IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta = 0.f) const;
17256
17259 void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
17260 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap);
17261
17262 bool CanInteractWithQuestGiver(Object* questGiver);
17265
17266 void ToggleAFK();
17267 void ToggleDND();
17268 [[nodiscard]] bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
17269 [[nodiscard]] bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
17270 [[nodiscard]] uint8 GetChatTag() const;
17271 std::string autoReplyMsg;
17272
17273 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr);
17274
17275 PlayerSocial* GetSocial() { return m_social; }
17276
17279 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
17280 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
17282 void ContinueTaxiFlight();
17284 // mount_id can be used in scripting calls
17285
17286 [[nodiscard]] bool IsCommentator() const { return HasPlayerFlag(PLAYER_FLAGS_COMMENTATOR2); }
17288 [[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
17290 [[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
17291 void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
17292 [[nodiscard]] bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
17293 void SetGameMaster(bool on);
17294 [[nodiscard]] bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
17295 void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
17296 [[nodiscard]] bool IsGMSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_GM_SPECTATOR; }
17297 void SetGMSpectator(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_SPECTATOR; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_SPECTATOR; }
17298
17299 [[nodiscard]] bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
17300 void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
17301 [[nodiscard]] bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
17302 void SetGMVisible(bool on);
17303 bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
17304 void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
17305 void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
17306
17307 void GiveXP(uint32 xp, Unit* victim, float group_rate = 1.0f, bool isLFGReward = false);
17308 void GiveLevel(uint8 level);
17309
17310 void InitStatsForLevel(bool reapplyMods = false);
17311
17312 [[nodiscard]] bool HasActivePowerType(Powers power) override;
17313
17314 // .cheat command related
17315 [[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
17316 void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
17317 void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
17318
17319 // Played Time Stuff
17320 time_t m_logintime;
17321 time_t m_Last_tick;
17325
17326 void setDeathState(DeathState s, bool despawn = false) override; // overwrite Unit::setDeathState
17327
17328 void SetRestState(uint32 triggerId);
17329 void RemoveRestState();
17331 [[nodiscard]] float GetRestBonus() const { return _restBonus; }
17332 void SetRestBonus(float restBonusNew);
17333
17334 [[nodiscard]] bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
17335 void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
17336 void RemoveRestFlag(RestFlag restFlag);
17337 [[nodiscard]] uint32 GetInnTriggerId() const { return _innTriggerId; }
17338
17339 PetStable* GetPetStable() { return m_petStable.get(); }
17341 [[nodiscard]] PetStable const* GetPetStable() const { return m_petStable.get(); }
17342
17343 [[nodiscard]] Pet* GetPet() const;
17344 Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration = 0s, uint32 healthPct = 0);
17345 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
17346 bool CanPetResurrect();
17347 bool IsExistPet();
17348 Pet* CreatePet(Creature* creatureTarget, uint32 spellID = 0);
17349 Pet* CreatePet(uint32 creatureEntry, uint32 spellID = 0);
17350
17351 [[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
17352
17354 void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
17355 void Say(uint32 textId, WorldObject const* target = nullptr) override;
17357 void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
17358 void Yell(uint32 textId, WorldObject const* target = nullptr) override;
17360 void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
17361 void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
17363 void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
17364 void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
17365
17366 /*********************************************************/
17367 /*** STORAGE SYSTEM ***/
17368 /*********************************************************/
17369
17370 void SetVirtualItemSlot(uint8 i, Item* item);
17371 void SetSheath(SheathState sheathed) override; // overwrite Unit version
17372 uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
17373 uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
17374 uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
17375 [[nodiscard]] Item* GetItemByGuid(ObjectGuid guid) const;
17376 [[nodiscard]] Item* GetItemByEntry(uint32 entry) const;
17377 [[nodiscard]] Item* GetItemByPos(uint16 pos) const;
17378 [[nodiscard]] Item* GetItemByPos(uint8 bag, uint8 slot) const;
17379 [[nodiscard]] Bag* GetBagByPos(uint8 slot) const;
17380 [[nodiscard]] uint32 GetFreeInventorySpace() const;
17381 [[nodiscard]] inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
17382 {
17384 return nullptr;
17385 return GetItemByPos(bag, slot);
17386 }
17387 [[nodiscard]] Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
17388 bool HasWeapon(WeaponAttackType type) const override { return GetWeaponForAttack(type, false); }
17389 bool HasWeaponForAttack(WeaponAttackType type) const override { return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
17390 [[nodiscard]] Item* GetShield(bool useable = false) const;
17391 static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
17392 std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
17393 static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
17394 static bool IsInventoryPos(uint8 bag, uint8 slot);
17395 static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
17396 static bool IsEquipmentPos(uint8 bag, uint8 slot);
17397 static bool IsBagPos(uint16 pos);
17398 static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
17399 static bool IsBankPos(uint8 bag, uint8 slot);
17400 bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
17401 bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
17402 [[nodiscard]] uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
17403 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
17404 [[nodiscard]] bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
17405 bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
17406 bool CanNoReagentCast(SpellInfo const* spellInfo) const;
17407 [[nodiscard]] bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
17408 [[nodiscard]] bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
17409 InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
17410 [[nodiscard]] InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, nullptr); }
17411 InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const
17412 {
17413 return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
17414 }
17415 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
17416 {
17417 if (!pItem)
17419 uint32 count = pItem->GetCount();
17420 return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
17421 }
17422 InventoryResult CanStoreItems(Item** pItem, int32 count) const;
17423 InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
17424 InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
17425
17426 InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17427 InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17428 [[nodiscard]] InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
17429 [[nodiscard]] InventoryResult CanUnequipItem(uint16 src, bool swap) const;
17430 InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
17431 InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
17432 [[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
17433 bool IsTotemCategoryCompatiableWith(ItemTemplate const* pProto, uint32 requiredTotemCategoryId) const;
17434 InventoryResult CanUseItem(ItemTemplate const* pItem) const;
17435 [[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
17436 InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
17437 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
17438 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
17439 Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
17440 Item* EquipNewItem(uint16 pos, uint32 item, bool update);
17441 Item* EquipItem(uint16 pos, Item* pItem, bool update);
17442 void AutoUnequipOffhandIfNeed(bool force = false);
17443 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
17444 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
17445 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
17446 LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
17447 void UpdateLootAchievements(LootItem* item, Loot* loot);
17448 void UpdateTitansGrip();
17449
17450 InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr) const;
17451 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
17452
17453 void AddRefundReference(ObjectGuid itemGUID);
17454 void DeleteRefundReference(ObjectGuid itemGUID);
17455
17456 void ApplyEquipCooldown(Item* pItem);
17457 void SetAmmo(uint32 item);
17458 void RemoveAmmo();
17459 [[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
17460 bool CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const;
17461 void QuickEquipItem(uint16 pos, Item* pItem);
17462 void VisualizeItem(uint8 slot, Item* pItem);
17463 void SetVisibleItemSlot(uint8 slot, Item* pItem);
17464 Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
17465 {
17466 return StoreItem(dest, pItem, update);
17467 }
17468 Item* BankItem(uint16 pos, Item* pItem, bool update);
17469 void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap = false);
17470 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
17471 // in trade, auction, guild bank, mail....
17472 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
17473 // in trade, guild bank, mail....
17475 void DestroyItem(uint8 bag, uint8 slot, bool update);
17476 void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
17477 void DestroyItemCount(Item* item, uint32& count, bool update);
17478 void DestroyConjuredItems(bool update);
17479 void DestroyZoneLimitedItem(bool update, uint32 new_zone);
17480 void SplitItem(uint16 src, uint16 dst, uint32 count);
17481 void SwapItem(uint16 src, uint16 dst);
17482 void AddItemToBuyBackSlot(Item* pItem, uint32 money);
17484 void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
17485 [[nodiscard]] uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END - KEYRING_SLOT_START; }
17486 void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0);
17487 void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
17488 void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
17489 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
17490 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
17491 [[nodiscard]] uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
17492 [[nodiscard]] uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
17493
17494 [[nodiscard]] bool IsTwoHandUsed() const
17495 {
17497 return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
17498 }
17499 void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
17500 bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
17501 bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
17502
17503 [[nodiscard]] float GetReputationPriceDiscount(Creature const* creature) const;
17504 [[nodiscard]] float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
17505
17506 [[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
17507 [[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
17508 void TradeCancel(bool sendback, TradeStatus status = TRADE_STATUS_TRADE_CANCELED);
17509
17510 CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
17511
17512 void UpdateEnchantTime(uint32 time);
17514 void AddTradeableItem(Item* item);
17515 void RemoveTradeableItem(Item* item);
17516 void UpdateItemDuration(uint32 time, bool realtimeonly = false);
17517 void AddEnchantmentDurations(Item* item);
17518 void RemoveEnchantmentDurations(Item* item);
17519 void RemoveEnchantmentDurationsReferences(Item* item); // pussywizard
17521 void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
17522 void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
17523 void ApplyEnchantment(Item* item, bool apply);
17524 void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
17528 void AddItemDurations(Item* item);
17529 void RemoveItemDurations(Item* item);
17530 void SendItemDurations();
17531 void LoadCorpse(PreparedQueryResult result);
17532 void LoadPet();
17533
17534 bool AddItem(uint32 itemId, uint32 count);
17535
17536 /*********************************************************/
17537 /*** GOSSIP SYSTEM ***/
17538 /*********************************************************/
17539
17540 void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
17541 void SendPreparedGossip(WorldObject* source);
17542 void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
17543
17544 uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
17547
17548 void ToggleInstantFlight();
17549
17550 /*********************************************************/
17551 /*** QUEST SYSTEM ***/
17552 /*********************************************************/
17553
17554 int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
17555
17556 void PrepareQuestMenu(ObjectGuid guid);
17557 void SendPreparedQuest(ObjectGuid guid);
17558 [[nodiscard]] bool IsActiveQuest(uint32 quest_id) const;
17559 Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
17560 bool CanSeeStartQuest(Quest const* quest);
17561 bool CanTakeQuest(Quest const* quest, bool msg);
17562 bool CanAddQuest(Quest const* quest, bool msg);
17563 bool CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus = nullptr);
17564 bool CanCompleteRepeatableQuest(Quest const* quest);
17565 bool CanRewardQuest(Quest const* quest, bool msg);
17566 bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
17567 void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
17568 void AddQuest(Quest const* quest, Object* questGiver);
17569 void AbandonQuest(uint32 quest_id);
17570 void CompleteQuest(uint32 quest_id);
17571 void IncompleteQuest(uint32 quest_id);
17572 void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true, bool isLFGReward = false);
17573 void SetRewardedQuest(uint32 quest_id);
17574 void FailQuest(uint32 quest_id);
17575 bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
17576 bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
17577 bool SatisfyQuestLog(bool msg);
17578 bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
17579 bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
17580 bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
17581 bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
17582 bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
17583 bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
17584 bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
17585 bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
17586 bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
17587 bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const;
17588 bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
17589 bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
17590 bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
17591 bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
17592 bool GiveQuestSourceItem(Quest const* quest);
17593 bool TakeQuestSourceItem(uint32 questId, bool msg);
17594 uint32 CalculateQuestRewardXP(Quest const* quest);
17595 [[nodiscard]] bool GetQuestRewardStatus(uint32 quest_id) const;
17596 [[nodiscard]] QuestStatus GetQuestStatus(uint32 quest_id) const;
17597 void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
17598 void RemoveActiveQuest(uint32 questId, bool update = true);
17599 void RemoveRewardedQuest(uint32 questId, bool update = true);
17600 void SendQuestUpdate(uint32 questId);
17602 float GetQuestRate(bool isDFQuest = false);
17603 void SetDailyQuestStatus(uint32 quest_id);
17604 bool IsDailyQuestDone(uint32 quest_id);
17605 void SetWeeklyQuestStatus(uint32 quest_id);
17606 void SetMonthlyQuestStatus(uint32 quest_id);
17607 void SetSeasonalQuestStatus(uint32 quest_id);
17608 void ResetDailyQuestStatus();
17611 void ResetSeasonalQuestStatus(uint16 event_id);
17612
17613 [[nodiscard]] uint16 FindQuestSlot(uint32 quest_id) const;
17616 [[nodiscard]] uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
17618 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
17619 {
17625 }
17626 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
17627 {
17629 val &= ~((uint64)0xFFFF << (counter * 16));
17630 val |= ((uint64)count << (counter * 16));
17632 }
17636 void SwapQuestSlot(uint16 slot1, uint16 slot2)
17637 {
17638 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
17639 {
17642
17645 }
17646 }
17648 void AreaExploredOrEventHappens(uint32 questId);
17649 void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
17650 void ItemAddedQuestCheck(uint32 entry, uint32 count);
17651 void ItemRemovedQuestCheck(uint32 entry, uint32 count);
17652 void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
17654 void KilledPlayerCredit(uint16 count = 1);
17655 void KilledPlayerCreditForQuest(uint16 count, Quest const* quest);
17656 void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
17657 void TalkedToCreature(uint32 entry, ObjectGuid guid);
17658 void MoneyChanged(uint32 value);
17659 void ReputationChanged(FactionEntry const* factionEntry);
17660 void ReputationChanged2(FactionEntry const* factionEntry);
17661 [[nodiscard]] bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false, bool* showInLoot = nullptr) const;
17662 [[nodiscard]] bool HasQuestForGO(int32 GOId) const;
17663 [[nodiscard]] bool HasQuest(uint32 questId) const;
17665 [[nodiscard]] bool CanShareQuest(uint32 quest_id) const;
17666
17667 void SendQuestComplete(uint32 quest_id);
17668 void SendQuestReward(Quest const* quest, uint32 XP);
17669 void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
17670 void SendQuestTimerFailed(uint32 quest_id);
17671 void SendCanTakeQuestResponse(uint32 msg) const;
17672 void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
17673 void SendPushToPartyResponse(Player const* player, uint8 msg) const;
17674 void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
17675 void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
17676 void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
17677
17678 ObjectGuid GetDivider() { return m_divider; }
17679 void SetDivider(ObjectGuid guid = ObjectGuid::Empty) { m_divider = guid; }
17680
17681 uint32 GetInGameTime() { return m_ingametime; }
17682
17683 void SetInGameTime(uint32 time) { m_ingametime = time; }
17684
17685 void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); }
17686 void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); }
17687
17688 [[nodiscard]] bool HasPvPForcingQuest() const;
17689
17690 /*********************************************************/
17691 /*** LOAD SYSTEM ***/
17692 /*********************************************************/
17693
17694 bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
17695 [[nodiscard]] bool isBeingLoaded() const override;
17696
17698 static uint32 GetZoneIdFromDB(ObjectGuid guid);
17699 static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid::LowType guid);
17700
17701 static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
17702
17703 /*********************************************************/
17704 /*** SAVE SYSTEM ***/
17705 /*********************************************************/
17706
17707 void SaveToDB(bool create, bool logout);
17708 void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
17709 void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
17712
17713 static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
17714 static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
17715 static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
17716
17717 static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
17718 static void DeleteOldCharacters();
17719 static void DeleteOldCharacters(uint32 keepDays);
17720
17721 static void DeleteOldRecoveryItems();
17722 static void DeleteOldRecoveryItems(uint32 keepDays);
17723
17724 bool m_mailsUpdated;
17725
17726 void SetBindPoint(ObjectGuid guid);
17728 void ResetPetTalents();
17729 void CalcRage(uint32 damage, bool attacker);
17730 void RegenerateAll();
17731 void Regenerate(Powers power);
17732 void RegenerateHealth();
17733 void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
17735
17736 [[nodiscard]] uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
17737 bool ModifyMoney(int32 amount, bool sendError = true);
17738 [[nodiscard]] bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
17739 [[nodiscard]] bool HasEnoughMoney(int32 amount) const
17740 {
17741 if (amount > 0)
17742 return (GetMoney() >= (uint32) amount);
17743 return true;
17744 }
17745
17746 void SetMoney(uint32 value)
17747 {
17749 MoneyChanged(value);
17751 }
17752
17753 [[nodiscard]] RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
17756
17757 [[nodiscard]] std::size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
17758 [[nodiscard]] bool IsQuestRewarded(uint32 quest_id) const
17759 {
17760 return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
17761 }
17762
17763 [[nodiscard]] Unit* GetSelectedUnit() const;
17764 [[nodiscard]] Player* GetSelectedPlayer() const;
17765
17766 void SetTarget(ObjectGuid /*guid*/ = ObjectGuid::Empty) override { }
17767 void SetSelection(ObjectGuid guid);
17768
17769 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
17770 void SendNewMail();
17772 void AddNewMailDeliverTime(time_t deliver_time);
17773
17774 void RemoveMail(uint32 id);
17775
17776 void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
17777 uint32 GetMailSize() { return m_mail.size();}
17778 Mail* GetMail(uint32 id);
17779
17780 [[nodiscard]] PlayerMails const& GetMails() const { return m_mail; }
17781 void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337)
17782 void SendItemRetrievalMail(std::vector<std::pair<uint32, uint32>> mailItems); // Item retrieval mails sent by The Postmaster (34337)
17783
17784 /*********************************************************/
17785 /*** MAILED ITEMS SYSTEM ***/
17786 /*********************************************************/
17787
17790
17791 typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
17792
17793 ItemMap mMitems; //template defined in objectmgr.cpp
17794
17795 Item* GetMItem(ObjectGuid::LowType itemLowGuid)
17796 {
17797 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
17798 return itr != mMitems.end() ? itr->second : nullptr;
17799 }
17800
17801 void AddMItem(Item* it)
17802 {
17803 ASSERT(it);
17804 //ASSERT deleted, because items can be added before loading
17805 mMitems[it->GetGUID().GetCounter()] = it;
17806 }
17807
17808 bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
17809 {
17810 return !!mMitems.erase(itemLowGuid);
17811 }
17812
17813 void PetSpellInitialize();
17814 void CharmSpellInitialize();
17817 void SendRemoveControlBar();
17818 [[nodiscard]] bool HasSpell(uint32 spell) const override;
17819 [[nodiscard]] bool HasActiveSpell(uint32 spell) const; // show in spellbook
17820 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
17821 [[nodiscard]] bool IsSpellFitByClassAndRace(uint32 spell_id) const;
17822 bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
17823
17824 void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
17825 void SendInitialSpells();
17826 void SendLearnPacket(uint32 spellId, bool learn);
17827 bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary = false, bool learnFromSkill = false);
17828 bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill = false);
17829 void learnSpell(uint32 spellId, bool temporary = false, bool learnFromSkill = false);
17830 void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary);
17831 void resetSpells();
17832 void LearnCustomSpells();
17833 void LearnDefaultSkills();
17834 void LearnDefaultSkill(uint32 skillId, uint16 rank);
17836 void learnQuestRewardedSpells(Quest const* quest);
17837 void learnSpellHighRank(uint32 spellid);
17838 bool CheckSkillLearnedBySpell(uint32 spellId);
17839 void SetReputation(uint32 factionentry, float value);
17840 [[nodiscard]] uint32 GetReputation(uint32 factionentry) const;
17841 std::string const& GetGuildName();
17842 [[nodiscard]] uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
17843 void SetFreeTalentPoints(uint32 points);
17844 bool resetTalents(bool noResetCost = false);
17845 [[nodiscard]] uint32 resetTalentsCost() const;
17846 bool IsMaxLevel() const;
17847 void InitTalentForLevel();
17850 void SendTalentsInfoData(bool pet);
17851 void LearnTalent(uint32 talentId, uint32 talentRank, bool command = false);
17852 void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
17853
17854 bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank);
17855 void _removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask);
17856 void _removeTalent(uint32 spellId, uint8 specMask);
17857 void _removeTalentAurasAndSpells(uint32 spellId);
17858 void _addTalentAurasAndSpells(uint32 spellId);
17859 [[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
17860
17861 [[nodiscard]] uint32 CalculateTalentsPoints() const;
17862 void SetBonusTalentCount(uint32 count) { m_extraBonusTalentCount = count; };
17864 void AddBonusTalent(uint32 count) { m_extraBonusTalentCount += count; };
17865 void RemoveBonusTalent(uint32 count) { m_extraBonusTalentCount -= count; };
17866
17867 // Dual Spec
17868 void UpdateSpecCount(uint8 count);
17869 [[nodiscard]] uint8 GetActiveSpec() const { return m_activeSpec; }
17870 [[nodiscard]] uint8 GetActiveSpecMask() const { return (1 << m_activeSpec); }
17871 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
17872 [[nodiscard]] uint8 GetSpecsCount() const { return m_specsCount; }
17873 void SetSpecsCount(uint8 count) { m_specsCount = count; }
17874 void ActivateSpec(uint8 spec);
17875 void LoadActions(PreparedQueryResult result);
17876 void GetTalentTreePoints(uint8 (&specPoints)[3]) const;
17877 [[nodiscard]] uint8 GetMostPointsTalentTree() const;
17878 bool HasTankSpec();
17879 bool HasMeleeSpec();
17880 bool HasCasterSpec();
17881 bool HasHealSpec();
17882 uint32 GetSpec(int8 spec = -1);
17883
17884 void InitGlyphsForLevel();
17885 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
17886 [[nodiscard]] uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
17887 void SetGlyph(uint8 slot, uint32 glyph, bool save)
17888 {
17889 m_Glyphs[m_activeSpec][slot] = glyph;
17891
17892 if (save)
17893 SetNeedToSaveGlyphs(true);
17894 }
17895 [[nodiscard]] uint32 GetGlyph(uint8 slot) const { return m_Glyphs[m_activeSpec][slot]; }
17896
17900
17901 [[nodiscard]] PlayerSpellMap const& GetSpellMap() const { return m_spells; }
17902 PlayerSpellMap& GetSpellMap() { return m_spells; }
17903
17904 [[nodiscard]] SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
17906
17907 SkillStatusMap const& GetSkillStatusMap() const { return mSkillStatus; }
17909
17910 void AddSpellMod(SpellModifier* mod, bool apply);
17911 bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
17912 bool HasSpellMod(SpellModifier* mod, Spell* spell);
17913 template <class T>
17914 void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr, bool temporaryPet = false);
17915 void RemoveSpellMods(Spell* spell);
17916 void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
17917 void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
17918 void DropModCharge(SpellModifier* mod, Spell* spell);
17919 void SetSpellModTakingSpell(Spell* spell, bool apply);
17920
17921 [[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
17922 [[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override;
17923 [[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const;
17924 void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
17925 void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
17926 void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
17927 void ModifySpellCooldown(uint32 spellId, int32 cooldown);
17928 void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
17929 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
17930 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
17931 void SendClearCooldown(uint32 spell_id, Unit* target);
17932
17934
17936 void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
17939 void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
17941 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
17942 void UpdatePotionCooldown(Spell* spell = nullptr);
17943
17944 void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
17945 {
17946 m_resurrectGUID = guid;
17947 m_resurrectMap = mapId;
17948 m_resurrectX = X;
17949 m_resurrectY = Y;
17950 m_resurrectZ = Z;
17951 m_resurrectHealth = health;
17952 m_resurrectMana = mana;
17953 }
17954 void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
17955 [[nodiscard]] bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID && m_resurrectGUID == guid; }
17956 [[nodiscard]] bool isResurrectRequested() const { return m_resurrectGUID; }
17958
17959 [[nodiscard]] uint8 getCinematic() const
17960 {
17961 return m_cinematic;
17962 }
17963 void setCinematic(uint8 cine)
17964 {
17965 m_cinematic = cine;
17966 }
17967
17968 ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
17969 void removeActionButton(uint8 button);
17970 ActionButton const* GetActionButton(uint8 button);
17971 void SendInitialActionButtons() const { SendActionButtons(1); }
17972 void SendActionButtons(uint32 state) const;
17973 bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
17974
17976 void UpdatePvPState();
17977 void UpdateFFAPvPState(bool reset = true);
17978 void SetPvP(bool state)
17979 {
17980 Unit::SetPvP(state);
17981 if (!m_Controlled.empty())
17982 for (auto& itr : m_Controlled)
17983 itr->SetPvP(state);
17984 }
17985 void UpdatePvP(bool state, bool _override = false);
17986 void UpdateZone(uint32 newZone, uint32 newArea, bool force = false);
17987 void UpdateArea(uint32 newArea);
17988 void SetNeedZoneUpdate(bool needUpdate) { m_needZoneUpdate = needUpdate; }
17989
17990 void UpdateZoneDependentAuras(uint32 zone_id); // zones
17991 void UpdateAreaDependentAuras(uint32 area_id); // subzones
17992
17993 void UpdateAfkReport(time_t currTime);
17994 void UpdatePvPFlag(time_t currTime);
17995 void UpdateFFAPvPFlag(time_t currTime);
17996 void UpdateContestedPvP(uint32 currTime);
17997 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
17998 void ResetContestedPvP()
17999 {
18003 }
18004
18006 std::unique_ptr<DuelInfo> duel;
18007 void UpdateDuelFlag(time_t currTime);
18008 void CheckDuelDistance(time_t currTime);
18009 void DuelComplete(DuelCompleteType type);
18010 void SendDuelCountdown(uint32 counter);
18011
18012 bool IsGroupVisibleFor(Player const* p) const;
18013 bool IsInSameGroupWith(Player const* p) const;
18014 bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); }
18015 void UninviteFromGroup();
18016 static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
18019
18020 void SetInGuild(uint32 GuildId)
18021 {
18023 // xinef: update global storage
18024 sCharacterCache->UpdateCharacterGuildId(GetGUID(), GetGuildId());
18025 }
18026 void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
18027 [[nodiscard]] uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
18028 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
18029 [[nodiscard]] uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
18030 [[nodiscard]] Guild* GetGuild() const;
18032 static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
18033
18034 // Arena Team
18035 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
18036 {
18037 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
18039 }
18040 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
18041 [[nodiscard]] uint32 GetArenaPersonalRating(uint8 slot) const;
18042 static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
18043 static void LeaveAllArenaTeams(ObjectGuid guid);
18044 [[nodiscard]] uint32 GetArenaTeamId(uint8 slot) const;
18045 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
18047
18048 [[nodiscard]] Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
18049 [[nodiscard]] Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
18050 [[nodiscard]] Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
18051 [[nodiscard]] Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
18052 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
18053 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
18055
18056 bool UpdateSkill(uint32 skill_id, uint32 step);
18057 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
18058
18059 bool UpdateCraftSkill(uint32 spellid);
18060 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
18061 bool UpdateFishingSkill();
18062
18063 [[nodiscard]] uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
18064 [[nodiscard]] uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
18065
18067
18070
18071 bool UpdateStats(Stats stat) override;
18072 bool UpdateAllStats() override;
18073 void ApplySpellPenetrationBonus(int32 amount, bool apply);
18074 void UpdateResistances(uint32 school) override;
18075 void UpdateArmor() override;
18076 void UpdateMaxHealth() override;
18077 void UpdateMaxPower(Powers power) override;
18078 void ApplyFeralAPBonus(int32 amount, bool apply);
18079 void UpdateAttackPowerAndDamage(bool ranged = false) override;
18081 void ApplySpellPowerBonus(int32 amount, bool apply);
18083 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
18084 void UpdateRating(CombatRating cr);
18085 void UpdateAllRatings();
18086
18087 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage, uint8 damageIndex) override;
18088
18090 inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
18092 void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
18093 [[nodiscard]] float GetMissPercentageFromDefence() const;
18095 float OCTRegenHPPerSpirit();
18096 float OCTRegenMPPerSpirit();
18097 [[nodiscard]] float GetRatingMultiplier(CombatRating cr) const;
18098 [[nodiscard]] float GetRatingBonusValue(CombatRating cr) const;
18100 [[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
18101
18102 [[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
18103 void UpdateBlockPercentage();
18106 void UpdateParryPercentage();
18107 void UpdateDodgePercentage();
18108 void UpdateMeleeHitChances();
18110 void UpdateSpellHitChances();
18111
18113 void UpdateSpellCritChance(uint32 school);
18114 void UpdateArmorPenetration(int32 amount);
18115 void UpdateExpertise(WeaponAttackType attType);
18116 void ApplyManaRegenBonus(int32 amount, bool apply);
18117 void ApplyHealthRegenBonus(int32 amount, bool apply);
18118 void UpdateManaRegen();
18119 void UpdateEnergyRegen();
18120 void UpdateRuneRegen(RuneType rune);
18121
18122 [[nodiscard]] ObjectGuid GetLootGUID() const { return m_lootGuid; }
18123 void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
18124
18125 void RemovedInsignia(Player* looterPlr);
18126
18127 [[nodiscard]] WorldSession* GetSession() const { return m_session; }
18128 void SetSession(WorldSession* sess) { m_session = sess; }
18129
18130 void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) override;
18131 void DestroyForPlayer(Player* target, bool onDeath = false) const override;
18132 void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
18133
18134 // notifiers
18140 void SendAutoRepeatCancel(Unit* target);
18141 void SendExplorationExperience(uint32 Area, uint32 Experience);
18142
18143 void SendDungeonDifficulty(bool IsInGroup);
18144 void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
18145 static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid);
18146 void SendResetInstanceSuccess(uint32 MapId);
18147 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
18148 void SendResetFailedNotify(uint32 mapid);
18149
18150 bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
18151 bool UpdatePosition(const Position& pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
18152
18153 void ProcessTerrainStatusUpdate() override;
18154
18155 void SendMessageToSet(WorldPacket const* data, bool self) const override;
18156 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
18157 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist = false) const;
18158 void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
18159 void SendTeleportAckPacket();
18160
18161 [[nodiscard]] Corpse* GetCorpse() const;
18162 void SpawnCorpseBones(bool triggerSave = true);
18164 void RemoveCorpse();
18165 void KillPlayer();
18166 static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans);
18167 [[nodiscard]] bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
18168 [[nodiscard]] WorldLocation GetCorpseLocation() const { return _corpseLocation; }
18170 void ResurrectPlayer(float restore_percent, bool applySickness = false);
18171 void BuildPlayerRepop();
18172 void RepopAtGraveyard();
18173
18174 void SendDurabilityLoss();
18175 void DurabilityLossAll(double percent, bool inventory);
18176 void DurabilityLoss(Item* item, double percent);
18177 void DurabilityPointsLossAll(int32 points, bool inventory);
18178 void DurabilityPointsLoss(Item* item, int32 points);
18180 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
18181 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
18182
18183 void UpdateMirrorTimers();
18184 void StopMirrorTimers()
18185 {
18189 }
18190 bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
18191
18192 void SetMovement(PlayerMovementType pType);
18193
18194 bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
18195
18196 void JoinedChannel(Channel* c);
18197 void LeftChannel(Channel* c);
18198 void CleanupChannels();
18199 void ClearChannelWatch();
18200 void UpdateLFGChannel();
18201 void UpdateLocalChannels(uint32 newZone);
18202
18203 void UpdateDefense();
18204 void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
18205 void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
18206
18207 void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
18208 [[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
18209 [[nodiscard]] uint16 GetPureMaxSkillValue(uint32 skill) const; // max
18210 [[nodiscard]] uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
18211 [[nodiscard]] uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
18212 [[nodiscard]] uint16 GetPureSkillValue(uint32 skill) const; // skill value
18213 [[nodiscard]] int16 GetSkillPermBonusValue(uint32 skill) const;
18214 [[nodiscard]] int16 GetSkillTempBonusValue(uint32 skill) const;
18215 [[nodiscard]] uint16 GetSkillStep(uint16 skill) const; // 0...6
18216 [[nodiscard]] bool HasSkill(uint32 skill) const;
18217 void learnSkillRewardedSpells(uint32 id, uint32 value);
18218
18220 [[nodiscard]] bool IsBeingTeleported() const { return mSemaphoreTeleport_Near != 0 || mSemaphoreTeleport_Far != 0; }
18221 [[nodiscard]] bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near != 0; }
18222 [[nodiscard]] bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far != 0; }
18223 void SetSemaphoreTeleportNear(time_t tm) { mSemaphoreTeleport_Near = tm; }
18224 void SetSemaphoreTeleportFar(time_t tm) { mSemaphoreTeleport_Far = tm; }
18225 [[nodiscard]] time_t GetSemaphoreTeleportNear() const { return mSemaphoreTeleport_Near; }
18226 [[nodiscard]] time_t GetSemaphoreTeleportFar() const { return mSemaphoreTeleport_Far; }
18228 [[nodiscard]] uint32 GetDelayedOperations() const { return m_DelayedOperations; }
18229 void ScheduleDelayedOperation(uint32 operation)
18230 {
18231 if (operation < DELAYED_END)
18232 m_DelayedOperations |= operation;
18233 }
18234
18236
18237 static TeamId TeamIdForRace(uint8 race);
18238 [[nodiscard]] TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
18239 void SetFactionForRace(uint8 race);
18240 void setTeamId(TeamId teamid) { m_team = teamid; };
18241
18242 void InitDisplayIds();
18243
18244 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
18245 bool IsAtLootRewardDistance(WorldObject const* pRewardSource) const;
18246 bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
18247 void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
18248 void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
18249 bool isHonorOrXPTarget(Unit* victim) const;
18250
18251 bool GetsRecruitAFriendBonus(bool forXP);
18253 void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
18254
18256 [[nodiscard]] ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
18257 [[nodiscard]] ReputationRank GetReputationRank(uint32 faction_id) const;
18258 void RewardReputation(Unit* victim);
18259 void RewardReputation(Quest const* quest);
18260
18261 float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus = false);
18262
18263 void UpdateSkillsForLevel();
18264 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
18265 void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
18266
18275 void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints);
18276
18277 /*********************************************************/
18278 /*** PVP SYSTEM ***/
18279 /*********************************************************/
18280 void UpdateHonorFields();
18281 bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool awardXP = true);
18282 [[nodiscard]] uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
18283 [[nodiscard]] uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
18286 [[nodiscard]] uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
18287 void SetHonorPoints(uint32 value);
18288 void SetArenaPoints(uint32 value);
18289
18290 // duel health and mana reset methods
18295
18296 //End of PvP System
18297
18298 [[nodiscard]] inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
18299
18300 void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
18301 [[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
18302 [[nodiscard]] int32 GetFakeDrunkValue() const { return GetInt32Value(PLAYER_FAKE_INEBRIATION); }
18305
18306 [[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
18307 [[nodiscard]] uint32 GetCorpseReclaimDelay(bool pvp) const;
18309 int32 CalculateCorpseReclaimDelay(bool load = false);
18310 void SendCorpseReclaimDelay(uint32 delay);
18311
18312 [[nodiscard]] uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
18313 [[nodiscard]] bool CanParry() const { return m_canParry; }
18314 void SetCanParry(bool value);
18315 [[nodiscard]] bool CanBlock() const { return m_canBlock; }
18316 void SetCanBlock(bool value);
18317 [[nodiscard]] bool CanTitanGrip() const { return m_canTitanGrip; }
18318 void SetCanTitanGrip(bool value);
18319 [[nodiscard]] bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
18320
18321 void SetRegularAttackTime();
18322 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
18323 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
18324 [[nodiscard]] float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
18325 [[nodiscard]] float GetTotalBaseModValue(BaseModGroup modGroup) const;
18326 [[nodiscard]] float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
18327 void _ApplyAllStatBonuses();
18328 void _RemoveAllStatBonuses();
18329
18330 void ResetAllPowers();
18331
18332 SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK, uint8 damageIndex = 0) const override;
18333
18334 void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
18335 void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18336 void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18337
18338 void _ApplyItemMods(Item* item, uint8 slot, bool apply);
18339 void _RemoveAllItemMods();
18340 void _ApplyAllItemMods();
18341 void _ApplyAllLevelScaleItemMods(bool apply);
18342 void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
18343 void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
18344 void _ApplyAmmoBonuses();
18345 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
18346 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
18347 void CorrectMetaGemEnchants(uint8 slot, bool apply);
18348 void InitDataForForm(bool reapplyMods = false);
18349
18350 void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
18351 void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
18353 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
18354 void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
18355 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
18356
18357 void SendEquipmentSetList();
18358 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
18359 void DeleteEquipmentSet(uint64 setGuid);
18360
18361 void SendInitWorldStates(uint32 zoneId, uint32 areaId);
18362 void SendUpdateWorldState(uint32 variable, uint32 value) const;
18363 void SendDirectMessage(WorldPacket const* data) const;
18366
18367 void GetAurasForTarget(Unit* target, bool force = false);
18368
18370 std::vector<ItemSetEffect*> ItemSetEff;
18371
18372 void SendLoot(ObjectGuid guid, LootType loot_type);
18373 void SendLootError(ObjectGuid guid, LootError error);
18374 void SendLootRelease(ObjectGuid guid);
18375 void SendNotifyLootItemRemoved(uint8 lootSlot);
18377
18378 /*********************************************************/
18379 /*** BATTLEGROUND SYSTEM ***/
18380 /*********************************************************/
18381
18382 [[nodiscard]] bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
18383 [[nodiscard]] bool InArena() const;
18384 [[nodiscard]] uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
18385 [[nodiscard]] BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
18386 [[nodiscard]] uint32 GetCurrentBattlegroundQueueSlot() const { return m_bgData.bgQueueSlot; }
18387 [[nodiscard]] bool IsInvitedForBattlegroundInstance() const { return m_bgData.isInvited; }
18388 [[nodiscard]] bool IsCurrentBattlegroundRandom() const { return m_bgData.bgIsRandom; }
18389 BGData& GetBGData() { return m_bgData; }
18390 void SetBGData(BGData& bgdata) { m_bgData = bgdata; }
18391 [[nodiscard]] Battleground* GetBattleground(bool create = false) const;
18392
18393 [[nodiscard]] bool InBattlegroundQueue(bool ignoreArena = false) const;
18394 [[nodiscard]] bool IsDeserter() const { return HasAura(26013); }
18395
18397 [[nodiscard]] uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
18398 [[nodiscard]] bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18399 [[nodiscard]] bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18400
18401 void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId);
18403 bool HasFreeBattlegroundQueueId() const;
18406 bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
18407
18408 [[nodiscard]] TeamId GetBgTeamId() const { return m_bgData.bgTeamId != TEAM_NEUTRAL ? m_bgData.bgTeamId : GetTeamId(); }
18409
18410 void LeaveBattleground(Battleground* bg = nullptr);
18411 [[nodiscard]] bool CanJoinToBattleground() const;
18413 void ReportedAfkBy(Player* reporter);
18414 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
18415
18416 [[nodiscard]] bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
18417 bool CanUseBattlegroundObject(GameObject* gameobject) const;
18418 [[nodiscard]] bool isTotalImmune() const;
18419 [[nodiscard]] bool CanCaptureTowerPoint() const;
18420
18421 bool GetRandomWinner() { return m_IsBGRandomWinner; }
18422 void SetRandomWinner(bool isWinner);
18423
18424 /*********************************************************/
18425 /*** OUTDOOR PVP SYSTEM ***/
18426 /*********************************************************/
18427
18428 [[nodiscard]] OutdoorPvP* GetOutdoorPvP() const;
18429 // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
18430 bool IsOutdoorPvPActive();
18431
18432 /*********************************************************/
18433 /*** ENVIROMENTAL SYSTEM ***/
18434 /*********************************************************/
18435
18438
18439 /*********************************************************/
18440 /*** FLOOD FILTER SYSTEM ***/
18441 /*********************************************************/
18442
18443 struct ChatFloodThrottle
18444 {
18445 enum Index
18446 {
18447 REGULAR = 0,
18448 ADDON = 1,
18449 MAX
18450 };
18451
18452 time_t Time = 0;
18453 uint32 Count = 0;
18454 };
18455
18457 [[nodiscard]] bool CanSpeak() const;
18458
18459 /*********************************************************/
18460 /*** VARIOUS SYSTEMS ***/
18461 /*********************************************************/
18462 void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
18465 std::set<Unit*> m_isInSharedVisionOf;
18466 void SetFallInformation(uint32 time, float z)
18467 {
18468 m_lastFallTime = time;
18469 m_lastFallZ = z;
18470 }
18471 void HandleFall(MovementInfo const& movementInfo);
18472
18473 [[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell);
18474
18475 void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);
18476
18477 void SetMover(Unit* target);
18478
18479 void SetSeer(WorldObject* target) { m_seer = target; }
18480 void SetViewpoint(WorldObject* target, bool apply);
18481 [[nodiscard]] WorldObject* GetViewpoint() const;
18482 void StopCastingCharm(Aura* except = nullptr);
18483 void StopCastingBindSight(Aura* except = nullptr);
18484
18485 [[nodiscard]] uint32 GetSaveTimer() const { return m_nextSave; }
18486 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
18487
18488 // Recall position
18490 float m_recallX;
18491 float m_recallY;
18492 float m_recallZ;
18493 float m_recallO;
18494 void SaveRecallPosition();
18495
18496 void SetHomebind(WorldLocation const& loc, uint32 areaId);
18497
18498 // Homebind coordinates
18501 float m_homebindX;
18502 float m_homebindY;
18503 float m_homebindZ;
18504
18505 [[nodiscard]] WorldLocation GetStartPosition() const;
18506
18507 [[nodiscard]] WorldLocation const& GetEntryPoint() const { return m_entryPointData.joinPos; }
18508 void SetEntryPoint();
18509
18510 // currently visible objects at player client
18512 std::vector<Unit*> m_newVisible; // pussywizard
18513
18514 [[nodiscard]] bool HaveAtClient(WorldObject const* u) const;
18515 [[nodiscard]] bool HaveAtClient(ObjectGuid guid) const;
18516
18517 [[nodiscard]] bool IsNeverVisible() const override;
18518
18519 bool IsVisibleGloballyFor(Player const* player) const;
18520
18521 void GetInitialVisiblePackets(Unit* target);
18522 void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
18523 void UpdateVisibilityForPlayer(bool mapChange = false);
18524 void UpdateVisibilityOf(WorldObject* target);
18526
18527 template<class T>
18528 void UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow);
18529
18531
18532 [[nodiscard]] bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
18534 void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
18535
18536 bool IsUsingLfg();
18537 bool inRandomLfgDungeon();
18538
18539 typedef std::set<uint32> DFQuestsDoneList;
18541
18542 // Temporarily removed pet cache
18547 [[nodiscard]] bool IsPetNeedBeTemporaryUnsummoned() const { return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
18548 bool CanResummonPet(uint32 spellid);
18549
18550 void SendCinematicStart(uint32 CinematicSequenceId) const;
18551 void SendMovieStart(uint32 MovieId);
18552
18553 uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
18554
18555 [[nodiscard]] uint16 GetMaxSkillValueForLevel() const;
18556 bool IsFFAPvP();
18557 bool IsPvP();
18558
18559 /*********************************************************/
18560 /*** INSTANCE SYSTEM ***/
18561 /*********************************************************/
18562
18563 void UpdateHomebindTime(uint32 time);
18564
18566 bool m_InstanceValid;
18567 void BindToInstance();
18568 void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
18569 [[nodiscard]] bool HasPendingBind() const { return _pendingBindId > 0; }
18570 [[nodiscard]] uint32 GetPendingBind() const { return _pendingBindId; }
18571 void SendRaidInfo();
18572 void SendSavedInstances();
18573 void PrettyPrintRequirementsQuestList(const std::vector<const ProgressionRequirement*>& missingQuests) const;
18574 void PrettyPrintRequirementsAchievementsList(const std::vector<const ProgressionRequirement*>& missingAchievements) const;
18575 void PrettyPrintRequirementsItemsList(const std::vector<const ProgressionRequirement*>& missingItems) const;
18576 bool Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report = false);
18578 [[nodiscard]] bool CheckInstanceCount(uint32 instanceId) const;
18579
18580 void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
18581 {
18582 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
18583 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
18584 }
18585
18586 // last used pet number (for BG's)
18587 [[nodiscard]] uint32 GetLastPetNumber() const { return m_lastpetnumber; }
18588 void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
18589 [[nodiscard]] uint32 GetLastPetSpell() const { return m_oldpetspell; }
18590 void SetLastPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
18591
18592 /*********************************************************/
18593 /*** GROUP SYSTEM ***/
18594 /*********************************************************/
18595
18596 Group* GetGroupInvite() { return m_groupInvite; }
18597 void SetGroupInvite(Group* group) { m_groupInvite = group; }
18598 Group* GetGroup() { return m_group.getTarget(); }
18599 [[nodiscard]] const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
18600 GroupReference& GetGroupRef() { return m_group; }
18601 void SetGroup(Group* group, int8 subgroup = -1);
18602 [[nodiscard]] uint8 GetSubGroup() const { return m_group.getSubGroup(); }
18603 [[nodiscard]] uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
18604 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
18605 [[nodiscard]] uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
18606 void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
18607 Player* GetNextRandomRaidMember(float radius);
18608 [[nodiscard]] PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID = ObjectGuid::Empty) const;
18609
18610 // Battleground Group System
18611 void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
18615 [[nodiscard]] uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
18616 void SetOriginalGroup(Group* group, int8 subgroup = -1);
18617
18618 void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
18619 [[nodiscard]] bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
18620
18621 MapReference& GetMapRef() { return m_mapRef; }
18622
18623 // Set map to player and add reference
18624 void SetMap(Map* map) override;
18625 void ResetMap() override;
18626
18627 bool CanTeleport() { return m_canTeleport; }
18628 void SetCanTeleport(bool value) { m_canTeleport = value; }
18629 bool CanKnockback() { return m_canKnockback; }
18630 void SetCanKnockback(bool value) { m_canKnockback = value; }
18631
18632 bool isAllowedToLoot(Creature const* creature);
18633
18634 [[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
18635 [[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
18636 [[nodiscard]] RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
18637 [[nodiscard]] RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
18638 [[nodiscard]] uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
18639 [[nodiscard]] uint32 GetGracePeriod(uint8 index) const { return m_runes->runes[index].GracePeriod; }
18640 uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace);
18641 [[nodiscard]] bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
18643 void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
18644 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
18645 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
18646 void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
18647 void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
18648 void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
18649 void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
18650 void RemoveRunesByAuraEffect(AuraEffect const* aura);
18651 void RestoreBaseRune(uint8 index);
18652 void ConvertRune(uint8 index, RuneType newType);
18653 void ResyncRunes(uint8 count);
18654 void AddRunePower(uint8 index);
18655 void InitRunes();
18656
18657 void SendRespondInspectAchievements(Player* player) const;
18658 [[nodiscard]] bool HasAchieved(uint32 achievementId) const;
18659 void ResetAchievements();
18661 void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
18662 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
18663 void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
18665 void CompletedAchievement(AchievementEntry const* entry);
18666 [[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
18667
18668 void SetCreationTime(Seconds creationTime) { m_creationTime = creationTime; }
18669 [[nodiscard]] Seconds GetCreationTime() const { return m_creationTime; }
18670
18671 [[nodiscard]] bool HasTitle(uint32 bitIndex) const;
18672 bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
18673 void SetTitle(CharTitlesEntry const* title, bool lost = false);
18674 void SetCurrentTitle(CharTitlesEntry const* title, bool clear = false) { SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };
18675
18676 //bool isActiveObject() const { return true; }
18677 bool CanSeeSpellClickOn(Creature const* creature) const;
18678 [[nodiscard]] bool CanSeeVendor(Creature const* creature) const;
18679
18680 [[nodiscard]] uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
18681 void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
18683
18684 float GetAverageItemLevel();
18687
18688 void ClearWhisperWhiteList() { WhisperList.clear(); }
18689 void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
18691 void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
18692
18693 bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true) override;
18694 bool SetCanFly(bool apply, bool packetOnly = false) override;
18695 bool SetWaterWalking(bool apply, bool packetOnly = false) override;
18696 bool SetFeatherFall(bool apply, bool packetOnly = false) override;
18697 bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
18698
18699 [[nodiscard]] bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
18700 [[nodiscard]] bool CanEnterWater() const override { return true; }
18701
18702 // saving
18704 // arena spectator
18705 [[nodiscard]] bool IsSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_SPECTATOR_ON; }
18706 void SetIsSpectator(bool on);
18707 [[nodiscard]] bool NeedSendSpectatorData() const;
18708 void SetPendingSpectatorForBG(uint32 bgInstanceId) { m_pendingSpectatorForBG = bgInstanceId; }
18709 [[nodiscard]] bool HasPendingSpectatorForBG(uint32 bgInstanceId) const { return m_pendingSpectatorForBG == bgInstanceId; }
18719
18720 // Dancing Rune weapon
18721 void setRuneWeaponGUID(ObjectGuid guid) { m_drwGUID = guid; };
18724
18725 [[nodiscard]] bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
18726 void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
18727 void PrepareCharmAISpells();
18729
18730 bool NeedToSaveGlyphs() { return m_NeedToSaveGlyphs; }
18731 void SetNeedToSaveGlyphs(bool val) { m_NeedToSaveGlyphs = val; }
18732
18734 void SetMountBlockId(uint32 mount) { m_MountBlockId = mount; }
18735
18736 [[nodiscard]] float GetRealParry() const { return m_realParry; }
18737 [[nodiscard]] float GetRealDodge() const { return m_realDodge; }
18738 // mt maps
18739 [[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
18740 [[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
18741 [[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
18742
18745
18746 static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
18747
18748 void SetFarSightDistance(float radius);
18749 void ResetFarSightDistance();
18750 [[nodiscard]] Optional<float> GetFarSightDistance() const;
18751
18752 float GetSightRange(WorldObject const* target = nullptr) const override;
18753
18754 std::string GetPlayerName();
18755
18756 // Settings
18757 [[nodiscard]] PlayerSetting GetPlayerSetting(std::string const& source, uint8 index);
18758 void UpdatePlayerSetting(std::string const& source, uint8 index, uint32 value);
18759
18760 void SendSystemMessage(std::string_view msg, bool escapeCharacters = false);
18761
18762 std::string GetDebugInfo() const override;
18763
18764 /*********************************************************/
18765 /*** SPELL QUEUE SYSTEM ***/
18766 /*********************************************************/
18767protected:
18769 void ProcessSpellQueue();
18770
18771public:
18772 std::deque<PendingSpellCastRequest> SpellQueue;
18773 const PendingSpellCastRequest* GetCastRequest(uint32 category) const;
18774 bool CanExecutePendingSpellCastRequest(SpellInfo const* spellInfo);
18775 void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest* castRequest, bool isCancel = false);
18776 bool CanRequestSpellCast(SpellInfo const* spellInfo);
18777
18778protected:
18779 // Gamemaster whisper whitelist
18781
18782 // Performance Varibales
18783 bool m_NeedToSaveGlyphs;
18784 // Mount block bug
18786 // Real stats
18787 float m_realDodge;
18788 float m_realParry;
18789
18791
18797
18798 /*********************************************************/
18799 /*** BATTLEGROUND SYSTEM ***/
18800 /*********************************************************/
18801
18802 struct BgBattlegroundQueueID_Rec
18803 {
18806 };
18807
18808 std::array<BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES> _BgBattlegroundQueueID;
18810 bool m_IsBGRandomWinner;
18811
18812 /*********************************************************/
18813 /*** ENTRY POINT ***/
18814 /*********************************************************/
18815
18817
18818 /*********************************************************/
18819 /*** QUEST SYSTEM ***/
18820 /*********************************************************/
18821
18822 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
18823 typedef std::set<uint32> QuestSet;
18824 typedef std::set<uint32> SeasonalQuestSet;
18825 typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
18830
18833
18834 /*********************************************************/
18835 /*** LOAD SYSTEM ***/
18836 /*********************************************************/
18837
18838 void _LoadActions(PreparedQueryResult result);
18839 void _LoadAuras(PreparedQueryResult result, uint32 timediff);
18840 void _LoadGlyphAuras();
18841 void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
18842 void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
18843 static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
18851 void _LoadGroup();
18852 void _LoadSkills(PreparedQueryResult result);
18853 void _LoadSpells(PreparedQueryResult result);
18857 void _LoadArenaTeamInfo();
18860 void _LoadGlyphs(PreparedQueryResult result);
18861 void _LoadTalents(PreparedQueryResult result);
18865 void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result);
18866
18867 /*********************************************************/
18868 /*** SAVE SYSTEM ***/
18869 /*********************************************************/
18870
18872 void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
18886 void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
18889
18890 /*********************************************************/
18891 /*** ENVIRONMENTAL SYSTEM ***/
18892 /*********************************************************/
18893 void HandleSobering();
18894 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
18896 void HandleDrowning(uint32 time_diff);
18898
18899 /*********************************************************/
18900 /*** HONOR SYSTEM ***/
18901 /*********************************************************/
18902 time_t m_lastHonorUpdateTime;
18903
18904 void outDebugValues() const;
18906
18907 TeamId m_team;
18908 uint32 m_nextSave; // pussywizard
18909 uint16 m_additionalSaveTimer; // pussywizard
18910 uint8 m_additionalSaveMask; // pussywizard
18911 uint16 m_hostileReferenceCheckTimer; // pussywizard
18912 std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> m_chatFloodData;
18916
18918
18921
18922 std::vector<Item*> m_itemUpdateQueue;
18924
18926
18929
18933
18935
18938
18942 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
18943
18945
18948
18950
18952
18960
18962 //uint32 m_pad;
18963 // Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
18964
18968 std::mutex m_soulboundTradableLock;
18969
18974
18976
18977 typedef std::list<Channel*> JoinedChannelsList;
18979
18981
18983
18988 time_t m_lastDailyQuestTime;
18989
18992
18996
18998 time_t m_deathExpireTime;
18999
19002 bool m_canParry;
19003 bool m_canBlock;
19004 bool m_canTitanGrip;
19006 float m_ammoDPS;
19007
19008 float m_Expertise;
19009 float m_OffhandExpertise;
19010
19012 time_t _restTime;
19014 float _restBonus;
19018 time_t m_resetTalentsTime;
19022
19023 // Social
19025
19026 // Groups
19032 bool m_bPassOnGroupLoot;
19033
19034 // last used pet number (for BG's)
19036
19037 // Player summoning
19038 time_t m_summon_expire;
19040 float m_summon_x;
19041 float m_summon_y;
19042 float m_summon_z;
19044
19046 Runes* m_runes;
19048
19049 bool CanAlwaysSee(WorldObject const* obj) const override;
19050
19051 bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
19052
19054
19055 bool m_needZoneUpdate;
19056
19057private:
19058 // internal common parts for CanStore/StoreItem functions
19059 InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
19060 InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19061 InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19062 Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
19063 Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
19064
19066
19069 void SendRefundInfo(Item* item);
19070 void RefundItem(Item* item);
19071
19072 // know currencies are not removed at any point (0 displayed)
19073 void AddKnownCurrency(uint32 itemId);
19074
19075 void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
19076
19077 [[nodiscard]] bool MustDelayTeleport() const { return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end
19078 void SetMustDelayTeleport(bool setting) { m_bMustDelayTeleport = setting; }
19079 [[nodiscard]] bool HasDelayedTeleport() const { return m_bHasDelayedTeleport; }
19080 void SetHasDelayedTeleport(bool setting) { m_bHasDelayedTeleport = setting; }
19081
19083
19084 void UpdateCharmedAI();
19085
19087 float m_lastFallZ;
19088
19092 bool m_isInWater;
19093
19094 // Current teleport data
19099
19103 bool m_canTeleport;
19104 bool m_canKnockback;
19105
19106 std::unique_ptr<PetStable> m_petStable;
19107
19108 // Temporary removed pet cache
19111
19114
19116
19118
19122
19124
19125 // duel health and mana reset attributes
19128
19130
19132
19134
19136
19137 bool _wasOutdoor;
19138
19140
19142};
19143
19144void AddItemsSetItem(Player* player, Item* item);
19145void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
19146
19147#endif
ArenaTeamInfoType
Definition ArenaTeam.h:73
AchievementCriteriaTimedTypes
Definition DBCEnums.h:109
AchievementCriteriaCondition
Definition DBCEnums.h:86
AchievementCriteriaTypes
Definition DBCEnums.h:121
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define DEFINE_ENUM_FLAG(enumType)
Definition EnumFlag.h:26
ItemClass
Definition ItemTemplate.h:290
BuyResult
Definition Item.h:140
SellResult
Definition Item.h:154
LootError
Definition LootMgr.h:95
LootType
Definition LootMgr.h:77
std::unordered_set< ObjectGuid > GuidUnorderedSet
Definition ObjectGuid.h:257
std::list< ObjectGuid > GuidList
Definition ObjectGuid.h:254
std::set< ObjectGuid > GuidSet
Definition ObjectGuid.h:253
std::map< std::string, PlayerSettingVector > PlayerSettingMap
Definition PlayerSettings.h:52
PlayerCharmedAISpells
Definition Player.h:921
@ SPELL_HIGH_DAMAGE2
Definition Player.h:927
QuestSound
Definition Player.h:250
std::deque< Mail * > PlayerMails
Definition Player.h:67
std::list< PlayerCreateInfoSkill > PlayerCreateInfoSkills
Definition Player.h:338
TrainerSpellState
Definition Player.h:213
ReferAFriendError
Definition Player.h:972
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition Player.h:975
@ ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S
Definition Player.h:986
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition Player.h:978
@ ERR_REFER_A_FRIEND_NONE
Definition Player.h:973
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition Player.h:981
@ ERR_REFER_A_FRIEND_NOT_NOW
Definition Player.h:979
@ ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL
Definition Player.h:985
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition Player.h:976
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition Player.h:974
@ ERR_REFER_A_FRIEND_TOO_FAR
Definition Player.h:977
@ ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I
Definition Player.h:983
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition Player.h:982
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition Player.h:980
@ ERR_REFER_A_FRIEND_SUMMON_COOLDOWN
Definition Player.h:984
TeleportToOptions
Definition Player.h:827
EnviromentalDamage
Type of environmental damages.
Definition Player.h:840
@ DAMAGE_FIRE
Definition Player.h:846
std::list< SpellModifier * > SpellModList
Definition Player.h:195
@ RUNE_UNHOLY
Definition Player.h:416
@ RUNE_DEATH
Definition Player.h:418
@ RUNE_FROST
Definition Player.h:417
DuelState
Definition Player.h:375
PlayerFieldByte2Flags
Definition Player.h:572
@ PLAYER_FIELD_BYTE2_STEALTH
Definition Player.h:574
@ PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
Definition Player.h:575
@ PLAYER_FIELD_BYTE2_NONE
Definition Player.h:573
QuestSlotStateMask
Definition Player.h:638
@ QUEST_STATE_NONE
Definition Player.h:639
PlayerFieldByteFlags
Definition Player.h:564
@ PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
Definition Player.h:567
@ PLAYER_FIELD_BYTE_TRACK_STEALTHED
Definition Player.h:565
TransferAbortReason
Definition Player.h:789
@ TRANSFER_ABORT_TOO_MANY_INSTANCES
Definition Player.h:794
@ TRANSFER_ABORT_NOT_FOUND1
Definition Player.h:801
@ TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
Definition Player.h:799
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:792
@ TRANSFER_ABORT_NOT_FOUND3
Definition Player.h:803
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:795
@ TRANSFER_ABORT_NONE
Definition Player.h:790
@ TRANSFER_ABORT_NOT_FOUND
Definition Player.h:793
@ TRANSFER_ABORT_NEED_GROUP
Definition Player.h:800
@ TRANSFER_ABORT_NOT_FOUND2
Definition Player.h:802
@ TRANSFER_ABORT_REALM_ONLY
Definition Player.h:804
@ TRANSFER_ABORT_ERROR
Definition Player.h:791
PlayerExtraFlags
Definition Player.h:589
KeyRingSlots
Definition Player.h:736
InventoryPackSlots
Definition Player.h:711
@ PLAYER_FLAGS_UNK28
Definition Player.h:508
@ PLAYER_FLAGS_PLAYED_LONG_TIME
Definition Player.h:492
@ PLAYER_FLAGS_UNK27
Definition Player.h:507
@ PLAYER_FLAGS_UNK26
Definition Player.h:506
@ PLAYER_FLAGS_UNK16
Definition Player.h:496
@ PLAYER_FLAGS_UNK20
Definition Player.h:500
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition Player.h:497
@ PLAYER_FLAGS_UNK24
Definition Player.h:504
@ PLAYER_FLAGS_UNK6
Definition Player.h:486
@ PLAYER_FLAGS_UNK31
Definition Player.h:511
@ PLAYER_FLAGS_UNK21
Definition Player.h:501
@ PLAYER_FLAGS_UNK29
Definition Player.h:509
@ PLAYER_FLAGS_UNK7
Definition Player.h:487
@ PLAYER_FLAGS_UBER
Definition Player.h:499
@ PLAYER_FLAGS_UNK30
Definition Player.h:510
@ PLAYER_FLAGS_PLAYED_TOO_LONG
Definition Player.h:493
CurrencyItems
Definition Player.h:966
ActionButtonUpdateState
Definition Player.h:221
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:209
std::list< uint32 > PlayerCreateInfoSpells
Definition Player.h:318
InstantFlightGossipAction
Definition Player.h:1024
std::unordered_map< uint32, time_t > InstanceTimeMap
Definition Player.h:210
std::map< uint32, bool > QuestStatusSaveMap
Definition Player.h:625
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:622
RuneCooldowns
Definition Player.h:407
@ RUNE_MISS_COOLDOWN
Definition Player.h:410
std::list< PlayerCreateInfoItem > PlayerCreateInfoItems
Definition Player.h:292
PlayerFieldBytesOffsets
Definition Player.h:541
@ PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK
Definition Player.h:545
@ PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES
Definition Player.h:544
@ PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL
Definition Player.h:543
@ PLAYER_FIELD_BYTES_OFFSET_FLAGS
Definition Player.h:542
PlayerCommandStates
Definition Player.h:1004
@ CHEAT_COOLDOWN
Definition Player.h:1008
@ CHEAT_WATERWALK
Definition Player.h:1010
@ CHEAT_CASTTIME
Definition Player.h:1007
PlayerDelayedOperations
Definition Player.h:909
RestFlag
Definition Player.h:820
@ ACTION_BUTTON_EQSET
Definition Player.h:232
@ ACTION_BUTTON_C
Definition Player.h:231
@ ACTION_BUTTON_MACRO
Definition Player.h:233
@ ACTION_BUTTON_CMACRO
Definition Player.h:234
BuyBackSlots
Definition Player.h:729
std::map< uint8, ActionButton > ActionButtonList
Definition Player.h:282
@ XPSOURCE_KILL
Definition Player.h:1016
InventorySlots
Definition Player.h:705
QuestSlotOffsets
Definition Player.h:628
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition Player.h:661
#define ACTION_BUTTON_TYPE(X)
Definition Player.h:255
PlayerMovementType
Definition Player.h:461
BankBagSlots
Definition Player.h:723
std::list< PlayerCreateInfoAction > PlayerCreateInfoActions
Definition Player.h:330
CurrencyTokenSlots
Definition Player.h:742
BuyBankSlotResult
Definition Player.h:110
@ ERR_BANKSLOT_NOTBANKER
Definition Player.h:113
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition Player.h:111
@ ERR_BANKSLOT_OK
Definition Player.h:114
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition Player.h:112
BankItemSlots
Definition Player.h:717
PlayedTimeIndex
Definition Player.h:861
SpellModType
Definition Player.h:92
#define MAX_PLAYED_TIME_INDEX
Definition Player.h:866
PlayerUnderwaterState
Definition Player.h:99
InstanceResetWarningType
Definition Player.h:809
@ RAID_INSTANCE_EXPIRED
Definition Player.h:814
std::map< uint32, EquipmentSet > EquipmentSets
Definition Player.h:769
AtLoginFlags
Definition Player.h:605
@ AT_LOGIN_RESET_PET_TALENTS
Definition Player.h:611
@ AT_LOGIN_RESET_AP
Definition Player.h:615
@ AT_LOGIN_RESET_ARENA
Definition Player.h:616
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:617
PlayerBytes3Offsets
Definition Player.h:533
@ PLAYER_BYTES_3_OFFSET_PVP_TITLE
Definition Player.h:536
@ PLAYER_BYTES_3_OFFSET_GENDER
Definition Player.h:534
@ PLAYER_BYTES_3_OFFSET_ARENA_FACTION
Definition Player.h:537
std::ostringstream & operator<<(std::ostringstream &ss, PlayerTaxi const &taxi)
Definition PlayerTaxi.cpp:228
CharDeleteMethod
Definition Player.h:959
TalentTree
Definition Player.h:144
PlayerRestState
Definition Player.h:990
#define ACTION_BUTTON_ACTION(X)
Definition Player.h:254
std::list< EnchantDuration > EnchantDurationList
Definition Player.h:457
AdditionalSaving
Definition Player.h:997
@ ADDITIONAL_SAVING_NONE
Definition Player.h:998
PlayerBytesOffsets
Definition Player.h:517
@ PLAYER_BYTES_OFFSET_HAIR_COLOR_ID
Definition Player.h:521
@ PLAYER_BYTES_OFFSET_HAIR_STYLE_ID
Definition Player.h:520
@ PLAYER_BYTES_OFFSET_SKIN_ID
Definition Player.h:518
@ PLAYER_BYTES_OFFSET_FACE_ID
Definition Player.h:519
MirrorTimerType
Definition Player.h:579
SkillUpdateState
Definition Player.h:645
DrunkenState
Definition Player.h:469
ReputationSource
Definition Player.h:239
PlayerFieldBytes2Offsets
Definition Player.h:549
@ PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID
Definition Player.h:550
@ PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION
Definition Player.h:552
@ PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK
Definition Player.h:551
PlayerChatTag
Definition Player.h:851
std::map< uint32, QuestStatusData > QuestStatusMap
Definition Player.h:621
PlayerBytes2Offsets
Definition Player.h:525
@ PLAYER_BYTES_2_OFFSET_PARTY_TYPE
Definition Player.h:527
@ PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS
Definition Player.h:528
@ PLAYER_BYTES_2_OFFSET_REST_STATE
Definition Player.h:529
@ PLAYER_BYTES_2_OFFSET_FACIAL_STYLE
Definition Player.h:526
EmoteBroadcastTextID
Definition Player.h:1029
@ EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES
Definition Player.h:1030
PlayerSlots
Definition Player.h:669
PlayerLoginQueryIndex
Definition Player.h:870
@ MAX_PLAYER_LOGIN_QUERY
Definition Player.h:905
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition Player.h:891
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition Player.h:901
GuidList WhisperListContainer
Definition Player.h:197
std::list< Item * > ItemDurationList
Definition Player.h:458
ServerSideVisibilityType
Definition SharedDefines.h:1272
GameobjectTypes
Definition SharedDefines.h:1559
MailResponseType
Definition SharedDefines.h:3754
TradeStatus
Definition SharedDefines.h:3804
DuelCompleteType
Definition SharedDefines.h:3866
MailResponseResult
Definition SharedDefines.h:3764
BattlegroundQueueTypeId
Definition SharedDefines.h:3874
RemoveMethod
Definition SharedDefines.h:3841
@ GROUP_REMOVEMETHOD_DEFAULT
Definition SharedDefines.h:3842
PartyResult
Definition SharedDefines.h:3959
SpellModOp
Definition SpellDefines.h:75
ClassContext
Definition UnitDefines.h:225
@ CLASS_CONTEXT_NONE
Definition UnitDefines.h:226
SheathState
Definition UnitDefines.h:125
BaseModType
Definition Unit.h:189
#define MOD_END
Definition Unit.h:194
DeathState
Definition Unit.h:197
Say
Definition boss_broodlord_lashlayer.cpp:29
Definition WorldSession.h:268
Definition CinematicMgr.h:33
Definition CharmInfo.h:80
Definition Object.h:359
void AddToUpdateQueueOf(Player *player)
Definition Item.cpp:744
void RemoveFromUpdateQueueOf(Player *player)
Definition Item.cpp:764
Definition LootMgr.h:207
Definition MapReference.h:25
Definition SocialMgr.h:101
Definition PlayerTaxi.h:26
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition Player.cpp:13216
void AddNewMailDeliverTime(time_t deliver_time)
Definition Player.cpp:2892
void ReputationChanged(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2208
bool CanSpeak() const
Definition PlayerMisc.cpp:69
std::string GetPlayerName()
Definition Player.cpp:16264
void CleanupChannels()
Definition Player.cpp:5023
void ProcessTerrainStatusUpdate() override
Definition PlayerUpdates.cpp:2253
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
Definition StatSystem.cpp:527
void SendInitialPacketsAfterAddToMap()
Definition Player.cpp:11605
void ResetSeasonalQuestStatus(uint16 event_id)
Definition Player.cpp:12146
uint32 GetPendingBind() const
Definition Player.h:2455
uint32 GetArmorProficiency() const
Definition Player.h:1377
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10047
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition Player.cpp:2868
SpellModList const & GetSpellModList(uint32 type) const
Definition Player.h:2626
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13447
std::set< uint32 > SeasonalQuestSet
Definition Player.h:2709
void RemoveRunesByAuraEffect(AuraEffect const *aura)
Definition Player.cpp:13353
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12209
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
void SaveHealthBeforeDuel()
Definition Player.h:2176
void SendSystemMessage(std::string_view msg, bool escapeCharacters=false)
Definition Player.cpp:16326
void UpdateRuneRegen(RuneType rune)
Definition StatSystem.cpp:970
void removeActionButton(uint8 button)
Definition Player.cpp:5658
void SetNeedZoneUpdate(bool needUpdate)
Definition Player.h:1873
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition Player.cpp:4604
void HandleFall(MovementInfo const &movementInfo)
Definition Player.cpp:13820
std::size_t GetRewardedQuestCount() const
Definition Player.h:1642
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16286
uint8 GetChatTag() const
Definition Player.cpp:1313
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5620
void setTeamId(TeamId teamid)
Definition Player.h:2125
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10071
uint64 GetAuraUpdateMaskForRaid() const
Definition Player.h:2490
void AddBonusTalent(uint32 count)
Definition Player.h:1749
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:9969
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition Player.cpp:11221
uint32 GetSaveTimer() const
Definition Player.h:2370
void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints)
Definition Player.cpp:6087
uint8 GetRank() const
Definition Player.h:1912
bool HasQuestForGO(int32 GOId) const
Definition Player.cpp:12352
bool HasTankSpec()
Definition Player.cpp:16036
bool UpdateFishingSkill()
Definition PlayerUpdates.cpp:886
bool isGMVisible() const
Definition Player.h:1186
bool GetRandomWinner()
Definition Player.h:2306
void SetGuildIdInvited(uint32 GuildId)
Definition Player.h:1913
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:466
void SetSummonAsSpectator(bool on)
Definition Player.h:1118
void SendRemoveControlBar()
Definition Player.cpp:9721
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition Player.cpp:11706
static uint32 GetZoneIdFromDB(ObjectGuid guid)
Definition Player.cpp:6351
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition Player.cpp:12388
void SetFarSightDistance(float radius)
Definition Player.cpp:16238
void SetLastUsedRune(RuneType type)
Definition Player.h:2528
float GetMissPercentageFromDefence() const
Definition StatSystem.cpp:708
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition Player.cpp:15858
bool isResurrectRequestedBy(ObjectGuid guid) const
Definition Player.h:1840
uint32 GetTemporaryUnsummonedPetNumber() const
Definition Player.h:2428
void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16224
std::string autoReplyMsg
Definition Player.h:1156
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2271
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1638
InventoryResult CanRollForItemInLFG(ItemTemplate const *item, WorldObject const *lootedObject) const
Definition PlayerStorage.cpp:2337
void SetInWater(bool apply)
Definition Player.cpp:2171
bool HasWeapon(WeaponAttackType type) const override
Definition Player.h:1273
void ClearAfkReports()
Definition Player.h:2299
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
void DestroyForPlayer(Player *target, bool onDeath=false) const override
Definition Player.cpp:3861
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition PlayerStorage.cpp:3421
void _LoadFriendList(PreparedQueryResult result)
bool IsInvitedForBattlegroundInstance() const
Definition Player.h:2272
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
Definition Player.cpp:10509
void SetGrantableLevels(uint8 val)
Definition Player.h:2138
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition Player.cpp:16145
bool HasMeleeSpec()
Definition Player.cpp:16054
void SendAttackSwingDeadTarget()
Definition PlayerMisc.cpp:128
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3369
std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
Definition Player.h:1676
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition Player.cpp:14402
void SetCanParry(bool value)
Definition Player.cpp:13092
GroupReference & GetGroupRef()
Definition Player.h:2485
uint32 GetInGameTime()
Definition Player.h:1566
GroupReference & GetOriginalGroupRef()
Definition Player.h:2499
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1547
bool CanTameExoticPets() const
Definition Player.h:2204
bool CanFly() const override
Definition Player.h:2584
void CharmSpellInitialize()
Definition Player.cpp:9667
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1025
void SetTemporaryUnsummonedPetNumber(uint32 petnumber)
Definition Player.h:2429
DeclinedName const * GetDeclinedNames() const
Definition Player.h:2519
void ReputationChanged2(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2236
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition PlayerMisc.cpp:114
BGData & GetBGData()
Definition Player.h:2274
void Update(uint32 time) override
Definition PlayerUpdates.cpp:53
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Player.h:2491
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Player.cpp:465
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4734
float GetTotalBaseModValue(BaseModGroup modGroup) const
Definition Player.cpp:5093
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13186
void GetTalentTreePoints(uint8(&specPoints)[3]) const
Definition Player.cpp:15250
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12200
uint32 GetDeathTimer() const
Definition Player.h:2191
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:824
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition PlayerQuest.cpp:2413
void SetEntryPoint()
Definition Player.cpp:11254
bool IsMirrorTimerActive(MirrorTimerType type)
Definition Player.h:2075
bool CanKnockback()
Definition Player.h:2514
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4838
void SetDeveloper(bool on)
Definition Player.h:1174
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
Definition Player.h:1920
void CompletedAchievement(AchievementEntry const *entry)
Definition Player.cpp:13908
std::set< uint32 > DFQuestsDoneList
Definition Player.h:2424
bool inRandomLfgDungeon()
Definition Player.cpp:13040
void SetCanKnockback(bool value)
Definition Player.h:2515
bool IsInWater() const override
Definition Player.h:1138
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2112
bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const *bySpell)
Definition Player.cpp:13611
void RemoveMail(uint32 id)
Definition Player.cpp:2855
void setWeaponChangeTimer(uint32 time)
Definition Player.h:1619
bool SetCanFly(bool apply, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Player.cpp:15888
void RemoveFromBattlegroundOrBattlefieldRaid()
Definition Player.cpp:13067
void LoadActions(PreparedQueryResult result)
Definition Player.cpp:15242
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2465
uint32 GetGuildIdInvited()
Definition Player.h:1916
bool HasCorpse() const
Definition Player.h:2052
void SendInitialPacketsBeforeAddToMap()
Definition Player.cpp:11548
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1818
void setRegenTimerCount(uint32 time)
Definition Player.h:1618
bool HasReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2597
void ResetMap() override
Definition Player.cpp:14632
void ResurectUsingRequestData()
Definition Player.cpp:12792
void RemoveRestState()
Definition Player.cpp:1087
void SendDungeonDifficulty(bool IsInGroup)
Definition PlayerMisc.cpp:167
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition PlayerStorage.cpp:3936
void ResetMonthlyQuestStatus()
Definition Player.cpp:12156
void ResetDailyQuestStatus()
Definition Player.cpp:12124
void Initialize(ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4780
bool CheckInstanceCount(uint32 instanceId) const
Definition PlayerStorage.cpp:6988
void UpdateTriggerVisibility()
Definition PlayerUpdates.cpp:1748
void SetGMSpectator(bool on)
Definition Player.h:1182
std::vector< Unit * > m_newVisible
Definition Player.h:2397
void SetReputation(uint32 factionentry, float value)
Definition Player.cpp:15302
void ResyncRunes(uint8 count)
Definition Player.cpp:13394
bool UpdateStats(Stats stat) override
Definition StatSystem.cpp:97
void KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid)
Definition PlayerQuest.cpp:1915
void SwapItem(uint16 src, uint16 dst)
Definition PlayerStorage.cpp:3536
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition Player.cpp:10681
void SetRestState(uint32 triggerId)
Definition Player.cpp:1080
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:851
void AddReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2599
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition PlayerQuest.cpp:1751
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15871
void RemoveAmmo()
Definition PlayerStorage.cpp:2514
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
Definition Player.cpp:473
uint8 GetRunesState() const
Definition Player.h:2520
void SendDuelCountdown(uint32 counter)
Definition Player.cpp:15317
void SetAtLoginFlag(AtLoginFlags f)
Definition Player.h:2418
void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) override
Definition Player.cpp:3830
void SetCanBlock(bool value)
Definition Player.cpp:13101
bool IsDeserter() const
Definition Player.h:2279
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition Player.cpp:12175
int16 GetSkillTempBonusValue(uint32 skill) const
Definition Player.cpp:5560
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13365
int16 GetSkillPermBonusValue(uint32 skill) const
Definition Player.cpp:5548
void SendRaidInfo()
Definition PlayerStorage.cpp:6527
void DeleteEquipmentSet(uint64 setGuid)
Definition Player.cpp:14591
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12483
bool CanTeleport()
Definition Player.h:2512
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12276
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16231
void DestroyConjuredItems(bool update)
Definition PlayerStorage.cpp:3342
bool CanPetResurrect()
Definition Player.cpp:9186
void SetCommandStatusOn(uint32 command)
Definition Player.h:1201
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition Player.cpp:13913
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1985
bool IsNeverVisible() const override
Definition Player.cpp:11411
void AddMail(Mail *mail)
Definition Player.h:1661
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12238
void SetTarget(ObjectGuid=ObjectGuid::Empty) override
Definition Player.h:1651
void ResetFarSightDistance()
Definition Player.cpp:16243
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1693
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
Definition Player.cpp:5079
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition Player.h:2503
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition PlayerStorage.cpp:4076
static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot)
Definition Player.cpp:6337
PlayerSetting GetPlayerSetting(std::string const &source, uint8 index)
Definition PlayerSettings.cpp:62
void ClearWhisperWhiteList()
Definition Player.h:2573
void RemoveCorpse()
Definition Player.cpp:4694
bool CanAlwaysSee(WorldObject const *obj) const override
Definition Player.cpp:11422
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition Player.h:1521
ObjectGuid GetDivider()
Definition Player.h:1563
uint16 GetSkillStep(uint16 skill) const
Definition Player.cpp:5459
std::string const & GetGuildName()
Definition Player.cpp:15312
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12696
void UpdateSpecCount(uint8 count)
Definition PlayerUpdates.cpp:2196
CinematicMgr * GetCinematicMgr() const
Definition Player.h:1395
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition PlayerUpdates.cpp:2188
void SendRespondInspectAchievements(Player *player) const
Definition Player.cpp:13883
bool HasHealSpec()
Definition Player.cpp:16100
std::unordered_map< uint32, SeasonalQuestSet > SeasonalEventQuestMap
Definition Player.h:2710
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12533
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition Player.cpp:14046
uint32 m_AreaID
Definition Player.h:2677
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4844
std::set< uint32 > QuestSet
Definition Player.h:2708
void SetBGData(BGData &bgdata)
Definition Player.h:2275
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Player.h:1274
bool HasQuest(uint32 questId) const
Definition PlayerQuest.cpp:101
void SendResetFailedNotify(uint32 mapid)
Definition PlayerMisc.cpp:187
uint32 GetSpellByProto(ItemTemplate *proto)
void SendAttackSwingCantAttack()
Definition PlayerMisc.cpp:134
void RestoreManaAfterDuel()
Definition Player.h:2179
void RemoveFromWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2576
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3544
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition Player.cpp:12977
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition PlayerStorage.cpp:2998
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5672
bool CanJoinToBattleground() const
Definition Player.cpp:11329
void RestoreHealthAfterDuel()
Definition Player.h:2178
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12750
void RestoreAllSpellMods(uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9962
void SendQuestUpdateAddItem(Quest const *quest, uint32 item_idx, uint16 count)
Definition PlayerQuest.cpp:2447
uint32 GetWeaponProficiency() const
Definition Player.h:1376
void RemoveReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2600
void SetBonusTalentCount(uint32 count)
Definition Player.h:1747
Item * GetShield(bool useable=false) const
Definition PlayerStorage.cpp:523
~Player() override
Definition Player.cpp:416
SpellCooldowns const & GetSpellCooldownMap() const
Definition Player.h:1789
bool HasFreeBattlegroundQueueId() const
Definition Player.cpp:12229
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14271
void SetInGuild(uint32 GuildId)
Definition Player.h:1905
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const *aura)
Definition Player.h:2534
void SetCommentator(bool on)
Definition Player.h:1172
void ClearChannelWatch()
Definition Player.cpp:5033
void ProcessDelayedOperations()
Definition Player.cpp:1624
float GetAverageItemLevel()
Definition Player.cpp:15691
bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override
Definition Player.cpp:16307
ObjectGuid getRuneWeaponGUID()
Definition Player.h:2607
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
Definition Player.cpp:5224
void UpdateResistances(uint32 school) override
Definition StatSystem.cpp:225
void SetCommandStatusOff(uint32 command)
Definition Player.h:1202
void setRuneWeaponGUID(ObjectGuid guid)
Definition Player.h:2606
bool IsActiveQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:202
void ClearReceivedSpectatorResetFor()
Definition Player.h:2598
void ResetWeeklyQuestStatus()
Definition Player.cpp:12136
float GetRealParry() const
Definition Player.h:2621
uint32 GetNextSave() const
Definition Player.h:2625
void SetChampioningFaction(uint32 faction)
Definition Player.h:2566
bool hasSpanishClient()
Definition Player.h:1104
void SendMovieStart(uint32 MovieId)
Definition Player.cpp:5742
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition Player.cpp:13483
void LoadCorpse(PreparedQueryResult result)
Definition PlayerStorage.cpp:5815
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12214
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition Player.cpp:5731
void LoadPet()
Definition PlayerStorage.cpp:6216
bool isResurrectRequested() const
Definition Player.h:1841
bool IsGMSpectator() const
Definition Player.h:1181
Optional< float > GetFarSightDistance() const
Definition Player.cpp:16248
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition Player.cpp:14475
void UpdateMirrorTimers()
Definition PlayerUpdates.cpp:429
void ModifySkillBonus(uint32 skillid, int32 val, bool talent)
Definition Player.cpp:5330
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2183
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition Player.cpp:3910
uint32 GetLastPetNumber() const
Definition Player.h:2472
uint8 getCinematic() const
Definition Player.h:1844
uint32 GetBonusTalentCount()
Definition Player.h:1748
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4782
bool IsVisibleGloballyFor(Player const *player) const
Definition Player.cpp:11456
uint32 GetLevelPlayedTime()
Definition Player.h:1209
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition Player.h:2595
bool IsBeingTeleportedNear() const
Definition Player.h:2106
Seconds GetCreationTime() const
Definition Player.h:2554
void SaveManaBeforeDuel()
Definition Player.h:2177
time_t GetSummonExpireTimer() const
Definition Player.h:1120
void SetRank(uint8 rankId)
Definition Player.h:1911
Pet * CreatePet(Creature *creatureTarget, uint32 spellID=0)
Definition Player.cpp:9225
void ToggleAFK()
Definition Player.cpp:1299
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
Definition Player.cpp:8954
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition PlayerGossip.cpp:244
void PossessSpellInitialize()
Definition Player.cpp:9564
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition PlayerStorage.cpp:4918
AchievementMgr * GetAchievementMgr() const
Definition Player.h:2551
std::vector< Item * > & GetItemUpdateQueue()
Definition Player.h:1277
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
Definition Player.cpp:7018
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1680
void SetSheath(SheathState sheathed) override
Definition PlayerStorage.cpp:97
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition PlayerStorage.cpp:3987
void CalcRage(uint32 damage, bool attacker)
bool HasCasterSpec()
Definition Player.cpp:16077
void UpdateLFGChannel()
Definition PlayerUpdates.cpp:464
static bool LoadPositionFromDB(uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4875
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition Player.cpp:1094
SkillStatusMap const & GetSkillStatusMap() const
Definition Player.h:1792
bool IsDailyQuestDone(uint32 quest_id)
Definition Player.cpp:12086
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition PlayerMisc.cpp:29
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6713
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Player.cpp:11435
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1375
void KillCreditGO(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:2056
bool IsFalling() const
Definition Player.cpp:2165
std::list< Channel * > JoinedChannelsList
Definition Player.h:2862
void ResetAllPowers()
Definition Player.cpp:2045
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition PlayerQuest.cpp:207
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12822
uint32 GetGroupUpdateFlag() const
Definition Player.h:2488
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4896
uint32 GetArenaTeamIdInvited()
Definition Player.h:1931
void SetSaveTimer(uint32 timer)
Definition Player.h:2371
bool CanShareQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:1458
Player * GetSelectedPlayer() const
Definition Player.cpp:11517
void ModifySpellCooldown(uint32 spellId, int32 cooldown)
Definition Player.cpp:11063
void AddWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2574
bool GetPassOnGroupLoot() const
Definition Player.h:2504
Unit * GetSelectedUnit() const
Definition Player.cpp:11509
Player * GetNextRandomRaidMember(float radius)
Definition Player.cpp:12951
void AddToWorld() override
Definition Player.cpp:1708
void RemoveAllSpellCooldown()
Definition Player.cpp:3587
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Player.cpp:13898
void SetIsSpectator(bool on)
Definition Player.cpp:15324
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12639
uint32 GetPhaseMaskForSpawn() const
Definition Player.cpp:13742
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2339
float GetRealDodge() const
Definition Player.h:2622
void SetShowDKPet(bool on)
Definition Player.h:2611
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition Player.h:1564
bool IsCurrentBattlegroundRandom() const
Definition Player.h:2273
uint8 GetMostPointsTalentTree() const
Definition Player.cpp:15271
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition PlayerMisc.cpp:195
void UninviteFromGroup()
Definition Player.cpp:2325
void KilledPlayerCredit(uint16 count=1)
Definition PlayerQuest.cpp:1995
void VehicleSpellInitialize()
Definition Player.cpp:9592
bool SetFeatherFall(bool apply, bool packetOnly=false) override
Definition Player.cpp:15952
void AbandonQuest(uint32 quest_id)
Definition PlayerQuest.cpp:930
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1513
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9382
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition Player.cpp:7389
std::string GetDebugInfo() const override
Definition Player.cpp:16319
void SetTaxiCheater(bool on)
Definition Player.h:1185
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition Player.cpp:9403
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition Player.cpp:11348
time_t GetSemaphoreTeleportNear() const
Definition Player.h:2110
void RefundItem(Item *item)
Definition Player.cpp:15559
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition Player.h:1930
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition Player.cpp:9425
void AddSpellMod(SpellModifier *mod, bool apply)
Definition Player.cpp:9850
void ToggleDND()
Definition Player.cpp:1308
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14202
void AddRunePower(uint8 index)
Definition Player.cpp:13406
RuneType GetLastUsedRune()
Definition Player.h:2527
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7746
void RemoveFromWorld() override
Definition Player.cpp:1720
void UpdateEnergyRegen()
Definition StatSystem.cpp:960
void JoinedChannel(Channel *c)
Definition Player.cpp:5013
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14248
bool CanEnterWater() const override
Definition Player.h:2585
WorldLocation GetStartPosition() const
Definition Player.cpp:11373
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1374
void RemoveBonusTalent(uint32 count)
Definition Player.h:1750
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition PlayerMisc.cpp:84
bool IsSummonAsSpectator() const
Definition Player.cpp:16296
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition Player.h:2593
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1882
bool IsOutdoorPvPActive()
Definition Player.cpp:6439
void SetInGameTime(uint32 time)
Definition Player.h:1568
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15910
uint32 GetPendingSpectatorInviteInstanceId() const
Definition Player.h:2596
bool CanInteractWithQuestGiver(Object *questGiver)
Definition Player.cpp:2066
uint32 GetQuestSlotTime(uint16 slot) const
Definition Player.h:1502
Mail * GetMail(uint32 id)
Definition Player.cpp:3818
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition Player.cpp:12186
void SetBankBagSlotCount(uint8 count)
Definition Player.h:1288
uint8 GetGrantableLevels()
Definition Player.h:2137
uint32 GetDelayedOperations() const
Definition Player.h:2113
void setCinematic(uint8 cine)
Definition Player.h:1848
bool CheckInstanceLoginValid()
Definition PlayerStorage.cpp:6959
void SetLastPetNumber(uint32 petnumber)
Definition Player.h:2473
bool isTaxiCheater() const
Definition Player.h:1184
uint32 GetQuestSlotState(uint16 slot) const
Definition Player.h:1500
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition Player.cpp:13051
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition PlayerStorage.cpp:1539
void SetSession(WorldSession *sess)
Definition Player.h:2013
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition PlayerStorage.cpp:4225
void resetSpells()
Definition Player.cpp:11789
bool CanCaptureTowerPoint() const
Definition Player.cpp:13208
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
Definition Player.cpp:12251
GuidSet RefundableItemsSet
Definition Player.h:2952
void SendNotifyLootMoneyRemoved()
Definition Player.cpp:8185
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12288
void SetRandomWinner(bool isWinner)
Definition Player.cpp:15674
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12701
QuestStatusSaveMap & GetQuestStatusSaveMap()
Definition Player.h:1640
void ResetAchievements()
Definition Player.cpp:13878
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:762
time_t GetSemaphoreTeleportFar() const
Definition Player.h:2111
Definition QueryHolder.h:44
Definition UnitUtils.h:47
Definition Spell.h:111
Seconds const StartTime
Definition GameTime.cpp:25
Items
Definition oculus.h:74
Definition Player.h:395
Definition Player.h:1039
Definition DBCStructure.h:590
uint32 bit_index
Definition DBCStructure.h:639
Definition WorldSession.h:299
Definition Player.h:383
Definition Player.h:949
Definition Player.h:1056
Definition Object.h:288
Definition Player.h:302
Definition Player.h:321
Definition Player.h:285
Definition Player.h:333
Definition PlayerSettings.h:39
BattlegroundQueueTypeId bgQueueTypeId
Definition Player.h:2689
uint32 invitedToInstance
Definition Player.h:2690
uint32 Count
Definition Player.h:2338
time_t Time
Definition Player.h:2337
Index
Definition Player.h:2331
@ MAX
Definition Player.h:2334
Definition Player.h:363
Definition Player.h:423
Definition Player.h:781
Definition CreatureData.h:507

Referenced by SendInitWorldStates().

◆ duel

◆ healthBeforeDuel

uint32 Player::healthBeforeDuel
private

◆ isDebugAreaTriggers

◆ ItemSetEff

std::vector<ItemSetEffect*> Player::ItemSetEff

◆ m_achievementMgr

◆ m_actionButtons

◆ m_activeSpec

◆ m_additionalSaveMask

uint8 Player::m_additionalSaveMask
protected

◆ m_additionalSaveTimer

uint16 Player::m_additionalSaveTimer
protected

◆ m_ammoDPS

float Player::m_ammoDPS
protected

◆ m_AreaID

uint32 Player::m_AreaID
protected

◆ m_areaUpdateId

uint32 Player::m_areaUpdateId
protected

◆ m_ArenaTeamIdInvited

uint32 Player::m_ArenaTeamIdInvited
protected

◆ m_ArmorProficiency

uint32 Player::m_ArmorProficiency
protected

◆ m_atLoginFlags

uint32 Player::m_atLoginFlags
protected

◆ m_auraBaseMod

◆ m_auraRaidUpdateMask

◆ m_baseFeralAP

uint32 Player::m_baseFeralAP
protected

◆ m_baseHealthRegen

uint32 Player::m_baseHealthRegen
protected

◆ m_baseManaRegen

uint32 Player::m_baseManaRegen
protected

◆ m_baseRatingValue

int32 Player::m_baseRatingValue[MAX_COMBAT_RATING]
protected

◆ m_baseSpellPower

uint32 Player::m_baseSpellPower
protected

◆ m_bgData

◆ m_bHasDelayedTeleport

bool Player::m_bHasDelayedTeleport
private

◆ m_bMustDelayTeleport

bool Player::m_bMustDelayTeleport
private

◆ m_bPassOnGroupLoot

bool Player::m_bPassOnGroupLoot
protected

◆ m_canBlock

bool Player::m_canBlock
protected

Referenced by CanBlock(), Player(), and SetCanBlock().

◆ m_canKnockback

bool Player::m_canKnockback
private

◆ m_canParry

bool Player::m_canParry
protected

Referenced by CanParry(), Player(), and SetCanParry().

◆ m_canTeleport

bool Player::m_canTeleport
private

Referenced by CanTeleport(), Player(), and SetCanTeleport().

◆ m_canTitanGrip

bool Player::m_canTitanGrip
protected

◆ m_ChampioningFaction

uint32 Player::m_ChampioningFaction
private

◆ m_channels

◆ m_charmAISpells

uint32 Player::m_charmAISpells[NUM_CAI_SPELLS]
protected

◆ m_charmUpdateTimer

uint32 Player::m_charmUpdateTimer

Referenced by Player(), and Update().

◆ m_charSettingsMap

◆ m_chatFloodData

std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> Player::m_chatFloodData
protected

Referenced by UpdateSpeakTime().

◆ m_cinematic

uint8 Player::m_cinematic
protected

◆ m_clientGUIDs

◆ m_contestedPvPTimer

uint32 Player::m_contestedPvPTimer
protected

◆ m_creationTime

Seconds Player::m_creationTime
private

◆ m_currentBuybackSlot

uint32 Player::m_currentBuybackSlot
protected

◆ m_DailyQuestChanged

bool Player::m_DailyQuestChanged
protected

◆ m_deathExpireTime

◆ m_deathTimer

◆ m_declinedname

DeclinedName* Player::m_declinedname
protected

◆ m_DelayedOperations

uint32 Player::m_DelayedOperations
private

◆ m_DFQuests

◆ m_divider

ObjectGuid Player::m_divider
protected

Referenced by GetDivider(), and SetDivider().

◆ m_drunkTimer

uint32 Player::m_drunkTimer
protected

◆ m_drwGUID

ObjectGuid Player::m_drwGUID

◆ m_dungeonDifficulty

Difficulty Player::m_dungeonDifficulty
protected

◆ m_enchantDuration

◆ m_entryPointData

◆ m_EquipmentSets

◆ m_Expertise

float Player::m_Expertise
protected

◆ m_extraBonusTalentCount

◆ m_ExtraFlags

◆ m_flightSpellActivated

uint32 Player::m_flightSpellActivated
private

◆ m_foodEmoteTimerCount

uint32 Player::m_foodEmoteTimerCount
protected

Referenced by Player(), and RegenerateAll().

◆ m_forced_speed_changes

uint8 Player::m_forced_speed_changes[MAX_MOVE_TYPE]

◆ m_GlobalCooldownMgr

GlobalCooldownMgr Player::m_GlobalCooldownMgr
protected

Referenced by GetGlobalCooldownMgr().

◆ m_Glyphs

◆ m_grantableLevels

uint8 Player::m_grantableLevels
protected

◆ m_group

◆ m_groupInvite

Group* Player::m_groupInvite
protected

Referenced by GetGroupInvite(), and SetGroupInvite().

◆ m_groupUpdateMask

uint32 Player::m_groupUpdateMask
protected

◆ m_GuildIdInvited

uint32 Player::m_GuildIdInvited
protected

◆ m_homebindAreaId

uint16 Player::m_homebindAreaId

◆ m_homebindMapId

◆ m_HomebindTimer

uint32 Player::m_HomebindTimer

Referenced by Player(), and UpdateHomebindTime().

◆ m_homebindX

◆ m_homebindY

◆ m_homebindZ

◆ m_hostileReferenceCheckTimer

uint16 Player::m_hostileReferenceCheckTimer
protected

Referenced by Player(), and Update().

◆ m_ingametime

uint32 Player::m_ingametime
protected

◆ m_InstanceValid

◆ m_IsBGRandomWinner

bool Player::m_IsBGRandomWinner
protected

◆ m_isInSharedVisionOf

std::set<Unit*> Player::m_isInSharedVisionOf

◆ m_isInstantFlightOn

bool Player::m_isInstantFlightOn
private

◆ m_isInWater

bool Player::m_isInWater
private

Referenced by IsInWater(), Player(), and SetInWater().

◆ m_itemDuration

◆ m_items

◆ m_itemSoulboundTradeable

ItemDurationList Player::m_itemSoulboundTradeable
protected

◆ m_itemUpdateQueue

std::vector<Item*> Player::m_itemUpdateQueue
protected

◆ m_itemUpdateQueueBlocked

bool Player::m_itemUpdateQueueBlocked
protected

◆ m_Last_tick

time_t Player::m_Last_tick

Referenced by Create(), Player(), and Update().

◆ m_lastDailyQuestTime

time_t Player::m_lastDailyQuestTime
protected

◆ m_lastFallTime

uint32 Player::m_lastFallTime
private

◆ m_lastFallZ

float Player::m_lastFallZ
private

◆ m_lastHonorUpdateTime

time_t Player::m_lastHonorUpdateTime
protected

◆ m_lastpetnumber

uint32 Player::m_lastpetnumber
protected

◆ m_lastPotionId

uint32 Player::m_lastPotionId
protected

◆ m_logintime

time_t Player::m_logintime

Referenced by AddItemToBuyBackSlot(), and Player().

◆ m_lootGuid

ObjectGuid Player::m_lootGuid
protected

Referenced by GetLootGUID(), and SetLootGUID().

◆ m_mail

◆ m_mailsUpdated

◆ m_mapRef

MapReference Player::m_mapRef
private

Referenced by GetMapRef(), and SetMap().

◆ m_MirrorTimer

int32 Player::m_MirrorTimer[MAX_TIMERS]
private

◆ m_MirrorTimerFlags

uint8 Player::m_MirrorTimerFlags
private

◆ m_MirrorTimerFlagsLast

uint8 Player::m_MirrorTimerFlagsLast
private

◆ m_MonthlyQuestChanged

bool Player::m_MonthlyQuestChanged
protected

◆ m_monthlyquests

◆ m_MountBlockId

uint32 Player::m_MountBlockId
protected

◆ m_mover

◆ m_NeedToSaveGlyphs

bool Player::m_NeedToSaveGlyphs
protected

◆ m_needZoneUpdate

bool Player::m_needZoneUpdate
protected

◆ m_newVisible

std::vector<Unit*> Player::m_newVisible

◆ m_nextMailDelivereTime

time_t Player::m_nextMailDelivereTime

◆ m_nextSave

uint32 Player::m_nextSave
protected

◆ m_OffhandExpertise

float Player::m_OffhandExpertise
protected

◆ m_oldpetspell

uint32 Player::m_oldpetspell
private

◆ m_originalGroup

GroupReference Player::m_originalGroup
protected

◆ m_pendingSpectatorForBG

uint32 Player::m_pendingSpectatorForBG

◆ m_pendingSpectatorInviteInstanceId

uint32 Player::m_pendingSpectatorInviteInstanceId

◆ m_petStable

std::unique_ptr<PetStable> Player::m_petStable
private

◆ m_Played_time

◆ m_powerFraction

float Player::m_powerFraction[MAX_POWERS]
protected

Referenced by Player(), and Regenerate().

◆ m_questRewardTalentCount

uint32 Player::m_questRewardTalentCount
protected

◆ m_QuestStatus

◆ m_QuestStatusSave

◆ m_raidDifficulty

Difficulty Player::m_raidDifficulty
protected

◆ m_raidMapDifficulty

Difficulty Player::m_raidMapDifficulty
protected

◆ m_realDodge

float Player::m_realDodge
protected

◆ m_realParry

float Player::m_realParry
protected

◆ m_recallMap

uint32 Player::m_recallMap

Referenced by Player(), and SaveRecallPosition().

◆ m_recallO

float Player::m_recallO

Referenced by Player(), and SaveRecallPosition().

◆ m_recallX

float Player::m_recallX

Referenced by Player(), and SaveRecallPosition().

◆ m_recallY

float Player::m_recallY

Referenced by Player(), and SaveRecallPosition().

◆ m_recallZ

float Player::m_recallZ

Referenced by Player(), and SaveRecallPosition().

◆ m_receivedSpectatorResetFor

◆ m_refundableItems

RefundableItemsSet Player::m_refundableItems
private

◆ m_regenTimerCount

uint32 Player::m_regenTimerCount
protected

◆ m_reputationMgr

◆ m_resetTalentsCost

uint32 Player::m_resetTalentsCost
protected

◆ m_resetTalentsTime

time_t Player::m_resetTalentsTime
protected

◆ m_resurrectGUID

ObjectGuid Player::m_resurrectGUID
protected

◆ m_resurrectHealth

uint32 Player::m_resurrectHealth
protected

◆ m_resurrectMana

uint32 Player::m_resurrectMana
protected

◆ m_resurrectMap

uint32 Player::m_resurrectMap
protected

◆ m_resurrectX

float Player::m_resurrectX
protected

◆ m_resurrectY

float Player::m_resurrectY
protected

◆ m_resurrectZ

float Player::m_resurrectZ
protected

◆ m_RewardedQuests

◆ m_RewardedQuestsSave

QuestStatusSaveMap Player::m_RewardedQuestsSave
protected

◆ m_runes

◆ m_SeasonalQuestChanged

bool Player::m_SeasonalQuestChanged
protected

◆ m_seasonalquests

◆ m_seer

◆ m_session

◆ m_social

PlayerSocial* Player::m_social
protected

Referenced by GetSocial(), LoadFromDB(), and Player().

◆ m_soulboundTradableLock

std::mutex Player::m_soulboundTradableLock
protected

◆ m_specsCount

◆ m_spellCooldowns

◆ m_spellMods

◆ m_spellModTakingSpell

◆ m_spellPenetrationItemMod

int32 Player::m_spellPenetrationItemMod
protected

◆ m_spells

◆ m_summon_asSpectator

bool Player::m_summon_asSpectator
protected

◆ m_summon_expire

time_t Player::m_summon_expire
protected

◆ m_summon_mapid

uint32 Player::m_summon_mapid
protected

◆ m_summon_x

float Player::m_summon_x
protected

◆ m_summon_y

float Player::m_summon_y
protected

◆ m_summon_z

float Player::m_summon_z
protected

◆ m_swingErrorMsg

uint8 Player::m_swingErrorMsg
protected

Referenced by Player(), and Update().

◆ m_talents

◆ m_taxi

◆ m_team

TeamId Player::m_team
protected

◆ m_temporaryUnsummonedPetNumber

◆ m_timedquests

QuestSet Player::m_timedquests
protected

◆ m_trade

◆ m_usedTalentCount

uint32 Player::m_usedTalentCount
protected

◆ m_weaponChangeTimer

uint32 Player::m_weaponChangeTimer
protected

◆ m_WeaponProficiency

uint32 Player::m_WeaponProficiency
protected

◆ m_WeeklyQuestChanged

bool Player::m_WeeklyQuestChanged
protected

◆ m_weeklyquests

◆ m_zoneUpdateId

uint32 Player::m_zoneUpdateId
protected

◆ m_zoneUpdateTimer

uint32 Player::m_zoneUpdateTimer
protected

Referenced by Player(), Update(), and UpdateZone().

◆ manaBeforeDuel

uint32 Player::manaBeforeDuel
private

◆ mMitems

ItemMap Player::mMitems

◆ mSemaphoreTeleport_Far

time_t Player::mSemaphoreTeleport_Far
private

◆ mSemaphoreTeleport_Near

time_t Player::mSemaphoreTeleport_Near
private

◆ mSkillStatus

◆ PlayerTalkClass

PlayerMenu* Player::PlayerTalkClass

Referenced by AddGossipItemFor(), AddGossipItemFor(), AddGossipItemFor(), ClearGossipMenuFor(), CloseGossipMenuFor(), Spell::EffectQuestStart(), go_wind_stone::go_wind_stoneAI::GossipSelect(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverCancel(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), WorldSession::HandleQuestQueryOpcode(), npc_wg_quest_giver::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_experience::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_cos_chromie_middle::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), OnGossipSelect(), Player(), PrepareGossipMenu(), PrepareQuestMenu(), WorldSession::SendBindPoint(), SendGossipMenuFor(), SendPreparedGossip(), SendPreparedQuest(), npc_costumed_orphan_matron::sGossipHello(), npc_pet_trainer::npc_pet_trainerAI::sGossipSelect(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_echo_of_medivh::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), and ~Player().

◆ pvpInfo

◆ SpellQueue

◆ teleportStore_dest

WorldLocation Player::teleportStore_dest
private

Referenced by GetTeleportDest(), TeleportTo(), and Update().

◆ teleportStore_options

uint32 Player::teleportStore_options
private

Referenced by Player(), TeleportTo(), and Update().

◆ unReadMails

◆ WhisperList


The documentation for this class was generated from the following files: